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09 Jan 01:36

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08 Jan 17:16

mechaneu v1 3D printed spherical gear system kinetic sculpture

by rodrigo caula I designboom

developed to explore the limits of 3D printing as an art form, the miniature sculptures feature an elaborate network of 64 interlocking gears and support structures.

The post mechaneu v1 3D printed spherical gear system kinetic sculpture appeared first on designboom | architecture & design magazine.

26 Dec 16:03

omgtakeitofftakeitofftakeitoff!



omgtakeitofftakeitofftakeitoff!

26 Dec 16:03

fierce-imaginings: So last week me and my friend were trying out a faceswap app And for some...

fierce-imaginings:

So last week me and my friend were trying out a faceswap app

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And for some reason it wouldn’t recognise that there were 2 faces in the picture

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So we tried it from a different angle and

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I was really confused and kind of offended at what it’d done to my face

BUT THEN

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26 Dec 15:35

Piratas do Tietê



26 Dec 15:34

Malvados



23 Dec 15:07

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23 Dec 15:05

Tablets make it impossible for kids to get lost in a story

by Commentary
Total immersion.

I’ve spent a lot of time watching my three- and five-year-old daughters explore, play and read on an iPad. While touch-screen devices are wonderful in many ways, they do a really lousy job in one particular area: deeply engaging kids in narrative. Interactivity is stopping children from falling in love with stories. This, I fear, will have long-term consequences, depriving children of one of the most important benefits of reading for pleasure, the essential inner work of imagination and empathy.

The trouble with tablets

More children now read on electronic devices than read physical books according to a recent survey of nearly 35,000 8- to 16-year-olds conducted by the UK’s National Literacy Trust. But screens don’t seem to be improving their experience of reading. Children who read only on-screen are three times less likely to enjoy reading (12% vs. 51%) and a third less likely to have a favorite book (59% vs. 77%). Other key findings:

  • 15.5% of kids who read daily, but only on-screen, are above average readers.
  • 26% of those who read daily in print, or both in print and on-screen, read at an above average level.

So why don’t tablets enhance the experience of reading? Most children will not fall in love with reading as quickly as they will get hooked on an interactive game. A touch-screen device makes it all too easy for a child to dismiss reading as boring or “flat” in comparison with the instant gratification of games and apps. There are simply too many distractions just a click away. Children are most likely to engage with stories in the right environment and context, and that means away from a screen.

How interactivity is killing narrative

Interactive stories are designed for young children who may still need guided reading, but that interactivity often creates more of a game experience than a reading experience. Instead of being the focus, the story becomes merely a background.

Best-selling children’s author Julia Donaldson, whose picture books dominate top 10 lists, explains why she vetoed an e-book version of her most famous title, The Gruffalo, in a 2011 article in the Guardian. “The publishers showed me an e-book of Alice in Wonderland,” Donaldson said. “They said, ‘Look, you can press buttons and do this and that,’ and they showed me the page where Alice’s neck gets longer,” said Donaldson. “There’s a button the child can press to make the neck stretch, and I thought, well, if the child’s doing that, they are not going to be listening or reading.”

The typical argument for interactive stories goes like this: Soon enough, children will only read on screens, and where readers are going, publishers must follow. Kate Wilson, the founder of children’s publisher Nosy Crow argues that publishers must create reading experiences for touch-screen devices so that children will continue to read. “We shouldn’t go a little way down the digital path or do it half-heartedly and with reluctance,” she writes. “We should, I think, go to where our readers are going, and make sure that they read along the way.”

Nosy Crow’s apps are favorites of my daughters, but they still fall short when it comes to engaging kids’ imaginations and immersing them in a narrative. Most apps for kids are crammed with interactive inanities, interactivity with no objective apart from getting kids to tap on the screen. This is especially aggravating in storybook apps. The stream of sound and movement signifying nothing does not allow the cognitive and emotional space required to deeply engage with a story in the way that an old-fashioned book does. When we’re engaged in a story, we’re actually feeling the story, imagining how the characters feel and how we would feel in the same situation. That experience is hindered when children are busy trying to figure out what happens next when you tap on the screen.

On books and bonding

Bedtime reading is, sadly, declining and there is some early evidence to suggest that screens are partly to blame. The tablet has become the pacifier of choice in the modern family and both parents and children see using a tablet as a solitary experience rather than a shared activity. A recent poll showed that only 13% of parents read to their kids every night. Interactive stories will never be a substitute for reading a book with a young child. Physical books offer a parent and a child a unique opportunity to bond. During a bedtime story, the only stimuli are the adult’s voice and intonation and the book’s pictures. The best stories require interpretation and stimulate discussion between parent and child.

The reading diet

Reading for pleasure is not instinctual. Unlike the instantly alluring tablet, engaging with stories is an acquired skill that takes time and effort. Parents should encourage a balanced “diet” of online and offline reading—both for older kids reading by themselves and for toddlers who need guided reading—to provide them with the necessary mental space to engage with a story in a deeper way.

The window of opportunity for children to fall in love with reading is shorter than ever. As the author Neil Gaiman recently said: “Fiction can show you a different world. It can take you somewhere you’ve never been. Once you’ve visited other worlds, like those who ate fairy fruit, you can never be entirely content with the world that you grew up in. Discontent is a good thing: discontented people can modify and improve their worlds, leave them better, leave them different.” We don’t want to lose that.

We welcome your comments at ideas@qz.com

23 Dec 15:04

liquid-liamm: what Germans do while waiting at traffic lights



liquid-liamm:

what Germans do while waiting at traffic lights

23 Dec 15:01

Nelson Mandela | 307.jpg

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23 Dec 15:00

I'm opening a church to sell coke and Led Zeppelin

by squadgazzz
23 Dec 15:00

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23 Dec 14:59

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23 Dec 14:58

cutevictim: scully being perfect







cutevictim:

scully being perfect

22 Dec 11:25

De repente Foo Fighters

by Ariane Polvani

foo-fighters

Você está na pizzaria comendo sua bela meia muçarela, meia calabresa, tomando um choppinho e daí entram os Foo Fighters. Mas não, eles não foram só comer uma pizza, eles foram interromper sua refeição para fazer um show!
Dave Grohl e seus colegas fizeram uma apresentação surpresa dentro da Rock & Roll Pizza, na Califórnia, nessa segunda-feira, 09/02. E não pense que foi uma canjinha à capela com duas músicas não. Eles tocaram 23! Um cara conseguiu filmar 11 minutos desse momento histórico na vida de quem estava lá. Aqui ó, chora:

Mais uma vez eu te pergunto: como não amar esses meninos?

Foto: Frame

21 Dec 00:18

Wolverine in the Kitchen





Wolverine in the Kitchen

21 Dec 00:14

Heads-On: Playing Elite Dangerous With The Oculus Rift

by Craig Pearson

By Craig Pearson on December 20th, 2013 at 3:00 pm.


My trip to Frontier was a costly one. All through the day, David Braben kept teasing me about a special surprise he had for me, one that I was forbidden to mention (until today). Was it the Thargoids? Was he a Thargoid? I took note that his office was curiously round, like the cockpit of a ship, and I warily entered it. It wasn’t that: as I sat down, he asked me if I wanted to play Elite: Dangerous on the Oculus Rift? Did I? I did. I’m allowed to tell you this because the Elite alpha has just updated support for Track IR, 3D TVs, and the Oculus Rift, and my time with it has convinced me I need a Rift in my life.


He gave me the device–and in my head he whispered “you will believe” while he was swathed in a heavenly shaft of light, but really he just said “put this on”–and handed me an Xbox controller. I’ve tried the Rift one time before, and it wasn’t very smooth. It made me feel slightly nauseous, which was my final thought as I slipped the headset over my face. Though it arrived like this: “Don’t you dare puke on David Braben’s nice jumper.”

I was in. A gentle turn of my head didn’t elicit any comets of vomit, which was a good sign because the first time the effect was immediately apparent. I think the lagginess of the previous game was to blame, as it didn’t keep up with my head movements. I was in a cockpit and beyond that frame I could see asteroids and the little spaceship I was to hunt down and destroy. They were a little low-res and pixelated (the Rift’s dev kit is 640×800 per eye), but nonetheless my brain clicked and said: “You’re in a space ship. You’re in Elite.”

Me, making a conscious effort to keep my tongue in my mouth.

My brain and I do a lot of talking, and it always sounds like a portentous TV character. But it was right: I was inside the new Elite! I did the thing everybody does when they put on the headset and span my head around like I was a human bobblehead. Just a few hours prior, if I turned like this, I’d have caught the attention of three Elite: Dangerous developers and their PR lady. Now I saw stars, asteroids, and even the back of my seat and the door of the cockpit. I looked down, but I was bodiless, though that’s something Frontier plan on changing.

Apparently this build lagged a few weeks behind the one I’d been playing. It was also missing a crosshair, which I asked about. One will arrive, but Braben explained it’s a tough element to get right: “They were disabled as they didn’t have a position on 3D. We’re experimenting with them at different 3D distances in the world – it feels wrong to have the gun-sight feel like it is inside the cockpit but should be further out into the world – a bit like they do with HUDs in real planes or even in some recent cars like BMWs. We will tune it until it feels ‘right’ but this is the beauty of an Alpha – we can adjust it over time.”

All the impressive, immersive tricks the HUD needed to pull to help you to track a target aren’t needed when you can just move my head. It changed everything. I tracked the ship for a little bit, watching it slink through the asteroids. I could still see the jets burn as he twisted away in front of me, though in the confines of the Rift he now felt further away. I boosted to keep him close, but instead of locking on to keep track, I just watched, tilting my head as he swam to the left of my view and then following with the ship’s controls. If you think about that for a second, you’ll realise it reverses a lot of what’s true in dog-fighting situations without head-tracking: I’d have had to keep up with it before to keep it in view, constantly adjusting to keep it in sight. Now I knew exactly where I was turning to, which enabled me to adjust my speed a lot more accurately. The ship was never out of my view, though the missing crosshair did cause me some trouble with aiming. I won’t be ending this piece with a triumphant final blast of my weapons.

But something better happened: I boosted a little bit more, trying to get the ship directly in front of me to help with my aim. It was fighting me all the way, swimming and spinning off centre, locking the pair of us into a spiral. I decided the best way to solve this was to get closer and just ram it. I steadied and then pushed the throttle all the way up, this time just minutely adjusting my trajectory to avoid oversteering. As I got closer, I fired again and the ship took evasive action; it pulled sharply up and I passed underneath him. I could see the detail of the ship as it drifted overhead: the thrusters burned on one side as it tried to push out and away, there was a little smear of damage from where I’d clipped it.

I followed the ship as it passed over my head, the transparent cockpit roof enabling me to track it without any trouble. It carried on, nearly dipping behind the back of my ship before I snapped out of it: he was trying to get behind me. I swapped power from the weapons to the engines to make my turn tighter, reversed thrusters, and let his momentum carry him back over me. I didn’t lose sight of him at any point. It was a moment that took me out of the game, a purely instinctive response to the situation. I never thought about the steps I needed to take, I just did it. I felt like an amazing pilot.

It turns out Braben had a similar experience. He said: “To me, it felt quite different too. It felt very open. I loved the feeling of watching an opponent’s ship soar above my cockpit and as it came close seeing the damage I had done to it. It had the feeling of being in a cockpit of a small plane, where I could see all around me, rather than just looking out of a front window.”

The rest of the time was spent trying to shoot it, but the missing crosshairs left me firing bullets into the abyss. They’re probably still travelling, alone and lost. I’d quite like to join them. There are games you know how you’re going to play before you ever get the chance to play them. When I pledged to the Kickstarter, it was with the aim of eventually playing as an Explorer class. I’d be alone and on the edge of space, the canopy of my ship creeping with ice. I always imagined that, in that position, I’d be aware of my surroundings, because all my memories of Frontier seem to be wrapped in a cockpit, and not sat in front of a portable television with a CD32 controllers in my hands. This experience was dangerously close to fulfilling that vision.

21 Dec 00:14

Why a startup just published all of its employees’ salaries for the world to see

by Roberto A. Ferdman
Putting it all out there.

San Francisco-based social media startup Buffer just did something unprecedented: It published the salaries of every one of its employees online, available for the public to see. “We hope this might help other companies think about how to decide salaries, and will open us up to feedback from the community,” CEO Joel Gascoigne wrote in a blog post published on Thursday.

You can see for yourself, right here. Gascoigne makes $158,800 a year; COO Leo Widrich makes $146,800; CTO Sunil Sadasivan makes $137,600. The list goes on, and no one—not even those still in Buffer’s beginner “Bootcamp” period (in which employees are still technically freelancers) makes less than $70,000.

Salaries-at-Buffer_chartbuilder

The move is part of Buffer’s more general strategy to ”default to transparency”—meaning making operations as transparent as possible. The startup, which helps users schedule social media updates, already publishes its revenue and user numbers every month. It even allows everyone at the company to have access to email exchanges among other employees.

But publishing employee salaries is just one part of wage transparency; the other is explaining how management calculates an employee’s worth. Buffer makes that public too.

Buffer's Salary Formula

As you can see, there’s only one truly subjective variable: level of experience. That’s established through management’s discussions with each employee, as Gascoigne told 99U.

By creating a transparent formula and paying above market rate, Gasciogne says he hopes to promote long-term commitment from employees. “In Silicon Valley, there’s a culture of people jumping from one place to the next,” he told 99U. “That’s why we focus on culture. Doing it this way means we can grow just as fast—if not faster—than doing it the ‘normal’ cutthroat way.”

It’s unclear what, if any, benefit disclosing every employee’s salary to the public offers a budding startup like Buffer. Disclosing salaries within a company is one thing—it promotes openness and fairness, which is a good for morale—but disclosing every employee’s salary to the public is another thing entirely. If the move is more of a publicity stunt to round up some good will and incite chatter, then kudos to Buffer. That mission has been accomplished.

21 Dec 00:11

Relive the first tech bubble with Monopoly: The .com Edition

by Zachary M. Seward
com-edition-featured (1)

In November 2000, Hasbro released Monopoly: The .com Edition. The board game came just in time for Christmas—and the dot-com bubble bursting. By the end of that year, the Nasdaq had lost more than half its peak value.

Not to jinx the current boom in Silicon Valley, but now seemed like a good time to revisit this special edition of Monopoly. “Are you ready to to log on and hyperlink your way to overnight fame and fortune in the exciting world of e-commerce?” asked the instruction booklet (pdf), which detailed all the ways in which The .Com Edition differed from the original. For example…

The money was denominated in millions of dollars, so the smallest bill was seven figures.

Properties on the board were popular websites like Geocities, Ask Jeeves, and iVillage. The equivalent of Boardwalk and Park Place were Yahoo and Excite@Home.

Instead of railroads, there were AT&T, Sprint, MCI Worldcom, and Nokia.

The tokens included a surfboard—you know, for surfing the World Wide Web.

Startups were the surest path to riches.

Banner ads were considered lucrative…

…and so was playing the stock market.

But storage was expensive…

…and connecting to the internet was fraught.

Life on the web could be distracting…

…but web browsers looked pretty much the same as today.

Photos by Gloria Dawson

20 Dec 23:50

Hearthstone beta offers a collectible card addiction without the cost

by Kyle Orland
The Shaman is in a decent position, but he really has to get rid of that frozen Raid Leader ASAP.

Back in middle school and high school, my friends and I got hooked on Magic: The Gathering in a big way. I probably spent a few thousands dollars over a span of eight years or so amassing a fearsome collection of cardboard, and I spent thousands of hours playing the game during countless lunch periods, after-school pickup games, and low-level tournaments on the weekends. I quit the game all-but-cold-turkey when I went to college, finding other outlets for my limited supply of money and time.

Over the few months of its closed beta, Blizzard’s Hearthstone: Heroes of Warcraft has become my latest collectible card game obsession, albeit with digital cards instead of cardboard this time around. I find myself squeezing in a few quick games during lunch breaks, absent-mindedly opening the game in the middle of reading lengthy articles on the Web and procrastinating from weekend chores with multi-hour sessions that grow from “just one more match.” The careful balance between luck and skill, the strategies and bluffs and counterbluffs, and the functionally endless deck-building possibilities have hooked me just as badly as Magic: The Gathering ever did, leading me to spend at least 100 hours on the game already.

Here’s the key difference, though: by design, I have yet to spend a penny on Hearthstone.

Read 17 remaining paragraphs | Comments

19 Dec 18:36

impostoralice: askfordoodles: smearedlipstick: ghdos: illran...



impostoralice:

askfordoodles:

smearedlipstick:

ghdos:

illrandomocity:

majin-k:

Did a bunch of dogs breakup a fight between two cats? Am I seeing this right??

Having none of that shit today.

“Ay man, y’all chill the fuck out. Y’all fucking up the party.”

I CAN’T BELIEVE WHAT I’M SEEING

Pack animals like dogs don’t tolerate dissent in their group because it weakens the pack’s social structure… There are similar clips on youtube of them breaking up rabbit and rooster fights… They don’t care what species you are, they just want you to CUT THAT SHIT OUT.

They don’t differentiate species because dogs think everything else is just a weird dog. 

19 Dec 18:33

Photo



15 Dec 13:35

Com 39 anos de prisão, Cachoeira está livre, atuando e costura candidatura da mulher

by Lourdes Nassif

Categoria: 

Justiça

Sugestão de Assis Ribeiro

do Brasil 247

CACHOEIRA, A LUXUOSA VIDA DE UM CONDENADO

:

 

A Justiça só é cega para alguns; enquanto petistas históricos amargam o cárcere, a 200 quilômetros do presídio da Papuda, em Goiânia, contraventor mais famoso da atualidade está livre para rearticular seus negócios, frequentar os melhores restaurantes da cidade e figurar nas colunas sociais; desde que se livrou das grades (mesmo condenado a mais de 39 anos), Cachoeira se casou, passeou por resorts da moda e já pensa mesmo em recompor sua bancada parlamentar, tendo à frente a mulher, Andressa Mendonça, ensaiando candidatura à Câmara dos Deputados

leia mais

15 Dec 13:33

Tumblr | 39f.png

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15 Dec 13:33

Photo



15 Dec 13:33

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15 Dec 13:23

The tree is up

15 Dec 13:23

5 Historical Attempts To Ban Coffee

Coffee may seem harmless, but its historical rap sheet is a mile long.
15 Dec 13:22

babiesareyum: "A member of the Scottish National Antarctic...



babiesareyum:

"A member of the Scottish National Antarctic Expedition plays the bagpipe for an indifferent penguin, 1904."

15 Dec 13:01

20 Breathtaking Winter Landscapes That Will Give You the Chills, Literally

by admin

winter-landscapes-29

Winter has crashed down upon us and settled in for a long stay, but that does not mean nature’s beauty has faded away. As you can see in this series of winter landscape photographs, nature plays no favorites with beauty. She is just as cunning of an artist with ice and snow as she is with green grass. flowers, and trees. She paints the trees with a dusting of frost. She creates icy mirrors from the still lakes to reflect the beauty of her creations. She creates sculptures with her icicles and snow drifts. She intermixes snow covered trees and ground with open waters filled with wild geese. She floats snow through the nighttime air creating twinkling flakes reflecting lights. Nature’s elegance stretches through the seasons. We are thrilled that some photographer dare the cold to capture some of nature’s most dramatic scenes.

Photo above by EarthPix

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Photo by Lake Baikal

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Photo by Hideyuki Katagiri

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Photo by Marcin Ryczek

winter-landscapes-15

Photo by Kent Shiraishi

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Photo by Jan Machata

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Photo by Dmitry Dubikovskiy

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Photo by Norbert Maier

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Photo by deep21

winter-landscapes-27 Photo by Friðþjófur M

winter-landscapes-10

Photo by Lars van der Goor

CA8028

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Photo by Thomas Zakowski

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Photo by Edwin van Nuil

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Photo by Evgeni Dinev

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winter-landscapes-11

Photo by Mark Geistweite

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Photo by Emmanuel Coupe

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Photo by Peter From

winter-landscapes-5 Photo by oskarpall

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