Twin Peaks isn’t just back — there’s more of it coming than anyone expected.
The return of Twin Peaks has already become a saga, with Showtime setting up a nine-episode third season to air in 2016, with David Lynch directing all episodes and co-writing with Twin Peaks co-creator Mark Frost. Then Lynch bailed on the series, reportedly over budget and deal issues. But Showtime worked things out with Lynch, and the director returned, just in time for Showtime to announce the third season had expanded from its original nine-episode order.
We didn’t know much more than that. What would be the final Twin Peaks season three episode count? And who else will return to the series now that Lynch is fully on board? During a convention appearance, Sheryl Lee and Sherilyn Fenn revealed some details. Notably, that the series order has doubled, and there’s a suggestion that Angelo Badalamenti, the musical voice of the show, is also coming back.
At Seattle’s Crypticon, Sherilyn Fenn talked about the show’s development so far, calling it a “roller coaster,” and suggesting, as we assumed, that if Lynch had stayed away she would have refused to do the show. But things are back on, and Fenn looks very happy.
She also said, “And 18 episodes now, even!”
Her comment after that went a ways towards confirming some of our suspicions about the money conflict, saying “and I think when he did the nine, he realized he needed nine more to really complete it.”
So the budget Showtime had agreed upon was basically doubling. That’s just a loose account of the dealmaking process, of course, but it does shed a little bit of light on the situation.
Also revealed is the plan to use music from Angelo Badalamenti. There isn’t a specific mention of him doing new music, but one would suspect that will end up being the case. Badalamenti was among the most significant parts of the show’s formula, as his mournful, ghostly music tied all the show’s eccentricities together.
There was also an interesting detail: Twede’s Cafe in North Bend, WA, which served as the Double R Diner in the show’s original location shoot, is being restored to be used in the new shoot.
“We’re shooting there, 100%,” Fenn said when asked about the original Washington locations. She added,
“[David’s] already come here. They’re redoing the R&R Diner to look exactly like it did in the show, and then the owners of the diner are going to keep it that way.”
She also mentioned that Lynch is figuring out how to shoot the Sheriff station, as it has been built up quite a bit since the original shoot.
While many Pacific Northwest locations were used for exteriors during the show’s pilot shoot, most of the series was actually shot north of Hollywood in the San Fernando Valley, in a warehouse that was refitted into stages, with Malibu forests doubling for the northwest in some scenes. We don’t know what the balance will be for the new series, but it sounds like at least some of the interiors will be shot on location, if the interior of the diner is being restored.
One of those interiors will be the Red Room, as Fenn says “she’s alive in the Red Room” while talking about Sheryl Lee. A few minutes later, Lee says “I know that I’m coming back now, but I don’t know how, and I may not know until I show up for the first day.” That’s obviously an exaggeration, but it’s a good way to say she’s not going to reveal anything now.
Fenn also references her character’s own odd end at the conclusion of the second series, explaining that it was the network’s desire for a cliffhanger that led to Audrey’s final scene.
Twin Peaks should begin shooting this September, with the series slated for Showtime in 2016.
Here’s video of the panel appearance, via Welcome to Twin Peaks. The first season three comments are right at the top, and the mentions of Badalamenti and the diner come much later in the talk.
The post ‘Twin Peaks’ Season Three Doubles to 18 Episodes, Angelo Badalamenti Returning appeared first on /Film.
2 for 1 drinks this week at QWOP tavern.
some common varieties of tea dragon!
We actually have pictures that great of Mars, a planet about 225 million kilometers (140 million miles) away from us.
Image copyright: NASA
This is fake (artist concept).
I had such fun drawing all the carnage in my last comic I decided to do it all again, but this time with magic instead of a mattock.
Btw, I too have been searching for the Mirror of Mind-Freeing for many years. Currently I’m cursed with an insatiable love of art and illustration. I’m hoping the mirror can show me that I’m really a stock broker, or maybe a dentist. I hear both those pay pretty well. :)
Artist Bordalo II (previously here and here) uses old tires, bumpers, and other scraps of painted found trash to form towering 3D murals of animals on the streets of Lisbon, Portugal. Collected here are several pieces from the last few months, and you can see much more on Facebook. (via Beautiful/Decay)
Hovertext: Things you learn drawing comics - you can't do the Devil's Tuning Fork in color.
kept getting requests for gryphons so heres a bunch of them At Once
Simplesmente preciso! Nem que seja só pra deixar em um canto esperando algum pirralho chegar…
The post Como resolver seus problemas com crianças pentelhas appeared first on Le Ninja.
Le vidéaste Clemens Wirth, qui nous avait déjà gratifié d’une courte vidéo dans laquelle il expérimentait les lois de la gravité, nous offre cette fois-ci le film de son road trip à travers l’Irlande. Les paysages routiers, maritimes et ruraux s’enchaînent au rythme du titre « Your Wish » de Talisco. Une véritable invitation à s’y rendre.
E.W. Kemble, Death’s Laboratory, 1906
(photo via mranthony101)
an actual nintendo tweet
One of my favourite twitter trending topics I’ve seen in a while: #GirlsWithToys.
Glad to see such a strong response from the women of STEM. :)
What might the patterns of urban sprawl look like if humanity were to survive another thousand years or so? Artist Tom Beddard envisions fractal formations seemingly cut right into the earth, broken up by the occasional sky-high tower or curving superstructure. The architecture in this futuristic vision entitled ‘Aurillia’ ranges from bleak industrial scenes to incredibly complex city centers, all created using a fractal formula called Mandalay.
The London-based artist, who earned a PhD in laser physics before moving on to design and web development, used the Fractal-lab tool that he built himself to render the images. Fractals in visual form are generally characterized by obvious patterns, but with this formula, the resulting aerial views have a surprisingly organic look.
“What I found particularly interesting was the mix of architectural forms that could be found when certain parameter combinations create structural resonances,” Beddard told The Creators Project. “The curved domes are due to the Mandlebox sphere folding effect and the towers result from the different fold scaling of individual axes.”
We’ve seen some amazing applications of fractals and parametric designs in architecture and furniture designs, from mobile pavilions to fantasy cities, but nothing on quite this large of a scale. Check out aerial views of real-life suburban complexes and you’ll see that these patterns aren’t all that far from the patterns we’re already creating with urban development.
Read more of this story at Slashdot.