Cooper Griggs
Shared posts
Husky does not approve of selfies. [shantelphillips]
rapeculturerealities: leonquwata: #notice how invading...
reblogging here for that tag. always be wary of people who don’t respect your space. always.
pink-hime: when music continues to play after i closed the tab
when music continues to play after i closed the tab
La piscina oculta
Cooper GriggsBest pool cover EVAR
Lo que podéis ver en el vídeo es una piscina diseñada por la firma israelí Agor. Personalmente, creo que han llevado el concepto de aprovechamiento del espacio demasiado lejos, pero también he de reconocer que este nivel de lujo me resulta difícil de justificar: no sé si hablamos de, como decía, aprovechar el espacio, pavonearse sacando y metiendo la piscina delante de tus amigotes o preparar una trampa mortal para ladrones hidrófobos.
El mecanismo que transforma ese lugar del jardín (que yo concibo ya como "rincón de la petanca") en una piscina es muy complejo; tanto que dudo mucho que el contratante, una vez visto el resultado, no quiera hacer lo mismo con toda la casa y, con la excusa de aprovechar el espacio, se acabe haciendo un hogar transformable en un edificio de oficinas transformable en un harén transformable en una sala de ponencias, debates y argumentaciones.
O sea, un bar de madrugada.
Visto en Daily Mail
Ver más: lujo, piscinasSeguir @NoPuedoCreer - @QueLoVendan
mslorelei: Wonder Woman and the golden lasso of...
Wonder Woman and the golden lasso of truth.
MOTHERFUCKERS COULDN’T GET ON WONDER WOMEN’S LEVEL
I wil always reblog this because it is GLORIOUS. Glorious.
Sony reveals Project Morpheus, its VR headset for PlayStation 4
Sony has revealed its plans for virtual reality technology on the PlayStation 4. Shuhei Yoshida, president of Sony Worldwide Studios, showed off a prototype headset at a Game Developers Conference 2014 event entitled Driving the Future of Innovation. "Nothing delivers a feeling of immersion better than VR," said Yoshida. "VR has been a dream of many gamers since the computer was invented. Many of us at PlayStation have dreamed of VR and what it could mean to the gaming community."
"Nothing delivers a feeling of immersion better than VR."
The VR system is currently codenamed Project Morpheus, and will work with PlayStation 4. While still in prototype form, Yoshida says that Morpheus is the "culmination of our work over the last three years to realize our vision of VR for games, and to push the boundaries of play." The headset uses a 1080p LCD, offers a 90-degree field of view, and will integrate with the PlayStation Camera for tracking and PlayStation Move for motion control. It connects via HDMI and USB; while the current prototype uses a 5-meter cable, Sony would like to make it wireless. The company says the headset doesn't put weight on your nose or cheeks, and its design allows for airflow without the lenses fogging up.
"VR is going to be pervasive."
Sony Magic Lab's Richard Marks, who pioneered the EyeToy camera and PlayStation Move, joined Yoshida on stage to offer further details on Project Morpheus. "The thing that makes VR special is really the feeling of being in another place... there's no way to explain it to you that will make sense, but it's that feeling of presence," he said. "VR is going to be pervasive, and what I mean by that is it's going to be used for all sorts of things you might not think it would be used for." As one example, Marks says he's been working on a project with NASA and its Jet Propulsion Lab that will allow PS4 owners to feel like they're right with the space agency on Mars.
Marks has identified six areas that Sony needs to crack in order for VR to work: sight, sound, tracking, control, ease of use, and content. For sight, Marks refers to Sony's considerable weight in optics and imaging technology. For sound, the company is working on 3D binaural tech to aid presence and immersion. For tracking and control, Marks says the PlayStation Camera and PlayStation Move are ready-made solutions. For ease of use, Sony plans to make it a comfortable, plug-and-play experience. And for content, Marks showed a long list of software partners including Epic Games, Crytek, Autodesk, Unity, and more. Sony will be showing demos of Thief, EVE Valkryie, and more running on Project Morpheus at GDC.
Sony's VR philosophy
Although VR is yet to turn up a viable consumer product, the concept has been gaining momentum ever since Kickstarter-funded startup Oculus VR showed off its first headset, the Rift, in 2012. The company demonstrated a more refined Oculus Rift prototype, codenamed Crystal Cove, earlier this year, with more contenders set to join the fray. Valve is working on similar VR technology of its own, and Microsoft has explored augmented reality glasses, known as Project Fortaleza, that would work with the Xbox One's Kinect sensor.
Sony's announcement today, however, marks the first serious effort from a first-party platform holder, and could prove the most attractive option yet for VR developers. "We have seen passionate people at Oculus VR and Valve introduce VR prototypes and share their learnings," said Yoshida. "I have an enormous amount of respect for them. This shows how all of us as an industry can rally around a new medium like VR to push gaming forward." No release date is set for Project Morpheus, but Sony plans to make an SDK available to developers in the near future.
03.19.2014
Copy this into your blog, website, etc.
...or into a forum
[IMG]http://www.flashasylum.com/db/files/Comics/Kris/application2.png[/IMG][/URL]
Cyanide & Happiness @ [URL="http://explosm.net/"]Explosm.net[/URL]
Poi-Fect #long #exposure #experiment #culvercity #losangeles...
Poi-Fect
#long #exposure #experiment #culvercity #losangeles #california #canon #650d #t4i #performers #paint #with #lights #experimental #longexposure #led (at Culver City Park)
Professor Demonstrates How to Extend the Range of a Car Key Fob Using His Brain and a Jug of Water
YouTube channel Sixty Symbols and Roger Bowley of the University of Nottingham explain how to extend the range of a car key fob using Bowley’s brain and a jug of water. In short, the way in which the electromagnetic waves used by the car key fob interact with water is responsible.
Turn Any iPhone Photo into a Polaroid with the Impossible Instant Lab
After a wildly successful Kickstarter last year, the Impossible Project have finally made their handy iPhone polaroid printer, The Impossible Instant Lab, available to the general public. The portable lab allows you to turn any photograph on your iPhone or iPod Touch into a bonafide polaroid print in just moments, harkening back to ye olden days when photos were regarded more as physical artifacts that could be shared in real life. Learn more about it over on Co.Design.
Wheelie #fire #poi #spinning #performer #culvercity #losangeles...
Wheelie
#fire #poi #spinning #performer #culvercity #losangeles #california #long #exposure #experiment #canon #650d #t4i #longexposure #experimental #fun #bike #wheel (at Culver City Park)
fuck yeah dementia!!1!
-teesa-: 3.6.14 Aasif Mandvi interviews Fox Business...
"You either suffer the pain of discipline or the pain of regret."
Dezeen » Blog Archive » Flake House by OLGGA Architects
03.18.2014
Copy this into your blog, website, etc.
...or into a forum
[IMG]http://www.flashasylum.com/db/files/Comics/Dave/haveagiganticgroaneronme.png[/IMG][/URL]
Cyanide & Happiness @ [URL="http://explosm.net/"]Explosm.net[/URL]