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21 Jan 19:44

A Game of Chess

by Duncan Shields

Author : Duncan Shields, Staff Writer

The white Silracan clicked its chest-legs together and reared back in what was the human equivalent of a bored sigh. Between it and the hologram of the Earth forces commander lay a chess board made of light. Admiral Grimwald gazed sternly at the board, concern creasing his angry brow.

“As you can see, Admiral. I’ve created a version of our battle here in what you call a chess board. A very interesting game, I have to admit. I’ve quite enjoyed forcing our armaments and troops into an approximation of it during our takeover of your race’s empire.”

The Admiral’s face might have been carved from wood for all the change it showed at this statement. He still looked at the board, contemplating the layout.

It was going bad for black. The white pieces took up most of the board. The black only had a few pieces left to protect the king.

It wouldn’t be long before they lost Earth itself.

“One thing you need to admit, Admiral, is that at this point it would seem you are quite close to checkmate, as you say. If you are the Black King and I am the White King, then I think the game draws nearly to a close. However, I can give you a chance to end the game now and abdicate peacefully. Here. I’ll appeal to your…..ah, yes, that’s the word….sentiment.”

The Silracan clacked its mandibles together in a staccato demand. An underling brought a mutilated human forward. A soldier, still able to stand through sheer force of will. She trembled but managed to bring her head up into a level gaze with the hologram of the Admiral.

“If you give up now, Admiral, I’ll spare this hostage’s life. Though she may be a lowly pawn, I believe you can see the symbolism here. I will spare both her and the rest of your people. Slavery is an ugly word but I believe your race will find it preferable to death.”

The Admiral looked at the hostage. For the first time in six months of military action that had descended into costly attrition, rebel tactics, and guerrilla warfare, he smiled. It was like he’d forgotten how.

“Well I’ll be damned. What’s your name, private?” he asked.

“Sheila Bailey, shir.” She managed to push through her ravaged mouth.

“Your family will be notified. You’ll get more posthumous awards than anyone else in history. Well. Are you ready?” asked the Admiral.

The Silracan’s head craned back and forth between the human exchange in bewilderment.

“Quebec Uniform Echo Echo November.” Said the captain.

The Sirlracan checked the translator to see that it hadn’t malfunctioned.

The soldier fell to the ground and writhed. Smoke started to pour of her mouth as the nanotech in her bloodstream went to work, turning all of the chemicals in her body into very powerful explosive device.

“All of my soldiers were given this injection. All of my ‘pawns’ as it were. The hope was that at least one would make it over to the other side of the board. I never thought you’d actually help with that.” Said the Admiral to the Silracan sadly, watching the soldier die.

The Silracan screamed and tried to twist away from the now-glowing body of the soldier. Milliseconds later, a giant explosion tore the mothership in half.

Without leadership, the Silracan forces dissipated.

“That soldier is no longer a pawn.” Said the captain as he watched the mini-nova from the mothership’s imploding drive, big enough to be see with the naked eye happen in the night sky.

“Now she is a queen.”

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19 Nov 03:17

Well Done on the First Wish

Well Done on the First Wish

Submitted by: Unknown

Tagged: slave leia , nerds , wish , funny
14 Nov 00:10

When Mom Leaves Kids with Their Dad

by Brad
Hqdefault

When mom leaves dad in charge of the kids, the training day begins for these two adorable wall-climbing candy ninjas.

13 Nov 16:59

I was going to solve this the easy way, but this is much more...



I was going to solve this the easy way, but this is much more difficult.  Thanks.

13 Nov 05:30

David Nutt wants to make non-addictive, safer synth-booze that comes with a sober-up pill

by Cory Doctorow

David Nutt is a brilliant psychopharmacologist who once served as the UK's drug czar, until he was ousted for refusing to suppress the data that showed that many legal drugs were as bad or worse for you than illegal drugs, and that the war on drugs was a losing battle that wasn't reducing abuse or crime.

Now he's back in industry, and he's got an awesome idea he's trying to get funded: a tailored variation on alcohol that has exactly the same intoxicating effect but inflicts none of the physical damage of booze, and lets you get instantly, totally sober just by taking an antidote. He describes it as having the same relationship to booze that e-cigarettes have to tobacco. He's gone on the Dragon's Den for funding (unsurprisingly, the alcohol industry wasn't interested in investing!).

Nutt's book Drugs Without the Hot Air is the best book on the drug war and the reality of drugs, addiction and intoxication that I've yet read. I have no idea if he has any business acumen, but a synthetic alcohol that doesn't wreck your liver or cause physical addiction, and that can be sobered up from in moments is an astoundingly great idea.

He said: “I think this would be a serious revolution in health... just like the e-cigarette is going to revolutionise the smoking of tobacco.

“I find it weird that we haven't been speaking about this before, as it's such a target for health improvement.”

One of the biggest benefits to Prof Nutt’s alcohol substitute would be to remove addiction as a drinking problem. The scientist said 10 per cent of drinkers become addicted, and that addicts account for most of the one and a half million people killed by alcohol every year.

The Professor said that the drug would be taken in the form of a range of cocktails, and added: “I’ve done the prototype experiments myself many years ago, where I’ve been inebriated and then it’s been reversed by the antagonist.

“That’s what really gave us the idea. There’s no question that you can produce a whole range of effects like alcohol by manipulating the brain.”

Getting drunk without the hangover or health risks – scientist seeks investment for ‘alcohol substitute’ drug [Adam Withnall/The Independent]

(via /.)

    






13 Nov 04:39

Tumblr | e27.jpg

e27.jpg
11 Nov 18:58

Simple Answers

'Will [     ] allow us to better understand each other and thus make war undesirable?' is one that pops up whenever we invent a new communication medium.
11 Nov 04:31

Identity Crisis

by Desmond Hussey

Author : Desmond Hussey, Staff Writer

I needed to disappear. Fast.

I never wanted a criminal life. It’s not like I killed anybody, or stole the nation’s pension plans, unlike some governments which shall go unmentioned.

No. It was much more banal than that. I reneged on my student loans. Now I’m a wanted man.

Like many students hoping to get ahead in the world, I jumped into a full Master’s Program at a decent, but far from ivy league university, with visions of future grandeur making the stress inducing course load marginally bearable. Like every student, I was promised a well paid job upon graduation.

I did my time, studied hard. After graduating with honors and flinging my square, black cap into the air along with thousands of other students, all determined to make their dreams realities, I learned some hard truths we weren’t taught in school. There simply weren’t any jobs for us. Never had been. Maybe ten of every hundred graduates found employment in their chosen field, most through their parent’s corporate enterprise; the Golden Boys and Girls, whose futures were paved in gold the day they were born.

As for me, well…

I was unemployed and the proud owner of a 250,000 credit Criminology Degree.

Six months later the phone calls and e-mails started. It was the Bank. They wanted their money back.

I used up my two deferrals, buying myself some time, but time, like my meager savings, inevitably ran out. The phone calls resumed. The e-mails spawned. It was time to pay up.

After five years of searching within my field, the best work I could dredge up was as a Baker’s assistant; waking at 5 am, making thick dough for minimum wage. The Bank garnished 30% of every credit I earned.

At this rate, with added interest, it would take two lifetimes to pay off my loan.

Arthur Hanover needed to disappear.

I decided to put my Criminology Degree to work. Disappearing people wasn’t easy in the 2030’s, but I’d learned how. Everyone was numbered, coded and tagged at birth. If you weren’t in the system, you couldn’t do squat. Couldn’t even purchase a toothbrush without an I-phone, except on the black market. Mark if the Beast if ever I saw one.

My phone was the first to go. Not that I had any credit anyway, plus phones were traceable.

I pitched my ID, changed my name, dyed my hair and managed to barter some ancient LP’s – classics, mint condition – for a pair of retinal coded contacts.

A doctor friend from University was in the same boat I was; ran an underground clinic for the disenfranchised. I called in some favors and had him remove the IRF chip implanted in my thigh.

Debt between friends is so much easier to pay back than a bank loan. “Honor amongst thieves”, I s’pose.

I’d hoped to find a quiet place to live out the rest of my days as Devon Walsh. A nobody. A non-entity. Maybe meet a girl and eke out some humble existence. If being a Baker’s assistant was all there was for me, I conceded to settle for it. It could be worse.

It is.

They caught up with me in a hover station outside Whitehorse. Cyborg sniffer-dogs tracked my DNA all the way from Toronto. Betrayed by my own DNA. You really can’t change who you are.

My crime?

Criminal Loan Default.

My sentence?

I’ve been drafted. My loan was bought and I’m bound for the front lines. NorAmer is at war with the Asian Federation for property interests on Mars and I’m cheap cannon fodder.

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11 Nov 04:30

Business-logic of cooperating with the NSA has changed

by Cory Doctorow
Bewarethewumpus

A good sign.

In an Atlantic editorial, Bruce Schneier discusses the post-Snowden business-climate. The NSA relied on Internet giants to do surveillance for them (surveillance being a major part of the Big Data business model), and pre-Snowden, there was no real downside to cooperating with illegal NSA spying requests -- in some cases, spooks would shower your company with money if it went along with the gag. Post-Snowden, all surveillance cooperation should be presumed to be destined to be made public, and that's changed the corporate calculus.

Pre-Snowden, there was no downside to cooperating with the NSA. If the NSA asked you for copies of all your Internet traffic, or to put backdoors into your security software, you could assume that your cooperation would forever remain secret. To be fair, not every corporation cooperated willingly. Some fought in court. But it seems that a lot of them, telcos and backbone providers especially, were happy to give the NSA unfettered access to everything. Post-Snowden, this is changing. Now that many companies' cooperation has become public, they're facing a PR backlash from customers and users who are upset that their data is flowing to the NSA. And this is costing those companies business.

How much is unclear. In July, right after the PRISM revelations, the Cloud Security Alliance reported that US cloud companies could lose $35 billion over the next three years, mostly due to losses of foreign sales. Surely that number has increased as outrage over NSA spying continues to build in Europe and elsewhere. There is no similar report for software sales, although I have attended private meetings where several large US software companies complained about the loss of foreign sales. On the hardware side, IBM is losing business in China. The US telecom companies are also suffering: AT&T is losing business worldwide.

This is the new reality. The rules of secrecy are different, and companies have to assume that their responses to NSA data demands will become public. This means there is now a significant cost to cooperating, and a corresponding benefit to fighting.

A Fraying of the Public/Private Surveillance Partnership [Bruce Schneier/Atlantic]

    






11 Nov 04:22

Size Of Adobe Hack May Now Be Larger Than Population Of Most Countries

by Chris Morran

Ah, the quaint days when it was believed that only a paltry 2.9 million users’ accounts were affected by the hack that went unnoticed for several weeks. Then things got uglier and that estimate blew up to around 38 million. Now The Verge Reports that one group claims that there were upwards of 150 million accounts involved in the hack. [The Verge]
11 Nov 04:19

This is What Needs to Happen to Google+

This is What Needs to Happen to Google+

Submitted by: Unknown (via DanHanDan)

10 Nov 06:10

Good Lord, With Over 700 Pokémon, The Pokerap Has Become Massive

by Patricia Hernandez

Electrode, Diglett, Nidoran, Mankey, Venusaur, Rattata, Fearow, Pidgey, Seaking, Jolteon, Dragonite, Gastly, Ponyta, Vaporeon, Poliwrath, Butterfreeeeee! ...wait, there's more than just these Pokémon at the start of the Pokerap? No way.

Oh, but there are. Many, many more—while many of us have only memorized the first part of the famous Pokerap (a song featured in the Pokémon anime), as new generations go by, the Pokerap has slowly been gaining an absurd number of Pokémon. The games themselves, after all, now have a tremendous number of Pokémon.

All together, it amounts to about ten minutes worth of Pokerap, in fact—or at least, that's how long College Humor's version of the newest Pokerap is. This version includes all Pokémon—yes, even those new 'mon from Pokemon X & Y. Have a listen:

Okay now memorize it!

Ha, yeah right.

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09 Nov 06:26

They're Really Wrong About Chicago...

Bewarethewumpus

armed society is polite society. Howdy, neighbor!

09 Nov 06:12

(via Door-to-Door Prosletyzing - Born Again Pagan Cartoons)...

09 Nov 05:17

YouTube's Google+ Commenting Sucks

by Brad
Bewarethewumpus

It really is fraking ridiculous. I had to delete my google plus account AGAIN because of this shit.

Youtube

YouTube video game critic Cr1TiKaL slams the video-sharing site’s aggressive promotion of Google Plus at the expense of user experience.

08 Nov 23:57

526 – Smash Voters: Marth

by TriforceBun

Friday, November 8 — 12:00 PM

Hey everyone! About today’s strip, Marth’s been confirmed so I’ve decided to revisit the “Smash Voters” concept to see how that’d play out. I don’t believe he’s ever spoken before in the comic, so I took care to make his dialogue a little more proper-sounding than the average brawler. Man, the Fire Emblem boys take me forever to draw.

Thanks so much for the support so far on the Tadpole Treble Kickstarter! We’re over 1/3 of the way to making the game a reality now, but there’s still a ways to go before it’ll be finished (and on the Wii U), so keep letting people know who might be interested!

I started a Reddit AMA yesterday and will be answering more questions today at 2 PM Central, so come on by if you want to ask me anything…today will be the last day I answer these!

-By Matthew

07 Nov 22:51

NYT endorses brutal, secret, Internet-destroying corporatist TPP trade-deal; write to your lawmaker to fight it

by Cory Doctorow

The New York Times has endorsed the Trans-Pacific Partnership; a trade deal negotiated in utmost secrecy, without public participation, whose text is still not public. From leaks, we know that TPP wasn't just anti-democratic in its process -- it also contains numerous anti-democratic provisions that allow private offshore companies to overturn domestic law, especially laws that allow for free speech and privacy online. TPP is slated for fast-tracking through Congress, minimizing any scrutiny of a deal negotiated behind closed doors before it is turned into law. From what we've seen of TPP, it recapitulates all the worst elements of ACTA and then some. The Electronic Frontier Foundation needs you to write to your lawmaker demanding full and public debate on TPP.

The paper's statement emphasizes how the Obama administration strives to make TPP's policies “an example for the rest of the world to follow.” But if that's the case, then it's all the more important that the agreement be published immediately. Such a significant body of international law regulating digital policy must not be negotiated without proper, informed public debate. The secrecy of the process itself ensures that only some private interests will be represented at the expense of others. In addition, the U.S. Trade Representative's history of pushing forth extreme copyright enforcement policies through other trade agreements gives little assurance that users' rights will be considered in the TPP.

Trade representatives are working to finalize TPP negotiations by the end of the year. Negotiators are scheduled to meet in Salt Lake City next week to negotiate outstanding issues in this agreement, including provisions on liability for Internet Service Providers and anti-circumvention measures over DRM. Following that, trade delegates are seeking to finalize and sign this agreement in December in a ministerial meeting in Singapore.

It's unfortunate that news outlets are giving little coverage to TPP, when media attention could have a major impact on how the US and the other 11 nations draft digital policy. But public media coverage is precisely the sort of accountability that official secrecy thwarts. Instead of endorsing an agreement the public can't read, a responsible paper would condemn the secrecy involved. And if the Times has seen the text and knows what's contained in the TPP, then they have a responsibility to publish the text immediately and expose the US government's back room dealings.


    






07 Nov 22:12

Google security engineer on NSA: "Fuck these guys"

by Cory Doctorow


In a heartfelt and personal blog-post, Google security engineer Brandon Downey discusses his feelings on the discovery that the NSA had tapped Google's private fiber links. In three words: "Fuck these guys." But you should read the rest, too.

Fuck these guys.

I've spent the last ten years of my life trying to keep Google's users safe and secure from the many diverse threats Google faces.

I've seen armies of machines DOS-ing Google. I've seen worms DOS'ing Google to find vulnerabilities in other people's software. I've seen criminal gangs figure out malware. I've seen spyware masquerading as toolbars so thick it breaks computers because it interferes with the other spyware.

I've even seen oppressive governments use state sponsored hacking to target dissidents.

But even though we suspected this was happening, it still makes me terribly sad. It makes me sad because I believe in America. Not in that flag-waving bullshit we've-got-our-big-trucks-and-bigger-tanks sort of way, but in the way that you can looked a good friend who has a lot of flaws, but every time you meet him, you think, "That guy still has some good ideas going on".

This is the big story in tech today

    






07 Nov 18:07

sherrydarlingisalover: notthehellyourwhales: alaricsaltzbuns: ...

by aishiterushit




sherrydarlingisalover:

notthehellyourwhales:

alaricsaltzbuns:

tomhiddlesbitch:

cancerously:

superblys:

anti-shipper:

the-greatest-companion:

castaneacreations:

thegoodlannister:

schwarzweis:

thegoodlannister:

My sister got me a Thor bobblehead.

This is what I did with it.

since I’m a serious grown adult, I have a reply for you

image

image

ahhhhhhhhhhhhhhhhhhh I AM CRYING

legitimately crying

My Yoda bobble-head has something to say…

image

image

it got better

image

image

IT GOT SO MUCH BETTER

image

image

image

image

image

image

image

image

THISSSSSSSSS

07 Nov 06:15

The 1980's Will Help You Beat Wind Waker

by Luke Plunkett

I don't think this was made in the 21st century. I think time travel was involved. I think somebody found a way to go back to the 1980s and took a copy of Wind Waker with them. It's the only explanation I can think of as to why this fake tips VHS is so perfect.

How to Beat: The Legend of Zelda - The Wind Waker HD [My Life In Gaming, via Attract Mode]

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06 Nov 01:24

Apple hides a Patriot-Act-busting "warrant canary" in its transparency report

by Cory Doctorow
The Patriot Act provides for secret warrants to spy on ISPs' customers. These "Section 215" warrants come with gag orders that mean that the company can't disclose their existence. This lack of transparency is ripe for abuse and is bad for ISPs' business. Apple is fighting back with a "warrant canary": they've published a transparency report (PDF) that states "Apple has never received an order under Section 215 of the USA Patriot Act. We would expect to challenge an order if served on us." If they are served with a 215 order in future, their next transparency report will drop this language, omitting any mention of 215, and keen-eyed watchers will know that they've been subjected to a secret order. I proposed a more ambitious version of this in September, though I was hardly the first person to suggest it. Good for Apple for using it.
    






05 Nov 00:11

Photo





















04 Nov 22:03

Spoiler Alert

by jon

comic-2013-11-04-Spoiler-Alert.jpg

Are you going to see Ender’s Game at your local movie theater? Ask yourself if there’s any better way you could be spending your time and money. Kicking puppies, maybe.

04 Nov 22:00

Encryptic

Bewarethewumpus

And as usual, the real snap is in the alt text.

It was bound to happen eventually. This data theft will enable almost limitless [xkcd.com/792]-style password reuse attacks in the coming weeks. There's only one group that comes out of this looking smart: Everyone who pirated Photoshop.
03 Nov 21:21

Unction

http://oglaf.com/unction/

03 Nov 19:13

Unreal Cue Control

03 Nov 02:17

America should have two time-zones

by Cory Doctorow


Allison Schrager proposes that America should end Daylight Savings and consolidate its timezones into just two -- the Eastern zone goes back, Central/Mountain do nothing, and Pacific goes forward. She makes a persuasive argument that the nation already conducts its business on coastal time, and cites the safety and coordination costs of losing sleep, de-synchronizing with the rest of the world, and generally suffering from confusion and disorientation from a system designed in 1883.

It sounds radical, but it really isn’t. The purpose of uniform time measures is coordination. How we measure time has always evolved with the needs of commerce. According to Time and Date, a Norwegian Newsletter dedicated to time zone information, America started using four time zones in 1883. Before that, each city had its own time standard based on its calculation of apparent solar time (when the sun is directly over-head at noon) using sundials. That led to more than 300 different American time zones. This made operations very difficult for the telegraph and burgeoning railroad industry. Railroads operated with 100 different time zones before America moved to four, which was consistent with Britain’s push for a global time standard. The following year, at the International Meridian Conference, it was decided that the entire world could coordinate time keeping based on the British Prime Meridian (except for France, which claimed the Prime Median ran through Paris until 1911). There are now 24 (or 25, depending on your existential view of the international date line) time zones, each taking about 15 degrees of longitude.

Now the world has evolved further—we are even more integrated and mobile, suggesting we’d benefit from fewer, more stable time zones. Why stick with a system designed for commerce in 1883? In reality, America already functions on fewer than four time zones. I spent the last three years commuting between New York and Austin, living on both Eastern and Central time. I found that in Austin, everyone did things at the same times they do them in New York, despite the difference in time zone. People got to work at 8 am instead of 9 am, restaurants were packed at 6 pm instead of 7 pm, and even the TV schedule was an hour earlier. But for the last three years I lived in a state of constant confusion, I rarely knew the time and was perpetually an hour late or early. And for what purpose? If everyone functions an hour earlier anyway, in part to coordinate with other parts of the country, the different time zones lose meaning and are reduced to an arbitrary inconvenience. Research based on time use surveys found American’s schedules are determined by television more than daylight. That suggests in effect, Americans already live on two time zones.

Daylight Saving Time Is Terrible: Here's a Simple Plan to Fix It [Allison Schrager/The Atlantic]

(via /.)

    






03 Nov 01:13

You are Great!

by Steve Napierski
You are Great

You have to imagine that the next sentence is being read by the late, great Don LaFontaine. In a world where it feels like nothing you can do is right, there came video games!

Video games were definitely a way for me to escape from reality as a kid. Sure I made mistakes in video games, but I learned from my mistakes, I got better, and I was rewarded for them with new experiences and cheesy completion screens. Best of all, I wasn’t criticized for my mistakes as I learned (except for in Duck Hunt). Without video games there’s no telling where I might be right now. Maybe I would have experimented with drugs or even worse reading books. Thanks video games, you’ve always been a true friend.

02 Nov 03:26

My Little Pony: Friendship is Manly

by Rob Beschizza

Well now. [Video Link]

    






01 Nov 22:52

Are We Ready For Shorter Video Game Experiences?

by Mark Serrels

Are we ready for leaner, tighter shorter experiences? Is that something we'd like to see in our video games? Having trudged through most of this year's AAA video games, mindlessly blasting my way from cut-scene to cut scene, I've started to wonder: is it time the games industry learned to edit itself more effectively?

(Warning: mild spoilers for The Last of Us and Gravity)

When suits complained that CBS's 'The Unit' wasn't being clear enough or direct enough with its audience the show's Executive Producer David Mamet agreed. The subsequent all caps memo he sent to the show's writing staff is now legendary.

David Mamet was (and is) a legend in screenwriting circles and his word was gospel. His memo was a brutal, sharp and to-the -point guide in how to create drama — real drama — and how to sustain that drama.

"ANY SCENE," he wrote (but you can imagine it being screamed), "WHICH DOES NOT BOTH ADVANCE THE PLOT, AND STANDALONE (THAT IS, DRAMATICALLY, BY ITSELF, ON ITS OWN MERITS) IS EITHER SUPERFLUOUS, OR INCORRECTLY WRITTEN."

And then…

"I CLOSE WITH THE ONE THOUGHT: LOOK AT THE SCENE AND ASK YOURSELF "IS IT DRAMATIC? IS IT ESSENTIAL? DOES IT ADVANCE THE PLOT?

"ANSWER TRUTHFULLY."

—-

Are We Ready For Shorter Video Game Experiences?S

There is a problem with video game writing and we all know it. No-one seems to have any real idea what the solution is. That's okay, that's fine. We can live with this. Video games are interesting for a different, non-specific, set of reasons. The video game is a broad and beautiful thing. It defies definition and structure whereas cinema is actively defined by its structures. Video games don't come in three acts. Tetris is a video game. Cow Clicker is a video game. Street Fighter II is a video game. Beyond: Two Souls is a video game.

But when it comes to video games and drama, I wonder if developers could learn a thing or two from David Mamet and his all caps memo. I wonder if video games need a better, more attuned sense of what is necessary and what is superfluous.

Ironically, one of the worst culprits is The Last of Us, arguably the best written AAA game in recent memory.

Towards the end of the game there is great sense of dramatic tension: a misunderstanding between Ellie and Joel. Ellie steals a horse and rides away from camp into the forest. Joel is furious but gives chase alongside his brother. You must find Ellie and quickly. Together you follow her tracks. The whole scene expertly juggles that tugging tension: you feel as though you are choosing your path when in reality you are being guided — simple, clever level design stuff. So far so good.

Then, inexplicably, Joel and his brother stumble across a camp of aggressive humans who, predictably, attack instantly. There's a logical problem with this scenario (why were Joel and his brother attacked when Ellie was able to simply breeze through unhindered?) but the obvious question is 'why'? Why bother with this gunfight at all? Why ruin the simple dramatic tension of 'the chase' to have Joel and his brother engage in another pointless, completely unnecessary gunfight?

Answer truthfully.

Was it simply an attempt to add 'value' to a game in an industry where 'value' equals the amount of hours it takes to play through to completion?

Was it insecurity? Was Naughty Dog afraid players would become disengaged if they didn't get to fire a weapon at least once every five minutes?

Was it dramatic? Was it essential? Did it advance the plot? Of course it did neither of these things.

In video game land this isn't too much of a issue. The idea of video games as a series of meaningless obstacles is embedded deep in our psyche. We're used to it. Yet the problem with this scenario is that itimpedes the drama. It detracts from the chase. It makes you forget the chase. It actively reduces the stakes. It's superfluous.

I can think of a dozen different examples in recent video games that do the precise same thing. Wind Waker sets you off on a dull collection quest just as you're building the momentum to take down the game's antagonist Ganon. Assassin's Creed II pulled a similar trick. Assassin's Creed III expected us to endure what was essentially a disgustingly indulgent six hour prologue. Halo was infamous for its backtracking. Dozens of genuinely great, era-defining video games indulge in bogus game extending sections that, in any other medium, would be coldly and efficiently chopped in the editing room. And rightly so.

—-

Are We Ready For Shorter Video Game Experiences?S

As a medium video games have stolen from cinema, but the process flows both ways.

Watching Alfonso Cuarón's Gravity I was struck by just how keenly its structure mirrored the way video games provide obstacles to the player. In Gravity Dr Ryan Stone needs to get home, back to solid ground. That is her one sole objective. She has limited resources, and tools which she must use to achieve this goal — like a video game. When she achieves each goal, a new problem arises which she must then solve using a different (or sometimes similar) set of tools — just like a video game. She must learn to navigate herself in a new, frequently threatening, space — just like a video game.

But video games could learn a lot from the manner in which Gravity imitates video games. More specifically it could learn a lot from the parts it borrows and the parts it disposes of.

Gravity is lean. It rarely labours on its mechanics of movement. It highlights the dangers visually and diversions from the main task feel organic, real and — above all — genuinely dramatic.

I wonder how Gravity would have worked as a video game. An hour with George Clooney — a tutorial section, essentially — he teaches you the mechanics of movement in space, how to control friction. Then a series of banal tasks to help the player become familiar with what he/she has just learned. Then, disaster. The hubble space telescope is destroyed, you must find your way home.

Imagine the gymnastics. Imagine just how contrived the set ups would have to be in order for Gravity: The Video Game to be stretched from a slick, lean 90 minute experience to the 12-15 hour experience we have currently been trained to expect from our video games. Imagine how many strange ways we would be expected to repeat the exact same scenario, to essentially overcome the same obstacle in the precise same way. Imagine how the drama would become stilted, strange and — more often than not — forgotten about as we chase pointless blips on a radar. This is almost every AAA video game you've played over the last two or three years.

—-

Of course video games are not movies, but there is a very specific subset of games that seek to imitate them. For the most part they do so poorly. That doesn't necessarily make them bad video games. The Last of Us is a great video game. Wind Waker is a great video games, Assassin's Creed II is a great video game.

But would The Last of Us be a more seamless, meaningful experience with roughly 70% of its combat scenarios cut from the game? I'd argue yes. As players we did not need to engage those survivors on the edge of the forest. Their existence was unnecessary. They were superfluous.

Did Wind Waker need all that padding? Did we really need those extra hours of searching across the ocean for our purchase to feel valid, to feel as though we'd gotten our 'money's worth'? Was that necessary?

"In writing you must kill your darlings". William Faulkner said that. He had a rough idea of what he was talking about.

Wouldn't our interactive experiences feel more concise, have more impact, be more dramatically valid if we were willing to accept shorter, more efficient experiences, instead of complaining when games are too short, or celebrating when a game is needlessly stretched over a tedious 40 hour play period? Are we ready for shorter, leaner more meaningful experiences in our video games?

Answer truthfully.

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This post originally appeared on Kotaku Australia, where Mark Serrels is the Editor. You can follow him on Twitter, if you're into that sort of thing.

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