Shared posts

15 May 22:04

Red Lego Spaceman

by nobody@flickr.com (Avanaut)

Avanaut posted a photo:

Red Lego Spaceman

Ha! All these years photographing Lego and I never knew I had one of these.

I went to our cellar trying to find some Lego tread bricks in an old box of Lego down there, that is a box of my Lego, not the kid's. I didn't find the treads but I found a red spaceman I never knew I had. How could I forget something like this? I have no idea.

I haven't looked back that much over the years, except for this photo and some old scale model things. My old toys have done their job, but I am still very happy I found this. Seeing the cracked helmet made me smile, it's like I found Benny's lost brother.

I just had to shoot it on a 2001-esque setup with no cleaning, dust and all, it's a document of life.

Oh, and there were several of those LEGO printed bricks.

16 May 03:52

A much better list of free, useful software.

12 May 21:10

Guard tells top senator that she can't take notes on TPP

by Cory Doctorow
Markku.lempinen

So the "open negotiations" are equally secretive and hidden over both sides of the pond.

We thought it was crazy when Obama's trade threatened Congress with prison if they disclosed anything about the secretive Trans-Pacific Partnership. Read the rest

11 May 19:41

Elon Musk's email to an employee who missed work event to witness birth of own child

by Rob Beschizza
11 May 18:35

This Isn’t a Drawing, This is a Physical Model

by Gareth Branwyn
Markku.lempinen

The effect is wonderful!

battleSuitModel_7You’d be forgiven for doing a double-take, a triple-take, or even insisting that this is a clever ‘shop job, but you’d be mistaken. This is a 1/12-scale version of a power suit model from the Starship Troopers anime series, done by Japanese modeler mumumuno53. To achieve this amazing effect, he […]

Read more on MAKE

The post This Isn’t a Drawing, This is a Physical Model appeared first on Make:.

06 May 06:57

Legal threat against security researcher claims he violated lock's copyright

by Cory Doctorow


Mike Davis from Ioactive found serious flaws in the high-security the Cyberlock locks used by hospitals, airports and critical infrastructure, but when he announced his findings, he got a legal threat that cited the Digital Millennium Copyright Act. Read the rest

05 May 02:33

Lego Super Star Destroyer smashed in slow motion

by Nannan
Markku.lempinen

Nooooo!

As much as many of us enjoy building with Lego, we also have a secret desire to see a model getting smashed into smithereens, and that’s where WIRED comes in to deliver this slow motion video of the Lego Super Star Destroyer vs. the ground.

29 Apr 12:28

Implications of a global market on random success

by cliffski
Markku.lempinen

"Should I go and see it because its popular with everybody else? Fuck no. Charts suck. Charts encourage a homogenization of culture and promote the bland and inoffensive."

I might be unpopular in this post. If you are a huge minecraft / star citizen / flappy bird and gangnam style fan, look away now.

I think there is a phenomena that is becoming stronger and stronger and I think its bad news for all content creators. Well, for 99.99% of us. That phenomena is the globalization of media, and the concentration of it in a few hands.

Zap back a few hundred years, and you could be the #1 best Lute player in the village. Nobody else could touch you for lute playing. You rocked. 30 miles away there was a better lute player, but nobody ever left their village anyway, so who cared. You could play the lute, and people would pay you to hear it. Happy times.

Zap forward a bit and we have TV and radio. And thats different, because now you can hear that Lute / guitar player from the next village on the radio. And that means everyone in the country can hear him. So that guy gets to be a big national star, and the lesser local people don’t do so well. And thats tough for them, but probably not a total disaster. After all, competing with every guitar player in the UK is tough, but you aren’t competing globally. BBC radio doesn’t play in Islamabad, and  (and this is crucial) even if it did, nobody would like your weird English music over there anyway, due to cultural differences.

lute

The latest transformers movie had a scene set in China, and dialog where people say to trust the government to save them. Both put in to keep Chinese audiences / government officials happy. This is what happens now. Nobody makes a movie based on selling it to people in their country. The stuff is global. It has been, obviously for decades, but its becoming more and more so every year. Now entertainment is predominantly digital, there are literally no borders now. Staggered release dates wont last much longer. Cultural differences are eroding.

So now for the first time we seeing the emergence not just of monopolies on a national level, but an international level. Not just in terms of software and services, but in terms of culture. I never thought I’d see a Korean rap star become a global phenomena. I witnessed middle aged men dressed up as the ugly sisters from Cinderella doing a gangnam style dance one Christmas in Longleat house, England. This is new.

gangnam

When culture is global, and popularity is global, there is only one chart. THE chart. Everyone knows what everyone likes, and what already has coverage gets more coverage. Saturation coverage.

The itunes charts are pretty much *the place* for apps. Get to the top there, and you are laughing. The problem is, because there is less variety in charts / news outlets / media globally now, you are getting more of a centralized consensus on what is good. People who are only going to write about one pop song (the very mainstream non specialist media) would write about gangnam style. One mobile game? well flappy bird obviously (or angry birds…), one desktop game? well obviously minecraft.

And this leads to the crazy irony of the most successful, popular content getting more and more publicity. Thats always been true but its getting much, much worse because now that is global. Why do I care? why is this bad?

I think its bad because it leads to random perturbations becoming exaggerated. A slight boost in popularity of something bumps it from #100 in a chart to #9. it gets more attention so it goes to #1, and then so much attention it stays there, and then the mere fact that it stayed there becomes newsworthy making it even more popular, and the cycle continues, all potentially from a tiny, tiny bump, maybe a single media personality took a liking to it. A minor disruption in a flat surface is exaggerated to a mountain.

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What I’m saying is that gangnam style, minecraft, flappy bird and star citizen are not *THAT* good. I’m not saying they aren’t good, or great even, or amazing even, but the level of popularity is totally disconnected from the quality at some point above the ‘ten million copies sold’ level. Stuff is getting bought *because it is getting bought*. And stuff is becoming popular *because it is already popular* and that sucks, because when you produce content, the success of it is too much attributed to luck. And thats bad, bad bad.

One of the bright points in all this is actually steam. Steams front page re-coding is awesome, and exactly what was needed. Beforehand, if a game got a front page feature, it became popular, and sold a lot, and the word of mouth generated a lot of sales which led to a front page feature and…. etc. Now, there is no such thing. If you love complex PC strategy games and politics, you might be staggered at the promotion my game ‘Democracy 3′ gets on steam. But thats just for you. Steam now has hundreds of micro-niches, and lots of developers have the chance to be popular in that niche.

minecraftXCMqB

We need the same for all media. Why do ‘pop charts’ even exist? or movie charts? Why on earth does the fact that ‘fast and furious’ made X dollars have any newsworthy value outside of the industry? Should I go and see it because its popular with everybody else? Fuck no. Charts suck. Charts encourage a homogenization of culture and promote the bland and inoffensive.

So why don’t apple do what steam do and fix this problem? Because *they do not need to care*. As a developer, its terrifying to know a game I make will almost certainly fail, but *might* become minecraft or flappy bird. Thats a very very risky industry. But for people with an online store, they (except steam) don’t care. Why should they? They don’t care if the #1 game is awesome or a fart joke. They collect their slice of *all* the money anyway. Running in app store is the ultimate hedging strategy in games. I wish I owned one :D.

27 Apr 23:01

Stop-motion Transformers movie

by David Pescovitz

Transformers Generation, six months in the making. Directed by Harris Loureiro who says, "Finally it is done!"

27 Apr 12:04

Getting rid of EU territorial restrictions is good for minority languages and creators

by Cory Doctorow
Markku.lempinen

End to geoblocking? I'm more than all for it.


German Pirate MEP Julia Reda's copyright report calls for an end to geoblocking within the EU market, which is inarguably required to create a single digital market. If a European can buy something in one EU member state, she should be able to buy it in the other member-states, too. Read the rest

27 Apr 11:01

Can a game show us what would happen under far-right rule?

by Leigh Alexander
Markku.lempinen

It's interesting (and cool) that you can do this sort of a thing with Democracy 3 :)

vigilantemobs

In a nifty series of articles, my friend Dan Griliopoulos has been modeling the United Kingdom's major political parties' stances in the simulation game Democracy 3. The latest piece tackles creepy far-righters UKIP, and the model isn't so favorable: Read the rest

24 Apr 05:46

School bus driver bans little girl from reading

by Cory Doctorow
Markku.lempinen

...right


The school bus driver in St-Jean-sur-Richelieu, Quebec told 8 year old Sarah Auger she wasn't allowed to read on the way to and from school because she might poke herself in the eye with a corner of the book. Read the rest

23 Apr 13:00

Battle of Hoth Recreated on Gaming Table for Salute 2015

by Gareth Branwyn
Markku.lempinen

Ooooh! The Blizzard force!

battleOfHothThe team over at the popular wargaming portal Beasts of War has been putting together a magnificent Battle of Hoth gaming table for this weekend’s Salute 2015 (the massive U.K. gaming convention). They ran a contest to create a set of game rules for the board and are bringing the […]

Read more on MAKE

The post Battle of Hoth Recreated on Gaming Table for Salute 2015 appeared first on Make:.

20 Apr 22:30

Check Out These Neat Designs on a Spinning Wheel!

Markku.lempinen

It's pretty hypnotic :p

Submitted by: (via greenpro2009)

Tagged: hypnotic , design , Video , g rated , win
21 Apr 15:40

Designer Sylvain Viau Imagines the Hover Cars We Were Promised

by Christopher Jobson
Markku.lempinen

I'm still waiting for the hovercars. In vain.

hover-1

For his ongoing series Flying Cars, French designer Sylvain Viau digitally edits photographs of cars into sleek, wheel-less hover cars that appear to float just above the ground. Viau not only uses his own photography to create these sci-fi cars, but is fortunate to claim many of the actual cars among his own collection. He originally worked only with 80s Citroën vehicles because of their classic space-age design, but has continued to branch out over the last few months to include cars from Peugeot, Toyota, and Renault. You can see many more here. (via Designboom)

Update: Photographer Renaud Marion created a similar series of works in 2013.

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hover-3

hover-4

hover-5

hover-6

hover-7

hover-8

hover-9

20 Apr 12:15

Handy aperture, shutter speed and ISO graphic

by adafruit

Cc-Pp91Umaa81Q1
Handy aperture, shutter speed and ISO graphic.

Neat little info graphic to teach beginners how aperture, shutter speed and ISO affect a photo.

22 Apr 05:27

John Oliver on patent trolls

by Cory Doctorow
Markku.lempinen

I can only hope that more folks see the absurd idiocy of the USPTO and how it's seriously broken.

Nailed it ♬ (via Techdirt)

20 Apr 17:19

Understand 1,700 Mechanical Linkages with these Helpful Animations

by Sophia Smith

Screen Shot 2015-04-20 at 10.02.56 AMMr. Đức thắng Nguyễn (Duc Thang Nguyen) is an engineer from Vietnam. Since his retirement in 2002, he has being working on an amazing animated 3D catalog of mechanical contraptions. Using Autodesk Inventor as a tool, he has documented over 1,700 mechanisms. All from gears, couplings, clutches, differentials to detailed […]

Read more on MAKE

The post Understand 1,700 Mechanical Linkages with these Helpful Animations appeared first on Make:.

16 Apr 22:59

Gratuitous Space Battles 2 is released RIGHT NOW

by cliffski

logo

Yup, it’s true, the much-awaited sequel to the 200,000+ selling Indie Strategy game Gratuitous Space Battles, is finally on sale. Hurrah! This has taken us twenty months to make, involved a complete redesign and re-engineering of the graphics engine, numerous changes, improvements and fixes, not least the fact that the game now lets you design the look of the ships from scratch AND has steam workshop support, achievements, trading cards and so on. Plus it has one-click easy to use multiple-monitor support, which I HIGHLY recommend. Behold: the cheesy trailer:

The game has been in beta a while, so its hopefully vaguely playable by now! Big thanks to all the beta testers, and of course everybody who worked on the game. You can grab it from a variety of sources, and I’m just going to flat out assume all of their buy links are active right now…so here we go:




Of course the world is a different place now to when GSB1 was released. Who knows how well this one will do? Will anybody like it? One of my biggest fears is people assuming it wont run on their PC. It will! Its actually not *that* demanding. And if you happen to have two monitors you OWE it to yourself to grab it :D. So please do it, help me feed my cats! And if you like the game, PLEASE review it on steam, or wherever you buy it, tweet about it, tell all your friends. And your enemies :D. If you are someone who makes youtube lets-play videos, I hereby give you permission to use the game in your videos, and to monetize those videos, this is fine with me. The more video footage of the game the better. (The battles look much better in motion than as screenshots).

If you want more information / screenshots / wallpaper head over to the official site. Press inquiries welcome to cliff@positech.co.uk.

16 Apr 05:33

Pac-Man Ghosts: Blinky, Pinky, Inky & Clyde

by Josh

Michael Kuroda has built yet another great piece that features wonderful gaming icons from our childhood. This mosaic of the classic ghosts from Pac-Man is simple, yet elegant. Michael has done a wonderful job of capturing their look and feel, while using the border to symbolize their home, the maze from which they can never escape.

Pac-Man Ghosts

10 Apr 19:27

Amazing demo gets 1000 colors out of 4-color CGA PC card from 1981

by Rob Beschizza
Markku.lempinen

Amazing. That's all I can say at this point.

"Because there are so many technological world-firsts in the demo, and because we’re bending the hardware in ways that people have never thought to do so, it’s only fair that we try to explain exactly how this was achieved." x 2015-04-10 at 3.25.30 PM
09 Apr 00:40

Check out the new and awesome 'Deus Ex: Mankind Divided' trailer

by Andre Yoskowitz
Markku.lempinen

Deus Ex? Yes, I am in!

Check out the new and awesome 'Deus Ex: Mankind Divided' trailer

Square Enix has released the first trailer for the upcoming Deus Ex: Mankind Divided, a sequel to the blockbuster cyberpunk action hit Deus Ex: Human Revolution.

The game itself will take place two years after its predecessor, but the game will have a more open-ended structure that leaves more decisions in the hands of the gamer. Additionally, there will be "new gameplay twists including new augmentations."

It is also important to note that the game was built on the new Dawn Engine game engine.

The game is set for release later this year (unknown date so far) for PC, Xbox One and PS4.

Permalink | Comments


07 Apr 14:20

thebroodingatheist:And then you ask why people are angry



thebroodingatheist:

And then you ask why people are angry

07 Apr 17:29

Just an exception they said…

by CommitStrip
Markku.lempinen

Sounds more than familiar... >:|

27 Mar 14:18

Here's the TSA's stupid, secret list of behavioral terrorism tells

by Cory Doctorow
Markku.lempinen

That whole list is a steaming pile of shit :|


The ACLU is suing the TSA to get the details of its billion-dollar junk-science "behavioral detection" program, but in the meantime, here's the leaked 92-point checklist the TSA's psychic warriors use to spot bad guys. Read the rest

01 Apr 07:00

Once Again...

Markku.lempinen

I wholeheartedly agree with Ron G. 8)

In what's become a global internet tradition that will be passed down for generations to come...

Grumpy Gamer is 100% April Fools' joke free because April Fools' Day is a stupid fucking tradition.  There.  I said what everyone is thinking.


30 Mar 03:52

Watch the Successful Launch of World’s Largest Amateur Rocket

by Gareth Branwyn
Markku.lempinen

Nice! :D

rocketRecordFlight_4A few weeks ago, we ran a piece here announcing the pending launch of this 46′ tall 1:1-scale V2 amateur rocket, to be launched at the Thunda Down Under rocket meetup in Australia. The Rocketry Victoria team was going for the world record of the largest amateur rocket ever successfully […]

Read more on MAKE

The post Watch the Successful Launch of World’s Largest Amateur Rocket appeared first on Make:.

26 Mar 14:53

Lone modder’s Half-Life 2: Update brings modern graphics to a classic

by Kyle Orland
Markku.lempinen

Looks pretty good to me :)

As amazing as Half-Life 2 was when it was first released in 2004, time has not been kind to the original release's graphics, which can look a bit flat and dated compared to modern PC games. Enter Romanian modder Filip Victor, who's ready to release the final version of a massive, Source engine-powered graphical update for the game on Steam for free tomorrow.

As shown in a slick comparison trailer and detailed in a PDF brochure, Half-Life 2: Update offers graphical improvements like high dynamic range lighting, improved fog and particle effects, world reflections, more detailed water rendering, improved background models, and other effects that just weren't feasible back in 2004. The update also fixes a number of animation and cut-scene-activation bugs that have persisted in the original release and adds optional fan commentary from a number of high-profile YouTube personalities.

Despite all the graphical changes, the update leaves the original gameplay, level design, character models, textures, and animations intact. "The goal of Half-Life 2: Update is to fix up, polish, and visually enhance Half-Life 2, without ever changing the 2004 original’s core gameplay, or time-tested style," Victor wrote in the update's brochure. "I wanted to ensure that the update was something that would be enduring, and worth the time it takes to play it. I hope that both newcomers and veterans of the Half-Life series will enjoy seeing the work that went into its creation."

Read 2 remaining paragraphs | Comments

26 Mar 21:09

TPP leak: states give companies the right to repeal nations' laws

by Cory Doctorow
Markku.lempinen

This whole TPP (&co) project is horrible :|

A new Wikileaks-published leak from the secretive Trans Pacific Partnership (TPP) treaty reveals a January 2015 draft "Investment Chapter" of the agreement, where the investor-state dispute settlement (ISDS) mechanisms are set out. They allow companies to repeal nations' environmental, health and labor laws. Read the rest

26 Mar 15:30

Drones on the Dark Side: Imperial Star Destroyer Takes Flight

by Caleb Kraft
Markku.lempinen

Now we're definitely talking! :D

Tm4bC2MStar Wars mania is gripping the drone world and the Make: offices. And  it is certainly gripping Oliver C. The last time we saw him, he had created a stunning Millennium Falcon mod for his quadcopter. He’s back once again, this time with something much more sinister. An Imperial Star Destoyer! […]

Read more on MAKE

The post Drones on the Dark Side: Imperial Star Destroyer Takes Flight appeared first on Make:.