Shared posts

02 Jul 13:50

Zero UI will "change design"

by Rob Beschizza


Zero UI is the new term for "invisible interfaces"—what happens in the future when all the clicking and tapping and typing is history: "If you look at the history of computing, starting with the jacquard loom in 1801, humans have always had to interact with machines in a really abstract, complex way." [Fast Company] Read the rest

01 Jul 14:55

Snopes scopes the $43K "Relentlessly Gay" GoFundMe

by Andrea James

"Relentlessly gay" :D And declaring something a "christian area" just because *they* are deeply religious... well, some people have the nerve. Sucks to be them 8)


Baltimore resident Julie Baker raised $43K on GoFundMe to make her yard more gay after posting a letter she says she got from a neighbor complaining about her "relentlessly gay" yard decor. Snopes investigator Kim LaCapria did a little digging and found the story got curiouser and curiouser. Read the rest

01 Jul 18:49

The Twelve Parsec Stare

by Frenzy
Tämän vuoden ajan tekeillä ollut lyhytelokuvaprojekti on viimein valmis! Prosessia ja työn etenemistä on dokumentoitu paremmin meidän tuotantotiimin Ruined Filmsin nettisaitille. Tsekidaut!

Boba Fett, the infamous intergalactic bounty hunter, has tracked his next prey into a dusty saloon in the outskirts of a remote space port. In the shadows of the busy space bar the hunter confronts his target’s three sinister henchmen. Who will blink first?

The Twelve Parsec Stare is a Finnish Star Wars -inspired short film with combining the Sci-Fi and the Western genres as its ambition. The non-commercial, non-profit project was funded entirely by the production team and the film has been made from start to finish in the duration of 2015, including the week-long filming period.

27 Jun 21:51

vintagegal: Blade Runner (1982) dir. Ridley Scott


like tears in rain


Blade Runner (1982) dir. Ridley Scott

26 Jun 04:00


by Lar deSouza

I made the mistake of checking the comments the other day. Both the "Take politics [your wrong opinions] out of my webcomics!" and "I'll never read this comic again because of this one strip!111" were both abundant. What a surprise :D


27 Jun 05:00

Comic for 2015.06.27

New Cyanide and Happiness Comic
25 Jun 06:32


Испанский художник Pejac. На улице и дома

25 Jun 16:42

WATCH: Pomplamoose cover “Walking on Sunshine” by Katrina and the Waves

by David Pescovitz

I can't help it, but anyone saying "Walking on Sunshine" reminds me of Philip J. Fry singing it badly.

Pomplamoose plays a delightful cover of “Walking on Sunshine,” a 1983 classic by Katrina and the Waves. Pomplamoose’s new album Besides is just out this week.


16 Jun 19:03

Nintendo used to design Super Mario levels on graph paper

by Laura Hudson
Back in the day, every question mark block, goomba, and mushroom was sketched out by hand. Read the rest
16 Jun 16:26

Dream machine

by Iain

Whoa :o

It’s always nice when you can mix business and pleasure… Canadian anesthesiologist and LEGO fan Lucie Filteau spends much of her time next to a GE Aisys C2 anesthesia machine, so she decided to build a LEGO version of it to raffle off at a recent fundraiser. You can compare it to the real thing, and even see it in action – LEGO style!

15 Jun 04:22

E3: Here is the awesome DOOM gameplay trailer

by Andre Yoskowitz

If there's something I appreciated, it was the fact that 20+ years after Doom the character can climb over some obstacles. And the chainsaw.

E3: Here is the awesome DOOM gameplay trailer

Bethesda got E3 off to a roaring start with a nearly 8-minute long gameplay video of the upcoming DOOM sequel.

The gameplay trailer showed off a lot of weapons you can use to kill some demons, including the Shotgun, Super Shotgun, a Plasma Rifle, a Heavy Assault Rifle, a Chainsaw and finally a Rocket Launcher. There's also a lot of arms getting torn out of their sockets and brutal finishing moves.

Bethesda also confirmed the game is coming to Xbox One, PS4 and PC in Spring of next year.

Don't wait, watch the video (and make sure to watch in 720p/60fps):

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14 Jun 21:15

Stunning images of abandoned Soviet space shuttles

by Jonathan M. Gitlin

Ralph Mirebs

The cavernous interior of the MZK building (Site 112A at Baikonur Cosmodrome). Abandoned for some years, it contains the second Buran orbiter and a static test model.

9 more images in gallery

Thanks to reddit, we discovered this amazing photo essay by Ralph Mirebs from the Baikonur Cosmodrome in Kazakstan. A lot of Mirebs' photography has been documenting the industrial decline that followed the disintegration of the USSR at the end of the Cold War, and this most recent post starkly illustrates this via the fate of the Soviet shuttle program, Buran. We've included some of our favorites in the gallery above, but be sure to check Mirebs' post for the whole set.

Buran (Blizzard) was a reaction to NASA's Space Shuttle and closely resembled the American reusable orbiter, but without the latter's main engines (Buran was powered into orbit by the Energia heavy lift rocket). It only made a single (unmanned) space flight, in November 1988. Orbiter (OK)-1K1 Buran made two orbits before returning to earth (unlike the Space Shuttle, Buran was capable of autonomous flight from the outset). A lack of funds saw the program suspended shortly after its return to earth, and Boris Yeltsin cancelled it in 1993. It got worse from there; in 2002 an earthquake caused the roof of the MIK building in which OK-1K1 was being stored collapsed, destroying the orbiter and killing eight people.

Following that tragedy, the second orbiter, OK-1K2 (Ptichka, or Little Bird) was moved to the slightly smaller (but still huge) facility we see here. This building, known as MZK (Russian for Assembly and Fueling Complex, we think), was specially designed to contain the massive shockwave that would follow a catastrophic explosion during fueling, and prevent damage to other parts of the Baikonur complex. While that may seem like overkill, a failed launch of the USSR's N1 heavy lifter in 1969 was equivalent to almost 7kT, about half that of the Hiroshima bomb.

Read 2 remaining paragraphs | Comments

10 Jun 16:27

Christian couple vow to divorce if same-sex marriage is legalized

by Mark Frauenfelder



Nick Jensen and his wife Sarah, married for ten years, are very frightened of families like the one shown above. They have promised to get a divorce if same-sex marriage is legalized in Australia. Read the rest

09 Jun 15:41

Emails: corporate lobbyist thanks US Trade Rep for pasting his wish-list right into TPP

by Cory Doctorow

A Freedom of Information Act lawsuit has extracted emails between corporate lobbyists and US Trade Rep officials working on the secretive, corrupt Trans Pacific Partnership treaty. Read the rest

05 Jun 00:00



I couldn't agree more with the middle panel

Mmmm, this is such a positive experience! I feel no social pressure to enjoy it at all!
04 Jun 15:00

Big Pharma, Big Profit

by John Bridgman

The special enzyme, extracted from a beetle found deep within the rain forest, is unceremoniously pushed into the ioniser. The machine fires and activates the hidden medicinal quality in the ingredient. The remaining material rolls down the conveyor belt, and it's pressed into a pill and shipped off. You check the financial report. You're not making enough to justify the space occupied in your factory. So much for that rare acne medication you'd just discovered. This is business after all. This is Big Pharma by Twice Circled.

Yes, it's a business simulation, focusing on the exciting and potentially lucrative world of medical science. Import ingredients, create production lines, and sell off your finished product. Keep your most profitable drugs and clear away unprofitable ones for more financially acceptable ones. It's a cutthroat business to be sure, but it's one in which success can translate into a very rewarding experience.

The game on paper isn't particularly complicated. Bring in ingredients, adjust concentrations and mix other ingredients in to create medicine and ship off the finished product. However, in execution, the game is wonderfully deep, and requires some very meticulous planning of machines and conveyor belt routes in order to maximize your efficiency and, thus, your profits.

More profits of course means you can research upgrades and technologies to make even more valuable medicines. You can develop new machines in order to improve your efficiency and free up floor space, or send explorers out to remote climates and find exotic new materials with which to derive your cures. To top it all off, you can use your finances to expand your factories, giving you more floorspace and points to begin and end your production lines.

The game has a warm cartoonish look to it, which I think is welcome for this, as keeping things visually simple means that when production lines sprawl you can still make out easily by eye what's going on. And you'll have to be able to tell what's going on in the event that upgrades or new machines mean you can improve your lines and how quickly you bring in money. There are a few minor graphical glitches with the UI, such as elements not quite being the right size for the chosen resolution, but there's already been steady improvements made to these and I have no doubt that more are on the way. (In fact, I'm downloading another significant update as I write this.)

Your facility sounds like you'd expect a bustling medical factory would. Spraying from distilling machines and whirring mixers creates the background noise as you build up your lines, the belts roll as product is moved along the way, and the various machines have their own sounds. It's a nice touch, and it means your factory creates its own unique soundtrack as you play. Consequently, just as no two games will likely play out identically, so too will they not sound the same. There is also a proper soundtrack to the game, and it's catchy and upbeat, and I swear it's made to intentionally work well with the sounds of the machines, as they all sound good mixed together.

Keeping the game from becoming stagnant are AI corporations to compete with. They will gradually develop their own medicines, including ones that will compete with yours, and they'll begin to dig into your profits if you don't adapt quickly. Deciding what concentrations to work with in your medicines for the best profits, as well as when to stop producing a long-running cure as it becomes less profitable is an important part of the game. Also to account for are random events in the world, which will drive up or down prices of various drugs. If something happens to drive up the selling price of painkillers, for example, it would be prudent for you to, well, exploit the situation and increase your painkiller production. Again, it's just good business.

Business simulations are an interesting niche of games. They can tend to approach any industry and boil them down to their base elements to make something engaging to players. Big Pharma is no exception to this. The planning element is rewarding even if it takes a little time to get used to. It's got a rewarding difficulty curve, as the simplest of cures make way to more elaborate upgraded drugs and eventually compounds with lines snaking around and a chorus of machines working away to produce something powerful and valuable. People who enjoy business sims, and want to engage with something that requires planning without overzealous micromangement may find Big Pharma to be the cure for what ails them.

04 Jun 08:49

Big Pharma is on sale RIGHT NOW

by cliffski

Yup you read that, the strategy/management/cure-em-up developed by Twice Circled and published by us is now taking pre-orders with beta access from the ‘official’ site. You get a steam key with your purchase, for people worrying about that (but its not active yet). This is another of those ‘externally developed but published by us’ games, which I’m really quite getting into these days. I have to admit I am horribly, horribly addicted to Big Pharma already. Its got the balance of strategy, difficulty and fun absolutely spot on, and I even find myself humming the music when I’m not playing. I think its going to be pretty popular. Check out the buy link:

If you aren’t sure what the hell I’m talking about, check out the trailer below…

As ever with new indie games, getting people to hear about a new release is just HELL. The best system seems to be to beg people to tweet, retweet and like/share it on facebook, reddit and similar sites, so if you do any of that for this game, know that we really appreciate it. And if you have a youtube channel and want to monetize lets play footage of the game, know that we are fine with that too. If you have a bazillion followers on youtube, and you want a free copy of the game, then email cliff at positech dot co dot uk. And any journalists wanting to cover the game, or interview Tim (or even me!) about it, please do get in touch. Looking for the press kit? It’s here.
And if you get stuck/have feedback, we have a forum for the game set up here.

03 Jun 14:44

BBC ready for Queen to die

by Rob Beschizza

Isn't that how these things work? They're ready on just about anyone mention-worthy kicking the bucket.

A BBC reporter tweeted that "Queen Elizabrth [sic] has died" and all hell broke loose. However, when NBC News alerted Buckingham Palace to the tweets, a spokesman said that the queen was not only alive but carrying out public engagements.

Read the rest
01 Jun 04:13

Watch an insane marble machine with 11,000 marbles

by David Pescovitz

Jelle Knikkers makes incredible "Marble Machines and Rolling Ball Sculptures" including this one containing 11,000 marbles rolling down four paths. Called the "Marble Tsunami," it's located in the indoor playground Monkey Town in Gouda, The Netherlands. The Marble Master

27 May 20:30

SourceForge grabs GIMP for Windows’ account, wraps installer in bundle-pushing adware [Updated]

by Sean Gallagher

SourceForge, the code repository site owned by Slashdot Media, has apparently seized control of the account hosting GIMP for Windows on the service, according to e-mails and discussions amongst members of the GIMP community—locking out GIMP's lead Windows developer. And now anyone downloading the Windows version of the open source image editing tool from SourceForge gets the software wrapped in an installer replete with advertisements.

Update: In a blog post issued shortly after this story posted, an unidentified member of SourceForge's community team wrote that, in fact, "this project was actually abandoned over 18 months ago, and SourceForge has stepped-in to keep this project current." That runs counter to claims by members of the GIMP development community.

The GIMP project is not officially distributed through SourceForge—approved releases are only posted on the GIMP project's own Web page. But Jernej Simončič, the developer who has been responsible for building Windows versions of GIMP for some time, has maintained an account on SourceForge to act as a distribution mirror. That is, he had until today, when he discovered he was locked out of the Gimp-Win account, and the project's ownership "byline" had been changed to "sf-editor1"—a SourceForge staff account. Additionally, the site now provided Gimp in an executable installer that has in-installer advertising enabled. Ars tested the downloader and found that it offered during the installation to bundle Norton anti-virus and remote backup services with GIMP—before downloading the installer authored by Simončič (his name still appears on the installer's splash screen).

Read 8 remaining paragraphs | Comments

25 May 17:27

Animation: "Pipe Dream," AniMusic (2011)

by Jason Weisberger

Absolutely beautiful.


25 May 08:59

Forum Post: All About the Base: Aircraft Display Base Tutorial

by lawdog114

Clearly a man of experience he makes this look so easy :)

Hello fellow modelers,

Adding a simple base to a build not only enhances the presentation, but it also adds realism.  Like capturing a snapshot of a moment in time.  It also provides you something to hold during examination when you don't necessarily want to touch your model.  Knock off a radiator flap on that Hasegawa 109 much??  Been there done that.

Anyways, I get alot of questions and comments on my display bases so I figured I would finally do a tutorial on how I do them.  Each build gets one and its fairly easy.  On my last build, a P-51 B, I decided to document the process.  Here's how I do it:

We start with a simple pine plaque that can be bought at a craft store.  I get them at a place called Pat Catan's for like 2 bucks each.  I pre-stain all of mine in this nice oak brown by Minwax, but any stain or paint will do.  It's time for a border for the groundwork.  I like a 1/4 inch space between the ground and the beveled edge.  Lay down some cheap masking tape on a clean flat surface (I use this mirror) then use the edge of the plaque as a cutting template and work your way around (see'll get the idea)...

See......about a 1/4 inch...

Repeat and work your way around until you get here...

Now we have our barrier protecting the edges. Unless you like a messy bench, grab the box top to your now built model (or any flat box) and put the plaque in it.  This is now your work area and will catch any terrain that doesn't stick (more on that soon)... 

Now were getting to the fun part.  Get some white glue (I use good old Elmer's) and with an old wide paint brush, lay it down covering the entire surface thusly. 

Now for the secret...real dirt.  I keep all different kinds in these little cups (like Tom Sizemore in Saving Private  Ryan).  I even have sand for African or tropical venues.  Shake it on then turn the base on its side so the excess falls off.  Leave those pebbles on there, it adds to the effect. 

Heres why we need the box top.  Be sure to dump the excess back into the cup for later use.

This is optional, but I like tire ruts in the ground, to simulate the plane landing and then coming to rest after a sortie.  Afterall, I am trying to capture a moment in time.  Use an old paintbrush handle and carve the tire marks into the wet glue/dirt (be sure they match your plane's wheelbase). 

You can add more glue and dirt as needed, depending how pronounced you want the tracks. Here I added more glue and dirt which causes the tracks to swell a bit.  I like the effect. 

Time to break it up a little bit.  Were gonna replicate some grass which was common on European airfields.  In the desert or tropics, we may just have sand.  Its up to you.  Here we add more glue and dab it down thusly.. 

I use Woodland Scenics Railroad grass. I got mine at my local hobby store years ago and have several textures and shades.  I think the "Fine Turf" is good for 1/48 scale.  I use their "Burnt Grass" sometimes too, which has more brown in it.  Sprinkle it on, shake excess off, pour back into container....

It should come out like this.  Don't worry about glue showing through, when the glue dries you won't see it.  Now run that brush handle through the grass too... 

Now its time to make it more three dimesional.  I use a "Course Turf" and add it sporadically on the grass, to simulate  taller weeds or grass.  I just press it into the still wet glue.  Shake off excess....recycle.

Sometimes I like to fade out the grass by lightly airbrushing the grass with a little XF-59 Desert Yellow.  It sort of blends everything in.  Again, it depending on the look I'm going for. 

Time to remove the tape, which is best done when the glue is still wet.  A perfect edge....

Thats pretty much it.  I can usually crank one of these out in under a hour (I pre-stain my plaques remember).  Make sure you let the glue dry before you add the plane. 

Now stick those tires at the end of the tire tracks......done!

You have a piece of aviation history captured in a moment of time.  Now go to the backyard and collect some dirt!..





24 May 17:52

John Nash, famed mathematician, dies in road accident

by Rob Beschizza
johnnash "John Forbes Nash Jr., the brilliant Princeton University mathematician whose life story was the subject of the film "A Beautiful Mind," was killed with his wife Alicia on Saturday in a crash on the New Jersey Turnpike. Previously. (more…)
23 May 04:00


by Lar deSouza

It's nice to notice that I'm not the only one who finds the "this is for girls, you know, with all the pinks and violets and shit"-themed Lego Friends line stupid :|


15 May 22:04

Red Lego Spaceman

by (Avanaut)

Avanaut posted a photo:

Red Lego Spaceman

Ha! All these years photographing Lego and I never knew I had one of these.

I went to our cellar trying to find some Lego tread bricks in an old box of Lego down there, that is a box of my Lego, not the kid's. I didn't find the treads but I found a red spaceman I never knew I had. How could I forget something like this? I have no idea.

I haven't looked back that much over the years, except for this photo and some old scale model things. My old toys have done their job, but I am still very happy I found this. Seeing the cracked helmet made me smile, it's like I found Benny's lost brother.

I just had to shoot it on a 2001-esque setup with no cleaning, dust and all, it's a document of life.

Oh, and there were several of those LEGO printed bricks.

16 May 03:52

A much better list of free, useful software.

12 May 21:10

Guard tells top senator that she can't take notes on TPP

by Cory Doctorow

So the "open negotiations" are equally secretive and hidden over both sides of the pond.

We thought it was crazy when Obama's trade threatened Congress with prison if they disclosed anything about the secretive Trans-Pacific Partnership. Read the rest

11 May 19:41

Elon Musk's email to an employee who missed work event to witness birth of own child

by Rob Beschizza
11 May 18:35

This Isn’t a Drawing, This is a Physical Model

by Gareth Branwyn

The effect is wonderful!

battleSuitModel_7You’d be forgiven for doing a double-take, a triple-take, or even insisting that this is a clever ‘shop job, but you’d be mistaken. This is a 1/12-scale version of a power suit model from the Starship Troopers anime series, done by Japanese modeler mumumuno53. To achieve this amazing effect, he […]

Read more on MAKE

The post This Isn’t a Drawing, This is a Physical Model appeared first on Make:.

06 May 06:57

Legal threat against security researcher claims he violated lock's copyright

by Cory Doctorow

Mike Davis from Ioactive found serious flaws in the high-security the Cyberlock locks used by hospitals, airports and critical infrastructure, but when he announced his findings, he got a legal threat that cited the Digital Millennium Copyright Act. Read the rest