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08 Apr 17:40

People of Color and Women More Likely to Be Bosses, But Still Overwhelmingly Work Lower-Paying Jobs

POC and women are running things more than ever before, but still languishing in low-paying service and labor jobs.

04 Aug 19:54

Student who sued UO, claiming she was gang-raped by basketball players, settles suit for $800,000

04 Aug 22:15

India nixes online porn ban following intense public outrage on social media

by David Kravets

That didn't take long. The world's oldest Internet hobby is resuming in India, days after the country virtually banned Internet porn. Indians took to Twitter and other social-media sites blasting this weekend's anti-porn move, and the government has listened.

IT and Telecom Minister Ravi Shankar Prasad said Tuesday that websites that don't display child pornography may resume streaming, according to local media reports. On Saturday, the Indian government initially ordered Internet providers to filter about 857 websites said to render pornographic material in a bid to protect morality. The government said the sites' content was "immoral and indecent," sites including things like Pornhub and Playboy.

"A new notification will be issued shortly. The ban will be partially withdrawn. Sites that do not promote child porn will be unbanned," Prasad told India Today TV.

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04 Aug 22:45

No, Kelly Osbourne, here’s what Latinos are actually doing in the American workforce

by Deena Shanker
US Supreme Court Justice Sonia Sotomayor: One of more than 30,000 Hispanic lawyers in the US.

Today on The View, Kelly Osbourne overshadowed Donald Trump’s comments about Latinos by offering up this line: “If you kick every Latino out of this country, then who is going to be cleaning your toilets, Donald Trump?”

Needless to say, the more than 24 million Latinos in the workforce do much more than clean toilets (not that there’s anything wrong with having that task as part of your job). Here are some numbers for Osbourne, who subsequently apologized on Facebook:

In 2012, Hispanics had the second highest labor-force-participation rate, at 66.4%, beating whites (64%), Asians (63.9%), and the population as a whole (63.7%), according to the Bureau of Labor Statistics. (Native Hawaiian and Other Pacific Islanders had the highest rate at 71.4%.)

In 2013, more than 6.8 million Latinos worked in private US companies with 100 or more employees, including more than 577,000 professionals, 276,000 technicians, and 740,000 sales workers, according to data from the US Equal Employment Opportunity Commission.

Between 1980 and 2013, the percentage of Latinos in the US with a Bachelor’s degree nearly doubled, from 7.7% to 14.0%, according to Pew Research Center.

There are more than 50,000 licensed Hispanic physicians in the US. And in 2012, the Association of American Medical Colleges reported applications from Hispanics for medical school rose by 7% and the number of enrollees went up by 6% since 2011.

In 2009, there were nearly 25,000 Hispanic firefighters, 72,000 chefs and head cooks, 30,000 lawyers, 14,000 musicians and singers, and 5,000 aircraft pilots and flight engineers, according to the US Census.

None of these numbers, though, should obscure the fact that Latinos are usually at a disadvantage in the workplace. They often, for example, work in the most dangerous jobs: In the US, Hispanics are the only ethnic group whose number of fatal work injuries went up in 2013, according to the US Labor Department’s Bureau of Labor Statistics. They are also the least likely to get paid leave and other flexibility in the workplace.

04 Aug 22:52

gamsee: today this white girl asked me why my hair is so curly and i said im black and she told me...

gamsee:

today this white girl asked me why my hair is so curly and i said im black and she told me to say african american

04 Aug 22:52

browningtons:

04 Aug 22:55

this is THE MONEY DOG reblog in 10 sec or you will never have a...



this is THE MONEY DOG reblog in 10 sec or you will never have a rich dog again

04 Aug 22:56

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04 Aug 22:40

Newswire: The “real-life Cookie Lyon” is suing Empire for 300 million real-life dollars

by Katie Rife

A Detroit woman claiming to be the “real-life Cookie Lyon” is suing Fox and Empire co-creator Lee Daniels for $300 million, which is totally something the real-life Cookie Lyon would do.

Sophia Eggleston, a self-proclaimed former “drug kingpin” who has twice served prison time—once on drug charges, and once for placing a hit on someone—says that Daniels lifted numerous specific details from her life and incorporated them into the character of Cookie. The suit, which was presumably served stuffed into a leopard-print stiletto and hurled through the window of Daniels’ office, also says that Cookie is “similar in behavior, style of dress, and background” to Eggleston, who indeed has the same taste for bold prints, mink stoles, and statement headgear as her alleged TV counterpart. The suit also says that Empire copied the “traits, sexual preferences, and behavior of those around” Eggleston, a reference to her son, who ...

04 Aug 22:44

BlackLivesMatter Activists Plan Events to Commemorate One-Year Anniversary of the Killing of Michael Brown

by Shelby R. King

The upcoming one-year anniversary of the killing of Michael Brown will be commemorated in Portland with a series of discussions, activist trainings, and a community art project, according to a news release.

Black Lives Matter PDX activists on Aug. 7 from 3:30 pm to 8 pm, and again on Aug. 8 from 1 pm to 5 pm will hold a series of discussions featuring activists, advocates, and other community members. The discussions will be moderated by local activists Teressa Raiford, Mic Crenshaw, and Devin Williams.

On Aug. 9, from 12:30 pm to 5 pm, at the Jade/APANO Multicultural Space (JAMS), located at 8114 SE Division Don't Shoot PDX, Whitelandia, Black Lives Matter, and Portland Rising Tide will host a family-friendly day of remembrance for Michael Brown, featuring live performances by local musicians—including Glenn Waco and Marcus Cooper—a community art project, and activist trainings.

“For young Black Americans to realize their potential and for change to come, they must learn, understand and know politics and process as well as their history,” Raiford says. “To truly make the changes necessary to move towards a more just and fair nation, we must engage in these important discussions in our homes and in our communities.”

Don’t Shoot PDX, Portland Rising Tide, and other social justice groups are launching a fall campaign to "interrupt all forms of structural injustice through training, direct action, and civil disobedience under the banner of the nationwide #FloodtheSystem campaign. A training on non-violent, direct action by Portland Rising Tide also marks the launch of that campaign in Oregon.

04 Aug 23:07

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04 Aug 20:51

Alabama Officer Kept Job After Proposal To Murder Black Man And Hide Evidence

A police officer in Alabama proposed murdering a black resident and creating bogus evidence to suggest the killing was in self-defense, the Guardian has learned.
04 Aug 23:36

Netflix Announces Unlimited Paternity and Maternity Leave for Employees, Becoming the Coolest Company Ever - This is what Family Values are all about.

by Teresa Jusino

UPDATE: Netflix announces unlimited paid paternity and maternity leave for its employees during the 1st year after birth, adoption. • $NFLX

— CNBC Now (@CNBCnow) August 4, 2015

And this is why Netflix is cooler than any other company right now.

You hear a lot of Big Talk about how America is all about Family Values – but it seems like Corporate America in particular makes it really difficult to have a family. Both men and women are often put into a position where they have to choose between their livelihoods or spending time with their children, which isn’t a choice any workplace should force their employees to make. Thankfully, Netflix wants to do the exact opposite. According to their blog:

We want employees to have the flexibility and confidence to balance the needs of their growing families without worrying about work or finances. Parents can return part-time, full-time, or return and then go back out as needed. We’ll just keep paying them normally, eliminating the headache of switching to state or disability pay. Each employee gets to figure out what’s best for them and their family, and then works with their managers for coverage during their absences.

It’s also awesome that they’re including adoption in this leave as well. So, it really isn’t just about medical recovery time for moms – it’s about a new family getting to bond and grow as best suits them. If we really care about families, this is the kind of thing more companies need to be doing for those who work for them. This is an amazing thing, Netflix. Oh, and your shows are pretty awesome, too.

—Please make note of The Mary Sue’s general comment policy.—

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05 Aug 00:12

"I die in Iron Man says Sayed Badreya an Egyptian man with a salt-and-pepper beard. I die in..."

Courtney shared this story from Super Opinionated.

“I die in Iron Man,” says Sayed Badreya, an Egyptian man with a salt-and-pepper beard. “I die in Executive Decision. I get shot at by—what’s his name?—Kurt Russell. I get shot by everyone. George Clooney kills me in Three Kings. Arnold blows me up in True Lies…”

As Sayed and Waleed and the others describe their various demises, it strikes me that the key to making a living in Hollywood if you’re Muslim is to be good at dying. If you’re a Middle Eastern actor and you can die with charisma, there is no shortage of work for you.

[…] “Were you doing all that boozing because you felt guilty for playing terrorists?” I ask [Ahmed].

“There was an element of that,” he replies. “There was an element of not working between those parts. And then I had an epiphany. I called my agent: ‘Hey! Don’t send me out on these terrorist parts anymore. I’ll be open for anything else, but not the terrorist stuff.’ ” Ahmed pauses. “After that, she never called.”

“How often did she call before then?” I ask him.

“Oh, three or four times a week.”



- “You May Know Me from Such Roles as Terrorist #4″, Jon Ronson
(via di-a-man-te)
05 Aug 01:02

tastefullyoffensive: (photo via waxfaster)

05 Aug 01:45

Newswire: A guy sent Jawbreaker a letter paying them back for bootlegs he used to sell on eBay

by Sam Barsanti

We’ve all done things we regret, but one fan of the ‘90s emo band Jawbreaker felt so bad about selling some of their bootlegs on eBay that he decided to pay them back—with interest—15 years later. At least that’s the story we can glean from this photo posted on Jawbreaker’s official Facebook page.

The photo, for anyone who doesn’t feel like clicking the link or scrolling down, is of a typed message that Jawbreaker’s Adam Pfahler received in an envelope with no return address. The letter—which oddly doesn’t begin with “Dear you”—is from a guy who says he made “approximately $600” off of Jawbreaker b-side CDs he sold on eBay “about 15 years ago” before the band sent him a cease and desist letter. The writer says he was “an aimless, desperate, naive, dumb kid” who “didn’t realize” how ...

05 Aug 02:27

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05 Aug 02:32

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04 Aug 20:00

Surfing the Internet… from my TRS-80 Model 100

by Sean Gallagher
firehose

he wrote a twitter client frontend in BASIC

The true test of a man's patience is crimping pins onto the end of a cable that leads to building a custom serial cable—especially if it's the first time you've even handled a serial cable in a decade. So as I searched under my desk, using my phone for a flashlight, I wondered whether I had finally found the IT project that would send me over the edge. On a recent day, I set out to turn my recently acquired vintage Radio Shack TRS-80 Model 100 computer into a working Internet terminal. And at this moment, I crawled on the floor looking for a DB-25 connector's little gold pin that I had dropped for the sixth—or maybe sixteenth—time.

Thankfully, I underestimated my patience/techno-masochism/insanity. Only a week later, I successfully logged in to Ars' editorial IRC channel from the Model 100. And seeing as this machine first saw the market in 1983, it took a substantial amount of help: a Raspberry Pi, a little bit of BASIC code, and a hidden file from the website of a certain Eric S. Raymond.

Meet the machine

In case you're not familiar with it or perhaps have confused it in some way with the slightly more famous TRS-80 desktop, the TRS-80 Model 100 (affectionately known among retro-computing buffs as the "T100") is the Radio Shack-branded version of an early "laptop" computer developed by Kyocera and Microsoft. It was the last system for which Bill Gates wrote a significant amount of code. As we reported in our initial hands-on tour of the Model 100, he considered it his favorite machine ever. (Sadly, Gates was unavailable to take this trip with us down memory lane.)

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04 Aug 14:08

MechaCon Happened, and I Was There

by Eris Walsh
firehose

Hooray MechaCon! I remember when it was still based in Lafayette. Adam Jury came down for a special 20th Anniversary Shadowrun 4E preview for its last year. Never went to it in New Orleans.

MechaCon

The following was originally posted on She Geeks and has been republished here with permission.

Unlike San Diego, Atlanta, or even New York, New Orleans isn’t known for a particular convention, but the Gulf Coast is home to several conventions held throughout the year. It’s my goal, here at She-Geeks, to showcase those smaller (but no less enthusiastic) conventions. If there is a convention in or around the Gulf Coast that you’d like to see me cover, please send the convention details to eris.shegeeks@gmail.com.

One of New Orleans’ largest nerd-centric conventions, MechaCon entices anime fans, gamers, scifi/fantasy geeks, and everything in between to converge on downtown New Orleans in a colorful display of pastel wigs and impossibly oversized weapons. This year’s convention took place during a weekend of shared events and heat advisories. Thankfully, the oppressive, Southern heat didn’t seem to scare anyone off, and the convention was full of great vendors, impressive cosplay, and even a few games.

First and foremost, let’s discuss how the convention seemed to fair when it came to harassment: MechaCon, sadly, has not participated in the Cosplay is Not Consent movement. While there is a touching and thorough section of the “Attendee Conduct” policy outlining all the reasons hate symbols are not allowed at MechaCon (which is awesome!), issues of harassment are only glazed over in other sections and given a very short “Hands-Off Policy” paragraph in their paper program (neither this policy nor the anti-hate symbol policy appear on their webpage), and there were no signs posted addressing harassment around the convention. Considering how prevalent the issue is in our community (specifically at anime heavy conventions), and considering how many of MechaCon’s attendees are under-aged, I was really hoping they’d adopted a more comprehensive and visible harassment policy.

bullying panel

Personally, I noticed a number of aggressive photographers at the convention. One in particular honed in on two young, female cosplayers on the Dealer Room floor. When I spotted them, this photographer was already taking their photo, so I stopped to wait my turn and began chatting with my friend. Nearly a full 5 minutes later I realized he was still taking their photos and encouraging them to get closer and more “friendly” (he all but directly asked them to start making out) as he invaded their space several times to get extremely close up shots. It was…uncomfortable to witness, and potentially avoidable with more of a visible policy.

On the plus side, I attended a lovely Anti-Bullying Panel on Friday with Queen D, Pink Pariah Cosplay, and Steve Kenson, that managed to start my MechaCon experience on a high. These three were genuine, funny, and insightful (all things I look for in a quality panel). They discussed some cosplay etiquette, the importance of standing up for yourself and those around you, how to approach a friend who may be unwittingly bullying others, and the generally great concept of “mind your own” (as D put it) to avoid bullying others when confronted with lifestyles and life choices with which you may disagree. They connected with the audience through humor and personal stories, and welcomed questions and comments in a true show of community. Truly, a great panel all around!

One thing that MechaCon does that is somewhat unique is their Scavenger Hunt. It’s pretty massive, and certainly no joke! I helped my friend who won second place last year, and I can honestly say that winning takes some serious dedication. In addition to taking photos of yourself at various events and with various guests, you also had to scour the convention for 9 puzzle pieces scattered throughout the rooms. Even with two of us actively looking, it took the full weekend to find all nine!

Some of these little bastards were legitimately hard to find in a crowd.

Some of these little bastards were legitimately hard to find in a crowd.

If wandering around for the Scavenger Hunt wasn’t quite your scene, perhaps the Droid Hunt would be. Conducted by the Bast Alpha Garrison chapter of the 501st Legion and +1 Gaming, the Droid Hunt was much more passive, but still carried the potential for an awesome pay out. Essentially, you pick up a numbered tag (complete with the beautiful work of a local artist) from the 501st table on Friday, then wear said tag around on Saturday until a trooper “captures” you by taking the bottom half of the tag. Then, starting Sunday morning, pop by the 501st table throughout the day to see if your tag was pulled and you won a prize. It’s super easy, adorable, and could net you some sweet Star Wars swag!

Droid Hunt Collage

The one real snag I saw at MechaCon was the location. Held at the Hilton Riverside, the hotel itself was less than ideal. While the size of the hotel was certainly adequate, having to navigate three floors of random conference rooms didn’t exactly flow well. (To be fair, I’m directionally challenged, so I spent a good portion of the weekend just trying to figure out what floor I was on at any given moment.) In addition, the parking garage was littered with potholes, and due to some bizarre scheduling the convention’s registration desk had to move out of the main hallway on Sunday morning to make room for another conference’s setup despite that area being the only way to move from the first floor conference rooms to the escalators leading to the upper floors. These few issues were certainly not the fault of the convention organizers though, so all in all, I give MechaCon a thumbs up and I’m looking forward to next year!

Eris Walsh (@SheGeeksBlog) is obsessed with Batman, Neil Gaiman, chemistry, Doctor Who, and baseball. She also enjoys scouring conventions for fantastic examples of cosplay craftsmanship and discussing role-playing games (both table top and LARP), comics, movies, etc. with other enthusiasts. Eris can also be found on her blog She-Geeks, where she writes about geek stuff; On Comicosity, where she posts comic book reviews; and on the Krewe du Who community webpage, where she posts weekly reviews of current Doctor Who episodes.

—Please make note of The Mary Sue’s general comment policy.—

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04 Aug 20:18

mausspace: fuck summer i want it to be dark and misty and frigid and october

firehose

via baron

mausspace:

fuck summer i want it to be dark and misty and frigid and october

04 Aug 21:30

Newswire: Kim Gordon to play a schoolteacher in German horror film

by Katie Rife

Not to be outdone by fellow alternative icons like Iggy Pop, Grace Jones, and motherfucking Lemmy, Kim Gordon is also making a cameo in a German art film. Specifically, a hallucinogenic teen horror film called Der Nachtmahr (The Nightmare), in which she plays a school teacher who reads William Blake poems to a class of students that includes our protagonist, Tina (Carolyn Genzkow). Gordon, who reportedly booked the gig because she’s a fan of director Akiz’s work, also contributed tracks to the movie’s soundtrack. Here’s an official synopsis, courtesy of NME:

Tina is a 16-year-old girl who seemingly has everything a young teenager could ever ask for. After a massive party one evening, however, she begins experiencing nightmares in which she is haunted by an unusual creature. As reality and dreams collide, Tina finds herself befriending the monster and forging a relationship that will change the ...

04 Aug 21:30

Newswire: Bungie to remove all traces of Peter Dinklage from Destiny

by John Teti
firehose

'Nolan North—the bland voice behind Uncharted’s Nathan Drake, Assassin’s Creed’s Desmond Miles, and pretty much every male video game character of the last 15 years—will take over the role for upcoming Destiny expansions. And Bungie is going even further by having North re-record Dinklage’s original lines (using the same script) so they can be replaced, thus ensuring that our descendants will forever view North as the only Ghost that ever was, is, or will be. At least until Bungie replaces him with some other dude.'

Game Informer reports that Bungie plans to purge the voice work of Peter Dinklage from its popular shooter Destiny in a future update to the game. The Game Of Thrones star originally provided dialogue for Ghost, a hovering origami fortune teller who peppers the player with supposedly helpful lines of exposition. But now Nolan North—the bland voice behind Uncharted’s Nathan Drake, Assassin’s Creed’s Desmond Miles, and pretty much every male video game character of the last 15 years—will take over the role for upcoming Destiny expansions. And Bungie is going even further by having North re-record Dinklage’s original lines (using the same script) so they can be replaced, thus ensuring that our descendants will forever view North as the only Ghost that ever was, is, or will be. At least until Bungie replaces him with some other dude.

The switch to North is almost ...

04 Aug 22:01

The Rocky Transition From Viral Success To The Silver Screen

Issa Rae has been called a ‘‘game changer’’ in black media, compared to Shonda Rhimes. Two years ago, HBO hired Rae based on the viral success of her YouTube show ‘‘The Misadventures of Awkward Black Girl,’’ which she wrote, directed and starred in. She played a quirky, misanthropic main character, like Liz Lemon but with more melanin.
04 Aug 21:15

How 1.2 Million New Yorkers Ended Up With Arrest Warrants

Many of them have no idea that these warrants exist, and many of the warrants themselves date back years, even decades.
04 Aug 20:12

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firehose

via Toaster Strudel





04 Aug 06:08

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firehose

via Toaster Strudel







03 Aug 14:49

"Kyle McLachlan’s Special Agent Dale Cooper will “encounter a fresh crop of quirky locals..."

firehose

via Russian Sledges

Kyle McLachlan’s Special Agent Dale Cooper will “encounter a fresh crop of quirky locals (this is in addition to lots of familiar faces)” in the new installment, according to TV Line.

According to the publication, series creator David Lynch is “adopting a rather unorthodox audition process” to find these “new oddballs.”

“Rumor has it he’s asking prospective new cast members to prepare and perform a lengthy monologue about themselves. Also, he’s specifically looking for interesting, character-y, preferably unknown actors,” the media outlet continued.“



- Christian Post
04 Aug 21:55

A Rare Look At A Post-Apocalyptic Game That Isn't Violent

firehose

pretty-looking open-world walking simulator

A Rare Look At A Post-Apocalyptic Game That Isn't Violent

A young woman steers a boat through old ruins, young boy in tow. She pulls up to the remains of a watchtower, hoping to find refuge. She carries her brother inside, and lays him down. He has a gash on his stomach. He might not make it.

Submerged is a new action adventure game by ex-BioShock developers, out now on Steam and PS4 (and coming to Xbox One later this week). It has no combat, and you cannot die. Everything you do is for this little guy right here:

A Rare Look At A Post-Apocalyptic Game That Isn't Violent

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See that wound? Yeah. You need to take care of that. And so you brave the waters of a mysterious flooded city, to find supplies and rations to keep your brother alive for one more day. I spent about an hour and a half playing the game on the PS4 last night. Right now, Submerged seems like what you would get if you crossed some ideas from Enslaved: Odyssey To The West and Ico. Submerged doesn’t always nail the execution, though.

The most immediate thing you’ll notice is all the sailing. The world is, as the title suggests, submerged in water—so you need a boat to get from place to place. Thing is, you have no clue where anything is. Initially, this lends the game a sense of wonder. Where are you? What caused the world to look like this? How long has it been since society collapsed? The overgrowth on the ruins suggests it’s been a long while, but if that’s the case, where did you and your brother come from, exactly?

Submerged is coy about those details. If you want, you can collect pieces of parchment that outline the ‘history’ of the world, but they’re all fairly abstract and resemble cave drawings. These collectibles are pretty much everywhere, a detail that made the game feel like it didn’t know when to show restraint. The cool thing about subtle games like Shadow of the Colossus or Bloodborne how they manage to withhold information from you while also baking a tangible sense of history into the environment. This, in turn, makes the games feel confident. Submerged feels like it wants to follow suit, but it can’t quite help itself from showing you too much.

Regardless, it is still a joy to cruise through the post-apocalypse and take in the view. Occasionally, you’ll even find useful parts floating out in the water. I particularly loved when I spotted sea creatures, like dolphins or whales, swimming around me. Curiously, many of these creatures looked mutated. I’m sure that you can find out why, provided you collect the right pieces of paper.

Once you spot a lootable building, you can disembark and explore it. This is where the bulk of the game lies, in exploring abandoned buildings. Specifically, in using ledges and pipes to climb buildings. This is controlled entirely through the left thumb stick; you don’t even have to press a button to jump. You can simply press up on the stick, and your character will jump. The buildings you scale have all sorts of pathways leading to different areas. The most obvious ones lead to the supplies you need to bring back to your brother, but you can also spend some time satiating your curiosity about what else lies hidden in these buildings. Unfortunately, I found the climbing mechanic pretty dull; nothing more than a chore necessary to get where I was going. More importantly, though, the climbing took me away from the water—the game’s biggest strength. Submerged asks you to collect 10 items for your brother, which will end up requiring a hell of a lot of climbing. I will give props, though: Submerged doesn’t seem to care where you go to collect these items, or in what order you tackle the buildings. You’ll find what you need all the same, a feature that lets you roam and explore as you see fit.

I managed to get about halfway through the game in an hour and a half last night, and while I wasn’t wildly impressed with the actual gameplay of Submerged, I did find myself becoming curious about the story and its world. While you never see other humans, you do sometimes come across other mutated humanoids. What is their deal, exactly? Am I destined to become like them? Will my brother turn into them if I don’t save him? Questions!

You can watch me play through the first 25 minutes of Submerged here, if you’d like:

04 Aug 16:48

35 Amazing Things About No Man’s Sky

Things about space


The universe isn’t actually infinite

  • Computers don’t really do infinity very well. But there are 18,446,744,073,709,551,616 planets in the universe. If you visit each one for a single second, it will take you 585 billion years to see them all, so it may as well be.

No Man's Sky, Galactic Map

The universe isn’t random

  • Everything exists for a reason, and is governed by maths. Maths means every detail is always consistent and makes sense, the result of hundreds of rules we’ve made to make a sci-fi universe we want to explore. And anyway, computers just aren’t very good at random, either.

The universe isn’t stored on your hard disk or on server somewhere

  • The world around you is generated by your PS4 at the point you visit it. Leave and it’s all thrown away, but if you return it is generated again exactly as it was. This also means the game will be completely playable offline.

No Man’s Sky isn’t an MMO

  • The sheer size of the universe means that everyone is going to be super far apart, and it’s super unlikely that people will even visit the same planets.

There are bots exploring the universe right now

  • We have sent a set of bots out into the void to send back to us gifs of planets. We can quickly review the gifs, lots at a time, to see what kinds of things are out there, and ensure it’s varied and interesting.

No Man's Sky, Cave

Things about exploring


There isn’t a story to follow

  • There are no cutscenes or characters, but there is a big objective: getting to the center of the universe. We don’t want to tell you a story, we want you to tell your own. No Man’s Sky is about your journey.

You will make true discoveries

  • Be the first to visit a planet, or be the first to scan a species of creature, and you will be recorded as its discoverer when you upload it at a beacon for all the world to see. You can also choose to name them. (There will be filters!)

No Man's Sky, Monolith

The Atlas is everything everyone has ever discovered

  • The No Man’s Sky symbol stands for the database of all the things that players have discovered and chosen to share with the world. It’s perhaps the most important thing in the universe, and will contain findings that even we have no idea about.

You’ll find ancient artifacts and crashed ships

  • They may lead to you discovering new technologies, which can give your ship, suit, and multitool new or improved abilities.

A jetpack is an explorer’s best friend

  • It can get you out of all sorts of trouble, and take you to places you wouldn’t otherwise be able to access.
Things about planets


Planets are defined by their position in space

  • If they’re close to their sun they’ll tend to be more barren; further away and they’ll tend to be cold. The planets in between tend to be richer with life.

Most planets are barren

  • Few planets will be dense with plant life and animals. Most will be barren, but even barren planets can be sources of great wealth.

No Man's Sky, Montage 7

Planets can be toxic

  • Some planets are death traps, with radiation or other hazards that will kill you in minutes. To survive you’ll need to upgrade your suit.

Every distant mountain is a real place

  • No Man’s Sky doesn’t only generate the environment immediately around you. It also generates the whole planet at a lower level of detail, so every distant object on the horizon is a real place that you can go to.

Planets have days and nights

  • Fly down to the night side of a planet, and you’ll find the land in darkness. Different creatures will be awake while daytime creatures sleep.
Things about ships


It’s worth upgrading your ship

  • Ships offer varying capacity for being upgraded, whether speed, maneuverability, jump drive range, or weapon power.

You can only have one ship at a time

  • Choose a ship that suits what you want to do, whether trading (large cargo capacity), fighting (good speed and weapons) or exploring (a long jump drive distance). Want to do something new? You can always get a new one.

You’ll shop for new ships

  • Space stations sell a rolling stock of ships. If you see one you want, you’ll need to grab it before new stock comes in.

No Man's Sky, Space Station Tube

You won’t be left without a ship

  • If you die and have no money, a basic ship is always available for free. It won’t have a hyperdrive, but you’ll be able to fly to planets again to rebuild.

You need fuel

  • You can fly for as long as you like in a star system, but to make jumps between systems you’ll need hyperdrive fuel, which you can buy from space stations or mine from planet surfaces.
Things about combat


You can get a wanted level

  • Upsetting the balance of planets by mining them too heavily or killing creatures will see you being hunted down by the Sentinels, and attacking craft in space will attract the attention of the police. The more you do, the stronger they will retaliate.

The Sentinels aren’t everywhere

  • Not every planet is policed, making these lawless playgrounds valuable sources of resources.

Space is not quiet

  • Factions constantly vie for territory across the entire universe. Choose to help one faction and it may reward you. Attack another and it’ll remember. But you can also try to avoid conflict completely.

No Man's Sky, Blue Space

You can side with factions

  • If you’re friendly enough with a faction, it can provide you with support that might protect you as you face its rivals.

Your multitool is an adaptable weapon

  • Multitools have a basic firing mode, but some come with different, more powerful attacks, or you might find technologies to upgrade them.

Death isn’t the end

  • But it’s a problem. If you die on a planet, you’ll find yourself revived back at your ship having lost what you hadn’t stowed and discoveries you hadn’t uploaded. If you die in space, you find yourself revived at the nearest space station, without your ship, items and discoveries.
Things about creatures


Planets are populated by unique creatures

  • Creatures are procedurally generated, with wildly varying shapes, sizes, colorations, and behaviours. You will discover countless new species on your journey.

Animal calls are procedurally generated

  • We’ve created special software that models throats, allowing animal calls to be defined by the shape and sizes of their bodies. Every planet’s soundscape is unique.

Animals may attack you

  • But think twice about retaliating. If Sentinels see you kill a creature they’ll attack you. It’s often best to try to scare creatures or run away, and preserve the natural balance of the planet.

No Man's Sky, Underwater

Animals follow daily routines

  • They will go down to bodies of water to drink and sleep at night, while others will only come out at dark.

Some animals hunt others

  • You’ll see food chains in action, with species being predated by others. You might find that you’re far from being at the top of the chain.
Things about the economy


Units are the universe’s currency

  • You’ll earn Units for many things: selling resources at trading posts, shooting down pirates, uploading discoveries to the Atlas.

Market prices for resources vary

  • You might find lucrative trade routes, mining in one system and selling in another. It might be worth investing in a ship with lots of cargo space to take full advantage.

Space is busy with trade convoys

  • Freighters, led by capital ships, steadily travel along trade routes, sending ships down to trading posts as they go. You can choose to attack them and steal their resources, but you’ll find them heavily defended, and pirates might have the same idea…

No Man's Sky, Purple Space

Resources aren’t just for trading

  • You’ll need them to craft technologies into upgrades. The rarest resources can only be found in certain types of system.

Efficient mining requires certain upgrades

  • Your multitool can always destroy resource crystals, but you’ll need to upgrade it to mine resources held in harder rock. Perhaps there are technologies that will provide greater yields…
Things about the game


It has amazing music

  • 65daysofstatic are Sean’s favorite band, and they’re making No Man’s Sky’s soundtrack album. We are incredibly excited about this.

We held a concert at PlayStation Experience

  • 65daysofstatic came to Las Vegas with us and played a concert. It was incredible. Watch it here.

The music will be procedural

  • 65daysofstatic’s soundtrack will be used to generate procedural music that’s influenced by where you are and what you’re doing. Full songs will play at specific points, but we’ll leave it to you to discover when and why…

No Man’s Sky was inspired by classic sci-fi

  • Especially those amazing, vibrant book covers, which presented a vision of a future that wasn’t grim and in which technology and exploration were points of hope.

Four people built what we showed for the announcement

  • Since then, the No Man’s Sky team has grown, but only a little, to 13 people. We like it real small.