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16 May 23:23

Star Wars Starts Filming, Asks Carrie Fisher to Lose 35 Pounds

Carrie Fisher told a Huffington Post reporter that her involvement in the new sequels was contingent on there being thirty five pounds less of her, which could be taken a lot of ways. For now I'll just say that I hope it was also a requirement for any other original series castmembers whose post-Star Wars careers have not been subject to the rigid demands of action movie fitness, regardless of gender. Oh, also principle photography began today in London, which we know thanks to J.J. Abrams' tweet of the onset clapboard. The Mary Sue is prepared to offer a preview of what this clapboard will look like after post production:
16 May 23:03

sk8 or die



sk8 or die

16 May 23:03

lostsplendor: "Glamor of the Allies": French Postcard Set c....













lostsplendor:

"Glamor of the Allies": French Postcard Set c. 1917 via Tuckdb

Give me the strength not to go write essays about these immediately.

16 May 23:01

Photo



16 May 23:00

TRUE NATURE FACT: Wild lemurs have been observed using giant...



TRUE NATURE FACT: Wild lemurs have been observed using giant millipedes in a rather interesting fashion. They grab the millipede and nip it, which freaks the millipede out (understandably) so that it goes into its defensive mode and secretes this nasty toxic gunk that tastes foul and contains cyanide. The lemur proceeds to “milk” the gunk from the millipede, nipping it occasionally to keep it defensive, and rubs the gunk into its fur, where it acts as a natural pesticide, killing fleas and other parasites that make the lemur itchy.

This’d be cool in and of itself, but there’s another side effect. Apparently if you rub millipede goo on your fur, you get high. The lemurs—this has been observed in brown lemurs and in ringtails—display every sign of being high as little fuzzy kites. Their eyes get glazed and buggy, they stagger around in the branches, their tongues stick out, and I assume once the naturalists stop looking, they go pig out on Doritos and giggle a lot.

This is all really, honestly true (except for the Doritos.) So that got me thinking about brave lemur warriors, gallivanting around the canopy, who instead of flasks of brandy, keep their pet millipede around for those times when warrioring just gets too darn stressful. And hey, nobody likes fleas in their armor, so it’s probably good for that, too.

(Obviously millipede should only be used responsibly and in moderation. Do not millipede and drive. Just say no to millipede, kids! Etc.) - Ursula Vernon

16 May 22:57

bison2winquote: - Big Mama, Shock Troopers (Saurus) via...



bison2winquote:

- Big Mama, Shock Troopers (Saurus)

via restinpeaches

(arcade - 1997)

16 May 22:55

versus - Kinnikuman Muscle Grand Prix 2 (Aki - PS2 - 2007)











versus - Kinnikuman Muscle Grand Prix 2 (Aki - PS2 - 2007)

16 May 19:48

mediamattersforamerica: Fox News’ misleading chart hides...





mediamattersforamerica:

Fox News’ misleading chart hides decades of Arctic Sea ice decline by only showing two years.

The second graphic from Skeptic Science shows what Fox is trying to cover up. 

16 May 19:36

PiTap: Automated packet capture on a Raspberry Pi #piday #raspberrypi @Raspberry_Pi

by Jessica

PiTap Automated Packet Capture on a Raspberry Pi William Knowles

William Knowles published this great project on his blog.

The PiTap is a device I put together with the intention of being a pentesting tool, but it has also found utility in facilitating data collection as part of my Industrial Control System (ICS) security research. I need to do a lot of packet captures; often at multiple points within a network. This can be quite a time consuming process to set up and configure, so I set out to put together what I like to call a “plug-and-capture” device.

Design Requirements

  1. Small and portable.
  2. The bridge and packet capture would start automatically on boot.
  3. It didn’t need to run on mains power.
  4. Minimal hardware configuration allowing the SD card to be cloned and run on multiple stock devices.

Hardware

  1. Raspberry Pi.
  2. USB power supply. I used the battery from my Wifi Pineapple MK4 battery; however, I have had success in running it from a cheaper Duracell USB battery (5V 0.6A).
  3. USB Ethernet adapter (the Pi only has one Ethernet port).

Read the full tutorial here.


998Each Friday is PiDay here at Adafruit! Be sure to check out our posts, tutorials and new Raspberry Pi related products. Adafruit has the largest and best selection of Raspberry Pi accessories and all the code & tutorials to get you up and running in no time!

16 May 18:20

crookednose: minimum wage doesnt even TOUCH a living wage racism and sexism are alive and well...

Courtney shared this story from Super Opinionated.

crookednose:

minimum wage doesn’t even TOUCH a living wage, racism and sexism are alive and well, children are killed in schools on a regular basis, those who make it to college end up with hundreds of thousands in debt, our basic rights are being stripped from us daily, and adults actually believe that SELFIES are the cause for this generation’s demise

16 May 18:02

Thursday Dealmaster has a three-pack of 23-inch monitors for $314.47

by Ars Staff
firehose

ooh

Greetings, Arsians! Our partners at LogicBuy are back with even more deals this week. Today's featured deal is for THREE 23" HP monitors. Yes, that's right, monitors actually come in three-packs now. The trio of 1080p LCDs can be yours for $314.47, which is more than $250 off the normal price. Just make sure you have enough video cards and deskspace to support this awesome setup.

Featured deal
Lowest Price Ever! Three (3) HP W2371d 23" 1080p LED-backlit LCD Monitors for $314.47 with free shipping (normally $569.97 | use coupon code ACE8477)

Laptops, desktops, and tablets

Read 5 remaining paragraphs | Comments

16 May 17:55

Outage of Adobe Creative Cloud, more than a day old, locked out app users

by Dan Goodin
firehose

constant laughter

Adobe Systems

Update: Around the same time this post was being edited, Adobe said the outage had been resolved.

Adobe Systems is struggling to restore access to Creative Cloud, its online subscription for software and services, after an outage has locked out some users for more than 24 hours. The extended glitch is preventing some of Adobe's most popular apps from being used at all.

The software maker first acknowledged the outage on Wednesday afternoon. A day later, officials posted a brief advisory that said trouble shooters had tentatively identified the cause, but the officials provided no estimate for when the problem would be resolved. There were also reports that Adobe's Forms Central service was completely down, leaving customer-created content that relies on the service inaccessible.

Read 2 remaining paragraphs | Comments

16 May 17:54

Google hires fashion expert to run Glass

by Tom Warren

Google's $1,500, Android-powered Glass headset might have a perception issue thanks to privacy fears and many talkshow jokes, but the search giant is slowly trying to change people’s minds. Google is hiring fashion executive Ivy Ross this week to help market Glass to the masses. Ross is a design and marketing lead with vast experience at Calvin Klein, Swatch, Gap, Coach, and more. Ross is now tasked with altering Glass’ general perception, and convincing the masses that Google Glass really is a fashionable and wearable item that’s not just for developers and technology fans.


Ivyross

The move fits perfectly with Google’s recent approach to glass. In September the company placed a 12-page Google Glass fashion spread in September’s issue of Vogue. The shoot featured Glass alongside retro-futuristic backdrops in a piece called "Google Glass and a Futuristic Vision of Fashion." Google has also teamed up with New York Fashion Week to place Glass on the runway, and has caught the attention of the NBA with a series of promotions for the headset. While Google Glass is now available more broadly for anyone in the US to purchase as part of a beta program, a full-blown consumer launch is expected later this year. It's safe to say Google's recent hire will play a big part in that.

16 May 17:52

New thermoset plastic is easily reduced to its source chemicals, recycled

by John Timmer

Many of the polymers that make up the items we rely on are relatively easy to break down. An otherwise robust styrofoam container will dissolve completely in a solvent like chloroform. Thermoplastics like the ones found in food delivery containers get soft at higher temperatures. Raise the heat a bit more, and they'll melt. These properties help make many of the plastics we use recyclable.

But there are other plastics, called thermosets, that don't show this kind of behavior. They are extremely durable, they will shrug off solvents, and they will hold up well to heat, which makes them great for the places you've probably come across them—things like auto interiors and cases for electronic devices. The problem is that the same properties that make them so robust also make them nearly impossible to recycle.

Now, materials scientists have come up with a new thermoset polymer that's quite tough and holds up to high temperatures and most solvents. Its Achilles' heel? Strong acids. Put it in a solution with a pH below 2, and it will break back down into its component molecules, which can then be reused to form the same polymer all over again.

Read 6 remaining paragraphs | Comments

16 May 17:51

Samsung to rename Heathrow’s Terminal 5 to Terminal Samsung Galaxy S5 [UPDATED]

by Lee Hutchinson
Ron Amadeo

On Monday, May 19, travelers at London Heathrow Airport will find themselves racing to catch flights not at "Terminal 5," but instead at "Terminal Samsung Galaxy S5."

The awkward mouthful is the result of a complete branding takeover orchestrated by Samsung to promote its recently released Galaxy S5 smartphone. According to Samsung’s press release, the "revolutionary" rebranding will last for two full weeks and will see all Samsung’s name and branding plastered all over "the signage, wayfinding, website, and every single digital screen at the UK's newest terminal to promote the launch of its iconic Galaxy S5 mobile."

Unless you are actually sight-impaired, it will be impossible to avoid seeing Samsung advertisements while traversing the terminal:

Read 6 remaining paragraphs | Comments

16 May 17:51

EFF: Amazon, AT&T, and Snapchat Most Likely To Rat On You To the Gov't

by timothy
jfruh (300774) writes "The EFF has released its annual "Who Has Your Back" report, which uses publicly available records to see which web companies do the most to resist government demands for your personal data, by requiring warrants and being transparent about requests received. Social media giants Facebook and Twitter scored quite well; Snapchat was at the bottom of the list, and Amazon and AT&T didn't do much better." Here's the report itself.

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Read more of this story at Slashdot.








16 May 17:51

Oklahoma legislators block new science standards over climate change

by John Timmer

Another state has left its school board without a clear idea of what to do with recently formulated science standards. Following the lead of Wyoming, an Oklahoma House committee voted to reject the state school board's adoption of new standards that were built on top of the Next Generation Science Standards. If adopted by the full legislature, the move will leave the state stuck using out-of-date standards that were recently given a failing grade in an independent analysis.

The legislators' reasons for objecting to the new standards aren't clear, but an audio of the hearing at which the standards were rejected is available. In it, Tiffany Neill, the director of science education for the State Board of Education, describes the process by which the new standards were created. Although Oklahoma did not adopt the Next Generation Science Standards, the committee that formulated the new rules was heavily influenced by them.

In addition, Neill said that the standards attempted to address subjects with the full education experience in mind; when the same subject was covered in a later grade, the standards attempted to build on the knowledge covered previously rather than simply repeating the lesson at a somewhat more sophisticated level. Finally—and this is apparently where the legislators' issues come in—the new standards added a separate Earth sciences section for the first time.

Read 7 remaining paragraphs | Comments

16 May 17:50

Comcast says it will test an innovative new service: “Unlimited data”

by Jon Brodkin
This man is a professional journalist.

A couple days ago, Comcast Executive VP David Cohen talked about the company's plans for data caps at a meeting with investors.

"I would predict that in five years Comcast at least would have a usage-based billing model rolled out across its footprint," he said.

Cohen is now saying that his remarks have been "picked up out of context and misinterpreted in a number of places." In a blog post yesterday, Cohen repeated Comcast's argument that the company doesn't put caps on data for any of its customers. In 2012, Comcast suspended its 250GB data cap "in order to conduct a few pilot programs that were more customer friendly than a static cap," he noted.

Read 5 remaining paragraphs | Comments

16 May 17:50

Finding More Than One Worm In the Apple

by timothy
davecb (6526) writes "At Guido von Rossum's urging, Mike Bland has a look at detecting and fixing the "goto fail" bug at ACM Queue. He finds the same underlying problem in both in the Apple and Heartbleed bugs, and explains how to not suffer it again." An excerpt: "WHY DIDN'T A TEST CATCH IT? Several articles have attempted to explain why the Apple SSL vulnerability made it past whatever tests, tools, and processes Apple may have had in place, but these explanations are not sound, especially given the above demonstration to the contrary in working code. The ultimate responsibility for the failure to detect this vulnerability prior to release lies not with any individual programmer but with the culture in which the code was produced. Let's review a sample of the most prominent explanations and specify why they fall short. Adam Langley's oft-quoted blog post13 discusses the exact technical ramifications of the bug but pulls back on asserting that automated testing would have caught it: "A test case could have caught this, but it's difficult because it's so deep into the handshake. One needs to write a completely separate TLS stack, with lots of options for sending invalid handshakes.""

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16 May 17:48

MOG founder sues Beats for denying him millions

by Chris Welch

Many high-up executives at Beats are likely to become very rich in the near future. But the company has suddenly found itself facing a lawsuit from David Hyman, founder of MOG, the subscription music service that Beats purchased in 2012. Hyman and the majority of his team joined Beats after the buyout, and MOG ultimately evolved into Beats Music. But as The Wrap reports, Hyman's lawsuit claims he was unceremoniously fired in less than a year, denying him a decent stake in Beats equity that was part of his contract. Hyman was allegedly set to receive a total of 2.5 percent of Beats "currently outstanding equity interests," with 1 percent of that coming to him upon his one-year anniversary with the company. He never msw ir that far.

Hyman claims he was canned after trying to get rid of another "problematic" employee. As a result, his equity grant never vested and Hyman says he lost out on millions. Apple is reportedly nearing its own acquisition of Beats for the hefty sum of $3.2 billion. If he were still tied to Beats, Hyman would presumably be on a course to receive a huge payoff as part of the deal. But obviously that won't be happening either, and the riches will be left to Dr. Dre, Jimmy Iovine, and other top leadership at Beats. Hyman is suing his former employer  for damages "in excess of $20 million."

16 May 17:48

Airbnb quietly tests 'experiences' section for selling tours and activities

by Adi Robertson

Earlier this week, Airbnb announced that it would revamp its app with separate sections for last-minute bookings and more elaborate weekend getaways. The latter category is meant to "inspire" users to take trips they might otherwise have overlooked, and Airbnb has apparently been testing a feature that takes this one step further, letting people directly sell tours, classes, or other "experiences" through its site. In Paris, for example, users can book a sightseeing scavenger hunt for $55 a person. In San Francisco, they can "make pickles with a pro" for $60. Like rooms, these are all provided by local hosts, who could be either skilled experts or people who want to make some money by sharing something like a home-cooked meal or a favorite hiking trail.

Airbnb already offers neighborhood guides to help users pick a room, and in 2011, it reportedly partnered with "travel experience" service Vayable to suggest activities along with rentals. Last year, it allowed at least one host to sell a private tour. This, however, would add an entirely new branch to Airbnb's services. Each page includes links for four categories: food and drink, sightseeing, learning, and "outdoors" experiences. They're organized by location, and only a few cities seem to have any listings; some broken links point to pages that could go live later. Overall, experiences are all grouped under one directory, which makes them fairly easy to navigate; the URLs indicate that there are 82 listings currently online.

The feature seems to have been first noted by travel site Tnooz earlier this week, but some pages include reviews from April, so at least a few people may have been using it for several weeks. Others don't seem to let you book at all. An Airbnb statement to TechCrunch is typically tight-lipped, saying that the company is "always experimenting with new ways to create meaningful experiences on Airbnb."

16 May 17:45

3D Video Capture With Three Kinects

by adafruit
firehose

skip to 2:45 for instant gratification

Video from a capture space consisting of one Oculus Rift head-mounted display and three Kinect 3D cameras set up in an equilateral triangle, with each Kinect approximately 2m from the center point. The resulting 3D video data is merged with a virtual 3D model of an office environment.

More here.

16 May 17:35

Photo

firehose

via Rosalind



16 May 16:15

Photo

firehose

autoreshare



16 May 15:41

TMI

firehose

via Arnvidr

'TMI' he whispered, gazing into the sea.
16 May 12:33

Boston Festival of Indie Games tickets now on sale

by Megan Farokhmanesh

Attendee registration for the Boston Festival of Indie Games is open to all and available in two ticket types, organizers announced today.

Those interested can pick up a single, general admission badge for $10. Anyone looking to buy in bulk can pick up two or more badges for $7.50 each with the Family Pack. Children under the age of 13 can register at the door for free.

The Boston Festival of Indie Games is a celebration of independent game development that debuted in 2012. It offers video and tabletop games for attendees to play, as well as game jams, lectures and the chance to mix with developers and game enthusiasts.

Submissions for tabletop game creators are open until June 6, while game devs can submit their projects until June 19.

The third annual festival takes place on the MIT campus in Cambridge, Mass., on Sept. 13.

16 May 11:19

dimpuch: loryisunabletosupinate: i like when people are like, “elementary isn’t sherlock” because...

dimpuch:

loryisunabletosupinate:

i like when people are like, “elementary isn’t sherlock” because yeah, you’re right! because if it was, we’d hear vague asian music playing every time lucy liu was on-screen

image

actual sherlock script

16 May 03:07

Mario Kart 8 review: shell game

by Philip Kollar
firehose

"Fans of playing with friends in the same room might be disappointed with the offerings here, but the strong online options more than made up for these problems for me." aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Game Info
Box Art N/A
Platform Wii U
Publisher Nintendo
Developer N/A
Release Date 2014-05-30
Price at Launch N/A

With Mario Kart 8, Nintendo has mastered the easy-to-pick-up, fast-paced fun that it's been developing for over 20 years now.

It would be easy to write off that accomplishment, because not a lot has changed, even going back to the original Super Mario Kart on SNES. Nintendo has added tons of characters through the years, increased vehicle customization options and even tried a couple of weird experiments such as the co-op focused Mario Kart: Double Dash. But through it all the core of high-speed racing and drifting around corners for boosts has remained the same.

It's a damned good core, though, and it's as good as it's ever been in Mario Kart 8. Though it lacks hooks to hold players in, Nintendo's years of experience perfecting this style of game are mixed with the HD visual capabilities of the Wii U for the best pure Mario Kart experience yet.

the core of drifting around corners for boosts has remained

Before getting into the races, you'll need to choose a driver. Mario Kart 8 is packed with 30 characters to choose from (around half of which are locked away until you complete certain objectives). After picking a driver, you piece together a vehicle, choosing the body, tires and glider individually to create the ideal blend of speed and handling.

The depth to Mario Kart 8's otherwise simple formula is found here. Even after tens of hours, I was still toying with different character and vehicle combinations, discovering what felt right to me, what was too slow to keep up and what moved so fast that I could hardly control it. It made some races disastrous, but I relished the satisfaction of finding good combinations.

Whatever my customization choices, victory came down to my abilities on the track. In particular, the Mario Kart series has always emphasized the importance of drifting. In Mario Kart 8, this process is simpler but more key than ever: Tap the right trigger when headed around a corner and your driver will careen toward it at an angle, shaving milliseconds of time off while also building up a boost.

Those boosts — and others that you can get by tapping a button when you come off of a jump — seem minuscule, but they add up quickly. While I often won races on the lowest difficulty setting without boosting much, switching to the medium difficulty immediately required a keener eye toward analyzing track layouts to figure out where I could pull off a great drift. Each boosting opportunity I missed was a chance for another player (or the fairly competitive computer-controlled opponents) to catch up and overtake me.

While the intricacies of drifting and boosting are rote by this point for long-time Kart players, Mario Kart 8 drives home the brilliance of this system. It's simple — you're just pressing one button and adjusting your angle to make sure you don't run off the track — but it looks cool and made me feel skillful when I pulled it off. It also forced me to constantly be engaged with a track. I couldn't just memorize a layout and be safe; I was constantly tweaking and improving my approach to each lap.

Mariokart8_review_a_530

In addition to gold medals and trophies, I was rewarded for paying attention to tracks with the best-looking game that Nintendo has created thus far. Whether I was driving along underwater or through an oversized haunted house or in a giant music-themed stadium where each surface produced new sounds, I was constantly grinning at the beautiful, colorful worlds presented here. When I looked carefully — how couldn't I? — I also found all sorts of little bonuses, from utilitarian stuff like shortcuts or hidden item boxes to fan service in the form of cameos from lesser-known Mushroom Kingdom characters.

Mariokart8_review_b_1280

What about local?

While online multiplayer is undoubtedly the focus of Mario Kart 8, the series' history as a popular party game means some people are likely to stick with the local multiplayer options. In our tests, two-player splitscreen mode worked with more or less no problems.

However, upping the game to three and four players had a noticeable impact on the framerate. On top of that, Mario Kart's always divisive Battle Mode seems like even more of an afterthought this time; it sticks you on the same tracks used in racing rather than unique arenas. Fans of playing with friends in the same room might be disappointed with the offerings here, but the strong online options more than made up for these problems for me.

The tracks that are new to Mario Kart 8 especially benefit from this added level of detail. Of the 30-some tracks in the game, half are heavily remade versions from older Mario Kart releases, and half are debuts. The new tracks tend to be much longer and hide more shortcuts, alternate routes and constantly shifting level design. The denser track layouts are a welcome direction for the series to build toward.

However fresh the track, some moments in Mario Kart 8 are going to feel perfectly familiar. There has always been a contingent of Mario Kart players annoyed at the element of luck at play when it comes to items — specifically, the blue shell, an item that will hunt down and briefly knock out whoever is currently in first place. That still happens. More than once I found myself hurtling toward the finish line on the last lap, ahead of the pack, when suddenly a blue shell smacked into me and I lost my position. But Mario Kart 8 introduces a new defense tactic against this randomness.

Mariokart8_review_c_585online is a bigger part of Mario Kart 8 than ever

Amongst a number of debuting items that you can pick up and use during races is the "Super Horn." This big red box floats alongside you and, when used, emits a shockwave. You can use this shockwave to knock away other racers, but you can also use it to push incoming shells out of the way, adding a layer of security to your current position. Many of the items in Mario Kart 8 require a similar sense of timing in choosing the best moment to deploy them. I loved that added layer of strategy in the midst of tight races.

Figuring out those tactics against computer-controlled opponents is fun enough, but it really shines against other people, which makes online multiplayer a bigger part of Mario Kart 8 than ever. While we weren't able to test Mario Kart 8 with large groups of players, with smaller teams spread across the U.S. it worked flawlessly. There was no lag, tracks loaded quickly, and the game offered tons of freedom in designing tournaments. At one point, I did a friends-only room with no-item races and mirror mode tracks. Later I switched to a public event in frantic mode, which causes the rarest and most powerful items to show up more frequently, creating chaos on the roads.

Beyond letting me have fun however I wanted, Mario Kart 8's multiplayer also helped me remember those good times with a simple, fast and functional replay editor. Rather than showing off a full race, this editor creates highlight reels. I was able to choose whether it focused on specific drivers, moments when players got hit by shells or a handful of other entertaining possibilities.

Once done the saved clips can be uploaded to either Miiverse or (more importantly) YouTube. YouTube uploading was not working yet as of review time, so I wasn't able to test its speed or quality, but the simple fact that Nintendo has thought ahead enough to implement it as an option is a good sign.

Mariokart8_review_d_1000

All of the online multiplayer functionality in Mario Kart 8 is fantastic — on par with what I'd expect from any online game these days rather than the sparse showings of Nintendo's recent past — but I'm still concerned that there might not be enough here to keep players racing long-term. There are eight cups of four races each to unlock, and you unlock characters by winning each of those cups across three different difficulty levels. You also get new vehicle parts by collecting coins as you race.

But these unlocks came rather quickly for me, and once I had them, there wasn't much left to the game. Beyond a small collection of Miiverse stamps, there aren't further bonus unlockables. There isn't a fleshed out leveling or ranking system to encourage continued online play. Those weaknesses don't take away from the incredible design on display here, but the game could only be better if they were improved upon.

Wrap Up:

Mario Kart 8 doesn't mess with the formula much, but it left me smiling

Then again, "You might only be able to have tons of fun for a month or two" is the closest thing to a complaint I could level against Mario Kart 8. It doesn't bring massive innovations to the formula, but it's overflowing in that Nintendo magic that makes it so easy to forget about minor shortcomings. Its gorgeous looks and tightly developed sense of speed ensured that I was never left unhappy after a race, even when I blew it and came in near the end. What more could I ask for than a game that keeps me smiling even when I lose?

Mario Kart 8 was reviewed using an early final review code provided by Nintendo. You can find additional information about Polygon's ethics policy here.

About Polygon's Reviews
16 May 03:04

Unreal Engine 4.2 update to add vehicles, blueprints and more

by Megan Farokhmanesh
firehose

meetup May 25 in Portland

The next iteration of Epic Games' next-gen game engine, Unreal Engine 4, will add support for vehicles, a new camera animation system and assets, technical writer Ian Shadden announced via the game's blog.

Update 4.2, due out soon, offers more in-depth editing options and blueprint functions. Users will be able to draw canvas UI straight to a texture, create vehicles with a template and debug animations with more commands, in addition to a large number of improvements and bug fixes. The full list is available on the Unreal Engine website.

In a livestream today, Epic discussed update 4.2, answered questions and announced meet-ups on May 22 in Sweden and May 25 in Portland. You can watch the stream on Twitch; check out the 25-minute mark for more on update 4.2.

In March, Epic Games announced that it would give Unreal Engine 4 users "access to everything" the engine has to offer for $19 a month and a 5 percent royalty fee on game sales. Earlier this month, the company also announced that it's working on the next entry in the Unreal Tournament franchise, titled Unreal Tournament, for Linux, Mac and Windows PC.

16 May 03:03

polygondotcom: Eve: Valkyrie moves to Unreal Engine 4,...

firehose

all this does is make me more interested in Unity











polygondotcom:

Eve: Valkyrie moves to Unreal Engine 4, adds Starbuck

Eve: Valkyrie began life as a demo put together by a few CCP developers in their spare time. That demo was shown at Fanfest last year, and enjoyed a nearly rapturous response from fans and the press. One year later and the game is now a major part of Fanfest, with an upcoming PC and PlayStation 4 release. This isn’t a hobby anymore; CCP is making a big, official and loud push into virtual reality.

The company announced at Fanfest that the game has moved from the Unity engine and will now run on Unreal Engine 4, and has in fact been completely rebuilt from the ground up to use the engine. Nothing has been kept from the original version of the game except for a better idea of what Valkyrie is and some place-holder assets.

(Link to the full story)