Not currently fit for sitting.
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We have a new political party in the country, and hilarity ensues constantly. They branched off from our long-running "Christian People's Party" and created "The Christians", not being satisfied with the old party actually being reasonable people. In this case accusing Enslaved of being satanists, something they naturally contested, calling the accuser a sloppy amateur. The hilariously general statement in the apology "many metal bands are also satanists, so it was a natural logical leap to make". Happy to see this political party being on the brink on implosion now before their first local elections (in a few weeks).
This is quite ridiculous.
Canada's law enforcement agencies are still enduring the growing pains of having to respect the privacy and civil rights of Canadian citizens. It's apparently killing them.
At the peak of their power, Canadian law enforcement agencies were asking for ISP subscriber data every 27 seconds. Nearly 1.2 million requests were made in in 2011 alone. That number likely increased over the next couple of years before a Supreme Court decision brought this harvesting to a halt with the introduction of a warrant requirement in 2014 . Prior to that, the only thing keeping Canadian cops from requesting data at an even faster rate was the "five minutes of paperwork" occasionally demanded of them.
Since the warrant requirement went into effect, the Royal Canadian Mounted Police have adopted two tactics to deal with the additional stipulations:
1. Complaining about it (using graphic child abuse imagery, of course).Can't win. Won't try. That's the indomitable law enforcement spirit officials are always praising when asking for donations and votes.
2. Tossing cases.
WHEREAS law enforcement requires real-time, or near real-time access to basic subscriber (customer name and address) information (BSI) as it relates to telecommunications’ customers for investigative reasons…It then points out what the Supreme Court decision changed (officially recognized Canadian citizens' privacy interest in their own subscriber data) before complaining that ISPs are getting all uppity with them when they show up without a warrant.
WHEREAS since the Spencer decision, the telecommunications companies refuse to provide any basic subscriber information (BSI) in the absence of an exigent circumstance, or a judicial warrant or order, even where there exists no reasonable expectation of privacy…Well, gee, if we leave the decision of where the "expectation of privacy" lies in the hands of law enforcement, we get what we already got: subscriber data requests every 27 seconds. So, we know law enforcement can't be trusted to make that decision.
WHEREAS there exists no lawful authority designed specifically to require the provision of basic subscriber information, and the problems posed by this gap in the law are particularly acute where there exists no reasonable expectation of privacy in that information.This complaint/assertion is basically: "We can't make ISPs do anything the law no longer compels them to do." That's kind of how laws are supposed to work. So, the problem is the ruling... and the solution is a legislative undoing of the court's ruling.
THEREFORE BE IT RESOLVED that the Canadian Association of Chiefs of Police supports the creation of a reasonable law designed to specifically provide law enforcement the ability to obtain, in real-time or near real-time, basic subscriber information (BSI) from telecommunications providers.BE IT RESOLVED: legislative time machine. Law enforcement wants to go back to its pre-Supreme Court decision form, where demands were made (and met) quickly and with a minimum of paperwork or privacy considerations. Nowhere in the in-depth explanation of its "problem" and proposed resolution does it discuss a more limited framework for warrantless requests. The CACP wants the legislature to undo the terrible wrong it has suffered at the hands of the Supreme Court. There are no compromises offered. Canadian cops simply want to be able to freely demand subscriber info without having to jump through any privacy-protecting hoops.
I'm tired today, and a bit sniffly, that's proof right there!
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This is how it begins.
"Shut up, because The Witcher 3"
DRM, or digital rights management, can be said to have been effective in practice at accomplishing many different things. It makes products less useful, for instance. It also serves as chaff to distract the technically proficient into disabling it instead of doing any number of actually useful things. DRM is also actually quite good at making our lives just a bit less safe. What's interesting is that none of those things are the stated reason companies use DRM. Instead, DRM is explained by companies as the only way they can protect themselves from damned dirty pirates and, without it, these companies would simply not be able to make enough money to sustain themselves.
The proper counter-argument to this assertion, as it turns out, is: "Shut up, because The Witcher 3."
The Witcher 3: Wild Hunt has proven to be incredibly successful for CD Projekt RED, having sold a whopping six million copies within its first six weeks on store shelves. According to CD Projekt's latest financial results (via NeoGAF), the company earned 237 million PLN ($63.3 million USD) in net profit for the first half of 2015. The publisher also noted its open-world RPG has performed well both at retail and digitally.Yes, a game publisher, one which released its game both in retail and in the scary, scary digital realm, has spent six weeks selling an insane amount of copies of its latest game. But how is this possible? After all, CD Projekt RED long ago promised that the game would be shipped completely sans DRM. On top of that, the company also made every last tiny drop of DLC for the game...completely free. In other words, CD Projekt RED decided bucking one modern trend in gaming was too easy so it decided to go for an exacta. Were the theory that lies behind every other instance of DRM in gaming existence to be true, the game should have been a failure everywhere other than on dastardly pirate sites. Instead, the game sold six million copies in six weeks. How is this possible?
One could think we have six million reasons to be happy and that’s it. We do, but that number is also a big responsibility and I want everyone to know that we, as a studio, realize that. For us, all your high praise, all the positive reviews, are also an obligation -- we’ve made a really good game but there’s still a long road ahead of us. Everyone here in CD PROJEKT RED is really attached to their work and how you, the gamers, perceive it. RED is full of artists, wild dreamers and people crazy about what they do (and sometimes just plain crazy). We lose sleep over that particular colour the sun has when it sets over Velen, and argue over arranging the furniture in a house the majority of gamers will probably never see. We’re not the kind of people who are easily satisfied and we always strive for more. I’d like you to know that.This is how CwF+RtB is done. In fact, the studio has always had a reputation for being open and awesome to its customers. The release of this game, the lack of DRM, the free DLC, and the gracious attitude is merely a continuation of a culture that fans and gamers are naturally going to gravitate towards. And so they buy. Of course they buy. That they buy isn't the surprise. Instead, the surprise is how difficult to understand this all apparently is for the other gaming studios still traveling a different road.
Yes, six million copies is a great achievement for a company making RPGs, but this business is not only about that. If our games are a gallery of sound, picture and text - you are the visitors of this gallery. To an artist, there’s no sweeter sight than people enjoying their work. That’s why, in the name of all the devs in the studio, I’d like to say thanks to each and every one of you.
Head of Studio
CD PROJEKT RED
Back to the islands of my youth.
The arm was designed and built just for Isabella by Team Unlimbited volunteer Stephen Davies. On average, prosthetics cost more than $10,000. However, an e-Nable limb ranges from $50 to $150 in price, which means more people can get prosthetic devices!
Bergen, the Norwegian version of Seattle.
How about they do the same to youtube first.
Let's face it: audio and video that automatically plays on a web page is pretty annoying. To help remedy the headache, a new feature in Google Chrome's Dev Channel won't play those items on tabs that you're not looking at. If you click a link for the latest Hunger Games trailer and bounce back to your inbox while it loads, you won't have to struggle to find the mute switch on the preceding ad. The content will still preload (if the developer opts to), but it won't play until that particular tab is in the foreground. That should ease the panic of finding the sound or catching a glimpse of an item you'd really rather not see soon enough -- in Chrome at least. Features in the Dev Channel often find their way into the stable release of the browser (eventually). While there's no guarantee this will make the cut, we're crossing our fingers.
Tags: autoplay, browser, chrome, google, googlechrome, tab
No idea what's going on xD
The cutest dog gets the biggest laugh when something unexpected happens.
The War on Ye Old Ones