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12 Nov 04:35

Inexplicable Reflector

by submission

Author : Jay Haytch

Did they teach you in school why the Soviet Union broke up? The story everyone ‘knew’ was of internal strife and bureaucratic inefficiency, but really it was Space Science.

In 1986 we discovered a… ‘thing,’ which stellar parallax put about 107 light-years away. It seemed to perfectly mirror the spectrum of wherever it was observed from. In realtime.

Yes, the Inexplicable Reflector. I like that name better in English than Russian. My colleague came up with it.

Anyway, we studied it for a couple of years until the director-general of the whole program poked his nose in and decreed we should ‘ping’ it. We would send a burst signal, as powerful as we could make, and see what happened. Would it take 214 years to see the result? Who knew?

Well, we started receiving a reply before our apparatus had even finished transmitting. And it was a reply, not just a static reflection – there was clearly information encoded into the complex waveforms.

Eventually – this was 1988; our computers were slow – we processed the signal and dumped the output – 27 pages of coded nonsense – to the printers. We made many copies, which was fortunate because one of the machines caught fire and subsequently destroyed my lab.

This would have been the greatest discovery ever, had it happened anywhere else, but our bosses demanded secrecy so we kept the outside world in the dark while we studied its contents. Eventually the Soviet system fell, and our top-secret research program evaporated with it. We all went on to careers elsewhere, having reached no satisfactory conclusions about the Inexplicable Reflector.

We never ‘decoded’ the message, never translated it into Russian or English or any other human language, but I know what it was. Simply reading it was enough.

We’d been sent a virus, a great instrument of information warfare that ran on human minds as if we were networked computers. I don’t know how it spread or how many became ‘infected’, but there’s no mistaking the signs. Party loyalists became self-serving agitators, protests, riots, and eventually the Soviet Union – the organization that sent the ‘ping’ – was torn apart.

You see where I’m going with this, don’t you? 31 years later, researchers in Japan discovered the same object and, again, tried to send a message. And some old Russian men such as myself started coming forward…

We all remember the chaos that followed – apparently the response was much stronger – but I do believe the world is better off since. Every government dissolved, their armies abandoned, bloated corporations shut down out of apathy. But look at what we’ve achieved since then, freed from ages-old bureaucracy! Manned spaceflight, interstellar travel, in just a decade…

Everyone has a theory about the Reflector now. My favourite is that it is an open network port into another universe, and we triggered serious anti-malware defenses from its firewall. But I’m a computer scientist, after all.

Which is why we’re here, just 1.5 AU from the Inexplicable Reflector, on the opposite side from Earth and Sol, in this starship I commissioned. We have no ties to any wider organization – I ensured that. My crew are all men and women like me – scientists; obsessed – driven – with the need to understand this thing.

Proximity didn’t yield any answers. So tomorrow we will tight-beam the most powerful broadcast in human history – the entire energy output of this starship’s drive – right into the maw of the featureless black sphere a planet’s orbit away.

I’m pushing the button. I have to know.

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11 Nov 19:22

Carroway

by Duncan Shields

Author : Duncan Shields, Staff Writer

I’m 43. A year on Carroway is fifty-six earth years long. Its long, lazy, almost-circular orbit kept it temperate for that whole time but the ecosystem had evolved to create 126 distinct ‘seasons’. I’d read of Earth’s four seasons of summer, winter, spring and fall repeating every twelve months. Sounded monotonous.

I’ve lived my whole life here on Carroway and I haven’t seen a single season twice. They’ve all been recorded so it’s possible to read up and prepare for them as they happen but I’ve been faced with challenge after challenge.

There’s crystal season when the mineral deposits go through a growth spurt and push up out of the earth like translucent horns. There’s a season of trees that grow up into the lower atmosphere. They stand with smooth bark, silent and ominous until they start humming. Their vibrating roots fissure open the ground and release the grass fog season. Then the trees themselves flower, blotting out the sun. Then there is a pollenfall season as the skyscraper trees die and the sun returns, shining down through their now-nude branch clusters.

The trees become soft and unstable, sinking back down to the ground like wilted celery. It’s a dangerous time. Luckily the trees bow slowly.

There aren’t many animals here except for the season when the kangabears come out of hibernation for six months and gorge themselves on the fallen skyscraper trees before going back to sleep for another fifty-six years.

There’s a season where the planet hums. The theory is that a deep-earth tectonic shift happens, making the core rub the mantle harder than usual. Like a planet headache. You get used to it until the earthquake stops it. After that, the planet feels too silent for a while.

The magnetosphere and dust particles cause shifts in the sky colour depending on what season just happened. I’ve seen eighteen different hues up there. There’s ashfall here after the post-humming eruptions. Then pigments in the ash-eating bacteria turn it all into a blue slime that dissipates until the pink grass shows up to eat the slime, turning itself blue in the process.

There’s a red snow season. There’s a season of thorned tumbleweeds. There’s a season of long, thin raindrops that hang down from the clouds like hair. Soon the season of ivy migration begins. And then the flowerworks seed pod explosion festival.

There’s a plant based war happening here that’s been going on for millions of year. It’s found a cycle. Each victor dying and feeding the next. Each challenger inadvertently existing as part of a larger circle.

Some people can’t handle the variety here but I love it.

Thirteen more years and I’ll have seen all the seasons Carroway has to offer. Not too many people in the universe can claim that, especially a human like myself with a relatively short life span. I wear that badge with honour.

Every Carroway meal I’ve had has only been for a few months, never to be seen again. I think back to the pink pricklepears I had when I was six. The thick leafsteaks I had when I was ten. The delicious brandyberries that showed up on my twenty-second birthday. So many tastes.

I’ve recorded them all here in my books. I’m the first human to keep a firsthand record of all the seasons here on Carroway.

Some cycles don’t seem like cycles because they last such a long time.

I’m looking forward to the end of the ‘year’.

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10 Nov 06:07

A Strange Thing About Portals

by submission

Author : P. Djeli Clark

An extra-dimensional portal has opened up in my grocer’s freezer.

Not a giant portal, that might send out shaggy mammoth blue beetles with a thousand legs–like what happened to poor Doyle McDonald out at the granary (no one’s still quite certain where that beetle’s gone, though pets and livestock are still disappearing from time to time).

Neither was it one of those floating portals that sometimes flitter about as giant translucent globules, sucking in everything they touch. Last month one of them floated down and swallowed up the PS 19 elementary school bus on a field trip to the strawberry patch. The bus showed up way out on route 75 near Occom’s Crossing at precisely 11:16 PM the following Tuesday (which is where and when all such things swallowed up by the giant globules always make their reappearance). But of course all the elementary kids are now middle-aged and speak only some language the government linguists (who seem overly excited at the whole affair) say is a dead Aluet dialect.

No, the extra-dimensional portal that opened in my grocer’s freezer was none of these things. It was small, tiny enough to be lodged between a box of Klondikes and the last pint of rum-raisin gelato, a perfect shade of cerulean blue that swirled and churned like an ocean.

As I stared at it, momentarily forgetting my need for late-night snacks of cold creamy sweets and ignoring a bored teller’s last calls for items that broke through the muzak adaptation of Barry Manilow’s Mandy, I knew two things. One, this seemingly small extra-dimensional portal was not really small at all. Oh it may have looked so from this end, but I knew without knowing how I knew, that it was unbelievably vast–vast enough to swallow the grocer, our town, perhaps the world. And two, what ever lay on the other side, there was a nagging familiarity, a yearning and comfort that made me long for it in a way that only one word would describe – home.

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19 Oct 18:52

NSA’s “Core Secrets” suggests agents inside firms in US, abroad

by Robert Lemos

The U.S. National Security Agency has worked with companies to weaken encryption products at the same time it infiltrated firms to gain access to sensitive systems, according to a purportedly leaked classified document outlined in an article on The Intercept.

The document, allegedly leaked by former NSA contractor Edward Snowden, appears to be a highly classified summary intended for a very small group of vetted national security officials according to details included in The Intercept article, which was published this weekend. The document outlines six programs at the core of the NSA's mission, collected under the name Sentry Eagle.

The Intercept claims the document states "The facts contained in [the Sentry Eagle] program constitute a combination of the greatest number of highly sensitive facts related to NSA/CSS’s overall cryptologic mission."

Read 7 remaining paragraphs | Comments

19 Oct 18:36

Cosmic ray particle shower? There’s an app for that.

by John Timmer

Every second, the Earth is being struck by cosmic rays, high energy particles that slam into the atmosphere. Understanding where they come from and how they're generated could provide information about some of the most energetic processes in the Universe. But Earth's atmosphere protects us from them, ensuring that they don't make it to the surface. Instead, we have to look for the shower of photons and particles that the cosmic rays create when they hit the atmosphere.

Even large detectors, however, only capture a few traces of the high energy particles that reach the Earth, meaning that careful studies of their origin can take years, possibly even decades. So some researchers decided it might be possible to take advantage of a large population of non-specialized detectors that are pre-positioned all over the world: cell phone cameras.

The researchers from the University of California have drafted a paper in which they describe testing whether a smartphone camera can detect high energy photons and particles of the sort produced by cosmic rays. Testing with radioactive isotopes of radium, cobalt, and cesium showed that the detector easily picked up gamma rays (and you didn't even have to point the phones at the source!). They also put a phone inside a lead box and showed that they could detect high energy particles. Finally, they took a phone up on a commercial flight and were able to obtain a particle track across the detector.

Read 3 remaining paragraphs | Comments

19 Oct 18:33

In a first, TSA announces 7 Americans removed from no-fly list

by David Kravets

For the first time, the government is removing seven Americans from the no-fly list to comport with a federal judge's ruling that the methods to challenge placement on the watch list were "wholly ineffective."

Federal authorities notified the American Civil Liberties Union—which is representing 13 people who sued to get off the list—of its decision (PDF) late Friday. The government has until January to deal with the other six plaintiffs the ACLU is handling.

The government's actions are in response to a June decision by US District Judge Anna Brown of Oregon, who ruled that the Traveler Redress Inquiry Program run by the Department of Homeland Security was unconstitutional and does not provide "a meaningful mechanism for travelers who have been denied boarding to correct erroneous information in the government's terrorism databases."

Read 6 remaining paragraphs | Comments

19 Oct 17:55

Descent

http://oglaf.com/descent/

19 Oct 03:14

Little help plz

19 Oct 03:10

This Nine-Year-Old Has Something to Say

by Don
130

Nine, or eleven? Regardless, she’s obviously wise beyond her years.

17 Oct 22:45

Even Deadpool's Not Sure How He Ended Up as a G.I. Joe Figure

by Katharine Trendacosta on io9, shared by Gergo Vas to Kotaku

Even Deadpool's Not Sure How He Ended Up as a G.I. Joe Figure

That's the thing about Deadpool: he warps the reality of every medium he's translated to. And, in this print from Marco D'Alfonso, neither the Joes nor Deadpool has quite figured out how this crossover makes sense.

The details on this are really what makes it great — just look at the choking hazard warning up at the top!

Even Deadpool's Not Sure How He Ended Up as a G.I. Joe Figure

Doing crossover art is a specialty of Marco D'Alfonso. On his website, tumblr, and deviantART page, you can see more. In a similar vein to the G.I. Joke (available as a print here) above, have Deadpool and Boba Fett, mercenary best friends.

Even Deadpool's Not Sure How He Ended Up as a G.I. Joe Figure

Even Deadpool's Not Sure How He Ended Up as a G.I. Joe Figure

[xombieDIRGE]

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17 Oct 18:04

Japanese Dad Built a Real Mecha for His Son

by Molly Horan
Bewarethewumpus

Yeah, it's cool, I just, I dunno, maybe thought that a real mecha would have normal bipedal motion rather than wheels on its feet.

75c

A dad in Japan whipped up a few little toys for his children including larger-than-life, fully operational mecha robot, a plane-tractor hybrid and high powered ball shooter.

17 Oct 17:56

Quentin Tarantino's Credits Joke in Pulp Fiction

by Brad
5ae
17 Oct 17:49

Badass Crow Insults a Grown Man

by Don
090

This crow is alpha as f**k.

17 Oct 00:16

"How much did I have to drink last night?" [via]



"How much did I have to drink last night?" [via]

15 Oct 17:26

Something Is Wrong With This Goat

by Don
6e9

This goat needs to be sent back to the manufacturer. It appears to be broken.

14 Oct 21:19

Collector pulls mint Magic: The Gathering card worth $27,000

by Andrea James
Bewarethewumpus

Living the dream.

YouTube user OpenBooster uses his aptly-named account to open booster packs of Magic: The Gathering cards.

Witness his palpable delight when he pulls one of the Power Nine cards from an unopened  20-year-old Alpha set, a mint-condition Black Lotus. Last year a similar card sold for over $27,000.

The excitement starts at about 8 minutes in.

black-lotus

Magic: The Gathering card worth $27,000

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13 Oct 17:30

The Truth About Bosses In Elevators

by Gergo Vas
Bewarethewumpus

Which is why I always have slowfall ready to cast.

Flamy507's short video about bosses that are only reachable via a giant elevator is so true it hurts. No matter how easy the boss seems, if there's an elevator, it's almost certain that it'll kill everyone.

He uses World of Warcraft (remember Serpentshire Cavern?) as an example, but it's probably the same with every game or MMO with funky in-game physics and theoccasional lag.

The Elevator Boss by Flamy507 [YouTube]

To contact the author of this post, write to: gergovas@kotaku.com

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12 Oct 19:50

Amazing Street Artist In Rome Shows Off Skills

by RemyCarreiro

For some people, art is an act of extreme patience. Certain master's works can take months and even years to finish. There are some other artists who seem to found ways to streamline the entire process down from Weeks to days, from days to hours, and finally, from hours to minutes.

Take, for example, this street artist in Rome. While it may look like he is starting with a simple rainbow, what he ends up with with will amaze you.

(YouTube Link)

Just speaking from experience, if I were to try and duplicate that, it would take me sixty-three months. Just trying to put it in perspective just how impressive this guy is. 

Wimp

12 Oct 19:37

This Life-Like New Prosthetic Hand Lets Amputees Feel Texture

by Adam Clark Estes

This Life-Like New Prosthetic Hand Lets Amputees Feel Texture

Using Star Wars as a way to track progress in the prosthetics is almost a cliché, but boy are we getting close. A new mind-controlled prosthetic hand from researchers at Case Western Reserve University is so advanced that amputees can feel detailed textures and handle delicate objects. And yes, it sort of looks like Luke Skywalker's hand.

Read more...

10 Oct 19:02

Voices From Beyond

Some call it a spirit board. Some call it a talking board. It is used to commune with something from another place...
10 Oct 18:45

An Honest Step-by-Step Guide To Cosplay

by Gergo Vas

An Honest Step-by-Step Guide To Cosplay

It all starts with that fancy Iron Man or Deadpool costume, but then things like platinum-cure silicone molds or even guides on the internet can ruin our progress with the perfect cosplay quickly.

The guys at Dorkly have a step-by-step answer though and they show it in their latest comic.

Click here for more Dorkly comics.

An Honest Step-by-Step Guide To Cosplay

An Honest Step-by-Step Guide To Cosplay

An Honest Step-by-Step Guide To Cosplay

An Honest Step-by-Step Guide To Cosplay

An Honest Guide To Cosplay [Dorkly]

To contact the author of this post, write to: gergovas@kotaku.com

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10 Oct 18:33

SWAT team murders burglary victim because burglar claimed he found meth

by Cory Doctorow


The Laurens, SC County Sheriff's Dept broke down David and Teresa Hooks' door and fatally shot David Hooks on a tip from Randall Garrett, a burglar with multiple felony convictions, who said he saw meth while robbing their house.

The cops say Hooks pointed a gun at him. The widow Hooks says they woke up in the middle of the night to find masked men in their yard, just a few hours after they'd been burgled, and assumed the burglars had come back. The cops spend nearly two days searching the Hooks's house without finding any evidence of drugs or drug manufacture.

In between these two periods of 40+ hours was a flashpoint: the raid itself. The task force shot Hooks dead in his own home, pursuing the self-serving pipe dreams of a meth addict. The SWAT team broke down the back door and fired "no less than 16 shots" at David Hooks, some blindly through an adjacent wall. Hooks had every right to pick up his weapon and investigate this second home invasion. But in doing so, he gave every raiding officer all the justification needed to shoot first -- and shoot often.

He's too dead to be charged with forcing law enforcement weapons to discharge (because they fire themselves so often in official police statements), and he died as the result of a speedy judge-jury-executioner process that hinged on the arbitrary credulity of the Sheriff's Department and its drug task force. To call this willing suspension of disbelief an "investigation" is to strip the word of all meaning. (And beat it. And send it naked and bruised into the harsh winter, etc.) A late-night raid has all sort of deadly implications that could have been avoided by an actual investigation. Now, the department has blood on its hands and a lawyer on its trail -- all because a burglar told some law enforcement officers whatever came to mind during his interrogation.

SWAT Team Raids House And Kills Homeowner Because Criminal Who Burglarized The House Told Them To [Tim Cushing/Techdirt]

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10 Oct 18:32

Meet Orion, NASA's next-gen spacecraft: Trial by Fire

by Xeni Jardin

NASA’s newest spacecraft, Orion, will be launched into space for the first time in December 2014. The flight plan will take it farther than any spacecraft built to carry humans has gone in over 40 years, through temperatures twice as hot as molten lava. Here's a video introduction to Orion, from NASA.

[Thanks, Mitch! And... previously.]

or

BzcTMtcCIAAV-zm (1)

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10 Oct 18:16

Batman at NYCC

by Rob Beschizza
IMG_2608.JPG

I'm not sure which reboot this was, but I'm going to hazard that it was from the internet.

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10 Oct 18:10

dorkly: Happy National Dog Day!













dorkly:

Happy National Dog Day!

10 Oct 17:07

This guy where I work, he honestly does not see the hypocrisy

09 Oct 17:24

tarkastus.gif

Bewarethewumpus

Germany's favorite game show

tarkastus.gif
08 Oct 18:20

TOM THE DANCING BUG: How the Ape Brain Assesses Risk

by Ruben Bolling
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08 Oct 17:42

This Animated Earthbound Tribute Is Just Incredible

by Jason Schreier

This Animated Earthbound Tribute Is Just Incredible

Look, let's be straight: if you've played Earthbound, it is impossible to watch this video and not tear up a little bit.

Just try. I dare you.

Animator Sagan Yee has been working on this short film—POLLYANNA—on and off since 2010, and she describes it as "a simple re-telling of the major events in the game."

The concept I had in the back of my head as I animated was, "If Earthbound was a Saturday morning cartoon, what would the opening theme look and sound like?" with a colourful children's pop-up book quality to the visual style.

That beautiful track, by the way, is from the original Mother soundtrack, and performed by the singer Catherine Warwick (who was just 14 when she sung it). SO MANY FEELINGS.

[via GAF]

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08 Oct 17:27

Waiting Five Hours To Get Fired In Five Minutes

by Jason Schreier

Waiting Five Hours To Get Fired In Five Minutes

Today we've got another batch of stories from people who have been affected by the never-ending cycle of layoffs that hovers menacingly over the video game industry.

For months now we've been covering the way game publishers and development studios treat their employees in an attempt to spotlight the painful and unstable environment behind many of the games we love. (See our companion feature for a look at why layoffs happen so often in gaming.)

This, our third volume of game development layoff stories, shares anecdotes from people who have been corralled like cattle into HR offices, who have worked never-ending slates of 12-hour days, who have experienced studio shutdowns out of the blue. One story gives us an idea of what it's like to be the person who has to tell people they no longer have jobs.

If you've been through layoffs in the world of video games and would like to share a story, e-mail me. All stories will remain anonymous, and personal details will be redacted.

Stories have been edited for clarity and brevity.

Waiting Five Hours To Get Fired In Five Minutes

'If I had to go to the bathroom, someone had to escort me.'

When my entire department was let go at [BIG SOCIAL GAMING COMPANY], it was the most disorganized thing I'd ever gone through in my career. I found out that layoffs were happening when one of the guys on my team texted me to let me know he'd been laid off. He sat right behind me.

Instead of doing it in groups, they did it individually throughout the day. They didn't tell us if we were safe or not, either. So we sat there all day wondering if it was going to happen to us. Those of us who were still there by lunch tried to carry on as usual. After lunch it seemed the excitement in the office had died down, so I thought maybe I was OK. I was typing a short message to my wife on Skype, letting her know that she might hear that layoffs were happening but that I was OK. I was just about to hit enter to send it when I got a tap on the shoulder...

I was alright with it. I had only stayed at the company out of loyalty to my boss, and he was let go too. So, when my time came, I was actually relieved. What happened next was a microcosm of what was wrong with the company in my opinion: Someone gets you, leads you into a conference room, tells you what is happening, and then takes you down to meet with [human resources]. Should be a quick transaction, right? Nope.

They took me down to HR, where I sat in an unventilated crowded room for the next five hours waiting for a five-minute meeting. They took my badge so I couldn't leave the cattle corral, and if I had to go to the bathroom, someone had to escort me. I understand them wanting to control the situation, but damn.


"I understand them wanting to control the situation, but damn."


They also locked out our computers from the network to prevent any tampering on the part of the soon-to-be-let-go. With some creativity, I was able to get myself back online and gather the contact info that I needed to take with me. Friends had already reached out to me asking for my resume, so my spirits remained high, even if my patience was wearing thin. Eventually my name was called. The HR person did their best to explain what happened next, and how the company would do all they could to help me land another job. That might have been the worst part of the whole ordeal. That is the most disingenuous thing that happens during layoffs. They have no intention of helping you. People you worked with, that know you, they will be the ones to help.

It wasn't as easy for everyone in the room. Lots of people were extremely upset. They had moved here from all over the country, or different parts of the world, and were now stranded. One guy sitting next to me said he had only been there six weeks. He wasn't that upset, but still frustrated. I saw some people crying, some yelled, and others drank. It's no fun for anyone.

Waiting Five Hours To Get Fired In Five Minutes

10-10s

I have had the pleasure of being laid off from [MAJOR GAME PUBLISHER] two times, once as a full time designer (layoffs) and once as a contract tester (contract not renewed). I worked there for eight years through many crunches of consecutive 90+ hour weeks, and the only time I saw my family in that time was when I happened to walk in late at night and someone had woken up to go to the bathroom. My career high was also 27 straight days worked—all more than eight hours each.

So you feel like you have been cheated when they call you in and some hatchet man they hired is letting you go several weeks before the holidays (guess that has to do with financial reasons for the following year, but it was a bad time to have that happen). This is all while you have been receiving "above-target" reviews and have been killing yourself to get the game done – and the games are often consecutive.

During one of my assignments when [GAMES] were in full swing, I was doing the job of at least two people and would work continually until dinner and run across the street and grab fast food. I would come back to several blinking IM's and a voicemail from a development director that is asking about resolutions to about the 10th most important thing on my to-do list. The stress level had me replying to people in 80-font when their tone wasn't just right. So I was constantly stressed out due to the hours, workload and not being able to leave at a decent hour ever.

They have done a lot to improve the work-life balance, but it used to be non-existent. I remember when [COMPETING GAME] moved up their release date several weeks. We were immediately called into a big meeting and told from that point on we would be working 10-10's (10am – 10 m) starting that day that eventually topped out at 10am-2am or later, depending on if a critical fix was in the works or if the builds were being made.

Combine that with the fact that most of the positions pay peanuts in comparison to other companies that need QAs, project managers or development. My first job after [MAJOR GAME PUBLISHER] my salary went up more than double and now I am making almost triple what I was paid near the end of my [PUBLISHER] tenure.

The gratification of completing a game is so short-lived, because next year's game has already been started on before the current years is done. In short, the best part of working at [PUBLISHER] is the lax dress code, the free cereal and working on video games. The rest of it is not as good as other jobs you can find, and I am not sure they value talent as much as other companies do (as stupid as that sounds).

Waiting Five Hours To Get Fired In Five Minutes

Eight bouncers

Back in 2010 I worked for Budcat Creation in Iowa, a company owned by Activision. It started like any other day. Around 10:30-11am the entire company got an email telling us that we would all be meeting in different areas of the studio: This group of people meet here, that group of people meet there, and so on.

At first we all thought we were going to be ramping up on new projects. At the time we were just finishing up a project, and we were working on prototypes for new IPs. We had figured we were starting full development on one or more of those. That wasn't the case. At the meeting we were told we were shutting down, and that we were all being laid off. This was then followed up by an Activision rep entering the room to give us packets and information about severance and insurance.

At this point, my stomach was somewhere near my feet. I was numb. But things got worse, and almost hostile. We were told that sometime during the meeting we were losing access to our computers. We were being locked out of everything. I was extremely lucky. I kept an external hard drive connected to my PC. I used it for storing and listening to music. I used it for saving personal projects. And I used it to save assets I worked on from past projects.

We were told that we would have to put in a request to retrieve any information we wanted from our hard drives. The request would go through a committee, and would take about three months to get a response. (Three months was also the length of our severance packages.) To this day, no one has heard anything from Activision on the matter. I was the only one to get anything out of Budcat that could help me obtain new employment.

Along with being told that we no longer had access to our PCs, we were told we had to be out of the building in five minutes and we couldn't take anything with us except our coats. If we did not comply, we would be considered trespassers and would be forcibly removed. Activision hired eight massive bouncers to make sure we didn't do anything too crazy. This meant that all of our personal belongings: toys, figurines, Nerf weapons, family photos, etc had to be left behind. In our packet we found a return date. On that date and time we would be allowed to re-enter the building where we would have an exit interview with one of our HR reps. After that we would be given 15 minutes to collect our things.

The entire time I was packing my stuff I had two bouncers standing near me. Of course they were nice and helped me pack up, but I knew why they were there.

Budcat was my first game industry job. I loved it! Loved being able to do something I was really great at. It didn't matter what project we were working on. I was there almost three years. In one day, I was made to feel like a criminal, like I had done something unforgivably evil.

Waiting Five Hours To Get Fired In Five Minutes

Work longer hours for no extra pay… or quit.

When I arrived at [SMALL GAMING STUDIO], I realized that out of the 30 people there, I was the most experienced, even though I had only five years in interactive entertainment at the time. The CEO was in his early 20s, and had a habit of hiring attractive young women fresh out of college with no relevant degree or experience and quickly promoting them to top management roles within the company. Much of the leadership team would not show up at the office until 2-3pm, and they would routinely schedule mandatory meetings for us at 9pm. When I approached the recruiter (in lieu of an actual HR department) about my concerns, she broke down and told me that she was going to quit, because she was afraid of being sued.... the CEO had asked her to do things she considered unethical, and she feared for her career if she were to be further associated with the company.

Over time, a pattern of scapegoating appeared..... someone would bring up a problem within the company and then they would be gone, and the leadership team would talk about how that person had been "poisoning morale." I started receiving long, rambling, passive-aggressive emails from my immediate supervisor, escalating to direct threats like "if you continue like this, I won't be able to protect you any longer." I saved the emails and forwarded them up the chain, and while things calmed for a bit, I learned after I quit that this person and several others were attempting to push me out.

We had a number of interns working there on international visas..... whom we later learned were pressured to work 80+hour weeks (no overtime paid) under the threat of their visas being revoked. For a brief time, the company employed an executive who would frequently take the team out for wildly expensive meals, then loudly insult the waiting staff at the restaurant with blatantly racist remarks. I and many of my co-workers stopped attending these events out of embarrassment.


"I want to testify as a character witness for the woman being sued, but I can't afford for this unscrupulous company to come after me, too."


And that's just what happened while I was there. Here's what happened after I left: five more people (notably, all women except for one) quit within a month. One of them was then sued by the company for supposed embezzlement, which I am certain is untrue because I was aware of several of the charges in question, and it's also extremely out-of-character for her. The stress of the situation contributed to her having a stroke at a young age, but the company continued to press their suit over a year later, even as she had to relearn how to walk and talk. Later, when more people quit, they threatened suit against a different former employee, which has had what I assume was the desired effect of convincing the rest of us to keep our mouths shut. I want to testify as a character witness for the woman being sued, but I can't afford for this unscrupulous company to come after me, too.

When the company was losing so much money that they decided they needed to cut staff, they did it by inviting each employee into a private meeting, where a number of critiques of their work were brought up that had never been previously mentioned. They were then told that they were expected to "prove themselves" by working much longer hours for no additional pay. Faced with this, many quit on the spot, which I imagine the company had hoped for to avoid paying unemployment.

To my knowledge, of the 30-40 people who were there at the same time as me, only five remained after a year (plus anyone they've hired since then). The original company has started a spin-off under a different name, and somehow, they are still in business.

Waiting Five Hours To Get Fired In Five Minutes

'We cannot continue to fund this game'

I started at a small publishing company and on my first day I'm given a tablet with an early slice of a turn-based strategy game we're publishing as well as access to all the documents associated with it. I read through the docs to get a sense of what the game is about, and already my spidey sense is tingling—something is off. I've been in the industry long enough to know that docs and how well they are maintained varies from team to team, so I make no judgments just yet. I boot up the game, and it's terrible. The concept is a muddled mess, and does not match the docs I had just read through, besides that it's a TBS. Everything is totally different. It's a different theme and art style. At this phase, the core loop of the game is supposedly implemented, meaning that everything from then on would be built to support this basic gameplay mechanic. I should be able to play a complete round of the game, but it's not there. I grab my new boss and tell him that I have some serious concerns already.

I spend the next month working closely with the developer to iron out these issues, but there is one issue we cannot fix: the game is just not fun to play. The executive producer on the game is let go, and he blames me. I didn't advocate for him to be fired, but that doesn't matter. I'm the guy that came in and upset the apple cart. I understand his anger.

A new producer takes over and is given one more month to turn things around. To his credit, he does an amazing job of cleaning things up, but it isn't enough. I meet with upper management on all sides and deliver my recommendations, saying we need to stop production on this game immediately. When I say we should fund, kill, or make any decision, I have to come prepared. We don't make business decisions on a whim—we're talking about large sums of money, and they want solid intel. In this case, I outline the problems with the game in depth and also show them how other games in the genre had fared. After a grueling and at times heated Q&A session, we all agree we cannot continue to fund this game.


"I hate this part of the job, but I do it because it needs to be done."


Soon after, they book me a flight to visit the developer and deliver the bad news. Some might ask: why was I sent, and not someone higher up? It's a fair question. The answer is because I asked to be sent. I won't make these decisions, then hide under my desk and let someone else do the dirty work. I know all the reasons why this decision was made and can answer them better than upper management.

So I'm sitting in a conference room, me on one side, six people on the other all with their arms crossed trying to hold in their emotions. They know why I'm there. It's not a secret. I'd been very open about the direction this was likely heading. I spend the next couple of hours going through something that is not too dissimilar to the five stages of grief. First there is a certain amount of shock, even if they know it's coming. They get mad. Then they try to negotiate for more time and money. Then they want answers, and I do my best to give them. Finally there is acceptance. Most of the people in the room get it, but there is one that seems like he is ready to pop. His voice is getting louder, to the point where he is practically shouting at me. His boss eventually calls him out into the hallway. He doesn't return. I hate this part of the job, but I do it because it needs to be done. By not funding that game, I was able to fund another game that saw some real success and also do two prototypes one of which might get fully funded as a result. If I hadn't spoken up and killed that game, this might be another story about how I was let go or how my company went under.

Another time, we had a game that was already live but performing very badly. The CEO of the company would get on the phone with us almost daily and say, if we didn't push X amount of users in the game… he would shut down the company. The numbers were so bad that we couldn't justify spending the money on marketing to get more users. It would be money flushed down the toilet. We'd spend a lot so he could make a little. No business person in their right mind would do that. The funny part of this was how lavishly the CEO spent money. In one sentence he would be begging us for more money to keep his company afloat, and then tell us about how he was having a brand new fully-decked-out Tesla shipped in that he just bought. He eventually shut the studio down, but I presume he's still driving his Tesla.

Image by Tara Jacoby

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