Shared posts

18 Apr 07:00

asafetida: Dictionary.com Word of the Day

asafetida: a soft, brown, lumpy gum resin having a bitter, acrid taste and an obnoxious odor.
17 Apr 14:59

somnolentlover: more here

13 Apr 20:56

Theory vs. practice.

by Jessica Hagy

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The post Theory vs. practice. appeared first on Indexed.

10 Apr 17:32

Everything is comparable if you have context.

by Jessica Hagy

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The post Everything is comparable if you have context. appeared first on Indexed.

06 Apr 17:43

The bigger the data set, the easier it is to “prove” your point.

by Jessica Hagy
01 Apr 13:02

Sorry, not sorry.

by Jessica Hagy

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The post Sorry, not sorry. appeared first on Indexed.

31 Mar 10:48

Here, have a sprinkle of weirdness.

by Jessica Hagy

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The post Here, have a sprinkle of weirdness. appeared first on Indexed.

30 Mar 17:04

Photo

by joberholtzer


26 Mar 13:01

Sleepy foods.Turns out a bunch of substances have the power to...



Sleepy foods.

Turns out a bunch of substances have the power to make you sleepy - tryptophan, vitamin B6, calcium, glycine, lactucarium and carbohydrates are some of the major ones. Some even interact with each other for maximum sleepiness. A few common foods with these compounds in good measure include:

turkey, walnuts - tryptophan
tuna, pistachios - vitamin B6
dairy - calcium
chamomile - glycine
lettuce - lactucarium

So an evening turkey or tuna, walnut, cheese and lettuce sandwich with a glass of milk and a side of pistachios or walnuts and you’ll be set for a good night.

23 Mar 14:41

Yes, sir.

by Jessica Hagy

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23 Mar 04:01

Dungeon Divers Get Bored To Death

by jon

2015-03-23-Dungeon-Divers-Get-Bored-To-Death

Howdy comic lovers! Today is the first installment of the next segment of Dungeon Divers! I’ll be running them for at least the next couple of weeks, so sit down, relax, crack open a dungeon turkey and enjoy.

I’ll be posting the rest of the segment early over at Patreon as I complete them, so if you want to get in on that, you know what to do.

kaGh5_patreon_name_and_message[1]

18 Mar 21:26

nevver: Total eclipse

by joberholtzer
18 Mar 04:00

Upside-Down Map

Due to their proximity across the channel, there's long been tension between North Korea and the United Kingdom of Great Britain and Southern Ireland.
16 Mar 15:00

Saturday Morning Breakfast Cereal - Monocle Announcement

by admin@smbc-comics.com

Hovertext:


New comic!
Today's News:

Monocles are here!

13 Mar 04:00

Terry Pratchett

Thank you for teaching us how big our world is by sharing so many of your own.
12 Mar 20:19

And different for everyone.

by Jessica Hagy

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11 Mar 15:00

Saturday Morning Breakfast Cereal - Tusklessness

by admin@smbc-comics.com

New comic!
Today's News:
Okay, this time new BAHFest day for real!

02 Mar 19:25

Thirteen Ways Of Looking At The Terrible Thing You Just Made

by Zak S
When you say a thing is bad, you are usually using it as a shorthand for one of these things.

There are 13 of them.

So, instead of just saying "bad"…maybe say which one you mean next time?
They wanted it to stay up. It didn't.
(1) The Hindenberg

What you really mean:
It Fails to Do What The Author Wanted It To Do
This is a poorly crafted game. People say "broken" a lot here. This also covers things like typos and literal math errors (like the author expects one outcome but it inevitably produces another, things meant to be weak are strong, etc). It is the kind of "bad" where a designer (if they were honest) would agree they missed the mark.

Example:
Mythus
"I co-wrote Mythus with Gary….One of the first things I did when I started playing was to throw out half of the rules we wrote…."
--Dave Newton, co-author of Mythus)

What's a helpful thing to do? 
Show the author saying it does a thing, then demonstrate that it can't, under any circumstances, do that. Then you're right. After that you then might have to prove that that thing is important or outweighs all the good things about the game, but you have proved--at least--a failure of craftmanship.
They were lying
(2) The X-Ray Specs

What you really mean:
It Fails to Do What The Advertising Said It Would Do
People also call this "broken", too. This is a dishonestly made or poorly-tested product.

Example:
Seclusium of Orphone says you can make a Seclusium in half an hour (or an hour? Can't remember. Anyway:) You really can't. If you can I haven't heard anybody say you can. You might say Mythus is this, too, if you assume Dave and Gary knew they'd throw out half the rules they wrote before they played.

What's a helpful thing to do? 
Point out the advertising says one thing and demonstrate it's impossible to do that thing. If the advertising is ambiguous and you're railing against it, you're back at (10).



(3) The Left Handed Scissors

What you really mean:
It's relatively unpopular
Not very many people like it. Often conflated with (4).

Example: 
Torchbearer. All RPGs ever, really.

What's a helpful thing to do?
Explain why anyone should care whether a game is popular or not. I mean: what's wrong with left handed scissors? Left handed people need scissors, too.



(4) The New Coke

What you really mean:
The Thing Is Underperforming in Terms of Popularity
Less people than you'd expect like it, considering everything it had going for it in terms of advertising, licensing etc. More of a big deal than (3) above--but only if somebody claimed it was supposed to make money. If part of the designers' goal was to make lots of money and sell lots of copies (true in the case of Marvel Heroic, not true int he case of many DIY D&D products) then this is a bit of (1), as well.

Example:
Marvel Heroic RPG

What's a helpful thing to do?
Explain why anyone not working for the company should care whether a game is making as much money as somebody expected it to. Are you evaluating the ability of the designer to guess the public taste? Sometimes that's important, sometimes it isn't.
In case you had any doubt, Dave Sim's comics had
loooooong text pieces in the end telling you in the
first person that he's sexist.

(5) The Cerebus

What you really mean:
The Thing Accurately Reveals the Author Is A Douche
The words or images in the RPG reflect attitudes on the behalf of the author that only douchebags have. Games called racist or sexist are often this.

Frequently conflated with:
(6), (7), (11)

Example: Those dumb novelty RPGs people make that just make fun of other peoples' RPGs

What's a helpful thing to do?
Explain how there is no possible way anybody but a douchebag could've written what's on the page . The easiest way is to find some nonfiction piece the author wrote which echoes the bad ideas in the piece. The most tortured and fraught path is to assume that whatever the author depicts it's something they like--that's almost always wrong and very hard to prove. Ask yourself: are you guessing the author of Ghostbusters hates ghosts, or just assuming?

(6)  The Garfield

What you really mean:
The Author Chose To Do Less Than Their Best Work
A variation on 5. The particular douchebaggery in question being the author clearly could've done better. A lot of stereotypes are supported by this kind of bad because stereotypes are easy to write.

Example:
Ruins of Undermountain.

What's a helpful thing to do?
Prove the author knew a better way to do a thing--or grasped that finding it would've been useful--and then show how what's there isn't that.

(7) The Russian Roulette

What you really mean:
Harmful
Literally the world outside the game gets worse because of this game existing. Games called racist or sexist are often this.

Example:
DragonRaid (an '80s Christian D&D alternative)

What's a helpful thing to do?
Prove it with facts. Like DragonRaid for instance made money for some shitstain who had a problem with D&D on Christian grounds, plus maybe granted legitimacy to bigoted attacks on the RPGs that made a lot of peoples' relationship to their hobby (and parents) pretty traumatic when they were young. I'd probably have to do some more research to confirm all this if I really wanted to go after DragonRaid, plus prove that this wasn't balanced out by the fact that it probably introduced people to RPGs who otherwise would've had nothing because their parents were fundamentalists.

If a thing is, objectively, Russian Roulette and will cause harm and the author knows it and agrees with that and puts it out anyway, you have a clear case of (5).
(8) The Offensive Thing

What you really mean:
The Thing Upsets You (When extreme: Triggering)
Games called racist or sexist are often this but it doesn't necessarily mean they are racist or sexist because culture offends people, period. Like any game with gay guys in it will offend someone but whoever it offends doesn't count. People taking offense usually implies they believe it's bad in some other way, too.

Frequently conflated or combined with:
(5), (7)

Example:
Blue Rose--the setting purports to be an egalitarian paradise but sweeps class issues completely under the rug. I'm offended. I have no evidence that the authors were classist (5) or just didn't think through egalitarianism very much (1) or that RPG people became any more classist because of it (7), however. It wasn't exactly a popular game (in which case (3) may have led to it not being (7)).

What's a helpful thing to do?
Make a case for whether the people who are offended are just offended alone (in which case who cares?) or whether the offense might indicate (7) or (5). Here's a thing: are people offended by two guys kissing actually not harmed even though they think they are or are they harmed but who cares because fuck them they suck?

(9) The Bad Influence

What you really mean:
It's A Harmful Influence On Other Games

Example:
Caves of Chaos, most other early adventure modules--companies realized that authors paid by the word could bulk out 5 pages of ideas to 15, 30, 100, or even 200 pages of text and people would buy it. Thus leading to a lot of (10) and arguably (2) and undeniably (6).

What's a helpful thing to do?
Point out how the tendency didn't exist until that thing came along and make a case the new tendency was some kind of bad.
(10) The Thing You Just Don't Like

What you really mean: The Thing Is Not To My Taste
Like the game is broccoli flavored and you hate broccoli.

Example:
Apocalypse World

What's a helpful thing to do?
Describe what kind of person you and/or your group are, what you like, and why that game doesn't do those things or doesn't fit. It's as much about you as it is about the game, acknowledge that, it'll help people who are like you and who aren't decide what to do with the game.

(11) OH GOD NOT ANOTHER...

What you really mean: Not To My Taste Plus It's Part Of A Whole Trend Of Things Not To My Taste (Aka "I'm so sick of these games like…")
You like pizza, this game is a hot dog, plus it seems like every ten seconds there's another hot dog.

Example:
Apocalypse World Engine-games

What's a helpful thing to do?
As (10) plus describe why you think anyone else should care that there are a lot of these games that you don't need to buy (if you are). Are you arguing (9)? Are you arguing that a critical mass of (11)s result in (7)? Are you just sort of irritated at not being a majority? If it helps: you play RPGs, you're not and never will be.

i.e. Are you saying "less of this, please" when the problem could be just as easily solved with "more of that, please"?
(12) The Game For Douchebags

What you really mean: Not To My Taste Plus It's Only To The Taste Of Shitty People
This is like (10) on overdrive: You don't like it and can't think even imagine a worthwhile human being enjoying this thing, nor have any such people come forward.

Example:
Bliss Stage. Maybe it does what it's supposed to and what it advertises and does it to the best of the author's ability and hurts no-one but what it's supposed to do doesn't seem to appeal to anyone who isn't a moron.

What's a helpful thing to do?
Describe what shitty characteristic of a person links to the shitty part of the game. If someone you like is into the game, then you have to revise your opinion. Like so even thought tons of terrible people like Monsterhearts, so does Shoepixie and I like Shoepixie and don't begrudge her entertainment, so I guess that game is ok.

(13) The Chew Toy

What you really mean: One or More Of The Above Plus the Author is a Douche
It has flaws that may or may not be objective. But the author is pretty objectively terrible.

Example: FATE

What's a helpful thing to do?
You can keep calling the game "bad" because the only person it's unfair to is the author and they're a douche. But if someone asks then you need to point out what made you decide the author's a douche.
-
-
-
So this simplifies life. Most critiques are 10 dressed up with other stuff to make them seem more objective, like

The standard knock against White Wolf is a lot of mechanical (1) with either (10) ("I'm not a goth") or (2) ("I am a goth and it wasn't goth enough").

The 4venger attacks on Old School D&D were a lot of (1) and (2) with, at least on some sides, some (7) leading to (3).

etc.
-
-
-

06 Mar 05:00

Hard Reboot

Googling inevitably reveals that my problem is caused by a known bug triggered by doing [the exact combination of things I want to do]. I can fix it, or wait a few years until I don't want that combination of things anymore, using the kitchen timer until then.
05 Mar 10:54

The importance/urgency matrix.Also known as the Eisenhower...



The importance/urgency matrix.

Also known as the Eisenhower matrix, though I learned it, as I suspect most people have, from Stephen Covey. It’s a simple way of prioritizing your tasks and planning.

The three main takeaways for me are:

  1. Spend your time on those in the important boxes, generally starting with the urgent ones.
  2. The important not urgent tasks are the easiest to kick down the line, like starting on that book project, or applying for things. Force yourself to make time to progress on these using whatever tricks necessary.
  3. Try not to be led astray by the tyranny of the urgent not importants. They’re so hard to ignore. James Clear (Jamesclear.com) has a host of ways to help make sure you focus on the importants like starting every day with the most important activities, and ruthless focus.

I spent a year organising my to-do list in these boxes and it was striking just how long the important not urgents keep getting moved on to the next list. Part of the secret there is to break them down to startable tasks rather than big projects. FWIW I don’t actually recommend the really concrete action of organising the to-do list in the quadrants. More being cognizant of what type each task is. But it may help for a while.

03 Mar 08:00

variorum: Dictionary.com Word of the Day

variorum: containing different versions of the text by various editors.
01 Mar 10:46

The Muses

by blackboardfiction

muses slice1 greekmythcomix muses slice2 greekmythcomix muses slice3 greekmythcomix muses slice5 greekmythcomix

 

For the 4th year, who asked. 

For how the Muses are used in Literature, see Divine Inspiration.

For more information about the Muses, go to Theoi.com, an invaluable resource.

Hopefully you will have noticed by now that most of the clothing and adornment shown in the comix are inspired by and copied from Greek pottery, and that different styles loosely represent different time periods. If you’d like to know more about this, go to The Classical Art Research Centre, Oxford University.

 


27 Feb 05:00

Dress Color

This white-balance illusion hit so hard because it felt like someone had been playing through the Monty Hall scenario and opened their chosen door, only to find there was unexpectedly disagreement over whether the thing they'd revealed was a goat or a car.
26 Feb 13:01

Prices written smaller seem more affordable.Unfortunately, there...



Prices written smaller seem more affordable.

Unfortunately, there are studies to show that this is generally true. What with decoy prices, anchoring, the age-old susceptibility to 99s and a host of other biases, we’re at the mercy of many factors when it comes to trying to make vaguely rational pricing decisions.

For plenty more see William Poundstone’s, Priceless: The Myth of Fair Value (and how to Take Advantage of It), Scribe, 2010.

Hat tip: Avraham Byers once again.

25 Feb 05:00

Stories of the Past and Future

Little-known fact: The 'Dawn of Man' opening sequence in 2001 cuts away seconds before the Flintstones theme becomes recognizable.
24 Feb 08:00

demassify: Dictionary.com Word of the Day

demassify: to break something into elements that appeal to individual tastes or special interests.
23 Feb 22:41

Hark, A Vagrant: Katherine Sui Fun Cheung




buy this print!

I read this quote, from an interview with Katherine Sui Fun Cheung, and the interviewer asked about why she was a pilot and all that, and she just said "I wanted to fly, so I did." And I thought MAN! I can't even figure out what to eat for breakfast, never mind sailing through a load of barriers just because I think I want to give something a shot. "Flying? Whatever, I'll just Do It."

Another quote? "What's the point of flying a plane if you can't have fun doing it?" I love her!

Look at her! We all want to be her.

I love early aviatrices - Bessie Coleman, Amelia Earhart, Beryl Markham, etc - they were like "oh is there a brand new job on the face of the earth? Think I'll invite myself to do it before anyone says I can't."

Not too much time goes by before Top Gun washes up once again on these shores.
20 Feb 15:16

saltycornchip:best-of-memes:Someone took a candid photo of a...

by joberholtzer


saltycornchip:

best-of-memes:

Someone took a candid photo of a fight in Ukranian Parliament that is as well-composed as the best renaissance art

this is currently my favorite thing on the entire internet

19 Feb 13:01

The decoy price.The technique of adding a significantly more...



The decoy price.

The technique of adding a significantly more expensive option in order to instantly make the other options look reasonable by comparison. These kinds of manipulations have been shown to be scarily effective.

For example:

Pricing decoys are another way retailers get you to part with more money than you planned on. In his book Predictably Irrational, behavioural economist and professor Dan Ariely demonstrates how a large magazine successfully employed a strategy called the “decoy effect” to increase revenue from subscription sales. Prospective subscribers were given three choices:

1.       Web-only subscription for $59
2.       Print-only subscription for $125
3.       Web + print subscription for $125

At first glance, the middle price point appears to be superfluous. Why would anyone buy a print-only subscription for $125 if they could get a web and print for the same price? Ariely tested the price points with MIT students and found that 16% of students chose option 1 and 84% chose option 3; not surprisingly, none chose option 2.

Then Ariely did something really interesting; on the assumption that having a decoy price (option 2) was influencing people’s choices, he removed the decoy and retested the price points. This time, the subscription choices were as follows:

1.       Web-only subscription for $59
2.       Web + print subscription for $125

With the decoy removed, the option that had previously been the most popular – the more expensive print + online access subscription – suddenly became the least popular choice. Only 32% of those surveyed chose the more expensive option, with 68% selecting the online-only subscription. Clearly the middle price point wasn’t superfluous; it was smart marketing that made option 3 look more attractive to subscribers.

Avraham Byers, Here’s why you should always pay full retail price, Financial Post,  April 22nd 2014

19 Feb 19:49

Passing the tests of patience.

by Jessica Hagy

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