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15 Nov 20:20

Charming Swedish Apartment Exhibiting an Original Floor Plan

by Lavinia
Massa

Like/Share porque na estante tem um livro cuja lombada diz "Ron Jeremy" and that's how I roll.
(I'm drunk)
(been with one of my most loved brothers drinking)

interior Swedish apartment Charming Swedish Apartment Exhibiting an Original Floor Plan It is difficult not to fall for the design creativity and layout this contemporary Swedish apartment puts on display! Located in Gothenburg, Sweden, in a beautifully renovated building, this home preserves charming details of the past, including an original turn of the century fireplace. Despite its relatively small surface of 60 square meters, the crib (initially discovered by Freshome on Alvhem) seems to have it all. A small hallway with just enough storage space leads the way towards the kitchen, living room and bedroom. Each of these interiors is personalized and exudes a welcoming feel.

interior modern Swedish apartment Charming Swedish Apartment Exhibiting an Original Floor Plan Walls painted in a lovely shade of white subtly contrast the classic oak floors in the living room. The former inhabitants of the apartment decided to break down the dividing wall between the kitchen and living space, resulting in an original open floor plan. However, our favorite interior remains the bedroom, with its serenity-inspiring color palette, king-sized bed and plenty of natural light. Swedish apartment 41 Charming Swedish Apartment Exhibiting an Original Floor Plan Swedish apartment 51 Charming Swedish Apartment Exhibiting an Original Floor Plan Swedish apartment 15 Charming Swedish Apartment Exhibiting an Original Floor Plan Swedish apartment 16 Charming Swedish Apartment Exhibiting an Original Floor Plan Swedish apartment 71 Charming Swedish Apartment Exhibiting an Original Floor Plan Swedish apartment 81 Charming Swedish Apartment Exhibiting an Original Floor Plan Swedish apartment 101 Charming Swedish Apartment Exhibiting an Original Floor Plan Swedish apartment 111 Charming Swedish Apartment Exhibiting an Original Floor Plan Swedish apartment 121 Charming Swedish Apartment Exhibiting an Original Floor Plan Swedish apartment 131 Charming Swedish Apartment Exhibiting an Original Floor Plan   Swedish apartment 17 Charming Swedish Apartment Exhibiting an Original Floor Plan Swedish apartment 18 Charming Swedish Apartment Exhibiting an Original Floor Plan   the bathroom 1 Charming Swedish Apartment Exhibiting an Original Floor Plan the bathroom 2 Charming Swedish Apartment Exhibiting an Original Floor Plan Swedish plans Charming Swedish Apartment Exhibiting an Original Floor Plan

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15 Nov 14:11

Security Tents

by schneier
Massa

BEHOLD THE CONE OF SILENCE!

The US government sets up secure tents for the president and other officials to deal with classified material while traveling abroad.

Even when Obama travels to allied nations, aides quickly set up the security tent -- which has opaque sides and noise-making devices inside -- in a room near his hotel suite. When the president needs to read a classified document or have a sensitive conversation, he ducks into the tent to shield himself from secret video cameras and listening devices.

[...]

Following a several-hundred-page classified manual, the rooms are lined with foil and soundproofed. An interior location, preferably with no windows, is recommended.

12 Nov 22:30

Not sure what to watch?

by Melanie Pinola
Massa

ISTO É WUNDERBAR.

11 Nov 22:46

Revelador depoimento de Cesar Maia

by Rudá Ricci
Massa

Serra sabotando Aécio == mais quatro anos de Dilma. Simples assim.

Abaixo, reproduzo uma nota enviada por Cesar Maia via seu ex-blog de hoje.
Interessante como ele retrata a maneira como tucanos avaliaram a crise do mensalão em 2005.
Daí, passa para análise de como a fogueira de vaidades no interior do PSDB se repete atualmente. Manhosamente, Cesar Maia sugere subliminarmente que Serra é mais capaz. Não sem dar uma no cravo e outra na ferradura.
Enfim, sua análise é preciosa porque revela como o campo oposicionista está se decompondo às vésperas das eleições.

PSDB: A HISTÓRIA SE REPETE... LEMBRAR KARL MARX EM “O 18 BRUMÁRIO DE LUIS BONAPARTE”!
        
1. No último trimestre de 2005, ano do mensalão do PT, a avaliação de Lula caiu para o entorno de 30% de ótimo+bom e 30% de ruim+péssimo. As provas documentadas na CPI (vide depoimento de Duda Mendonça) abriam um processo de impeachment do presidente. A alta direção do PSDB, preocupada com a reação que viria, adotou como lema de orientação: “Deixa ele sangrar”.
       
2. E iniciou uma disputa interna no PSDB para ver quem seria “nomeado” presidente da república. Essa disputa gerou uma paralisação da oposição, que passou a ciscar para dentro. As informações vazadas para a imprensa priorizavam o tema: quem será o candidato do PSDB? A intenção de voto pelo Datafolha em 15/12/2005 dava a Serra 36% e a Lula 29%, mesmo número de sua avaliação positiva.
        
3. Finalmente, quando o PSDB decidiu, depois de idas e vindas e no simbólico mês de março (2006), a contraofensiva de Lula já havia resultado. Em 07/04/2006 o Datafolha dava a Lula 37% de ótimo+bom e 23% de ruim+péssimo. A diferença entre aprovação e rejeição havia saído de 0% e subido para 14%. Foi o início da derrota.
        
4. Agora, em 2013, exatamente no mesmo último trimestre do ano anterior à eleição presidencial, a história se repete. Marx dizia que a primeira vez como tragédia e a segunda como farsa. E a data marcada para a decisão é o mesmo e simbólico mês de março. Todos os dias saem notas e entrevistas na imprensa. Vaidade? Ingenuidade? Suicídio? 
        
5. Em matérias na Folha de SP (09) e Estado de SP (09), Serra compara o PSDB à Madame Bovary e diz que o partido padece de bovarismo. Lembre-se que Madame Bovary –desesperada com as dívidas que contraiu e o abandono de seus amantes- vai à drogaria, compra arsênico em pó, ingere e comete suicídio. A analogia encontrada por Serra é, no mínimo, de mau gosto e certamente injusta.
        
6. (Folha de SP, 09) 6.1. O ex-governador paulista José Serra fez ontem duras críticas ao PSDB. Ele usou o termo "bovarismo", em referência ao romance "Madame Bovary", de Gustave Flaubert, para descrever um dos problemas da sigla. "Me desculpem as mulheres, porque é mais complexo que isso, mas a madame Bovary queria ser aceita pelo outro. Ela vai à loucura, quebra a família, trai o marido com Deus e o mundo para ser aceita. E o PSDB tem um pouco de bovarismo, de precisar ser aceito pelo PT", disse Serra durante palestra no Diretório Estadual do PSDB paulista.
       
6.2. Serra fez críticas veladas ao senador Aécio Neves (MG), favorito no PSDB para disputar a Presidência.  "O PT faz um leilão mal feito como o do campo de Libra. E o que faz o PSDB? Sai dizendo: Olha aí, eles sempre foram contra a privatização e agora estão fazendo a privatização'. Isso dá voto? Nenhum", disse Serra. O paulista disse que, no PSDB, "se confunde o fato de que a economia deve ser aberta com a ideia de que o mercado vai resolver tudo": "É um desvio do mercadismo".
11 Nov 15:15

The Right Way to Parallel Park, Step-by-Step

by Alan Henry
Massa

<<4. While stopped, turn your wheel all the way to the right. ALL THE WAY. Don't move forward or back while doing this!>>

NÃO FAÇA ISSO. NUNCA. JAMAIS.

If you don’t regularly drive and park in a dense urban area, parallel parking might fill you with anxiety. Certainly it can be a a challenge for even the most seasoned drivers if they’re used to parking in driveways and parking lots—and while many cars now come equipped with automatic parking systems, it’s really a…

Read more...

11 Nov 15:11

Louis C.K.'s Explanation of Why He Hates Smartphones Is Sad, Brilliant

by Neetzan Zimmerman on Gawker, shared by Whitson Gordon to Lifehacker
Massa

pra gente pensar.

In a clarion call that will likely rival his insta-legendary "everything's amazing and nobody's happy" diatribe delivered nearly five years ago on Late Night with Conan O'Brien, comedian Louis C.K. explains — to Conan, once again — exactly why he dislikes the culture of smartphones and why he would never get one for his kids.

C.K. starts off by suggesting that smartphone usage is the reason kids today are meaner:

I think these things are toxic, especially for kids...they don't look at people when they talk to them and they don't build empathy. You know, kids are mean, and it's 'cause they're trying it out. They look at a kid and they go, 'you're fat,' and then they see the kid's face scrunch up and they go, 'oh, that doesn't feel good to make a person do that.' But they got to start with doing the mean thing. But when they write 'you're fat,' then they just go, 'mmm, that was fun, I like that.'

From there, C.K. moved on to expound on the larger issue: The negative emotional effect that smartphones have on grown-ups.

While C.K. agrees that smartphones can help create a sense of community, he believes that therein lies the problem:

You need to build an ability to just be yourself and not be doing something. That's what the phones are taking away, is the ability to just sit there. That's being a person. Because underneath everything in your life there is that thing, that empty—forever empty. That knowledge that it's all for nothing and that you're alone. It's down there.

And sometimes when things clear away, you're not watching anything, you're in your car, and you start going, 'oh no, here it comes. That I'm alone.' It's starts to visit on you. Just this sadness. Life is tremendously sad, just by being in it...

That's why we text and drive. I look around, pretty much 100 percent of the people driving are texting. And they're killing, everybody's murdering each other with their cars. But people are willing to risk taking a life and ruining their own because they don't want to be alone for a second because it's so hard.

Finally, C.K. brings it all together with an anecdote about the time he was in his car listening to a Bruce Springsteen song ("Jungleland") that made him really sad:

And I go, 'oh, I'm getting sad, gotta get the phone and write "hi" to like 50 people'...then I said, 'you know what, don't. Just be sad. Just let the sadness, stand in the way of it, and let it hit you like a truck.'

And I let it come, and I just started to feel 'oh my God,'and I pulled over and I just cried like a bitch. I cried so much. And it was beautiful. Sadness is poetic. You're lucky to live sad moments.

And then I had happy feelings. Because when you let yourself feel sad, your body has antibodies, it has happiness that comes rushing in to meet the sadness. So I was grateful to feel sad, and then I met it with true, profound happiness. It was such a trip.

The thing is, because we don't want that first bit of sad, we push it away with a little phone or a jack-off or the food. You never feel completely sad or completely happy, you just feel kinda satisfied with your product, and then you die. So that's why I don't want to get a phone for my kids.

If the video above doesn't work for you, try the one below:

[videos via Team Coco]

09 Nov 14:48

"Yes, false rape accusations happen. Run the protocol anyway. I’ve heard that perhaps the military..."

by newageamazon
Massa

RUN THE FUCKING PROTOCOL ALWAYS

“Yes, false rape accusations happen. Run the protocol anyway. I’ve heard that perhaps the military has the highest number of ‘em. True or not, RUN THE PROTOCOL ANYWAY. Because in 15 years of investigating rape accusations, I can count those that panned out as false on one hand. Meanwhile, the one time I almost skipped the protocol, the one time I almost didn’t believe a petty officer, because I was naive as an investigator and a young woman, because her commanding officer described her as “a party girl, always late, always out drinking, don’t bother with this one”, she turned out to be the victim of one of the most brutal assaults I’ve ever investigated. She shouldn’t have still been -alive-, let alone up and making the accusation. So let me repeat: five false accounts in fifteen years. And one time I almost failed a woman ‘cause of the bullshit way it’s normal to talk about us. Take your shipmates’ word, and then run the protocol. Every. Single. Time.”

-  - JAG lawyer, speaking to my husband’s plant during Sexual Assault Prevention Month. (via circusbones)
09 Nov 12:21

Atheism vs Theism vs Agnosticism vs Gnosticism

by Alex Santoso
Massa

Eu sou agnóstico agnóstico (-∞, 0 no gráfico acima)

Do you believe in God, or do you believe that there is no God*? Just how sure are you? Depending on your answer, you may be an atheist or a theist along the spectrum of surety with agnosticism on one end and gnosticism on the other.

(*Now, someone explain to me whether Zen Buddhists believe in God.)

Confused? You're not alone, but thanks to Pablo Stanley (previously on Neatorama), we now have a handy dandy guide to know what the hell you are:

POLL: So, which quadrant do you belong to?

  • Agnostic Atheist
  • Gnostic Atheist
  • Agnostic Theist
  • Gnostic Theist
07 Nov 17:52

Mysteries of Apple's iOS 7 … Revealed!

by Adriana Lee
Massa

Essa última tela é a prova de que sim, o Estêvão Trabalhos morreu. Se ele estivesse vivo, ele teria ozzy-osbourned a cabeça do programador que deixou esse trem desengonçado assim mais rápido do que você pudesse dizer "Apfelstrudel".

This week's release of iOS 7 and today's iPhone 5S and 5C launch in stores mean huge numbers of people have just started using Apple's latest mobile operating system for the very first time. Much of what they're finding is equal parts thrilling, annoying—and confusing.

Developers (and other resourceful types) have had their hands on a beta version of iOS 7 all summer, so they've had plenty of time to suss out its quirks and hidden settings. But for the average user, navigating this new technicolor alternate reality without a roadmap can be unsettling—especially when strange, inexplicable things crop up. 

Like these.

Random Acts of iOS 7

What Is That Blue Dot?

Shortly after I started using iOS 7, I noticed a strange blue dot on some of my apps, but not all. Do these indicate some sort of alert within the app? A background process? Apps that need updating? There was no explanation.

After using the device for a little while, I realized that the blue dot only only appeared next to applications that the App Store had updated. It kicked on—without my intervention—because iOS 7 now features automatic background updating of apps, and it activated immediately when I upgraded to the new OS.

There's A Mystery "Pill" on the Lockscreen

Some users may notice a strange little item at the top center of the lockscreen (above the time). What is it? Why is it there? Well, I can answer at least the former. 

It indicates that you have Notifications Center and the Today View set to appear on the lockscreen. There's also another pill at the bottom, if you've enabled Control Center to appear there as well.

Why they're there is another matter that has me stumped. These "pills" don't really do anything—though, I suppose it's nice that users have a visual target to aim for when they swipe. But they're extraneous. And just plain odd. 

How Am I Supposed To Close An App Now? 

Multitasking also got a makeover. Now, when you double-click the home button, an array of cards materializes representing all currently running and recently opened apps. But there's no little "x" to click to exit the program. iOS users have been trained for years to hit the "x" to nix an app, and it's suddenly gone now—which can make some users wonder how to close apps in this new environment. 

Not that Apple has blocked you from shutting down apps. Simply swiping up on the application does the trick—but you need to make sure your finger's flinging the card, not the app icon. 

Where The Heck Is The Weather Widget In Notifications?

Stymied by the disappearance of Weather from your pull-down Notifications Center? You're not the only one.

I updated to iOS 7 two days ago, and nary a weather forecast has shown up. I searched online, and found plenty of screencaps showing weather data—albeit in text only—sitting in other people's Notifications area. But on my iPhone 5, after two days, there was still nothing.

Drilling into Settings, I made sure Location Services was on (under Privacy) and checked that the Weather toggle was turned on. Nothing. I went into Notification Center and turned all the Today View toggles off and then back on. Still nothing.

I made one last-ditch effort. I launched the Weather app from my home screen, hoping that would jumpstart things, and then toggled everything under the Today View settings off and back on (again). Then I rebooted the phone. Success! This time, the Weather data made its triumphant return to the top of my phone.

Although I do miss the animated graphic that illustrated sunny, cloudy or rainy days, I'm grateful to have this extremely handy feature back. And I vow we'll never be parted again. 

Where'd The Search Bar Go In Safari?

Search is still present in Safari, though you might not realize it at first glance.

Unified search bars are the in thing for browsers right now. Mobile Safari has been a prominent holdout, with separate windows for entering Web addresses and search queries, but that's no longer the case. Just type your queries into what used to be the URL bar at the top, and results dynamically start appearing as you type—whether for suggested Web addresses, search engine results or searches on the current Web page. Just like Safari on a Mac.

Did I Just Install A Battery Gremlin?

Why yes, dear user. Yes, you did. It's not uncommon for major software upgrades to require more power, and there are many well-known battery-saving tactics—from turning off Bluetooth when not in use to dimming your screen brightness.

What's different this time around with iOS 7, however, is the new "App Background Refresh" feature. While it may be convenient for applications to update themselves automatically, it can also be a major battery drain, especially if you have a lot of apps. To shut it off, head into Settings and then General, and toggle Background App Refresh. 

Items That Remain A Mystery

These, of course, only scratch the surface. There are many more mysteries surrounding the new iOS, such as: 

Why Did Apple Remove The Hidden First Screen?

In iOS 6, users used to swipe from left to right on the first home screen to get a search page. But that's gone now with iOS 7. To search, you pull down from anywhere on the actual homescreen to access a hidden search bar at the top. But don't confuse it with swiping from the very tippy top to access Notifications. 

These similar gestures are bound to flummox users and spark accidental triggers. Sure, people will be able to search from any homescreen page they're on, but the irritation of wayward flubs could defeat any convenience this offers.

This leads me to wonder if Apple is saving this first page for something else down the road. But what that could be is anyone's guess. (If you have some theories, let me know in the comments.)

Why Does Swipe-To-Delete Work in The Other Direction Now?

Again, iOS users have been trained for years to swipe left to right to delete. And yet, in apps like Mail and Messages now, we have to retrain our physical memory to go the other way. It's not a major issue, but one of those small irritations that come up multiple times a day. And there doesn't appear to be any reason for it. 

Is Apple's Interface Designer Far-Sighted? Or Just Trying To Undermine Jony Ive? 

Apple is renowned for its attention to detail and design. And yet, features like Assistive Touch look like a mess. Indeed, there are plenty of inconsistent margins, spacing and other design details across the whole of the operating system, particularly in the placement of text elements. They even sparked a Tumblr blog dedicated to iOS 7's sloppiness

This is unusual for a company as design-centric as Apple—so much so that one might even wonder if the gaffes were intentional. Is someone in Apple's interface design department out to undermine Apple design chief Jony Ive?

After all, this is the Apple senior vice president's first major release as head of both hardware and software. And while there's no question that he's a genius at industrial design, the aesthetic on the software side is, at best, rough around the edges. 

Well, we're not likely to ever know the answer to that one. Meanwhile, as time goes on, we may have plenty of other new iOS 7 weirdness to deal with—like the recently discovered lockscreen bypass bug

Do you have your own running list of iOS 7 strangeness, bugs or mysteries? If so, share them in the comments below.  

Feature image courtesy of Flickr user Rafael Anderson Gonzales

05 Nov 15:28

Man buys $27 of bitcoin, forgets about them, finds they're now worth $886k. Bought in 2009, currency's rise in value saw small investment turn into enough to buy an apartment in a wealthy area of Oslo.

31 Oct 18:23

FAA to allow Airlines to expand the use of Personal Electronic Devices on Flights

by Gautam
Massa

Essa é e sempre foi uma regra totalmente sem sentido.

FAA to allow Airlines to expand the use of Personal Electronic Devices on Flights
FAA has just announced that it will allow airlines to expand the use of Personal Electronic Devices (PEDs) like iPhones and iPads during all phases of the flight, with very limited exceptions. Continue reading →
29 Oct 11:11

O pornô de Erika Lust – feito para as mulheres gozarem com os olhos

Massa

Alguém já assistiu?

image

    Tem muita mulher que detesta filme pornô. Não suporta tantos gemidos falsos, os roteiros mais do que previsíveis, seguindo a velha sequência vaginal-anal-gozada-na-cara, os closes exagerados de buracos que nem imaginávamos tão elásticos, além do machismo onipresente, que transforma as mulheres em meros objetos de prazer, sempre prontas a satisfazer todos os desejos masculinos. A predominância de filmes feito por homens para homens no mercado erótico traumatizou um pouco a mulherada e também provocou o desinteresse delas por esse tipo de produto. Mas existe uma luz (ou uma trepada diferente) no fim do túnel. Várias cineastas mulheres estão quebrando o monopólio masculino da indústria pornô. Erika Lust é uma dessas desbravadoras, que trabalham para fazer as mulheres também gozarem com os olhos.

    A cineasta sueca não faz o tipo depravada, muito menos boca do lixo. Erika Lust é formada em Ciência Política, com especialização em estudos de gênero e direitos humanos. A vontade de dar voz às mulheres em uma indústria até então tipicamente machista foi o que motivou Erika a escrever, produzir e dirigir filmes pornôs. Fez seu primeiro curta em 2004 e debutou com o longa Five Hot Stories for Her em 2007. Seus filmes seguem a linha que se tornou conhecida como female friendly, ou seja, em que a mulher não é subjugada e as atrizes seguem padrões estéticos mais próximos à realidade. A diretora também não costuma incluir em seus roteiros sexo anal ou gozo na cara, para fugir do “status quo” da pornografia masculina.

    Para quem nunca assistiu a nenhum filme de Erika Lust ou de outra cineasta pornô feminista, vou tentar descrever a experiência. Esses filmes possuem uma carga erótica mais intensa e geralmente o prazer feminino é o principal protagonista. As produções de Erika têm boa qualidade técnica, os filmes são mais ricos na história e buscam estimular todos os sentidos, caprichando mais no figurino, cenário, na iluminação, música, dando ênfase aos detalhes. O sexo aparece explícito, porém sem closes exagerados. Os corpos das atrizes representam bem a realidade. Muitas delas têm pneuzinhos, estrias, celulites e até espinhas na bunda. Não se esconde nada e os corpos se movimentam com mais naturalidade na tela, sem aquela preocupação excessiva com o melhor ângulo.

image

    Cabaret Desire, o mais recente lançamento da cineasta sueca que mora em Barcelona, ganhou vários prêmios, inclusive de filme do ano de 2012 no Feminist Porn Awards. O filme narra diferentes histórias eróticas, que começam sendo contadas no ambiente de um cabaré. A primeira delas é sobre a dona de um bar que se envolve simultaneamente com um homem e uma mulher. As cenas de sexo entre mulheres são frequentes nas produções de Erika Lust, ao que tudo indica essa também é uma fantasia feminina, entretanto elas não acontecem como mais uma forma de deleite masculino. O prazer entre elas fica somente entre elas. Alternando o sexo com o rapaz e a moça, a cineasta consegue criar um paralelo interessante de força e suavidade.

    O sexo oral feminino aparece com tanta frequência nos pornôs para mulheres quanto o boquete nas produções voltadas para homens. O mais gostoso de assistir a esses filmes é ser colocada em primeiro plano, tudo o que acontece tem como objetivo principal satisfazer a mulher. Mesmo as cenas de submissão têm essa finalidade. Esses filmes se desenrolam em um ritmo mais lento, com a intenção de criar um clima e ir despertando os sentidos aos poucos, o que costuma agradar as mulheres. Mas não sei se os homens conseguem assistir até o final, ainda mais sabendo que não haverá aquela gozada clássica na cara.

Desconto – não é jabá

    Erika Lust mantém o portal Lust Cinema, com suas produções e outros filmes pornôs alternativos. Para assistir aos filmes online e por download, é preciso fazer uma assinatura mensal, trimestral ou anual. Entrei em contato com a produção da Lust Cinema e pedi um desconto para as leitoras e leitores do Para Pensar em Sexo. Eles me enviaram um código (voucher) que dá direito a 50% de desconto em qualquer assinatura. O valor de uma assinatura mensal é de $ 34,95 dólares, mas com o voucher sai por $ 17,47 dólares. Isso não é jabá, não tenho nenhuma parceria com a Erika Lust, nem recebi nada por esse post, inclusive paguei minha assinatura para poder assistir aos filmes e escrever esse texto. Para receber o voucher, mande e-mail no parapensaremsexo@gmail.com solicitando o desconto, que responderei enviando o código. 

Para saber mais

Perguntas

    Você já assistiu a um filme pornô feito para mulheres? Gostou do que viu? Você gosta dos filmes pornôs convencionais?

* As imagens que aparecem nesse post (making of e o cartaz de Cabaret Desire) são da Erika Lust Films.

26 Oct 12:51

Hank Hill on Christian Rock Bands

24 Oct 11:45

Photo

Massa

Sem palavras.



21 Oct 21:10

Your Robot Butler—Or Factory Worker—Just Got A Lot More Affordable

by Lauren Orsini
Massa

I swear, my wife was slain by a one-armed robot!!!

Your personal robot butler just got a lot more affordable—and a lot easier to hack, too. Meet UBR-1, a one-armed orange humanoid that'll fit right in at your robotics research laboratory, or perhaps even your business. For the low, low price of just $35,000.

Equipped with a visual interface called MoveIt! for directing its motions, UBR-1 might just be the most sophisticated robot that even a human with relatively little robotics training can operate. MoveIt! is an app with a drag-and-drop interface that interacts with a robot's sensors. Using that sensor data, MoveIt! gives the user a 3D model of the robot in its actual physical environment, so the user can test out and direct a robot's movements virtually before making them happen in real time. 

UBR-1 is the first robot offering from Unbounded Robotics, the latest and final spin-off from late, great Palo Alto, Calif., robotics studio Willow Garage. Willow Garage, which invented MoveIt! earlier this year, was best known for a larger, pricier two-armed humanoid, the PR2. But if the highly acclaimed PR2 is the shiny gold iPhone of robotics, UBR-1 is the iPhone 5C: all the same functionality in a bright plastic case, with a lower price tag.

Unbounded Robotics' founding members with UBR-1. Unbounded Robotics' founding members with UBR-1.

In Unbounded Robotics’ first official blog post, it acknowledges that comparisons to the pricier model are inevitable, especially since all four founding members (Eric Diehr, Michael Ferguson, Derek King, and Melonee Wise) are Willow Garage alums. But that's a good thing, the company insists:

While the UBR-1 is not specifically designed as the heir apparent for the PR2, we take pride in the comparison. The UBR-1 offers a far more sophisticated platform than the PR2, however, which was originally designed more than five years ago... [T]he UBR-1 is also approximately one-tenth the cost of the PR2.

What makes it so much cheaper while still improving on the technology? Look no further than UBR-1's solitary arm. And, as an additional perk for robotics enthusiasts, a one armed robot is far easier to program than a dual-armed one. 

The 160-pound, 4-foot-3 robot can perform simple human tasks like picking up and delivering objects—especially, as Unbounded notes, in automated business situations. Since it doesn’t require calibration and it’s already equipped with MoveIt!, it’s ready to get started almost right out of the box. Of course, UBR-1 is at its heart a research robot, and runs ROS (the open-source Robot Operating System) and Ubuntu Linux LTS so it can support whatever complicated applications roboticists can think up.

Interested robotics researchers and businesses can pre-order UBR-1 “soon” and will receive the first models in summer 2014.

19 Oct 15:50

mia-the-wonder-slut: cakeandrevolution: pubhealth: Why...

Massa

Os comentários são lindos.



mia-the-wonder-slut:

cakeandrevolution:

pubhealth:

Why Finnish babies sleep in cardboard boxes

For 75 years, Finland’s expectant mothers have been given a box by the state. It’s like a starter kit of clothes, sheets and toys that can even be used as a bed. And some say it helped Finland achieve one of the world’s lowest infant mortality rates.

It’s a tradition that dates back to the 1930s and it’s designed to give all children in Finland, no matter what background they’re from, an equal start in life.

The maternity package - a gift from the government - is available to all expectant mothers.

It contains bodysuits, a sleeping bag, outdoor gear, bathing products for the baby, as well as nappies, bedding and a small mattress.

With the mattress in the bottom, the box becomes a baby’s first bed. Many children, from all social backgrounds, have their first naps within the safety of the box’s four cardboard walls.

Mothers have a choice between taking the box, or a cash grant, currently set at 140 euros, but 95% opt for the box as it’s worth much more.

The tradition dates back to 1938. To begin with, the scheme was only available to families on low incomes, but that changed in 1949.

Infant mortality in Finland

(From BBC)

http://www.bbc.co.uk/news/magazine-22751415

Socialism at work.

I would rather my tax money pay for this than drone missiles.

18 Oct 15:25

The Unlikely King of the Kuiper Belt [Starts With A Bang]

by Ethan
Massa

via Osiasjota. Massa demais.

“It is not when truth is dirty, but when it is shallow, that the lover of knowledge is reluctant to step into its waters.” -Friedrich Nietzsche

Although the innermost planets, from Mercury through Saturn, were known since ancient times, it’s only since the advent of the telescope that we’ve discovered what really lives in our Solar System. Over the past four centuries, the wonders of not only the distant Universe, but also our nearby neighborhood, have been uncovered in spectacular detail.

Image credit: NASA and – I believe – G. Bacon (STScI).

Image credit: NASA and – I believe – G. Bacon (STScI).

The third and fourth largest planets were discovered, as were a plethora of moons around other worlds, a belt of asteroids between Mars and Jupiter (at the ice-line of our Solar System, or where the strength of the Sun is insufficient to move water out of its solid phase), and a Kuiper belt out beyond the final planet. (And the Oort cloud even beyond that!)

Image Credit: Oort Cloud image by Calvin J. Hamilton, inset image by NASA.

Image Credit: Oort Cloud image by Calvin J. Hamilton, inset image by NASA.

Although Uranus was discovered in 1781 by William Herschel and its bizarre failure to adhere to Kepler’s laws led to the prediction-and-discovery of Neptune in 1846, it wasn’t until 1930 that a lone astronomer, looking at pairs of images taken at different times, happened upon the serendipitous discovery of a lifetime.

Image credit: Clyde Tombaugh's images, as they would have appeared in his blink comparator.

Image credit: Clyde Tombaugh’s images, with Pluto indicated by the arrows.

Even though it was the only world located out beyond the orbit of Neptune for nearly 50 years (until Pluto’s largest moon, Charon, was discovered), it was recognized relatively quickly that Pluto was a harbinger for many more such objects, now recognized (and confirmed, since 1992) to be just one of a great many located in the Kuiper Belt. The other bodies began to exhibit a variety of sizes, shapes, and orbital characteristics, although they all had a number of properties that threw Pluto’s “privileged” status as a “planet” into question:

  • similar, trans-Neptunian orbits in the same direction and with similar periods,
  • masses and sizes of the same order-of-magnitude as Pluto,
  • Pluto-like densities and surface properties, with lots of surface methane ice,
  • similar atmospheric compositions to Pluto, as seen by occultations, and
  • numbers that grew from “a few” to “dozens” to more than a thousand as of today.

This all came to a head in 2005, when it was discovered that Pluto isn’t even the most massive object in the Kuiper Belt!

Image credit: Wikimedia Commons user Lexicon; modified from the NASA original.

Image credit: Wikimedia Commons user Lexicon; modified from the NASA original.

That distinction belongs to Eris, which weighs in at about 127% the mass of Pluto. That discovery paved the way for a new classification scheme that included an additional class of Solar System objects known as dwarf planets, of which Eris and Pluto are the two most massive at the present time.

But when it comes to the King of all Kuiper Belt objects, none of these little monsters can stake that claim. Because there’s one object that we don’t normally think of as a Kuiper Belt object that has them all beat.

Image credit: NASA / Voyager 2. Aren't you glad the shutdown is over?!

Image credit: NASA / Voyager 2. Aren’t you glad the shutdown is over?!

This is Neptune, the outermost planet in our Solar System. No, it doesn’t qualify as a Kuiper Belt object; it’s a planet, just like you’ve always learned. But back in 1846, there were some awfully powerful telescopes in the world, certainly much better and bigger ones than were around in 1781 (when Uranus was discovered) or at any time before that. Back in 1781, there was only one telescope in the world — commissioned in 1780 — that had a primary mirror of two feet (61 cm) or more in diameter.

By time 1846 came around, the largest telescope in the world had a primary mirror that was six feet (1.8 meters) in diameter, and amateurs with no formal training — like William Lassell — were building their own two foot diameter telescopes themselves.

Image credit: National Museums & Galleries on Merseyside.

Image credit: National Museums & Galleries on Merseyside; model of Lassell’s telescope.

The timetable for the discovery of Neptune was swift: Urbain Le Verrier announced his prediction for the undiscovered planet’s position on August 31, 1846, and composed a letter to Johann Galle, director of the Berlin observatory. Galle and his assistant, Heinrich d’Arrest, looked for the planet on September 23, and discovered it that very night in one of the greatest accomplishments of all-time in theoretical astrophysics.

But news traveled fast, and back in England, William Lassell was eager to view the newly-discovered world.

Image credit: Tony Kroes of http://www.astroacres.com/.

Image credit: Tony Kroes of http://www.astroacres.com/.

Just 17 days after the discovery of the hypothesized new world that had occupied many of the world’s greatest professional astronomers for decades, a virtually unknown and amateur telescope-maker discovered Triton, by far the largest satellite world of Neptune. (Although to be fair, it was the largest telescope in England at the time.) If all the Solar System’s moons were compared to one another, Triton would be the seventh largest in size, behind only Earth’s Moon, Saturn’s Titan, and the four Jovian moons discovered by Galileo.

Image credit: NASA, Wikimedia Commons users Deuar, KFP, & TotoBaggins.

Image credit: NASA, Wikimedia Commons users Deuar, KFP, & TotoBaggins.

But — up close — Triton doesn’t look like any other large moon in the entire Solar System! For one, every other large moon revolves around its planet the same way all the planets revolve around the Sun: counterclockwise, as viewed if you flew directly upwards above the Earth’s north pole. But not Triton, which revolves around Neptune in the opposite direction!

In terms of density, it resembles Pluto far more than it resembles either Neptune or any other Moon in the Solar System. And in terms of atmospheric composition, it’s virtually identical to the known worlds found in the Kuiper Belt.

Image credit: NASA / Voyager 2.

Image credit: NASA / Voyager 2.

What does all this mean?

That Triton isn’t a naturally occurring moon of Neptune, but has been gravitationally captured (by the same mechanism described here last week) from its place of origin: the Kuiper Belt. Even though it isn’t currently in the Kuiper Belt, that doesn’t stop it from being the largest, most massive, most accessible, first-discovered, and in many subjective ways, greatest Kuiper Belt Object of them all!

Image credit: Wikimedia Commons user Lasunncty, under the GFDL.

Image credit: Wikimedia Commons user Lasunncty, under the GFDL.

But it’s real, it’s spectacular, and unlike every other Kuiper Belt Object (so far), we’ve been there! That was thanks to Voyager 2 in 1989; take a look at this photo mosaic of a large chunk of its surface!

Image credit: NASA / Jet Propulsion Lab / U.S. Geological Survey, via Voyager 2.

Image credit: NASA / Jet Propulsion Lab / U.S. Geological Survey, via Voyager 2.

If it looks cantaloupe-like to you away from the poles, well done; that’s the semi-official NASA term for it! So the next time you think about worlds from beyond our planets, don’t just think of frozen ice-and-rock-balls orbiting in deep space, nor only of the comets disturbed by passing gravitational bodies and hurled inwards towards the Sun, but also of the rogue worlds that migrate inwards and wind up captured by gas giants.

After all, if you didn’t include them, you’d be missing out on Triton, largest of all the trans-Neptunian objects and the onetime King of the Kuiper Belt!

17 Oct 15:51

The Battle to Lose the Independent Vote

by Tim Urban
Massa

Exatamente como eu seria se morasse no Zuza por esses dias. O bicho tá pegando por lá mesmo.








































































































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11 Oct 00:10

Marina Problema

by Rudá Ricci
Massa

Marina "espalha-bolinho" Silva.

O PSB reagiu. Um dia após a entrevista de Marina à Folha.
Carlos Siqueira, secretário-geral do PSB foi enfático:
Não tem isso de discutir lá na frente posição na chapa. A candidatura posta é a de Eduardo e ela vai até o dia da eleição. A cabeça de chapa se chama Eduardo Henrique Accioly Campos e esse será o nome na urna no dia da eleição
E, assim, vai se repetindo a história de Marina.
Há duas possibilidades para este eterno recomeço. A primeira, não dá para uma personalidade com o perfil de Marina se enquadrar na lógica do sistema partidário brasileiro. A segunda, não dá para uma personalidade como Marina se relacionar para além de seus pares siameses.


10 Oct 13:27

Coisas que não sei: panela de pressão

by Igor Santos
Massa

Legais as perguntas, Igor.

Quem me lê há anos talvez não lembre que às vezes eu uso o 42. como um mecanismo de busca orgânico (faz um tempinho que não pergunto nada aqui, maldito seja o Facebook) e a pergunta a seguir está me corroendo desde que aprendi a usar tal utensílio culinário.

A pressão criada numa panela de pressão atua diretamente no alimento?

Se você lembra desse jogo, sua infância foi há muuuuuito tempo.

Se você lembra desse jogo, sua infância foi há muuuuuito tempo.

Explico: eu notei que cozinhar batatas na pressão faz com que elas fiquem consideravelmente mais firmes do que aquelas cozidas ao ar livre. Desde que eu deixe a panela esfriar e perder pressão ao seu próprio ritmo. Se levantar o pitoquinho (ou “válvula de escape”, para os não-potiguares) fazendo a pressão residual cair rapidamente, os tubérculos estouram como uma espinha inflamada antes de um encontro romântico.

É notável também que carnes cozinham até o ponto em que se desmancham como algodão doce em boca de cachorro mas continuam a manter o formato (novamente, desde que a pressão se equilibre com a ambiente naturalmente).

Eu entendo que, ao ferver sob pressão, a água muda de estado mais calmamente e não forma bolhas tão violentas (um alô para os laboratoristas!), mas a manutenção do formato da carne e da consistência das batatas se dá só por isso? Ou a pressão em si influencia o resultado, segurando as fibras/amido no formato/consistência original?

Minha dúvida é a seguinte: já que geralmente essas coisas estão submersas num líquido não-comprimível, a pressão tem influencia direta sobre as comidas ou apenas o aumento da temperatura explica os fenômenos descritos?

09 Oct 20:54

Debunking Common Life Hacks

by Kimber Streams
Massa

A grande maioria dos hacks funcionou, ao contrário do que aparenta...

Life Hacks? More like Lie Hacks.

In the latest episode of Mental Floss, “30 Life Hacks Debunked,” host John Green tests out common Life Hacks to find out which ones work and which ones don’t. For instance, Green discovers that chewing gum to prevent crying while chopping an onion does actually work, but he couldn’t open a bottle of wine using only a hammer and a nail.

09 Oct 15:35

'Completely oblivious' cellphone users didn't see a gunman in their midst

by Adi Robertson
Massa

Vixe.

Passengers on San Francisco's Muni train were so focused on their smartphones that they didn't notice a man drawing and pointing his gun until he shot university student Justin Valdez, District Attorney George Gascón says. As SFGate reports, security footage from September 23rd captured "dozens" of passengers apparently ignoring a man who drew a .45-caliber pistol several times, pointed it across the aisle, and eventually shot Valdez as he stepped off the train. "These weren't concealed movements — the gun is very clear," Gascón told SFGate. "These people are in very close proximity with him, and nobody sees this. They're just so engrossed, texting and reading and whatnot. They're completely oblivious of their surroundings."

The shooter was allegedly Nikhom Thephakaysone, who has since been arrested. But Gascón said that although cellphones help people document and report crimes, they created a kind of bystander apathy in this case. It's not clear how full the train was, although dozens of people would add up to a crowded car. Multiple reports have cited "distracted walking" — while using a smartphone or other device — as a cause of increased accidents, just as cell use while driving has been deemed a potentially fatal risk. On subways, though, other factors could also make people less likely to spot warning signs. Phones aren't inherently more distracting than books or newspapers, and looking too closely at passengers on a crowded train is often considered taboo — in this case, it's also not clear how much it would have helped. As the video hasn't been released, we're left only with Gascón's warning that a busy screen can add up to a deadly distraction.

05 Oct 09:06

Attacking Tor: how the NSA targets users' online anonymity (The Guardian)

by n8willis
Massa

Eu já sabia... mas fica a dica.

Writing at The Guardian, Bruce Schneier explains in his latest Edward Snowden–related piece that the US National Security Agency (NSA) had tried unsuccessfully to mount an attack against the Tor network, in hopes of bypassing the service's anonymity protections. Nevertheless, the NSA is still able to identify Tor traffic and track individual Tor users (despite not knowing their identities), which can lead to further surveillance. "After identifying an individual Tor user on the internet, the NSA uses its network of secret internet servers to redirect those users to another set of secret internet servers, with the codename FoxAcid, to infect the user's computer. FoxAcid is an NSA system designed to act as a matchmaker between potential targets and attacks developed by the NSA, giving the agency opportunity to launch prepared attacks against their systems." By targeting a Tor user, the agency could then leverage attacks like browser exploits to get into the user's system; nevertheless, so far the design of Tor itself seems to be functioning as planned.

04 Oct 16:00

A "venda" de BH (por Joviano Mayer e Janaína Marx)

by Rudá Ricci





03 Oct 19:57

The Android Benchmarks You Can Actually Trust

by Adam Dachis
Massa

Margem de erro de benchmarks muito, muito maior do que você pensa. News at six. O RLY?

The Android Benchmarks You Can Actually Trust

We all know companies try to offer benchmarks that show their gadgets in the best light possible, but you can only fudge the numbers so much before they graduate from mere flattery to flat out lies. Anandtech decided to take a look at Android benchmark claims and found out most were way off.

It seems the only companies who don't cheat are Google/Motorola and NVIDIA. (Apparently Apple doesn't either, but they obviously do not make Android devices.) Everyone else? They inflate half or more of their test scores. That includes Samsung, HTC, LG, and Asus. They all run CPU optimizations to essentially game the benchmarks and make performance look better than it really is. Strangely, as Anandtech explains, this doesn't amount to much:

The hilarious part of all of this is we’re still talking about small gains in performance. The impact on our CPU tests is 0 - 5%, and somewhere south of 10% on our GPU benchmarks as far as we can tell. I can't stress enough that it would be far less painful for the OEMs to just stop this nonsense and instead demand better performance/power efficiency from their silicon vendors. Whether the OEMs choose to change or not however, we’ve seen how this story ends. We’re very much in the mid-1990s PC era in terms of mobile benchmarks. What follows next are application based tests and suites. Then comes the fun part of course. Intel, Qualcomm and Samsung are all involved in their own benchmarking efforts, many of which will come to light over the coming years. The problem will then quickly shift from gaming simple micro benchmarks to which “real world” tests are unfairly optimized which architectures. This should all sound very familiar.

Of course, even without the gaming, benchmarks can only tell you so much—so you shouldn't put too much stock in them in the first place (especially with smartphones). You can learn a lot more about how performance actually affects your day-to-day activity by trying out things you regularly do on a device rather than hoping the numbers make sense. For now, the data will lie and you should only trust your experience.

They're (Almost) All Dirty: The State of Cheating in Android Benchmarks | Anandtech via MacRumors

26 Sep 23:02

Apple reportedly working with Quanta Computer on larger iPad

by Gautam

Apple reportedly working with Quanta Computer on larger iPad
There have been rumors that Apple is working on a larger iPad. Chinese website United Daily News (via MacRumors) reports that Apple is working with Quanta Computer on the rumored larger iPad. Continue reading →
26 Sep 13:46

Metadata Equals Surveillance

by schneier

Back in June, when the contents of Edward Snowden's cache of NSA documents were just starting to be revealed and we learned about the NSA collecting phone metadata of every American, many people -- including President Obama -- discounted the seriousness of the NSA's actions by saying that it's just metadata.

Lots and lots of people effectively demolished that trivialization, but the arguments are generally subtle and hard to convey quickly and simply. I have a more compact argument: metadata equals surveillance.

Imagine you hired a detective to eavesdrop on someone. He might plant a bug in their office. He might tap their phone. He might open their mail. The result would be the details of that person's communications. That's the "data."

Now imagine you hired that same detective to surveil that person. The result would be details of what he did: where he went, who he talked to, what he looked at, what he purchased -- how he spent his day. That's all metadata.

When the government collects metadata on people, the government puts them under surveillance. When the government collects metadata on the entire country, they put everyone under surveillance. When Google does it, they do the same thing. Metadata equals surveillance; it's that simple.

24 Sep 22:13

How Much Time Does Your Morning Routine Take?

by Walter Glenn
Massa

uma hora e meia. eu acordo ultra-cedo porque acordo ultra-devagar.

How Much Time Does Your Morning Routine Take?

Some of us are morning people, some of us most definitely are not, but we all have our morning routines. Whether you have a precise morning ritual or just stumble through those early minutes hoping you remember everything, we're curious how long it takes.

You may look forward to mornings or you may dread them. Sure, part of that might depend on whether you're a night owl or whether you have kids to shepherd through their morning hours. Regardless, your morning routine can make a big difference in how the rest of your day goes. We've shown you the top 10 ways you can upgrade your morning routine. We've also talked about everything from how to brush your teeth to about a thousand different ways to make sure that first cup of coffee is the best it can be. So, how about you?

24 Sep 14:21

The art and craft of production design – interview with Scott Chambliss

by Kirill Grouchnikov
Massa

Sim, o set de Star Trek: lens flare é MUUUUITO BRANCO.
A nave tá pesada de tanta cândida que precisa pra limpar isso tudo de cocô de tribble.

After hitting his stride as the production designer on the TV show “Alias”, Scott Chambliss has risen to the top ranks of major movie productions. In the last few years Scott has worked on “Mission: Impossible III”, “Salt” and”Cowboys & Aliens”. He has also continued his collaboration with the director J.J. Abrams on the reboot of the Star Trek franchise. In this interview Scott talks about the traditional collaborative triumvirate of director, cinematographer and production designer and how that balance is shifting in the world of increasingly VFX-driven sci-fi productions, how advances in digital technology and global connectivity affect the current state of the visual arts, the approach he has taken to bring back the rich world of the original Star Trek universe to the modern audiences, his take on where human-computer interaction should go, and his thoughts on 3D productions.


Kirill: Please tell us a little bit about yourself.

Scott: I’m a motion picture production designer, and I’ve also designed episodic television. I began in fine arts and theater design in school, and spent the beginning of my career in New York working on Broadway and regional theatre productions while keeping up on my own artwork, which included showing work gallery shows.

Kirill: Was “Alias” your first big-scale production?

Scott: Not at all. As a matter of fact, “Alias” came along at what I thought was the end of my career. A pause for a professional history recap: I’d done a number of assistant art direction jobs on large scale studio features shot in New York and then designed my own first small feature there, which led me to Los Angeles to try my luck as a full-time production designer. The projects I landed in LA over the next eight years were small features and episodic tv pilots plus a few mid-scale studio comedy features. While I met and continued to work with a handful of wonderful directors, producers, and other creative collaborators, none of those projects ever built real momentum for my career. They were all virtually invisible to the public as there was not an attention grabber or a box office hit in the bunch.  By the time the “Alias” pilot rolled around I had resigned myself to the fact that I was probably in the last days of my efforts to be a production designer and was seriously exploring what else I might do for a living. I was still a young guy with a future to create, so maybe it was time to begin Act Two.

What I imagined to be my last gig in the biz, taking over the tv episodic “Felicity” in its third season, (when it was no longer even being tracked by the Nielson ratings because its viewership was so miniscule), unexpectedly turned into my game-changer. This job brought me into the same room with J.J. Abrams at a somewhat formative moment in his career, and we hit it off creatively and personally. Toward the end of that season of “Felicity”, JJ liked my work and how I did it, and he asked me if I’d do the new pilot “Alias” he’d just written and was going to direct. That pilot was the beginning of a creative relationship that I’d always hoped to have: mutually inspiring, always supportive, adventuresome to the point of riskiness, fueled by respect for the talents of each other. It’s more than ten years later, and I remain devoted to our working process together and grateful for any opportunity I have to work with J.J.

Kirill: People usually talk about the director, the cinematographer and the production designer as the trio in charge of defining the universe, the visual look and the atmosphere of the specific movie. Are you looking to be on the same brain wave length with your collaborators, or for more of a clash of different ideas?

Scott: The clash part of a job…or in life, for that matter… is not inspiring to me. I think there can be any number of different points of view on the piece of material that you’re collaborating on, and they’re each a necessary part of the collaborative discussion.  However being rigid with a point of view is a rather limiting stance. There are many ways to tell a story, and the task of exploring approaches that aren’t your own is an interesting process. When there’s a mutual respect among the storytelling collaborators on a film, very nuanced tales evolve which are richer than a story any one of us would come up with on our own. The kind of team I am most at home with understands and supports this point of view. I know that’s not the way every film making collective in town works, and I’m well aware that some directors prefer a confrontational dynamic in their work environment. Having worked in a few of those situations myself, I’ve found that such an atmosphere to be anti-creative.


Left – on the set of “Mission: Impossible III”, photography:  Scott Chambliss, courtesy Paramount Pictures. Right – on the set of “Cowboys & Aliens”, photography:  Zade Rosenthal, courtesy Universal Pictures.

Kirill: Does that apply to the people you hire to work with you in the art department, starting with the art director, set decorator, set designers etc?

Scott: Definitely. A collaborative team is a collaborative team, no matter what the role of the participant, and the various departments I interact with need to function in a manner keeping with the whole. I think the achievement I am most proud of in my career is that I’ve been able to curate if you will the crew of my art departments over a long time so that they are peopled by gifted, inspiring artists who respect and support each other…and find great pleasure in doing so. Nothing makes me happier in my job…even when I myself am stressed beyond what I’d prefer…than to see my gang working their asses off and remain happy to do so despite their exhaustion. One team member who I’ve hired on a number of films and have watched her grow from a neophyte at her job to a sizzling ace told me at the end of our last effort together she felt I’d created the most inspiring and supportive art department environment in town. It may or may not be true, but given that I began my career in an art department ruled by a fearsome production designer, I took that as the ultimate tribute. Why on earth should positive reinforcement not be the most potent stimulus toward achieving tremendous results among extraordinarily talented professionals?

Kirill: Speaking about working your asses off, how was working on “Alias” where you have to shoot an episode every week or so, season after season? Looking back, was it worth the effort?

Scott: “Alias” was the best training ground I could have ever had to handle big budget features. The episodic tv pace was insane – every eight days you start shooting a new episode on an ambitious show while prepping the one that would immediately follow. We tried to take every episode, especially on the first two seasons, into the land of feature film scope and quality. Most ambitious shows rightly claim that now, but “Alias” was among the first ones that got away with attempting epic international scale primarily in-camera. And we did it on a very modest budget, unlike the big scale tv shows on cable now. For that reason, and because I had a great team of collaborators with very exacting expectations, the skill set you have to develop and the trust you have to gain in your instinct at that kind of pace is intense. You have to be super sharp, because there wasn’t a chance to do something over. You simply had to learn and move on. It was an exhausting and enlightening experience, and one that designing small films and pilots had never provided me. It was awesome, and I believe the reason I can tackle huge projects efficiently is directly related to my crazy ambitious episodic television design experience.


On the sets of “Alias”. Photography:  Scott Chambliss, courtesy Touchstone Television.

Kirill: Usually on a TV show you have the same set of writers and producers, and then they bring in different directors and cinematographers every episode or two. Was it the same for you?

Scott: Yes and no. The directors were definitely hired guns, with only a few regulars like the marvelous Dan Attias. Director of Photography Michael Bonvillain was the only director on “Alias” in its first few seasons though, and that wasn’t particularly good for the show nor fair to him. He was never involved in the scouting or the prep, and for a DP who wants more creative collaboration on a project that’s an unhappy circumstance.

Kirill: If you look at some of the bigger budget TV productions in recent years, like “Lost” or HBO’s “Game of Thrones” and “Boardwalk Empire”, are you a little bit jealous about the budgets and the feature film-level exposure they are getting?

Scott: I think it’s great for them and exactly what they should have. Of course I wish we had that level of support back then for “Alias,” but it was never to be. “Alias” was more famous than it was watched and as a result never had a big episode budget. The current bigger budget design-oriented historical or fantasy cable shows are a great thing for the medium, and a boon for designers. I do think there is a larger diversity of interesting stories for designers being filmed for television right now than there are in the feature film world, much to my regret.

Kirill: Might that be connected to the advances in the TV hardware itself, from much larger screens to pervasive high-definition to improved frame rate and color gamut etc?

Scott: These advances aren’t specific to television. Ever-developing digital technology is the driving force in the industry right now, too much so for my taste. In significant cases, decisions about tools we work with are overriding the importance of how best to support the material itself. One of the results – and especially with the type of feature films that I work on – the end product is all starting to look more than vaguely the same. My peers and I each have the same tools at our disposal, the same new software, the same new techniques that we can use…and in many cases the same concept artists at our disposal.

Kirill: Are you talking about taking away the imperfections or optical differences in older lenses and the film medium itself?

Scott: I’m talking about the current visual styles in our design work, and the extravagant levels of detail we are able to achieve if we choose to. We also all have instant exposure to all latest developments in the visual realms which we refer to on a daily basis. I find we often are attracted to the same things. I can look at quite a few current films at any given time and know precisely what a designer is quoting in his design because I have the same imagery in my own collection. The unfortunate truth is that now some of us are working with the same reference sources at the same time and we discover a year later when our films are is released our movies look in some ways uncomfortably alike. It’s not a great discovery.


On the sets of “Star Trek”. Photography:  Zade Rosenthal, courtesy Paramount Pictures.

Kirill: After “Alias” you went to these big tent pole productions like “Mission Impossible”, “Star Trek”, “Salt” and “Cowboys & Aliens”. Was that what you were talking about earlier? Was that the place you wanted your career to reach?

Scott: That’s where I started out in film, being on the art department team on big budget features in New York, being trained by a few wonderfully talented production designers. I definitely wanted to design my own big shows one day, but I didn’t know if I’d ever have the opportunity to. Achieving that kind of success is such a crapshoot, as it’s not only about working really hard and having talent. As cliched as it is, being at the right place at the right time is incredibly important, and that is something no one can ever engineer. I consider myself incredibly fortunate that I one day found myself in the right place at the right time.

Kirill: As you work on these big budget productions, is there a pressure of not only to create something good looking, but also to bring increasingly more money back to the studio?

Scott: I would say that all of us who are doing these kinds of productions are well aware of the reason these movies are being made: for the corporations who own the studios to make lots of money. However the personal pressure that I feel on these productions has nothing to do with the profit margin the movie may or may not make. My pressure is the responsibility to do the best creative work that I can can for the material at hand, and to find the most felicitous collaboration with my director, my DP and the rest of my crew that will enhance our storytelling capabilities. That’s a pressure I feel on a daily basis.

Kirill: Is there ever such a thing that you have just the right amount of money?

Scott: [Laughs] You know the answer. No matter how tiny or how huge the scale, the aspirations of any project are always so much bigger than the envelope we’re trying to stuff it in, and the moment that changes, I’ll let you know [laughs].

Kirill: What do you think about the digital tools that allow extending or even creating complete sets in the post-production phase? Does it take away from the physicality of the built sets, or as long as it looks good in the final product it doesn’t really matter?

Scott: I think there’s a reflex habit now to feel that you can do anything in post, do anything with visual effects to make a scenario work. But creating successful visual effects imagery is a very detail-oriented, very complicated task. You can’t just throw digital technology at your material and call it done. The same requirements of expert craftsmanship apply equally to the physical and digital worlds. When a set is conceived with visual effects as part of the canvas, the goal is always to enhance the overall environment rather than to weaken it.

Some stories require a significant amount of digital work. Science fiction can’t exist entirely without it, nor can the kinds of fantasy or action films we churn out. Still, I would never want to be the actor who has to create a performance wearing a mocap suit in a green or blue soundstage environment. How does a person convey an emotional reality when everything they see is divorced from the reality of their story? Yikes. It would be interesting to enter a filmmaking phase where digital effects are less fashionable. Wouldn’t it be amazing to go to a blockbuster movie in which the real star was the story, not the action/design/vfx? I would love that…and love to work on that.

Kirill: Does this also bring the visual effects supervisor into the traditional trio of the director, the cinematographer and the production designer? How does that change the balance?

Scott: This new balance is one of the challenges that production designers are negotiating now. Up to this point it’s the rare exception for the designer to continue to be involved in post-production to oversee the final manifestation of the design they’ve created for the film, and I believe that needs to change. I’m addressing this issue on my current job as I very much want to continue to be involved until the final design choices in post are made. How successful I’ll be with my efforts remains to be seen, and for production designers to be more generally accepted as an integral part of the post production team will happen incrementally on a case by case basis like mine if it is to happen at all. I imagine all of my peers want this same involvement as well. It is shortsighted for producers to hire a production designer to create a vision for a film but not allow them to participate in the completion of their vision.  From personal experience, I know that some producers have never even thought about this issue.


On the sets of “Star Trek”. Photography:  Zade Rosenthal, courtesy Paramount Pictures.

Kirill: You don’t hire the VFX supervisor, so you don’t really know that he or she will carry through your vision through the post-production phase.

Scott: That’s true. But I’ve worked with the same group of folks on most of my films, and we’re a mutually respectful gang. I’ve been fortunate so far in that there have been few significant changes to my designs in post. There have been smaller choices made on each film that I would have never made most certainly, but no significant game-changers.

Kirill: Have you seen the visual effects department become more aware of the art and design aspects, bringing perhaps more formal art education to their part?

Scott: That’s an interesting question. In the first of my effects-heavy movies I was introduced of a handful of extraordinarily gifted concept illustrators, all coming from the same school, a couple of whom became my primary collaborators up to this point. Two of them work for a major effects house now. In terms of the overall aesthetic education level of the artists in effects houses themselves, I can’t say that I’ve noticed significant advances because of the sheer number of effects artists it takes to create a sequence. Certainly, there are standout moments on occasion, like the tiger in “Life of Pi.” That was an extraordinarily successful and beautiful piece of work. What I think is more commonly noticeable is when vfx sequences don’t look up to snuff, which I think is not necessarily a product of the lack of artistry behind the wheel. It’s usually the result of not enough financial support from from studios who would rather squeeze an effects house to the point of collapse rather than pay what’s appropriate for the product. If you wonder what I’m talking about, look into the recent troubles of Rhythm and Hues.

Kirill: I was reading this interview with Rick Carter, the production designer of “Avatar”, and he said that he didn’t see the boundaries between pre-production, production and post-production. Was that specific to “Avatar”, or do you see this happening on your sci-fi productions as well?

Scott: “Avatar” was a specific case where the whole storytelling world was conceived as a primarily CG world, and what Rick said applied there. But for something more traditional where the bulk of the story takes place in complete in-camera environments like what I’ve been doing, there is the traditional separation of phases in the filmmaking process. Perhaps the boundaries he’s speaking of refer to the idea that there is no creative separation between the phases, and if that is the case I completely agree with him.

Kirill: I always bring the case of “Sky Captain and the World of Tomorrow” that was perhaps ahead of its time in terms of trying to do everything on green screen when the VFX technology was not yet able to deliver complete believable sets. Will this ever be a good thing to do in your opinion?

Scott: It’s impossible to make a broad judgement whether it will be good or not so good in general. I’m sure as a stylistic choice such an approach might be ideally suited for some material. No single technical approach can work well for every kind of material however.


On the sets of “Star Trek Into Darkness”. Photography:  Zade Rosenthal, courtesy Paramount Pictures.

Kirill: Bringing that to the second “Star Trek” I noticed there was a lot of physicality in the frame. Almost every scene had close-ups of something being touched by the actors, and I’ve read an interview about J.J. Abrams insisting on having as much as possible being filmed in camera. Is it better for you, not only to design a set on paper, but also to have it physically built and see the actors interact with it?

Scott: Yeah, that’s the fun of the job for me, creating the physical worlds. One of the reasons I love working with J.J. is that he much prefers to have the real world in the camera lens and not rely heavily on green screen techniques. I’m discovering this is also true for the director I’m working with now, Brad Bird, much to my delight.

Kirill: Does that also guide you somehow in your initial explorations to design something that will be relatively feasible to build physically?

Scott: When I begin to imagine the world of a film, I don’t think in terms of what is going to be a built set and what is going to be a CG set. When the world comes into focus, then come the case by case decisions regarding how to achieve the environment most successfully. Such decisions are made balancing the creative needs with our practical financial, logistical, and scheduling realities.

Also, I don’t have strong preferences in terms of how we achieve our sets. It’s incredibly exciting for me to build physical sets for the camera, and just as exciting to work with a larger vfx enhanced canvas. Each satisfies a different but related creative impulse. However, the pleasure that I have of walking into a completed set on the first day of shooting is a very exciting thing to me, whereas walking on a green screen stage with a board of concept sketches showing what it’s going to look like in the final edit is rather anticlimactic.

Kirill: Going back to “Star Trek”, did you need to spend extra time on the first one to get familiar with the existing universe and to know all the details, especial given how meticulous some of the hardcore fans of the franchise are?

Scott: I don’t think I have enough time in my lifetime to be aware of all the details in the “Star Trek” universe that hardcore fans care about, but I definitely enrolled in an All-Things-Trek crash course when I began to prep that first adventure. What we paid attention to was the original tv series and not as much to anything else that followed. Redefining “Star Trek” for current audiences was a huge challenge for both J.J. and I. Paying homage to what Gene Roddenberry’s original intentions were without following literally in those footsteps was our primary rule.


On the sets of “Star Trek Into Darkness”. Photography:  Zade Rosenthal, courtesy Paramount Pictures.

Kirill: Was it then simpler to get into the sequel, getting back to the universe that you’ve built and expand to places that you didn’t have time for in the first installment?

Scott: It was lot more fun having our foundation already in place. We knew what the Starfleet world was, and we knew who our characters were. The idea of being able to reveal more of their world was very exciting. Not needing to redefine the Enterprise Bridge again or rework any of the canon items was a huge relief [laughs].

Kirill: Did you try to take the sequel to new visual places, like spending much more time on the Enterprise Bridge?

Scott: The story gave me the opportunity to reveal more of the Enterprise ship itself. The grandest example of that was our warp core engine room, which was a combination of an elaborately detailed location and two constructed stage sets. I feel that set anchored the Enterprise in a more believable scope and detail than we had been able to achieve in our first “Trek.”

Kirill: From my own perspective as a software engineer working primarily on user interfaces, I’m very interested in seeing how the future human-computer interaction is portrayed in sci-fi productions. Who did you approach that part of the bridge? How do you project what is available now 250 years into the future?

Scott: Ah, a trick question from a software engineer! Well, what I can share in that regard is on the first “Star Trek” we were talking with some of the creative designers from Nokia about how they were imagining cell phones and personal communicators might evolve over the next ten to a hundred years. His response was the same one I offer you right now: technology changes so quickly it’s virtually impossible to project much beyond three years from now. Technology is continuously reinventing itself based on what came immediately before…but the evolutions can be either in harmony with what came before or in contrast to it. I don’t know what’ll happen next, but I can tell you where I hope it goes. I hope that technology becomes more invisible. We currently spend so much of our time looking at screens, and this in itself is an isolating experience. I would love for technology to recede into the background and reintroduce primary human interaction as the norm, replacing the preponderance of digital communication options we so rely on now. As a culture we become less socialized and therefore less skilled in human interaction, which leads to a diminishment of civilization within a society. There’s no missing the sense of interactive dislocation that is firmly wedged into our culture these days.

Kirill: You designed the Enterprise Bridge with no inner walls and a lot of transparent screens. Was that to highlight the instant collaboration between the officers?

Scott: Certainly. There are all sorts of inter-relationship metaphors in that space. In the second “Star Trek” is an environment that is the Bridge’s counterpoint: a very small undercover ship that Kirk, Uhura and Spock are flying into Klingon space. The three are driving the ship together, facing different directions in seats with their backs to each other. It’s a scene of serious emotionally complex dialogue between them all occurring while they drive the ship together with no sight or awareness of what the other is doing. That set design physically manifests their personal disconnection from each other at that moment in the story.


On the set of “Star Trek Into Darkness”. Photography:  Zade Rosenthal, courtesy Paramount Pictures.

Kirill: You’ve designed some very nice big open spaces for the Starfleet Academy – the lobby, the admiral’s office, even the conference room where they are attacked by Khan.

Scott: Those kinds of sets are a pleasure to design… but so are small dusty western towns. One of the things that I most enjoy about my job is that, unless I’m doing sequel to something I’ve done before, the material I’m working on is usually a new subject matter to me. I approach each project as if it were a graduate thesis project, learning everything I possibly can about the kind of movie I’m setting out to make. I’m not a product of film school, though. I have an art and theater background, so what I show up to the party with has everything to do with my engagement with the arts worlds, with my extensive experience traveling the world, with the kinds of literature I read and the kinds of adventures I’ve had rather than all of the films I’ve studied.  This means I have a lot of film studies to catch up on to see what any given genre’s cannon is comprised of. This helps give me context for our project and also educates me to I don’t cover territory others have already covered in past work.

So yes, when I get to design expansive sparkly spaces, that’s great fun. And when I get to create corrosively dank and nasty environments, that’s fun too. But I can find just as much satisfaction with every-day reality stories where every simple detail is a deeply articulate and vital storytelling component to the movie. If a designer is successful, this kind of world is so believable that the audience doesn’t pay any attention to it. For the production designer on this kind of project, he is the poetic Invisible Man, and there’s fun to be had there too.


On the sets of “Star Trek Into Darkness”. Photography:  Zade Rosenthal, courtesy Paramount Pictures.

Kirill: Is it part of your job that when you do it well, people don’t notice all these little details?

Scott: I believe that best of our work doesn’t draw attention to itself just for the sake of doing so, even in the most visually elaborate or complicated films. To me the Bertolucci movie “The Conformist” [1970] is one of the most successful pieces of film design ever created. It’s intricately expressive, surprising, full of vivid metaphor, so much so that the visual world of that story is as forceful as any single character in it. This is an awesome achievement for a production designer, to create that impact in a way that is flawlessly interwoven into the whole fabric of the film. “The Conformist” being designed any other way would have made it a completely different film.

Kirill: Looking at your last few productions, “Mission Impossible”, “Salt”, “Star Trek”, “Cowboys & Aliens”, “Star Trek Into Darkness,” is there a favorite one? Or perhaps the moment you’re done it’s a job fading into the past?

Scott: When I’m doing a job, I do have favorite moments or favorite set details and pieces, which tend to change rather rapidly depending on what I’m focusing on. But when the job is over, so is any attachment to it beyond gratitude for the experience. I’m proud of the work that I do, but I tend not to revisit it other than seeing the movie in its initial release. What’s the point?

The ephemeral nature of the work we do in film is a quality that suits my personality. I create imaginary worlds for fictional characters to live a story of our own creating. We build their worlds, they live their stories and are gone. Then their world disappears. I love it when a set goes up, and I love seeing them come down. There is no trace of permanence in that construct, just a filmed document of it and a blank spot on the planet where the physical story was once told. There’s a fluidity to the process that feels very natural to me.

Kirill: What are your thoughts on shooting or post-converting movies to 3D? Even though it’s mostly confined to big sci-fi movies, there are a couple of more mainstream productions that went there, like “The Great Gatsby” or “Hugo”.

Scott: The reintroduction of 3D into the film going experience to me is a purely profit-motivated move on the studios part. The technique is not with us again because we’ve decided it makes our stories better. Some directors like Cameron and Luhrmann are attempting to expand 3D creative boundaries on their projects, but the jury is out whether the technique will become accepted as a standard film making tool across the board or be universally enjoyed by the audience. As a viewer, I don’t enjoy the experience of watching a movie in 3D and I do my best to avoid it. The only film I’ve seen that not only justified the use of 3D but made viewing it a wonderfully transformational experience for me was Wim Wenders’ documentary on Pina Bausch and her dance troupe. His camera entered the dances with the dancers, and as a viewer I did too. It was thrilling. The clue here may be that the most suitable creative material for 3D filmmaking is more poetic and abstract storytelling, not the narrative tales we mainstream filmmakers produce.

And here I’d like to thank Scott Chambliss for this wonderful opportunity to peek into a fascinating world of major motion picture production design, and for sharing his thoughts on his art and craft. Scott is currently working on “Tomorrowland” due in theaters in December 2014.


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21 Sep 01:00

Linus Torvalds Admits He's Been Asked To Insert Backdoor Into Linux

by samzenpus
Massa

cacete.

darthcamaro writes "At the Linuxcon conference in New Orleans today, Linus Torvalds joined fellow kernel developers in answering a barrage of questions about Linux development. One question he was asked was whether a government agency had ever asked about inserting a back-door into Linux. Torvalds responded 'no' while shaking his head 'yes,' as the audience broke into spontaneous laughter. Torvalds also admitted that while he as a full life outside of Linux he couldn't imagine his life without it. 'I don't see any project coming along being more interesting to me than Linux,' Torvalds said. 'I couldn't imagine filling the void in my life if I didn't have Linux.'"

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