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16 Oct 23:57

Attack on feminist game critics hits front page of New York Times

by Emily Gera

The Entertainment Software Association is speaking out against the threats of violence and harassment in video gaming, a topic which is becoming a national discussion in mainstream media's coverage of game culture.

This morning, The New York Times ran a front page story on the topic in an article titled "Feminist Critics of Video Games Facing Threats" following controversy earlier this week when an email sent to Utah State University officials threatened to terrorize the school with a deadly shooting over a talk to be delivered by feminist critic and Tropes vs. Women in Video Games creator Anita Sarkeesian.

The paper offers a look into hostile threats aginst women, the result of a broader movement from campaigners who have rallied around the Twitter hashtag #GamerGate.

In a Washington Post article yesterday, an ESA spokesperson spoke out against personal attacks within the video gaming community, stating: "Threats of violence and harassment are wrong. They have to stop. There is no place in the video game community - or our society - for personal attacks and threats."

Following threats made to Utah State University, university president Stan L. Albrecht confirmed in a letter to students that both state and federal agencies, including the FBI Cyber Terrorism Task Force, have been contacted.

"As you are aware, several USU staff members received a threatening email at 10:15 p.m. on Monday, Oct. 13 regarding Anita Sarkeesian's talk scheduled for Wednesday, Oct. 15," the statement reads. "As you probably have read, this email threatened both Ms. Sarkeesian and those who attended her event.

"The safety of our students, staff and USU community is paramount to us. USU police were contacted immediately, as were state and federal agencies, including the Utah Statewide Information and Analysis Center, the FBI Cyber Terrorism Task Force, and the FBI Behavioral Analysis Unit.

"Prior to the threat, USU police were already making preparations for security as Ms. Sarkeesian had received threats in the past. After receiving the email, USU police added heightened security measures, including securing the Taggart Student Center auditorium far in advance, ensuring her safety to and from the event, and bringing in additional uniformed and plain-clothed police officers.

"Throughout the day, Tuesday, Oct. 14, USU police and administrators worked with state and federal law enforcement agencies to assess the threat to our USU community and Ms. Sarkeesian. Together, we determined that there was no credible threat to students, staff or the speaker, and that this letter was intended to frighten the university into cancelling the event.

"The safety and protection of students and those who attend our events is our foremost priority at Utah State. But we are also an institution of higher learning. In this case, the Center for Women and Gender had invited a nationally known speaker to bring her perspective about an important topic to USU. After a full assessment of the situation, the USU administration, in consultation with law enforcement, chose to continue with the event.

"When our law enforcement personnel spoke about security measures, she was concerned that state law prevented the university from keeping people with legal concealed firearm permits from entering the event, and chose to cancel. As a Utah public institution, we follow state law. The Utah law provides that people who legally possess a concealed firearm permit are allowed to carry a firearm on public property, like the USU campus.

"We are disappointed that students and other community members did not benefit from her presentation. While we will always prioritize the safety of our community, no threat changes Utah State University's unwavering advocacy of academic freedom and free speech rights of everyone."

Threats made to Utah State University follow a growing history of hostile remarks made toward Sarkeesian herself and women in the video game industry at large. In August, following the release of another episode of her Tropes vs. Women in Video Games series, Sarkeesian fled her home after receiving "some very scary threats" against her and her family. During GeekGirlCon, which took place this past weekend, officials previously confirmed to Polygon that a threat was made over her appearance there.

"GeekGirlCon ​became​ aware of the threats and actively work​ed​ with authorities​, along with Anita​," a spokesperson told Polygon. "Our highest priority is a safe and fun con experience for all of our attendees, contributors, and volunteers."

The GamerGate movement and Twitter hashtag is a social campaign defined by most supporters as a call to effect change in video game journalism and to defend the "gamer" identity. The movement is difficult to define because what it has come to represent has no central leadership or agreed-upon manifesto. The hashtag was first used by actor Adam Baldwin in August after intimate details of a personal relationship between a video game developer and a video game journalist were made public and led some to allege cronyism between press and developers. The campaign is now also linked to ongoing and well-established harassment of women in video games, including Depression Quest creator Zoe Quinn, Sarkeesian and Giant Spacekat head Brianna Wu, though many of GamerGate's supporters deny the campaign should be blamed for harassment.

16 Oct 23:56

Kagerou Meikyuu (Heart Denshi - MSX -...



Kagerou Meikyuu (Heart Denshi - MSX - 1990)

fmtownsmarty:

http://i.imgur.com/nhKQhWb.png

16 Oct 22:14

After Negative User Response, ChromeOS To Re-Introduce Support For Ext{2,3,4}

by Soulskill
NotInHere writes: Only three days after the public learned that the ChromeOS project was going to disable ext2fs support for external drives (causing Linux users to voice many protests on websites like Slashdot and the issue tracker), the ChromeOS team now plans to support it again. To quote Ben Goodger's comment: "Thanks for all of your feedback on this bug. We've heard you loud and clear. We plan to re-enable ext2/3/4 support in Files.app immediately. It will come back, just like it was before, and we're working to get it into the next stable channel release."

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16 Oct 17:44

Pregnant Sloth Gets a C-Section, A First For Her Species

by Jason G. Goldman on Animals, shared by Charlie Jane Anders to io9

Pregnant Sloth Gets a C-Section, A First For Her Species

As founder of Sloth Institute Costa Rica, Sam Trull is a busy woman. But when a pregnant sloth fell out of a tree, her commitment to rehabilitating wildlife reached new levels. The animal got an emergency C-section, perhaps the first ever for a sloth.

Read more...


16 Oct 17:22

Sales have a great idea for the site

by sharhalakis

by imaginarythomas

16 Oct 17:22

When Women Become Men At Wellesley

It was the first day of orientation, and along the picturesque paths there were cheerful upper-class student leaders providing directions and encouragement. They wore pink T-shirts stamped with this year’s orientation theme: “Free to Explore” — an enticement that could be interpreted myriad ways, perhaps far more than the college intended.
16 Oct 16:42

Here's 8 Minutes Of Jon Stewart And Bill O'Reilly Arguing

Bill O'Reilly wrote a new book about General Patton. It never really comes up.
16 Oct 16:23

madamehardy: maudelynn: c.1930 Black and Silver Assuit Evening...







madamehardy:

maudelynn:

c.1930 Black and Silver Assuit Evening Dress and Shawl 

via itsalwayssumthing

Oh, my ever-loving popsicle Buddha. This is fantastic.

16 Oct 16:12

A brilliant point about one bothersome sports commentator cliche

by Michael Katz

Joey is not wrong.

Best thing I'll see all day. pic.twitter.com/29M6lUQQ6C

— edgeloading (@edgeloading) October 16, 2014

You can do better, announcers. The ball's in your court. Take it one word at a time. Don't U be the I in "platitude." Sentences: You can't teach that. You talk to win the game.

(h/t @DJBentley)

16 Oct 15:46

Lululemon pissed off the entire city of Buffalo

by Bill Hanstock

Great moments in terrible promotional ideas.

Are you kidding me @lululemon?? You put this in your Buffalo store??? #disrespectful #boycott #waldengalleria pic.twitter.com/46hvBF3YAa

— Nunie (@arkandove) October 14, 2014

Yes, the above mosaic is in the foyer of a Buffalo Lululemon store. The message is meant to be inspirational. As in ... it can't get much worse than this, so get down on your mat and begin yoga-ing. But uh ... Buffalo isn't pleased about it. And the store has been forced to take drastic measures:

Lululemon covers up #Buffalo sports mosaic. http://t.co/ImwMO4vL6X pic.twitter.com/mdwwPRWyWX

— WGRZ (@WGRZ) October 16, 2014

(h/t Jay Busbee at Yahoo! Sports)

16 Oct 15:43

Vermont Gubernatorial Debate Highlights - Business Insider

by hodad
77302ab1d83ab19dcc5841ff37e3cf2e
hodad

click thru for more clips

vtgov debateCSPANAll of the candidates who appeared in the 2014 Vermont gubernatorial debate.

All seven of the people running for governor in Vermont faced off last week and it was far from your typical political debate. The event featured interesting apparel and a heated discussion of a wide variety of topics including; aluminum nanoparticles, the "Zionist regime," bathrooms at highway rest areas, and a potential nuclear disaster near the city of Burlington.

The debate began with all of the candidates introducing themselves. Pete Diamondstone of the Liberty Union party went first. 

"I am a revolutionary, non-violent socialist and I am a secessionist," he declared. 

Diamondstone went on to make a rather interesting demonstration comparing capitalism to a water bottle. 

Cris Ericson, an independent who had an elaborate hat, was up next. She said she lived in Los Angeles during her "married years" and was running for governor because she wants to "stop things."

cris ericsonCSPANCris Ericson at the 2014 Vermont gubernatorial debate.

Dan Feliciano was up next followed by Republican Scott Milne, who apparently had some trouble remembering where he was born.

"I'm a third generation born in Vermont — take that back — I was born in Brooklyn," Milne said. "I got here about 90 days after I was born. … My mom was a New Yorker." 

Bernie Peters, another independent, had a long beard and a camouflage baseball cap. He said he entered the race because he's been "watching politics for quite some time" and is "really kind of disappointed."

Bernie PetersCSPANBernie Peters on the debate stage.

Emily Peyton, who described herself as an "Earth activist," went next.

"I consider myself what is known as a light worker and why I'm in the race is to bring forth the very exciting solutions and the hopeful solutions," said Peyton.

Incumbent Gov. Pete Shumlin (D) was last.

After the introductions, things heated up pretty quickly.

Soon, Diamondstone compared students to "slaves" and argued all schooling should be free. He bristled when the moderator asked him how much this program might cost. 

Later on, Diamondstone, who was definitely the early star of the debate, began outlining his plan to increase wages. It involved Vermonters "rising up and taking over every major industry." As examples of industries that should be taken over, Diamondstone cited "pharmaceutical" and "IBM."

Ericson spent much of her time criticizing a plan to base new Air Force F-35 fighters in Vermont. She suggested one consequence of this plan could be "nanoparticles of aluminum" from the planes having a negative effect on the climate. Similar theories have been put forth by widely discredited "chemtrails" conspiracy theorists.

Eventually, the conversation focused on how the candidates would confront an opiate "drug epidemic" in Vermont. Peyton blamed the problem on overprescription of opiates and said she personally knows "many, many people who have become hooked on heroin." She suggested focusing on alternative treatments for pain including marijuana, meditation and hypnosis.

Naturally, Diamondstone had his own take on the drug issue. He proceeded to outline his theory that the "US government lets heroin into this country."

Diamondstone also offered his unique perspective when he was asked about his ideas for reforming Vermont's Department of Children and Families. His answer involved a heated critique of the military and its aid to the "Zionist Regime."

Diamondstone returned to the "Zionist government" later on when he offered a critique of the two party system. However, he seemed to lose his train of thought.

While Diamondstone stole the show in the early part of the debate, Ericson took the spotlight later on.

She got into a heated exchange with Shumlin where, after calling for the legalization of marijuana, she predicted he would face a lawsuit for closing bathrooms at highway rest areas and "denying your own employees the right to go to the bathroom."

"You are uncivilized!" Ericson shouted at Shumlin.

Shumlin later insisted his administration had actually expanded highway bathroom facilities. 

"We’ve been building them, not closing them down,” he said. 

In her closing remarks, Ericson returned to the F35 proposal. Noting the planes are "capable of carrying nuclear bombs," she warned of a potential disaster where a nuclear weapon was dropped into Lake Champlain.

"If one jet crashes in Lake Champlain, that will permanently destroy the drinking water for one third of Vermonters," Ericson explained.

You can watch the entire debate here.

Correction (2:44 p.m.): This post originally misidentified the time of the debate. It was last week, Oct. 9, not last night.

Original Source

16 Oct 15:43

7 Reasons The Vermont Governor's Debate Was One Of The Strangest Debates This Year

by hodad

The Vermont gubernatorial debate Monday evening was one of the strangest debate of this election cycle. The debate featured seven candidates and was by no means short of weird topics.

1. There was independent, hat-wearing candidate, Cris Ericson, questioning Vermont Gov. Peter Shumlin about “giving $5 million to a ski resort.”

2. There was the time Liberty Union candidate Pete Diamondstone quoted Karl Marx to say if taxing the rich doesn’t work then Vermont should secede from the Union.

3. And independent candidate Emily Peyton using her closing remarks to ask if you’d rather have money or love.

4. At one point, Ericson said Vermont was going to get sued — “heads up, Peter” — for not having enough bathrooms on the highways.

5. Shumlin tried to respond, but kept getting cut off.

6. There was the time Diamondstone turned a question about reforming the Department of Children and Families into a call to reduce the U.S. military budget to nothing.

7. And when Diamondstone said the U.S. overthrew the Taliban to bring heroin into the United States.

Check out more articles on BuzzFeed.com!

Original Source

16 Oct 15:42

Plans for train connecting Columbus and Chicago chug forward - The Lantern : The Lantern

by hodad
firehose

#trains

77302ab1d83ab19dcc5841ff37e3cf2e
hodad

@Dolly @plainclothedman @catvideos

Click to expand

More steps are being taken in plans to build a high-speed train connecting Columbus to Chicago.

The Mid-Ohio Regional Planning Commission is “ready for the next phase of due diligence to continue exploration,” of the proposed high speed train, according to a Mid-Ohio Regional Planning Commission press release.

The 300-mile railway would make stops at 9 cities along the route from Columbus to Chicago, the release said.

The train’s initial proposal was made in 2004, said Thea Walsh, director of transportation systems and funding at MORPC in an email.

The Northeast Indiana Passenger Rail Association led a feasibility and business plan to evaluate the case in 2013, the release said.

And since the completion of the study, the MORPC staff has taken the next step and worked with other metropolitan planning agencies to complete a rail service development plan, Walsh said.

The initial study by NIPRA estimated the total cost of the railway line to be $1.29 billion, or about $4 million per mile, she said. However, the estimated return on the project is slated to be $6.24 billion.

So far, the feedback for the proposed plan has been positive, Walsh said.

“(The feedback) comes from local stakeholder groups and communities interested in hearing more about how it could benefit their community,” she said.

According to an NIPRA release, the Columbus metropolitan area population is the largest in the U.S. that does not have any type of passenger railway.

The initial study also projected significant regional economic benefits, Walsh said. Those benefits include 26,800 full-time jobs for 30 years, an estimated 12,000 construction jobs generated while the passenger rail is being built, and $2.6 billion in increased joint economic development opportunities for communities along the corridor, she said.

According to a 2012 study by the Environmental Law and Policy Center, there are more than 460 companies in the Midwest high-speed rail supply chain, including 122 in Ohio.

Some Ohio State students from Chicago are excited about the prospect of a train connecting the two cities.

Ellen Finneran, a fourth-year in accounting, said she goes home once per semester, but if a railway was built she would go home more frequently.

“I think it’s a really good idea because a lot of people in Ohio, especially Columbus, are from Chicago. Right now the only option (for public transport) is the Megabus, but that’s limited with the times it’s available, so that’s pretty annoying,” Finneran said. Megabus is a bus service that operating in the U.S. and Canada.

The high-speed train would make the Chicago-to-Columbus travel time three hours and 45 minutes, compared to an almost six-hour drive.

“It’s really long to drive by yourself, and as a student with work, it would be good to have public transport to get school work done on my travel,” Finneran said.

Even students who have never been to Chicago said they would use the railway.

“I think it’d be fun to take a weekend trip there,” said Haley Waldo, a first-year in exploration from Ohio. “Although it would depend on the ticket prices.”

The proposed plan has received support from Transit Columbus, which has a signatures on petition website for the train.

According to its website, Transit Columbus is a nonprofit organization that’s mission is to have “an integrated public transportation system for the people of Central Ohio.”

The petition had more than 5,900 supporters as of Monday evening.

MORPC staff have also been working with OSU students by getting them involved in the planning.

“Staff is working with a studio class at the Knowlton School of Architecture to facilitate local project ideas that could be considered for this rail line,” said Laura Koprowski, director of public and government affairs at MORPC.

The cities along the proposed route include Columbus, Marysville, Kenton and Lima in Ohio, and Fort Wayne, South Bend,  and Gary in Indiana, and Chicago, Walsh said. However, the release said other cities along the route are set to include Warsaw, Plymouth, Valparaiso and Gary in Indiana.

As of now, there is no projected start date.

Correction: Oct. 15, 2014

An earlier version of the graphic in this story incorrectly spelled the names of the cites Plymouth and Valparaiso. 

Original Source

16 Oct 15:34

Photo

firehose

via Lori



16 Oct 15:33

One of them is not like the otters. #9gag

firehose

via Albener Pessoa



One of them is not like the otters. #9gag

16 Oct 15:33

Well, that happens. #9gag

firehose

via Albener Pessoa



Well, that happens. #9gag

16 Oct 15:31

Do You Have the Balls to Join?

firehose

via Albener Pessoa

Do You Have the Balls to Join?

Submitted by:

16 Oct 15:30

I wish I could photosynthesize

by but does it float
firehose

via THANKGODYOUREHERE

Drawings by Moonassi Title: Theodore Roethke via Zeloot Will 50 Watts
16 Oct 15:29

Dude!

by admin
firehose

via THANKGODYOUREHERE

16 Oct 15:29

Me all day after a stranger has given me a random compliment

firehose

via THANKGODYOUREHERE
no god only shiba

16 Oct 15:27

Batmilk?

by brianbendis
firehose

via THANKGODYOUREHERE







Batmilk?

16 Oct 07:36

Second Dallas nurse with Ebola was on Frontier Airlines Flight 1143 - Yahoo News

by gguillotte
But according to multiple news reports, Vinson phoned the CDC before leaving Ohio to report she had an elevated fever of 99.5 degrees and would be flying back to Dallas. Vinson wasn't “told she couldn't fly,”  an unidentified CDC source told ABC News.
16 Oct 07:35

Ebola Racism Reaches A New Low In Texas

A community college rejects students from countries with "confirmed Ebola cases," even if that means cutting students with little to no risk of contracting the disease.
16 Oct 07:33

Wrongfully convicted Brooklyn man goes free after 29 years in prison, DA slams tactics of original prosecution - NY Daily News

by gguillotte
“I want to go home, finally,” David McCallum, 45, said after taking his first steps as a free man. “It’s a bittersweet moment because I’m walking out alone. There’s someone else that is supposed to walk out with me but unfortunately he’s not.” He was talking about his pal and codefendant Willie Stuckey, who died in prison of a heart attack in 2001. Both were cleared by prosecutors of a 1985 homicide they were convicted of at age 16.
16 Oct 07:32

Nurses group says Dallas hospital put nurses at risk

by gguillotte
firehose

amputate texas

In Dallas, nurses assigned to care for Duncan, who died last week, weren't given proper training or proper personal protective equipment, said Deborah Burger, co-president of the nursing group, who said she has spoken with nurses at Texas Presbyterian. Those nurses also were assigned to care for other patients, potentially exposing them to Ebola, she said. Duncan was left in an area with other patients for hours after he was diagnosed rather than immediately isolated, she said. Blood samples taken from Duncan were sent through the hospital's general tube delivery system, rather than hand-delivered to a lab, Burger quoted the nurses as saying. That could potentially contaminate the entire tube system, which could infect blood shipped around the hospital. The hospital failed to promptly remove waste contaminated with Ebola, which was stacked "to the ceilings," Burger said.
16 Oct 06:06

Airline: CDC Warned 'Possibility' Ebola Nurse Had Symptoms on Plane - NBC News.com

by gguillotte
firehose

great

Frontier Airlines CEO David Siegel said in a letter to employees it was told by the Centers for Disease Control and Prevention Wednesday that nurse Amber Vinson “may have been symptomatic earlier than initially suspected; including the possibility of possessing symptoms while onboard the flight.” The airline says no symptoms were detected by the crew.
16 Oct 06:01

Microsoft to tech conference attendees: Take a photo with this woman in a skintight catsuit - Salon.com

by gguillotte
The presence of Cortana at the Microsoft booth isn’t as random as it may seem: The company has named its new Windows phone digital assistant — a counterpoint to Apple’s Siri — after the video game vixen. So, consider this Cortana impersonator, who is staged there to pose for photos with attendees, just the latest in a series of not so great decisions on Microsoft’s part. A tipster at the conference alerted me to this and added this bit of irony: “Meanwhile, in the next room is a whole series of talks on Women in Technology.”
16 Oct 05:02

Rebel Galaxy: Ex-Torchlight Folks’ Space Sandbox

by Alice O'Connor
firehose

oooooooh

By Alice O'Connor on October 15th, 2014 at 8:00 am.

Pew pew.

A crafty crew of space-outlaws can scrape by on the edge of known space by trading, stealing, scavenging, negotiating, exploring, and fighting as long as they have a reliable spaceship, popular media tells me. Now imagine such an outfit of scamps in control of a destroyer bristling with guns. That’s Rebel Galaxy, the first game from Travis Baldree and Erich Schaefer’s new outfit Double Damage Games. You might remember those two as founding members of Torchlight devs Runic Games, or from Mythos and Diablo respectively before that. This isn’t quite an action-RPG, though.

Double Damage call Rebel Galaxy “a swashbuckling space adventure” — not a strategy game but more than just a shooter. It’s set in a procedurally-generated space-sandbox where you can get by as you please, but violence and skulduggery seem particularly encouraged. Ships have big old broadside guns as well as moveable turrets, making for battles of manoeuvres. They still look jolly nippy though, not lumbering old boats. And, of course, rebels can buy different ships, from corvettes to dreadnoughts, and customise them with weapons and equipment.

It has a social side too. Captains develop relationships with military and civilian factions, or can simply giggle to themselves as they go for insulting dialogue options. Provoking people is an important part of a maverick outlaw captain’s duties, after all.

Polygon have a big fancy interview with Double Damage about all sorts of things as well.

Double Damage is only Baldree and Schaefer with a whole load of contractors chipping in. “We wanted to make smaller, quicker games (though I doubt people will find Rebel Galaxy to be small), in a way not accountable to investors or suits, and not responsible for managing big teams,” they say. Their pair left Runic, which is mostly owned by free-to-play MMO specialist Perfect World, in March.

Expect Rebel Galaxy in 2015. Here’s the announcement trailer:

Double Damage Games, Rebel Galaxy, runic games, torchlight.

16 Oct 04:59

Wot I Think: Gabriel Knight 20th Anniversary

by Richard Cobbett
firehose

wow, this is one burn of a review

By Richard Cobbett on October 15th, 2014 at 2:00 pm.

Okay, so this is a bit of a long shot, but... fus ro dah?

Well, 21st Anniversary really, but who’s counting? Gabriel Knight 20th Anniversary Edition is a chance to return to 1993 to re-experience the Schattenjager’s first case, but has it stood the test of time? Note to anyone who hasn’t played it, this is mostly going to be looking at the game as a remake rather than as a brand new adventure. Some spoilers inevitably lurk within.

To my mind, there are two good reasons to do a remake. The first, which pretty much never happens, is when a game had an idea that it just wasn’t able to pull off at the time, like, say, the original Space Quest. The second is when the world has moved on to the point that all you can see are cobwebs, such as happened with the original Quest for Glory. There are other reasons of course, not least making a quick buck some old IP from a dark vault, but they’re the ones I can get behind.

Gabriel Knight simply isn’t a game that needed a do-over. It’s one that easily fits in the category of ‘classic’ rather than simply ‘old’, with artistry that still absolutely stands up. The interface is a bit clumsy. The graphics are a touch blocky. The narrator single-handedly stretches the playtime from a few hours to something approaching the half-life of Bismuch-209 unless you switch her off, which you should absolutely do. Get past that though, which takes a few minutes max, and what you’re left with isn’t simply a great adventure in terms of the story and writing that it always gets very justifiable praise for, but one that I’d argue shows Sierra as a whole at its creative peak.

Really, go back. Look at the original. The choice of colour palettes; cold but comfortable blues against bright and chaotic orange. The incidental animations. The rich texture of the backgrounds. The claustrophobia. I won’t say it’s perfect, but it’s an adventure I feel comfortable pointing to and saying that everyone involved brought their A-Game. Well, maybe whoever originally tried ripping off the Forever Knight titles phoned it in just a tad. But the rest? Golden.

It'd be awkward if it turned out that the baddies already control the entire city and all the important people therein, ultimately making all this voodoo stuff completely pointless as anything except a hobby that must be really hard to explain to the people who work in the offices down in the honfour and presumably have to send each other memos and chat around the water cooler and stuff.

20th Anniversary doesn’t come close to living up to that. It’s a passionless, jobbing remake that shoots for adequacy and generally hits it, celebrating the original primarily by highlighting just how good we had it back in 1993. Now, don’t get me wrong. It’s fine. Fine. It’s the same basic game, and that game holds up incredibly well, considering – certainly more than, say, the first Leisure Suit Larry. Really, if what puts you off Gabriel Knight is its graphical resolution, then consider this one your Schattenjager in shining armour. The new voices are basically decent, most of the graphics are okay, it’s nice to have a better quality version of the soundtrack to replace the old MIDI one, and the new interface certainly makes it a much easier game to get into than the original, with its million verbs, pixel hunting, and deaths that actually kill you dead whether you saved lately or not.

That jump has its price though, including a move from sprites that actually feel like they’re part of the backgrounds to 3D ones that sit on top of them, and an odd lack of atmosphere despite the artists having far more tools at their disposal. The original Gabriel Knight shot for a graphic novel type world of cold and dark, which went a long way toward hiding the fact that honestly not that much actually happens in it for about a week of game time, and even then, the villains are the most laid-back voodoo cult in the history of fiction. This one goes for higher fidelity, which makes for some genuinely lovely areas, like Gabriel’s bookshop and the voodoo museum, but also a lot of flat ones and a general lack of emotion where it should be pushing a sense of style and quiet menace.

While none of them are a big deal individually, it also doesn’t take long to notice that most of the incidental details have simply been thrown out. Grace, for instance, no longer has her conservative brown skirt, but has switched to easier to animate jeans. Gabriel can no longer climb the ladder in his bookshop. When the police leave the first crime scene, it’s off-camera. There’s no longer the repairman fiddling with the thermostat in the police station, just a Post-It note saying not to fiddle with it. Gabriel no longer hugs his grandmother when he visits her. Now, sure, there are good reasons not to bother with these things, especially as a lot of it would be tricky for the 3D models or require a lot of work creating one-time assets. Going back to the original after playing this though just reinforces how much more soul it squeezed out of pixels than its remake ever manages with polygons.

Hands, Gabe. Hands.

On a wider level though, the art is mixed. The characters aren’t great, and nor is their animation. A bigger issue though is the number of clunky backgrounds where scenes designed to be tight and confined letterbox locations have simply been blown up to iPad friendly 4:3, without enough consideration always given to whether or not they actually work in that context. You can’t turn a TV show into a movie simply by blowing up the film, but that’s what 20th Anniversary tries, as well as liberating itself from the limited VGA palette without seemingly appreciating what it contributed to in terms of mood and consistency and character. Limitations are not always a bad thing.

This isn’t necessarily something that comes across in a single screenshot or two, but the global art direction is definitely something of an issue here. In particular, while individually most scenes look fine, there’s little consistency. Most backgrounds feel like they were made in isolation and to order, with little care given to the overall atmosphere, or ways that modern technology could take these designs from 1993 and reimagine them rather than simply recreating them. It’s not like we don’t have modern technologies like particles and lighting to push the mood in ways that were unimaginable in an era of blocky sprites and scanned backgrounds. There’s some of that on offer here, yes, such as light beams and particles, but not enough. Everything that felt gritty and moody in 1993 now feels static and sterile, and most problematically, harmless. 20th Anniversary takes Gabriel Knight from being an Angel Heart inspired supernatural horror to a nice quiet amble around New Orleans.

One big, big, big exception to this criticism is the new graphical novel cutscene style. This is fantastic, going from the simple panels and very limited animation designed for the original floppy-disk game to a new, dynamic, gorgeously done motion comic style. I confess, I didn’t have high hopes for them. The first one, at the lake, is bloody awful and totally misses the intended emotion. That turned out to be the only dud though. The rest offer some of the best individual changes and improvements the remake has to offer, with a sense of life and expression and style that greatly improves on the originals. In particular, in a game that all too often lacks it, they explode in moments of genuine passion, making full use of fire and splatter and cinematography in well-directed sequences that both work well as direct replacements for the original panels, and as perfectly effective alternatives to other scenes. The ceremony on St. John’s Eve is an example of the latter – portraying it in the graphical novel style avoids a lot of custom animation and modelling, and allows for the characters to be powerful and expressive in ways the 3D figures never even get close to elsewhere.

In short, much applause deserved there. If only the whole remake had so much fire in its belly.

Okay girls, remember, no boobs. Yeah, yeah, I know, but we're trying to get on App Store here. Everyone report to Brother Eagle for your snake-bra.

Again, Gabriel Knight 20th Anniversary is basically Gabriel Knight, and Gabriel Knight is a worthy adventure. Phoenix has however done some fiddling around and reworking and even adding bits, and some of those changes are definitely for the better. Schloss Ritter for instance is no longer a Disney cartoon version of a German castle, but something far closer to the modern European style of Gabriel Knight 2, with its caretaker Gerde now sitting behind a table and doing the books instead of sitting in a maid uniform peeling potatoes. Excellent. Worthy change, well implemented.

And that’s not the only one either. It’s now much easier to find the snake scale on the lake. There’s a brand new ‘horror’ sequence thrown in that’s a little out of the game’s normal style, but I thought worked quite well at making the villains a little scarier. Being able to hit the spacebar to see all hotspots pop up makes the research section of the game much more fluid. If you don’t already know the game backwards, the hint system is also going to be welcome, doling out each clue on a timer to encourage you to take the next step, and with Gabriel’s journal both hinting at objectives and providing a recap of what’s happened so far. These additions unquestionably make the game much more fluid and less frustrating, without at all dumbing it down or diminishing its charm.

Unfortunately many of the other changes are sloppy at best. Mistaking Gabriel’s detective character, Blake Backlash, for his pen-name and then spelling it wrong. Jokes about Gabriel’s hair that don’t work now he’s gone from short and spiky to long and leonine. Streamlining the flow so that locations only appear when they’re needed (which I can accept, even if I find it makes the world feel a lot more like puzzle locations than a place that Gabriel actually lives in), but then giving no thought to how to actually introduce them. Cue silliness like the Napoleon House bar having to be unlocked by the guy you meet there, Sam, having conveniently taken out a front page advert in the newspaper to announce that anyone who needs jewellery work done should come see him. There. In a bar.

While we're on this subject, the second day's newspaper decides to devote its front page to a walk around Jackson Square... in the middle of a voodoo related murder spree. The Slow News Day defence doesn't exactly play there! Seriously everyone, it's not THAT hard to knock out a fake newspaper front page that isn't terrible. Would you draw your title screen in Microsoft Paint? If not, spend the five minutes here too.

Ngggh. That’s just so lazy, and bizarrely unnecessary given that Gabriel is a regular there… the bartender says so… and so having him just drop in earlier would be totally justified.

Again, like most of the problems with 20th Anniversary, these things don’t matter all that much in themselves. They’re nit-picks. After a point though, little things start to smack of a lack of care and attention that runs depressingly deep throughout, which is all the more obvious in a remake of a game noted for having so much blood and sweat poured into it that its boxes shipped damp.

If you smirked, you lost.

It’s the added content that’s the real disappointment though. As good as Gabriel Knight’s story is, in many ways it very much shows its age and there’s a lot of stuff that could have done with a little touching up. The whole thing hinges on a love story, for instance, between Gabriel and rich socialite Malia Gedde, but the execution of it is fairly weak. (Really, it more or less boils down to him lying his way into her house, then shaking her while shouting “ADMIT YOU LOVE ME! YOU LOVE ME!” until she agrees – helped along more by destiny dictating they get together than any smooth moves on his part). That could have been built on or reworked a little maybe, especially as Jensen has spent the last few years writing romance novels. Or alternatively, there’s plenty of scope for things like interactive flashbacks, new avenues of exploration, more villain presence, or a reworking of bits that many people would probably be happy to see changed, like the interminable snake mound.

20th Anniversary changes… none of that. Well, one cutscene for the voodoo cult. Nor does it make any effort to smooth out some of the problematic bits that were there before, like how easy it is to miss what annoys the snake in the voodoo museum. All the rough edges are treated as sacrosanct, with the exception of anything that might interfere with the iPad version the “streamlining”.

Man, in twenty years there'd totally be an app for this.

What does it add? Ghastly new puzzles. They’re described in the bonus features as being intended as “surprises” for returning players, and yes, they are, in much the same way as a rattlesnake in your toilet or half a worm in your apple. You know what no adventurer has ever said? “Gee, this game is a classic, but it’s missing something! I know! Sliding blocks!” And you know why? Because the target market for adventures is not brainless shit-whippets! Nevertheless, to play Gabriel Knight 20th Anniversary is to walk into the Schattenjager library – yes, still locked, until a fucking dream dragon gives you the key – and find that their real secrets are now hidden behind a jigsaw puzzle.

'Only one in possession of honour and intellect shall be permitted into this sacred chamber.' 'Or dynamite.' 'Yes, that will be way easier.'

Phoenix Online Studios, go stand in the corner. That corner. Right now.

Actually, no, wait. Hold on a moment, because I’m not done. While that’s absolutely the most banal of the additions, it’s not actually the worst. As tempted as I am to go through them one by one and explain in great detail why everyone involved should be beaten around the face with a wet halibut, every single new puzzle added is both amateur hour garbage and tonally inappropriate.

I mean, seriously, come on. This is Gabriel Knight, a series that’s never exactly been hailed for its puzzles. Its charm is its character, its texture, its research, and other things that should be bread and butter with jam on top for an adventure game. There could have been deeper dives into the voodoo side, code breaking using slightly more advanced means than buying a book that completely blows open the conspiracy. There could have been interactive flashbacks to Gabriel’s ancestor, letting us meet Tetelo and explore a new area with a different ambience. There could have been a section following the lineage of the Gedde family, a la Le Serpent Rouge. There could have been so many things that might have added to the story and filled in the gaps and embraced more of the historical richness that The Beast Within would later do so well, maybe with a character like Marie Laveau or some other voodoo figure that must have come up while researching the story…

…but you know what we got instead? We get puzzles like persuading a character to translate voodoo symbols, not by demonstrating your knowledge to win her over, not by doing her a favour, but by making what can only be described as Baby’s First Lights-Out Puzzle display the words “TRUSTED FRIEND”. That is the only message it can display. That is this machine’s sole purpose. Maybe it would have been fine in another adventure, but this one? Gabriel Knight? Don’t be ridiculous.

'So I'm either a TRUSTED FRIEND or TWISTED SISTER.' 'Either's good, really. Thanks for not noticing that this blatantly isn't the same countertop that this machine was sitting on in a previous screenshot.'

By far the biggest disappointment of the remake though is what should have been its best feature – the behind the scenes content. 20th Anniversary has gathered together a ton of it, including original storyboards, concept art, comments from the original team, snippets of what could have been… and then pissed it all away with poor execution. Everything is displayed in a tiny Journal window in the middle of the screen, with nowhere near enough space to put things. You can’t zoom in on/fullscreen the pictures to see them properly, only squint at tiny resized versions. I just don’t get this. Why take so much time to gather all this stuff and then degrade it all for the sake of the interface?

Ordinarily, I’d have finished the game then settled back for some browsing. You can’t do that though, because rather than doing the sensible thing and unlocking more and more behind-the-scenes material as you play, every bit of it is assigned to a specific screen and only pops up when you click the star in that location. That means that you get one shot at checking out what it might have to say about, say, Malia Gedde’s house, there’s little scope to discuss evolving themes or continue past thoughts, and the choice of what to display often feels totally random. An interview with composer Robert Holmes… outside the snake mound in Africa? A picture of the Bayou maze… in Schloss Ritter? Probably the most head-scratching example is the concept art for the wonderful cutscene where Gabriel meets his uncle, described in the note by Jensen herself as “the dramatic highlight of the story”. It’s sandwiched between – and I swear I am not making this up, I just double-checked – the pencil art of a corridor and art comparison images of a janitor’s closet.

Worst of all, even when the archives have something of interest, there just isn’t space for it. The result is that the game’s idea of a worthy trivia nugget is the likes of “Original bookshop vs. the new. I wanted more New Orleans flavour in the remake.” Or discussing a storyboard with Sierra’s former Vice President of the Bleeding Obvious, “These ideas were later used to inspire drawings, paintings, video capture and 3D animation.” I confess that I haven’t looked at every screen and there may well be a few gems, but this is not exactly the loving nostalgia I was hoping for. I wanted to know more about the background, of alternate stories, of what could have been, of what plans were in mind for the next game, of the stories behind the research – the good stuff straight from the horse’s mouth that we don’t generally get to find out about, and certainly not 20 years down the road. Instead, I quickly got bored of seeing these scraps, craving something meatier than the average tweet.

Gabe, can I borrow your magnifying glass?

This kind of thing is what I find most frustrating about 20th Anniversary. It’s not the pixels on screen that ultimately made the impression, but the absence of what was behind them – the hundreds of indefinable somethings that separate a good game from a great one and a great one from a classic. They’re not seen so much as felt, both when done well, like sinking into a warm bath, and when they’re absent. If Gabriel Knight was the product of care, this is the bastard child of compromise – to expectations, to budget and, in fairness, likely a million publisher notes.

Where it succeeds is in modernising Gabriel Knight for an audience that will never, ever play the original. And that’s worth something, to be sure. It fails though at recapturing most of why the original is so beloved, and at channelling it for its changes. When it can’t simply rehash, it flounders, and even when it does, it largely proves why great artists remain great even when those that follow have better tools at their disposal. If what you want are the Sins of the Fathers in HD, 20th Anniversary has you covered. For revisiting the triumphs of the past though, stick with the original.

16 Oct 04:49

Newswire: Meow The Jewels is actually happening

by Katie Rife
firehose

'the project is a remix of Killer Mike and El-P’s Run The Jewels 2 produced entirely with cat sounds'

'Probably thinking that there was no way anybody could raise $45,100 for an album of cat sounds, El-P and Killer Mike agreed to actually make the album if the funding goal was met. Well, that goal has been met'

Thanks to the collective effort and spare change of 2,070 people, the Jingle Cats dream will never die, simply change form. Called Meow The Jewels, the project is a remix of Killer Mike and El-P’s Run The Jewels 2 produced entirely with cat sounds. The idea originated with a Kickstarter campaign started by one enterprising fan with this mission statement: “I really want my two favorite artists, Killer Mike and El-P, to remix Run The Jewels 2 with all cat sounds for the music. #MTJ.”

Probably thinking that there was no way anybody could raise $45,100 for an album of cat sounds, El-P and Killer Mike agreed to actually make the album if the funding goal was met. Well, that goal has been met—and then some—with 12 days left to go on the campaign, teaching all involved to never underestimate what kind of crazy shit ...