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22 Oct 04:16

Screenwriter's 436-page Super Mario Bros. script 'really sucks'

by Megan Farokhmanesh

At age 18, Max Landis — the writer behind film Chronicle and short The Death and Return of Superman — wrote a movie script for a Super Mario World movie. It wasn't very good.

Luckily for Mario fans everywhere, Landis released the script in all its 436 pages of glory on his website. The weighty saga includes references to more iconic franchises than you can shake a Nintendo at, such as Metroid, Duck Hunt, Donkey Kong, Banjo-Kazooie and Earthbound, and is packed with action, drama and some surprising gore.

The script also includes a brief note from Landis himself, wherein he takes the time to point out a few problems — such as its bad dialogue, tone and pacing, entire sections of songs and the fact that it's based on an existing property, which you can't really sell. But more importantly, "this script really sucks."

"Looking back, there is nothing to elevate this above fan fiction," Landis wrote.

"In all honesty, I would love to play this script as an Uncharted-style new, grounded Mario Video-Game. I'd love to see art of certain scenes. But I can't imagine, literally cannot imagine that any of you who so ambitiously venture into this script will actually be able to finish it."

The script is available to download through Landis' website. Is it worse than the existing Super Mario Bros. film released in 1993? That's a tough call.

22 Oct 04:16

Bethesda is publishing physical Elder Scrolls books

by Charlie Hall

Bethesda Softworks has announced that they are partnering with a publisher to make physical books that draw from the in-game lore of The Elder Scrolls Online and The Elder Scrolls 5: Skyrim. In a press release issued on Tirdas, 21st Frostfall Bethesda says that Titan Books will be creating five "high-quality, in-universe artefacts" that will be available in the First Seed (March) of next year.

The first set, titled The Elder Scrolls Online: Tales of Tamriel - Vol. 1: The Land and Vol II: The Lore, will cover topics such as the Aldmeri Dominion, the Daggerfall Covenant, the Ebonheart Pact and the invasion by Daedric Prince Malag Bal. Each volume is said to contain nearly 100 "specially commissioned, never-before-seen pieces of art" framed by "in-game lore."

The second set will be titled The Elder Scrolls V: Skyrim - The Skyrim Library. It will be made of three books, including Vol I: The Histories, Vol II; Man, Mer and Beast and Vol III: The Arcane.

The books, while they draw from the in-game lore, should not be confused with a physical collection of in-game books. For that, users will still need to explore the games themselves, collecting and reading books as they go. Alternately, fan sites such at The Imperial Library contain every single piece of in-game writing ever published in The Elder Scrolls universe.

There are also fan projects out there, like this one where someone had a physical copy of all the books in The Elder Scrolls 4: Oblivion printed and bound in leather.

22 Oct 02:13

An astronauts guide to life on Earth, Chris Hadfield











An astronauts guide to life on Earth, Chris Hadfield

21 Oct 19:52

HENDO, A Real-Life Hoverboard That Uses Magnetic Fields to Levitate an Inch Above the Ground

by Brian Heater

Hendo Hover of Los Gatos, California has created HENDO, a real-life hoverboard that uses magnetic fields to hover one inch off the ground above special surfaces. The company has also launched a Kickstarter crowdfunding campaign to build development kits for the board and help create areas to ride them. While the project invokes a certain iconic 1980s film sequel, HENDO is careful not to mention that project by name.

Yep, there was a movie. However, our attorneys have told us not to go there. So this is as far as we’ll take it.

Hendo

Hendo

Hendo

images via HENDO Hover

via Engadget

21 Oct 19:52

An Art Print by Pop Chart Lab Featuring 14 Famous Sonnets Mapped for Meter and Rhyme

by Justin Page

A Metrical Mapping of Notable Sonnets

A Metrical Mapping of Notable Sonnets” is an art print by Pop Chart Lab (see previously) featuring “fourteen famous sonnets mapped for meter and rhyme.” Signed and numbered prints are available to purchase online.

A Metrical Mapping of Notable Sonnets

images via Pop Chart Lab

submitted via Laughing Squid Tips

21 Oct 19:51

Google Finally Gets Off Its Butt And Starts Removing Links To Jennifer Lawrence’s Nudes - Don't be evil.

by Victoria McNally

johannachrome

Jeez, it took them long enough. Two months after hundreds of illegally procured celebrity nudes were posted online for all the world to see, Google is just now definitively removing links to the photos from their search engine.

The Guardian reports that Lawrence’s lawyers have officially claimed copyright infringement and cite the Digital Millennium Copyright Act as their legal precedent for having the photos removed. Well, they’re not wrong: Jennifer took them, after all, and while the DMCA is known for being a sloppy piece of legislature, this type of stolen image is exactly in its wheelhouse.

So far Google has only definitively removed two links that both appear to be on a European site called, what else, The Fappening. But in a statement earlier this month responding to celebrity lawyer Martin Singer (who, if you’ll remember, accused them of deliberately ignoring the problem), Google also said that “We’ve removed tens of thousands of pictures — within hours of the requests being made — and we have closed hundreds of accounts. The Internet is used for many good things. Stealing people’s private photos is not one of them.”

On the one hand, it’s a bit unsettling to be reminded of the immense power that Google has over the Internet and how easy it is for them to make something go away—especially when you consider that according to a spokesperson from the Electronic Frontier Foundation, Google isn’t necessarily required to be proactive in removing this content.

On the other hand, these are stolen photographs that violate a person’s privacy and should never have been been on the Internet in the first place. So yeah, by all means, wipe that shit away like you’re Chris Hardwick at the end of an @midnight episode. Now how about doing that for other victims of revenge porn and photo theft who don’t happen to be Oscar winning actresses with a large number of resources at their disposal, while you’re at it?

(via The Daily Dot)

Previously in “Celebgate”

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21 Oct 19:50

Creative Team on Batgirl Introduce Us to the Fashion of Burnside - And no "utility purse" in sight.

by Susana Polo

tumblr_ndrgmvNzvi1tggwujo4_1280

You could never say that superhero books are completely without fashion. After all, the clothes literally make the man in many cases, or at least the Iron Man. But street level every day fashion, is often overlooked in stories where everybody wears the same thing, all the time, every day. When it does come up, it can add a subtle layer of realism to a cast of characters. And give folks cosplay opportunities. Casual Black Widow, anyone? The creative team behind Batgirl want to make sure folks know exactly what they’re pulling from, and have released some of the real items that inspired Barbara’s clothing in their issues.

Previously in Batgirl

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21 Oct 19:20

The World Series has escalated to a PUBLIC LIBRARY FIGHT

by James Dator

The drama of the World Series has librarians in two cities all riled up. Let's score this critical Twitter fight between the Kansas City Public Library and the San Francisco Public Library.

DING... DING... DING

Round 1

Hey @SFPublicLibrary we have a book for you! http://t.co/k0IiHUuvt1 #BlueOctober #TaketheCrown pic.twitter.com/6g7CVDEhOd

— KCMO Public Library (@KCLibrary) October 21, 2014

@KCLibrary Thanks, but maybe you should read this: http://t.co/retK4JHVi4 #OrangeOctober #OctoberTogether @SFGiants pic.twitter.com/N8CoydSBFV

— SF Public Library (@SFPublicLibrary) October 21, 2014

A close first round. Both libraries were just peppering their opponent. No haymakers yet. Book recommendations are a light opening, but the edge goes to San Francisco. A book of rules isn't as strong as a book detailing the Giants history.

Winner: San Francisco

Round 2

.@SFPublicLibrary @SFGiants Hard to argue with Willie Mays, but at least our history reads "From Kansas City to Kansas City" @Royals

— KCMO Public Library (@KCLibrary) October 21, 2014

@KCLibrary @Royals No argument about terrific Kansas City, but @SFGiants history shows we've been amazing coast to coast #OrangeOctober

— SF Public Library (@SFPublicLibrary) October 21, 2014

Ouch Kansas City! Going straight for a relocation joke is a low blow. San Francisco didn't see it coming and could only try to justify their move from New York, while complimenting Kansas City! Bold move.

Winner: Kansas City

Round 3

.@SFPublicLibrary So courteous! May Madison Bumgarner & @SFGiants only lose 1-0 tonight :) #GoRoyals #BlueOctober #TakeTheCrown

— KCMO Public Library (@KCLibrary) October 21, 2014

.@KCLibrary We're polite but fierce! Get ready to cry some blue tears for @Royals when @SFGiants take the win tonight. #OrangeOctober

— SF Public Library (@SFPublicLibrary) October 21, 2014

YOU WENT SOFT KANSAS CITY! The San Francisco Public Library was on the ropes after that relocation blow and you let them off them bounce back. This wouldn't have been a bad tweet if you left off that smiley face.

Don't think you're off the hook, San Francisco. "Get ready to cry some blue tears"? Everyone knows that bars of toilet cleaner product blue water. This would have been a way better avenue for a water-based joke. Opportunity missed.

Winner: Tie round

Final Score

Missed opportunities on both sides dominated this fight leading to a tie. Librarians are far too polite to engage in knock-down, drag-out street brawls, but only Kansas City showed some edge. Nobody one on rounds, but we have to give it to Kansas City on points. They brought the fight and almost ended it in the second round.

Winner in the third round by decision, the Kansas City Public Library

Your move, art museums.

21 Oct 19:07

Uncut Video Of Benedict Cumberbatch's Smaug Mo-Cap Is Ridiculous

by Rob Bricken
firehose

autoreshare

WARNING: Once you see the uncut footage of Benedict Cumberbatch doing his full-body motion capture performance as The Hobbit's Smaug — which is to say "lying on the floor and acting evil at nothing" — you may never see the dragon of destruction the same way again. Or Benedict Cumberbatch, for that matter.

Read more...








21 Oct 19:04

http://scripting.com/2014/10/21/#a1413908350

firehose

Winer, via Jfiorato

"Yes, Twitter screwed its developers.

But Apple did too. I was a Mac developer in the 90s, and Apple did a series of reversals, for the same reasons Twitter did. Changes in management. Stock market pressures. Corporate confusion. The return of the founder. First System 6 was to be "it," then Copland, then NextStep, and finally they bundled apps that, they said, made ours obsolete. They didn't, but that wouldn't have mattered. So we left. And like Marco, re Twitter, stayed away.

But Marco is an Apple developer. I'm sure he doesn't overlook their past transgressions, but if you want to make software for a corporate platform, these are the risks. They all will eventually screw you. Is it worth it anyway? That's for each of us to decide."

Scripting News: Why I say yes to Twitter.

21 Oct 19:01

Indie Dev Resigns After Saying He'd Kill Gabe Newell

by gguillotte
"I feel is it my responsibility to step down from Code Avarice completely so that Steam has no reason to harbor any more ill will towards the company," Maulbeck wrote, "and maybe even if we can't see Paranautical Activity restored, at least future Code Avarice games may be allowed onto the platform." Maulbeck went on to apologize and lament his "tendency to use twitter to vent." "I don't have the willpower necessary to be the "face" of a company," he said. "If I do continue to work in games it'll be as an anonymous 1 of 1000 at some shitty corporation."
21 Oct 18:59

Photo



21 Oct 18:36

damncommunists: ocelhira: i dont get offended at white people jokes even though im white...

firehose

shit, I wouldn't even claim #2 or #3 and I'm still OK with it

damncommunists:

ocelhira:

i dont get offended at white people jokes even though im white because: 

  1. i can recognize white people as a whole have systemically oppressed POC in america, which is where i live 
  2. most people when they make white people jokes only mean the shitty white people and i am not a shitty white person 
  3. im not a pissbaby

my white friends that have reblogged this give me life

21 Oct 18:30

virtualpolitik: #GamerGate 101

by hodad
firehose

'It's about metadata. To get this many people to use this hashtag, it shows a group capable of making canny decisions about how to label their content and how to direct people to using a particular naming convention. #GamerGate gets attention because it is distinctive, easy to spell, and alliterative. It is even shorter than the equally alliterative #feministfrequency, and it takes advantage of the common scandal-signifying suffix "gate." ("Gate" as a signifier for scandal even appears in stories about the new iPhone with #bendgate or #seamgate hashtags.)'


In recent weeks a number of people have tried to explain #GamerGate.  You can check out "Why Bother with GamerGate?" or "What is GamerGate, and Why?  An Explainer for Non-Geeks" for some primers.  Now that The New York Times is running headlines that read "Feminist Critics of Video Games Facing Threats in 'GamerGate,'" public attention to the rise of menacing, intimidating, and graphic online comments about disfigurement, rape, mutilation, and murder addressed to Anita Sarkeesian Zoe Quinn, Brianna Wu, and others is spurring a broader discussion about harassment, gender, and digital culture.

If you are interested in primary sources, it's useful to look at the testimonies of the women themselves.  Quinn has written about being the Internet's "most hated person" here, Wu describes being driven out of her home here, and Sarkeesian of Feminist Frequency explains becoming a villain in a kind of nightmarish massively multiplayer game in this TED Talk

#GamerGate is a hashtag used by participants to talk about a supposed conspiracy that is allegedly endangering the future of video games.  In the paranoid universe of GamerGate in which "social justice warriors" (often abbreviated to SJW) collude to deprive gamers of the aggressive games of violent machismo that they love, independent developers like Quinn are to blame for threatening a multi-billion dollar industry of big AAA franchises and their acolytes.

I'll admit that I wasn't a fan of Quinn's Depression Quest, which seemed too simple and predictable, as well as typical of many serious games in lacking subtlety or nuance, but I understand why it might have merited have merited a review in The New Yorker, even independent of the newsworthiness of the threats to Quinn's safety.  Unfortunately for Quinn, many have attributed her critical attention to her personal relationships with game journalists and have supported the online vendetta of a vengeful ex-boyfriend who has accused her of offering sexual favors as a way to solicit good press.  The power laws of social networks led to cascading effects, particularly after actor Adam Baldwin encouraged his libertarian followers to adopt the #GamerGate handle, which was tweeted almost a quarter million times in the first week.  Eventually Quinn was doxxed on Reddit.  With details about her private personal information made public, including her home address, the specificity of threats intensified.  Soon GamerGate was a story that the Washington Post was following.  

Although her rhetorical technique may be a bit heavy-handed, I think that many of the videos at Sarkesian's Feminist Frequency are worth watching.  What is easy to miss if you haven't watched the actual videos is the fact that Sarkeesian doesn't just criticize the games industry for being sexist: she criticizes it for being derivative and relying on recycling the same motifs.  

So what else is #GamerGate about?  As Ian Bogost pointed out at the alternative games festival IndieCade, it has become a "Voldomortian" entity that many critics would rather just ignore in the interests of avoiding its wrath.

But here goes.

It's about feminism.  Tags like #SJW or #notyourshield make it seem like women are either among the aggressors or merely serving conveniently as human shields to protect corrupt interests from exposure and expulsion.  Many #GamerGate advocates deny that their movement is misogynistic and claim that they are keeping the encroachment of feminism in check rather than harassing women.  In some ways feminism has become more visible with feminists gaining access to new social media venues for publishing content online, but so has virulent antifeminism.  For every "I need feminism" selfie campaign there is an "I don't need feminism" campaign in which women seem compelled to be participants in their own subjugation.  Even this female game developer denies the accusation of misogyny and claims that trolls merely "lack social skills" rather than "hate women."  Nonetheless, "the silencing of women" seems to be an obvious theme, given how Mattie Brice and Jenn Frank also felt targeted.

It's about journalism.   The status of "journalism" in online discourse with the rise of user-generated content has been an issue for a while.  For over a decade, in the "are blogs journalism?" debate, magazines and newspapers have been bemoaning "journalism without journalists," and legal battles have been waged over the question.  Blogs are accused of delivering subjective reportage rather than objective reporting.  At the same time, those who favor the anonymous over the personal insist that transparency groups like WikiLeaks do the work of a "fifth estate" by letting whistleblowers leak evidence more safely and directly than they can as confidential informants to the press.  #GamerGate enthusiasts use a range of blogging and leaking techniques, as the diatribes of Breitbart.com about "Angry Feminists, Unethical Journalists" may indicate.

Of course, for those who have visited large game conventions, such as E3 and GDC, these charges about ethical lapses among game journalists might seem laughable, given how little influence independent game developers have in comparison to the might of the corporate manufacturers of big budget titles.  AAA titles have the means to offer the parties, perks, and enticements associated with good reviews, and obviously they provide the advertising that allows game reporting to be a viable profession.  As a sign of where monied interests lie, Intel has already pulled ads from Gamasutra in response to calls for a #GamerGate boycott,  and Kotaku may be pulling some support for crowd funding independent games.

It's about definitions of "gamer" and "game."  At a deeper level many might argue that #GamerGate is about who is a gamer and what games are.  GamerGaters have seemed particularly enraged by having game journalists opine that they are a vanishing breed in articles like "Gamers Are Over," "The End of Gamers," and "We Might Be Witnessing the Death of an Identity."  GamerGaters also defend "real games" over imitations and phony products, and much of the wrath of the group is consequently directed at independent and alternative game producers.

As members of the feminist game collective Ludica note in their challenge to define games differently, "The Hegemony of Play," narrow definitions of games, gaming, and gamers privilege white, male hardcore gamers and exclude the play experiences of women and other perceived minorities -- despite the fact that though those who play online card games, casual games, dress up games, simulations of playing house, and other forms of feminized recreation may often be a relatively silent majority to which the industry is finally paying attention.  Furthermore, surveys indicate that game developers themselves are finally seeing sexism as a problem in the field.

It's about militarism.  This might be more of a stretch, but I might argue that it's no accident that "real" games are often military-themed games such as Call of Duty in the #GamerGate universe or the fact that Leigh Alexander (who can be seen in the documentary Joystick Warriors) becomes the "worst game critic in the world" in the minds of GamerGaters.  Even a fan of CoD who claims in a fan film that #GamerGate is "not that big of a deal" might repeat many of the allegations uncritically and add more insults to the women involved.

It's about embodiment.  For a while now people in media studies have been talking about how experiences of digital media are not very virtual at all.  No longer do television commercials promote the idea that people have no gender or race online.  The bodies of these women are very much of concern for GamerGaters as objects of sexual violence or rape fantasies, as inanimate objects that can be criticized for being ugly, or as passive objects of aggression, as in the case of a Flash game that invites users to punch Sarkeesian in the face.  The marvel of heroic mission games is having an invulnerable, unkillable, infinitely replaceable body in the most unlikely of circumstances in battle, and some first-person shooter games don't even let you see your feet.

It's about language.  The language that people use to register their presence (and absence) in digital environments may spread across the whole continuum from instrumental trash talk, which functions as what Lisa Nakamura calls a "procedural strategy" in many gaming communities, to online hate speech that is intended to victimize others.  Some might understandably call GamerGaters a hate group, but policing language can also be problematic.  Schools and authoritarian regimes use filtering software to focus on offensive terms, but it may be difficult for even humans to identify context.

It's about metadata.  To get this many people to use this hashtag, it shows a group capable of making canny decisions about how to label their content and how to direct people to using a particular naming convention.  #GamerGate gets attention because it is distinctive, easy to spell, and alliterative.  It is even shorter than the equally alliterative #feministfrequency, and it takes advantage of the common scandal-signifying suffix "gate."  ("Gate" as a signifier for scandal even appears in stories about the new iPhone with #bendgate or #seamgate hashtags.)

It's about collectives.   The term "online community" is eschewed by many critics who argue that online networked publics lack the social cohesion, public culture, and rituals of inclusion of traditional communities.  Instead, the coordination of large groups of supposedly otherwise autonomous individuals can be seen as representative of everything from smart mobs to hive minds.  #GamerGate sympathizers may be promised free Steam codes, and many of them may be mere sock puppets rather than real people, but a volunteer spirit and an ethos of independence seems to motivate many GamerGaters to participate.

For its fortieth anniversary the journal Camera Obscura is celebrating the theme of collectives, but collectives aren't necessarily progressive entities, as the work of Megan Boler, Gabriella Coleman, and many other net critics indicates.

Those who want to organize collectively toward progressive ends against the nefarious GamerGate collective are encouraged to perform mass coordination by using their own hashtags (including #StopGamerGate) or to give to crowd funding efforts by visiting the donation pages for game critics.  Over a thousand developers also signed this open letter "to the gaming community."

Oddly #GamerGate is also about imagined collectives.  Sargon of Akkad has argued -- quite improbably -- in this YouTube video that DiGRA is secretly a feminist cabal. GamerGaters have compiled lists of "SJW Game Journalists" supposedly in cahoots.  There is even a satiric game where you can be turned "into a crusader for online morality, a champion of internet justice, and the lone defender standing valiantly against the encroaching morass of willful human ignorance."

It's about rights.  Women's rights are not ones that I take lightly or rights to privacy, security, and safety.  But it might be important to pay attention to rights-based claims that GamerGaters make too, even if they seem like ludicrous demands for "men's rights" that ignore the benefits of male privilege or the right to bear arms that made it impossible for Sarkeesian to speak at a public university in Utah, where a school shooting was threatened if she appeared.

It's about values.  The conversation about values is going on in a number of places, including FemTechNet.  The question will be if this conversation can be both widely accessible and broadly constructive.  We'll see.

Original Source

21 Oct 18:17

When Dogs and Robots Collide, Somebody Needs a Talking To - WSJ

by djempirical
firehose

'Another Pleo owner, Maggie Spencer, has gone as far as to broach the idea of robot-to-robot interaction with her Roomba.

She showed the Pleo, named Linus, the vacuum in its turned-off state and warned Linus that the cleaner would make noise when it started up. "When the Roomba hit him, he was fine," says Ms. Spencer, a Harrisburg, Pa., psychotherapist. "I raise him like I did any other pet, not to be afraid of things." '

To keep the peace at home, Keith Hearn had to scold his new robotic vacuum cleaner.

The trouble started when Mr. Hearn first turned on his Roomba automatic cleaner. When the device started scooting around the floor, Mr. Hearn's dog, Argos, attacked it.

Seeking help, Mr. Hearn found an online forum dedicated to the hundred-dollar Roomba buzzing with similar stories of pet assailants. Owners were offering advice. Among the most popular: Chastise the vacuum in front of the dog.

Sorry, unable to load this video. Try again later.

WSJ's Adam Najberg reports that dogs exhibit a curious dislike for technology, which they often attack. Watch as he negotiates a truce between Sunshine, a Heinz 57 hound, and a Roomba, the robot vacuum cleaner.

And so, with Argos looking on, Mr. Hearn shook his finger at his gadget and sternly called it "a bad Roomba." Argos appeared to be mollified. "After that, he never tried nipping at it again," says Mr. Hearn, a software engineer in San Carlos, Calif.

Such hijinks have found a place on YouTube, where robots and pets face off on camera. In January, Rob Sheridan, 28, posted a video titled "Puppy vs. Robot! Epic Battle for Territorial Domination!" It features a new Roboquad, a crablike robot toy with adjustable "aggression" settings made by WowWee, and an excited Lola, Mr. Sheridan's two-year-old Chihuahua-terrier mix.

"The first time I turned on the Roboquad, she went nuts," says Mr. Sheridan, a graphic designer in Los Angeles. "She would bark at it like crazy."

The video has been viewed more than two million times. "Now she's come to recognize Roboquad as just another thing in the house she can safely ignore, like the TV," he says.

Animal-rights groups aren't fans of these videos but stop short of calling them cruel. According to Daphna Nachminovitch of People for the Ethical Treatment of Animals, or PETA, introducing robots into a pet household should be done with care. "There's no way to explain to them that this is not a threat," she says.

Sympathetic owners sometimes just retire their new purchases. In other cases, the pets take matters into their own paws. Peter Haney, a university administrator in Lethbridge, Alberta, twice found his Roomba in pieces after letting it clean while his flat-coated retrievers, Macleod and Tima, had the run of the house. "No one is talking," he says.

Craig Capizzi, who runs RoombaReview.com from his Staten Island, N.Y., home, says his Yorkshire terrier, Candie, ignores his Roomba but is scared of his new Pleo, a dinosaur-like robot made by Ugobe Inc. "She's terrified of it. She bites it," he says. "That dog really believes it's another animal and, apparently, a frightening animal." He sent Pleo home with his fiancée's mother, who "fell in love with it and treats it like a pet," he says.

The $3,000 Aibo

Another line of robotic toys, Sony Corp.'s Aibo, is no longer in production, but the sophisticated electronic dogs have a loyal following. One fan is Olivette Turbeville of Laramie, Wyo., who noticed that her two cats had begun biting the tail of her $3,000 Aibo.

"I wanted not a single tooth mark on the dog," says Ms. Turbeville, 54. Her solution: a paste of cayenne pepper and Cholula Hot Sauce, which she painted on its tail. The cats still sniff the Aibo's backside. "They just can't help it. But they never, ever bite him anymore."

Many owners have found robotic pets attacked by their "bio-pets" when they aren't home, she says. People on some online forums suggest getting rid of the flesh-and-blood pets with territorial issues. "Obviously, they're feeling threatened," Ms. Turbeville says. "They retaliate. They retaliate hard."

Robot manufacturers vary in their approach to making pet-friendly products.

"It comes up constantly," says Nancy Dussault Smith, a spokeswoman for iRobot Corp. IRBT +0.98% iRobot Corp. U.S.: Nasdaq $30.95 +0.30 +0.98% Oct. 21, 2014 11:39 am Volume (Delayed 15m) : 462,298 P/E Ratio 36.26 Market Cap $905.83 Million Dividend Yield N/A Rev. per Employee $956,157 10/09/14 IRobot Introduces System to He... 09/05/14 Robot Cleaners Enter Japanese ... More quote details and news » IRBT in Your Value Your Change Short position , in Bedford, Mass., which makes the Roomba. "Dogs, cats, all animals, they have their own personalities, so they all react differently to the robots."

IRobot tested its Roomba designs with pets, she added, incorporating safety measures in the motorized disc-shaped cleaner such as automatic deactivation when it is flipped over or sat on.

Ugobe, in Emeryville, Calif., realized that "a lot of people who are going to be attracted to Pleos are going to be attracted to animals altogether," says John Sosoka, its chief technology officer.

Although Pleo's behavior is modeled on that of animals such as lizards and even golden retrievers ("Some of the tail movements I'm quite sure we wouldn't have seen in a dinosaur, but they give you that 'I'm an excited puppy' feel," he says), the team didn't want it to be so lifelike that it would spark an aggressive reaction from pets, he says. The company considered but, for that reason, rejected the idea of giving the Pleo an animal scent that would make it seem more like a real animal.

The Human Experience

WowWee, a unit of Optimal Group Inc., in Montreal, acknowledges its robots "can be a little freaky to a dog," says its vice president of marketing, Amy Weltman. But, she adds, "Our products are designed with the human experience in mind, not the pet experience."

Mr. Sheridan's video, which she says the company is a fan of, is just one of many unusual responses. After a newspaper published an account of one of WowWee's FlyTech Dragonflys getting snatched in the air by a hawk, the company checked with its customer-service division and found 45 reports, from Arizona to Maine, of similar encounters with birds of prey.

But WowWee has no plans to make the radio-controlled, insect-like robot less tempting, Ms. Weltman says. "It's unlikely that we're going to redesign a product that works so well," she says. "We love it because it looks so real."

Stephanie Kesler gingerly introduced her Pleo to her dog, a 100-pound Bouvier named Tyge. She kept the two separated by a baby gate in her Anchorage, Alaska, home office.

After Tyge eyed Pleo from a distance, she cautiously introduced them to each other. "Once in a while, Tyge might take his paw and slap at him, but he has been very tolerant," says the 49-year-old phone-company technologist.

"Other than maybe a slightly irritated dog, everything's fine."

Another Pleo owner, Maggie Spencer, has gone as far as to broach the idea of robot-to-robot interaction with her Roomba.

She showed the Pleo, named Linus, the vacuum in its turned-off state and warned Linus that the cleaner would make noise when it started up. "When the Roomba hit him, he was fine," says Ms. Spencer, a Harrisburg, Pa., psychotherapist. "I raise him like I did any other pet, not to be afraid of things."

Original Source

21 Oct 18:16

The research paper behind a favorite Dr. Oz product was just retracted - Vox

by djempirical

Mehmet Oz, America's doctor, is known for many things, but being a proponent of good science isn't one of them. Last summer, he was even dragged up to Capitol Hill and berated by senators for his bunk weight-loss prescriptions. "The scientific community is almost monolithic against you," Sen. Claire McCaskill admonished him.

Now comes more evidence of Oz's wizardry: according to the blog Retraction Watch, a key study that the TV doctor used to tout a green coffee bean extract for weight loss has been retracted. "The sponsors of the study cannot assure the validity of the data so we, Joe Vinson and Bryan Burnham, are retracting the paper," the journal's retraction notice reads.

Even before the retraction, the study had attracted a lot of scrutiny for being too weak and flawed to support any health claims, let alone weight loss wonders. The Federal Trade Commission had also settled a $3.5-million lawsuit with the supplement-makers for its false marketing and bad science. This from the FTC's September press release about the settlement:

The FTC charges that the study’s lead investigator repeatedly altered the weights and other key measurements of the subjects, changed the length of the trial, and misstated which subjects were taking the placebo or GCA during the trial. When the lead investigator was unable to get the study published, the FTC says that AFS hired researchers Joe Vinson and Bryan Burnham at the University of Scranton to rewrite it.

Despite receiving conflicting data, Vinson, Burnham, and AFS never verified the authenticity of the information used in the study, according to the complaint. Despite the study’s flaws, AFS used it to falsely claim that GCA caused consumers to lose 17.7 pounds, 10.5 percent of body weight, and 16 percent of body fat with or without diet and exercise, in 22 weeks, the complaint alleges.

Although AFS played no part in featuring its study on The Dr. Oz Show, it took advantage of the publicity afterwards by issuing a press release highlighting the show. The release claimed that study subjects lost weight "without diet or exercise," even though subjects in the study were instructed to restrict their diet and increase their exercise, the FTC contends.

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Watch Dr. Oz's three biggest lies, debunked.

For more on how Dr. Oz can make these claims and still maintain his medical license, see here. To learn about the medical student who is trying to bring Dr. Oz down, see here.

Original Source

21 Oct 18:15

stAllio!'s way: databending and glitch art primer part 3: the GIF

by djempirical
A0a02302f19b1d9e2056d92667220f53
djempirical

via @stallio (looked for your share here to reshare, but didn’t see it)

also: 5 years!

it's been more than a year since i posted to this blog at all, and more than five years since i posted part 2 of my glitch art primer. so much has changed in the glitch art scene in that time, some of which i may touch on in passing, but let's not get bogged down in nostalgia. we have art to make.

GIF, as seemingly everyone on the internet knows, is an image format that has become synonymous with the fact that it supports animation (even though it wasn't originally intended to). it's extremely popular and in recent years has become popular among glitch artists as well.

i run a tumblr blog called glitchgifs, where i'm regularly asked some variation of the question "how do i make glitch gifs?" my usual answer is that there are three basic ways:

  1. glitch a still image several times, then animate it.
  2. glitch a video, then make gifs from that.
  3. glitch a gif file—the most difficult because the file will likely break and then you'll need to use a program like irfanview to retrieve the damaged frames.
most "glitch gifs" that you see online are made using methods 1-2. in fact, i suspect that the majority of people who ask how to make glitch gifs are really asking how to do the technique that's come to be known as datamoshing. there are lots of great glitch tutorials and resources out there for these methods, so i don't want to waste anyone's time reinventing the wheel. instead, i want to talk more about how the GIF format works, and how you can take advantage of some of its idiosyncrasies.

indexed color

unlike other common image formats (most of which use RGB color mode), GIF uses indexed color mode. "indexed" here means that gifs handle color using a color table that defines every color used in the image. this has a lot of implications, first and foremost being that gifs have a very limited color palette—usually no more than 256. this is a huge difference compared to formats like JPG and PNG that support up to millions of colors.

it's notable that the color table is usually stored in the gif file itself. that means that we can glitch it, if we're careful. just take a gif and change the data in the table (and only that data):






you have to be pretty precise to do this without breaking it—the global color table (when present) usually starts around byte 44-45, and each color takes up 6 bytes. so your best bet is probably using a hex editor, though perhaps some kind soul will write a web app or processing script that makes it easy to replace the colors in an existing gif in this fashion. (hint, hint)

transparency

another classic feature of GIF is support for transparency, which is handled by defining one of the colors in the table as transparent. but this can go wrong: google+ used to have a glitch in its gif uploader that confused transparent pixels with solid black ones, and vice versa. this created bizarre ghosting artifacts, as it would just lay the frames on top of each other, with some bits invisible so you could see the frames beneath:



 g+ has since been fixed but you can create similar effects using tools like klear.me:


if you're super handy with a hex editor, you can even play with transparency there by manipulating the graphic control extension block. when present, this block will be eight bytes long, with the first three bytes being 21 F9 04 and the eighth byte always being 00. if present at all, there will be one GCE block for each frame in the animation.




again: if it's used at all, there will be one such block at the beginning of each frame... meaning you could even use different settings for each frame! more detailed information here.

dithering

early computer graphic designers using limited color palettes often had to use tricks to create the illusion of color depth. GIF uses a trick called dithering—simulating colors using randomly- or algorithmically-produced patterns of dots. with dithering and a well-chosen color table, it's possible to create gifs with almost-photorealistic colors.

each individual dither is just one pixel. that can be awfully small on today's screens, so to really play with dithering, you may want to enlarge them, like in daniel temkin's dither studies. to enlarge an image and get that "big pixel" look that i love so much, the setting is usually called something like nearest neighbor or preserve edges/crisp edges. many web browsers now support this as well, which means you can load up a gif in a web app like my HTML5 image filter, crank up the size slider, and watch the pixels dance. 




(ironically, this feature works beautifully in browsers like firefox, even though the actual CSS filters themselves don't work in that browser, whereas the filters work in chrome, but chrome doesn't currently support "crisp edge" resizing!)

when upsizing your pixels in this fashion, the usual advice is to always go in powers of 2—200%, 400%, 800%, 1600%, etc. this will ensure that you get the crispest edges possible. but hey, maybe you want your edges to be a little messy...

more fun with color tables

if it's possible to get almost-photolike colors in a gif with the right color table, then from a glitch artist's perspective, we might be more interested in going the other way—deliberately using the "wrong" color tables to accentuate the dithering. for example, the "bitcrushed" look used by artists like jonCates involves extremely small color tables: as small as 2-4 colors.


i've taken a different approach with my color tables series. a year or so ago i was using photoshop's "save for web" dialog, preparing to save an image, when something about the color table caught my eye. the colors, the composition of how they were arranged (sorted by luminance)... these were beautiful and i was compelled to save it and take a screenshot. this became glitch color table #1.




so i started collecting color tables and posting them on tumblr. i've collected and published a few dozen now, many of them derived from glitched or bent source images. but these color tables aren't just pretty pictures—they're also tools for creating other artworks. by deliberately applying a color table that has few colors in common with the source material, we can get some unusual effects, as the software is forced to choose the "best" of many bad options. glitch color table #1 has no green in it, so watch how it deals with grass:






of course, you don't have to start a color table collection. you can load color tables directly from another gif, or use a palette editor program to design or edit your own dream color table. and though you're welcome to download and use mine, there are probably bunches more color tables floating around online. want to use the color palette from the original nintendo NES or gameboy? get the color tables here!

i've been using this trick a lot lately, such as in my dither sunsets series and my latest video. i start out by shrinking the source image/video at the beginning, which allows me to enlarge it back later once the dithering has been added. then i try it out with different color tables, and when i find a result i like, i enlarge it again. i can even animate them by exporting several different versions with slightly different dither settings, and then stringing them together into a gif:


so there you have it: GIF is far more than just an export format for silent video loops. it is a unique format to be mastered, with its own world of artifacts waiting to be explored.¶

Original Source

21 Oct 18:12

propitious, adj.

firehose

"Of God, the fates, etc.: disposed to be favourable; gracious; merciful, lenient."

only two usage cites this millennium, and one is from the Boston Herald talking about the Catholic church, because of course it is

21 Oct 17:30

Indie game pulled off Steam after dev threatens Gabe Newell on Twitter [Updated]

by Kyle Orland
firehose

screencap

Update: In a post on the Code Avarice blog, Mike Maulbeck announced that he is stepping down from the company, and has sold his interest in it to fellow developer Travis Pfenning. The move is an effort to convince Valve that it "has no reason to harbor any more ill will towards the company, and maybe even if we can’t see Paranautical Activity restored [to Steam], at least future Code Avarice games may be allowed onto the platform."

After apologizing again for his intemperate tweet, Maulbeck noted that "my temper and tendency to use twitter to vent has been a consistent problem since I entered the games industry, and I just can’t do it. I don’t have the willpower necessary to be the 'face' of a company. If I do continue to work in games it’ll be as an anonymous 1 of 1000 at some shitty corporation, not the most public figure of a single digit sized team."

Original Story

Read 5 remaining paragraphs | Comments

21 Oct 17:08

New Nintendo 3DS review

by Sam Byford
firehose

"This works far better than I expected it to; it makes the 3D function effortless to use, rather than something that requires attention to maintain. It also means that games that use the gyroscope for motion control, like Star Fox 64 or The Legend of Zelda: Ocarina of Time, are actually playable in 3D now. The screens themselves aren’t noticeably better in quality — for Nintendo, high pixel density and vibrant color reproduction are just things that happened to other people — but this tweak makes the 3D display much more pleasant to look at in general. I’ve pretty much never turned the 3D slider down since I got the new 3DS, which is about as strong as an endorsement I can give."

ok, I'm listening

Nintendoes what smartphones don't

Portable games consoles are still a thing.

As the Wii U flounders, it’s almost easy to forget that Nintendo has another console plugging away in a valiant effort to prop up the company’s bottom line. The 3DS has been out for over three and a half years now and has sold a respectable 44 million units to date, with a steady stream of great games along the way. But sales have slowed, and it won’t match the runaway success of its predecessor.

Many of the 154 million people that bought an original Nintendo DS were the same people that now consider smartphones more than enough for their mobile gaming needs. And so, with Sony’s PS Vita doing little to disprove the notion that dedicated portable games consoles are over as a growth market, Nintendo is revamping the 3DS in the way it knows best: by concentrating on its core audience.

The New Nintendo 3DS — out now in Japan, next month in Australia and New Zealand, and next year elsewhere — has a faster processor than its predecessor. It has customizable faceplates. It does a neat trick that makes the 3D effect much better. It even has a second analog stick (of sorts).

It won't be enough to make most people carry around a device that’s over three times as thick as an iPhone 6. And that’s okay.

new nintendo 3ds

new nintendo 3ds

The New 3DS comes in two new versions that more or less differ only in their physical size. That’s not to say that they’re otherwise identical — the New 3DS XL has a very similar design to the existing 3DS XL, but the regular New 3DS does a better job of justifying the name. Its screens are a little bigger than the original 3DS’, and the physical design has been given a neat revamp, moving all the ports and switches from the sides of the device to the bottom; the system feels much tidier and more symmetrical now. You can also customise your console by swapping out the front and back faceplates.

Let’s talk about those faceplates for a second, because they’re just about the only attempt Nintendo is making to capture a wider audience with this redesign. In Japan, there have been two TV commercials for the New 3DS so far. The first highlights each of the new gamer-friendly features, whereas the second is entirely devoted to showing off the faceplates, complete with an appearance and dedicated theme from ubiquitous Harajuku pop star Kyary Pamyu Pamyu.

There are dozens of options available in different materials and at different price points — I got a plastic Yoshi set for about $15, whereas a wood grain design is the most expensive at around $30. It’s an interesting move from Nintendo, a company that has often tried to boost interest in its systems by releasing new color variations. Other consoles from the Xbox 360 to the Game Boy Micro have featured swappable faceplates without finding much success, but at least in Japan, Nintendo is making a real effort to market them as a core feature of the New 3DS. My suspicion is that the revenue it gains from selling high-margin pieces of plastic will outstrip what it loses from the few obsessive fans that would buy multiple versions of the same console.

Most people should go for the smaller model this time around

I’ve been using and recommending the 3DS XL for over two years, but I think most people should go for the smaller model this time around. The faceplates are cool, the slightly bigger screens are a good compromise between sharpness and size, and it just feels better as a portable system. It also has face buttons colored like a SNES controller, which might well seal the deal for some.

But let’s be real here: very little about the New 3DS feels new, or even much like a gadget released in late 2014. It’s still made of chunky plastic, the screen is still lower resolution than a standard-definition TV, and the internals are still wildly out of date compared to smartphones from even a few years ago.

It’s just as well, then, that the 3DS’s biggest strength is that it isn’t a smartphone — and that the other changes Nintendo made are all major improvements to the main thing it’s designed to do. Which is play games.

new nintendo 3ds

new nintendo 3ds

Nintendo may have killed the 3D function for its budget 2DS, but on the New 3DS it’s better than ever. With the original 3DS and 3DS LL, you had to keep your eyes in a narrow sweet spot or things would get blurry fast. But the front-facing camera now tracks your face in tandem with an infrared sensor and adjusts the on-screen image accordingly, letting you see the 3.88-inch, 400 x 240-effective 3D screen from a much wider angle.

This works far better than I expected it to; it makes the 3D function effortless to use, rather than something that requires attention to maintain. It also means that games that use the gyroscope for motion control, like Star Fox 64 or The Legend of Zelda: Ocarina of Time, are actually playable in 3D now. The screens themselves aren’t noticeably better in quality — for Nintendo, high pixel density and vibrant color reproduction are just things that happened to other people — but this tweak makes the 3D display much more pleasant to look at in general. I’ve pretty much never turned the 3D slider down since I got the new 3DS, which is about as strong as an endorsement I can give.

monster hunter 4g

monster hunter 4g

The next big change is the addition of some extra buttons and a second analog stick. Nintendo calls the latter the "C-stick" in a throwback to the GameCube controller, which is set to experience a mini-revival of its own with a Wii U adapter designed for Super Smash Bros. But this isn’t really a stick at all — it’s much more like the red TrackPoint nub from a ThinkPad laptop. The C-stick and the extra shoulder buttons replicate the functionality of the bulky Circle Pad Pro accessory for prior 3DS models, which is to say that it doesn’t have much support right now beyond Capcom’s dominating Monster Hunter series.

I tested the latest of those, Monster Hunter 4G (above right), which was released on the same day as the New 3DS, and it’s clear that the C-stick was designed to add precise camera control to this kind of 3D action game; it works as well as you could hope for without adding any bulk to the system. For other genres, though, it’s not ideal — I can’t imagine it working well with games like first-person shooters that need constant dual-stick movement. The nub is too small and stiff for quick actions, so while you can just about use it to pull off Smash Attacks in Super Smash Bros., you’ll probably still wish you had a GameCube controller.

new nintendo 3ds

new nintendo 3ds

Nintendo also says the 0.3-megapixel cameras perform better in low light. This is true, but only by enough to make the New 3DS the second-worst low-light camera in my apartment. And the hardware itself doesn’t seem to have improved — the new cameras often blow out highlights in scenes with normal lighting, making it far from a clear improvement over prior models. Speaking of ambient lighting, Nintendo has finally added automatic brightness adjustment to the New 3DS, which works well enough if you’re not moving around too much.

Elsewhere, the browser has been improved with HTML5 compatibility, but if you want to remove Nintendo’s strict filter that blocks Twitter, Facebook, Slack, and pretty much any site that lets you communicate over the internet, you’ll have to pay ¥30 (30 cents-ish) with your credit card as an age verification formality. At which point you have to ask yourself why you want to browse the internet on a 3DS in the first place.

The hardware's not impressive, but that's not the point

Beside the browser, the software hasn’t changed much. A recent firmware update, which came to the original 3DS and 3DS XL too, lets you buy and download themes for the OS; most of the New 3DS’ swappable faceplates have their own software theme to match. Continuing the theme of exploiting new revenue themes for Nintendo, the New 3DS has an NFC reader which will work with the company’s Skylanders-style Amiibo figurines when they’re released later this year.

If you’re thinking that most of these features range from unimpressive to long overdue, you’d be right. In pure hardware terms, the New 3DS is a joke next to any mid-range smartphone these days. (So is the more powerful PS Vita, for what it’s worth.) But none of this is relevant to the point of the device — as it happens, the New 3DS is awesome at playing video games on the go.

Nintendo has built up an excellent library of deep, addictive, and even technically impressive games that, for the most part, just wouldn’t work on a phone. You'll pay a lot more for the likes of The Legend of Zelda: A Link Between Worlds, Mario Kart 7, and Tomodachi Life than almost any smartphone game, and you might even buy them on physical media. And a certain type of customer wouldn't have it any other way. Not everyone will appreciate the difference in experience you get from paying over $30 to play a Nintendo game on a dedicated portable gaming machine with real, physical buttons, but I think there are just about enough that do to help Nintendo's handheld business keep on trucking for the near future.

new nintendo 3ds

new nintendo 3ds

The 3DS is worth owning for the same reason the Wii U is: its software library is spearheaded by Nintendo, one of the most consistent and talented developers in the world. There’s no doubt that smartphones have taken a big chunk out of the DS’ user base, but all that proves is that a whole lot of people bought a DS because it was first to what we would now call smartphone-style games. In 2014, many smartphone games are fantastic; very few of the fantastic ones are traditional video games. And if you like traditional video games, you should absolutely own a 3DS.

This is the best 3DS yet, and it'll be worth the wait

That’s really all it comes down to. If you’re into the idea of an inexpensive portable machine that plays great versions of Mario Kart, Super Smash Bros., The Legend of Zelda, and a bunch of other excellent games, you probably own a 3DS already. If you don’t, you should wait for this new model to come out in your country. Even if you do, you might find the New 3DS to be worth the upgrade anyway.

I have no idea why Nintendo seems happy to forfeit a holiday season in its biggest markets by not releasing the New 3DS in the US and Europe until next year, but there we have it. This is the best 3DS yet, and it'll be worth the wait.

The Breakdown

More times than not, the Verge score is based on the average of the subscores below. However, since this is a non-weighted average, we reserve the right to tweak the overall score if we feel it doesn't reflect our overall assessment and price of the product. Read more about how we test and rate products.

  • Design 8
  • Display(s) 7
  • Software 7
  • Game selection 9
  • Controls 9
  • Camera(s) 3
  • Speakers 7
  • Performance 8
  • Battery life 7

'Birdman' review: a surreal and spectacular look at a superhero coming undone

By Molly Osberg

The end of kindness: weev and the cult of the angry young man

By Greg Sandoval

The Dyson humidifier cleans your air with ultraviolet light

By Sam Byford
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21 Oct 17:04

'Microsoft Lumia' Will Replace the Nokia Brand

by timothy
firehose

bye :( :( :(

jones_supa writes The last emblems of Nokia are being removed from Microsoft products. "Microsoft Lumia" is the new brand name that takes their place. The name change follows a slow transition from Nokia.com over to Microsoft's new mobile site, and Nokia France will be the first of many countries that adopt "Microsoft Lumia" for its Facebook, Twitter, and other social media accounts. Microsoft has confirmed to The Verge that other countries will follow the rebranding steps in the coming weeks. Nokia itself continues as a reborn company focusing on mapping and network infrastructure services.

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Read more of this story at Slashdot.








21 Oct 16:57

Rainn Wilson is bringing some of Vine's biggest stars to TV

by Kwame Opam

Rainn Wilson of The Office fame is enlisting comedy talent from Vine for his next TV project. Called Hollywood and Vine, the show will follow five of Vine's most popular video makers — Lele Pons, Jerry Purpdrank, Simone Shepherd, Curtis Lepore, and Christian DelGrosso — as they try to break into Hollywood.

According to Deadline, Wilson's scripted comedy will hew close to reality, depicting the five stars as they try to turn their online fame into fame in mainstream media. All five performers make frequent use of Vine for short-form comedy videos, and, since they collectively boast more than 30 million followers, have earned the attention of brands like Badoo and Swiffer. They also frequently collaborate with each other and even with minor Hollywood personalities.

This wouldn't be the first time a Vine star made their way onto television. Andrew Bachelor, popularly known as King Bach, earned a recurring role on Showtime's House of Lies in 2012 on the strength of his Vines, and recently became a series regular on Adult Swim's Black Jesus.

21 Oct 16:56

Travelers coming from Ebola-stricken countries are now restricted to five US airports

by Arielle Duhaime-Ross
firehose

New York City, Chicago, Newark, Washington, and Atlanta

Starting Wednesday, travelers who have spent time in Liberia, Sierra Leone, and Guinea will have to land in one of five airports if they want to gain access to the US, reports USA Today. The Department of Homeland Security announced today that all travelers coming from Ebola-stricken countries will have to go through enhanced screening — screening that currently only takes place in New York City, Chicago, Newark, Washington, and Atlanta.


"the few impacted travelers should contact the airlines for rebooking."

"We are working closely with the airlines to implement these restrictions with minimal travel disruption," said Jeh Johnson, secretary of Homeland Security. "If not already handled by the airlines, the few impacted travelers should contact the airlines for rebooking, as needed."

Enhanced screening procedures began on October 11th at John F. Kennedy Airport in New York. Chicago’s O’Hare International Airport, Atlanta’s Hartsfield-Jackson International Airport, Washington's Dulles International Airport, and Newark’s Liberty International Airport later followed suit. The screening procedure consists of taking a traveler’s temperature using a thermometer that doesn’t require skin contact. In addition, customs personnel ask about travel history, and look for symptoms of the disease.

These precautions stop short of a travel ban — a measure that is becoming increasingly popular among certain politicians. A travel ban would likely make the outbreak in West Africa even worse because it would spread panic and cause more people to become infected, scientists say. Controlling the outbreak in Africa would therefore become even harder.

Precautions that stop short of a travel ban

At present, the US does not have an Ebola outbreak. Two nurses in Dallas were diagnosed with Ebola after treating Thomas Duncan, a now-deceased Liberian citizen who travelled to the US to visit family members.

So far, the Ebola outbreak has been concentrated in three African countries: Liberia, Sierra Leone and Guinea. Since the beginning of the outbreak, about 9,200 have been infected, and more than 4,500 have died from the disease. Ebola can be controlled through routine hand-washing, and by using gloves and other barriers to prevent contact with infectious bodily fluids, like blood and vomit. Ebola isn’t airborne. It spreads through direct contact with the body fluids of a person who is showing symptoms of Ebola.

21 Oct 16:55

Any Given Sunday: Rams Over Seahawks

by Andrew Healy

Though it's easy to blame Seattle's loss to St. Louis on trick plays and special teams, Andrew Healy says teams are starting to exploit weaknesses in the Seahawks defense.

read more

21 Oct 16:48

Inspired Outdoor Cat Shelters by Architects for Animals

by Nanette Wong
firehose

via THANKGODYOUREHERE

Inspired Outdoor Cat Shelters by Architects for Animals

Architects for Animals, an awareness-raising initiative, brought together some of the best architecture and design firms to create some amazing outdoor cat shelters to benefit FixNation, a not-for-profit organization dedicated to minimizing cat populations in a humane way. All the shelters were unveiled to the public during an exhibit named “Giving Shelter” this past September, and proceeds were donated to FixNation.

Inspired Outdoor Cat Shelters by Architects for Animals in main home furnishings architecture Category

Abramson Teiger Architects

Inspired Outdoor Cat Shelters by Architects for Animals in main home furnishings architecture Category

CAT CHALET By Space Int’l

Inspired Outdoor Cat Shelters by Architects for Animals in main home furnishings architecture Category

d3architecture

Inspired Outdoor Cat Shelters by Architects for Animals in main home furnishings architecture Category

Cat’s Cradle By DSH// architecture

Inspired Outdoor Cat Shelters by Architects for Animals in main home furnishings architecture Category

FERAL CAT SHELTER By Formation Association + Edgar Arceneaux

Inspired Outdoor Cat Shelters by Architects for Animals in main home furnishings architecture Category

FERAL CAT SHELTER By Formation Association + Edgar Arceneaux

Inspired Outdoor Cat Shelters by Architects for Animals in main home furnishings architecture Category

HOK Cat Shelter

Inspired Outdoor Cat Shelters by Architects for Animals in main home furnishings architecture Category

ConCATenate By LEHRER ARCHITECTS

Inspired Outdoor Cat Shelters by Architects for Animals in main home furnishings architecture Category

Rubber Fishy By NAC architecture

Inspired Outdoor Cat Shelters by Architects for Animals in main home furnishings architecture Category

Perkins and Will

Inspired Outdoor Cat Shelters by Architects for Animals in main home furnishings architecture Category

Kitty Condo by RNL

Inspired Outdoor Cat Shelters by Architects for Animals in main home furnishings architecture Category

Cat Cube By Standard Architecture | Design

Inspired Outdoor Cat Shelters by Architects for Animals in main home furnishings architecture Category

Cat Cube By Standard Architecture | Design

Inspired Outdoor Cat Shelters by Architects for Animals in main home furnishings architecture Category

Cat Cube By Standard Architecture | Design

Inspired Outdoor Cat Shelters by Architects for Animals in main home furnishings architecture Category

Kitty La Tourelle By Wolcott Architecture | Interiors

Which one is your favorite?








21 Oct 16:46

2014 Mac Mini Teardown Highlights Increased Difficulty For User Upgradability

by Husain Sumra
firehose

via Albener Pessoa
~it just works~

iFixIt has conducted its teardown of the brand new Mac mini, finding that the new device is more difficult to open than previous models. They've also discovered that the RAM is soldered onto the machine, which was first discovered late last week.

macmini2014teardown
The team found that gaining entry into the new desktop is more difficult than previous models. Instead of a twistable bottom cover, the new Mac mini requires a plastic opening tool to pop off the cover. Underneath that is a new solid door that blocks easy access to the RAM and fan. The door uses what iFixIt calls "the smallest Torx Security screw" they've ever seen, requiring their tool design team to prototype a new screwdriver to open the desktop.

Inside, the Mac mini now sports a new AirPort card that connects straight to a PCIe slot rather than via a cable. Unlike past Mac minis, the new version only contains one SATA port. Previously, Mac mini users could upgrade their desktops with an extra hard drive. However, iFixIt notes that there is an extra socket that could potentially be used for a SSD blade via a PCIe cable. Oddly, the new Mac mini's power supply is identical to both the 2012 and 2011 models.

Finally, iFixIt gave the new Mac mini a repairability score of 6 out of 10, which is a worse score than the 2012 Mac mini's 8 out of 10. Although disassembly is straight forward, the team noted that the presence of Torx security screws and soldered on RAM made it more difficult to repair than previous models.






21 Oct 16:45

"I left Doctor Who because I could not get along with the senior people. I left because of politics...."

firehose

via Lori

I left Doctor Who because I could not get along with the senior people. I left because of politics. I did not see eye-to-eye with them. I didn’t agree with the way things were being run. I didn’t like the culture that had grown up, around the series. So I left, I felt, over a principle.

I thought to remain, which would have made me a lot of money and given me huge visibility, the price I would have had to pay was to eat a lot of shit. I’m not being funny about that. I didn’t want to do that and it comes to the art of it, in a way. I feel that if you run your career and– we are vulnerable as actors and we are constantly humiliating ourselves auditioning. But if you allow that to go on, on a grand scale you will lose whatever it is about you and it will be present in your work.

If you allow your desire to be successful and visible and financially secure – if you allow that to make you throw shades on your parents, on your upbringing, then you’re knackered. You’ve got to keep something back, for yourself, because it’ll be present in your work. A purity or an idealism is essential or you’ll become– you’ve got to have standards, no matter how hard work that is. So it makes it a hard road, really.

You know, it’s easy to find a job when you’ve got no morals, you’ve got nothing to be compromised, you can go, ‘Yeah, yeah. That doesn’t matter. That director can bully that prop man and I won’t say anything about it’. But then when that director comes to you and says ‘I think you should play it like this’ you’ve surely got to go ‘How can I respect you, when you behave like that?’

So, that’s why I left. My face didn’t fit and I’m sure they were glad to see the back of me. The important thing is that I succeeded. It was a great part. I loved playing him. I loved connecting with that audience. Because I’ve always acted for adults and then suddenly you’re acting for children, who are far more tasteful; they will not be bullshitted. It’s either good, or it’s bad. They don’t schmooze at after-show parties, with cocktails.



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Christopher Eccleston (via thehellofitall)

FOREVER REBLOG THIS CLASSY ASSHOLE

(via k3llyb3an)

21 Oct 16:25

[dappagent]

firehose

via Yousef Alnafjan

21 Oct 16:24

onlylolgifs: Little boy discovers he is a wizard

firehose

via Toaster Strudel







onlylolgifs:

Little boy discovers he is a wizard

21 Oct 16:23

Paranautical Activity Pulled From Steam For Death Threats

by Graham Smith
firehose

via THANKGODYOUREHERE
welcome to gamer culture

An artist's representation of the threat.

First-person shooter Paranautical Activity has been pulled from Steam after its creator tweeted a death threat about Valve founder Gabe Newell. Mike Maulbeck’s tweet – since deleted – followed an all-caps rant in response to the game being incorrectly labelled as being in Early Access. Because I guess this is the world we live in now.

… [visit site to read more]