Shared posts

29 Dec 23:47

LEGO Disney Princess: Merida’s Highland Games 41051 [Review]

by Caylin
Caseymalone

omg the bears

LEGO is expanding their Friend’s scale lines with the addition of the Disney Princesses we reported earlier this year. They’ve started popping up in stores, so keep an eye out. We’ll be sure to let you know when they are available online, too.

First up is Merida’s Highland Games. The set retails for $19.99, and comes with 145 pieces. The set features Merida’s home (I think) along with a tree, a little water fall, and a catapult of all things.

Merida and target

The Build
Overall, I can’t say I’m terribly impressed with this set. There were two numbered bags and two small instruction booklets. I am awfully confused as to the purpose of the catapult or why we’re flinging the enchanted cookies about.

...catapult? With Cookies?

The waterfall and tree aren’t terribly impressive, but they at least make sense.

As far as the castle is concerned, I just can’t get behind lavender and tan as a color combination and it detracts for me. The build itself is fairly simplistic.
Castle Castle

Also, the only printed things are the cookies, the bears, and Merida herself. Everything else is stickers.

The Parts
I think overall this set has a few good things going for it. Merida herself is pretty fantastic. The bears are simply adorable, and everyone needs little printed cookie tiles.
Whole crew

The extra pieces aren’t terribly exciting save for an extra cookie.

Ultimately, I’d recommend the set if you have someone in your life who is a huge Merida fan, as this is currently the only set she comes in. She and the bears are the only real stand-out parts to this particular set. If you can live without her and the bears, then I’d say you’re safe passing this set.

24 Dec 17:01

The 5 Most Indisputable Fan Theories of 2013. Featuring Breaking...

Caseymalone

I don't want you guys to watch this video, I just want to complain about "fan theories" maybe my least favorite relatively innocuous thing to come out of the internet. No one actually engages with stuff anymore, they just come up with these fucking crackpot theories about how the movie Planes is secretly about body dysmorphia in order to either justify their enjoyment of a thing or to get attention on Reddit. And while I wouldn't give a shit in general, it's impossible to be engaged on Tumblr or Twitter without having this shit echoed back to you over and over and over again. EXHAUSTING.



The 5 Most Indisputable Fan Theories of 2013. Featuring Breaking Bad, Grease, King of the Hill, the Pixar movies, and me singing.

20 Dec 17:35

Shia LaBeouf’s website ‘about’ page was also copied

by Albert Ching

Shia LaBeouf’s website ‘about’ page was also copied

If the past few days of Shia LaBeouf-related news weren’t puzzling enough, here’s more: Following the revelation that his short film HowardCantour.com was nearly wholly lifted without credit or permission from Daniel Clowes’ comic Justin M. Damiano, the subsequent discovery that his multiple apologies were copied from sources ranging from Yahoo! Answers to Kanye West, [...]
19 Dec 15:31

Mondo Presents: BATMAN: MASK OF THE PHANTASM!

by Eric
Caseymalone

I have a lot of thoughts and emotions about this poster.

PCC_MaskofthePhantasm_Blog

UPDATE: Ticket holders will be given priority to purchase posters before the screening begins in the lobby of the Ritz. If you were unable to secure a ticket, we will allow you to purchase a poster after the screening.

REGULAR (Red): 16″ x 24″ screen print. Edition of 325. $45
VARIANT (Gold): 16″ x 24″ screen print. Edition of 125. $65

The first, and only, Batman: The Animated Series movie to get a theatrical release turns 20 years old this Christmas. And similar to most children with birthdays on Christmas, this gem was overlooked (which is a shame because it runs circles around some of the live action Batman films that followed it). Directed by Bruce Timm, written by Paul Dini, and featuring the voice talents of Kevin Conroy and Mark Hamill as The Joker, BATMAN: MASK OF THE PHANTASM was the beginning of a near flawless run of animated Batman films and series that ended with Batman Beyond in 2001.

That’s why Mondo is throwing it a belated birthday party with a 35mm screening at the Alamo Drafthouse Ritz on January 7th. As part of the celebration, we will be bringing two new limited edition posters, as seen above and available for sale in the lobby, by Phantom City Creative!

Tickets for the screening will be available for purchase HERE on December 24th!

19 Dec 15:21

A Number of New Art Prints by Brian Ewing

by admin
Caseymalone

These are dope.

Brian Ewing just put a number of new art prints from his recent show up for sale. These are both 18″ x 24″ screenprints, have editions of 50, and cost $50 each. Visit his shop.

Brian Ewing

Brian Ewing

18 Dec 17:04

caseymalone: This was the only character in Frozen that I...

Caseymalone

Sharing because I want to see if any of you also saw this movie and if you also hated it? I feel alone on this one.



caseymalone:

This was the only character in Frozen that I really liked. He/she’s on screen for roughly 15 seconds.

Would not watch Frozen again, would watch an all new two-hour movie about Vaudeville the Seagull. 

[FLASHBACK TO: BAR, LAST NIGHT]

Casey: I might go see Frozen tomorrow

Me: Really?

Casey: Yes

Me: Really?

Casey: Yes

Me: Are you sure?

Casey: Yes

Me: Really?

Casey: Yes

17 Dec 15:59

“Order of the Seven Serpents” Art Print by Florian Bertmer (Onsale Info)

by admin

A brand new art print by Florian Bertmer will be released tomorrow (kind of a rare occurrence these days) . “Order of the Seven Serpents” is an 18″ x 24″ screenprint, has an edition of 100, and will cost $40. The variant has an edition of 50 and will cost $55. These go up tomorrow (Wednesday, December 18th) at 11am Central Time. Visit Postersandtoys.com.

Florian Bertmer

Florian Bertmer

14 Dec 15:03

Indiana Jones and the Temple of Doom Poster by Dave Perillo

by admin
Caseymalone

Awful.

Dark Ink will release another new poster by Dave Perillo next week, this time for Indiana Jones and the Temple of Doom. It’s a 12″ x 36″ screenprint, has an edition of 250, and will cost $50. It goes up Monday, December 16th “around” 10:30am Pacific Time. Visit DarkInkArt.com.

Dave Perillo

13 Dec 13:54

Legit don’t understand the kind of person who...

Caseymalone

Video is not worth your time really but the gifs are perfect.



















Legit don’t understand the kind of person who wouldn’t watch this video.

buzzfeedvideo:

Click Here To Watch ALL The Best Dog Vines Of The Year

12 Dec 14:38

Tolkien’s Rivendell comes to life with 200,000 LEGO bricks – exclusive interview with builders Alice Finch & David Frank

by Andrew
Caseymalone

CRAZY

The last time we checked in with Alice Finch, she had just unveiled the world’s largest LEGO Hogwarts built from several hundred thousand LEGO bricks. Not content to let sleeping bricks lie, Alice has teamed up with David Frank to recreate one of my favorite locations in Middle-earth, Rivendell, “the last homely house west of the mountains,” where Elrond hosts both Bilbo and his dwarven companions in The Hobbit and Frodo and the Fellowship in The Lord of the Rings.

Rivendell

The Brothers Brick is pleased to unveil official photos from the two builders and an exclusive interview with Alice and David.

The Brothers Brick: How did the two of you meet?

Alice Finch & David Frank: The July 2011 meeting was our first SeaLUG meeting, and I remember David brought a part of his Dragon Knight Castle. Even though we were both relatively new to LEGO, it was clear that he was already building like an expert. We got to talking about castles — those that we’d seen in person and those that we wanted to build out of bricks — and we both mentioned how we thought building Rivendell would be the ultimate challenge. We’re both avid readers and dedicated Tolkien fans, so our friendship began with a thorough discussion of Elven architecture.

Over the last two years, we’ve had other projects that we focused on: David has built several castles, one with accompanying village and market, we both participated in a collaborative build of Hobbiton for SeaLUG’s display at Emerald City Comicon, and Alice built Hogwarts Castle. after our building skills had been honed on our own big builds, and with the second Hobbit movie about to come out, we decided 2013 was a good time to take on the challenge of building Rivendell.

Rivendell with David Frank and Alice Finch

TBB: In the movies, Rivendell is simultaneously sprawling and highly detailed. How do you even start a daunting build like that?

Alice: Our first task was to do research, which began with the laborious task of watching The Fellowship of the Ring — again. We got together and looked at the models in the movie, screen by screen trying to figure out how the buildings fit together and how we might approach the swooping arches and colorful roofs. Alice looked through all the “behind the scenes” and “making of” books on LOTR and found some of the original sketches for the models.

David: And I found a souvenir model that Weta Workshop made of Rivendell. It turns out that when they were making the Weta model, they had to do some serious research themselves because the film never really established what scenes happened where. The model was key as it allowed me to map out 48×48 sections in a Visio diagram to figure out roughly what size we would need to build it to.

TBB: Elven architecture in Tolkien’s artwork and Jackson’s films is very distinct, with swooping curves and intricate details that don’t easily lend themselves to accurate representation in LEGO. How did you approach this project from a design standpoint?

Arwyn's TowerAlice: By the spring, I started studying some of the more interesting and potentially difficult parts of the model. The first thing I experimented with was the iconic tower from Arwyn’s building (far left of the model). I wanted to try out some of the large wedge pieces I had left over from some experiments I’d done for Hogwarts and thought they might just work. Again, it took some wrangling to figure out how to attach them, but I was really excited about getting that particular challenge ticked off my list.

I also did some studies for the roof design — 1×1 tiles, 1×1 round plates, and “cheese” slopes were all options to achieve the patterned designs. I tried them all — alone and together — and found that all cheese was by far the best and also had the most color options. Ideally, it would have been nice if LEGO would have churned out a few thousand sand red, sand purple, and sand blue cheese for me, but at least I had a drawer full of sand green to pair with the dark green, dark red, dark blue, and tan cheese. After all the patterned roofs were completed, I think we figured that there are about 8,000 cheese in the roofs and another 2,000 or so in the mosaic bridges and courtyards.

Arwyn's bungalow and waterfall tower

David: I had less actual buildings in my sections, so I really focused on blending what I had with the landscape. My main building really emerges from the rock and was built After the landscaping had taken shape. The actual buildings were very different than anything I have ever done as they needed to be airy and sweeping, so I focused on a more open design and heavily utilized odd angles to get a different look from the brick.

TBB: What part combination are you the most proud of?

Alice: In my prowling for interesting parts on BrickLink, I came upon the Gungan shields. My first thought was how they would make some very elegant Elven windows, so I ordered a few to investigate and see if I could make them work in an architectural setting. Figuring out how to secure them was a bit of a challenge, but with some experimentation I figured out how to make them cooperate inside the framing of some SNOT arches.

Bridge Building

Once I figured out how to frame them, I designed the rest of the building around them, bringing in as much sand red and sand purple as possible. I’ve been collecting sand color parts almost since I first started building again, knowing that someday I wanted to do Rivendell and that if I wanted enough to build with, I’d have to gather them a few at a time.

David: Oddly enough, for me it’s simple 1×2 trans-clear plates. I had to figure out a way to represent horses emerging from waves and my part selection was very limited. I am very happy with the result.

Wave of horses

Ringwraiths

There are many other areas I am happy with, but given what I had to pull off, that would be it.

TBB: Were there any structures you just couldn’t find a way to recreate purely from LEGO bricks?

Alice: I know the purists will cringe, but I used a few pieces made by altBricks because they fit so perfectly with the elegant, flowing style of the Elven architecture. The panel piece is one of my favorite pieces in this model since you can can apply it in so many different settings: tower-top decorations, windows, and balcony railing to name a few. I also used their 1×2 column since I like the fine texture of the fluting and the back has a nice arched opening as well.

David: In the bridge section, the altBricks element was key, since tan telescopes were not available and I really needed to project that sweeping flowy look. I tried to remain as purist as possible, but in a build like this we needed that part to really get the look we wanted.

Bridge

TBB: What did you struggle with the most?

Alice & David: One of the major challenges with this build was making the buildings truly fit into their setting. Usually when you design a building, you do just that — you do the structure first and then fit it into its setting. In this case, we did all the landscaping first, which involved some significant elevation change and quite a few waterfalls. And since it’s on a total of 32 baseplates, we had to make sure that the joints were as invisible as possible — no small challenge when there are so many different elevations.

Elrond's LIbrary

Alice: Because the landscape and vegetation are so important to the model, I came up with the idea of having it transition through the seasons. We now have so many different leaf colors to choose from that I thought it would be great to be able to use them all, and having it flow gradually from spring on the left to autumn on the right would be an interesting way to highlight the variety of foliage colors. We spent an entire day just building trees.

Rivendell

David came over with his two sons and I had my two boys, and the six of us spent the day experimenting and improving on various tree designs. David has a great tree design that uses technic pieces that is flexible in terms of the variation you can achieve, but also is very strong, something that is really important when you have so many trees and need to move the model around to conventions. We found that we were continuously improving designs and trying out new ones.

Spring Landscape

Even my 5 year old came up with an interesting way to combine the palm top with the technic pieces to create a nicely vertical tree shape which works really well right up next to a rock face where you don’t have a lot of room for a more traditionally shaped tree.

Hadrian's Tree

I needed some tall trees behind the library building but I wanted them to be their own little scene, so I tried out a new style of tree that looks like a birch tree. I thought the combination of black sprinkled in with the white worked pretty well to achieve the right look, but unlike David’s trees, they are amazingly flimsy and will fall apart if you breathe on them too hard.

TBB: LEGO doesn’t make too many “official” elves, but your Rivendell is teeming with Elven life. How’d you manage such a thriving population of elves?

Alice & David: We wanted to make Rivendell feel inhabited by lots of elves and we had some elf pieces to work with, but when I found some decals by Eurobricks member ED-209, I knew I’d hit a gold mine. They are all beautiful and go well with the existing color schemes of sand green and dark green. I ordered up 200 torsos and got to work putting decals on them. We didn’t end up using them all, but you can’t have too many elves!

Crossing the river

TBB: We’ve come to expect large-scale collaborations at events like BrickCon, and you’re both members of SEALUG, but it’s not like you’re neighbors on the same block. How did you coordinate your sections to ensure a consistent display?

Alice & David: Overall, I thought the collaborative aspect of the build worked really well. We live within an hour of each other and met often enough to check our progress to make sure our color schemes and roof patterns were staying aligned, building styles looked related but not the same, landscapes matched, and waterways and paths looked natural. The last few months, we were both working really hard.

TBB: How do your families feel about LEGO on such a scale?

Alice: Thank goodness we both have amazingly supportive families who knew we had a serious schedule to keep. I would often come down at 1 am and find an email from him with some WIP photos and I’d respond back. He’d zip off an answer back to me and so a lot of our communication happened in the middle of the night during the final push to the end. We were motivated to get it done for BrickCon, which is the first weekend in October, partly because we hadn’t seen it all put together and we wanted to see what it would actually look like with all the buildings nestled into the landscape.

Library Watefalls at Night

Feasting Hall at Night Waterfall Pergola by Night

David: My wife was very patient and I worked on this through a move from Puyallup to Edmonds. My saving grace was that I involved the kids as much as possible. I have a great deal of water in my sections of the build, and my boys did 90% of the water and had a hand in many of the trees you see in the front. One of the most rewarding portions of the build was the time that our children spent building with us.

TBB: Taking good pictures of a regular-sized model is challenging enough for many of us. Alice, you’ve now unveiled two massive models. Any tips you can share about photographing very large LEGO models?

Alice & David: The last challenge has been photographing Rivendell. Even though it isn’t as big as Hogwarts, this model still spans 10 feet by 5 feet (over 3 meters by 1.5 meters) and it takes a pretty serious setup to get pictures. With two 10-foot rolls of paper and the help of some friends, we gathered the equipment we needed to make it work. The funny thing about setting something like this up is that no matter how much care you take to get every blade of grass stuck down, you can always find more tiny little things to adjust.

Rivendell from the Entrance Tower

So it goes when you have 200,000 or so bricks to wrangle!

10 Dec 22:26

"You can choose a song ironically, but you have to sing it...

Caseymalone

Not crazy about this gif, but I wholly endorse this rule.



"You can choose a song ironically, but you have to sing it sincerely."

The Unwritten Rules of Karaoke

10 Dec 22:17

The Geher 9 Mecha Stops for Maintenance

by Dan

I missed this MaK creation, when Kosmas Santosa ( first posted it. Fortunately, he’s followed up with a nice little scene, giving me a chance to blog this cool mecha. The tool cart and gas can are both nice details that help make the scene. The builder also found a nice chunk of broken down wall for background, it looks great.

Geher 9 Maintenance Service

09 Dec 18:28

Penny Arcade to close video network and gaming news site

by Kevin Melrose
Caseymalone

Best of luck to Ben Kuchera on finding another site to be a raging asshole on.

Penny Arcade to close video network and gaming news site

On the heels of Penny Arcade‘s 15th anniversary, creators Jerry Holkins and Mike Krahulik have announced they’re scaling back by closing the Penny Arcade News Report video-game news site and ending Penny Arcade TV as an outlet for third-party content. Instead, they’ll focus on projects a little closer to the core webcomic. “… I don’t [...]
06 Dec 21:26

ARGO, GONE BABY GONE and THE TOWN On Sale Info!

by Eric
Caseymalone

One of these is much, much better than the others.

Mondo unveils a new poster series centered around a trio of films from Ben Affleck. Collaborating with a variety of artists, Mondo has produced  three moody pieces of artwork to capture Affleck’s impressive directorial accomplishments for ARGO, GONE BABY GONE and THE TOWN.

“I’ve always loved Mondo and their passion for film, as well as their talented stable of artists. I was initially drawn by their ability to offer a unique perspective on so many beloved films and am thrilled to see my films become the newest additions to their work,” said Affleck.

The poster series will be released on Monday, December 9th. For the exact same time, please follow @MondoNews on Twitter.

Argo
by Matthew Woodson
24″ x 36″
Edition of 290
$45

Woodson_Argo_archive

Gone Baby Gone
by Adam Simpson
24″ x 36″
Edition of 235
$45

Simpson_GoneBabyGone_archive

The Town
by Daniel Danger
24″ x 36″
Edition of 390
$45

Danger_Town_archive

The Town
by Daniel Danger
24″ x 36″
Edition of 160
$70

Danger_TownVar_archive

 

06 Dec 15:59

via Bootleg Bart, probably my favorite account on Instagram.



via Bootleg Bart, probably my favorite account on Instagram.

25 Nov 18:40

gameSniped On Hiatius

by Link

Alright guys, here is the situation:

I do not have time to update the site right now. Two jobs, three kids, I just can't spare even 20 minutes a day.

Secondly, the site no longer makes even the small income it once did, which we were using to pay a couple of writers as contributors to fill in when I didn't have time.

As some of you suggested, surely people would contribute for free. To be honest, they do, but don't stick around. Everyone eventually has to move on to different things, as did the other founder, Nicola. Part of this is my fault, as we never actually built a community around the site. It was just a place that people checked and then moved on to their regular haunts, be it NA, AA, DP or etc.

I appreciate Limbo for stepping in a making a few posts.

Until my situation changes, if anyone is interested in contributing, admining, or editing the site, please email me. link@gamesniped.com

If I have outstanding business with anyone, again, please email me.

EDIT: Awesome comments. Nothing we having seen before. If nothing else, this site is notorious for attracting trolls.

Again, the site isn't dead, just briefly on hiatus.

15 Nov 22:35

LEGO Disney Princesses Revealed [News]

by Caylin
Caseymalone

This makes a lot of sense.

Images for the upcoming 2014 Disney Princess line have been revealed, giving more detail into the new line of sets. As you can see, the figures are closer to the Friend’s line. I’ll let the pictures do the rest of the talking, because my inner-child has nothing more to say than high-pitched squeals of delight.

41050 Ariel’s Amazing Treasures
41050 Ariel's Amazing Treasures

41050 Ariel's Amazing Treasures

41051 Merida’s Highland Games
41051 Merida's Highland Games

41051 Merida's Highland Games

41052 Ariel’s Magical Kiss
41052 Ariel's Magical Kiss

41052 Ariel's Magical Kiss

41053 Cinderella’s Dream Carriage
41053 Cinderella's Dream Carriage

41053 Cinderella's Dream Carriage

41054 Rapunzel’s Creativity Tower
41054 Rapunzel's Creativity Tower

41054 Rapunzel's Creativity Tower

41055 Cinderella’s Romantic Castle
41055 Cinderella's Romantic Castle

41055 Cinderella's Romantic Castle

13 Nov 16:09

LEGO Video Card

by Josh
Caseymalone

This is actually super impressive.

Nick V (brickthing) has built something that will bring out the nerd in many of us. I never thought I would write a sentence that used “video card” and “beauty” together, but this replica video card really is a thing of beauty.

PowerBuild IRON HD Video Card

07 Nov 19:33

Ep 75. DAREDEVIL w/ Ed Brubaker Writer and Daredevil expert Ed...

Caseymalone

Grew to hate this podcast, but MAYBE JUST MAYBE This one will be worth listening to.





Ep 75. DAREDEVIL w/ Ed Brubaker

Writer and Daredevil expert Ed Brubaker join Paul, June, and Jason to break down Ben Affleck’s blind performance in both the theatrical version and director’s cut of Daredevil. They’ll cover everything from the sitcom looking streets, Bullseye treating his forehead like a nipple, the playground fight/dance scene, and the huge subplot involving a drug addict played by Coolio which was cut from the theatrical version. Spoiler: June loved it! Don’t forget to get tickets for Paul’s Christmas Spectacular and a LIVE Holiday edition of How Did This Get Made? at Largo in Los Angeles on December 12th & 13th! Make sure to see June’s movie Ass Backwards in theaters this Friday!

LISTEN 

07 Nov 04:25

The Psychology of Video Game Nostalgia

by Jamie Madigan

Remember Odysseus, the hero from the 2,800 year old Greek play The Odyssey? He may be more relevant than you think to all those reboots of old franchises like DuckTales: Remastered, Killer Instinct, or the otherwise inexplicable Typing of the Dead reboot. As the researchers Tim Wildschut and his colleagues note in a recent article about the triggers and function of the emotion,1 Odysseus’s ordeal is a good illustration of nostalgia as it was originally conceived. The word itself derives from the Greek words “nostos” (returning) and “algos” (suffering). For 10 years our Greek hero suffered a massive bout of nostalgia as he longed to return to the way things were. He wanted so badly to return to his wife Penelope and all his favorite games from the 16-bit generation that he turned down all kinds of offers from sexy sorceresses and a not very sexy cyclops to do so.

Much later in the 1600s, Swiss physicians and fans of neologism coined the term “nostalgia” in reference to this kind of homesickness. They saw the condition as a literal mental illness caused by yearnings for past lives on the part of Swiss mercenaries soldiering for foreign kings. But while they did good to put their finger on nostalgia as a mental state, these proto-psychologists of the day weren’t very good at figuring out the causes For years they thought nostalgia was caused by things such as little demons living in one’s head, changes in atmospheric pressure, or the incessant clamor of cow bells. No, seriously.

top-logos

Fortunately we’ve come a long way since then and many fewer physicians think tiny demons are involved. This is good, because appeals to nostalgia are currently everywhere and remain of interest to both psychologists and marketing professionals. Today, nostalgia is generally defined as a sentimental longing for the past, especially in reference to how things used to be better. Video games have at this point been around long enough that it’s not uncommon to encounter people thinking back wistfully about the days of blowing the dust off cartridge contacts, fiddling with HIMEM.SYS files, and covering their 28.8K modem with a pillow so their parents didn’t hear them calling a friend to play some DOOM deathmatch.

This isn’t lost on developers and publishers. For every new gaming franchise that comes along, it seems there are two others that are just re-launches of old properties that were popular when we were kids. And that’s not even considering the resurrection in other nostalgia-inducing goods, such as the PT Cruiser automobile, “Throwback” versions of Pepsi featuring the original formula and packaging, and Nikon’s new DSLR camera that looks like something you’d find at a garage sale.

This begs the question, though: why do we get so nostalgic about video games and other media from our childhood? The good old days are certainly old at this point, but are they really still good or are we looking at them through a rose-colored Occulus Rift display? Researchers in psychology and consumer behavior have studied these questions, and what they’ve found out suggests that video games may have the potential to elicit more nostalgia than any other medium.

Super Mario Bros., 1985

Super Mario Bros., 1985

But first, let’s consider the nature of the emotion in question. Nostalgia is often experienced as bittersweet remembrance tinged with regret about things lost to the passage of time, so the place many researchers have chosen to start is the simple question: is nostalgia a good thing?” Immersing ourselves in nostalgic experiences can have many benefits for us,” says Dr. Filliplo Cordaro of the University of Cologne, who studies nostalgia and consumer decision-making. “Things like fun times with friends, and family vacations we remember fondly are common examples. The positive and social nature of these experiences means they can fulfill a few important roles.”

Coping with stress and melancholy may be one of these roles. For example, when Tim Wildschut and Constantine Sedikides from the University of Southampton had study participants think about meaningful memories and write what kinds of experiences or states made them feel nostalgic, they found that sadness was far and away the most frequently reported trigger. In fact, simply putting someone in a bad mood makes him or her more sensitive to nostalgia-inducing stimuli and make it easier to dredge up cherished memories about how things used to be. Nostalgia seems to act as an antidote to sadness and feelings of loss. It elevates our mood and other research has found that people who tend to get nostalgic easily tend to have higher self esteem, find it easy to trust others, and suffer from depression less.

So why does hearing the theme music of Super Mario Bros. or catching a whiff of something that smells like an old arcade bring us out of a funk and lift our spirits when we have no way to recapture the original experience? It’s not just about the place or the thing. “On a basic level, recalling these positive memories simply puts us in a more positive mood,” continues Cordaro. “On a more complex level, recalling these experiences makes us feel a stronger sense of social connectedness with others. We’ve done some research looking at what people usually describe as a ‘typical nostalgic experience’ and find that people typically think about positive experiences in which the self is the protagonist, but they are surrounded and interacting with close others.”

X-Com, 1994

X-Com, 1994

Nostalgia and social connections go hand-in-hand. Thinking about the loss of social connection (as nostalgia often makes us do) primes us to think about repairing those connections, establishing replacements, or maintaining current ones. Wildschut and his colleagues also found that when asked to describe nostalgic memories, most people recalled social contexts and good relationships with others. Other research on the power of music found that song lyrics emphasizing social relationships –friends, lovers, family– were most likely to induce nostalgia. We tend to star in our nostalgic memories, it seems, but we usually have a supporting cast. You may reminisce about playing the original Starcraft but chances are you’re most nostalgic thinking about throwing down with friends in multiplayer or at least bonding with them over the shared experience of how you each managed the single player campaign. For us gamers, our most nostalgic memories probably revolve around sharing the hobby with others, making new friends through gaming, and enjoying a good couch co-op experience.

Dr. Morris Holdbrook, who studies marketing strategy, sales management, consumer behavior, and commercial communication in the culture of consumption at Columbia University.

Dr. Morris Holdbrook, who studies marketing strategy, sales management, consumer behavior, and commercial communication in the culture of consumption at Columbia University.

Social connections aren’t the only important facet of nostalgia, though. A lot of its psychological weight is due to how nostalgia relates to our identity and maintaining congruity between our current and past concept of ourselves. This is especially true when we think about our role in cultural traditions and experiences during our formative years. Morris Holbrook, a Professor at Columbia University, and his colleague Professor Robert Schindler have studied this aspect of nostalgia extensively. Holbrook notes, “We believe that there is a critical period –analogous to imprinting in a baby chick– during which we tend to form strong preferences for whatever objects we frequently encounter – say, music, movies, celebrities, clothing styles, automobile designs, or whatever. The timing seems to differ a bit from one product and one consumer to another, but our peak preferences tend to attach themselves to things we encounter when we are in the neighborhood of twenty years old.”

It’s experiences during these periods when we are crafting our identities and finding out who we are that come to mind later in life when we need a quick emotional boost or a reminder of what we have to be proud of. This can be achieved by thinking back on holiday dinners or school functions, but for many of us we create continuity between our current and ideal selves by remembering the special landmarks in the history of gaming that we were part of. Maybe you were hardcore into Ultima Online or Everquest and thus can see yourself as part of the birth of massively multiplayer games. Maybe you used to read trailblazing gaming news sites like PlanetQuake or Stomped and can feel like you helped support the burgeoning field of games journalism. Maybe you’re terrible at Battlefield 3, but how many of those kids at the top that game can say that they remember getting the Desert Combat mod for Battlefield 1942 to work? In all cases, we enjoy a mental pick-me-up by connecting our current selves to the big picture through our accomplishments in the past.

But how accurate are those memories? The fact that we seem to engage in nostalgia about games specifically to make us feel better suggests that we may be unconsciously biased towards remembering things that make us happy and against remembering the things that don’t –the so-called “rose tinted glasses” phenomenon. Was using graph paper to make our own maps in The Bard’s Tale really fun? Was manually entering IP addresses to connect to vanilla deathmatch games of Quake more of a pain than we remember? It turns out that humans have a remarkable propensity towards fooling ourselves. We generally require less information to confirm beliefs when they are consistent with our desired state of mind and a substantial body of research has shown that we are predisposed to remember more of the good things in life.

An additional wrinkle in memory’s landscape is that the emotional footprints of positive memories tend to fade more slowly than those of negative ones –something known as the “fading affect bias.” Or it could all be a case of bad mental aim. Some researchers claim that vividly remembered events seem so great relative to the hum-drum of the present because simply remembering something feels good. Jason Leboe and Tamara Ansons reported on studies showing that people tend to have an “Ah-ha!” moment when experiencing easy recall of information, and that kind of moment is innately pleasurable. It’s just a cognitive quirk in the brain. What we tend to do, the researchers argued, is mistakenly attribute the pleasure not to the easy recall of the experience, but to the experience itself. While some stand-out experiences obviously were pleasurable, this kink in the human brain biases us towards erroneously remembering such events as more positive than they were.

Dr. Filippor Cordaro, who studies nostalgia, consumer decision making, and video games at the University of Cologne.

Dr. Filippor Cordaro, who studies nostalgia, consumer decision making, and video games at the University of Cologne.

In the end, though, the rose-colored glasses phenomenon may be beside the point even if it is true. “I would argue that it’s actually adaptive, and part of what gives nostalgic experiences so much benefit for us,” says Fillipo Cordaro. “Usually when you’re in the middle of a largely positive experience, all of the annoying little quirks and frustrating things about that experience are noticeable. But as that experience fades into memory, we forget about the minor annoyances and more vividly remember the positive aspects.” This is good and fine, since nostalgia’s function is to make us feel better and happier with ourselves. If willful ignorance is self-imposed bliss, it’s still bliss of a sort and that’s okay.

Of course, this hasn’t gone unnoticed by people in the Marketing branch of any given organizational chart. As mentioned above, marketers constantly appeal to our sense of nostalgia in order to sell us products, including video games. One common tactic is to use packaging or music that was popular during our formative years. “It varies a bit from product to product and from consumer to consumer,” says Morris Holbrook, “but we tend to form preference peaks somewhere in late adolescence –say, around twenty years old. If we assume that a marketer is trying to target 40 and 50-year-olds, then it might make sense to drawn on objects from the 1980s and 1990s respectively.”

Again, one reason this marketing works is related to a need for social connections. The Journal of Consumer Research recently published a series of studies that directly tested this idea. Working on the hypothesis that consumption of old, nostalgia-inducing products restores feelings of belongingness, the researchers manipulated participants’ need to belong to a social group and then measured their preference for contemporary vs. vintage cookies, soup, crackers, cars, movies, television, and soap. They found that making people feel lonely not only made them prefer the vintage versions, but letting subjects tear open a package of cookies that were popular in their youth and eat them actually decreased their feelings of loneliness.

bottom-logos

The implications of all this is interesting to consider for the specific and relatively under-researched case of video games. If nostalgia is tied so closely to social connections and a sense of community, games have the potential to evoke more of that emotion than any other medium because they are so inherently social and are becoming more so every year. Early video games might have been shared experiences on the couch or playground in much the same way movies or television were, but almost every new game that will come out this year will feature mechanics or tools that encourage players to share, compete, communicate, help, and socialize. And for many games, like MMOs or social games like Farmville, the interpersonal relationship aspect is central to the entire experience. The same can’t be said of music, movies, television, fashion, cars, food, or any of the other common vessels of nostalgia. Video games will someday boost more moods and sell more arthritis cream than anything else in history.

An earlier version of this article was originally published in Edge Magazine.

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05 Nov 15:17

Mario is a Huge Fan of Thor 2 View more Paul Scheer on...



Mario is a Huge Fan of Thor 2 

View more Paul Scheer on WhoSay

01 Nov 14:14

Happy Halloween from ZooBorns!

by Andrew Bleiman
Caseymalone

These are all really fun except for that last one which is BASICALLY the poster for a horror movie?!

1 zoo berlin

2 zoo vienna

3 assiniboine zoo

4 chester zoo

5 zoo berlin

6 san francisco zoo

7 chattanooga zoo

8 cleveland metroparks zoo

Photo credits: 1,5 Zoo Berlin; 2 Zoo Vienna; 3 Assiniboine Park Zoo; 4 Chester Zoo; 6 San Francisco Zoo, 7 Chattanooga Zoo; 8 Cleveland Metroparks Zoo; 9-12 Denver Zoo; 13 The Jackson Zoo; 14-18 Tampa's Lowry Park Zoo; 19 Minnesota Zoo.

But wait! There's much more after the fold!

9 denver zoo

10 denver zoo

12 denver zoo

11 denver zoo

13 the jackson zoo

14 tampas' lowry park zoo

15 tampa's lowry park zoo

16 tampa's lowry park zoo

17 tampa's lowry park zoo

18 tampa's lowry park zoo

19 minnesota zoo

31 Oct 21:10

Pew-Pew Punkin’

by Tromas

Continuing with the Hallowe’en theme, Chris Maddison has just posted this neat little transforming pumpkinbot. I would love to have one of these sitting on my doorstep to blast those pesky little kids that run across the lawn instead of using the walkway!

Pumpkinbot

Update:

Due to popular demand, Chris has recently posted the following instructions in case you want build your own pumpkinbot.

Build Your Own Pumpkinbot

31 Oct 14:46

Emil Kozak's Terrifying Trips into Darkness

by Emil Kozak as told to Christian Storm

42°28'12.15"N 2°26'57.81"W   by Emil Kozak

Emil Kozak 's photo series, Big Black Nothing, give us the chills in the best way. Emil got these shots by wandering through an unfamiliar dark place at night—he'd go as far as he could before getting too creeped out, then snap a picture before quickly returning to safety. His photos have the same visceral thrill of a scary movie or a haunted house and remind us just how fun it is to scare the shit out of yourself. In honor of Halloween, we asked Emil to tell us the stories behind some of his spookiest photos and he kindly obliged.

46°52'37.1575''N 9°52'16.6087''E  

Around dusk, I ventured into a Swiss valley. I went deeper and deeper in, and in a matter of five minutes, a dense fog surrounded me and the lights from a couple of houses behind me slowly starting disappearing. I took this photograph as fast as I could, so I would still be able to find my way back. 

46°52'23.9826''N 9°52'38.0064''E  

This was the house that guided me back from the valley.

43°25'35.0159''N 1°36'38.3609''W 

Halfway through one of the exposures for this photograph, two heads popped up from behind the wall. It scared the living daylight out of me, and out of them as well. At least, I think it did...

38°49'56.7127''N 0°8'26.9761''E

This was such a eerie beach. Big parts of the shore was covered in cement. It was like being on a different planet. 

41°25'30.7466''N 2°6'30.2738''E  

The mountains around Barcelona are a strange place at night. You will eventually bump into either really weird people or some wild boars. On this night, I ran into a female boar with piglets. Sounds cute, but you don't want to mess with a mamma boar.

29° 9'39.53"N 13°26'22.69"W   

I went on a guided group tour in subterranean lava tunnels. I decided to venture away from the group and lurk around on my own. All of a sudden, I found myself in a large room with four chairs and a table. 

Here's some more spooky stuff for you. Buwahaha!

B. J. Slime's Moosedumps

Implausible Literary Halloween Costumes No One Will Recognize

What if the Events Depicted in "Monster Mash" Never Even Happened?

31 Oct 01:31

Lou Bega fans be at ease. (via @SouthCackNeezy)



Lou Bega fans be at ease. (via @SouthCackNeezy)

29 Oct 20:23

TV isn’t ready for ‘Achewood’ (yet), but Onstad pushes forward

by Kevin Melrose
Caseymalone

BOOOOOOOOOOO (though I am a little glad since Ray sounds nothing like this guy in my head).

TV isn’t ready for ‘Achewood’ (yet), but Onstad pushes forward

Achewood devotees were excited in February when cartoonist Chris Onstad revealed on his rarely updated blog that he was heading to Los Angeles to pitch an animated series based on his incredibly popular webcomic. Unfortunately, the network meetings didn’t go well — but Onstad remains undeterred. In fact, he says he was reinvigorated by the [...]
28 Oct 23:36

On Reddit. Can’t believe this girl is getting married and...



On Reddit. Can’t believe this girl is getting married and I never even had a shot at her.

25 Oct 15:11

LEGO Record Store

by Josh

This scene, by Ryan Howerter (AKA eldeeem) perfectly captures the look and feel of music stores all over the country and perhaps all over the world. The use of 2×2 printed tiles as LP jackets is spot-on and the eclectic nature of album art is such that just about any tile would make a good jacket. I also love the speaker up in the corner, as it really anchors the shot. I also like the use of 1×1 tiles as CDs. I have to say I’m impressed. It is not often that a builder completely captures the essence of scene like this. Ryan did so well, I feel like I’ve bought music there. In fact, I think I recognize some of those customers.

Record Store

24 Oct 20:56

Animal Love: Bat

by Amy Azzarito

batlove
What can I say about bats? I’ve never really had a run in with one, but ’tis the season for a little bat love so here we go. In giving myself a little bat education, I discovered (to my surprise) that there actually are some very cute bats. (Thanks to Buzzfeed, you can see them all in one place) I must admit that my bat prejudice is still alive and kicking though – photos like these – don’t help matters. But they do have such a cute silhouette. I don’t think I’d mind wearing a bat t-shirt (OK – actually I’d LOVE to wear a bat t-shirt) and if someone wanted to send those bat heels my way, I’d be sure they were given a nice spin around the block. Hey, a girl can dream, right?  -Amy

See more bats + product links after the jump!
(more…)


    






24 Oct 20:56

UPDATE: Mechabrick Kickstarter reached funding

by Tromas
Caseymalone

I don't want this dumb thing but look how happy those robots are.

In just over one week, the Mechabrick Kickstarter that Ralph had previously featured has successfully reached its funding goal. That means that Dubreq Ltd. has enough funding to get the game to market, and it also means that there are still 20 days left for funding in order to reach some of the stretch goals.

funded-dance-final

So head on over to the Kickstarter page and check out the project if you haven’t already. Because it isn’t a question of whether the game will be able to reach the required funding any longer, it is now just a question of which bonus features will be achieved in the stretch goals.

Congrats to Ben Jarvis and the Mechabrick Team from The Brothers Brick.