Shared posts

10 Jul 17:08

Soured Quotes 18

In terms of GDP, user-generated content involves unmeasured labor creating an unmeasured asset that is consumed in unmeasured ways to create unmeasured consumer surplus. -- Erik and Andrew, The Second Machine Age, 2014, p. 114.

I am not trying to bring down the NSA, I am working to improve the NSA. I am still working for the NSA right now. They are the only ones who don’t realize it. -- Edward Snowden, Edward Snowden Says His Mission's Accomplished, Washington Post, December 24, 2013

Netflix has created a database of American cinematic predilections. The data can't tell them how to make a TV show, but it can tell them what they should be making. When they create a show like House of Cards, they aren't guessing at what people want. -- Alexis Madrigal, How Netflix Reverse Engineered Hollywood, Atlantic, Jan2. 2014

You can always make more ideas, but you can’t make more time. If you decide to work on an idea, make sure you’re serious about it. Sleep on it, think about it, share it with other people. If you’re still crazy passionate about it, then do it. -- Nick Pettit, Treehouse, February 24, 2014.

In 2013 you do not get brownie points for using servers. You only get brownie points for serving users. –- Jeff Lawson, DevBeat 2013.

The only thing stronger than your imagination is your imagination connected to the billions of other imaginations all over the world, connected to smart machines that continue to get smarter, faster.-- Rita King, January 8, 2014, LinkedIn

Once, when Bahat reported on LinkedIn that he was leaving a job by changing his status to “Doing Nothing,” his New York friends fretted, and promised to let him know if they heard of any openings. His Bay Area friends, meanwhile, congratulated him on his exit. -- Nathan Heller, Bay Watched, New Yorker, October 14 2013

Ssbkyh captcha tweet 01 Image from CAPTCHA TWEET , a service that shifts your tweet into a captcha.

09 Apr 20:56

Out of Thin Air

by admin

article_A_outofthinair

“Design similes” emulate biological processes for environmental benefit in the production of everyday goods.

In recent years, the desire to emulate botanical processes for environmental benefit has inspired “design similes,” such as cities that behave like forests, buildings that act as trees, or products that operate like plants. Although such comparisons serve to promote ideal goals, they are difficult to put into actual practice.

Irvine, Calif.-based Newlight Technologies has found a way to achieve the latter objective, with a plastic that is made by mimicking the material production method of plants.

Newlight’s GHG-to-Plastic process isolates, polymerizes, and reassembles carbon and oxygen elements from greenhouse gases into a long-chain thermopolymer—essentially converting gases into solids. The resulting plastic resin, AirCarbon, can be used in lieu of petroleum-based plastics in formats ranging from films to injection-molded components.

Read more of Blaine Brownell’s article “Mimicking Plants to Make Plastic” in Architect magazine.

08 Apr 19:01

Spaceship art by Evgeny Onutchin

by noreply@blogger.com (Igor Tkac)
Ships from our friend Buryat.


















Keywords: concept spaceship art by evgeny buryat onutchin rendered industrial utilitarian forms futuristic covert spy stealth flying vehicle shapes impress modern design aesthetics and principles realistic aeorodynamic renditions propositions caspian sea monster ekranoplan concept
08 Apr 18:53

Eye Candy: Stunning Video Animation of 24 Hours' Worth of Flights Through Europe

0natseurope24.jpg

How is it that such a miserable experience can look so beautiful from afar? The UK's National Air Traffic Service, a.k.a. NATS, helps some 2.2 million flights each year get through UK airspace—and with access to all of that international flight data, they turned 24 hours' worth of flights into a gorgeous video animation:

(more...)
08 Apr 18:51

Materials Science is About To Get Crazy

0PHOTO2_nanostructure.jpg

There is an exciting development in the works regarding materials science, one that will have a huge impact on product design.

Developing new materials has traditionally taken an extremely long time. For example, in 1991, SONY and Asahi Kasei launched the first commercial lithium-ion battery, which is now the most popular battery powering our portable electronics today. The process to get this thing right was long and chock full of failure, requiring thousands of researchers working over a 20-year span of fruitful moments and many more dead ends. This is, unfortunately, how materials science works. Researchers have hunches, leading to ideas, followed by years of testing with various compounds, new synthesis of molecules, experimental chemistry—it winds up being just a lot of frustrating trial and error. Meanwhile, companies invest billions in new materials design and the wins are rare.

But things are about to change, dramatically. The rise of supercomputing paired with simplified quantum mechanics will bring in what scientists are claiming to be the supreme "Golden Age of Materials Science."

The idea is pretty straightforward: Supercomputers will study and model thousands of chemical compounds searching for the best possible foundation for a new material, it could be a new kind of semiconductor, a new alloy, a new plastic. So the initial guesswork and testing is entirely removed from the old process, exponentially cutting the time and effort. This new process is called high-throughput computational materials design and its poised to change everything.

0PHOTO1_FullereneNanogears.jpg

(more...)
03 Apr 20:38

Google Street View Uses an Insane Neural Network To ID House...



Google Street View Uses an Insane Neural Network To ID House Numbers

This neural network—which you can read about here, basically it’s a computing network modeled on animal nervous systems—has eleven layers of neurons, which makes it possible to ID millions of house numbers a day from the Street View raw image data. “We can, for example, transcribe all the views we have of street numbers in France in less than an hour using our Google infrastructure,” write the engineers in a new Arxiv paper about the project. What about the numbers that are too blurry for this giant brain to make sense of? No prob—those are identified by humans as part of a second generation CAPTCHA program. So you may have already contributed to the cause, without even realizing it.
03 Apr 18:17

Twitter / utku: “Twitter is blocked in Turkey. On the...



Twitter / utku: “Twitter is blocked in Turkey. On the streets of Istanbul, the action against censorship is graffiti DNS addresses.”

26 Mar 16:37

A Glassy Sea on Titan

A Glassy Sea on Titan:

"The second largest sea on Titan is Ligeia Mare, made up of methane and ethane in a body of liquid that is larger than Lake Superior. Now we have word that the surface of Ligeia Mare is so utterly still that it would appear like glass. "

26 Mar 16:33

agirlandher-cat: Metropolis (1927) *This is pretty close to my...





















agirlandher-cat:

Metropolis (1927)

*This is pretty close to my “always reblog” category, even though I never do that 

25 Mar 18:01

Photo



25 Mar 18:00

amethystdisaster: REBELLION!!!





















amethystdisaster:

REBELLION!!!

25 Mar 17:50

Gif of the Day: The Kraken Has Learned to Release Itself!

Gif of the Day: The Kraken Has Learned to Release Itself!

Submitted by: (via Facebook)

Tagged: wtf , gifs , animals
24 Mar 19:18

Roentgen Objects, or: Devices Larger than the Rooms that Contain Them

by Geoff Manaugh
[Image: Photo courtesy of the Rijksmuseum Amsterdam and the Metropolitan Museum of Art].

An extraordinary exhibition closed at the Metropolitan Museum of Art last year, featuring mechanical furniture designed by the father and son team of Abraham and David Roentgen: elaborate 18th-century technical devices disguised as desks and tables.

First, a quick bit of historical framing, courtesy of the Museum itself: "The meteoric rise of the workshop of Abraham Roentgen (1711–1793) and his son David (1743–1807) blazed across eighteenth-century continental Europe. From about 1742 to its closing in the early 1800s, the Roentgens' innovative designs were combined with intriguing mechanical devices to revolutionize traditional French and English furniture types."

Each piece, the Museum adds, was as much "an ingenious technical invention" as it was "a magnificent work of art," an "elaborate mechanism" or series of "complicated mechanical devices" that sat waiting inside palaces and parlors for someone to come along and activate them.

If you can get past the visual styling of the furniture—after all, the dainty little details and inlays perhaps might not appeal to many BLDGBLOG readers—and concentrate instead only on the mechanical aspect of these designs, then there is something really incredible to be seen here.

[Image: Photo courtesy of the Rijksmuseum Amsterdam and the Metropolitan Museum of Art].

Hidden amidst drawers and sliding panels are keyholes, the proper turning of which results in other unseen drawers and deeper cabinets popping open, swinging out to reveal previously undetectable interiors.

But it doesn't stop there. Further surfaces split in half to reveal yet more trays, files, and shelves that unlatch, swivel, and slide aside to expose entire other cantilevered parts of the furniture, materializing as if from nowhere on little rails and hinges.

Whole cubic feet of interior space are revealed in a flash of clacking wood flung forth on tracks and pulleys.



As the Museum phrases it, Abraham Roentgen's "mechanical ingenuity" was "exemplified by the workings of the lower section" of one of the desks on display in the show: "when the key of the lower drawer is turned to the right, the side drawers spring open; if a button is pressed on the underside of these drawers, each swings aside to reveal three other drawers."

And thus the sequence continues in bursts of self-expansion more reminiscent of a garden than a work of carpentry, a room full of wooden roses blooming in slow motion.

[Images: Photos courtesy of the Rijksmuseum Amsterdam and the Metropolitan Museum of Art].

The furniture is a process—an event—a seemingly endless sequence of new spatial conditions and states expanding outward into the room around it.

Each piece is a controlled explosion of carpentry with no real purpose other than to test the limits of volumetric self-demonstration, offering little in the way of useful storage space and simply showing off, performing, a spatial Olympics of shelves within shelves and spaces hiding spaces.

Sufficiently voluminous furniture becomes indistinguishable from a dream.

[Image: Photo courtesy of the Rijksmuseum Amsterdam and the Metropolitan Museum of Art].

What was so fascinating about the exhibition—and this can be seen, for example, in some of the short accompanying videos (a few of which are archived on the Metropolitan Museum of Art's website)—is that you always seemed to have reached the final state, the fullest possible unfolding of the furniture, only for some other little keyhole to appear or some latch to be depressed in just the right way, and the thing just keeps on going, promising infinite possible expansions, as if a single piece of furniture could pop open into endless sub-spaces that are eventually larger than the room it is stored within.

The idea of furniture larger than the space that houses it is an extraordinary topological paradox, a spatial limit-case like black holes or event horizons, a state to which all furniture makers could—and should—aspire, devising a Roentgen object of infinite volumetric density.

A single desk that, when unfolded, is larger than the building around it, hiding its own internal rooms and corridors.

Suggesting that they, too, were thrilled by the other-worldly possibilities of their furniture, the Roentgens—and I love this so much!—also decorated their pieces with perspectival illusions.

[Image: Photo courtesy of the Rijksmuseum Amsterdam and the Metropolitan Museum of Art].

The top of a table might include, for example, the accurately rendered, gridded space of a drawing room, as if you were peering, almost cinematically, into a building located elsewhere; meanwhile, pop-up panels might include a checkerboard reference to other possible spaces that thus seemed to exist somewhere within or behind the furniture, lending each piece the feel of a portal or visual gateway into vast and multidimensional mansions tucked away inside.

The giddiness of it all—at least for me—was the implication that you could decorate a house with pieces of furniture; however, when unfolded to their maximum possible extent, these same objects might volumetrically increase the internal surface area of that house several times over, doubling, tripling, quadrupling its available volume. But it's not magic or the supernatural—it's not quadraturin—it's just advanced carpentry, using millimeter-precise joinery and a constellation of unseen hinges.

[Images: Photos courtesy of the Rijksmuseum Amsterdam and the Metropolitan Museum of Art].

You could imagine, for example, a new type of house; it's got a central service core lined with small elevators. Wooden boxes, perhaps four feet cubed, pass up and down inside the walls of the house, riding this network of dumbwaiters from floor to floor, where they occasionally stop, when a resident demands it. That resident then pops open the elevator door and begins to unfold the box inside, unlatching and expanding it outward into the room, this Roentgen object full of doors, drawers, and shelves, cantilevered panels, tabletops, and dividers.

And thus the elevators grow, simultaneously inside and outside, a liminal cabinetry both tumescent and architectural that fills up the space with spaces of its own, fractal super-furniture stretching through more than one room at a time and containing its own further rooms deep within it.

But then you reverse the process and go back through it all the other direction, painstakingly shutting panels, locking drawers, pushing small boxes inside of larger boxes, and tucking it all up again, compressing it like a JPG back into the original, ultra-dense cube it all came from. You're like some homebound god of superstrings tying up and hiding part of the universe so that others might someday rediscover it.

To have been around to drink coffee with the Roentgens and to discuss the delirious outer limits of furniture design would have been like talking to a family of cosmologists, diving deep into the quantum joinery of spatially impossible objects, something so far outside of mere cabinetry and woodwork that it almost forms a new class of industrial design. Alas, their workshop closed, their surviving objects today are limited in number, and the exhibition at the Metropolitan Museum of Art is now closed.
24 Mar 16:31

beesandbombs: squares



beesandbombs:

squares

24 Mar 04:43

Busting out the Pan’s Labyrinth and Hellboy builds

by Simon

Tyler (The Deathly Halliwell) has long been one of my favorite builders of all things Del Toro. He’s probably the only builder that can take the fantastic creatures from Del Toro and sculpt them so beautifully…I regretted not blogging his Faun earlier this year, but thankfully he’s added the Pale Man to his growing collection:

Together Forever

And if that wasn’t enough, Tyler also did another Del Toro movie icon Hellboy:

Hellboy (2)

 

Bravo Tyler!

21 Mar 16:00

A Wonderful Nightmare World of Giant Bugs and Predatory Paper Clips

by Brendan Seibel
Korean artist JeeYoung Lee constructs dreamworlds in a small room and then makes hallucinatory photos as a way to confront her fears.






19 Mar 23:59

*The soft, slippery, flopping, evasive, robot...









*The soft, slippery, flopping, evasive, robot fish.

http://online.liebertpub.com/doi/full/10.1089/soro.2013.0009

19 Mar 23:36

Piranesi’s Visions Brought To Life

by Site Admin

An exhibition at London’s Sir John Soane Museum demonstrates a new capability enabled by 3D printing. 

It’s a collection of imaginary artifacts originally conceived by 18th century artist Giovanni Battista Piranesi, who etched fantastic visions of buildings and things in them. But here’s the catch: the objects never existed until now. 

The digital magicians at Madrid-based Factum Arte made this happen. They specialize in digitizing ancient artifacts, but in this case there were no artifacts; there was simply Piranesi’s etchings. 

Using the etchings, Factum Arte staff managed to create detailed 3D models of many of Piranesi’s visions. And as readers will know, once you have a 3D model you can produce 3D prints. The large 3D prints were then finished with various means to produce the collection now on display at the Sir John Soane Museum in London. 

We believe this is a new approach: restoring objects that never existed; bringing to life those things imagined by the ancients. One can only wonder what other possibilities there might be using this technique.

If you’re in London anytime before May 31st, we recommend you check out the work of Factum Arte - and Giovanni Battista Piranesi.
 
Via Factum Arte and Sir John Soane Museum

19 Mar 17:03

This Japanese Vending Machine Design Has the World's Most Amazing Help Button

0japanesevendhelp.jpg

The customer service in Japan is legendary, and the year I spent living there bore that out. As one example, I wandered into a McDonald's during a slow time of day, and the high school kids behind the counter were role-playing: One of them stood on the customer side and pretended to place a difficult and unusual order, while the two behind the counter yelled "hai" and scurried to accommodate his demands. But this train station ticket vending machine is the absolute cake-taker:

The Japanese will often use our English word for service, rendering it "saabisu." But clearly we Westerners ought to be using their word instead.

(more...)
18 Mar 20:00

simonsayer: lamarghe73: Jean Claude Mezieres: concept art for...











simonsayer:

lamarghe73:

Jean Claude Mezieres: concept art for the movie “The Fifth Element”.

via schaaf

17 Mar 16:45

(via chiu chih’s survival kit for the ever-changing...

15 Mar 03:05

Creatures from Your Dreams and Nightmares: Unbelievable Marine Worms Photographed by Alexander Semenov

by Christopher Jobson

Creatures from Your Dreams and Nightmares: Unbelievable Marine Worms Photographed by Alexander Semenov worms ocean nature

Creatures from Your Dreams and Nightmares: Unbelievable Marine Worms Photographed by Alexander Semenov worms ocean nature

Creatures from Your Dreams and Nightmares: Unbelievable Marine Worms Photographed by Alexander Semenov worms ocean nature

Creatures from Your Dreams and Nightmares: Unbelievable Marine Worms Photographed by Alexander Semenov worms ocean nature

Creatures from Your Dreams and Nightmares: Unbelievable Marine Worms Photographed by Alexander Semenov worms ocean nature

Creatures from Your Dreams and Nightmares: Unbelievable Marine Worms Photographed by Alexander Semenov worms ocean nature

Creatures from Your Dreams and Nightmares: Unbelievable Marine Worms Photographed by Alexander Semenov worms ocean nature

Creatures from Your Dreams and Nightmares: Unbelievable Marine Worms Photographed by Alexander Semenov worms ocean nature

Creatures from Your Dreams and Nightmares: Unbelievable Marine Worms Photographed by Alexander Semenov worms ocean nature

Creatures from Your Dreams and Nightmares: Unbelievable Marine Worms Photographed by Alexander Semenov worms ocean nature

Creatures from Your Dreams and Nightmares: Unbelievable Marine Worms Photographed by Alexander Semenov worms ocean nature

Our favorite photographer of everything creepy and crawly under the sea, Alexander Semenov, recently released a number of incredible new photographs of worms, several of which may be completely unknown to science. Half of the photos were taken at the Lizard Island Research Station near the Great Barrier Reef in Australia during a 2-week conference on marine worms called polychaetes. Semenov photographed 222 different worm species which are now in the process of being studied and documented by scientists.

The other half of the photos were taken during Semenov’s normal course of work at the White Sea Biological Station in northern Russia where he’s head of the scientific divers team. We’ve previously featured the intrepid photographer’s work with jellyfish (part 2, part 3), and starfish.

14 Mar 20:53

*Tumblr memes will always blow genuine blog-content out of the...



*Tumblr memes will always blow genuine blog-content out of the water when it comes to traffic stats

14 Mar 18:42

Unusual Sculptures of People and Skeletons Chiseled from Wood by Yoshitoshi Kanemaki

by Christopher Jobson
Jakkyn

Getting a bit of an FLCL vibe off some of these

Unusual Sculptures of People and Skeletons Chiseled from Wood by Yoshitoshi Kanemaki wood sculpture

Unusual Sculptures of People and Skeletons Chiseled from Wood by Yoshitoshi Kanemaki wood sculpture

Unusual Sculptures of People and Skeletons Chiseled from Wood by Yoshitoshi Kanemaki wood sculpture

Unusual Sculptures of People and Skeletons Chiseled from Wood by Yoshitoshi Kanemaki wood sculpture

Unusual Sculptures of People and Skeletons Chiseled from Wood by Yoshitoshi Kanemaki wood sculpture

Unusual Sculptures of People and Skeletons Chiseled from Wood by Yoshitoshi Kanemaki wood sculpture

Unusual Sculptures of People and Skeletons Chiseled from Wood by Yoshitoshi Kanemaki wood sculpture

Japanese sculptor Yoshitoshi Kanemaki chisels these life-sized figurative sculptures out of giant pieces of camphor wood, a kind of evergreen. The strange pieces frequently involve two or more characters merged into a single form, which could been interpreted as commentary on mortality, or multiple personalities/perspectives. You can see much more over on Fuma Contemporary, Art Emporer and Elsa Art Gallery. (via Empty Kingdom, Juxtapoz,

13 Mar 05:55

Scientists just created some of the most powerful muscles in existence

by Robert T. Gonzalez
Jakkyn

I want this paper! Still...doesn't look to hard to replicate on a basic level

Scientists just created some of the most powerful muscles in existence

In a surprising breakthrough for the world of materials science, researchers have created some of the most powerful artificial muscles we've ever seen. And they did it with simple fishing line. These freakishly strong and cheap muscles could revolutionize robotics, and perhaps one day our own bodies.

Read more...


    






12 Mar 21:31

text-mode: BBS Ads Collection v1.0 by Dipswitch/DCS^BM, check...



















text-mode:

BBS Ads Collection v1.0 by Dipswitch/DCS^BM, check it here!

09 Mar 01:08

Leather stormtrooper mask from Ukraine's Bob Basset

by Cory Doctorow


Ukrainian leather mask-maker Bob Basset's unveiled his latest creation, a menacing stormtrooper that calls to mind the recent Euromaidan violence.




New Stormtrooper Art Leather mask

    






03 Mar 21:06

Goggles. 



Goggles. 

27 Feb 18:35

http://www.digicult.it/news/evan-roth-intellectual-property-donor...

25 Feb 06:39

http://feedproxy.google.com/~r/SuperPunch/~3/8y9fnuuh-mM/yearly-reminder-unless-youre-over-60.html

by noreply@blogger.com (John)
Yearly reminder: unless you're over 60, you weren't promised flying cars. You were promised an oppressive cyberpunk dystopia. Here you go.
— Kyle Marquis (@Moochava) July 10, 2013