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Downtown Project Suicides Shock High Tech Community
Watch construction crews burrow under Manhattan to build a new subway line
Many New Yorkers don't know it, but some of the world's largest public works projects are under construction right under their feet. Work is underway on extending a massive new water tunnel to keep up with demand, and workers are boring under the most dense sections of Midtown to make a new rail link into Grand Central Terminal. But perhaps the most exciting projects for city residents are two new extensions to the vast New York City Subway — one to the far West Side, and another down Second Avenue.
The Subway is New York's lifeline; it's a transportation system so vital, that the city itself wouldn't exist as we know it if the Subway were never built. And these two extensions are severely needed. City planners first started work on the Second Avenue Subway in 1929, and while the project has legendarily been stuck in a quagmire for a quarter of a century, today residents need it more than ever. And it's coming to life.
The scale of these projects is truly incredible, and what's even more amazing is that it's all happening in one of the most crowded spots on earth. And, unfortunately, as The New York Times shows in a new video in its "Living City" series, some neighborhoods have been brutally impacted by the years of construction. Foot traffic is down, dust is in the air, and construction sites mar one of Manhattan's key residential areas. The video also offers a look at how work on the new Subway line is coming along — including a shot of a massive underground explosion. Give it a watch.
AIDS Origin Traced To 1920s Kinshasa
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newfoundgrace: I T I S T I M E my overwhelming hatred of...
Courtney shared this story from Super Opinionated. |
I T I S T I M E
my overwhelming hatred of winter is generating some spill-over affection for fall.
nonnegative: bloodpactgirlscout: icantspellbuterfly: bloodpact...
Courtney shared this story from Super Opinionated. |
so the saddest shortest story is attributed to hemingway:
"For sale: baby shoes, never worn."
and this came to me at breakfast and i thought it was hilarious.
pls don’t ruin hemingway for me.
no i will continue to do that
every time i see the hemingway thing i think about how my first child wore no shoes until he was a year old and how my second child is eight months old and has never worn shoes a day in his life. we have baby shoes, they’re all never worn. baby shoes: useless. THEY CAN’T WALK.
Man in bubble rescued in Atlantic Ocean - WCNC
WCNC |
Man in bubble rescued in Atlantic Ocean WCNC A man in a hydro pod bubble was rescued 70 miles east of St. Augustine Saturday morning. A Coast Guard crew rescued the man. Loading… Post to Facebook. Man in bubble rescued in Atlantic Ocean A man in a hydro pod bubble was rescued 70 miles east ... Bermuda bubble man is rescued by coast guardTelegraph.co.uk all 212 news articles » |
Pig in Australia Steals 18 Beers from Campers, Gets Drunk, Fights Cow | Gadling
Forget crocodiles and snakes, the real animal threat in Australia is wild pigs. At least if you’re camping.
At a campground in Western Australia over the weekend, a feral pig guzzled down 18 beers that had been left out improperly secured. And just like anyone 18 beers in at a rural dive bar, the pig got big-headed and decided to start a fight with a cow, resulting in the cow chasing the pig around a car.
“In the middle of the night these people camping opposite us heard a noise, so they got their torch out and shone it on the pig and there he was, scrunching away at their cans,” said a visitor.
The pig was later reported sleeping his hangover (and shame of trying to take down a cow?) off under a tree.
While feral pigs are considered an invasive pest in many parts of the country, it’s also a reminder to keep food and drink secured when camping. Just imagine if it had been a drunk kangaroo.
"My 5 year-old son said "if a Happy Meal is for kids, then grown-ups must eat Sad Meals" and it was the most real thing I've ever heard."
A Visual Compendium Of Glowing Creatures #SaturdayMorningCartoons
An infograph of bioluminescent creatures. via tabletopwhale
Hi guys! My name is Eleanor and I’m a self-employed artist from Seattle. This blog post is the first installment of what will hopefully be a year-long infographic design project. I’ve always been into biology and design, so I’m taking a year off after college to see if I can combine the two with at least marginal success….
I spend a lot of time trying to make these infographics accurate (for this post I read a 468 page textbook and used over 200 other sources) but naturally I’m not an expert in every subject I write about.
Today’s post diagrams a few of the most well studied bioluminescent organisms. Hope you enjoy it, and thanks for stopping by
Each Saturday Morning here at Adafruit is Saturday Morning Cartoons! Be sure to check our cartoon and animated posts both nostalgic and new that inspire makers of all ages! You’ll find how-tos for young makers, approaches to learning about science and engineering, and all sorts of comic strip and animated Saturday Morning fun! Be sure to check out our Adafruit products featuring comic book art while you’re at it!
After Portland strip club video contradicts police claims, jury sides with man beaten by cops, 3 years later
submitted by hazeyindahead [link] [28 comments] |
The Portland Indie Game Squad is hosting a meetup with Design Week Portland tomorrow, including a queer games showcase and a talk by Dustforce creator Terence Lee. Come by for a free fun time if you like playing or making games of any sort!
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Colorado school board vote doesn't appease critics - Yahoo News
GlaxoSmithKline Released 45 Liters of Live Polio Virus
firehoseaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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getintherobot: tickatocka: i want someone who’s never seen b99 to explain this screencap is this...
firehoseno satan only corg
i want someone who’s never seen b99 to explain this screencap
is this live action cowboy bebop
Intel buckles to anti-feminist campaign by pulling ads from gaming site
firehose"Adam Baldwin continues to tweet on the topic not because he's a gamer, but because he's an outspoken conservative figure, vociferously opposed to the left-wing ideals the imagined cadre of "social justice warriors" uphold. Even Washington think tanks have weighed in on the side of #GamerGate supporters. The American Enterprise Institute, a high-profile right-wing group, issued a video in which host "the Factual Feminist" questioned whether games were sexist at all. Such interjections have extended the lifespan of the discussion, and the #GamerGate movement, even further."
Intel has pulled an advertising campaign from video gaming website Gamasutra after it reportedly received a number of complaints from self-identified gamers upset that the site was championing fair gender representation in video games. The decision by the world's largest chipmaker to remove its advertising from the site comes as a result of a coordinated campaign called Operation Disrespectful Nod, apparently orchestrated by supporters of the #GamerGate hashtag, who rail against so-called "social justice warrior" writers, journalists, and developers.
Organizers of the campaign exhorted people to contact companies that advertise on video game-focused websites such as Gamasutra and Kotaku in order to complain about five specific articles that suggested the the concept of the "gamer" as an identity was fading away. In this case, their efforts were successful. "Intel has pulled its advertising from website Gamasutra," an Intel spokesperson said to Recode. "We take feedback from our customers very seriously especially as it relates to contextually relevant content and placements."
In an email attributed to Intel, the company said it had placed the order for the advertising "much earlier this year before Gamasutra's recent controversial articles were published." The major "controversial" article in question was written by Gamasutra editor-at-large Leigh Alexander. Her piece argued that the games industry has now ballooned so large that it had outgrown its niche origins, making the concept of the "gamer" a thing of the past. Alexander admitted that change would be difficult for those who still self-identified as a gamer, whose "identity depends on the ageing cultural signposts of a rapidly-evolving, increasingly broad and complex medium," but her message was triumphant. "We're creating culture now. We are refusing to let anyone feel prohibited from participating."
Supporters of the #GamerGate hashtag pressured Intel
But the piece quickly drew flak from those who saw the acknowledgement of video gaming's depth and breadth in 2014 as a personal attack on their very own identity. Rallied under a dedicated hashtag — #GamerGate — self-identified gamers missed the point, accusing Alexander and her games writer peers of trying to bring about the end of gaming, and raging against this imagined dying of the light with melodramatic pronouncements.
Operation Disrespectful Nod was born from the #GamerGate hashtag. Sincere users of the hashtag, as Vox explains, are ostensibly concerned with two main topics — the treatment of women in gaming, and the ethics of games journalism — but its supporters have been linked to campaigns of harassment against prominent women in the industry.
The hashtag was first used by actor Adam Baldwin
The hashtag was reportedly first used by actor Adam Baldwin when he made reference on Twitter to independent game developer Zoe Quinn. Quinn, the subject of a lengthy diatribe written by an ex-boyfriend, was the target of a harassment campaign after being accused of using sexual relationships with the press to secure coverage for her video games. #GamerGate supporters also attacked feminist critic Anita Sarkeesian, whose Tropes vs. Women in Video Games series attempts to call out and question sexist stereotypes in games. Sarkeesian and her family became the targets of a volley of personal attacks that resulted in her being driven from her home after receiving threats of sexual violence from a Twitter user who knew her actual address.
While many #GamerGate supporters have attempted to distance themselves from such harassment, the movement's methods, leaders, and ethics are still questionable. Weeks after she was pilloried for her private relationships, Quinn revealed she had been idling in IRC chatrooms run by the orchestrators of the campaign against her. In a series of Twitter posts, she showed how a small group of 4chan users boasted about engineered the #GamerGate hashtag in order to target and attack those it saw as "social justice warriors."
The movement has maintained in part because it's grown wider than gaming. Adam Baldwin continues to tweet on the topic not because he's a gamer, but because he's an outspoken conservative figure, vociferously opposed to the left-wing ideals the imagined cadre of "social justice warriors" uphold. Even Washington think tanks have weighed in on the side of #GamerGate supporters. The American Enterprise Institute, a high-profile right-wing group, issued a video in which host "the Factual Feminist" questioned whether games were sexist at all. Such interjections have extended the lifespan of the discussion, and the #GamerGate movement, even further.
Intel says it was flooded with complaints about its Gamasutra ads, but it's difficult to work out how pervasive support for #GamerGate is in the wider gamesplaying community — its supporters are amplified in the Twitter echo chamber and uncountable thanks to a prevalence of fake "sockpuppet" accounts that retweet messages of support. It's also tough to see how its supporters actions will benefit the games they claim to love. Gamasutra, which will presumably lose income as a result of Intel's decision, is an outlet that caters to video game developers, hosting diaries from industry professionals and maintaining job listings for those who make games for a living.
Fake Twitter accounts retweet support for #GamerGate
The movement's decision to highlight Quinn and Sarkeesian is similarly confusing. Both speak to comparatively small audiences compared to the reach of video game behemoths such as Call of Duty, Madden, or FIFA. Quinn's most famous game, Depression Quest, is a piece of interactive fiction that chronicles the life of someone with depression. Sarkeesian's videos are pieces of approachable academic criticism that come off like an introductory college course in video game feminist thought. Both works are intelligent and illuminating, but neither has anything approaching the potential to bring down the multi-billion dollar edifice that is the video game industry. Crucially, neither of the works set out to.
What's more clear is that Intel's decision was a kneejerk reaction by company so desperate to avoid bad press that it didn't look at the human cost of the operation. Certainly the #GamerGate movement has secured support from genuinely concerned people who define themselves by their hobby and see it under fire from those with political motives, but it's increasingly difficult to defend a movement that decries what it argues is censorship, and then organizes co-ordinated strikes to silence those calling loudest for fairness and equality in our video games.
Supporters have targeted those calling for equality in video gaming
The #GamerGate hashtag is inextricably linked to campaigns of harassment and its proponents have been demonstrably manipulated by a small number of people who want to hurt others for fun. Until now it has had no major successes, but by giving in to its demands and pulling its advertising from Gamasutra, Intel has legitimized a movement that has shown itself to be anti-feminist, violently protectionist, and totally unwilling to share what it sees as its divine right to video games.
T-Mobile 1st in Overall Performance and Price in Portland
submitted by bkerensa [link] [55 comments] |
Very cool Halloween setup in Milwaukie featured on Boingboing!
submitted by JustThisOneSuitedPen [link] [4 comments] |
zkarl: […]And on Sept. 29, in front of Hong Kong government...
[…]And on Sept. 29, in front of Hong Kong government headquarters, a remarkable scene took place. A young protester standing near a riot policeman was attacked, apparently unprovoked, with a bolt of pepper spray across the face and in the eyes. He screamed out “We are unarmed, how can you attack us like that?”
Behind the helmet and face mask, the policeman’s expression could not be seen, but he seemed moved and said “I know, I know.” He beckoned the man over, turned around and retrieved his own water bottle, and proceeded to wash out the man’s stinging eyes.
Hong Kong Policemen Apologize"The police officers that have been called upon to be Hong Kong’s shock troops—firing and tossing tear gas canisters into crowds of protesting students, and soaking them with pepper spray—have come forward recently to express their frustration and regret.
Tens of thousands of students continue to ambulate through Hong Kong’s central business district each night, as police attempt to contain and repel them. The students are protesting recent moves by Beijing to limit Hong Kong’s ability to hold independent elections.
“Once, I felt I was the luckiest person in the world, because I could fulfill two of my childhood dreams at the same time,” wrote Arnold Wai, a member of Hong Kong’s auxiliary police force, on Facebook, on the evening of Sept. 28. “Before, I was very proud when I personally brought criminals to justice,” he said.
“However, I just phoned my superior tonight, quitting this job. I don’t want to be a political tool for someone,” he wrote, in a post on Facebook that was widely shared among Hong Kong Internet users.
[…]
takealettermaria: take all my fucking money
firehoseno god only shiba
List of ethical concerns in video games (partial) | Leigh Alexander
A list of real ethical concerns in video games:
Video games are used to covertly advance the political agendas of arms manufacturers.
The aggressive marketing of capitalist war games is an inspiration to the U.S. military, which could take a page out of games marketing’s book in order to push unpopular ideas on the public.
Games like Littleloud’s Sweatshop or Molleindustria’s Phone Story are forbidden from Apple’s mobile storefronts, because they question (arguably deservedly) the ethics of manufacturing operations in impoverished areas.
This site and this one are just a couple of the sites game developers can pay for reviews that make unproven promises to improve games’ positioning on mobile storefronts.
Developers who invest in design and publishing on mobile storefronts can expect to have free, unsanctioned clones of their games steal their revenue and come ahead of the original on charts with no action taken from the companies that own those storefronts.
YouTubers have and continue to accept money to put games before their fervent consumer audiences and are not meaningfully obligated to disclose those relationships. They can then occupy leading curation spaces on a major storefront like Steam, Currently Steam curation’s discoverability algorithms mean the most powerful forces — many of whom, again, earn money from some game developers and not from others — only become more powerful.
The labor practices of the traditional game industry are exploitive and abhorrent. The industry’s historical production model involves staffing up, demanding extreme work weeks, and then letting go of the ‘excess’ talent after a product ships. Speaking out against these conditions is socially sanctioned, and developers who speak to the press at any time other than when marketing wants them to risk being fired.
An entire product and studio network — and by extension, a regional economy around games — can tank because of political posturing, and there is no accountability nor information provided to ameliorate the human collateral damage.
One of the U.S.’ most long-running and successful print game publications is owned by one of the world’s best-known game retailers, and few of the magazine’s consumers seem aware of what, if any impact that relationship might have.
In the name of objectivity, the consumer-facing games press largely releases material on a mutually-agreed upon set of terms and schedules dictated by game companies. It routinely accepts travel arrangements to tour studios and look at in-development games on financial obligation to those game companies and on those companies’ terms. Attempting to subvert this process by inserting personal opinion is viewed as ‘bias’.
In many of the above cases even when disclosure is obligated and made, disclosure does little to purify the overall effect on the climate and its perspectives.
Despite this, only the games press exists to question these ethical problems and attempt to inform the consumer. No one would care otherwise.
Women in games are routinely abused, bullied and harassed while their professional community, and the industry’s largest companies, tend to remain silent. Interrogating this culture or attempting to advance this conversation can result in censure or punishment.
Not currently ethical concerns: Women’s sex lives, independent game developers’ Patreons, the personal perspectives of game critics, people having contentious or controversial opinions, who knows who in a close-knit industry (as if one could name an industry where people don’t know each other or work together).
Starbucks isn't so sexy anymore, here's 3 reasons why - Yahoo Finance
Mad Dash: Ben Affleck refuses to wear Yankees hat for film | NBC on Yahoo Sports - Yahoo Sports
firehosewhy is the most notable thing about Affleck and Damon always "I'm from Bawston"
Soylent 1.1 hopes to make you fart less
firehose"Regardless, you're still drinking a beige nutrition paste."
Foodstuffs have version numbers now. That's the world we live in.
Or at least one consumable has a version number: Soylent, which has just been revved to 1.1. The latest formulation of the crowdfunding-born meal replacement promises less sweetness — they've taken out some of the sucralose, so users can more easily "customize" the flavor to their liking. Perhaps more importantly, it adds an "enzyme blend" that promises to reduce "digestive issues" experienced by some users of the original (myself included).
The company behind Soylent still hasn't caught up to demand; many buyers still have orders that have been outstanding for months, but it would appear that some of that delay is chalked up to work on the new formulation. There's also a new, smaller shipping box (the old one was enormous), redesigned oil bottles to reduce leakage, and a new package for daily servings that's designed to reduce the amount of loose powder that flies everywhere.
Regardless, you're still drinking a beige nutrition paste.
ISPs “secretly furious” at Verizon, scared of stronger net neutrality rules
firehose"Verizon's lawsuit against the Federal Communications Commission could backfire, with the commission now considering even stronger rules on both fixed and wireless networks. That's why fellow Internet service providers are "secretly furious" with Verizon"
all carriers suck forever
Verizon seemingly won a huge victory in January when a federal appeals court struck down network neutrality restrictions on blocking and discriminating against Internet content over fixed broadband connections.
But Verizon's lawsuit against the Federal Communications Commission could backfire, with the commission now considering even stronger rules on both fixed and wireless networks. That's why fellow Internet service providers are "secretly furious" with Verizon, tech policy reporter Brendan Sasso of National Journal wrote today:
Other Internet service providers won't publicly criticize Verizon. But privately, lobbyists grumble that they wouldn't be in this mess if Verizon had just accepted the old rules.
Four broadband-industry officials said there's widespread frustration with Verizon for making what they view as a bad strategic error. Some companies had even tried to talk Verizon out of filing its lawsuit, officials said.
"They were like a dog chasing a bus," one broadband source said. "What are you going to do when you catch the bus?"
The 2010 FCC rules that Verizon successfully overturned prevented fixed broadband providers from blocking Internet content and strongly discouraged paid prioritization agreements in which online services pay ISPs for priority access to consumers. The rules for cellular carriers were weaker, though; wireless carriers were allowed to block applications that didn't compete against their telephony services and did not have to follow the anti-discrimination rule.
Comcast–TWC merger comment period is being extended because Comcast filed a really long document
firehoseall carriers suck forever
The Federal Communications Commission is extending the time you'll have to file a comment on whether you think that Comcast and Time Warner Cable should be allowed to merge. The reason behind the extension is that Comcast recently filed an enormous document containing new information with the commission. The commission actually refers to the thing as "voluminous," noting that it's nearly 850 pages long.
You can read the document when the FCC's site starts working again
The commission says that this new document contains information that is "critical to the review of the proposed transactions," and as such, more time is needed for the public to evaluate it. Unfortunately, you probably won't even be able to read the document right now because the FCC's filing system isn't really working.
Rather than closing on October 8th, the period for reply comments on the Comcast-TWC merger will now close on October 29th. Additionally, the FCC is pausing its 180-day "transaction clock," which is a self-imposed timeline that it uses to let the public know when to expect its decision. The clock, which is currently on day 85, will resume on October 29th, once all of the comments are in. New comments can be filed here. In a statement, Comcast says that this pause is not necessarily a sign of trouble and that it tends to occur in large transactions.
“It is routine for the FCC to pause the review of significant transactions as it works to create a full record (this happened in our prior transactions as well)," Sena Fitzmaurice, a Comcast government communications exec, says in a statement. "We will work with the staff to determine the additional information the FCC is seeking (including the document production that the FCC had asked us to delay filing) and will submit supplemental answers and documents quickly thereafter so that the FCC can complete its review early in 2015."
As a reminder, a successful merger would create a combined cable giant with 30 million subscribers who would have few legitimate alternatives for high-speed internet.
Code.org: Blame Tech Diversity On Education Pipeline, Not Hiring Discrimination
firehose'Supporting his argument, Partovi added: "In 2013, not one female student took the AP computer science exam in Mississippi." (Left unsaid is that only one male student took the exam in Mississippi).'
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