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04 Jul 19:45

videogameads: FAMiCOM...





videogameads:

FAMiCOM WARS
Nintendo
Famicom 
1988

Source: disk-kun.com

04 Jul 17:42

Anti-Government Hackers Hit Jay-Z's Android App

by timothy
judgecorp writes "Jay-Z's Android app has been hit by hackers who created a clone of the software. The app was supposed to deliver a copy of the rapper's single and provide footage and other goodies. The rogue app is a ringer for the real one, but has a time-based trigger to deliver anti-Government propaganda on 4 July. The app, and its service name NSAListener, appears to suggest be a protest against U.S. surveillance."

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04 Jul 17:15

you had one job (JPEG Image, 590 × 480 pixels)

by OnlyMrGodKnowsWhy
04 Jul 17:15

Not MY Nude -- Why I Started the Brown Bra Scavenger Hunt | xoJane

by OnlyMrGodKnowsWhy

image


There are two words in the English language that no fashionista can resist -- Annual Sale. And just in time, because I’d been wanting to purchase a few brown bras for everyday use. Excitedly, I rushed to browse the store’s inventory in search of the perfect bra, or at least a near-perfect one. But much to my dismay, this particular store didn’t have even one brown bra available.

It brought back memories of my childhood, watching my mom dye my tights because manufacturers didn’t make them to match my skin color. And here I was, more than 20 years later still experiencing the same lack of inclusion being practiced by one of the largest lingerie stores in the U.S. How’s that for post-racial America?

But while there were no brown bras to choose from, there were countless “nude” bras. Peachy, beige, buff-colored bras aplenty in every style you could think of. Basically, NOT MY NUDE. And that got me thinking… Why not start a campaign to draw attention to this issue?

I mean after all, my mom, in addition to dyeing tights, has been buying nude bras and dyeing them brown for the last 30 years. And if my mom can dye nude bras brown, surely bra makers have the capability of doing the same. And that’s the moment when the "What’s My Nude" campaign was born.



Now before you raise your hand to tell me you saw a brown bra on some random website, or at a major retailer in your area, I want to say that yes, I do realize that there are brown bras in the marketplace. But very few. And I ask you to consider, how fair is it for a woman of color to have to visit five or six stores before she finds a brown bra? Meanwhile EVERY store in America that sells lingerie regularly and consistently stocks peachy, beige, buff-colored, nude bras.

Not to mention the number of women who have reported finding and purchasing a brown bra that they liked only to find that the bra has either not been re-stocked or has been completely discontinued upon their next visit. So I shared my frustration with friends and family members, contacted bloggers and fashion journalists, and used social media to reach out to other women who shared my frustration. The response was overwhelming.

 Nearly 3,000 people “Liked” the "What’s Your Nude" Facebook page, hundreds of people tweeted about it the campaign and major news organizations covered it. And on February 1, campaign participants didn’t disappoint. They sent emails and made phone calls to lingerie brands and major retailers and asked for more brown bras. But while the response from women, and even some men, was overwhelming, the response from bra makers and retailers was disappointing to say the least.

Campaign participants reported canned, lukewarm responses thanking them for their correspondence and empty promises to "look into the matter" from customer service representatives. GET THIS: Not one decision maker at a major lingerie brand or major retailer called or emailed to say, “We Hear You, We Understand, We’re Going to Fix This.” And isn’t that all any scorned consumer ever really wants?

I mean, don’t you think this issue deserves more than a form letter? Well, I do. So that’s why I’ve decided to extend the "What’s Your Nude" campaign until our voices are heard.

On Feb. 3 - 10, I’m asking women (and men) to participate in the Brown Bra Scavenger Hunt. Simply visit major retailers and take photos or videos brown bras or the absence of brown bras and post them to Facebook.com/morebrownbras or tweet them using the #whatsyournude hashtag. At the conclusion of the scavenger hunt, a random participant will be selected to win a brown bra from BeingU, a newly launching nude lingerie collection for women of color by women of color.

Just the other day, a male CBS investigative journalist accompanied me to a major retailer in the Los Angeles area in search of brown bras. And I got the sense that even though he was covering the story, he didn’t really understand the point. While in the store, we saw lot of brown shoppers, however, when we arrived at the lingerie department, there wasn’t a single brown bra to me found. He looked at me in utter disbelief and I thought to myself, “This is what I’ve been trying to tell you.”

Seeing is believing, so I hope you’ll help me not just tell, but show bra makers and retailers why this is important, and why this issue deserves not only their attention, but also their action. For more information on how to get involved with the "What’s Your Nude" campaign, visit www.Facebook.com/morebrownbras. Visit www.youtube.com/whatsyournude for a video on how to participate in the Brown Bra Scavenger Hunt.

Original Source

04 Jul 17:14

Rare 3D Camera Found Containing Photos from WWI

by George Dvorsky

Rare 3D Camera Found Containing Photos from WWI

While visiting an estate in Ontario's Niagara Falls two years ago, a film enthusiast stumbled upon a rare World War I Richard Verascope stereo camera previously owned by the French Army. Here's what he found inside.

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04 Jul 17:14

Photo



04 Jul 16:46

Bioshock Infinite, Borderlands 2, XCOM: Enemy Unknown and NBA 2K13 part of 60 percent discount in today's Green Man Gaming sale

by Emily Gera

Green Man Gaming has announced its latest "666 Sale," offering major discounts on six games every six hours for the next six days.

Starting today from 3 p.m. to 9 p.m. UTC, users will be able to purchase BioShock Infinite and three additional games including NBA 2K13, Borderlands 2 and XCOM: Enemy Unknown for 60 percent off.

Also available during today's discount slot are Sins of a Solar Empire at 60 percent off, the Dawn of War Complete Pack for 66 percent off, Virtua Tennis 4 for 80 percent off, Grid 2 and DLC for 33 percent off, and 75 percent off Codemasters racing games.

You can check out today's deals right here.

666_mail-out-main

04 Jul 16:34

you knew Adrienne K. would not disappoint with a review!

firehose

The Native Appropriations review of The Lone Ranger is as incisive as you'd expect



you knew Adrienne K. would not disappoint with a review!

04 Jul 16:32

From GI Joe to Jem, writer Christy Marx builds the worlds we love

by Jeff Blagdon
firehose

Lovely longread about one of the more prominent writer/designers of pop culture and games for the last 30-odd years. The Zynga angle is thankfully minimized.

By WesFenlon
on June 26, 2013 at 12:00p

From Jem and the Holograms to Zynga, Christy Marx's career spans all sorts of storytelling experiments.

Christy Marx wrote stories that shaped a million childhoods, but you've probably never heard of her.

Any child of the '80s or '90s has almost certainly heard of the cartoons she worked on, however: between Jem and the Holograms, G.I. Joe, Spider-man and His Amazing Friends, Mighty Max, ReBoot and a dozen others, Marx's writing helped glue a generation of kids to its television sets on Saturday mornings. Marx spent more than two decades writing in Hollywood, rubbing shoulders with geek icons like J. Michael Straczynski and Harlan Ellison.

Die-hard PC gamers may even remember her two Sierra point-and-click adventure games, Conquests of Camelot and Conquests of the Longbow, released in 1989 and 1992, respectively. Marx wrote, directed and designed them with no prior experience in the game industry. Twenty years later, she's still writing and designing. However, at Zynga she's working on social games — properties known for their simplistic, straightforward narratives.

Christy Marx's 30-year career has been anything but simplistic. It's the career of a writer who made her way from an insurance desk to Hollywood to Zynga by relentlessly finding new ways to tell stories — on the pages of comics, in "truly outrageous" cartoons based on toy lines and now in social games that are never meant to end.

Senior narrative designer

Senior narrative designer

More than 2,000 people work in Zynga's 675,000-square-foot headquarters in San Francisco, a red brick building that once housed Sega of America. And many of them fit neatly within the young, 20-something tech crowd that migrated to San Francisco to make it big in mobile and social app development. Marx, though, has been writing for television, comics and games longer than some of her coworkers have been alive. She's a storyteller.

So what's she doing at Zynga?

More or less the same thing she's been doing in comics and animation and games for decades, it turns out: Building worlds in her head.

Marx is immediately friendly, with no hint of an ego. She's dressed in blue jeans and a button-down over a simple shirt. When she laughs, which she does often, it's sudden and raucous, the kind of laugh that fills a room and compels others to join in.

"Zynga only started hiring narrative designers a couple years ago," Marx says as she sits in the atrium, an open gathering space with skylights six floors above; it looks more like a hotel lobby than the center of a game studio. "The real challenge with the social game is just finding a way to get narrative in at all, actually. ... It's like trying to tell a story through a series of tweets."

Marx_sierra
Marx on the cover of Sierra Magazine

Social games are almost purely mechanical, but when Marx joined Zynga in late 2011, she started fleshing out backstories, doing writing that players wouldn't ever see, but that could potentially have a big impact on the quality of a game.

"I [worked] on Hidden Chronicles, a hidden-object game, and I got to develop — in conjunction with the creative director — the whole backstory, and came up with the characters, and the bios for the characters. I've been doing game bibles here," Marx says. "Nobody ever actually asked me to do it, but to me it's just a good thing to do, to write a story bible for your game that anybody can look at. It lays out the basic tone and feel of the game and who the characters are and what the setting is and all that basic information. That's the kind of thing I'm used to doing for animation and television, so I always do it for any game I'm working on here."

"When I first interviewed [here], a producer said to me, 'Why don't you have any other narrative designer credits on your resume?' I had to laugh."

Marx does design work as well — her official title at Zynga is senior narrative designer, which she finds amusing. "It's a fairly new term," she says. "A few people working within the games business as writers decided that there was a need for another category that we could identify ourselves [with]. People who could not only write, but do game design.

"When I first interviewed [here], a producer said to me, 'Why don't you have any other narrative designer credits on your resume?' I had to laugh — I said, 'Because it didn't exist!' The term didn't exist! You just called yourself whatever. Game writer."

More than any other job in writing, Marx loves world building — creating characters, deciding how their societies function, creating their politics and religions. Before building story bibles at Zynga, Marx worked on them for other games. For one fantasy RPG, she came on board when the game's setting, a chunk of land floating in space, was already established. But she had to figure out how the story, and its world, could function.

"They had created a look for all the characters, but they didn't know how to put it all together. The challenge for me was to figure out, 'OK, how and why does this kind of group of people exist on this floating chunk of planet? How can it exist? ... And then what are the rules of that?'"

Even within her world building, Marx finds ways to work in narrative. Why are these different races all floating on the same chunk of rock? Because they were created by an advanced civilization for different purposes. Why are the day/night cycles so short? Because the chunk would rotate faster than a larger planet.

Despite all this, Marx says she's "first and foremost a storyteller." That's been her thing since she was a kid. Since before she could read, even. She conjured up stories to entertain her brother, practicing rudimentary sequential storytelling with stick figures. Her three-decade career as a writer, which started in Los Angeles in the late 1970s, can be traced back to one defining childhood influence: comic books.

Conquests_of_the_longbow_camelot

The comic book diet

The comic book diet

Marx grew up in the small city of Danville, Illinois. in the 1950s and 1960s — a city small enough that she knew every spot in town to find comic books. She'd buy them off spinner racks at the grocery store and at Woolworth's, but she had to sneak them home. Her parents forbid her from bringing comic books home after psychiatrist Fredric Wertham wrote Seduction of the Innocent in 1954, which painted comic books as a corrupting influence that led to juvenile delinquency.

"I would literally smuggle them into the house," Marx remembers. "I would pry the screen off of my bedroom window and tuck them in through the window. I would do whatever I had to do."

The obsession started by chance — one day at school she found a Challengers of the Unknown comic in her desk and started reading it. One comic and she was hooked. She started drawing her own, even though her parents discouraged the hobby. Seduction of the Innocent inspired the formation of the Comics Code Authority, which censored comics in the name of "wholesome" entertainment.

The culture surrounding comics made Marx an outcast. "I was a complete freak, being a girl that obsessively collected comic books," she says. "I basically ended up living in my own fantasy world. There just wasn't really anybody like me around that I could connect to. I was so outside the norm."

Eventually, the same demonization of pop culture would affect her career as a television writer. But before that, Marx spent years in Los Angeles, after dropping out of college, in a career as diametrically opposed to children's entertainment as possible.

"I was in LA for probably seven or eight years before I really seriously applied myself in that direction and made the breakthrough. I was working as a special risk underwriter, which meant I spent all day long evaluating the medical records of people who were so sick they couldn't get ordinary insurance. Some of the sickest people you've ever seen in your life. And I finally decided I just couldn't stand doing this anymore. I just had to change my life."

Talesofthecrystals_crop

Games on tape

In 1994, Marx and friend Katherine Lawrence collaborated on the story for an interactive playset called BattleVision. The toy came with a VHS tape of animated "battle scenarios" against the fortresses of T.E.R.R.O.R. A plastic satellite dish on the playset, when pointed at the TV, could read what was happening on screen, and kids racked up points by firing off plastic missiles and triggering the base's other guns. Tiger never produced another VHS tape to go along with the set, but the original two scenarios are easy to find on YouTube.

Another game Marx wrote, Tales of the Crystals, was based around a cassette tape. She describes it as live role-playing for girls. "I wrote all these interactive audio adventures [that] were trying to combine a bit of live action role-play with a bit of fantasy and a bit of educational activity. ... It was early on in the days of just starting to think about how you could do other forms of interactive media." The audio adventures are also preserved on YouTube.

So she did. Marx began taking night classes on screenplay writing at the Sherwood Oaks Experimental College, which brought in working writers and actors and producers to talk about the industry. She networked. She got a job in the production end of the TV business and worked up to script reading. Then came the big break: Meeting Roy Thomas, then-editor-in-chief of Marvel Comics, and successfully pitching him a story for the comic Savage Sword of Conan.

"My dream was to break into writing for comics," Marx says. "I got to know this whole group of comic book people, and there was an organization that still exists actually, called the Comic Art Professional Society, in LA. I started attending those meetings and doing a lot more networking and that was how I got my break into writing for animation."

In 1979, Marx met an Australian artist named Peter Ledger at one of the Comic Art Professional Society meetings in LA. They sparked, but he was headed back to Australia. A couple of years passed; during that time, one of Marx's friends at CAPS told her that the DePatie-Freleng studio was looking for writers who could do Fantastic Four for an animated series.

"I just called and said, 'I've written a Fantastic Four story,' which I had, and it got me in the door," Marx says. "And I was just hired."

Then Ledger came back. "This time it really caught fire," she says. After a year together, they moved to Australia for three months so Ledger could get a divorce. And then they were married.

Christy_jem
Marx with the Jem and the Holograms doll

When the couple returned to California, Marx's connections through CAPS and her experience with Marvel's cartoons landed her a job writing episodes of G.I. Joe: A Real American Hero for Sunbow Productions and Hasbro. The Hasbro connection won her an even bigger role as the head writer and developer of Jem and the Holograms, an '80s cartoon (and toy line) about a famous rock group. Marx describes it as MTV meets a soap opera for kids.

She wrote 22 of Jem's 65 episodes and served as story editor for others. The series has since become a cult favorite — fans still hold an annual convention called JemCon.

"That was my first job doing full-on realized development, where I basically got to do everything," she says. "They had [the] basics in terms of the doll line ... but I had to come up with 'Who were these people?' Relationships, who was going to carry the bad guy thread — I came up with the Eric Raymond character, who I named after my brother, which he loved! The whole structure of [protagonist Jerrica] running a music company ... I came up with the foster girls, which I went a little bit overboard on because I came up with 12 foster girls. I created all of that because I knew we had to have enough material to fill those 65 half-hours."

Jem was, in Marx's words, one of the best experiences of her life.

While she was working on Jem, Marx met and befriended another animation writer named Katherine Lawrence. Like Marx, Lawrence loved fantasy and sci-fi and comics. They became close friends and collaborated on more than half dozen shows over the next decade. And that wasn't unusual for Marx. In fact, that kind of collaboration led to her first job in games.

After Jem finished its run in 1988, Marx started writing for the live-action series Captain Power and the Soldiers of the Future. Captain Power attempted to appeal to adults with a post-apocalyptic setting and season-long character arcs; for kids, there were toys that could interact with the television during CG action scenes. This was a new storytelling challenge — Marx had to figure out how to blend the animated sequences into the narrative of each week's episode.

"It felt very cutting edge," Marx says. Chalk that up to story editor J. Michael Straczynski, who would go on to create Babylon 5. "I had written a five-part miniseries for the second season. And [then] this total asshole decided to go on one of these crusades and turn our show into what Wertham tried to turn comics into in the '50s. He started blaming the show for all kinds of violence and having horrible negative effects on kids because they were shooting guns at the screen ... and he basically destroyed the toy line. Mattel just backed out."

It was a disappointing loss, but if it wasn't for Captain Power's cancellation, Marx may not have two decades of game design history under her belt today.

Point and click

Point and click

After Captain Power's cancellation, things got worse. The 1988 writers strike, the longest in Hollywood history, left Marx without work for months. Money was tight. Then, out of the blue, a headhunter called her husband, Ledger, about an art job at Sierra On-Line. The company was based several hours north of Los Angeles in Oakhurst, Calif. and Marx, the consummate networker, asked if they were looking for any writers. Sierra said it was. The couple was hired as a writer/designer team, not unheard of for a company built on the work of Roberta and Ken Williams. They set about making their first game, called Conquests of Camelot: The Search for the Grail.

For Ledger, the limitations of 1988 computer graphics — 320x200 resolution, 16 colors — proved frustrating. But for Marx, it was just another medium to adapt to. Most of Sierra On-Line's "game designers" had no real design training. Leisure Suit Larry's writer was a music teacher who learned how to program in his spare time. Police Quest designer Jim Walls was a retired policeman who barely knew how to use a computer.

Marx compares late '80s Sierra to the Wild West. "Basically, they would hire anybody to design a game, because there was no such thing as an established designer ... I went around, talked to the programmers, and said, 'Tell me what you do. Tell me how this works. Tell me what I can do and can't do.' And then I sat down with all the artists and animators and did the same thing. I basically went around and taught myself what this was about, then put it all together into what would now be called a game design document, just put it all together, and they didn't know what hit them."

Marx sees some of that same Wild West pioneering spirit at Zynga, too. Sierra's designers were discovering what worked and what didn't in computer games in the 1980s, and social games are likewise in their own infancy.

"I think there's still so much to be learned about [social games]," she says. "Zynga's right in there exploring and inventing ... and we have more and more designers now. I think there's a lot more of that dedication towards 'How can we innovate?' ... There's a lot of that here, which I really like."

Conquests of Camelot and Conquests of the Longbow, which Marx wrote and designed, adapted Arthurian legends and classic Robin Hood stories into point-and-click adventures. The games aren't as well-remembered as other Sierra properties, like King's Quest or Quest for Glory, but Marx's penchant for world building gives the classic folklore a unique richness. The games also show off her passion for fantasy and strong female characters.

"I went back to the original source material and tried to build something that felt true to that material, but at the same time, [built] something a little bit new on top of it. So I tried to obey the rules about who and what Robin Hood was, and what he represented. But at the same time, I [threw] a little bit of Druid magic in. ... [Writing Conquests of Camelot], I wove some of the goddess mythology into it. When I did Longbow, I did a similar thing with Maid Marion. I gave her a more mystic background."

Camelot
Conquest of Camelot

Conquests_of_camelot

Hard times

Hard times

After finishing her second game at Sierra, Marx returned to animation to write for the cartoon adaptation of Bucky O'Hare, a sci-fi comic starring a proto-Jazz Jackrabbit, and Mighty Max, an adventure series starring a kid with a magic cap. In 1992 and 1993, she headed up development for the 65-episode Conan: The Adventurer.

She and her husband continued to live in Oakhurst after leaving Sierra. And then, on the night of November 18, 1994, Ledger was driving home when his car was broadsided by a semitrailer. He died on impact.

"'94 was real tough," Marx says simply. A sadness creeps into her voice as she talks about Ledger. Nearly 20 years have passed since his death. Ledger's art lives on in many places, including murals around California and in the pages of comics, like a coffee table collection of classic Carl Barks works called Uncle Scrooge McDuck: His Life and Times. Ledger airbrushed and hand painted Barks' artwork, and the out-of-print book now sells for upwards of $400 online. The work Marx and Ledger shared together endures in Conquests of Camelot and a graphic novel they collaborated on called The Sisterhood of Steel.

She's since remarried to writer Randy Littlejohn, who she met at Sierra On-Line, of all places, when she returned there for another job in the late '90s. Love blossomed while the pair were working on a Babylon 5 game. Unfortunately, the game was canceled in 1999 during major restructuring at Sierra. It wasn't the last game project Marx would lose to a cancellation.

"It's heart-wrenching when you put a couple years of your life into something and you're completely devoted to it and it just goes away."

She worked with game icon John Romero at Slipgate Ironworks on an MMO project for more than two years. Like the MMO/TV show Defiance, Slipgate's MMO was envisioned as a transmedia property that could include games, television, comics. That project, too, was canceled amidst restructuring.

"It's heart-wrenching when you put a couple years of your life into something and you're completely devoted to it and it just goes away," she says."You know you had something that was great and nobody will ever get to see it. It drives you crazy as a creative person."

In 2004, a decade after Ledger's death, tragedy came again for Marx. Her best friend and frequent writing partner Katherine Lawrence committed suicide. Marx still holds onto guilt over it.

"It was really devastating that she did it. ... She was a very talented person, but obviously a deeply troubled person. I just wish I could have caught onto what was happening earlier, but at the time I was living in Frazier Park, which is north of LA, and she was living in Tucson, so unfortunately I didn't catch the little warning signs that I should have caught. Had I been able to be a little closer, I think I would've seen it."

Marx takes some solace in serving as executor of Lawrence's writing estate, and keeps her website online as a memorial. It lists games and shows she'd worked on, like a WGA-nominated episode of sci-fi series Hypernauts and the educational Super Nintendo game Mario Is Missing! Ledger's site lives on as well.

In memoriam, Marx has written "The Artist is gone, but the Art lives on" and "TV writer, SF writer, game writer, my best friend, gone too soon."

Christy Marx today

Christy Marx today

Despite losing loved ones and watching Sierra On-Line and Slipgate Ironworks crumble, Marx is still in love with writing. She's always busy. At Zynga, she's working on unannounced projects and has big ideas for how to work more story into social games.

"Trying to do a long linear narrative with a beginning, middle and end doesn't work for [social] games," she says. "I think you could take an approach where you have overlapping episodic material so that you have a general larger structure. And within that you set overlapping stories so that you keep pulling them, so even when they finish one story they have the beginning of another story overlapping it. ... Or you need something that's modular. Maybe there's a set of different things they can choose to do at their own pace. Maybe somehow they can overall add up to a larger story, but [players] can still tackle satisfying pieces of them."

Trying to adapt stories into a difficult medium seems like it would be frustrating. Limiting. But if that was how Marx viewed her career, she never would have worked so successfully in so many mediums.

"No matter what you're working in there's always constraints of one form or another," she says. "It's not so much that there are constraints. It's how creative you can be be within those constraints. That's one of the things I love the most about taking on any new form of media, and one of the things I loved about diversifying my career. I love that challenge."

Christy_1
Marx in 2013

The little time she doesn't spend at Zynga goes to writing comics. For DC's New 52 initiative, Marx has been writing a rebooted Sword of Sorcery, which DC last published in the early 1970s. Its final issue runs in May 2013. She's also writing DC's Birds of Prey series, which stars a team of female superheroes like Batgirl and Poison Ivy. Comics, at least, give her an opportunity to write strong female characters — and she no longer has to sneak her comics in through the bedroom window.

And on Friday nights, with a week of narrative design behind her and a weekend of comic plotting ahead, Christy Marx takes a brief break from writing to enjoy a video game for a few precious hours.

She and her husband, Littlejohn, play World of Warcraft together. They've been questing as the same avatars for six years.

You can bet she's got some stories about them. Babykayak


Editing: Matt Leone, Charlie Hall
Image Credits: Christy Marx, Wesley Fenlon, Sunbow Productions, Sierra On-Line, Milton Bradley
Design/ Layout: Matthew Sullivan, Warren Schultheis

04 Jul 16:26

Security Flaw Could Give Hackers Complete Control Of Android Phones

Researchers said they've uncovered a security vulnerability that could allow attackers to take full control of smartphones running Google's Android mobile operating system.
04 Jul 16:26

Magical Cat Adventure (Wintechno - arcade - 1993) vgjunk: a...



Magical Cat Adventure (Wintechno - arcade - 1993)

vgjunk:

a magical cat has an adventure, or a cat has a magical adventure, I’m not sure which - it’s Wintechno’s ultra-obscure arcade platformer Magical Cat Adventure! Pirate cats, vampire cats, the bastard child of Dr. Doom and the Flatwoods Monster, this game has it all and you can read all about it here!

04 Jul 16:25

EXTREME SHERLOCK THEORIES

logophillicmisanthrope:

sweetlittlekitty:

laurizplease:

image

THE BEE ONE SEEMS MOST LEGIT TO ME

just….wow

04 Jul 16:25

DIP switch adjusted voltage regulator

by Mike Szczys

dip-settable-variable-supply

It couldn’t be simpler but you have to admit that a small adjustable portable power supply like this one will be really handy.

The main part of the PSU is an LM317 linear voltage regulator which we’re already familiar with. The output voltage is adjustable based on a voltage divider between two of the pins. The set of eight DIP switches allows you to tweak that voltage divider. Switch number one connects the 9-volt battery connector to the regulator, serving as a power switch. Each of the other seven switches adjusts the output voltage by 1.5 volts. The output of the regulator connects to your target device using alligator clips which are not in frame above.

[Jason] says he takes this with him when thrift store hunting for cheap electronics. It can mimic most combinations of Alkaline cells letting you power up electronic toys to ensure they work. But we would find it equally useful for getting that early prototype away from the bench supply for testing before finalizing a dedicated portable supply.


Filed under: misc hacks
04 Jul 16:24

EU To Vote On Suspension of Data Sharing With US

by timothy
New submitter badzilla writes with a story from ZDnet that says a vote is scheduled in the European Parliament for today, U.S. Independence Day, on "whether existing data sharing agreements between the two continents should be suspended, following allegations that U.S. intelligence spied on EU citizens." One interesting scenario outlined by the article is that it may disrupt air travel between the U.S. and EU: "In the resolution, submitted to the Parliament on Tuesday, more than two-dozen politicians from a range of political parties call the spying 'a serious violation of the Vienna Convention on Diplomatic Relations,' and call on the suspension of the Passenger Name Records (PNR) system. Prior to leaving the airport, airlines must make passenger data available to the U.S. Names, dates of birth, addresses, credit or debit card details and seat numbers are among the data — though critics say the information has never helped catch a suspected criminal or terrorist before. Should the PNR system be suspended, it could result in the suspension of flights to the U.S. from European member states."

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04 Jul 16:24

WHY DID TORONTO'S PRIDE PARADE SHUT OUT THE WORLD'S LARGEST TRANS MARCH?

Courtney shared this story from Eliza Gauger:
/

chaseross:

By Nicki Ward

image

Photos by Michael Toledano

This weekend, after years of fighting for the right to be seen and heard, thousands of people took to Yonge St. in the largest Trans March of all time. This wasn’t the largest Trans March in Canada—this was the largest Trans March in the world. Ever.

In every meaningful sense, June 28th, 2013 was a watershed moment in Trans history. So, why has almost no one heard anything about it?

The answer is Pride. Not the biblical kind of pride, but rather the corporatized, heavily branded “McPride" that is the reality of modern, gay-for-pay, event planners.

It should astonish everyone (except trans people, who are used to this kind of thing) that the Trans March receives zero financial support from Pride Toronto Inc. No money, no media support, no logistical support, no water for marchers. Nothing.

The fact that one of the wealthiest members of InterPride / WorldPride contributes absolutely nothing to this community is disgraceful. However, not only have they failed to contribute, they have actively set up barriers (literal and figurative) to prevent marches from happening.

Community members had been asking for support for years, but had been dismissed with bureaucratic excuses from Pride Festival officials who claimed that “The city won’t give a permit", “the timing isn’t right", or that “the police won’t allow it."

In 2009, local activists who were tired of this figurative blockade decided to assemble at the top of Church St. and walk a few hundred yards South towards Wellesley St—the heart of Toronto’s “Gay Village.” As we assembled, several “safety officers" representing the Pride Festival attempted to panic the Trans marchers by claiming the demonstration was “illegal.” After further discussion, they claimed that they had “brokered a compromise" and that we were allowed to march… down the sidewalk.

However, we were also told that we would have to stop the march at Wellesley St. because Pride Festival officials had placed a 50-foot wide metal barricade blocking the entrance to the Gay Village.



Understandably, marchers felt outraged. To have the entrance to our “heartland" blocked by a Pride Festival, which claimed to support us, was beyond betrayal. We took to the streets, we marched, we blocked traffic, and we pushed through those barriers.

Every year since then, the march has struggled on. And every year since, Pride Festival officials have failed to provide financial support and have engaged in obstructive practices. In 2010, they used “cattle gates" to attempt to funnel marchers into a beer-garden. In 2011, they used cisgendered volunteers to misdirect marchers. In 2012, they pushed marchers through market stalls that were still under construction. This is just a short list of the kind of tactics used.

In 2013, Pride Festival officials, yet again, claimed that the City of Toronto had objected to the March. When community organizers disproved this and obtained a “Notice to Demonstrate,” Pride Festival officials claimed that the march wasn’t “legal" or “safe.” They sent out misinformation as to the route, the start time, and even went so far as to print thousands of copies of a route map that showed the march (incorrectly) ending up in one of their beer gardens.

And despite all of this, on June 28th 2013, the trans community self-organized the largest march of its kind in the world. 

This puts Pride Toronto Inc. in a very difficult position. Their fund-raising activities rely heavily on the claim that they support things like the Trans March. A claim that is demonstrably not true.

Perhaps this explains why Pride Festival Organizers are tongue-tied when it comes to gushing about this moment in Trans history. But ultimately the accomplishments of this past weekend have superseded Pride’s constant aversion to the Trans March, even if it’s a temporary win.

pride is seriously a bunch of fucking bullshit

04 Jul 16:24

The Comment Section for Every Article Ever Written About Intimate Grooming

by Nicole Cliffe
popular shared this story from The ToastThe Toast.

so fresh and so cleanThis is the only piece The Toast will ever run on pubes, so let it all out now. — Ed.

1. It makes me feel cleaner.

2. Are you saying I’m dirtier than you are, because my vagina has naturally occurring hair? Hair that wicks bacteria and odors out of my vagina?

3. If you have hair in your vagina, you should see a doctor. The word is “vulva.”

4. Stop trying to make “vulva” happen. “Vulva” is never going to happen.

5. As a man, I can tell you: it’s a hygiene issue. I just prefer to be with women who take care of themselves.

6. When is this going to end?  In three years, are we going to have to wax off our eyebrows or be told we’re dirty hippies now?  “First they came for my pits, but I said nothing.”

7. Way to devalue the Holocaust with your bullshit rich white feminist non-issue.  You want to know about real suffering? Each one of my fingers and toes was pulled out by the roots and used to create a crown for an evil prince, which he wears while executing women who have spoken in public.

8. Why does no one talk about the Holocaust which Israel perpetuates on the Palestinians every day?

9. SHUT UP, #8.

10. I wax because I like the way it feels, not because of men.

11. You prefer the way it feels to have hot wax spread on your body’s most sensitive area, then yanked off in hairy strips?

12. You get used to it.

13. I’ve never gotten used to it. Nor have I ever gotten used to making a less-affluent woman touch my taint for fifty bucks.

14. Fifty bucks?  I pay eighty plus tip!  PM me the address!

15. You should just get lasered.

16. Yeah, and then apply a poultice of caviar.

17. Get a Groupon!

18. Groupons are destroying small businesses.

19. I’m a man, and society tells me to shave my face every day.

20. You can SEE YOUR FACE. You don’t have to brace one foot on a slippery tub and gingerly scrape your outer labia and then spend a week trying to dig out your ingrowns with a Tweezerman.

21. No, but really, I do it for myself, not for men, and feminism is about choice, and this is my choice.

22. Feminism is not about choice, it is about achieving radical gender equality. Maybe you should get back together with Trey.

23. Oh, excuse me, I didn’t know there was a High Council Meeting about what I was allowed to do with my pubic hair.  When do we get to take off our wigs and pointy shoes and learn how to poison children?

24. Do you think Gloria Steinem waxes?

25. I don’t know!  I could go either way. She’s so stylish and inspirational.  Those incredible glasses and shift dresses.

26. Can we agree that the actual litmus test of feminism is whether or not you would ask Gloria Steinem if she has pubes?

27. I’m old as dirt, and I can tell you: time will resolve this whole issue for you, sooner than you think. I have about four hairs left down there, and I’ve given them names.

28. Look, it’s nothing personal, I just hate getting hair in my teeth, so if a lady isn’t waxed, I hand her my dull Gillette, point to the bathroom, and tell her I’ll be ready to rock her world when she’s sorted that whole thing out.

29. I am a lesbian, and I eat more pussy than you could ever imagine in a thousand years of fapping to fake lesbian porn, and if you’re getting hair in your mouth you’re doing it wrong. Are you, like, dabbing at the mons with your tongue, or something?

30. I am also a lesbian, and I give amazing head, and I could probably collect all the hairs I’ve ever gotten in my teeth from it and thread them on a loom to make a decorative wall hanging of Emmylou Harris. Wax that shit.

31. I’m Paleo, so I believe that accidentally eating pubic hair is natural, and certainly better than ingesting grains and legumes. But you still absolutely need to shave your legs, because women with hairy legs are disgusting.

32. You know, you can get hair in your teeth from going down on dudes, too.

33. Not really.

34. Yeah, that’s not the same.  Because dicks go UP, right, out of the hair.

35. Honestly, I just hate it when I have my period and it gets all matted.

36. THAT DOESN’T HAPPEN TO ME BECAUSE I USE A DIVACUP WOULD YOU LIKE TO KNOW MORE CAN I TELL YOU MORE ABOUT MY DIVACUP ANYTHING BAD YOU’VE HEARD IS A LIE FROM TAMPON COMPANIES

37. It’s amazing how literally every woman used to have pubes, and no one shrank away in fear.

38. Well, Ruskin.

39. Oh, right. Ruskin. Or is that apocryphal?

40. It’s because now women expect oral sex, so they’ve had to improve their grooming standards.

41. Excuse me? Why does every generation assume they invented eating pussy? When my husband returned from the Crimean War, the first thing he did was flip my dress up and go to town on me, and I looked like an upside-down Troll doll.

42. Men who want women to be hairless are pedophiles. You can tell I can menstruate and hold political office and see R-rated movies because I have a soft, fluffy bush.

43. Only a pedophile would say that a grown-ass woman with a naked snatch looks like a baby.

44. ladies i think u and your hairy pussies are beautiful send me pics i am real man who appreciates real lady

45. This thread has been closed for review by a moderator.

Previous installments in this series include The Comment Section for Every Article Written About PETA and The Comment Section for Every Article Ever Written About Artificial Sweeteners and The Comment Section for Every Article Ever Written About Food Allergies.

The post The Comment Section for Every Article Ever Written About Intimate Grooming appeared first on The Toast.

04 Jul 16:24

This is the future of web browsing

by Aaron Souppouris

An article shared on Sidebar today highlights the mind-blowing power of HTML5. Web developer / Mozilla evangelist David Walsh has collated nine demos that use just native web technologies to show how much can be done in your web browser without the need for plugins like Flash and Silverlight. Here are three of the best.


Canvaslight

The first demo, Zen Photon Garden, lets you draw on a live canvas to the modify the direction of light. All of the calculations are done in real-time; if you're so-inclined you can create some really beautiful images with very little effort. We just wrote our name.

Typeface

The next demo is a little more impressive. It uses a lot of math to create a highly complex animation. It's Helvetica as you've never seen it before: letters wriggle and shift, jostling for position, text is animated, and you can use your mouse to change the viewing angle. As it's native, the demo runs on pretty old hardware without issue, and the source code is there to be hacked and changed on the fly.

Saving the most complex for last, a Chrome Experiment called Gestures + Reveal.JS uses WebRTC and JavaScript to tap into your webcam. It lets you control an interface using gestures while a digitized version of your webcam stream looks on in the background. Sure, this kind of control scheme may have lost some of its novelty since Microsoft released its Kinect sensor, but it's an impressive demo, and again, it's one that almost any computer built in the past five years can run without issue.

We can't wait for sites to fully explore the possibilities

There's no doubt that all of the above demos are impressive, as are the others highlighted on Walsh's blog, which include the manipulation of still-playing video, a stunning text animation, and a canvas browser game. What'll really be impressive, though, is if content creators and web designers start using these lightweight yet visually arresting techniques to enhance the websites we read every day.

04 Jul 16:23

Krum

It is said that Krum had the Emperor’s skull lined with gold and used it as a drinking cup. This strategic victory secured Krum the respect of the ancient world.[citation needed]

Link

04 Jul 16:23

Zynga Puts Random Stranger In Customer Support Role

by timothy
An anonymous reader writes "A server error has meant that for the past few months, a man not associated in any way with social gaming powerhouse Zynga has been getting customer support emails. When Zynga failed to return his messages, he started replying to the customers himself. Hilariously." Sadly (though perhaps some of his correspondents would disagree), the glitch has now been fixed.

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Read more of this story at Slashdot.



04 Jul 16:23

IBM Continues Advancing PowerPC For Linux

Beyond the exciting x86 architecture changes that are always under the microscope for the Linux kernel, and lately the great ARM work, IBM has an interesting set of POWER architecture changes for Linux 3.11...
04 Jul 16:22

Bay Area Rapid Transit

Looking out of the train

On certain BART cars, the A cars, it is possible to look out of the front or back of the train. This is good for young children who thinks going through tunnels is boring.

Link

04 Jul 16:22

Good GOG: More Silly Prices In The Latest Good Old Sale

by Alec Meer

By Alec Meer on July 4th, 2013 at 4:00 pm.

BUY VIDEOGAMES BUY ALL THE VIDEOGAMES BUY THEM FOREVER…

…is what someone who works at videogame download service might say. I don’t work at one of those, so I don’t really know why I’m saying it. I suppose I’m generally in favour of the buying of videogames, however. I’m also in favour of videogames being affordable, so the last gasp of mad discounting in the current GoG Summer Sale prompts to raise a grubby thumb in approval. You’ve around just 20 hours left to obtain the likes of The Witcher 2, Alan Wake’s American Nightmare, Dungeon Keeper, Retro City Rampage and Syndicate for $cheap.

The full line-up is here, and there s some honestly ludicrous pricing going on.

Hotline Miami for $3.33! Witcher 2 for $6! FTL for $2.49! Every Ultima for $9! Deus Ex + Invisible Bore + All 3 Thiefs + Anachranox + Oh God Why Daikatana for $15.43! [Excellent game] for $[low price]!

Yessir/yes’m, it is a fine, fine time to be a PC gamer.

04 Jul 16:21

Ouya review

by Richard Mitchell
firehose

tl;dr: like finding an Atari and a pile of games at a garage sale; pairing third-party controllers is hard but worth it; emulators are great; media options suck

Ouya review
If nothing else, the incredible success of the Ouya Kickstarter proved that people were ready for something different. Some believed in a different form of console development, one free from the reigns of big publishers. Others wanted a different kind of console, one that let you try every game for free. Others liked Ouya for its different, open philosophy, one that would allow them to emulate their old games or simply turn the box into a media hub.

But, as we learned from Ouya Kickstarter units in March, different isn't enough. We've come to expect a certain level of quality from video game consoles, both in terms of hardware and software. The user interface wasn't very efficient. Buttons got stuck inside the controller. The selection of games, while large, didn't have any huge standouts.

Ouya has had several months (and a few additional weeks) to work out its kinks, and now the Kickstarter phenomenon is finally available to anyone with $99. I've spent the last week and a half toying around with one, and the good news is that, for the most part, the console delivers on its promise.

Continue reading Ouya review

JoystiqOuya review originally appeared on Joystiq on Thu, 04 Jul 2013 11:00:00 EST. Please see our terms for use of feeds.

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04 Jul 16:21

[bananaing intensifies]



[bananaing intensifies]

04 Jul 16:15

Ouya launch game highlights

by Richard Mitchell
Ouya launch highlights
There are over 200 games available on the Ouya right now. I obviously haven't played all of them, but there are definitely a few gems to be unearthed. For those who picked up the new console, or are looking for more information not covered in our exhaustive review, I put together a list of some of Ouya's best games. The short version: If you want to get the most out of your new toy, you should get some friends together.

Games that support DualShock 3 controllers are appropriately marked.

Continue reading Ouya launch game highlights

JoystiqOuya launch game highlights originally appeared on Joystiq on Thu, 04 Jul 2013 11:00:00 EST. Please see our terms for use of feeds.

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04 Jul 16:12

The Old Reader apps

by gguillotte
gReader (Android), which previously had some Google Reader social integration (sharing, commenting). TOR's API doesn't support that yet, but it's next on the roadmap.
04 Jul 16:12

Robust computational beard identification, FTW!

firehose

via multitasksuicide

Your beard can run, but it can't hide from the power of the SparCLeS algorithm! This powerful computer program will identify and classify any style of facial hair (guaranteed to work only on beards and moustaches). Get one today! SparCLeS: Dynamic l1 Sparse Classifiers With Level Sets for Robust Beard/Moustache Detection and Segmentation. "Robust facial hair detection and segmentation is a highly valued soft biometric attribute for carrying out forensic facial analysis. In this paper,
04 Jul 16:11

My Mother’s Dog

by Jenn Frank
firehose

via Wojit

mothers_dog

Illustration by Hallie Bateman for The Bygone Bureau

Most days, if I’m working, I ignore my mother’s dog. If she’s really feeling neglected, she will stretch to her full height, which isn’t much, and push against me, her forepaws in the small of my back.

At night, when I sleep on the couch — it’s always on a couch — she will sleep too, a warm gray curl fitted in the crook behind my knees. At night, if I’m working — I’m always working — she will pretend to be asleep but never close her eyes.

Sometimes I will turn to my mother’s dog and whisper, “Hey, do you wanna…” just to see her sit up and tremble. She is waiting to hear how the sentence ends.

“Don’t tease Tootsie!” my mother will chastise, loud in my mind’s ear.

“All right, all right,” I will grumble at no one. “Toots, do you wanna go for a walk.”


My mother’s dog is a miniature schnauzer, a stocky little thing made of perfect right angles and, I think, nerves. When her fur is overgrown she looks less like a dog, more like a stuffed bear. She is so cute when she trots or gallops, when she howls or sighs. She is always sighing. Mostly I avoid looking at her directly. Looking at her feels like a heart attack, my chest gets so tight.


“I know this is going to sound crazy,” I told the veterinarian, “but she’s on the couch too much. Usually she shadows me around the house, but now she just sits there. And — how do I make this not sound crazy — her butt isn’t as perky as it used to be.”

The veterinarian smiled.

“I’m very impressed!” he said to me. “The problem is her spine.”

He put his fingers against my mother’s dog’s back, near her haunches.

“It’s actually this vertebra right here.”

Then he said, “You will be an excellent dog owner. I know the type.”

He winked.

In the waiting room, the receptionist put her hand on my arm.

“Do you want your name on the paperwork,” she asked. She was pointing her clipboard toward me. I looked down at it, at my parents’ names.

“Um, not yet, that’s all right,” I said. Then I clapped my hands over my mouth at the very memory of both of them, and gagged. I tried to not vomit in front of her.


Once, as a child, I made the mistake of asking why I wasn’t allowed to have a dog.

“Poisoned!” my adoptive father shouted in lieu of an answer. “They were poisoned! Rat poison! The neighbor! The neighbor did it!” He scowled and beat his right fist against his chest, as if to ward off some epic dole.

I got a parakeet instead.


I didn’t want a dog. Now I can’t picture not having a dog. Now, when the dog gallivants across the lawn in pursuit of a butterfly or squirrel, my chest becomes so small and tight with love-panic. Of course I am trying to imagine losing her, trying to prepare myself for what that day will feel like — or worse, what all the days after that would feel like.

In quiet moments I turn and look at my mother’s dog and hold my breath, watching for the almost-imperceptible rise and fall.

“Toots,” I might whisper to her, “do you wanna…?” because I am making sure she still comes alive.

There isn’t a longer, more terrible grief than a dog owner’s anticipatory grief. “A dog,” writes John Homans, “can’t figure out that it’s being measured for its grave.”


The two scariest things my mother ever said to me were “I thought you would have a family by now” and “that little dog will be yours someday.”

“Please don’t talk like that,” I snapped.


I used to drive alone between Chicago and my parents’ house, which is twenty-something hours away. During college break I’d sneak into their house in the middle of the night and sit down at the kitchen table with a book or a sandwich.

My mother would invariably wake up first, would appear in the kitchen in her Snoopy t-shirt and boxer shorts, thrilled. It wouldn’t be long, would it, before my adoptive father lumbered in. “Well!” he would bellow from the doorway. And then he wouldn’t hug me; instead he would cup my head in his great, heavy hands, would handle my face roughly before patting me, hard, on the shoulder.

Then it would be all three of us, sitting around the kitchen table with our cups of coffee, interrupting one another.

Once, when my mother was in the hospital, I sneaked into the house, dropped my luggage in the den. My mother’s dog quickly found me out. She threw herself at my feet, a yelping whimpering whorl.

“Well,” my father said from the doorway, “who is it?”

“Hi!” I said. “Sorry to wake you.”

He frowned at me. “Who is it?” he repeated to the dog.

“Oh,” I said, my chest balling into two rolled fists, becoming smaller than any other feeling I’ve ever had. “No, it’s me, Jenny. Your daughter Jenny.”

“Jenny!” he said. “Well! I wondered why the dog was going nuts.” He staggered toward me, took my face in his great, cracked hands, and pressed my head, hard, to his sternum.

This was probably the last time my father ever called me by name.


I hated her as a puppy. She barked at literally everything. Her shrieks would turn to growls when my father or I went to hug my mother.

“You aren’t even listening!” I shouted.

“Hmm?” my mother asked, her head jerking toward me. “Oh. I hear you. You were talking about your English professor.”

“God!” I shouted, rising from the couch and crossing the living room in one easy motion. “Enjoy your replacement daughter!”

“Jenny,” my mother said, but I was already flouncing down the hallway toward my childhood bedroom, which never had a locking door. I slammed the door anyway, flung myself onto the bed.

I waited for my bedroom door to open, but no one came.

“God,” I whispered into a pillow. I shook, furious.

My mother had pleaded with her husband to let her have a dog, and after years of refusing, he finally told her yes. He had driven my mother to the farm, had chosen the whimpering thing himself, had held that squirming little potato in his great, gnarled hands.

I rolled onto my back, resolved to stew to in my childhood bedroom all night. I put a pillow over my face.

“Jenny, love Tootsie,” my mother would order, pointing at that wriggling clutch of teeth and toenails and fur.

I’d eye the dog, unconvinced.

“She’ll be yours someday,” my mother would say then. Her voice would become low and serious, a warning.

It wouldn’t be long, would it. I wondered how long a dog lives. I gritted my teeth, then sobbed into the pillow. My father had made it clear: my parents both expected to die within the dog’s lifetime.

That animal was an egg-timer.


I will be 31 soon. I write about videogames for a living, same as I did when I was 24.

Everything else, though, is different. For one thing, there’s this dog.

She’s nine.

Sometimes we are walking together — me, shuffling and grumpy, hating the outdoors, her, nuzzling each individual strand of grass, it would seem — when someone will stop me to say, “Hey! Cute dog!”

I immediately reply, “Thanks! She was my mom’s.”

“Is she friendly?” the person may ask, stooping to get sniffed.

“Of course she is friendly,” I answer impatiently.

My mother’s dog is waiting by my feet right now, pestering me with her plaintive looks.

Sometimes I stop typing and look down at her, like this. And she hears the pause and she looks up at me with those wide, wet horse-eyes, just like this.

And I have to smirk at her, I have to, because here we are, just the two of us, only ever just the two of us, what a pair. Probably we are the only pair in the world that has ever really made any sense.

04 Jul 16:11

Yes We Scan: Shepard Fairey approves my Message

by René
firehose

via Tadeu

Oh, nice! Hatte ich gar nicht mitbekommen wegen Umzug und sowas: Die LA Times hat sich mit Shepard Fairey über die Poster-Remixe im Netz unterhalten und bezieht sich explizit auf meinen Yes We Scan-Fix und Fairey findet’s toll. Sweet!

The parodies, which have appeared on numerous blogs and news sites in recent weeks, deconstruct Fairey’s image, giving it a biting, NSA-themed spin. In one parody, Obama is shown wearing headphones with the words “Yes we scan” emblazoned above him and with text circling his head that reads: “United we progress toward a perfectly monitored society.” […]

Here is Fairey’s full response to The Times:

“I originally supported Obama vigorously because his proclaimed policy positions aligned with my beliefs. I have never been an unconditional Obama supporter or cheerleader, so I’m pleased to see people subvert my Obama images as a way to critique him and demonstrate the wide gap between some of his promises and actions. Subversion of well known symbols and images for social commentary has long been a technique in my repertoire, so I’m glad to see it in the work of others. I have even subverted my own Obama image in support of Occupy. There are no sacred cows, and I agree that Obama needs to be called out on an NSA program that over-reaches to the extreme and shouldn’t be secret. We live in a remix culture and remix is a valuable form of communication when the re-configuration makes a strong statement.”

Shepard Fairey approves of NSA parodies of his Obama ‘Hope’ poster

Danke John Chang, der den Link auf meinem Facebook-Dings postete, wo ich das Cover der FR-Darmstadt gebracht hatte, das mir von einem Sean geschickt wurde: „Grafiker zieht aus einem Kaff bei Darmstadt nach Berlin, macht dort Jahre später nen Remix einer Illu von Shepard Fairey, die um die Welt geht und von dort landet das Teil wieder auf einem Schild bei ner Demo in Frankfurt und auf dem Titel der FR-Darmstadt… Nice one! (Danke Sean!)“

04 Jul 16:05

herochan: Batman x Marilyn Created by Marco...

firehose

via willowbl00



herochan:

Batman x Marilyn

Created by Marco d’alfonso

Website || DeviantArt || Tumblr