
firehose
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ria-rha: brainstemsofthoughtflowers replied to your post: thejohnnyringo: repair-her-armor:...
brainstemsofthoughtflowers replied to your post: thejohnnyringo: repair-her-armor: OH…
what’s wrong with it? So we’ve got a little cheek action, but this isn’t horrifying. Fantasy armor is mostly impractical, and this isn’t disgusting. I’d just fix the pose, maybe. Nothing wrong with looking sexy so long as she’s her own person.
The problem is that she is an sexualized child-like character. Period.
She got every childish feature there is; baby-face, childish body (even with the lil baby-fat still on), cutesy clothes… For example, you can’t look at this and think “adult woman”, when you see her compared to the other ladies in the game:
Trust me, it gets worse. She has a childish voice (in the original version) and even an childish posture. She even got childish emotes. Yet she’s always pictured like this. Now, let’s not forget that this game is pretty much built ONLY to sexualize women. And no, it’s not me saying that just cause how they look; I actually played it to really see how it was. There was constant sexual puns (often how the girls would “serve” the player who was obviously supposed to be a heterosexual male… although you play as a girl. And I suppose you know what I mean by “serve”). And not only that; if you pay some real money, you can see the girls completely naked. No need for armor when you can have bouncing boobs - Except for Sentinel. Well, at least you get to stare at her butt. This guy explains this game pretty well. Scarlet Blade in a nutshell.
Or, if you go to their Wiki, here’s what they have to say about Sentinel:
"Ugh oh my God yes I’m old enough to be on this site! I hate explaining that, so if you message me just to ask, don’t. I was engineered to look this way!. I can’t help it! It’s so old getting carded every time I try to buy a gun or a motorcycle, believe me. Also, next time some guy calls me a “damsel in distress”, he’s getting shot in the balls. Seriously.
I like girly stuff like shopping and fashion, but mostly I like killing bad guys. Narak, mutants, murderous drug addicts…chasing them down and shooting them in the head is the best thing ever. I guess I just want someone to chat with while I do it. I don’t want to be tied down, though. I’m not that old yet!”
Yes. They even have to point out that “she’s not a child” and that “she’s old enough for this game” but yet they admit that they “made her that way”. When you have to explain something like that, you know something is fucked up. Also, her age is 18. That’s just by the “acceptable” age, because hey, she’s NOT THAT OLD yet. *rolls eyes* And take note how all classes want someone to “have as company”.
It went to the point where they had to censore her so that she wouldn’t get banned. Which, ended up with them making this;
Which is not what I’d call an improvement.
Weibo Traffic Temporarily Redirected To Freedom Software
Read more of this story at Slashdot.
Linked:
Link
The 45-degree-angle weave used on various leather products of luxury good seller Bottega Veneta has been granted trademark status by the US Patent and Trademark Office.

Tim Schafer 'would love to go back' to Brutal Legend
Tim Schafer, head of Brutal Legend developer Double Fine, "would love to go back to that world" to develop additional content, if not a full follow-up, he said in an interview with GameSpot yesterday during a Broken Age livestream.
Developing a new game set in the world of Brutal Legend "might be tricky," Schafer noted, primarily because of the cost. The original game, which was released in October 2009, was produced in conjunction with publisher Electronic Arts at a budget between $20 million and $25 million. Brutal Legend received a solid critical reception, but while EA sold more than 1 million copies of the game, it was not considered a commercial success. At this point, said Schafer, Double Fine is focusing on self-publishing games that have much smaller budgets — $3 million or less.
"But I love that world, and I would love to go back there, and I think Jack Black would be up for it, too," Schafer continued. Black provided the voice for Brutal Legend protagonist Eddie Riggs.
Schafer said he has considered developing downloadable content for Brutal Legend, such as a playable Lionwhyte army. Lionwhyte's army was known as the Hair Metal Militia, but it was an AI-controlled faction. He previously mentioned the idea of making multiplayer DLC last February, just before Double Fine released Brutal Legend on Windows PC.
"Maybe that would happen someday. I would definitely love to do that," said Schafer.
The first timelapse color panorama of China's lunar Rover
Apple's iOS controller API isn't solving a problem, it's opening a door to the future
Ben Kuchera makes a solid case that the iPhone doesn't need buttons for gaming.
He's right — it's solving a problem that doesn't exist. But that's not the point. It's not about the buttons. It's not about making the iPhone better at gaming. It's about making the iPhone better at everything.
Ben talks about how this first wave of button-based iPhone controllers feels like something you'd find at Kentia Hall at E3 — a place where people are hawking all kinds of insane, and mostly useless, hardware fever dreams. One of the beautiful things about walking through Kentia Hall is that sometimes you can see past the cheaply made hardware and the guy in the ill-fitting suit, and instead you can see the dream.
So rather than talking about a button-based interface for a machine that doesn't need buttons, let's instead talk about a dream. A dream that you can take the computer in your pocket and turn it into anything you want.
Let's jump a little bit into the future. Time's up at work, and you head home. Pack up your laptop and head out. On your way home, you get a text on your phone. You play a game. You get home, plop down on your couch, and fire up the TiVo on your big screen. Switch to Netflix. Play a game on your PS4. Maybe find a new recipe for dinner on your iPad or order food online. You can do that from the five or six separate devices, or you could do all of that from your iPhone.
The catch is, you don't want to do all of that from your phone, because the screen is tiny and the interface sucks.
You love your big screen. You love your physical keyboard. You love your game pad. Heck, more than any of those things, you love the spaces you've made to experience those things, and the particular ways in which you interact with the different pieces of hardware that facilitate the different elements of your life.
Change the interface, not the device
It might be a surprise to think of doing all that in exactly the same way from your phone, but why? It's a monstrously powerful CPU that you carry around with you all the time. The limiting factor is how you can interact with it.
A world where all your interactions with your phone are via voice commands is a ways off, if desirable at all. A world where your displays are all piped into your eyes via optical implants isn't happening any time soon. For all the innovation in the interface space such as Glas or Myo, the simple fact is that it's still very difficult to interact with the CPU in your pocket in the way that you want to interact with it.
Let's imagine a slightly different world than before.
You sit at your desk, working. In front of you is a screen, and a keyboard. There is no computer. Your screen is a mirror of your iOS device in "work" mode. You can do anything you could do in OSX, it's just running on your phone. When you're done with work, you leave with your phone in your pocket. Your screen, keyboard, and mouse are left behind.
On the train, you play your iPhone games. Touchscreen-specific experiences, maybe running leaner graphics to save battery power - experiences that are designed from the ground up to be mobile experiences, played wherever you are in small chunks.
When you get home, you plop down on the couch and turn on the TV. Not broadcast or cable - you tell Siri to watch NBC, and NBC is streamed through your phone to the screen. But now you want to play a game. Pick up the controller on your table, which is functionally the same as an XB1 or PS4 controller, and immediately, you're in game mode. No need to tell it anything, you already told it you want to play by picking up the controller.
Now you have a selection of controller-enabled games. Your Halos, and Killzones, GTs and Forzas, all things that don't work well on a touchscreen. But you don't have a library of physical games. You don't even have a console. You're running the games off the phone in your pocket, but you're using a familiar controller on an amazing screen with awesome surround sound on your couch.
What I'm asking you to imagine is a future where you only use one computer. Where a screen is just a display, and a controller is just an interface. Instead of a specialized device for everything you want to do, you have one CPU with myriad interfaces. A future where your computer displays to the whatever screen is appropriate for what you're doing, and you interact with it using whatever interface is best for the job.
Pick up the controller on your table, which is functionally the same as an XB1 or PS4 controller, and immediately, you're in game mode.
The craziest thing is that this isn't even that ambitious a pipe dream. The only thing that's preventing this from happening right now is widespread adoption of Airplay mirroring, some tweaks to iOS, and new controller interfaces. This could happen tomorrow with a concerted effort from the right developers, with nothing more than a slight adjustment of how Apple lets people interact with their devices.
I believe that having a standardized controller API isn't a misstep, not that it's solving a problem that doesn't exist. It's about taking the first step in a complete re-imagining of what computers we use and how we use them. It's a dream about sowing the seeds of revolution.
One I'd happily press A to start.
Seppo Helava co-founded Self Aware Games, whose games include Taxiball, Word Ace, Fleck, Big Fish Bingo and Big Fish Casino. His team's hard at work on something new and different. To keep an eye on it, join them here.
Rumor: Ace Attorney 1-3 compilation on 3DS in Japan ⊟ Word...


Rumor: Ace Attorney 1-3 compilation on 3DS in Japan ⊟
Word reportedly out of a Famitsu magazine says Capcom will re-release Ace Attorney 1, 2, and 3 on 3DS in Japan on a single cart as Gyakuten Saiban: Naruhodo Selection (Ace Attorney: Wright Selection). Apparently, all of these games have been updated with stereoscopic 3D.
What makes this easy to believe is that the GBA games have been ported and re-released so, so many times (GBA, PC, DS, Wii, mobile, iOS twice). It’s a bit weird that Apollo Justice isn’t part of the deal this time since Capcom is going DS > 3DS. Usually I understand because GBA games are the starting point, and the process of porting a DS native game would be somehow different.
But then I don’t know how true any of this is in the first place! So yeah! Gifs via the wonderful Court-Records… via, like, the games.
BUY Ace Attorney games, upcoming releases
How 10 Shiba Inus made it to the top of a super-sketchy hottie-rating site
firehosevia Russian Sledges: "Ruffino used Facebook to encourage her contacts to upload pictures of cute dogs in sweaters to the site, pup-bombing it and rendering it useless as a sex prospecting site."
For a few sweet hours, Girls on a Map became Doges on a Map.
Wow. Who is this gentleman with movie-star good looks? Why,...
firehosevia Russian Sledges
cf. http://en.wikipedia.org/wiki/Alice_Kober

Wow. Who is this gentleman with movie-star good looks? Why, it’s Michael Ventris (1922-1956), the main decipherer of Linear B. He was basically hella good at languages and knew like 12 languages by the time he was a teenager, he served in the RAF in WWII, and then he was trained as an architect. But this was not enough for Michael Ventris. Oh no. As a hobby, he worked on deciphering Linear B, the long unknown script found on tablets from Knossos, Crete. Basing his work off of the work of other earlier linguists who made progress with the script but never cracked it, Michael Ventris discovered that the script was encoding Greek and was subsequently able to decipher most of it. Tragically, he died young in a car crash and was not able to contribute more to Mycenaean studies or to make any more ladies swoon with his magnificent cheekbones. A gentleman, a linguist, a genius, he will live on forever in our hearts.
That sexy barbarian on the horse is the infamous Vercingetorix,...
firehosevia Russian Sledges
baller masterclass

That sexy barbarian on the horse is the infamous Vercingetorix, a chieftan of the Arverni tribe who in 52 BC united Gaul (ancient France) against the invading Julius Caesar. In addition to having some of the best facial hair in history, he was a damn good general and almost defeated his Roman nemesis until he made a fatal mistake at the Battle of Alesia. There he surrendered, was taken prisoner, and in 46 BC was paraded through the streets of Rome and executed. Although he was defeated, the ancient French hero embodies the spirit of liberation so often stirred in his homeland, and remains a celebrated figure. Plus, look at that beautiful mane of Gallic hair….so much damn.
Concentric Selections of Gradient
firehosevia Russian Sledges
I’ve been a fan of Jan Robert Leegte for years, his latest website: “Concentric Selections of Gradient“. It has a grey gradient and marching ants, what’s there not to like?

Print out the Doctor Who version of Cards Against Humanity right now
firehosemeh
“We’re Just Flipping Through Index Cards”
firehose'Now, we live in a world where there are probably more records coming out this week than what came out in all of 1967. All of that quantity probably hasn’t produced a single record that was as good as the worst record from 1967.'
Gen X is starting to sound an awful lot like boomers.
Myke Hurley’s recent podcast interview of John Roderick is excellent.
At 39 minutes, Myke asked how music promotion works today. I’ve quoted part of John’s response, with some slight editing and paraphrasing to read more easily:
[40:30]
[Ten years ago,] you were dependent on this whole cultural architecture of magazine writers, newspaper writers, college radio, commercial radio, public radio… and if your record got into the stream, and the right person liked it and talked about it, then pretty soon you’ve created a storm of interest that started with one or two people who decided that this record was something that really mattered.If you couldn’t get those people to take an interest in your record — because of course everybody in the world knows who those few people are, and they’re inundating them with albums — if you couldn’t get that person to take the time, or if they just didn’t like it, then you’d be struggling, grasping at every opportunity to get someone further down the food chain to take an interest in this album. …
[43:07]
Well, five years ago, all of a sudden the conventional wisdom started to change. “Oh, no, we don’t have to do any of that anymore! You just put it on the internet, everybody listens to it, and ‘the crowd’ decides! And you don’t have to do any of that bullshit anymore. You can just tweet about your record, and everybody’s going to listen to it and love it!”And for a brief moment, when the internet was still comprised mostly of all the right people, it was just the cool kids that were on there. Clap Your Hands Say Yeah could put out a record on Myspace, and the cool kids would all get it.
But, of course, that window was short-lived. Now, we’re back to a world where everybody’s on the internet, and nobody cares. Nobody’s following your tweet link to your record anymore! Except your fans, people who already like you.
My Twitter feed is now 85% links to people’s Kickstarters and YouTube videos. And I only follow people I know! Imagine following your favorite bands — it would be never-ending. Everybody’s trying to promote themselves the same way.
The problem is now, if you hire a publicist, what are they doing? They’re just tweeting about it, too, because the magazines are gone, the record stores are gone… it’s anybody’s guess how to promote a record now. …
[45:28] I hate to sound curmudgenly, but … what is inevitable is that the mean quality of everything is declining. In the early ’70s, it was very expensive to make a record, and you had to be really good at it to even get into the studio to give it a shot. The record companies were very selective, and the music that made it all the way out to the marketplace was astonishingly good. Think about the music that came out between 1962 and 1972: what an astonishing quality of music, in every genre. Ten different genres of music were invented and perfected.
Now, we live in a world where there are probably more records coming out this week than what came out in all of 1967. All of that quantity probably hasn’t produced a single record that was as good as the worst record from 1967. Everything is easier to make, so more people are making it, the standard is so much lower for what you need, and it’s a confusing din.
As a culture, we are satisfied with worse, because there’s so much more of everything.
When a Marvin Gaye record came out 40 years ago, presumably, you went and spent your record-buying allowance on it, and you brought it home and listened to it exclusively for 2 weeks. It was an investment. This was it! You’re going to listen to this, or you’ve got an AM radio and a newspaper.
Now, we’re just clicking through songs. “How does this one sound? Oh, that’s good. How does this one sound? Pretty good. This one’s good.”
We’re just flipping through index cards.
This is equally true in all media today, including software.
This is why a hundred other sites are trying to be Daring Fireball, why everybody’s starting a podcast, and why nobody’s buying your app in the App Store.
The democratization of media production and distribution over the last few decades has worked incredibly well. Overall, it’s a net win for society. But the downside is that everything’s now extremely crowded.
There’s a lot of money and attention out there to go around, but there’s also a lot more competition for everything.
ainsherd: made a hobbit house terrarium for my sister as a gift...






made a hobbit house terrarium for my sister as a gift :) will put up some process photos from it too
Network Solutions Auto-Enroll: $1,850
I got an email from Network Solutions — where I still have two domains, originally registered in the ’90s — that informed me I have been enrolled in their WebLock Program.
To help recapture the costs of maintaining this extra level of security for your account, your credit card will be billed $1,850 for the first year of service on the date your program goes live. After that you will be billed $1,350 on every subsequent year from that date. If you wish to opt out of this program you may do so by calling us at 1-888-642-0265.
(Here’s a screenshot of the email. I’ve pasted in the text at the end of this post.)
I couldn’t believe that I’d been opted-in, without my permission, to any new product — and I was stunned when I saw how much it cost. And further surprised when I saw that I would have to make a phone call to deal with all this.
I found on Twitter that Network Solutions has an account. So I asked if this was phishing. The reply: it’s real.
My next step was, of course, to post a screen shot of the email on Twitter.
@netsolcares responded by suggesting I call the security team.
@brentsimmons Give the security team a call and they can explain 1-888-642-0265 Sorry for the inconvenience. ^rr
I’m not going to call the security team. (Which I’d bet is really a sales team.) I’ve been a customer of Network Solutions since 1997. While their website was always kind of a pain, I’ve never had problems with them.
But this goes way beyond acceptable behavior for any company I do business with. It’s extreme.
So I’ll be transferring those domains elsewhere. (Folks have recommended Hover and Dynadot.)
Text of the email
Dear Brent Simmons,
Cybercriminals continue to strengthen and evolve the techniques and tools they use to assault our customers' websites and domain names. According to the Symantec Internet Security Annual report the pace and frequency of hacking, phishing and social engineering has increased over 42% in 2013.
Compromised domain names can lead to substantial brand, reputational and financial damage. Once a domain name is compromised cybercriminals have total control of the content that appears on "your" website. In many cases objectionable content is posted or phishing sites are established whereby your customers' private information can be exploited.
At Network Solutions we take your security very seriously. We deploy some of the most advanced security monitoring and defense mechanisms in the industry to ensure only authorized users can access your company's domain name and name servers. Given the level of traffic to your website, we are taking another significant step to protect your domain name security.
Starting 9:00 AM EST on 2/4/2014 all of your domains will be protected via our WebLock Program. Here is how the program works:
- In order to make changes to your Domain Name's configuration settings you must be pre-registered as a Certified User.
- All requests for Domain Name configuration changes must be confirmed by an outbound call we make to a pre-registered authorized phone number you establish. A unique 9 digit PIN will be required when we call.
- A message alert will be sent to all Certified Users notifying the team which Certified User has made the request.
- In addition WebLock enrolled customers will have access to a 24/7 NOC and rapid response team in the event of any security issues.
To establish Certified Users and pre-register authorized phone numbers and email addresses please call 1-888-642-0265 Monday to Friday between 8:00AM and 5:00PM EST. Please make sure to establish Certified Users with authorized phone numbers and email addresses before launch date. Once established, the unique 9-digit PINs for each certified user will be mailed to you within 45-days.
To help recapture the costs of maintaining this extra level of security for your account, your credit card will be billed $1,850 for the first year of service on the date your program goes live. After that you will be billed $1,350 on every subsequent year from that date. If you wish to opt out of this program you may do so by calling us at 1-888-642-0265.
We strongly encourage you to take advantage of this security program and register Certified Users before the program launch date. Thank you for helping us protect you better.
Regards
Geof Birchall
Geof Birchall
Chief Security Officer
Network Solutions
Connect With Us
Please do not reply to this email. Replying to this email will not secure your services. Please click here to unsubscribe. Please note that unsubscribing from our marketing emails will not affect important transactional correspondence such as administrative and renewal notices related to your account. Please review our Privacy Notice for any questions related thereto and please see our Services Agreement for the terms and conditions governing Network Solutions products and services.
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Network Solutions is a Web.com Group, Inc. company.
marielikestodraw: jtotheizzoe: kenobi-wan-obi: bouncingdodecah...
firehoseomg so close to flipping the bird in the last gif










Carl telling us how (not) to science.
"conclusion: dinosaurs" is still my favorite rebuttal to just about anything tbh.
Second perhaps only to “Therefore: aliens”
This is perfect
thingsfortwwings: [Image: A screencap from Iron Man of a...
firehose'The sequence in the film in which this code appears suggests that the code is either being downloaded as firmware to the Iron Man suit or being used to upload firmware to an RCX Lego brick that is somehow involved in the operation of Iron Man.
So it appears that Iron Man is either powered by Open Source software or made of Lego.'

[Image: A screencap from Iron Man of a fragment of code with a progress bar in front of it; the code is reproduced below.]
From: http://deeperdesign.wordpress.com/2010/02/26/is-iron-man-made-of-lego/
I was re-watching Iron Man recently and noticed something interesting. During Iron Man’s first “boot up sequence”, in the “terrorist” caves of Nowhereistan, some butchered C code is displayed on a faked up laptop screen.
The code displayed on screen, although missing some syntactically important characters such as semi-colons, is actual valid C source code. So valid in fact that I wondered where it came from.
After a quick Google I found it. This code is in fact as follows:
send[0] = 0x65; send[1] = 1; send[2] = 3; send[3] = 5; send[4] = 7; send[5] = 11; if (rcx_sendrecv(fd, send, 6, recv, 1, 50, RETRIES, use_comp) != 1) { fprintf(stderr, "%s: delete firmware failed\n", progname); exit(1); } /* Start firmware download */ send[0] = 0x75; send[1] = (start >> 0) & 0xff; send[2] = (start >> 8) & 0xff; send[3] = (cksum >> 0) & 0xff; send[4] = (cksum >> 8) & 0xff; send[5] = 0; if (rcx_sendrecv(fd, send, 6, recv, 2, 50, RETRIES, use_comp) != 2) { fprintf(stderr, "%s: start firmware download failed\n", progname); exit(1); } /* Transfer data */ addr = 0; index = 1; for (addr = 0, index = 1; addrThe code above comes from a firmware downloader for the RCX (a programmable, microcontroller-based Lego brick), written in 1998 at Stanford University by Kekoa Proudfoot. You can get the full source file here and it is distributed under the Mozilla Public License. This is the same license used by Firefox and many other Open Source software products.
The sequence in the film in which this code appears suggests that the code is either being downloaded as firmware to the Iron Man suit or being used to upload firmware to an RCX Lego brick that is somehow involved in the operation of Iron Man.
So it appears that Iron Man is either powered by Open Source software or made of Lego. I’m not sure which is cooler.
Hearing-impaired child writes heartwarming letter to Seahawks' Derrick Coleman

The NFL's first legally deaf offensive player inspires an adorable letter from a little girl.
Super Bowl-bound Seahawks fullback Derrick Coleman, the NFL's only deaf player and the subject of a terrific commercial, is obviously an inspiration to those who share his impairment. But if you need evidence, here's evidence in the most adorable form possible:
@Seahawks @DC2forlife you've inspired my little girls in a way I never could. THANK YOU! #Seahawks #SuperBowlXLVIII pic.twitter.com/lhpJfCPOSD
— jake kovalcik (@JakeIsMobile) January 21, 2014
"^ my insperation" is so exceptionally cute. Date's a little off, but no matter. Coleman inspired some young girls, and I reckon this letter will inspire him right back. Wonderful all around.
Chrome hack lets websites keep listening after you close the tab
Toying around with voice-recognition apps, developer Tal Ater noticed something strange. Because of a quirk in Chrome's microphone settings, any site enabled for voice-recognition could use a pop-up window to keep recording almost indefinitely, hidden in the background. In Ater's demonstration, he closes the tab and continues talking, only to reveal a pop-up behind the main Chrome window, transcribing everything he says. It's an unsettling thought: could a malicious site use Chrome to listen in on users' offline conversations?
Ater first reported the bug in September
The core of the problem is Chrome's microphone permissions policy. Once you've given an HTTPS-enabled site permission to use your microphone in Chrome, every instance of the site has permission, even windows that pop up unnoticed in the background. And since the code is running in a different window, it won't set off any of Chrome's recording icons. By all appearances, the site won't be accessing the computer at all. The only sure defense is to manually revoke the microphone permission, which most users would never think to do.
As voice recognition becomes more common, the privacy problem grows
Ater first reported the bug to Google back in September, even coding up a proof-of-concept. The bug was nominated for a Chromium Reward, but while Google's engineers easily isolated the problem, their fix still hasn't made it to user desktops. According to Ater, the delay is coming from the company's Standards Board, which is still deciding on the best solution. A Google spokesperson said the company was investigating the matter; we will update with further response.
Beyond Chrome, there may be an even larger problem at work as the new class of apps require ever more invasive permissions. In-browser services like Hangouts are more convenient when users don't have to reauthorize the microphone for each session, but those blanket permissions can create a real privacy problem. And as the apps become more common, the privacy problem grows with them. For Ater, that's what makes the bug so serious. "Authorizing a site to use speech recognition will soon be as common as talking to Siri," he told The Verge. If you're worried about keeping control of your computer's microphone, that may be a troubling thought.
- Source Tal Ater
- Related Items google chrome voice recognition privacy microphone
FTC taking action against 12 US companies that breached EU privacy treaty
firehose' Apperian, Inc.: Company specializing in mobile applications for business enterprises and security;
Atlanta Falcons Football Club, LLC: National Football League team;
Baker Tilly Virchow Krause, LLP: Accounting firm;
BitTorrent, Inc.: Provider of peer-to-peer (P2P) file sharing protocol;
Charles River Laboratories International, Inc.: Global developer of early-stage drug discovery processes;
DataMotion, Inc.: Provider of platform for encrypted email and secure file transport;
DDC Laboratories, Inc.: DNA testing lab and the world’s largest paternity testing company;
Level 3 Communications, LLC: One of the six largest ISPs in the world;
PDB Sports, Ltd., d/b/a Denver Broncos Football Club: National Football League team;
Reynolds Consumer Products Inc.: Maker of foil and other consumer products;
Receivable Management Services Corporation: Global provider of accounts receivable, third-party recovery, bankruptcy and other services; and
Tennessee Football, Inc.: National Football League team.'
Fuck the Falcons
'the companies deceptively claimed they held current certifications under the U.S.-EU Safe Harbor framework and, in three of the complaints, also deceptively claimed certifications under the U.S.-Swiss Safe Harbor framework.'
The Federal Trade Commission is taking action against 12 US companies found to be in breach of a treaty that means they have to comply with European Union privacy laws. The companies — including BitTorrent and the Denver Broncos — violated the US-EU Safe Harbor framework: a voluntary program in which companies must meet seven EU privacy principles.
Despite the FTC's action, the Commission said the 12 companies had not necessarily committed "substantive violations" of the privacy principles. The problems appear to stem from certification marks that companies opting-in to the US-EU Safe Harbor framework are able to display on their websites or in documentation. The FTC said that the 12 companies, "through statements in their privacy policies or display of the Safe Harbor certification mark," showed that they had valid Safe Harbor certifications even after those certifications had lapsed. The proposed settlements prohibit the 12 companies from "misrepresenting the extent to which they participate in any privacy or data security program sponsored by the government or any other self-regulatory or standard-setting organization" in the future. The FTC says it will publish more detailed descriptions of these settlements shortly.
The companies had not necessarily committed substantive violations of the Safe Harbor treaty
GigaOm suggests that the FTC action may be designed to reassure the EU that the US government is concerned with its citizens' privacy after it was revealed the NSA was spying on European charities, regulators, governments, and phone records. Shortly before the FTC took action over these breaches, the European Parliament's civil liberties committee drafted a report that suggested the US-EU Safe Harbor framework should be suspended.
- Via GigaOm
- Source Federal Trade Commission
- Related Items ftc privacy eu us government spying nsa federal trade commission law policy treaties
Sad Keanu Becomes The Best Japanese Toy
firehoseclickthrough for photos to Kotaku
For the model: http://www.shapeways.com/model/364717/a-little-sad-keanu-reeves.html/; make sure to click through the gallery there to the last photo
Canadian Mountie Delighted To Find Tumblr’s Cartoons of Her Stopping Crime With Bear Cub Partner
firehose"My sister, rightly so, said retire, basically, you’ve literally, pretty much, hit the peak of your career.”































