“I have a foreboding of an America in my children's or grandchildren's time -- when the United States is a service and information economy; when nearly all the manufacturing industries have slipped away to other countries; when awesome technological powers are in the hands of a very few, and no one representing the public interest can even grasp the issues; when the people have lost the ability to set their own agendas or knowledgeably question those in authority; when, clutching our crystals and nervously consulting our horoscopes, our critical faculties in decline, unable to distinguish between what feels good and what's true, we slide, almost without noticing, back into superstition and darkness...
The dumbing down of American is most evident in the slow decay of substantive content in the enormously influential media, the 30 second sound bites (now down to 10 seconds or less), lowest common denominator programming, credulous presentations on pseudoscience and superstition, but especially a kind of celebration of ignorance”
-- The Demon-Haunted World: Science as a Candle in the Dark, Random House, 1996
Reposted from last year because it's so damn accurate and needs to be read more widely.
For most of its history, buying and selling packs and boxes of trading cards was a game of chance with neither the buyer nor the seller knowing the results.
“The product is designed to be a mystery,” said Keith Irwin, the general manager of Industrial Inspection and Consulting.
And if it wants to stay that way?
“They’ll need to find new packaging solutions,” he said.
IIC went from a company focusing primarily on industrial X-rays and CT scans within the medical and aerospace fields to potentially taking the cover off the trading card industry without taking the cover off any product at all. And in the process, they say, their company — with no prior connections to the trading card industry — has earned thousands of satisfied customers in the collectibles space. All electing for a sneak peek at their cards before tearing the packs or boxes open, circumventing the mystery that has long been a central element of these products.
The service caters to high-end products manufactured by Topps, Panini and Upper Deck, with the technology best suited to reveal cards in densely packed configurations. Take a 2023 Panini Flawless Football First Off The Line case for instance. Each case comes with two boxes. Each box comes with one pack of 10 cards. At $15,000 a case, it certainly makes economic sense that collectors are willing to pay IIC the going rate of $650 per case of that product to get a CT scan and see whether there’s something inside that they want, or to keep the package sealed and sell it on to someone else.
Salient discussion at the link re the ethics and economics of this practice. Just the existence of this technology and the possibility that packs have been non-invasively scanned can really crater the asking price for "unopened" packs of cards.
Purchase an annual membership (base rate) to Tom the Dancing Bug's Inner Hive, and that amount will be donated to the California Community Foundation's Wildfire Recovery fund to help victims and communities recover froM the devastating Los Angeles fires. Members of the Inner Hive get each week's Tom the Dancing Bug comic emailed to them at least a day before publication, plus extra comics, commentary, exclusive info, etc. — Read the rest
I wasted more time than you know pursuing that city park proposal which was less a proposal and more a fait accompli. I had prepared a brief statement which I did not present and would have been inappropriate if I had — this city council meeting was more about where they should implement their expanded park proposal, not how. One of the things I wish the many, many people who spoke at that meeting had learned was to be brief and on point, and I wasn’t going to bring up an issue that was not under consideration.
I had my own petty concerns.
I’m going to speak for the bugs, as unpopular as they usually are.
If you get down on your hands and knees with a handlens in the park and look carefully in the grass, you’ll find a flourishing population of springtails and ants and isopods and beetles, all tending to the soil and bothering no humans at all. The soil is alive, and the biological elements are working to maintain it to our benefit — new grass is always pushing up and the detritovores are actively cleaning up any dead material. The natural surface is a familiar and safe substrate for children, too, with dirt and grass providing a comfortable cushion for play.
Landscape Structures Inc. intends to replace that living surface with dead asphalt and dead poured-in-place synthetic rubber sheets. I had to look up this stuff: it’s called EPDM (Ethylene Propylene Diene Monomer), made from processed recycled plastics and rubber. It’s mostly safe — you can read the material safety data sheet . There is a very small cancer hazard which can be regarded as negligible, since the polymer is so stable that the dangerous compounds are unlikely to be released. It is however toxic to aquatic organisms, since water runoff can carry the material into the groundwater. So maybe not as stable as we’d like to imagine?
I don’t think toxicity is a serious concern. I’m more concerned that we’d be replacing a living surface with dead , sterile plastic that will gradually decay, and need regular maintenance and eventual replacement. In the world we’d be making with this playground, falling leaves and twigs are a damaging contaminant rather than an aspect of a healthy environment.
Do we need to pave over more of the park? Don’t we have enough plastic in our environment?
As it turns out, that was all totally irrelevant anyway, since the city had already signed contracts with Landscape Structures, Inc.
The theme of this park is supposed to be a celebration of agriculture. Perhaps our farmers will start raising a rich crop of ethylene propylene diene monomer? It’s the future, you know.
A frankly absurd Magic The Gathering collection has been put on-sale, but us mere peasants need not apply. Listed as "1st Edition Magic The Gathering Artist Proof Set" the first line of the seller's description kind of says it all: "This is not a joke."
The lot consists of 302 cards that are all first edition artist's proofs. An artist's proof is a card from a limited print run that takes place before any larger commercial print run, which allows the artist to check their work and make changes before committing to the card's final look. "Some call them beta APs," says seller TheLotusVale. "This set took about 20 years to build. Luckily, I started back before they became super hard to find."
280 of the 302 cards have a glossy back and the remaining 22 have a matte back: The latter should apparently be considered "placeholders until you find a glossy back AP, if any still exist." A single first edition artist's proof card with the glossy back would be worth a pretty penny, but this set is somehow even more special than that.
"All cards are signed by the original artist," says the seller. "Additionally, all cards include recreation art, by the original artist, with 11 exceptions." These 11 cards come alongside a second, unsigned card which has recreation art by another Magic The Gathering artist, with a particularly notable example being the Black Lotus, for which "the set includes a Blacker Lotus AP with a sketch on the back done by Chris [Rush]."
Christopher Rush was an illustrator who died in 2016, and responsible for much of the early MTG artwork, including the Black Lotus. Of the other 10 cards, several were originally illustrated by Quinton Hoover, one of the key artists from MTG's beginnings, who died in 2013. The artists chosen to do the recreation art for these cards, says the seller, were chosen "because they were among the original MTG contributors, they knew Quinton personally, and they were not artists represented in this first edition set. As part of this effort, I requested that they each hide a 'Q' somewhere in the art, and they all did. Some a little too well. One actually requires a black light to see."
As if this all wasn't enough, there's more on the Black Lotus. The Black Lotus is the Holy Grail for MTG collectors, a card so incredibly rare and sought-after that one in mint condition went for $3 million last year. The current asking price for this set is $2.2 million, but this Black Lotus may be even more special.
"As for the Black Lotus, you'll notice that it is also numbered," explains the seller. "This makes it among the rarest of the Lotuses. Chris only numbered eight. The others he either just signed or left blank. This Lotus AP is not comparable to other non-numbered examples. It is the best of the best."
The seller says they'll consider separating out the Lotus, but otherwise the whole thing has to go as a set. This is a truly amazing collection ("and the pictures don't do it justice") which was "very expensive" to assemble, "but it was also an amazing journey. I met collectors from around the world, and I got to work with all these amazing artists. For the connections I've made with these two groups of people, I will be forever grateful."
If you have any love for MTG, then just spend a few minutes salivating over the listing's pictures. I've seen rare Magic cards over the years, but never such an outstandingly comprehensive and lovingly assembled collection that boasts so many unique elements: And with some of the original artists now dead, it is impossible for parts of this to be replicated. I don't have $2.2 million but, if I did, I wouldn't have it for very long.
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Someone at an old job asked why I wanted to write up the meeting minutes for our team and I said ‘i wanna control the narrative’ and they were like 'what’ and I pointed out that no one was gonna remember what we said in six months and so my interpretation of the meeting would dictate the assumed reality of what happened
“none of you ever send corrections when I offer the draft so y'all have consented to my version”
“we don’t read that shit”
“you must trust me implicitly to create our shared reality that’s so sweet”
That’s how several coworkers decided I was a supervillain and how I learned several coworkers didn’t understand record keeping as like a CONCEPT
We've all heard the old adage about monkeys at typewriters, sometimes expressed as a million monkeys (as above, via Savage Chickens), or as infinte monkeys, or as a monkey for infinite years. Recently, Australian mathematicians have reconsidered the Finite Monkeys Theorem, and calculated that "given the expected time until the heat death of the universe, we demonstrate that the widely-accepted conclusion from the Infinite Monkeys Theorem is, in fact, misleading in our finite universe." Their data as applied to various works of literature -
Sadly, I have lost my favorite cartoon on the subject. It depicts a monkey turning in his paper to the teacher, who reads "To be, or not to be, that is the glbiftza" and tells the monkey "Sorry, try again." Bob Newhart worked the same joke into one of his standup monologues.
A tip of the blogging cap to John Farrier at Neatorama for the via.
Reposted from last year to add one more cartoon variation on the joke:
Awesome Games Done Quick (AGDQ), a yearly speedrunning event raising money for the Prevent Cancer foundation, is ringing in the new year January 5. In case you're unfamiliar, AGDQ is a yearly charity event that sees speedrunners chewing through a buffet of games, streamed live to an eager audience.
The event's just released its schedule for 2025, and it's a doozy. Big-ticket games like Portal 2, Skyrim, and Super Mario 64 (which is a huge game in the speedrunning community, I've peered into that particular abyss) will of course be making their appearances, but I'm personally here for the challenge runs, baby!
DrDoot will take centre-stage with jazz powers befitting an Elden Lord, dooting through a boss showcase on January 11, 3:50 pm EST—just before that, there'll also be a "lockout bingo" run at 1:30 pm EST between adef and Captain_Domo. In case you're uninitiated, lockout bingo is a competitive format in which two players try to get lines on a bingo board full of tasks—twist being, they're sharing the same board. Sort of like a version of Noughts & Crosses, only designed by gamer SAW. It should be delightful.
But that's not even the tip of the iceberg. On January 6 at 7:40 pm EST, Player5 and MikeysGone will be trying to complete Breath of the Wild while sharing the same controller. Crazy Taxi will be played with a live accompanying band on January 11 at 4:20 pm EST, and love will be in the air when Fallout: New Vegas arrives on January 8 at 8pm EST in an "All Romances" speedrun.
I had no idea this category existed, but I'm excited to see how quickly you can make Benny go from shooting you to showing you "the tops", whatever that means. I have also discovered, through looking at these 'romance' options, that you can sleep with a robot called "Fisto" in Fallout: New Vegas. I had to learn this information, now you do too.
There'll also be the "awful runs", an entire, hellish block from January 8, 11:20 pm EST to January 9, 6 am EST that will feature—charitably—some of the worst games ever made. Superman 64, Big Rigs: Over the Road Racing, and something called 'Rex Ronan: Experimental Surgeon' will be streamed to the internet alongside many others, so we can all be both proud and ashamed of our hobby's shared cultural history. At least Plumbers Don't Wear Ties isn't there.
AGDQ kicks off properly on Sunday, January 5, at 11:30 am EST, and runs until January 11/12 (the finale runs about 15 minutes past midnight). You can watch it on the GamesDoneQuick Twitch channel.
Anyone else feel like the past decade has been one of the gradual normalisation of privacy-defiling practices? If so, you'll be saddened to hear that Mozilla is binning the 'Do Not Track' (DNT) privacy option in version 135 of Firefox. It's already gone in the Nightly developer release and it should be gone from the standard release on February 4, 2025, when 135 launches.
The Mozilla Do Not Track support page states (via The Register): "Starting in Firefox version 135, the 'Do Not Track' checkbox will be removed. Many sites do not respect this indication of a person's privacy preferences, and, in some cases, it can reduce privacy.
"If you wish to ask websites to respect your privacy, you can use the 'Tell websites not to sell or share my data' setting. This option is built on top of the Global Privacy Control (GPC). GPC is respected by increasing numbers of sites and enforced with legislation in some regions."
This might initially sound like not such a bad thing, the way Mozilla talks about it. But it is, in my opinion, part of a broader trend to bait and switch general privacy concerns for more specific ones. Let me explain.
DNT is a request header that asks sites you visit—you guessed it—not to track you. Websites can then decide whether to adhere to this request, but the idea is to make it so users can easily signal to sites their privacy preferences without having to set these preferences for every site. Whether sites have to adhere to these requests would then be a legal matter depending on the laws in different regions and so on.
(Image credit: Future)
While it's true that most sites simply ignore these requests, I'd argue that's a legal or enforcement issue and not an issue with the DNT request specification itself. This is in the same way that there's nothing wrong with requesting people don't punch you in the face. Even if people keep ignoring that request and get away with it, the request itself is reasonable, don't you think?
The argument, or at least the implication, seems to be that we shouldn't worry because Global Privacy Control (GPC) is the new replacement for DNT, and it's better respected by websites and sometimes actually enforced.
This might be true, but seemingly buried in the small print is the crucial fact that GPC doesn't as sites to stop tracking you like DNT does. It asks them to stop selling the data that it does track. Its specification refers to "do-not-sell-or-share" interactions or preferences, not do-not-track ones. Bait and switch, much?
This is, of course, better than nothing. And it's perfectly fine for those who were only concerned about their data being sold. But I'd bet that at least some users who were keen on DNT didn't want their data to be tracked at all, in principle—at least not by default. It's not just that users might want privacy in the relation between themselves and the site in question, protecting information from outside sources. It's that they might want privacy full-stop, including from whichever website they're visiting.
Plus, opening the door to "tracking, but not selling" could still mean companies you aren't aware of accessing your data, because a website might not sell your data but might give it to a partnered company, for example. The corporate world is wild, and you can bet if there's a way around things, some companies will find it.
It's not as if DNT was in principle unenforceable, either. Only last year a German court ruled that LinkedIn had to listen to DNT requests.
Whether the trend towards swapping out general privacy concerns for more provincial ones is a sign of people throwing in the towel on general privacy because it's difficult to enforce, or whether it's people and companies actively deciding to allow companies to continue to guzzle our data, it doesn't matter. The result is a continued normalisation of privacy erosion.
Of course, Mozilla might not intend any of this, and it might just be a "well, what's the point anyway?" response to DNT not being taken up by websites and courts at large. But I can't help but wonder: Why bother removing the setting instead of having it as an additional option? GPC and DNT request headers could both exist side-by-side.
One might argue that a DNT setting could mislead users into thinking that their activities aren't being tracked when actually it depends on the website adhering to the request. But surely that's something a simple warning could fix. And at any rate, the same would be true of GPC.
Mozilla was the first to implement DNT, so it'll be particularly sad to see the option disappear from Firefox for that reason, too. Here's hoping something better comes along, something which is legally binding and easily enforceable. I won't hold my breath, though.
Accidentally drop it off a bridge when you drive over one. Saved you the click-through.
What happens if you find a police surveillance device attached to your car? Attorney Andrew Flusche reviews four cases and offers advice on what you should do.
In 2010, Yasir Aifi discovered a GPS tracking device under his car during a mechanic visit, which Reddit users identified as a Guardian ST820 unit after his friend posted a photo online. — Read the rest
While billionaires stash fortunes in offshore havens, the IRS is targeting gig workers who make a few bucks answering questions on a platform where people earn side income by sharing expertise.
A federal court in California has authorized the IRS to demand records from JustAnswer. — Read the rest
Join Tom the Dancing Bug Nation. SIGN UP FOR THE INNER HIVE and you'll get each week's Tom the Dancing Bug comic at least a day before publication. Plus other exclusive content like extra comics, commentary, juicy gossip, puzzles, recipes, and coded instructions from the underground resistance. — Read the rest
The PC gaming icon that is Half-Life 2 recently celebrated its 20th anniversary, and Valve pulled out all the stops with a major new update integrating the game with its episodes and adding a commentary track. The studio also released a two-hour documentary about the making of the game and what was going on at Valve during its development, which is absolutely crammed with fascinating digressions about the challenge it set itself. And one of them was lighting.
The development of Half-Life 2 was rooted in what multiple staff describe as "the tech wishlist", which would take six years to fully realise and was absolutely foundational to what Valve wanted to achieve with the game.
"[It] was a main feature that the light felt very, very realistic and intuitive because of the Source engine and the work, the collaboration between artists and engineers," says Half-Life 2's lead artist Viktor Antonov, before introducing our hero. "Ken Birdwell, he was a fan about photography and getting the lighting right."
Ken Birdwell was one of the earliest hires at Valve (he left the company in 2016) and, like pretty much every Valve employee, wore multiple hats over his time there: But he can fairly be described as an extraordinarily talented computer engineer. The now-defunct Half-Life website had a potted biography of Birdwell that listed some of his projects: "in-circuit emulators (CodeTap), 3D surface reconstruction (Surfgen), 3D prosthetics design tools (Shapemaker), and satellite networking (Microsoft's Broadcast PC). He also wrote one of the first graphical shells for multiplayer online games for Compuserve's Sniper."
Antonov actually undersells the photography angle. Birdwell worked for TeleCalc (a B2B software company) in the 1980s, and clearly saved up enough cash to pursue his passions after leaving: From 1990-94 he studied painting, photography, and animation at Evergreen State University, and was awarded a Bachelor of the Fine Arts degree. Getting back to Valve and Half-Life, this saw him primarily working on the first game's animations and AI (as well as having the idea for the G-Man). When Half-Life 2 rolled around, there was probably no-one in the world more suited to pursue the cutting edge lighting Valve was after. Sure enough, he immediately noticed a problem.
"The math that we were using was wrong," says Birdwell. "And not only that, the math that everybody was using was wrong. And then as I started to correct it I realised just how bad it was… and then I fixed it and suddenly everything looked great!
"I had to go tell the hardware guys, the people who made hardware accelerators, that fundamentally the math was wrong on their cards. That took about two-and-a-half years. I could not convince the guys, finally we hired Gary McTaggart [from 3DFX] and Charlie Brown and those guys had enough pull and enough… I have a fine arts major, nobody's gonna listen to me."
Let's just pause on that aside. Birdwell smiles while delivering the last line, which we'll allow because this guy fixed the math being used for lighting so hard that the manufacturers of graphics cards had to change their math. I found this thought too fascinating to leave alone, and sought out Birdwell to ask if he could expand a little.
"It's a bit technical," begins Birdwell, "but the simple version is that graphics cards at the time always stored RGB textures and even displayed everything as non linear intensities, meaning that an 8 bit RGB value of 128 encodes a pixel that's about 22% as bright as a value of 255, but the graphics hardware was doing lighting calculations as though everything was linear.
"The net result was that lighting always looked off. If you were trying to shade something that was curved, the dimming due to the surface angle aiming away from the light source would get darker way too quickly. Just like the example above, something that was supposed to end up looking 50% as bright as full intensity ended up looking only 22% as bright on the display. It looked very unnatural, instead of a nice curve everything was shaded way too extreme, rounded shapes looked oddly exaggerated and there wasn’t any way to get things to work in the general case."
Birdwell says this remains "a super common graphics mistake" and even today certain areas of programming require the coder "to keep in mind that all the bitmap values are probably nonlinear, you can’t just add them together or blend them or mix them with linear calculations without considering what 'gamma space' you're working in."
The good news is that "modern graphics cards know all this now," and at runtime automatically convert any non-linear formats "into a nicely behaved linear floating point value inside the graphics card before the math happens, so it's way easier. But that's now."
The reason it is that way now is probably a fine arts major.
"All through the '90s up to maybe the early 2010s it wasn't the case," says Birdwell. "You had to be super aware of what 'gamma space' you were in at each step of the process or things would look super weird.
"The problem was, when I pointed this out to the graphics hardware manufacturers in '99 and early 2000s, I hit the 'you've just pointed out that my chips are fundamentally broken until we design brand new silicon, I hate you' reaction. That wasn't a fun conversation. It went through the stages of denial, anger, bargaining, etcetera, all in rapid succession with each new manufacturer.
"I was very happy to pass off those conversations to the newly hired HL2 graphics programmers Gary McTaggert and Charlie Brown, who worked through it all step by painful step over the years."
While trying to get in touch with Birdwell I found an unrelated patent granted to Valve in 2007 on which he's listed as the inventor. Patent #20070195090 is for "Determining Illumination of Models Using an Ambient Framing Abstractions" and summarises itself as "a system and method for determining light illumination on a model in a virtual environment." It goes into great detail about Birdwell's exact innovation and, even if this isn't anything to do with what he's describing above, it's clear the man is some sort of god of videogame lighting.
Producer Bill Van Buren says elsewhere in the documentary that there were three key principles to Half-Life 2 and the lighting was part of the first. "To make something that was immersive," says Van Buren, "visually really rich and appealing, something more like you would see in a film, and the art direction and the tech to make that happen."
Valve certainly achieved that: Half-Life 2 still looks amazing today. And there are many, many people responsible for that achievement. But Ken Birdwell is why the lighting looks so good, and he did such an outstanding job that you can probably argue every game since has benefitted from it: Or, to put it another way, our graphics cards certainly have.
In an act of incredibly targeted pettiness, the developers behind a Half-Life 2 mod that's been available since 2022 have managed to ban a select group of YouTubers from playing the latest version of their work. The mod in question, Half-Life 2: Overcharged, is an "overhaul modification" that adds new enemies and weapons as well as restoring some cut content, promising new ways to play and so on (thanks, RPS).
Except it wasn't all that great. Looking over the user reviews, people generally seem to have had some fun with Overcharged but reckon it could've used a bit more work, and doesn't live up to some of the more grandiose claims. So far, so normal: There are a thousand mods that fit such a description.
Certain YouTubers who specialise in playing and talking about Half-Life 2 mods made videos about Overcharged in the time since its release, and they weren't very kind to it. Again, pretty normal. But last month the Overcharged developers released a 2.0 update for the mod, promising fixes for many of the issues raised by players, and when certain YouTubers went to try this out, they got a nasty surprise.
For them, loading up the mod sees the game crash, and subsequently display an error message that says "STOP talking SH1T about us!"
YouTuber NoClick is one of those affected, and initially assumed this was just a problem with his installs or the mod… before realising that the error message is perhaps a little too pointed. Checking in with some other Half-Life 2 fanciers, he realised that fellow YouTuber Radiation Hazard also had this issue, and in fact four YouTubers in total were targeted in this way.
How? "There is proof the Half-Life 2: Overcharged developers used my SteamID, Scolcer's SteamID, Keron's SteamDB and Radiation Hazard's SteamID to ban us from playing the mod," says NoClick, linking to the mod's code which shows it running checks for all of the above Steam IDs, and referring to them as "anticitizens."
"You fixed absolutely nothing," says NoClick in his video about Overcharged's 2.0 release. "I gave you valid criticism and you only took it as an insult." Rather brilliantly, NoClick then devotes the next ten minutes or so of the video to highlighting various bugs and glitches in Overcharged 2.0, which does rather prove his point.
The most obvious thing to say about this is that it's so absolutely, utterly petty that it almost raises a smile. But targeting your critics is never a good idea, and using YouTuber's Steam IDs to ban them from playing your mod is just asking for trouble.
Sure enough, anyone with an interest in Half-Life 2 modding is now very mad with the team behind Overcharged. The ModDB page is now overflowing with negative reviews of the mod, many containing the line "the sun is leaking" in reference to one of Overcharged's more notably lighting glitches, while others are more concerned about whether this falls under Steam's definition of malware.
I couldn't put it better than redditor Upreality: "Script kiddies vibes from this lmao, did they think nobody would just apply basic reverse engineer[ing] and load the binary in IDA to check from where the string comes from?"
This temporarily made Overcharged 2.0 quite popular on ModDB, but only because people wanted to roast it. "Right now it is the number 2 most popular mod on the entire site, and it's literally all just people shit talking them," notes KoopaCL on the Half-Life subreddit. "Most comments seem to be 'the sun is leaking' and all tags to find it are stuff like 'virus', 'manchildren', 'malware' etc."
Let us end with some of those user tags mentioned by KoopaCL: These are community-sourced labels that help users understand the content of a given mod on ModDB. For Half-Life 2: Overcharged, we now have the following tags:
Literal man children
Garbage
Actual dogshit
Malware
Overcharged more like undercooked
Being the second most popular mod on ModDB might usually be considered a good thing, but in this case it seems more like a way to get Valve's undivided attention on your HL2 modding career—and not in a good way.
Join Tom the Dancing Bug Nation. SIGN UP FOR THE INNER HIVE and you'll get each week's Tom the Dancing Bug comic at least a day before publication. Plus other exclusive content like extra comics, commentary, juicy gossip, puzzles, recipes, and coded instructions from the underground resistance. — Read the rest
If you already have a machine powerful enough to play modern games you can stream the action to TV sets or portables. The Raspberry Pi makes a good game streaming box, reports Ars Technica's Kevin Purdy, and now can function as a Steam Link, compatible with the most popular platform's software. — Read the rest