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06 Jul 10:56

The robotic selfies of Google's Art Project

by Chris Ziegler

The sight of a Google Street View car (or backpack) still draws curious looks years after they first started appearing on roads and trails — but imagine seeing an eerie camera of human height draped in silvery cloth hanging out in one of the world's great museums? It's the result of the Google Art Project, which has spent the past couple years documenting and digitizing works of art with the help of an odd-looking apparatus designed to capture the interior equivalent of a Google Street View panorama. Barcelona artist Mario Martínez Santamaría has been collecting the surprisingly common moments where the Art Project camera catches a glimpse of itself in a museum mirror, leading to some truly bizarre imagery that falls somewhere between...

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06 Jul 10:14

This is what a day's worth of transatlantic air travel looks like (video)

by Zach Honig
The seas between Europe and North America are relatively quiet on any given day, but 30,000 feet above some 2,500 planes follow tracks (like invisible highways) between both continents, landing in gateway cities like London and New York or flying far...
03 Jul 12:03

Mildly Interesting of the Day: The Very Satisfying Sound You Can Make With Two Glasses

Submitted by: (via Vajura)

02 Jul 11:24

2014 FIFA World Cup Brazil | d6b.jpg

d6b.jpg
02 Jul 09:58

World Cup Uniforms for Game of Thrones Houses

by HarshPaul

World Cup Uniforms for Game of Thrones HousesAs the houses of Westeros war, they haven’t forgotten the importance of sports. Since the Football/Soccer world cup is the flavor of sports for the moment, it is absolutely necessary the houses and characters from Game of Thrones get uniforms to play the game. This begs the question, that if the teams and houses represented […]

The post World Cup Uniforms for Game of Thrones Houses appeared first on Randommization.

01 Jul 11:55

US book publishers are making more through online sales than physical stores

by Jacob Kastrenakes

US book publishers are now seeing more net revenue come in through online sales than through brick-and-mortar stores, a joint report from two publishing trade groups said last week. The online sales figure represents last year's sales of both printed books and ebooks, including those sold through the websites of companies that maintain physical stores. The report also estimates that, in 2013, online retail accounted for 35.4 percent of total publisher revenue from general consumer fiction and non-fiction titles.

The report was released last Thursday by the Association of American Publishers and the Book Industry Study Group. It is their fourth annual BookStats report. The report also found that ebooks hit a record sales high in 2013,...

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30 Jun 11:47

[No Spoilers] The onion knight at the world cup!

29 Jun 10:05

The Making Of OK Go’s ‘The Writing’s On The Wall’ Video

by swissmiss

Hopefully you’ve seen the OK Go video I posted a few days ago. Here’s glimpse behind the scenes of the actual shoot. Fascinating.

(via keef)

29 Jun 08:50

5 minutes that prove we're living through the greatest time in human history

by Ezra Klein

The last 200 years or so have been, by far, the best in human history. Though pockmarked by tragedy, the story, on the whole, is one of relentless triumph: triumph over disease, over poverty, and over early death.

"Before the Industrial Revolution, life expectancy was about 30 years," says Don Bordreaux in a lecture for Marginal Revolution University. "Today in the United States, we expect to live to be about 80. Before the Industrial Revolution, one in four kids would die before the age of five. Today, in developed countries, it's more like one in 200."

What's easy to forget, though, is that prior to the Industrial Revolution, human lives weren't constantly improving. Living standard stagnated for decades and centuries. Mass starvation and disease often wiped out improvements in an instant. This is, Bordreaux says, the hockey stick of human prosperity; so named because if you graphed the living standards of the human race over time, they would mostly be flat until the exponential advances of the past 200 years.


29 Jun 08:41

How fasting during Ramadan will affect World Cup players

by Joseph Stromberg

On June 28, two noteworthy global events begin: the second round of the World Cup and Ramadan, the Islamic month observed by fasting.

For some of the dozens of Muslim players on Algeria, France, and Germany, this will pose a problem: having to play world-class soccer after having abstained from food and water since sunup.

As part of the fast, all food and drink is prohibited between sunrise and sunset

As part of the Ramadan fast, all food and drink is prohibited between sunrise and sunset for the entire 30-day month. Although some players are reportedly going to forgo the fast during the tournament, others are going to adhere to it. This is the first time the World Cup and Ramadan have overlapped since 1986.

To people who don't fast, it probably seems inconceivable to play a whole game after many hours without food, let alone water — but there's evidence that the Muslim players who are used to fasting are capable of effectively coping with it and maintaining their performance.

Here's what research has to say about how fasting affects the body — and how these players cope with it.

How fasting affects players' performance

For people who've never gone a full day without food or water, it might seem impossible to make it through a grueling 90-plus minute soccer match in this condition. But the evidence on whether fasting affects players' performance is surprisingly mixed.

there's evidence players can use strategies to cope with the strain of fasting

Some research has found that performance does indeed deteriorate slightly during Ramadan — because of fasting, but also decreased sleep. (Because people have to do all their eating at night, they generally get less sleep during Ramadan.)

Studies have found that during Ramadan, fasting soccer players show more muscle fatigue, have less muscle power, and demonstrate reduced speed, agility, dribbling, and endurance.

But on the other hand, there's evidence that players can use strategies to cope with the strain of fasting and adjust their bodies to deal with it. A study of 85 professional Tunisian soccer players, for instance, found that over the course of Ramadan, their performance on speed, agility, passing, and dribbling tests gradually improved, eventually reaching their pre-Ramadan levels as they continued their training regimen. Other work has found similar results in youth soccer players.

How the players will cope with fasting

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Mesut Oezil, of Germany, will also be fasting. Photo by Kevin C. Cox/Getty Images

So how do players manage to play an endurance-based game effectively while fasting?

One strategy isn't surprising: drinking and eating as much as possible at night. Research has shown that if players maintain their overall calorie and fluid intake during Ramadan, their performance in aerobic activities can remain constant.

At the same time, humans aren't camels: drinking a ton of water at 6 am doesn't mean you'll be fully hydrated at 4 pm. That's why the time of a match or practice is key. The researchers who've studied athletic performance during Ramadan recommend trying to schedule athletic events during the evening (after the sun has set, and people can eat and drink) or right before it (when they can at least replenish themselves after it ends.)

research has shown that if players maintain their calorie and fluid intake, their performance might not suffer

Of course, World Cup teams don't have any control over their schedules. But one thing that helps is that it's winter in Brazil, so the sun will set at 5:34 in Porto Alegre — towards the end of Algeria's first game, which is at 4 p.m.

Another key for players, research shows, is simply to keep training just as much during Ramadan as they did beforehand, and let the body gradually adjust. During Ramadan last year, Kolo Touré, a defender for Côte d'Ivoire who is Muslim, explained that "The first five days are difficult. After that, the body just starts to adapt." Unfortunately, the remaining Muslim players (Côte d'Ivoire was eliminated) won't have much time to adapt so it's possible that they'll be more heavily affected.

Meanwhile, other work shows that getting enough sleep is especially important for fasting athletes. If the World Cup were being played in the northern hemisphere — so days were longer — then fasting might cut into sleeping time, because of the need to eat at night. But the early sunsets and late sunrises in Brazil make it seem less likely that this would be a problem.

So will Ramadan affect the World Cup?

On the whole, it seems like fasting will affect the games less than you might think. These are world-class athletes who have gone their whole lives fasting during daylight for a month a year and getting through it fine.

The research shows that if players eat and drink enough during nighttime — and train sufficiently — they can roughly maintain their levels of performance. Moreover, unlike track or swimming, this is a team sport with many variables that have more to do with technique and experience than raw physical ability.

25 Jun 09:06

Vane is as gorgeous and desolate as you'd expect, coming from ex-Last Guardian devs

Vane is a jaw-dropping game about exploring dangerous old ruins in desolate nature, and boy does it have pedigree. 

It’s coming to us from some self-described devilishly handsome ex-members of The Last Guardian team—that’s Fumito Ueda’s long en absentia, man-eating yet puppy-eyed monster game for PlayStation 3, or 4, or 5, possibly. They grew tired of the daily grind of big game development and decided to go do what they love at their own independent game studio, Friend & Foe.

And apparently what they love is Fumito Ueda’s former games. Looking at the gorgeously picturesque panoramas that have been released, this one has an uncanny resemblance to them, as you maneuver a child through the desert with ruinous landmarks hanging in the horizon. They look a bit far to hoof it on foot, but the game is still in the early going, so maybe that giant hawk will give you a lift… or possibly just kill you.

25 Jun 07:11

People are Stupid

To everyone who responds to everything by saying they've 'lost their faith in humanity': Thanks--I'll let humanity know. I'm sure they'll be crushed.
23 Jun 14:54

Six unbelievable quotes about Yo, the stupid app that raised $1.2M

by Dylan Tweney
Six unbelievable quotes about Yo, the stupid app that raised $1.2M
Image Credit: Screen shot/Yo

Correction 12:25pm: Yo has over 790,000 users, not 50,000. 

Moshe Hogeg is one of the two guys behind the strangely viral, stupidly simple app Yo.

Yo is as primitive of an app as you can imagine: All it does is let you send a single message — “Yo!” — to your friends. They can send a “Yo!” back to you, too. That’s it. (Although the company is developing an API.)

Despite that simplicity, Yo already has more than 790,000 users and is growing like a weed, which has garnered its creators $1.2 million in promised investments.

Yo has also been parodied on the Colbert Report, and even got hacked earlier this week.

BusinessInsider interviewed Hogeg, and aside from being incredibly quotable, he was also remarkably honest about the sudden and ridiculous success of his app.

Here are some of the highlights of the interview:

  • In his regular job, Hogeg is the chief executive of Tel Aviv-based video- and photo-sharing company Mobli. Yo started as a side project. But first he had to convince Moble employee Or Arbel to make the thing. “I went to him and I said, ‘Develop this stupid app for me,’” Hogeg nudged. It took several weeks to convince Arbel, but once he did, Arbel made the app in about eight hours.
  • At first, Hogeg was too embarrassed to publish it under his own name. “At Mobli, we make serious technology,” he says. “I didn’t let him publish it under our names.”
  • Hogeg showed the app to Rackspace blogger Robert Scoble. “This is the stupidest, most addictive app I’ve ever seen in my life,” Scoble said.
  • “We asked ourselves, ‘If we didn’t know what Yo was or what it did, and if we just examined the data and the usage numbers like it was any other startup, would we invest in it?‘” says Hogeg. “The answer was, ‘Hell yes.’”
  • Hogeg could have raised more than $2.5 million, he said, but he preferred to keep the round to a more manageable $1.2 million (including $200,000 of Hogeg’s own money). The money’s not in the bank yet, though. “The amount of money that wants to go into this company is unbelievable,” says Hogeg.
  • The whole thing seems crazy to Hogeg, too. “Sometimes you see a movie and you say, ‘This sh– is so crazy, it can’t really happen,’” says Hogeg. “But sometimes reality is so crazy, it suppresses every movie.

Read the full interview over at Business Insider.


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23 Jun 09:58

Final Fantasy-Inspired Bookmark

by John Struan on Screenburn, shared by Mike Fahey to Kotaku

Final Fantasy-Inspired Bookmark

Final Fantasy-inspired bookmark. Print out one for yourself:

Read more...

23 Jun 08:37

Daily Overwiew changes your perception of Earth

by Caroline Kurze

Daily Overview is an amazing project that shares one satellite photo from Digital Globes a day in an attempt to change the way we see our planet Earth.

The project was inspired by the Overview Effect, which first described by author Frank White in 1987 as an experience that transforms astronauts’ perspective of Earth and mankind’s place upon it. They’re having a feeling of awe for the planet, a profound understanding of the interconnection of all life, and a renewed sense of responsibility for taking care of the environment.

You can find out more about it in the video below. You can also follow the project via Instagram, Facebook or Tumblr.

All images © Satellite imagery courtesy of Digital Globe | Via: Bored Panda

23 Jun 06:39

2014 FIFA World Cup Brazil | b82.gif

b82.gif
22 Jun 10:28

World Cup players swap shorts after match

by Michelle Lynn Dinh

Screen Shot 2014-06-20 at 9.15.46 AM

The World Cup, an event that brings thousands of people from all over the world together, has some beautiful moments – Neymar, of Team Brazil (who many are calling “the face of the World Cup”) busting into tears of pride at the climax of his nation’s anthem, Japanese fans cleaning their area after a losing game, and the always heartwarming tradition of exchanging jerseys after the match – to name a few.

But we’re not quite sure what to make of Ivan Rakitic of Croatia and Stephane M’Bia of Cameroon exchanging shorts after Wednesday night’s match. But we suppose we can count this as another one of those “beautiful moments.” After all, nothing says “good game, mate” like having your opponent’s ball sweat up in your nether regions. (Soccer ball sweat, you pervs!)

We know you’re dying to witness this touching moment of good sportsmanship, so here it is:

shorts exchange

Neither seem phased that their swap has resulted in them walking around in their undies, although Rakitic’s silky black bikini-style briefs are a lot more noticeable than M’Bia’s capri-style athletic undergarment.

But what’s really touching about this moment, despite their odd choice in clothing swap, is that despite Croatia’s blowout 4-0 win against Cameroon, these former Sevilla players took the time to share friendly words and brotherly pats on the back. This is what the World Cup is all about – two players, from completely different countries, uniting the entire world in agreement that swapping shorts is just a little bit icky.

Source: J Sports, Samurai Goal

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Origin: World Cup players swap shorts after match
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22 Jun 07:14

The Robin Van Persie Goal on Paper

The Robin Van Persie Goal on Paper

Submitted by: (via Thund3rbolt)

19 Jun 22:50

Japanese fans are waving around blue plastic garbage bags at today’s World Cup match…

by Michelle Lynn Dinh

20140619_145441

Every country has their fair share of crazy fans dressed in garb ranging from carrot headdresses to scarves with the power of 1000% elephants, but the Japanese supporters are by far our all-around favorite. During their first match against Côte d’Ivoire last Saturday, they showed up with plenty of white paint on their faces and bowling pins on their heads. With Japan’s second match currently underway, we couldn’t help but notice a strange new addition to the cheer gear of Samurai Blue supporters; an item we’ve all seen before being used for its intended purpose.

We doubt you forgot about the costumes Japanese fans were wearing last Saturday, but just in case…

But despite the attention they’ve received due to their choice in attire, Samurai Blue supporters in Brazil are perhaps best known for their actions after the game. Despite a disappointing loss on Saturday, Japanese fans were spotted cleaning up after themselves before going home, shoving any refuse in blue garbage bags they thought ahead to bring along. Although they received a small amount of criticism, their impeccable manners were applauded by news sources the world over.

And now, at today’s match against Greece, those same fans are waving around blue garbage bags as they cheer on their boys in blue.

20140619_145817

We can’t help but think this might be a small nod to all the press they received just a few days earlier.

CLASS ACT: Japanese fans were seen cleaning their part of the stands after the match. #WorldCupProblems http://t.co/0wIR8alK8P
World Cup Problems (@WorIdCupProbs) June 15, 2014

Whether intentional or not (who knows, fans may have simply brought along too many trash bags and not enough pom-poms), we can’t get enough of Japan’s soccer fans and their wild costumes, enthusiastic cheering, and astoundingly courteous post-game actions.

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Origin: Japanese fans are waving around blue plastic garbage bags at today’s World Cup match…
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19 Jun 22:45

Amazon Fire Phone hands-on: Double vision

by Sam Machkovech
By barely tilting the Amazon Fire Phone, users can "peek" at tooltips in the internal maps app. It's a cool feature, but too few apps use this functionality.
Amazon

Ahead of today's Amazon Fire Phone reveal, the Seattle company teased press conference attendees a few days in advance by shipping them a copy of Mr. Pine's Purple House, a children's book that CEO Jeff Bezos declared his "favorite." The gesture came with a note implying that Amazon's next product, like Mr. Pine's house, would be "a little different" from everyone else's. The Amazon Fire Phone is certainly that—though not purple, nor particularly thin, nor ramped up with a crazy processor, nor even smothered in an airbag (the latter of which Amazon has a patent for, if you're wondering).

As expected, the phone's biggest "unique" feature was its Dynamic Perspective system, which uses four infrared-loaded cameras to keep track of a user's head and adjust on-screen elements accordingly. After the reveal, we followed Amazon to its Seattle headquarters to see just how well this years-in-the-making tracking system worked in near-final hardware. More importantly, we wanted to learn how the company's heavily modified version of Android, FireOS 3.5, might fit into our smartphone lives. (See our hands-on gallery, as well.)

Heads up

The first Dynamic Perspective test came from the animated lock screens, three of which we tried out: a forest, a hot-air balloon scene, and an active volcano. These all reacted the same as in Bezos' live-tests. Essentially, each lock screen contained animated, 3D scenery, almost like a small snowglobe, and they all moved sharply with twists of our wrists while moving ever-so-slightly with nods or turns of our heads.

Read 13 remaining paragraphs | Comments








19 Jun 06:38

Brian Williams - Baby Got Back

by Joe Jervis
2.3M views in one day.
18 Jun 10:19

Call Someone You Love

by swissmiss

Matt Adams and Katie Sokoler covered a Brooklyn pay phone with quarters and placed a sign above it that read, “Call Someone You Love” to see what would happen. So good!

18 Jun 08:48

Becoming a White Walker: how one man turns into a terrifying 'Game of Thrones' villain

Earlier this season, Game of Thrones fans got a look at the home of the enigmatic White Walkers. The ghastly snow zombies appear for just a few minutes each season, but that hasn’t stopped them from becoming some of the most visually iconic creatures on the show. While the Walkers may appear to be pure computer-generated wizardry, they’re actually played by actors caked with prosthetics and makeup. As one of the Walkers, Ross Mullan has snatched babies, faced off against members of the Night’s Watch, and even led an army of reanimated corpses on horseback.

Mullan, 47, compares working behind heavy makeup to training for traditional mask theater in Ottawa, Canada (he now resides in London). "I trained with masks in drama school and then joined a mask theater company," he says, noting that acting with masks goes back to ancient Greece. It’s a complicated skill unto itself; wearing a wolf mask, for example, immediately tells the audience what you are, but it also obscures an actor’s most valuable tool. “[Working with masks] taught me how to bring things to life using something other than my own face,” Mullan explains, “taking the inanimate and bringing it to life."

Test3
Mullan posing for a makeup test shot.

It takes six hours of makeup before every shoot to transform Mullan into the White Walker. The prosthetics, each sculpted from a full-body cast of the actor, are broken down into small sections and applied by makeup artists and blended together to complete the final illusion. Only the icy blue eyes of the Walkers are crafted digitally: Mullan wears blacked-out contact lenses that cover even the whites of his eyes to facilitate the CGI work.

He credits the "incredibly talented" makeup artists that work on the show for a large part of the White Walker mystique, but the rest is down to Mullan and the other actors that have brought the characters to life. The Walkers move with a stoic grace, seemingly unfazed by anything in their path. Making that movement appear natural — yet still unnervingly inhuman — requires careful consideration in every step. "With the White Walker it’s really about holding a strong, still moment," says Mullan. "Body language, arm and leg movements, the way you tilt your head or move it back and forward. It all comes together to tell a story, like a dance."

It also takes a calm disposition to sit still while itchy, uncomfortable prosthetics slowly smother your entire body, and as eating while wearing a White Walker’s face isn’t easy, Mullan needs to adhere to a strict protein-heavy diet while on set. Going to the bathroom can be just as problematic. But the ordeal pales in comparison to the film that gave him his break into big-budget productions.

Pemphredoclash
Mullan as Pemphredo in Clash of the Titans.

With many years of work as a theater actor under his belt, Mullan, began working as a puppeteer and voice actor for the popular BBC children’s show Bear Behaving Badly in the late 2000s. From there he landed a part in the 2010 big-screen adaption of Clash of the Titans as Pemphredo, one of the film’s blind witches. To play the role Mullan needed to wear a fat-suit, extremely thick and heavy garments, and a large animatronic head. Given his pedigree and history training with The Jim Henson Company, it didn’t seem that far of a leap on paper, but the production itself was a slightly different story.

Rossmullan
Mullan, behind the mask.

"I could barely see anything through the head," he says. "With pyrotechnics and lots of steam being pumped in it was 120 degrees on set." Shooting with custom makeup and complex prosthetics can be the filmmaking equivalent of beta testing, requiring directors to adjust their plans on the fly as they discover the limits of actor and crew endurance. "The cameramen were taking off their shirts, the makeup was running off the actors," Mullan explains. "We had to cut, postpone, and rethink things." Things have been considerably cooler for Mullan on the Game of Thrones set — wherever the White Walkers appear, ice follows — but shooting with shredded paper "snow" and steam while riding a horse bareback poses its own challenges.

Between Game of Thrones’ short but demanding annual shoots, Mullan has worked on a number of other projects, expanding his reputation as a creator of exotic creatures. He’s taken multiple roles in BBC’s Doctor Who, most notably as a Silent, the mouthless villains that erase people’s memories after they’ve been seen. Mullan is also set to star alongside new Doctor Who, Peter Capaldi, as a different kind of monster — he can’t share what the character is just yet — and will play a werewolf in the upcoming UK horror movie Howl.

Test2
White Walker makeup test shot.

In all these roles, Mullan remains behind the man behind the mask, and he’s happy about that, thriving on his prosthetic work. "I get to play this awesome character. I get to be that person and fulfill those dreams," he say. "It’s a great job. It’s not just me thinking, ‘Wow, I get to be seen and be famous.’ A lot of shit comes with that."

Of course, he wouldn’t turn down the opportunity to play a regular denizen of Westeros should that chance come his way, either. Whether it will ever happen is up to the show’s producers, but given the popularity of the White Walkers, fans will undoubtedly continue to wait for Mullan’s next dramatic appearance — whether they know it’s him or not.

18 Jun 08:26

OK Go’s New Music Video for ‘The Writing’s on the Wall’ Loaded with Four Minutes of Live Optical Illusions

by Christopher Jobson

OK Gos New Music Video for The Writings on the Wall Loaded with Four Minutes of Live Optical Illusions  optical illusion music video

OK Gos New Music Video for The Writings on the Wall Loaded with Four Minutes of Live Optical Illusions  optical illusion music video

OK Gos New Music Video for The Writings on the Wall Loaded with Four Minutes of Live Optical Illusions  optical illusion music video

OK Gos New Music Video for The Writings on the Wall Loaded with Four Minutes of Live Optical Illusions  optical illusion music video

After a two year hiatus from creating their visually brilliant music videos, alternative rock band OK Go are finally back with their latest mind-blowing clip for ‘The Writing’s on the Wall,’ a single from their forthcoming album Hungry Ghosts. The video is 4-minute barrage of optical illusion techniques performed live in-camera (primarily anamorphic projection) that borrow ideas from artists like Bernard Pras, Felice Varini, Bela Borsodi and maybe even a nod to Jay-Z’s Blueprint 3 album cover. All of the scenes are performed one after another in a single take, but probably took untold months of preparation. Love the last shot that reveals the crew.

Update: A bit more about how they did it over on Rolling Stone.

18 Jun 07:56

Add and share any web page with The Old Reader!

We’ve received a large number of requests to add a bookmarklet feature to The Old Reader.  Today we are excited to be launching this functionality for our premium users.  We will likely roll this functionality out to all users at some point in the future, but do not currently have a timeline in place.

image

The bookmarklet is quickly and easily added to your browser bookmarks and allows you to send a copy of any web page to your TOR account.  Those pages are saved in the new bookmarklets section and are also searchable and sharable.

image

We know a lot of our users will be excited to see this new functionality and we look forward to your feedback.  Thanks for using The Old Reader!

16 Jun 09:15

Game of Thrones meets Zelda in Super Nintendo-inspired opening song

by Scott R Dixon
Abdulaziz Alhamidi

Glorious.

2014.06.15 GoT zelda

If imitation is the sincerest form of flattery, HBO’s hit TV show Game of Thrones must be feeling rather pleased with itself these days. From Disney cartoon characters to woodblock-like prints of the show in feudal-era Japan, there is no lack of love from talented fans.

This newest fan-made project is sure to please both fans of the show and gamers around the world, as it blends the world of none other than Super NES classic The Legend of Zelda: A Link to the Past with the realm of Westeros.

Click below to see Zelda get the Game of Thrones treatment.

If you are a Game of Thrones addict, then you’re definitely familiar with the opening theme song that sets the mood for the violent, tense and betrayal-filled show. Using that song, the Pixel Kingdom took Link’s world of Hyrule and designed it to look like Westeros. The end product is a video that many Japanese netizens said made them hopeful an actual Zelda/Game of Thrones video game mashup would be made. Can you even imagine how wonderfully disturbing Princess Zelda and Cersei Lannister squaring off for a magic-versus-knife fight would be?

How close did these GoT fans get to accurately combining the worlds of Hyrule and Westeros? Are there any Game of Thrones crossovers you wish existed? Let us know in the comments below what you think of the video!

Feature Image: YouTube (The Pixel Kingdom)
Source: Kotaro

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Origin: Game of Thrones meets Zelda in Super Nintendo-inspired opening song
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16 Jun 07:55

Samurai Freestyles Through Brazil With Fancy Footwork

by Alafista

Samurai is one of the popular icon of Japan, and even the Japanese soccer team is called Samurai Blue. In conjunction with the upcoming World Cup, Nissin Japan sent their Samurai warrior to Brazil to show off some awesome freestyle football.

The man clad under the samurai armor is actually Japanese freestyle footballer Tokuda Kotaro, who is a world champion in freestyle football.

Samurai Freestyles Through Brazil With Fancy Footwork

You can see Kotaro in action during the 2013 world championship:

29 May 16:11

Mario Kart 8 getting free Mercedes-Benz DLC this Summer

by Endless
29 May 07:27

Why are the makers of 'Watch Dogs' and 'Angry Birds' turning to indie games?

by Andrew Webster

Ubisoft Montreal is a massive studio that's home to more than 2,000 game developers. It's known for sprawling blockbusters like the Assassin's Creed series and Far Cry — games that take hundreds of people years to build, and cost millions of dollars to produce. But this year the studio tried something different with the release of the role playing game Child of Light. Creative director Patrick Plourde, who previously worked on some of the studio's biggest releases, put together a relatively small team of around 40 people to build a game he was really excited about, and one that wasn't part of an existing franchise.

"I was given the opportunity to pitch a game concept, so I used it to scratch an item off my bucket list: to make a...

Continue reading…

29 May 06:37

Steve Jobs never would have bought Beats. Here's why Tim Cook did it.

by Timothy B. Lee

Apple's $3 billion acquisition of Beats isn't just the Cupertino company's largest acquisition ever, it's the biggest deal by a huge margin. The previous record-holder was the $400 million purchase of NeXT computer in 1996. That deal didn't just bring Steve Jobs back to the company he founded, it also provided Apple with the technical foundations for both Mac OS X and iOS.

Apple was already a big company when Jobs took the reins in 1997, but he ran it as if it were a small, founder-owned startup. All significant decisions flowed through Jobs personally. The Beats acquisition is the latest sign that Tim Cook is backing away from that approach. Under Cook, Apple is becoming a normal company much less focused — and, therefore, much less dependent — on the decisions of any one man.

During the aughts, Apple functioned to a remarkable degree as an extension of Jobs himself. When Jobs returned to Apple, he was ruthless about canceling what he viewed as extraneous products. He pared the company's offerings down to a handful whose development he could oversee personally and took an intense interest in the products that survived his axe. Thanks to his perfectionism, the iMac, iPod, MacBook, iPhone, and iPad became some of the most beautiful and popular gadgets ever devised.

Apple functioned to a remarkable degree as an extension of Jobs himself

Jobs was equally ruthless behind the scenes. Any function that could distract from Apple's core mission of creating great consumer devices was shut down. Jobs shuttered Apple's corporate philanthropy programs in 1997, arguing that the struggling company needed to focus on returning to profitability. Apple became spectacularly profitable, but Jobs never re-started Apple's philanthropic arm.

Jobs took an unusually hands-on role in Apple's corporate acquisitions. Late in Jobs's tenure, Apple only had one executive whose sole function was mergers and acquisitions because (according to Fortune) "Steve Jobs basically ran M&A for Apple." The result: Apple did relatively few deals, and all of them were small deals by Silicon Valley standards. Jobs wasn't interested in acquiring profitable subsidiaries, he was only interested in buying companies that could help him improve Apple's core products.

Jobs also stubbornly refused to return Apple's growing cash horde to shareholders, wanting to keep all the cash for himself in case he should need it for future investments.

Tim Cook thinks different

When Steve Jobs died, his longtime deputy Tim Cook took over. And he has taken a very different approach.

One of Cook's first moves after taking the reins was to bring corporate philanthropy back to Apple with a matching gifts program. Cook expanded Apple's dealmaking department so that Apple can now "work on three deals simultaneously." Apple started paying dividends to shareholders.

Apple's highly centralized corporate structure only worked with a talent as extraordinary as Steve Jobs at its apex

And now, Tim Cook is doing something Steve Jobs never did: expanding Apple by acquiring a company that is already successful instead of trying to build all of its new products from scratch. Rather than folding Beats into Apple, it will operate as an independent Apple subsidiary.

Cook seems to have realized that Apple's highly centralized corporate structure only worked with a talent as extraordinary as Steve Jobs at its apex. And Cook evidently believes that he is not such a talent. So he's turning Apple into a normal company, the kind that depends on collaboration among groups of talented executives instead of trying to impose a single vision on the whole organization.

For example, a big motivation for the Beats deal seems to have been to recruit Beats co-founder and legendary music mogul Jimmy Iovine. Cook realizes that he won't be able to single-handedly produce all the smart ideas needed to keep Apple growing. So he wants executives like Iovine at his side to help.

This is probably what Jobs would have wanted. Jobs specifically told Cook that he shouldn't ask what would Jobs do in managing Apple after Jobs was gone. Jobs realized that his successor would need to find his own model for making Apple a success. And that's what Cook is trying to do.