KAISER WILHELM
(happy halloween from the flux machine!)
Tindalostalbot
Shared posts
Less is More, More or Less

A couple of days ago, an off-handed Twitter conversation with my pal Ken Hite (I KNOW, RIGHT?) sparked an idea for Thursday’s DORK TOWER.
It's a Frankenberry Halloween DORK TOWER TUESDAY! New strip up at https://t.co/J5HWa8Fl5C
Be a Ghoul: RT (plz 'k thx!) and enjoy! pic.twitter.com/L9mObV01Bu
— Such a John Kovalic (@muskrat_john) October 25, 2016
@muskrat_john Also, Count Chocula was actually a voivode, closer in rank to a prince.
— Kenneth Hite (@kennethhite) October 25, 2016
@kennethhite Though consensus is unanimous: Boo Berry is the ghost of Cap'n Cruch, lost at sea. Of his bones are coral made.
— Such a John Kovalic (@muskrat_john) October 25, 2016
@muskrat_john Those are marshmallows that were his eyes
— Kenneth Hite (@kennethhite) October 25, 2016
@kennethhite Crap now I am legally bound to draw this.
— Such a John Kovalic (@muskrat_john) October 25, 2016
Thus being legally bound to draw it, I did.
Is this darker than most Dork Towers? Yes. Yes, it is. Though having Igor and Carson at the end lightened it jussssst enough, I thought.
More importantly, it amused me to have the Cap’n warbling a Gilbert and Sullivan HMS Pinafore sea shanty, almost as much as to have him gurgling a line from David Bowie’s Space Oddity.
But then I wondered, was the last line really necessary? Yes, it tied it in to Halloween (and, indeed, into Dork Tower).
I liked the strip as it stood, but thought that less, in this case, might be more. So I changed it to this:
I wasn’t totally happy with the timing (thought there should be more of a pause before the rise of Boo Berry), and then I wondered, were any lines really necessary?
Also, without Igor at the end, the Cap’ns tunes suddenly felts awfully sad.
Gilbert and Sullivan and Bowie were chopped, and the strip became this:
I don’t do “silent” strips often, but the idea intrigued me. It was something different, anyway, for me, and that’s part of the fun of the job. So I’d stripped the strip of the three aspects that originally had me giggling (Igor’s presence, and the musical call-outs). But it was a clear choice: Less, in this case, was a lot more.
Anyway, that’s how you overthink a perfectly good cartoon. And how you make it up to people, by showing them the original iterations anyway.
HAPPY HALLOWEEN!
–John
PS: Apologies to all the overseas folks who didn’t “get” this Dork Tower at all. Cap’n Crunch and Boo Berry are popular US cereal brand mascots. Thus is the joke explained, thus is the joke no longer funny. You’re welcome!
Why do you RSS?

I became an RSS user when Google Reader came out in 2005. Like a lot of people, I got pretty obsessed with Twitter around 2007. By 2010 I still had accounts with Google Reader and Twitter and checked in on both maybe once a week. But somewhere along the line I started getting most of my information from Facebook. Let’s just say it wasn’t the same quality of information I was used to.
By 2012, I closed my Facebook account for a few months and then in 2014 I closed it permanently. These days I rely on The Old Reader and Instagram on a daily basis and once every other week or so check in on Twitter. I stay informed and get inspired using The Old Reader and get that social fix on Instagram.
My primary areas of focus on The Old Reader are Business and Technology, News, Culture, and Music. I follow a few other things as well like Food and Sports. The feeds that I follow are diverse, but all are a million times more effective at keeping me up to date than my old Facebook friends once were. On top of all that, I believe in The Open Web (http://blog.theoldreader.com/post/67563942900/rss-and-the-open-web) which doesn’t thrive in private social networks.
The question I ask myself all the time is: why did I ever stop using an RSS reader?
What I’m really excited about is hearing why you guys use RSS. Feel free to leave a comment, but if you’re up for it, drop an email to rss4ever@theoldreader.com telling us a little about yourself, why you use RSS, how long you’ve been using it, and 5 feeds that you think other people in our community will love. We’re hoping to feature one or two of you on our blog in the near future and also value the direct input we receive from each of you.
Thanks for using The Old Reader!
hallowed: Dictionary.com Word of the Day
Monocultural Dying Earth vs Anti-Medieval D&D (Thought Eater)
These are not by me, they are by two anonymous contestants, vote for which you like better.
The theme for this round is to describe the significance of something that's missing from an RPG text.
Here is the first essay, if you like it best, send an email to zakzsmith AT hawtmayle with the subject line YEK and nothing else. It's about D&D-influencing author Jack Vance:
Jack Vance’s Dying Earth is basically a monoculture. Everywhere you go you get the same wildlife, the same wizards, the same measurements and money, the same aloof princesses and sociopathic adventurers, the same religious pedants and small-time conmen, the same backward villagers with stupid and dangerous traditions, the same card games, the same petty lords, the same conversations in the same bars. Even when someone goes a million years back in time there’s no sense that anything they see would be out of place on the earth they came from. Unlike Lyonesse, or every other fantasy epic, the Dying Earth doesn’t come with a map. It only has physical geography insofar as this is necessary to structure people’s adventures, and the same is true for cultural geography. It’s important for us to know that, in order to get the Silver Desert, Cugel has to cross the Mountains of Magnatz. And it’s important we know that in this little bullshit village they make you judge beauty contests and in that one they eat people’s fingers. But Vance is less interested in building up a coherent, inhabitable world than he is with leading us through a paratactic sequence of weird and memorable encounters. So it’s hard to lay down everything that happens on a chart in the same way that you can lay down everything that happens in Lyonesse, or its spiritual successor Game of Thrones. You can’t say that the guys who eat fingers are here and because of the placement of the river they would naturally come into conflict with the guys who regulate the sun. And these people all think the same way, anyway: they’re all literal, pedantic, hyper-rational and hateful small-minded pricks, like participants in the world’s worst internet argument. They all speak the same affected faux-courtly dialect and have the same basic approach to problem-solving. Even the monsters are like this. So what we lose is not a sense of place but rather a sense of distinction between places. It’s easy to visualise the Dying Earth, but it’s hard to think about how any one part of the Dying Earth is substantially different from any other part. Place-names abound, because Vance loves proper nouns, but wherever possible he avoids giving us a sense of context for them. He’s not interested in the relationships between them, or in fitting them into any kind of bigger picture, except insofar as it can be used to propel the story.
Here is a bit from Thomas Pynchon’s short story Entropy that explains what is going on here:
"Nevertheless," continued Callisto, "he found in entropy or the measure of disorganization for a closed system an adequate metaphor to apply to a certain phenomena in his own world… [he] envisioned a heat-death for his culture in which ideas, like heat-energy, would no longer be transferred, since each point in it would ultimately have the same quantity of energy; and intellectual motion would, accordingly, cease."
The Dying Earth is a closed thermodynamic system that has simmered down to equilibrium. Everything is the same because the world is ending and the energy it takes to differentiate things has run out.
This is also why it’s so hard for the characters in the Dying Earth to ever get anything done. It’s why The Eyes of The Overworld ends with Cugel returned to where he began, stranded on a frozen beach and condemned to repeat the exact same journey again in the sequel. It’s why the only people on the Dying Earth with anything resembling ambition are either wizards or eccentrics like Guyal of Sfere, all of whom ultimately aspire to escape the world on which they were born and on which the laws of physics themselves conspire against accomplishment. The beginning and end of a story are two distinct points, like two cities on a plain, and it takes energy to keep them separate. So Dying Earth stories inevitably tend to gravitate towards the picaresque, the kind of episodic narrative where nothing ever changes and the status quo is never seriously disturbed. A lot of people have written picaresques over the years and you’ll find many of them listed in Zak’s essay on the subject here, which I assume you have all read a bunch of times on account of how it’s foundational to the genre of games blogging. But what Vance does that, e.g., Jack Kerouac or the writers of superhero comics don’t do is make the story not just a picaresque but a commentary on the nature of picaresques, and write characters that are struggling against the limitations of the picaresque form. Pynchon is his buddy here. Entropy in Pynchon is an active force of destruction, waging tireless war against his characters’ motivations and memories, eroding their sense of self and making it impossible for them to remember what they’re supposed to be doing. Vance shows us a world in which this kind of entropy has almost totally won. The future does not exist, all human potential has been dramatically curtailed and the only remaining options are to flee to the stars or become a wandering hate machine like Cugel, with no real emotional register and no ability to care about anything beyond immediate survival.
This is not as obvious a choice as it might seem. Cugel is the archetypal murderhobo, and not having to worry about the future is the whole point of the murderhobo. We don’t necessarily want to see ourselves as the heroes of some grand narrative. We’re just as likely to see ourselves as people who have a few adventures and then get eaten by a grue. It’s funnier and there’s less pressure. Vance maintains the same kind of ironic distance from Cugel, never quite endorsing him but never quite condemning him, as we often do with the characters in our own games. On the one hand, he says, it would be depressing to actually be this guy. On the other hand, at least you wouldn’t have to go to work in the morning. And even the idea of the sun going out holds its own macabre charm. The Pynchon story ends with his heroes shattering the barrier between them and the rest of the world in order to embrace thermodynamic equilibrium, “a tonic of darkness and the final absence of all motion”. The perverse appeal entropy holds for them, half alienating and half welcoming, is the same kind of appeal the Dying Earth holds for us.
Here is the second essay, if you like it best, send an email to zakzsmith AT hawtmayle with the subject line LUA and nothing else. It's not about D&D-influencing author Jack Vance:
Set your table in time-honoured positions.The classic “use...

Set your table in time-honoured positions.
The classic “use cutlery from the outside-in” still holds, but I realised there’s a little more to it than that. And I learned what a charger is.
Amalgamation of tips from the cookbook I use most, the Joy of Cooking.
Bake The Squares And Scatter The Candy
There were, however, some games nominated that were RPG-relevant: I wanna talk about Jenn Sandercock's Order of the Oven Mitt.
The main gimmick is it's an edible boardgame. So far so good--I have always wanted to make an edible dungeon where you get to eat any giant gummi worms you kill--but it stacks more layers on from there.
At the bottom, there's a chess variant--4 players play knights, starting in the corners of a 5x5 board with occupying "NPC" pieces in each square. They're on teams of 2 players each. Each time you take a square, you get to slide the entire horizontal row or vertical column all the way right, left, up, or down to fill the space you created. This includes sliding anybody else's knight who happens to be hanging out on the same register. This in itself is already pretty cool as chess variants go--you're changing the board each turn.
On top of that--the host (probably the same parent who baked the board and pieces for the 10-year old chess club kids this game is optimized for) has scattered a series of special squares, each containing a different kind of candy.
On top of that, each time you take a piece with candy you of course get to eat it however each kind of candy has a specific ritual attached to it. So, like, with the gummi bear you have to eat the head first and with another one you have to jump three times, and one you have to like apologize to the candy or something and another you have to reveal something embarrassing, etc. Your teammate gets to eat a clone candy of the same type and also performs the ritual.
-
-
-
So that's the game. One thing I love about it is that it immediately gets your mind going toward variants. Can we do it with square-cut pizza? Can the rituals feed back into the board set-up? Can...
Now one thing that puzzled us a little at first was the win conditions: the rules say that it ends when all the candy is gone and nobody wins and you should cooperate. But then why are there teams? And what's my motive for thinking about how to shift the board if i can't win? Why not shift it arbitrarily?
But then, oh, duh, right--the reward is the candy. Specifically two things about it: there's only one square per kind of candy and if you score one then your teammate gets to eat that same candy. (This may have taken us a minute to figure out because the build we were shipped to judge had--through no fault of Jenn's--really stale gingerbread squares, so eating the candy was kind of excruciating but the candy at the actual fest was way better.)
So the idea is: Kandy Korn kid's team tries to manipulate the board so she gets Kandy Korn, marshmallow kid's team tries to manipulate it so he gets a marshmallow, then they both struggle over the right to eat the Junior Mint etc. So there's no winning but there are rewards and goals, and the rewards and goals are scattered across the board by a game master at the beginning and sometimes these are shared and sometimes not, and some of them (licorice) don't even register as goals to anyone but are still there and the rituals of seeing other players get the candy they want are funny even if you're not eating it and the attempts of different people to get what they want changes the world beneath each player.
Which is kind of exactly how sandbox D&D should work.
-
-
-
And now, a word from our sponsor:
![]() |
| 19 Days Left |
Flood Death Valley
Flood Death Valley
Since Death Valley is below sea level could we dig a hole to the ocean and fill it up with water?
—Nick Traeden
Yes! We can do anything we want. We shouldn't do this, though, because it would be gross.
Death Valley is an endorheic basin[1]"Big hole" in California. The floor of the valley is about 80 meters below sea level. It contains the lowest point on land in North America[2]Excluding artificial points like mines. and is the hottest place on Earth.[3]If you're about to say "Wait, what about Liby—," then don't worry, I'm with you. Just hang on and read a few more words ahead!
Now, if you're the sort of person who's into world records, you might have heard that the hottest place on Earth was Al Azizia, Libya. Al Azizia recorded a temperature of 58.0°C (136.4°F) in 1922, a mark Death Valley has never come close to. So what gives?
It turns out Al Azizia has recently been stripped of its record. In 2010, an exhaustive—and definitely a little obsessive—investigation led by Christopher C. Burt convinced the World Meteorological Organization that the Libyan measurement was probably a mistake. This left Death Valley with the record of 56.7°C (134°F), set in 1913. Case closed!
Except it's not quite settled. Burt has raised questions about the 1913 record as well, and has gone so far as to catalog a number of historical extremes along with a credibility score for each. The "real" record is probably 53.9°C (129°F). This temperature has been recorded four times, in 1960, 1998, 2005, and 2007—every time in Death Valley.
These records were recorded with modern instruments and are considered reliable. They also make sense from a theoretical point of view. Geographers have calculated[4]This Army Corps of Engineers publication cites a couple of sources for this, including a 1963 paper by G. Hoffman. Unfortunately, that paper is in German, which I can't read, so I've just decided to trust that the Army Corps of Engineers writers Dr. Paul F. Krause and Kathleen L. Flood aren't pulling a fast one on me. that the highest possible temperature in ideal spots (in desert basins like Death Valley) during the 20th century is 55°-56°C, so 54°C sounds like a reasonable world record.
Now, back to Nick's question.[5]This is nowhere NEAR the record for "most boring digression into world record trivia." That record was recently challenged by IBM computer capable of producing millions of boring pieces of trivia per second, but the machine narrowly lost to reigning human champion Ken Jennings.
Since Death Valley is below sea level, we could, as Nick suggests, flood it with seawater. It would take a lot of digging, since there's a lot of Earth in the way. The lowest route to Death Valley is probably by traveling up the Colorado River watershed, along the Arizona border past Quartzsite,[6]Trivia: If you want to reach Quartzsite, Arizona from my school, Christopher Newport University, you just step out onto Warwick Blvd (Rt. 60) and turn left. That's it—Route 60 runs across the country, from the CNU campus in Virginia to I-10 just outside Quartzsite. then northwest[7]Possibly following one of the routes shown on page G34 in this report. past Zzyzx, which is a real place.
If you did all that digging, you could create a channel from the Gulf of California to Death Valley, and water would flow in. We can use this handy stream-flow calculator to figure out how wide we'd need to make the channel. A channel 20 meters deep and 100 meters wide should be able to fill it in a few months. A really wide channel—like the kind carved by glacial floods—could fill it in hours.
We know it's possible to create this kind of inland sea because we've done it before—by accident. In 1905, irrigation engineers working on the Colorado River made some mistakes. During a flood, the entire Colorado river broke through into the Alamo Canal and flowed directly into the Salton basin to the north. By the time they repaired the canal, two years later, the Salton basin had become the Salton Sea—one of the larger human-caused changes to the world map.
The Salton Sea is fed mainly by agricultural runoff, so it's become saline[8]"Salty" and hypereutrophic.[9]"Gross" Large numbers of dead fish, combined with algal decay and unusual chemistry, have created a smell that the US Geological Survey describes as "objectionable," "noxious," "unique," and "pervasive." The sea is a birdwatching hot spot, but also the site of a lot of mass bird die-offs, so kind of a mixed bag if you're into birds. In recent years, the water has been evaporating quickly, leaving behind dried toxic residue which is swept up into dust storms. Work to clean up and rehabilitate the region is ongoing.
All in all, the Salton Sea is a mess—and Nick wants to make another one.
Nick's Death Valley project would start off connected to the ocean, but without a source of flowing water at the Death Valley end,[10](It's a desert.) the channel would gradually silt up. The link to the ocean would eventually be broken, the sea would start to evaporate, the water would become saline, algae would bloom, and eventually the US Geological Survey would start complaining about the smell.
There would be one more consequence to all this. Thanks to the flood of cold ocean water burying the whole region, Death Valley would stop setting temperature records, and someone else would eventually claim to have broken their 129°F record. The Death Valley records would have to be compared to the newer candidates, which would probably use slightly different methods ... and that means one thing:
A World Meteorological Organization expert panel!
Saturday Morning Breakfast Cereal - Terrible News
rollick: Dictionary.com Word of the Day
nudnik: Dictionary.com Word of the Day
Saturday Morning Breakfast Cereal - An Important Distinction
Why it’s fun to like stuff before it gets cool.
Holidays & Days of Note for October 13, 2016* ...

Holidays & Days of Note for October 13, 2016
* International Skeptics Day
* National Yorkshire Pudding Day (I assume England) There is also one in February!
* Fontinaia (Old Rome) Fontinaia was the Roman festival for the veneration of holy wells, springs & fountains.
* Columbus Tells a Lie Day. It was discovered that Columbus’ ships really landed on the 13th of October 1492, he was persuaded by Dutch sailor Piet de Stuini (or DeStynie) to change it to the 12th in the logs because he said that the number 13 might frighten sailors and future investors. The change was detected by an Italian study group called the Colombiani.
ignominy: Dictionary.com Word of the Day
stemwinder: Dictionary.com Word of the Day
More like, “I’m sorry I got caught.”
stiver: Dictionary.com Word of the Day
potboiler: Dictionary.com Word of the Day
druthers: Dictionary.com Word of the Day
The S-curve.A remarkably common pattern for the evolution of...

The S-curve.
A remarkably common pattern for the evolution of many things. You see it all the time in the evolution of technical things, but also many systems in general.
When you start to reach the top of the limits of what one system can do you’ll start to see a focus on efficiency, cost reduction and small improvements and optimisation. This is great because it forces a new creative solution to arise in order to make any real progress. An image search gives a few examples.
Also, see some related sketchplanations: The long nose of innovation, designing for adoption, understanding the chasm.
Saturday Morning Breakfast Cereal - Getting High

Hovertext:
To generalize, I am high on eukaryotes.
New comic!
Today's News:
Just a reminder that BAH West tickets are going fast! As of last night we'd already sold 1/4th of tickets, so we're now expecting to sell out a bit early. Buy soon to lock in a spot! It's going to be a great night!





















