Shared posts

03 Dec 03:55

Carnac

by submission

Author : Roger Dale Trexler

The ship closed in on Earth.

They’d been there many, many times before: Easter Island, the Pyramids, and the South American crop circles. Three tweenagers looking for adventure. It was off limits for them to come to Earth, but that was the very reason they were there.

Tredac sat at the controls. “Watch this,” he said to Venso and Hu.

Venso wobbled a drug-addled tentacle at him. “You know we’re not supposed to be here,” he said.

Hu leaned forward and licked up a long strand of semi-solid pinkness off a flat metal table. His tongue rolled into his mouth and he swallowed. He let out a long, hiss-like sigh.

“That’s good Yodsplotin,” Hu said.

Tredac grinned, but thought: it’s the cheapest Yodsplotin you can buy. The stupid son of a bitch wouldn’t know good Yodsplotin from bad Yodsplotin if his mother’s life depended on it.

Still, they nudged tentacles and Tredac said: “Watch this.”

He wrapped a tentacle around a control and, on the view screen; they saw thousands of rocks lift effortlessly into the air.

“What the hell are you doing?” Venso asked.

Tredac let out a giggle. “Relax,” he said. “Have a little fun before you die!”

Venso sank back in his seat. In a moment, he leaned forward and had a lick of the Yodsplotin. “Sorry,” he said, slurring his words. “You know my Dad….”

He didn’t have to finish the statement. Everyone knew Venso’s Dad was a hard ass when it came to interfering with other planets. He kept an eye on things. But, this planet was so far off the beaten path that he would never find them.

“Whatcha gonna do with those?” Hu asked, pointing at the rocks floating in the air ahead of them.

Tredac reached out, ran his tentacle across the Yodsplotin, and then sucked the bounty off his tentacle. “These creatures are sooooo stupid,” he said. “I’m gonna lay those rocks out in a long row. It’ll freak them out.”

He reached out, took the controls and plotted a layout for the rocks. Then, systematically, the computer controlled the anti-gravity ray and dropped the rocks into long, perfect lines.

Hu let out a laugh. “They’ll be trying to explain this for centuries!” He slapped Tredac across the shoulder. “You’re so damn evil!”

“Why, thank you!” replied Tredac as he acquired another tentacle of Yodsplotin.

Just then, as they were laying the final rocks in ground, the communication claxon went off.

Tredac looked at Venso and Hu. Hu looked at the console. “It’s your Dad, man,” he said, more than a hint of fear in his voice.

“Oh hell,” Venso said.

Tredac lurched out of the pilot’s seat and let Venso take over. After all, it was Venso’s Dad’s ship, and they had “borrowed” it for a while.

Venso sat down in the seat uneasily and stared at the console. After a moment, he keyed in the code to activate the monitor.

His dad, all fat and gray like the old ones were, was grimacing on the screen. “Where are you?” he said.

“We just went out for a ride,” Venso said. “Honest.”

His father drooped his mucusy jaw. “I know where you are,” he said. “Get home…. now!”

Tredac nodded. “Yes sir.”

The video screen went blank. No one said a word for a moment. Then, Tredac let out a little scoff and said: “To hell with that old coot!”

He turned back to the controls and, ever so quickly, placed the over 3000 stones in perfect rows in the French field. “Stupid Earthlings,” he said.

##

Later, on the hyper jump home, they struck a rogue asteroid and died.

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11 Nov 20:28

MeFi: My Cousin Oskaar

by Sokka shot first
This is my cousin Oskaar. I told him WA [Western Australia] is about to vote on daylight savings, and that most people would vote against it. About a week later, Oskaar sent me this.
10 Nov 20:44

Dammit Sheldon!

Bewarethewumpus

That guy's username is Richard, not Sheldon. So, thanks, Dick!

Sheldon Cooper,wtf,the big bang theory,funny

Submitted by: Unknown

10 Nov 08:45

When Life Gives You Lemons

by Don
348

I’m not sure what I was expecting.

10 Nov 08:42

Involuntary updates: a drama in an imaginary future Apple car

by Cory Doctorow


From law professor James "Public Domain" Boyle: a thrilling, chilling tale of life in an "ecosystem" when the company can arbitrarily "upgrade" the devices you depend on for llfe and limb, while they're hurtling down the road at 100mph.


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10 Nov 06:11

ROM Hack: MOTHER 25th Anniversary Addition

by Mato
Bewarethewumpus

maybe it's time to replay Mother.

DragonDePlatino has released a new ROM hack for EarthBound Zero that changes the game in many neat, interesting ways!

2211screenshot4 2211screenshot2

Mother: 25th Anniversary Edition aims to make Mother much more enjoyable for both Earthbound fans and those playing it for the first time.

All enemy graphics, NPC sprites and tiles are be redrawn from scratch to be more faithful to the clay models. The goofy enemies are goofier and the creepy enemies are creepier. A shiny new font and title screen was added, too!

The overworld has been tweaked to be much less bleak and repetitive, so it’s harder to get lost. There is more scenery, areas are more colorful and confusing areas like Duncan’s factory have been simplified. On the other hand, tiny areas like the graveyard and Crystal Cavern have been lengthened.

There are also a lot of changes under the hood. Enemies will yield slightly more exp and the encounter rate has been readjusted. The “Dangerous Foe” battle theme is used less often and party members will be met at a higher level. DragonDePlatino’s goal in creating this hack was to create a game easier than the original but still very challenging.

And last but not least, this hack uses Tomato’s official Mother 1 + 2 translation, adapted for the NES. Over 1400 lines of text have been altered to create connections with the rest of the series, improve clarity and shorten reading time. This hack will also feature much quicker battle text courtesy of vince94. Battles progress almost twice as quickly!

2211screenshot1 2211screenshot3

You can find the ROM patch here!

10 Nov 06:07

Efficiency

I need an extension for my research project because I spent all month trying to figure out whether learning Dvorak would help me type it faster.
10 Nov 01:12

Three Ways Courts Screw the Innocent Into Pleading Guilty

by Natasha Vargas-Cooper

You should go read Jed A. Rakoff’s essay in The New York Review of Books, in which the senior federal district judge tries to explain why innocent people so often plead guilty.

But even if you have better things to do this weekend than digest Rakoff’s thorough, convincing, 4,400-word essay, it’s still worth considering why at least 20,000 people have pled guilty to and gone to jail for felonies they did not commit — if you very conservatively take criminologists’ lowest estimates, and cut them in half.

Rakoff identifies three ways the criminal justice system obstructs its own “truth seeking mechanism,” a trial by jury, which Rakoff calls a “shield against tyranny” and which Thomas Jefferson famously called “the only anchor ever yet imagined by man, by which a government can be held to the principles of its constitution.”

1. By embracing the increasingly-popular plea bargain. Some 97 percent of federal trials were resolved last year through plea bargain, the offer of a lesser charge and a reduced sentence if the defendant forgoes a trial. But the practice, which has never really taken hold in other countries, is, to Rakoff, “the devil’s pact.” Plea bargains happen behind closed doors, without judicial oversight, and are weighted largely in favor of the prosecutor, who has access to police reports, witness interviews, and forensic test reports. Prosecutors also have the discretion to shape the charges brought at trial, and until last year federal attorneys routinely used that power to bully people into plea bargains; any defendant who sought a trial would face the most severe charges with the lengthiest prison sentences as a matter of policy.

In contrast, defense attorneys typically only meet with defendants after they have been arrested and can only interview them through “arduous restrictions imposed by most jails,” as Rakoff puts it. The notion that a plea bargain is a contractual mediation between two relatively equal parties, Rakoff argues, “is a total myth”.

2. Through mandatory minimum sentences. These rules effectively took sentencing power away from judges and transferred it to prosecutors, who can ensure uncooperative defendants spend a long time in prison by bringing charges with the longest minimum sentences. In 2012, the average sentence for defendants brought up on drugs charges who took a plea deal equaled five years and four months, while the average sentence for those who went to trial was sixteen years. The combination of mandatory sentences and prosecutorial discretion forces the defendant into a grim cost-benefit analysis: run the risk of losing the case and serve the maximum sentence or take a reduced charge, at a reduced sentence, even when innocent.

3. Via the unfettered rise of prosecutorial power. Prosecutors have far more power to exert their will than any other party involved in the criminal justice system. The one mechanism that could check their power is the jury trial, which is becoming “virtually extinct” in federal court, Rakoff writes.

One possible solution to all these problems — aside from repealing mandatory minimum sentences and generally reducing the severity of sentences — is greater judicial oversight after indictment. Rakoff’s proposal is for a magistrate to meet with a prosecutor and defendant independently, ask them to provide evidence, and make their own propositions on whether the case is strong enough to go to trial. The magistrate could also interview witnesses and even the defendant.

“I am under no illusions that this suggested involvement of judges in the plea-bargaining process is a panacea,” Rakoff concludes. “But would not any program that helps to reduce the shame of sending innocent people to prison be worth trying?

Photo: Mark Humphrey/AP

The post Three Ways Courts Screw the Innocent Into Pleading Guilty appeared first on The Intercept.

10 Nov 01:07

Wikipedia: Deleted articles with freaky titles

by Cory Doctorow


"Cambodian scrotum theives," "Dating Rules From My Future Self,"Fake articles and entries in dictionaries, encyclopedias, and other reference books, lists, and directories as well as fictitious places, streets or other intentionally fake insertions in maps," "The Fax Machine Monster of Basildon,"

Wikipedia:Deleted articles with freaky titles [Wikipedia]

Wikipedia:Deleted articles with freaky titles [Wayback Machine mirror]

(via JWZ)

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10 Nov 00:12

Mildly Infuriating: Not a Circle

by Brad
De4
07 Nov 20:13

Comic: Economaniacal

by tycho@penny-arcade.com (Tycho)
New Comic: Economaniacal
07 Nov 20:12

Cloud

Cloud computing has a ways to go.
07 Nov 20:01

Fugitive Acts Like He Is Playing GTA

by Don
8a9

During a two-hour pursuit in Denver, Colorado, 28-year-old Ryan Cole Stone hijacked multiple cars while attempting to flee the police, including an SUV with a four-year-old boy seated in the back.

07 Nov 06:48

Oh Frig!

flippin cars funny police

Submitted by: Unknown

Tagged: flippin , cars , funny , police
07 Nov 06:37

New Episodes of Bee and Puppycat Are Here, Hooray!

by Patricia Hernandez

New Episodes of Bee and Puppycat Are Here, Hooray!

Yessssssss. Finally!

For those that don't know: Bee and Puppycat is a show by Natasha Allegri, a character designer and storyboard artist for Adventure Time. If you like Adventure Time, Sailor Moon, or cute things, chances are good you'll like this show, too. The premise is basically: a young woman goes on intergalactic adventures with a mysterious creature called Puppycat, all in the name of paying rent and getting by (yes, part of the show takes place in the real world). But, that's sort of like saying Adventure Time is about a boy and his dog. Technically true, but it's a description that misses a lot of the charming elements of the show. You kind of just...need to watch it.

New Episodes of Bee and Puppycat Are Here, Hooray!

Bee and Puppycat was Kickstarted last year, and some of the new episodes from that effort dropped today. Above, you have episode one, which is all about food. Here's episode two:

Puppycat is such a cute brat. Ughhhh.

If you liked these episodes, and haven't happened to watch the originals, you should! If nothing else, they set up the fiction/world better, and you get to see how Bee landed on her special temp job situation.

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07 Nov 05:20

When You Want to Quit, Just Remember

by Brad
Ee0
07 Nov 02:56

South Park Craps All Over Free-To-Play Games

by Jason Schreier

South Park Craps All Over Free-To-Play Games

Last night's episode of South Park was an ode to all things freemium, and as you might expect from the longrunning comedy show, they went in hard on the unethical free-to-play menace that has been plaguing video games for the past few years.

I won't spoil much about the episode—which you can watch here starting Thursday if you're in a supported region—other than to say that they nailed it. Anyone who has fallen thrall to the likes of Farmville or EA's Dungeon Keeper will feel their thumbs twitching. Also, there are demons.

We've got clips, of course. Here's South Park's explanation of what "freemium"—the "mium" is Latin for "not really"—actually means:

[embedded content]

And here, from later in the episode, is South Park's explanation of what freemium ACTUALLY means:

[embedded content]

"Don't think about that! Think about all the money!" Sound familiar?

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06 Nov 18:56

EMERGENCY! Protest FCC sellout on net neutrality across the USA!

by Cory Doctorow
Bewarethewumpus

just title 2 their asses. verizon will lose the court battle, waste a lot of time and money, and everyone will be better off for it.


Evan from Fight for the Future writes, "Internet users! It's time to get angry and get active. The FCC just leaked their net neutrality proposal -- and it's TERRIBLE. After nearly 4 million people spoke out demanding strong net neutrality rules against Cable company censorship, throttling, and discrimination, the FCC is pushing rules that would explicitly open the door for that kind of abuse."

Fight for the Future and others are organizing emergency protests at the White House and in more than a dozen cities across the U.S.

Find a protest near you, or start one, here.

We're taking a tip from the successful uprising against an unfair Internet Tax in Hungary. We'll be gathering outside government buildings and hold our glowing cell phones, laptops, and tablets aloft as a symbol of protest, and to shine light on the corruption in DC that threatens our most basic rights as Internet users.

The FCC is finalizing their decision RIGHT NOW. It's essential that respond quickly and powerfully. See you there!

We're in the battle for the net.

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06 Nov 18:35

(630): How hard do you think it...

(630): How hard do you think it would be to make a drinking game out of a Slip-N-Slide? Asking for a friend.
05 Nov 21:50

The Satan Maneuver

by jon

2014-11-05-The-Satan-Maneuver

Speaking of the Devil, did you see the Democrats lose on Tuesday night!!! I guess it is true what they say!!!!!

See you on Friday, no matter what!!!

civilserpentssexpope

05 Nov 08:19

Internet Archive offers 900 classic arcade games for browser-based play

by Kyle Orland
Just 30 or so of the 900+ games available on The Internet Arcade.

As part of its continuing mission to catalog and preserve our shared digital history, the Internet Archive has published a collection of more than 900 classic arcade games, playable directly in a Web browser via a Javascript emulator.

The Internet Arcade collects a wide selection of titles, both well-known and obscure, ranging from "bronze age" black-and-white classics like 1976's Sprint 2 up through the dawn of the early '90s fighting game boom in Street Fighter II. In the middle are a few historical oddities, such as foreign Donkey Kong bootleg Crazy Kong and the hacked "Pauline Edition" of Donkey Kong that was created by a doting father just last year.

The site's new arcade offerings are the work of curator Jason Scott, who has previously archived thousands of classic console and PC games as part of the Internet Archive's software collection. Like that previous work, the Arcade collection is built on top of JSMESS, a version of the open-source Multi Emulator Super System project designed to run in Javascript-compatible browsers. Adding MAME-based arcade game support to the Internet Archive's JSMESS environment "turned out to be easy. Very, very easy," Scott writes on his personal blog.

Read 2 remaining paragraphs | Comments

05 Nov 08:19

A top appeals court to hear why NSA metadata spying should stay or go

by Cyrus Farivar
iko

On Tuesday, three judges at one of the nation’s most powerful appellate courts will hear oral arguments in the only legal challenge to result in a judicial order against the National Security Agency’s (NSA) vast telephone metadata collection program. That order was put on hold pending the government’s appeal in this case.

The District of Columbia Circuit Court of Appeals could overturn last year’s unusual lower court ruling that ordered an end to the program, or the court could confirm it.

The lawsuit, known as Klayman et al v. Obama et al, pits a longstanding conservative lawyer, Larry Klayman, against the American government and its intelligence apparatus. If Klayman wins, the suit is likely to be eventually appealed further to the Supreme Court.

Read 19 remaining paragraphs | Comments

05 Nov 06:30

Worry Not, This Is All You'll Need to Know

by Brad
57a
05 Nov 05:46

Pokémon's Famous Missingno Glitch, Explained

by Patricia Hernandez

Pokémon's Famous Missingno Glitch, Explained

Over the years, people have battled and captured hundreds of Pokémon. And while everyone has their favorite, no pocket monster is as infamous as "Missingno." That's because Missingno isn't quite a Pokémon at all.

Let me explain. As Pokémon veterans and gaming history buffs know, Missingno is a glitch that players can find in Pokémon Red and Blue. I thought I'd take this opportunity to break down the many reasons why Missingno stands as one one of the coolest, most notorious glitches in gaming.

What is Missingno?

When people talk about Missingno, they typically refer to a very specific normal/bird type Pokémon that looks like this:

Pokémon's Famous Missingno Glitch, Explained

But it can also look like this:

Pokémon's Famous Missingno Glitch, Explained

If none of these look like normal Pokémon, that's because they aren't. They're known as "glitch Pokémon," and they happen because of something funky in the programming of Pokémon Red and Blue (we'll get to that in a second). This aberration is why Missingno can sometimes look like a fucked up barcode, and why it has a type that doesn't actually exist in the game ("bird" is a Pokémon type that eventually got cut in Red and Blue, presumably replaced by "flying" type Pokémon. If you're curious, bird-type Pokémon function exactly the same as normal type Pokémon, in terms of strengths and weaknesses).

In addition to that, while all of those sprites might have different characteristics from one another, the most famous type of Missingno—the backwards L-shaped one—can sometimes appear well over the normal level 100 limit placed by the game, and it knows the move "water gun" not once, but twice. The ghost and fossil versions of Missingno, meanwhile, have movesets that are determined based on Pokémon that a player has in their party. The version of Missingno that players encounter in the game depends on the player's in-game name. Finally, none of these Pokémon can evolve, though funnily enough, Missingno has the highest base attack stat in Red and Blue, as well as the lowest base defense stat.

How do you find Missingno?

Unless you're actively looking for Missingno, chances are slim that you'd ever encounter the glitch randomly, especially if you don't have the right in-game name. But, if you're interested, you can go hunting for the Pokémon through something known as the "old man glitch."

Here's what you need to do. First, you talk to a man found in the northern part of Viridian City, a location in Pokémon Red and Blue. He looks like this:

Pokémon's Famous Missingno Glitch, Explained

You'll want to let him teach you how to catch a Pokémon—yes, even if you already know how to do it. After his demonstration, you should fly to Cinnabar Island, another location in Red and Blue. From there, you need to surf on the eastern coast of the island. The trick is that you can't go off into the water—you have to keep "surfing" on the land touching the water, like so:

Pokémon's Famous Missingno Glitch, Explained

While doing this, you might encounter random Pokémon with all sorts of wild levels—but occasionally, you might encounter Missingno.

Here's a visual aid filmed by RFSmediaproductions, in case you want to see this glitch in action:

And you can find a breakdown of what letters in a player's name leads to what specific Pokémon appearing while surfing here. If you want the 'classic' Missingno, however, Bulbapedia says it'll appear "if the character in the third, fifth, or seventh slot of the player's name is the end-name marker, G, H, J, M, S, T, :, ], a, b, c, m, o, p, or v."

How does it work?

This is where things get complicated. Missingno's appearance in player's games is a combination of a few different things. The way the original games are programmed, they use variables to refer to specific Pokémon. Variables are stored as powers of two—so, 1, 2, 4, 8, 16, 32, 64, 128, 256 and so on. There are 151 Pokémon, which means you need 151 variables. 151, however, is not a power of 2. The first usable variable that can fit all 151 Pokémon, then, is 256—a number large enough that it leaves 105 variables empty.

This is where Missingno comes in—Missingno is short for "Missing Number," and is the stray Pokémon THAT the game potentially spits out when it doesn't know what Pokémon it's supposed to let the player encounter. For whatever reason, the little strip of land on Cinnabar Island is programmed such that things can spawn there, but not programmed to know what specific Pokemon should spawn there.

So we know that Missingno is stored in the game, and we know that there's a patch of land that can potentially let you encounter Missingno. But why? This is where the old man glitch comes in. When you let the man show you how to capture a Pokémon, the game temporarily changes a player's name to "Old Man." It still stores your old name, too—but for some reason, during your encounter with the old man, it'll throw that information to where the variables for Pokémon are kept. The game will grab that info and revert back to normal once a player gets into another encounter...unless of course the next encounter happens to be on the patch of land on Cinnabar Island, where the game has no specific encounters programmed.

Remember when I said that Missingno is influenced in part by the player's name? If a player goes to Cinnabar Island after speaking to the old man, the information kept in storage for what Pokémon to encounter will be the player's name, which can then lead to the game thinking it has to load a Pokémon that doesn't actually exist. Boom, Missingno (might) appear.

This, however, is the oversimplified version of why Missingno appears in Pokémon Red and Blue. If you'd like the more complicated version, which dives deep into how things are programmed on the Game Boy, I highly recommend reading this write-up by Smogon.

Why would anyone seek out this glitch?

Why not?

More pragmatically, there are uses for the glitch, too. A side effect of encountering Missingno is that the sixth item in a player's bag will be multiplied. Want more than a hundred Master Balls, or more than a hundred Rare Candies? Try the Missingno glitch.

Another useful aspect of the Old Man Glitchis that players can totally make the game spawn a Pokémon of their choice at a high level, provided they have the right in-game name. Endless powerful items, combined with the ability to spawn powerful Pokémon, makes the glitch worth doing even if you don't care about Missingno at all. Yes, even if it messes up the way the game saves your Hall of Fame data.

Why is the Missingno glitch so famous?

I have a few theories.

First, Missingno isn't just a glitch you view, or a glitch that happens to you. You can go out there and seek it out on your own, myth-hunter style, and capture it. It's the equivalent of putting Bigfoot in a cage. And while the rest of the Pokémon in Red and Blue are 'normal'—they often reference creatures we know in real life, like pigeons and dogs—Missingno is a Pokemon that defies everything you know about Pokémon. No Pokémon is like it; the only one that comes close is Porygon, a Pokémon made out of programming code. But Porygon just kind of looks like a bunch of geometric shapes together, and it evolves into something that resembles a duck. Players wish it was as strange as Missingno.

Missingno is also the rare instance where a myth that 'everyone' hears about happens to be true, which instantly makes it cooler than legends like "you can revive Aeris" or "you can find Mew under a truck." Plus, every player's encounter with Missingno is somewhat unique, given that so many of its aspects are dependant upon the player's name. There might only be a few different versions of Missingno, sprite-wise, but the Missingno I capture will likely be way different than the Missingno you capture.

Missingno has also spawned all sorts of creepypasta and theories regarding its significance in the Pokémon world. Some people say that Missingno occupies the slots of deleted Pokemon that didn't end up making the cut. One of my favorite fan theories posits that Missingno can be considered an intentional inclusion. Consider Cinnabar Island, and its Pokémon Lab. The player uses the Pokémon Lab to resurrect fossil Pokémon, but it's also where scientists created Mewtwo, one of Pokémon's most famous legendaries. That is to say: Cinnabar Island is a place where messed-up experiments have taken place, all in the name of engineering new Pokémon. How perfect is it that a player would encounter a monstrous, inexplicable thing on Cinnabar Island? Or the fact that this Pokémon is number #000, or that it's capable of learning any move? How perfect is the fact that all of its forms are liminal things, like glitches, ghosts and fossils? How perfect is it that, should a player use Missingno in battle, other sprites may become scrambled or reversed? How perfect is it that when Missingno cries out, it sounds like garbled versions of other Pokémon we know and love?

Lavender Town might be the most famous Pokemon creepy story, but Missingno is, in my mind, the scarier tale. Missingno isn't supposed to happen, but it does—and if you think about it, the fact it exists makes an unsettling amount of sense.

Players have also found ways to trade Missingno into other games. They've imported Missingno into games like Pokémon Stadium (where it'll appear as an item known as doll, or a Ditto in the case of Stadium 2). And players have even inexplicably found something that resembles Missingno in Pokemon X & Y.

No Pokémon fascinates people quite like Missingno, and at this point, it would probably be impossible for Game Freak to create anything else like it. (So why not just make Missingno an official 'mon, Game Freak!? One can dream...)

What Does Nintendo Say About Missingno?

To quote:

MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the graphics will often become scrambled. The MissingNO Pokémon is most often found after you perform the Fight Safari Zone Pokémon trick.

To fix the scrambled graphics, try releasing the MissingNo Pokémon. If the problem persists, the only solution is to re-start your game. This means erasing your current game and starting a brand new one.

Way to be party poopers, Nintendo.

But while Missingno isn't officially supposed to be a part of the game, and while it can actively corrupt certain pieces of the game, I sincerely doubt anyone is going to stop tracking Missingno down in Red and Blue. Some glitches are just too tempting.

Image by Sam Woolley.

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04 Nov 22:35

Here's the page from the biology textbook that Arizona conservatives tore out

by Mark Frauenfelder

Here's the page containing true facts that Republican senators and conservative religious leaders from Gilbert Arizona ordered to be torn out of all copies of a textbook for high school honors biology students. I wonder if teachers will be fired for sharing the URL?

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04 Nov 22:14

Ebola in Africa, a handy visualization

by Cory Doctorow


Very useful context, from @ebolaphone.

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04 Nov 19:25

Studio Ghibli Food GIFs Will Make You Hungry

by Brian Ashcraft

Studio Ghibli Food GIFs Will Make You Hungry

Recently, Kotaku reported that a junior high school in Japan was trying to bring Studio Ghibli food to life. There's a good reason for that. Ghibli food looks freakin' delicious.

And if you needed a reminder of that, here are some animated GIFs that show just how tasty food can look in Studio Ghibli's anime from My Neighbor Totoro right up to Ponyo—and beyond.

Studio Ghibli Food GIFs Will Make You Hungry

[GIF: kurokaze]

Studio Ghibli Food GIFs Will Make You Hungry

[GIF: monstarmagic666]

Studio Ghibli Food GIFs Will Make You Hungry

[Photo: ghibli-gifs]

Studio Ghibli Food GIFs Will Make You Hungry

[GIF: ghibli-gifs]

Studio Ghibli Food GIFs Will Make You Hungry

[GIF: r0llcake]

Studio Ghibli Food GIFs Will Make You Hungry

[GIF: monstarmagic666]

Studio Ghibli Food GIFs Will Make You Hungry

[GIF: recipesforweebs]

Studio Ghibli Food GIFs Will Make You Hungry

[GIF: ghiblifood]

Studio Ghibli Food GIFs Will Make You Hungry

[GIF: anime-domination]

Studio Ghibli Food GIFs Will Make You Hungry

[GIF: ghibli-forever]

Studio Ghibli Food GIFs Will Make You Hungry

[GIF: japandreams]

Top GIF: ghibli-forever

To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft.

Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

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04 Nov 19:23

Chocolate Carbonite Freezes More Than Just Han Solo

by Gergo Vas
Bewarethewumpus

He should totally do one with Creepy Woody.

Chocolate Carbonite Freezes More Than Just Han Solo

Henry Hargeaves is a food photographer and his latest project sounds like a really random one. Putting all our favorite childhood characters and their shape in frozen carbonite-looking chocolate. Just like Jabba did it with Han Solo.

There they are. Raphael, Homer, Batman, Optimus Prime and more. All edible. And he got the facial expressions right.

The Kermit one is just brutal.

Chocolate Carbonite Freezes More Than Just Han Solo

Chocolate Carbonite Freezes More Than Just Han Solo

Chocolate Carbonite Freezes More Than Just Han Solo

Chocolate Carbonite Freezes More Than Just Han Solo

Chocolate Carbonite Freezes More Than Just Han Solo

Chocolate Carbonite Freezes More Than Just Han Solo

Chocolate Carbonite Freezes More Than Just Han Solo

Chocolate Carbonite Freezes More Than Just Han Solo

It might have silver paint, but it's all edible. Here's a short clip about the process:

Jabba's Bounty by Henry Hargreaves [YouTube, Tumblr]

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