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12 Jul 17:27

How to Watch Sunday’s NASA/Orbital Sciences Antares Rocket Launch (If It Happens) - Assuming you don't have plans to drive to Virginia.

by Glen Tickle

Broadcast live streaming video on Ustream

Sunday is the latest in a series of scheduled and rescheduled launch dates for Orbital Science’s Antares rocket and Cygnus capsule mission to send supplies to the International Space Station. The launch keeps being pushed back because of weather, and the current launch time is 12:52PM ET. Here’s how to watch.

NASA TV coverage will start at 12:00PM ET and you can watch it above. If it’s a clear day and you’re in general area of the Wallops Flight Center in Virginia, maybe just go outside and look up at 12:52PM. Here’s a map from Orbital showing who might get a view of the launch and where in the sky you should be looking.

Orbital Launch

(via NASA)

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12 Jul 02:57

John Legend's "You and I (Nobody In The World)" Music Video: A Celebration of Women

by That Other Guy


Masculine women, feminine women, straight women, gay women, cisgender women, transgender women, old women, young women, healthy women, sick women, disabled women, neurotypical, aneurotyprical, women of all shapes, sizes, and colour in the whole range of emotions showing them as women. Some are in the role of family members, some are business types, some are athletes or artists or students or children, but they are all shown as real people.

May be one of my favourite music videos of recent years.
12 Jul 00:11

How chess shows that gender segregation in eSports might encourage more female leagues

by Emily Gera

Last week, an eSports organization came under fire after introducing a male-only qualifier tournament for Blizzard's digital card game Hearthstone — a decision that, at the time, organizers maintained was based on standards of real-world sporting events which similarly segregate by sex. For many members of the eSports community, institutionalized gender discrimination is one of the primary reasons that female pro-gamers are so few and far between.

But there are compelling arguments some make as to why these rules could actually help grow a much more active culture of female pro-gamers. Take for instance similarly non-physical competitions like chess.

Chess historically has featured gender-segregated tournaments; This has nothing to do with differences in skill levels between the genders, however, MindSports International development manager and chess coach Eduardo Sajgalik tells us. Rather it's the best method of helping smaller demographics grow.

"Fundamentally, Chess is a rating based game," Sajgalik tells Polygon. "There's no is proven basis of skill or ability that justifies having a female only competition compared to splitting people by rating."

What it does come down to in chess, he says, is a purely social decision. In Sajgalik's words: "If it helps grow the number or comfort of female players, then its good."

"The competitive scene overall suffers from a significant lack of female players, so some people would argue these exclusive competitions are necessary to highlight these players."

The eSports community suffers a similarly imbalanced player-base. While the world of pro-gaming saw a jump in popularity among women last year, with its female viewership seeing an increase from 15 to 30 percent, currently there are few active female pro-gamers. Those who find tournament-level success are limited, but include professional StarCraft player Sascha "Scarlett" Hostyn, who previously came out ahead in the 2012 StarCraft 2 World Championship Series in Canada and later the Battle.net North American Championship that same year.

Tournaments, including the 2012 Femme Fatale StarCraft 2 Cup, the IeSF World Championship women's invitational, among others have also helped lay the foundation for female pro-gaming.

"In general, I think women-only leagues are a positive thing," says Matt Weber, director of operations at eSports organization Team Liquid. "Gaming competition is an insanely male-dominated world and it's hilariously daunting and unforgiving to women for a variety of reasons both socially and game wise (i.e. its hard for up-and-coming women to get practice and have people train with them seriously — just as its difficult for women eSports reporters or organizers or streamers to have fans/pros take them seriously for their career.)

"Women-only events help this slightly by both removing some of those barriers and fostering a community for an under-represented group to help find their place in the scene and establish a sense of togetherness for the people that fall into that group. I don't think this situation is terribly different than a place like Chess or even Engineering or Mathematics where outreach to help grow smaller sections in an otherwise homogeneous group can be helpful. There is a definite segment of our website who identify as women but don't feel comfortable sharing that information because of the weird attention it grants them, our world is unfortunately not as friendly to non-white middle-class males as it should be given what century we're in."

While female-only leagues can help foster these smaller community, the question remains whether they can help solve a fundamental issue of integrating women back into the main community, however.

"We're seeing gender-specific tournaments held under two assumptions: that they will help female players develop their skills among their peers and that they provide a better environment that a gender-agnostic one would," eSports commentator Matt Demers says.

"Both are true to a degree, but it's worth noting that splitting women off into their own may not be the best way of integrating them back into the main community; especially if they are playing the same players repeatedly, they can stagnate. There's a similar issue with 'newbie' tournaments, as playing within the same pool of talent can make them ill-prepared to move back into a proper bracket. Getting destroyed and being able to bounce back is a required rite of passage in eSports: you need to be able to lose every game for an eight-hour tournament that you paid entry and drove two hours for.

"I think some players might be hesitant about losing 'their thing' to pro gaming's rapid expansion, and are skeptical of newcomers, period. They have seen others make poor decisions that affect both them and the community of their game; this causes a disconnect in empathy that would help scenes be more welcoming."

Chess commentator Sajgalik maintains the inclusion of female-only chess tournaments has only benefited female players by creating a strong social experience for players alongside the many gender-agnostic chess tournaments.

"My personal view on the subject is that having a finite number of female-only gaming leagues can actually be a net positive for a competitive scene," chess commentator Sajgalik continues. "My thoughts are this would be similar to a Youth, Senior or similar criteria for entrance where there are a limited number of players in that demographic within the community, making these leagues similar to a social experience. Provided the competitors can enter the main open competitions freely and these are extra tournaments, it's a net positive to ease in players who may otherwise be daunted."

Sabrina Chevanne, founder of the London Academy of Chess and Education echoes these sentiments: "It is important for confidence issues amongst women as they get a chance for more opportunities if they are seen to excel in the world of women," she says. "Also, for a social aspect, it is nice to be surrounded by so many female faces that may not otherwise be seen at mixed leagues."

In the aftermath of player reaction, the International eSports Federation announced it would reverse its earlier policy on gender division within eSports tournaments but will retain all-women divisions. This, says GosuGamer's Radoslav Kolev, could be an example of solving the problems at the heart of female gaming leagues.

"Trying to invest more into all-female leagues before finding a way to beat the sexism issue can only backfire, I believe, instead of generating positives," Kolev says.

"Once/If this is solved, however, the positives are easy to see. Creating an adequate competitive experience for women can help lure more female gamers from their casual environment into competitive gaming. This, in turn, will generate tournaments of higher quality, just because the competing population grows larger and hence fiercer. The ideal goal, of course, is to aim for eSports to become similar to tennis, where both men's and women's competition draw equally large crowds and are appreciated in a similar matter."

But the solution is down to the community themselves, says Demers.

"There are no perfect communities (in eSports or otherwise) and because of the lack of centralization, policies are as diverse as the people who run the events. It's up to the community — both men and women — to encourage the right choices to be rewarded."

12 Jul 00:06

It costs more than $15K a month to keep 38 Studios alive

by Dave Tach

Jeff Easley is a system administrator whose job it is to keep what's left of former Red Sox pitcher Curt Schilling's bankrupt 38 Studios afloat, a job it takes the developer's last employee about 15 hours a week to do, according to NBC 10 WJAR in Providence.

Richard J. Land is the court-appointed receiver charged with overseeing and selling — in two public auctions thus far — the company's remaining assets. Easley is his technical man on the inside, a caretaker for the only game 38 Studios ever shipped, Kingdoms of Amalur: Reckoning (pictured above), and the unreleased massively multiplayer online role-playing game known as Project Copernicus.

"We've got what amounts to, in some respects, a playable game," Land said. "Does that mean you can buy a disc and pop it into your computer and run a game? No."

Though Land didn't disclose how much it costs to oversee the assets, he did say that monthly costs exceed $15,000 and gave a ballpark figure for the total spent.

"The overall costs haven't been disclosed to the court yet, and I'm not in a position to be specific, but it's in the hundreds of thousands of dollars that it's cost to maintain the system," he said.

The Rhode Island Economic Development Corporation (now known as the Rhode Island Commerce Corporation) vetted and provided a $75 million loan guarantee to the studio in 2010, intended to bring the developer and 450 jobs to the state. 38 Studios declared bankruptcy in 2012. The state filed suit in November 2012 against former members of the RIEDC and 38 Studious, alleging fraud, negligence and civil conspiracy. Since then, lawmakers have continued to debate the efficacy of repaying the debt, and you can follow along with continuing developments in Polygon's 38 Studios StoryStream.

11 Jul 23:55

This man found out about LeBron on Google Glass

by Michael Katz

Welcome home #LeBron RT @mattmcgee first place I find out about LeBron James is the Guardian via Google glass pic.twitter.com/AsdHOGadWk

— Google Glass (@googleglass) July 11, 2014

The first Truly Social LeBron James Decision! Truly!

11 Jul 19:31

Photo

firehose

quality GIF



11 Jul 19:31

Photo

firehose

we all do, bubs



11 Jul 19:29

France, OakOak

firehose

damn it, scott







France, OakOak

11 Jul 19:28

The Paris Review

11 Jul 19:28

I agree with most of your viewpoints but you're really mean to assholes. It's a weird thing to point out I just think that sometimes being nice works too. I don't know

firehose

source is Zoe Quinn; Newsblur struggles with tumblr reblogs

Courtney shared this story from Super Opinionated.

I’m not sure how you can follow anything I do and not know that I am very aware of that. I’ve literally gone on stage at PAX East and advocated for it.

Look. 90% of the time I am patient. It used to be 100% but since getting into a loooooooooooot of conversations with people trying to harass me, I’ve learned a lot.

There’s such a thing as a good faith conversation and a bad faith conversation. 

A good faith conversation comes from a genuine place of ignorance and even misguided naivety. Even if they come off hostile or brash, there’s progress that can be made there. Even if they’re kind of being a dick about it, they show SOME signs of being open to thinking deeper about these things. I can take a bit of a beating if I think the person is actually going to listen to anything I have to say on any level, and I won’t take it too personally. I know there’s plenty of shit I don’t know, and that I used to know even less, and I was lucky enough to have people in my life help me grow because of how they were kind and patient. Even if people doing the harassing don’t adapt immediately, if it seems like they’re thinking about it *at all*, I feel ok with having been polite and actually engaging them. I exhaust myself quite a bit doing this, and it doesn’t usually turn out to be an immediate improvement.

Then there’s bad faith conversations. The person is, quite simply, being an asshole. They will not be dissuaded by evidence, no matter how strong or backed up it is. They have their mind made up about you, and it’s not really a conversation. I feel like these are likely the minority of the interactions I have, and it’s often anonymous internet comments like the ones I’ve been responding to. 

With that in mind, please consider the following factors:

  • I come from a stand up comedy background. Do you know what a heckler is? They’re the latter type of interaction. The best way to handle a heckler, most of the time, is to turn it around on them and make them look foolish, and to out-funny and out-snark them. Honestly, that can work wonders.When people are embarrassed or feel foolish, sometimes that leads to a bit more critical thinking than they’ve been otherwise doing about a situation.
  • I do take the nice route most of the time. It seems like an unfair judgement call to make on someone who has spent months talking to people who are/were anon internet trolls to figure out the root cause of why they are/were like that without judgement or hostility towards them even while I get rape threats from people with a similar mentality once a week and harassing comments DAILY. It’s fucking HARD sometimes. But, one thing I’ve learned from talking to them about shit that changes their dehumanization of their targets is that something humanized them, and a lot of the time when it’s not being nice or vulnerable, it’s by being funny. It’s by playing the game back. It’s immediately relatable on SOME level to give someone who is giving you shit shit right back, especially if they view you as an uptight activist. If being nice isn’t working, sometimes you’re not speaking the same language. Sometimes it helps to try another one, maybe one that will help you get on the same page and get them to realize you’re a person and not just words on a screen, and then you can really talk. It sucks, but there’s some situations being nice will get you nothing more than completely steamrolled over and ignored.
  • Other people who deal with this shit are watching. There have been so many days where I was too exhausted to say anything, to stand up for myself, to make a joke about it, or to try to engage on any level. It just felt like getting punched in a sore spot, usually on days I had other life stuff like when my mom died and people were sending me gross shit about it. A lot of other folks who get harassed have those days too. And when I am having those days, sometimes it can really help to see someone actually fight back against someone who is being an unrelenting asshole. Sometimes you need something else to keep you going. Sometimes you need to have a laugh that someone else is saying the things you wish you had the energy for right then, and humor is a tremendous healing force. 
  • It’s a commonly thrown around shitty thing that women can’t be/aren’t funny. This one is a more personal thing for me, but when someone is taking a massive shit all over me for talking about the realities of being a woman, combined with coming from standup where there’s TREMENDOUS biases against women, it’s like taking the thing they said you could never do and wielding it. I feel like how we deal with things is important, and if I am simply playing to the feminine ideal of essentially acquiescing 100% of the time because I think I *should* and not responding like I do to most things, with humor, then that’s kind of a problem in my mind. 
  • Attitudes like the ones I’ve been responding to should be considered ridiculous, and thus worthy of ridicule. When it’s this hyperbolic and absurd, not treating it as such can kind of set us back sometimes, I think. These are *not* viewpoints that are based in any sort of reality, these are not legitimate issues, these are kids stomping their feet and punching down because they don’t want to hear about anyone that isn’t like them. It’s a lot like when the news has some climate change denier with a phd in fuckall on next to a legitimate scientist in the field - equating the two and pretending they’re equal points in an argument makes zero sense. 
  • Having, as a rule, to always be “nice” to people who mean to shit all over you and will never give you the time of day is a silly rule to try and enforce on anyone. I don’t agree with people who are all rage, all the time, or who are so tired of dealing with this shit day-in day-out that they have no patience left and only really lash out. But I also don’t blame them, and I don’t begrudge them their way of dealing with shit even if it’s different than mine. Unless you’ve been there, you don’t know how exhausting it gets. I don’t think it’s fair or productive to expect anyone to be 100% sweetness and sunshine all the time in the face of people wishing them active harm. I don’t see who that helps other than the people who are going to keep doing it because no one’s ever pushed back against them. And all things considered, pushing back with humor and gentle ribbing is not really that much of a push. It’s not like I’m breaking out slurs or personal attacks, I’m just making fun of the points being made and trying to point out how inane they are. 
  • If you’re always nice in the same way to everyone ever, good lord you sound disingenuous. I’d have a hard time trusting anyone who has the same tone for someone praising them as for someone who sent them a graphic threat. I don’t even think that’s likely a healthy way of dealing with emotions, and it doesn’t let the person who is doing the shitty things KNOW that behavior is shitty and destructive. I’d rather people know where I stand, and trust that I mean what I say.

Basically what I’m saying is 90% of the time, yes. I am in favor of patience and kindness when I have the energy for it, and not engaging when I don’t. Good god, you have NO idea how much I don’t respond to. But ridicule has it’s place to - being intolerant of this sort of behavior is where I’d like the tone of the industry to shift. People who talk to others like the anon I’ve been answering should have those words be mocked, and hopefully they’ll clue into the fact that what they just said was tremendously stupid. 

That 10% I am ok with reserving for stupid anonymous internet comments. 

11 Jul 19:26

Ben’s wearable solder gauntlet: a wearable soldering iron #WearableWednesday

by Jessica
firehose

via Bunker.jordan; Ben Heck beat

Element 14′s The Ben Heck Show posted a wearables video this week and it’s pretty cool!

Wearables are all the rage and Ben decides to get in on the action. He sets out to create the ultimate in wearables for engineers – solder gauntlets! Ben plans to build a gauntlet for each hand. One will have a retractable soldering iron and the other will have a motorized solder dispenser. In today’s episode, Ben gets the soldering iron gauntlet working.

Read more.


Flora breadboard is Every Wednesday is Wearable Wednesday here at Adafruit! We’re bringing you the blinkiest, most fashionable, innovative, and useful wearables from around the web and in our own original projects featuring our wearable Arduino-compatible platform, FLORA. Be sure to post up your wearables projects in the forums or send us a link and you might be featured here on Wearable Wednesday!

11 Jul 19:13

The war of words continues: Verizon says Netflix is the one causing internet congestion

by Ben Popper
firehose

all carriers suck forever

Verizon, in an ongoing and escalating war of words with Netflix, put up a blog post today arguing that the streaming television provider is the real cause of internet "congestion" that has created performance issues for its customers. Netflix had previously sent its customers messages blaming congestion on Verizon's network, messages it withdrew after a Verizon filed a cease and desist. And while many consumers have been siding with Netflix in blaming the big ISPs, the truth is that Netflix shares a big chunk of the blame.


The cost of moving data around the internet has actually gone down

Understanding the fight, which has consumed the entire industry in recent months and now rests in the FCC's lap, requires a basic understanding of how traffic moves across the internet. Certain ISPs and transit companies have "settlement-free" peering arrangements — deals that allow them to exchange traffic at no cost. But content companies like Netflix, YouTube, Facebook, and AOL, which flood the network with traffic without taking any in return, have always paid third-party providers to move data from servers they own to the ISPs which carry it into consumers' homes. As the amount of traffic surging across the internet has ballooned, the price of data transit has steadily declined; the middlemen who move and cache data have expanded in size and number, and the customers who they serve have been paying less each year for their services.

So why is Netflix having issues? For one, Netflix is a true outlier when it comes to the amount of traffic it sends, especially during peak times when its subscribers are solidly planted on their couches. Netflix, like every other content company, has choices about which companies it wants to pay to deliver that traffic. Verizon is saying that Netflix, instead of spreading its traffic around multiple transit providers, is trying to cram massive amounts of data through certain channels, overwhelming connections to the ISPs and creating the "congestion" that has become the center of the ongoing disputes between Netflix and internet providers.

Verizon-netflix-chartA Verizon illustration visualizes its argument that Netflix is clogging its pipes.

Netflix says it does not "purposely select congested routes", but independent data supports Verizon's argument. A study by Sandvine found that Netflix was choosing over-utilized transit options for its data when it had clear alternatives, a decision that resulted in performance issues. Another independent review of internet congestion from MIT found that there is little to no "congestion" as data moves around the broader internet, and that the only recurring and significant issue was Netflix's traffic.

The argument often made by Netflix — and by consumers — is that subscribers pay their ISPs each month to receive data from the internet at a certain speed. If customers are requesting massive amounts of video from Netflix that's overwhelming back-end connections, the argument goes, then ISPs should pay to upgrade their infrastructure.

Of course, ISPs — oft-reviled cable and telephone companies — make convenient villains. But it's flawed logic: if an ISP like Verizon pays to upgrade its network because Netflix customers are requesting more traffic than it can handle, all Verizon customers (including those who don't use Netflix) end up footing the bill. If, on the other hand, Netflix pays for the upgrades, then the cost will be passed only to the users who are responsible for the congestion.

Netflix has done an admirable job convincing the public that it should be allowed to send as much traffic as it wants to an ISP without paying extra, either to third parties with spare capacity or for a direct connection. In doing so, it's hoping to change the basic structure of a marketplace — internet transit — that has actually managed to drive prices down while expanding in scale. That helps explain why behind the bluster, money has actually been changing hands: Netflix has recently agreed to begin paying Comcast and Verizon for traffic, deals that will likely give it better performance at a lower price.

11 Jul 19:10

Can video games be sports?

by Verge Staff
firehose

If golf and baseball can be sports, video games can be a sport.

The Olympic Games are as ancient a Greek tradition as the Athenian concept of democracy. So long as there’s been human culture, sports have been an integral part of it. In their many forms and over their long history, sports have provided relief from the trudgery of daily life and a less bloody way to resolve conflicts than all-out war.

A new kind of competition has sprung up in recent years, inciting passion and fervor as sports have for centuries. However these competitions don’t take place on a court or a field, but instead inside the world of video games. So-called e-sports are growing rapidly and powerfully: the current Dota 2 tournament offers a rich purse, a huge audience, and plenty of glory for the winners. And it’s not the only one. E-sports have devoted fans and famous superstars, huge spectator numbers, and plenty of trash-talking.

Professional gaming is established and popular — but is it sports? Vlad Savov and Sam Byford debate the issue.

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E-sports are like email: the digital equivalent of something we’ve been doing for centuries

by Vlad Savov

A crowd of thousands erupts in rapturous cheer inside LA’s Staples Center while millions more spectate from afar via web streams and TV broadcasts. Only it’s not Kobe Bryant and the Lakers electrifying the fans, but the SK Telecom T1 team that’s just won the League of Legends (LoL) Season 3 World Championship. In total, 32 million people tuned in to watch them defeat Royal Club in a grand five-on-five battle played out in a virtual arena of mythical creatures and magical superpowers.

That LoL final lacked none of the appeal of the basketball games more commonly hosted at the venue. It offered an exhibition of skill, spectacle, and direct confrontation. It’s true that owning the competition in a video game is not as physically demanding as running a fast break, but athleticism is actually a secondary feature of sports. Their core appeal is conflict. That’s why gymnastics and weightlifting, some of the most physically intensive competitions you can engage in, are nowhere near as popular as games like baseball where the batter and pitcher can stare each other down. If sports are a metaphor for war, then e-sports are an even more suitable medium given that most of them are literally about killing the enemy.

Whether your game is physical or digital, you have to work hard to reach the top of it

The logical extreme of online multiplayer gaming, e-sports are simply games with a finely tuned competitive balance and a passionate group of players who over time have evolved from amateurs to professionals. The rigors of training and staying at the top of your game are identical, whether they be digital or physical.

Just like their traditional counterparts, e-sports have teams, star players, jersey sponsorships, and millions of adoring followers producing volumes of fan art. Dota 2, the other big title besides LoL that’s driving the rising popularity of e-sports, recently sold out Seattle’s KeyArena in less than an hour. The weeklong event that everyone was so eager to attend is The International 4, whose main event starts next week and will decide the winners of an astounding $10.5 million prize pool. Until now, those who consider pro gaming inferior to professional athletics could point to the gap in money and event attendance between the two. After this epic tournament is done, it’ll be hard if not impossible to distinguish between e-sports and conventional ones.

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"E-sports" miss the point of sports

by Sam Byford

As a fan of both sports and video games, I love the concept of e-sports. I agree that athleticism shouldn't be a prerequisite to celebrating competition. The first time I went to South Korea and saw StarCraft on live TV it really did feel like the future. But the term as it stands today is nowhere close to justifying the potential of "electronic sports." Almost all of the attention is focused on MOBAs (multiplayer online battle arenas) like LoL and Dota 2 — games that have largely risen to prominence through the quirk of their free-to-play business models. I get the appeal of these games’ complexity and tactics, but it's disappointing to me that so-called e-sports don't highlight a broader range of skills. The term feels like a desperate grasp for legitimacy by associating with the diverse, inclusive world of traditional sports. Those most passionate about video games should be comfortable with the fact that they are games, not sports.

Before it was the beautiful game, football was known as the simplest game

Imagine a world where every sport was a variation of snooker. Dota and snooker are both inscrutable pastimes that make little sense to the uninitiated, despite the considerable amount of physical and mental skill required. And that’s why both will remain niche, if worthy, interests. Meanwhile, billions of people are following the World Cup, the premier international competition for the most popular sport on the planet. Soccer is often called "The Beautiful Game," but there was another name when the rules were first codified that sums up much of its appeal: "The Simplest Game." Beautiful and simple — Dota is neither of these things. It has none of the history and emotion that all the greatest sports are steeped in, and none of the immediacy that makes it clear to a newcomer why the competition matters.

You call these competitions the "logical extreme of online multiplayer gaming." I agree — "e-sports" simply continue what's gone on for decades both online and off, while limiting the focus and potential audience. Meanwhile, no one has any problem talking about "a game of football." So what's in a name?

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Instead of fearing the new and the unknown, we should embrace it

by Vlad Savov

The very legitimacy of gaming, the web, and everything you and I hold dear is at stake here. Consider the pride most parents feel when they’re able to tell their friends that their child has received an athletic scholarship to a reputable university. Well, you can now get a pro-gaming scholarship at Robert Morris University, but "my son is a gamer" is still something people confess with embarrassment rather than with the beaming joy of a gratified parent. The way we speak of things affects the way we think of them.

You are right in saying that professional gaming feels alien to many people because of the complexity of the games involved. But traditional sports aren’t all that simple either. Consider that the most popular sport in the United States — which is so entwined with the nation’s identity that it’s called American football everywhere else — has a rulebook long and complicated enough that even its own referees are not familiar with its full extent. I’ll never forget watching my first NFL game and wondering why the hell everyone chased after the ball on a punt only to stand around and watch it tumble to a stop by itself.

The lack of history for e-sports that you bemoan is the chief reason why they’re not as widely accepted. Whereas soccer’s offside rule has been passed down through generations and internalized at an early age by most, the concepts and conditions for winning in video games all have to be learned anew. The question you have to ask yourself is, if you were confronted with basketball as a brand-new thing today, would you embrace it as a sport or freak out about the odd scoring system and the arcanery of backcourt passes and traveling violations?

Is the NFL rulebook really that much simpler or is it just more familiar?

Simplicity is a feature of many of the most popular sports, but it’s not a necessary precondition. And it’s not like e-sport organizers aren’t taking steps to make their games more accessible. At TI4 this week, Valve is introducing a round of Newcomer’s Broadcasts that will ease people in to the basic precepts of Dota 2. Give it a chance, spectate a match for longer than a few minutes, and you too might be enchanted by the sophisticated teamwork and intricate strategy on display.

To continue to treat e-sports as some obscure and value-less vocation is to continue to treat the web — where they were spawned and fully developed — as a pale shadow of "real life." The fact is that every moment spent on the web is an inextricable part of real life. Video games are new and different, but not necessarily inferior to physical ones. All the hallmarks of mental alacrity that grass-based sports exhibit — from positioning and footwork to planning and foresight — are also present in e-sports. You play with an avatar, but the skill and the thrill of competition are still just as real.

Competitive gaming is nothing new, and "e-sports" are nothing more

by Sam Byford

I think it’s cool that millions of people will watch Dota players compete for millions of dollars this week. Really, I do. But to apply a label like "e-sports" is optimistic at best and specious at worst. It implies that a substantial paradigm shift has occurred, all the while ignoring the fact that serious gaming tournaments have been going on for decades — and often with games that have much more in common with actual sports than MOBAs. Let’s call Dota tournaments what they are: very well-organized video game events. Yeah, you can get a scholarship in League of Legends, if you’re good enough. But you could have made a living playing Quake in 1996.

I am into the idea that competitive gaming is a valuable pursuit. Street Fighter IV had just come out in arcades when I moved to Japan, so I often went down to local game centers just to hang out with new people. It’s an astonishing experience to watch or play against people who work a stick and six buttons with the agility of a trained touch typist.

Fighting games are a great spectator activity because they have a lot in common with one-on-one sports like boxing, tennis, or martial arts. It’s no coincidence Sega made arcade hits out of both Virtua Fighter and Virtua Tennis — both are deceptively complex battles of strategy, endurance, and dexterity. And it’s hard to imagine a more electrifying moment watching a video game than Daigo Umehara’s famous 17-hit parry and match-winning combo against Justin Wong in a Street Fighter III: Third Strike semi-final from 10 years ago. You don’t have to be a skilled Street Fighter player to know that it was something special.

Why does Dota even need the cachet of games played with balls on fields?

This weekend sees the Evo 2014 tournament take place in Las Vegas — the largest fighting-game event in the world. It’s streamed online, with prize money and sponsorship and so on, and is now in its 18th year. But you won’t find anyone calling it an "e-sports" tournament, because much of the fighting-game community recognizes the term for what it is — a pretentious and overhyped buzzword that rings of insecurity. With its present, narrow remit, it does a disservice to the spirit of competitive video games. Why does Dota even need the cachet of games played with balls on fields?

Dota and League of Legends are nothing more or less than video game phenomenons, following on from others that have been and gone. And that’s totally okay.

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E-sports are too influential to be treated like a hobby

by Vlad Savov

The people most deeply involved with those games would actually agree with you, Sam. They’re less concerned with how they’re classified and more focused on either developing their skills or expanding the ecosystem to include more players and fans. But that’s actually shirking some very real responsibility that comes with the prestige of hosting tournaments that are as well-funded and -attended as the big sporting championships. First among them is the point you made earlier about inclusion.

One of the unsavory parallels that exist between classic sports and their digital brethren is a strong undercurrent of segregation. Whereas athletic sports demand this through their emphasis on physical strength, e-sports can be contested between men and women on a perfectly even footing — in an arena of competitive thinking, the only body part that matters is the player’s brain. Unfortunately, that opportunity to define an even more inclusive type of sport isn’t being captured and e-sports remain stuck in the ways of the past.

Taking e-sports seriously will make them better

A gaming tournament recently elicited a flurry of disapproval for dividing its competitions along gender lines and the atmosphere at elite gaming events is famously unwelcoming to women. But that same tournament reversed its policy in response to the universal outcry and opened its doors to all comers. Taking competitive gaming seriously is the best way to encourage the people who do it to act with the ethics appropriate to a real cultural touchstone, rather than some niche pastime.

Ultimately, it doesn’t matter whether we regard e-sports as such or not. That’s what they are. Players wear jerseys with as many sponsor names as you’ll see on a Formula 1 car. The US government is granting athletic visas to League of Legends players. Valve is handing out nearly $5 million to the best Dota 2 team. The most popular live-streaming broadcasts on the internet come from matches fought out in those two games, and their grand finals are being staged in NBA arenas and World Cup stadiums.

The competitive spirit is gradually expanding from the physical to the digital, and though resistance to this change may be natural, it will eventually be shown to have been futile.

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Electronic sports will be a thing, but not today

by Sam Byford

I have no doubt you’re right in that what we know today as e-sports will only continue to expand along the present trajectory. At least as long as the games themselves remain popular, that is. And that’s another serious problem with calling something like Dota 2 a "sport" — how could anyone possibly predict its staying power? The game came out last year. Whether we consider it a sport in a 2014 vacuum or not is going to prove irrelevant.

Most modern sports were codified in the 19th century, and much of the emotion we invest in watching them gets its power from that context. Brazil’s World Cup humiliation at the hands of Germany is poignant because it could well signal the end of a soccer era. Each new athletic world record is a cumulative achievement that builds on the past efforts of humans who played by the same rules. Andy Murray’s Wimbledon victory last year meant the world to the people of Britain because it ended a losing streak that had persisted for close to a century. But it’s hard to imagine many caring about Dota 2 a decade from now, never mind 10.

Again, though, I like the concept of e-sports and in no way mean to disparage those who are making something out of it. And I do believe the worlds of video games, sports, and technology will someday converge to create truly new and mainstream competitive pastimes. I just think calling League of Legends an "e-sport" is beyond premature.

True e-sports should be designed as such

Look at where video games could be headed in the future. Motion control and virtual reality technology improve by leaps and bounds every year. The social infrastructure for players to connect across continents is building up at no less rapid a pace. And the ability for indie developers to publish wonderful titles like Sportsfriends — a collection of completely original games that are informed by the principles of sports — means that there’s never been a better time for the next big thing in competitive gaming to emerge. Maybe we’ll even call it a sport.

But my personal hope is that it has a lot more in common with real sports than the "e-sports" we know today. True e-sports should be designed as such, using the potential of technology to further the possibilities of competition rather than placing existing video game genres into a tournament context. I’m not saying I know what that will look like, but I know we could do better than Dota. Going back to the core principles of mainstream sporting competition — simplicity, immediacy, beauty — would be a good start.

11 Jul 19:08

Full-fat burgers set to land on site of defunct diet-burger joint in West Roxbury

by OnlyMrGodKnowsWhy

Burgerfi, which sells things such as free-range meat patties covered in American cheese, bacon, hash browns and maple syrup, goes before the Boston Licensing Board next week for permission to open up in the Shaw's plaza on Spring Street, where LeanWorks closed up months ago.

The chain, which already has an outlet on Comm. Ave. near BU, is also seeking permission to buy the beer and wine license of Beijing Kyoto in Chinatown, in what would be a rare example of an outer neighborhood grabbing an alcohol license from a downtown or waterfront eatery.

Original Source

11 Jul 19:08

AVENIDA 29 - IT'S PIZZA TIME (ITALO DISCO 1986) - YouTube

by djempirical
11 Jul 19:06

NEW PRODUCTS – Chibitronics – Starter Kit / Effects Add-On Pack / Sensors Add-On Pack / Color LEDs Add-On Pack / and White LEDs Add-On Pack

by alon shapiro

DSC_0620

NEW PRODUCTS – ChibitronicsStarter Kit / Effects Add-On Pack / Sensors Add-On Pack / Color LEDs Add-On Pack / and White LEDs Add-On Pack

Make almost any surface glow, sense, or interact with Chibitronics circuit stickers!

Circuit stickers are an imaginative and easy way to make fun electronics projects without coding, soldering, or maker experience. Just stick your circuit sticker onto a surface and add a battery to get a unique project that reps your maker spirit. You can even connect stickers with conductive materials like copper tape or even conductive paint to create elaborate designs and art projects.

The stickers are super lightweight, thin, and flexible. They’re perfect for educators, artists, and novices and are a great introduction into the world of electronics.

NewImage

Above is the Chibitronics Starter Kit. It contains:

  • 12 white LED stickers
  • 6 each of red, yellow, and blue LED stickers
  • 1 roll of copper tape (5 meters)
  • 2 CR2032 coin cell batteries
  • 2 small binder clips
  • 1 swatch of conductive plastic
  • 1 swatch of Z-conductive tape
  • 1 copy of the “Circuit Sticker Sketchbook” by Jie Qi, an introductory guide to using circuit stickers.

In stock and shipping now!

NewImage

Above is the Chibitronics Effects Add-on Pack. It contains four effects stickers to add blinking, fading, twinkling, and heartbeat effects to projects and is a great addition to the Chibitronics Starter Kit.

In stock and shipping now!

NewImage

Above is the Sensors Add-On Pack. It’s a great addition to the Chibitronics Starter Kit and includes:

  • Sound sensor
  • Light sensor
  • Trigger sensor
  • Touch sensor / Programmable microcontroller sticker
  • ISP interface breakout board to reprogram the microcontroller

In stock and shipping now!

NewImage

Above is the Chibitronics Color LEDs Add-on Pack. It’s a great addition to the Chibitronics Starter Kit and contains:

  • 8x Red LED stickers
  • 8x Yellow LED stickers
  • 8x Blue LED stickers

In stock and shipping now!

NewImage

Above is the Chibitronics Effects Add-on Pack. It contains 24 white LED stickers to make your Chibitronics project glow and is a great addition to the Chibitronics Starter Kit.

In stock and shipping now!

Chibitronics is collaboration between bunnie Huang and Jie Qi. Jie is a PhD student at the MIT Media Lab and her research is all about combining arts and crafts with electronics and programming. bunnie is the Director of Studio Kosagi and a hacker who designs and manufactures hardware.

Everything’s in stock and shipping now!

11 Jul 19:01

Looking Foxy

firehose

via Christopher Lantz

Looking Foxy

Submitted by: catophile (via 4gifs.tumblr.com)

Tagged: brush , fox , grooming , gifs
11 Jul 19:00

Shame on You, LeBron James

firehose

Slate's sports coverage is, like the rest of the site, breathtaking

Unless you’re browsing lebronjames.com on a monitor that’s as tall as LeBron James, it’s entirely unclear how you’re supposed to move beyond this screen and get to learning anything beyond the fact that LeBron is just a kid from Akron, Ohio. To read about “The Athlete,” it turns out, you need to scroll down, at which point you’ll see a tessellation of blog-post-promoting hexagons.

These hexagons convey no information at first glance. There is no hierarchy or chronology, and no text that allows you to distinguish between a photo of LeBron and another photo of LeBron. Mouse over the hexagons, and you’ll discover that these are stories about James’ 2014 playoff run, though the hexagons mysteriously stop after Game 3 of the NBA Finals. (To learn who ended up winning the series, you can consult Wikipedia.)

11 Jul 18:20

Combat vs. Reality (Plate Armor): Boob plates and swords piercing armor.

Combat vs. Reality (Plate Armor): Boob plates and swords piercing armor.:

bikiniarmorbattledamage:

A very nice article that contrasts myths and facts about plate armor. The bit that’s most interesting for BABD is of course point 3, the one about boobplate:

Now, I know the internet has been on the buzz with blog posts crying out at about how deadly Boob plate is, but how deadly is it really? Well, the main reason you would not want to wear boob plate is that the cleavage (if you didn’t know, cleavage refers specifically to the area of separation between each breast) acts as a ‘guide’ that would force a thrusting attack directly into your armored sternum. Now, likely this isn’t as lethal as the internet would like you to believe. Swords aren’t effective against plate armor- normally. Certain weapons like the edgeless Estoc and zweilhander are tailor made for thrusting and piercing into plate armor. Coincidentally these weapons existed at their peak in the 15th and 16th century - the period with the heaviest armored soldiers. But please remember, plate armor would not have lasted as long as it did if it was not effective.

Your average longsword though isn’t going to penetrate armor because it doesn’t just have to get through the plate. A plate wearing warrior starts dressing for battle by putting on his or her gambeson. This was a fairly heavy jacket commonly made with cotton and was somewhere around a half inch thick. With roughly 20-40 layers of cotton these were known to stop heavy arrows by themselves. They were in sense the middle ages ballistics vest. Then the warrior would don a mail shirt - and those of the highest quality would be as fluid as a silk shirt while also being impenetrable to a needle. These alone would stop sword cuts and small projectiles. THEN the warrior donned his plates that covered the underarmor. These alone can stop most sword thrusts and all sword blows. Combined these defenses would make it impossible to use a sword against a plate wearer if it wasn’t an estoc or zweilhander. Those only being successful due to their narrow blade that was designed to exploit the small gaps and unions between separate plates.

So then boob plate wouldn’t reallybe that fatal. It however certainly does not increase your chances of living and should be avoided just to reduce your chances of impalement. Another argument all these blog posts seem to be picking from the same source is that boob plate would break your sternum if you fell flat on it and accompanied with it is this picture:

ML_2.jpg

Ok, in this severe of a case without a gambeson or mail underneath and with a fairly large bust size that would break your sternum if you fell on it. But, boob plate is even common in the SCA and I have seen people fall flat on their faces - the bruises left by the weapons are far bigger than those left by armor. They were were however wearing a breastplate with shallow curves and clothing underneath - much like a woman in the middle ages would’ve. Note also that the SCA forbids armor with separated breast cups, meaning that any boob formed plates need to be formed directly into the breastplate.

So what’s the real reason armor shouldn’t have boob plates? Simply put it’s because we have zero historical examples of it, and it’s not for any of the reasons listed in the article. They are all modern theories made by modern minds with more knowledge of the internet than of armor. Think about it from the mind of a blacksmith. Or a bullet proof vest maker. Do we make bullet proof vest custom made for women? No, because a properly fitted bullet proof vest is comfortable to wear and it would be silly to make it anymore body hugging. The same holds true with armor. A custom tailored breastplate made for a women will be just as comfortable as if it were boob plate. There is absolutely no benefit in creating those awkward curves in the armor with primitive tools. It would’ve been extra work for no gain. Plus, a woman already looks much more androgynous after she’s put on her gambeson and mail coat. The defining characteristic of a female suit of armor is the torso…it’s often narrower and occasionally it will be “corseted” mimicking the hourglass shape of the woman that wore it. These examples of female armor though are extremely rare, in fact we only have a handful of surviving suits today that we can at best guess assume were tailored for women.

Bolding mine.

Thanks to tehkail for directing us at this post in their reblog.

~Ozzie

"There is absolutely no benefit in creating those awkward curves in the armor with primitive tools. It would’ve been extra work for no gain."

11 Jul 18:20

Fisherman’s Wharf Tiny Floating Home

by Kent Griswold
firehose

via saucie

tiny floating home

On our vacation a couple of weeks ago we stopped in at the city of Victoria on Vancouver Island in British Columbia. When we walked into town we walked by Fisherman’s Wharf a historical part of town. While there were many larger floating homes the one that stood out for me was this unique tiny floating home so I took several photos. As usual I was not allowed inside to photograph it but maybe a reader of ours from the area might be able to.

Here is a little more information about Victoria’s Fisherman’s Wharf: Fisherman’s Wharf is located just around the corner from Victoria’s Inner Harbour or just a 10 minute walk from the Ogden Point cruise ship terminal.

Fisherman’s Wharf is a lively place — the waterfront home of harbour ferries and pirates, of seals and seabirds, of fishing captains, sailors and floating houses. You can learn more of the history by clicking here.

tiny floating home 2

tiny floating home 3

11 Jul 17:47

The arcane symbols on the back of your gadgets could be going away

by Colin Lecher

The odd, government-mandated hieroglyphs etched on to the back of the iPhone are as memorable as "Designed by Apple in California," but some could soon be relics: a new bill introduced in the Senate would allow device makers to digitally stamp phones, computers, and other gadgets, rather than physically etching symbols on to them.


Not all the stamps you see are required by the US

Although it's unlikely you'd find many people on the street who could decode them, the symbols on gadgets provide information on trade regulations and proper disposal. The E-Label Act, a bipartisan bill introduced in the Senate on Thursday, would give manufacturers more leeway in how they comply with US regulations. Not all the stamps you regularly see are required by the States — the "CE" mark is for products sold in Europe — but marks like the FCC ID numbers required for gadgets built or sold in the US could be viewed on-screen instead of the exterior.

The two Senators behind the proposal say the bill would save manufacturers money and time in complying with regulations, benefits that would then be passed on to consumers. But more importantly, it comes just in time to save manufacturers from cramming labels on ever-smaller devices like smartwatches.

11 Jul 17:47

14,000 dead men receive draft registration notices after data snafu

by Sean Gallagher

Thanks to a small problem in data formatting, the US Selective Service System recently sent notices to more than 14,000 Pennsylvania men who were most likely eligible for military service... during World War I. The error came thanks to a Pennsylvania Department of Transportation (PennDOT) clerk’s failure to include the century when exporting data from a drivers’ license database for transfer to the Selective Service.

According to an Associated Press report, the error wasn’t caught because the Selective Service System’s database only uses two-digit codes for birth years—so records from men born between 1893 and 1897 were flagged by the system as being from 1993 to 1997. As a result, men born over 117 years ago received notices that they would face imprisonment and fines if they did not immediately register for the draft.

PennDOT spokesperson Jan McKnight told the AP, "We made a mistake, a quite serious selection error."

Read 2 remaining paragraphs | Comments

11 Jul 17:30

Sandcastle contest returning to downtown Portland: Sand in the City 2014

some of the best builders in the region will descend upon Pioneer Courthouse Square from July 18 to 20 to craft brilliant sculptures out of sand for the 2014 Yoshida's Sand in the City.

The sand comes courtesy of Hoffman Construction Company, who will dump more than 140 tons of it into the square next weekend. And while the color palate of the event won't be as pleasant as contests at the coast – more of a grey than golden brown – the sculptures themselves will be just as masterful, if not more so.

11 Jul 16:49

Use your Raspberry Pi as a low-cost Google Cloud Print server #piday #raspberrypi @Raspberry_Pi

by Stella Striegel

NewImage

Kevin Tofel from GigaOm solves your Google Cloud Print issues by making a Raspberry Pi into a low-cost print server.

One of the biggest gripes I hear about Chrome OS devices is that they offer no support for native printing. I can’t, for example, directly connect a printer to my Chromebooks. The reason: Google introduced Cloud Print for Chrome in 2010 instead of supporting the more traditional methods of printing. I bought an HP ePrint printer a few years ago for this reason: I can print to it from anywhere because it supports Google Cloud Print.

Not everyone wants to buy a new printer, though, which is totally understandable. Would an investment of $35 for a Raspberry Pi and a little elbow-grease be more palatable? You can use the credit card sized Pi as a Google Cloud Print server to enable remote printing to any standard USB printer.

Read more.


998Each Friday is PiDay here at Adafruit! Be sure to check out our posts, tutorials and new Raspberry Pi related products. Adafruit has the largest and best selection of Raspberry Pi accessories and all the code & tutorials to get you up and running in no time!

11 Jul 16:44

wormwoman: alex-v-hernandez: kryptongirl: fashiontipsfromcomic...



wormwoman:

alex-v-hernandez:

kryptongirl:

fashiontipsfromcomicstrips:

Oh hey, those Batgirl Dr. Martens are on sale for $48 and have free standard shipping in the US! Use coupon code TAKE20SALE and start stomping around Gotham in style~

Betty Felon is here to make sure we dress cute forever and I am eternally grateful.

wormwoman

I shouldn’t! I
Mustn’t!

11 Jul 16:41

Photo

firehose

via Arnvidr





11 Jul 16:40

Re-Examination of Birdlike Fossil Challenges Common Belief that Birds Evolved from Dinosaurs

by janrinok
firehose

via Arnvidr

lhsi writes:

Abstract: http://link.springer.com/article/10.1007%2Fs10336-014-1098-9

By re-examining a fossil of Scansoriopteryx (which means "climbing wing"), a sparrow-size creature from the Jurassic era, researchers believe that the commonly held belief that birds evolved from ground-dwelling theropod dinosaurs that gained the ability to fly is false. The birdlike fossil is actually not a dinosaur, as previously thought, but much rather the remains of a tiny tree-climbing animal that could glide.

Through their investigations, the researchers found a combination of plesiomorphic or ancestral non-dinosaurian traits along with highly derived features. It has numerous unambiguous birdlike features such as elongated forelimbs, wing and hind limb feathers, wing membranes in front of its elbow, half-moon shaped wrist-like bones, bird-like perching feet, a tail with short anterior vertebrae, and claws that make tree climbing possible. The researchers specifically note the primitive elongated feathers on the forelimbs and hind limbs. This suggests that Scansoriopteryx is a basal or ancestral form of early birds that had mastered the basic aerodynamic manoeuvres of parachuting or gliding from trees.

Their findings validate predictions first made in the early 1900's that the ancestors of birds were small, tree-dwelling archosaurs which enhanced their incipient ability to fly with feathers that enabled them to at least glide. This "trees down" view is in contrast with the "ground up" view embraced by many palaeontologists in recent decades that birds derived from terrestrial theropod dinosaurs.

Read more of this story at SoylentNews.

11 Jul 16:40

Timeghost

firehose

via Yousef Alnafjan

'Hello, Ghostbusters?' 'ooOOoooo people born years after that movie came out are having a second chiiiild right now ooOoooOoo'
11 Jul 16:38

LeBron James returns to Cleveland better than ever in sequel to 'The Decision'

firehose

farts

They burned his jersey. They put his face on urinal mats. They cursed him and cursed him and cursed him, only when they weren't tearing down his billboards. The team owner ripped him to shreds in a bizarre Comic Sans font email. They cheered that.

11 Jul 16:10

Do you ever read your scripts and think to yourself, “That...

by laurabuu
firehose

via Lori









Do you ever read your scripts and think to yourself, “That still happens, yeah, that still happens in modern America?” The plight of women, while it has improved, has not advanced to the point where these are the types of mistreatments that are so unusual that they are extinct.