Shared posts

07 Jul 22:04

Belichick To Tebow: ‘I’m Your Lord And Savior Now’

BOSTON—Warning that he was a dark and vengeful God, New England Patriots head coach Bill Belichick reportedly pulled aside Tim Tebow at the team’s facilities Thursday and informed the backup quarterback that he was his only Lord and savior now...
07 Jul 22:04

Octopus wrestling

Octopus wrestling involves a diver grappling with a large octopus in shallow water and dragging it to the surface.[1]

Link

07 Jul 22:03

UnderTale combines classic RPG gameplay with a pacifist twist

by Megan Farokhmanesh

UnderTale is a traditional role-playing game with one very big exception: Where most developers incorporate violence into gameplay, creator Toby Fox tries to work around it.

UnderTale takes place in a world where humans and monsters once coexisted peacefully. After war tore the two races apart, the monsters were sealed underground. The game begins shortly after a child tumbles through a great hole and into a monster-filled domain. Fox set out to make a title that relies on interaction and choice to tell a story. Now on Kickstarter, UnderTale is billed as a game "where no one has to get hurt."

The ability to take out enemies with an effortless click still exists but so do alternate options. Want to befriend a boss you've encountered? Try talking to him. Instead of attacking or fleeing, select the game's option for mercy, and spare your foes. Fox told Polygon that he's attempting to teach players something new.

"What's the point of killing something?"

"What's the point of killing something?" Fox said. "What kind of lesson is that giving players and kids that play the game? I think that we can develop more games that show that there are non-violent ways of dealing with conflicts and that teach people to be friendlier."

Fox is tired of the typical RPG battle formula of pressing a single button in different combinations. You attack. They attack. Someone dies. There's little variation in between, Fox said, aside from different graphics or elemental attacks.

"It's just feeding this idea that the most fun thing is to have your [stats] go up." Fox said. "I don't think concentrating on [stat] numbers or killing things is a plot excuse."

Undertale_body

Battles in UnderTale have a distinct approach. When players chose to fight, they'll time their own attacks to a meter, and dodge enemy onslaughts in a brief, Galaga-style mini-game.

The game's battle system achieves a new level of depth through its interaction system. Fox wants players to think about what they're doing. He wants them to care.

When players engage with monsters by talking, complimenting or consoling them, enemies begin to reveal individual personalities. A skittish foe called Whimsun is "too sensitive" to fight and will flee from battle when you try to console it. Another ghostly boss is simply depressed and needs to hear a joke or two; once you've cheered it up, the boss will let you pass without trouble. Once you know your enemies, it's more difficult to attack them.

"It was my intention to make some people feel guilty, though I've been really surprised at the speed and extent of the guilt those players feel," Fox said. "I figured most people would happily kill monsters if it meant getting EXP rather than leaving them alone for no prize whatsoever. That hasn't been the case."

"To kill or not to kill is really not a choice for most people ... but just having the choice is important."

Guilty or not, Fox is still pleased to see the occasional player who chooses to take down enemies without batting an eye.

"To kill or not to kill is really not a choice for most people," Fox said. "It's predetermined by their personality. But just having the choice is important. Otherwise people would never feel guilty, and you should feel guilty. It was your fault, after all."

With a modest goal of $5,000, UnderTale's campaign achieved its funding target shortly after launch. Fox said he doesn't know how much the game will raise, but he will continue to extend its stretch goals as needed. His aim is not to create a massive game in need of hundreds of thousands of dollars but a short, tight experience. The game's demo, which is available via Kickstarter, accounts for about 25 percent of the game.

UnderTale ends funding on July 24. The game is currently being developed for Windows PC and Mac and will be released in summer 2014.

07 Jul 22:03

Photo



07 Jul 22:03

Photo



07 Jul 16:17

Designer creates a narrow house suspended between two sheets of fabric

by Lauren Davis
firehose

#tinyhousebros

Designer creates a narrow house suspended between two sheets of fabric

Tanya Shukstelinsky's Cocoon project is a whimsical take on urban housing, imagining a world in which skinny dwellings are made from cleverly segregated sheets of fabric.

Read more...

    


07 Jul 16:15

The OpenReflex Is A 100% 3D Printable Open Source SLR Camera

by udijw
firehose

via Elena Bulygina

Maker Léo Marius was not satisfied with the state of 3D printed cameras. Sure, we've see a few pinholes printed here and there, but never a full operational camera.

This is why he set out to build an entire home printable camera - The OpenReflex (kinda like Defense Distributed home-printable gun, only way more legal).

3d printable camera

Here is the project description (I am really liking this guy now)

Home Studio Photography

read more

07 Jul 16:11

Ace Attorney: Phoenix Wright Trilogy HD

by Cara Ellison
firehose

now available for iOS
sharing because the review drops the objection theme in the middle of the article so I have to go to https://www.youtube.com/watch?v=eBmBYMOEjRg

Ladies and gentlemen of the court: Phoenix Wright is a goofy, spike-haired, blue-suited lawyerman who mostly has everyone drop dead around him. His first three adventures, Ace Attorney, Justice For All, and Trials and Tribulations mainly involve his various acquaintances dying from outlandish murders, occasionally reminiscent of the ways in which many Spinal Tap drummers have snuffed it. Phoenix is then usually called upon to defend the accused and Wright all Wrongs.

via Ace Attorney: Phoenix Wright Trilogy HD review • Reviews • iPhone • Eurogamer.net.


07 Jul 16:08

Brew kettles, Martinsbraeu microbrewery / restaurant, Freiburg...



Brew kettles, Martinsbraeu microbrewery / restaurant, Freiburg in Breisgau, Germany

07 Jul 16:08

Silicon Valley In 2013 Resembles Logan's Run In 2274

by Soulskill
firehose

except instead of death, you just have to do something else with your life

theodp writes "The 1976 science fiction film Logan's Run depicts a dystopian future society where life must end at the age of 30. So, it's a world that kind of resembles today's Silicon Valley, where the NY Times reports that the median age of workers is 29 years old at Google and 28 years old at Facebook. The report that technology workers are young — really young — comes on the heels of other presumably-unrelated stories that Silicon Valley execs can't find enough skilled workers and no one would fund Doug Engelbart in the last four decades of his life. On the bright side, at least old techies don't die in Silicon Valley — they just can't get hired."

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Read more of this story at Slashdot.



07 Jul 16:07

Lervig 10th Anniversary

by Lovely Package
firehose

via saucie
monochrome <3

Designed by Daniel Brokstad | Country: Norway

“Lervig started their brewery back in 2003, and now as it’s their 10th anniversary they decided to make a limited edition beer as a celebration, only sold directly at the brewery. The design tells the story of how it started with key words that changed from where they started and where they are now through a typography solution, that falls in similar old style category as the design style of their previous beers. The four pack consisted of 2 of each 2003 and 2013 editions and a little surprise as you open it you’re welcomed with “Enjoy your lervig” written under the closing mechanism. The design was printed as silver on pure black to emphasise both the exclusivity of the limited edition beer and a suitable combination for their anniversary.”

07 Jul 16:06

3D printed bike shifter

by Brian Benchoff
firehose

meanwhile, in Seattle, going to Portland

Shifter

[Rich] is embarking on a fairly long bike trip in a few weeks – Seattle to Portland – and thought including some 3D printed gear on his ride would be a fun endeavor. His first idea was a printed belt drive, but the more he looked at that idea the less realistic it seemed. He finally hit upon the idea of creating a 3D printed bike shifter, and after an afternoon of engineering and printing, the shifter ended up working very well.

[Rich]‘s shifter is actually a friction shifter. Instead of ‘clicking’ into position, this type moves the derailleur gradually. It’s much more tolerant of slight misalignment, and most touring bikes – the type that would embark on long journeys along the coast of the Pacific northwest – have these types of shifters.

Total printing time was about one and a half hours, and was attached to [Rich]‘s bike with off-the-shelf hardware. He’s already put about 150 miles on his custom designed shifter with no signs of failure.


Filed under: 3d Printer hacks, transportation hacks
07 Jul 16:05

The Sunday Papers

by Jim Rossignol
firehose

"It’s like monetisation essays on F2P games are al the criticism of that area we need."

also, the story about Argonaut

By Jim Rossignol on July 7th, 2013 at 11:00 am.


Sundays: the enemy of man since time immemorial. They must be defeated. How can we do this? Only with a potent mixture of games and literature. With that weapon, and our tonic teas, we might live to see that next precious Monday.

  • Ah, this is good, and kind of psychologically monstrous. F2P money-grabbing tricks categorised: “The technique involves giving the player some really huge reward, that makes them really happy, and then threatening to take it away if they do not spend. Research has shown that humans like getting rewards, but they hate losing what they already have much more than they value the same item as a reward. To be effective with this technique, you have to tell the player they have earned something, and then later tell them that they did not. The longer you allow the player to have the reward before you take it away, the more powerful is the effect.” It’s like monetisation essays on F2P games are al the criticism of that area we need.
  • The end of Game Developer magazine, and some thoughts from its crew.
  • How science has informed the latest game fictions: “Another hot topic was the concept of quantum superposition, the idea that particles can be in two places at once. Elizabeth and Booker can be said to be walking, talking quantum superpositions: The same two characters exist in this infinity of universes — in all their theoretically possible states — until you, an outside observer, play the game. Your act of observation is what’s “different” about the universe in which the game’s events take place, and it is implied that this is what ultimately decides their fates.”
  • Mr Cobbett continues to catalogue the weird and the awful.
  • “Flight” in games: “Jumping from a lofty height in Just Cause 2 is purposeless, only used to record a stat, but the exhilaration of falling with Rico, even from the comfort of a couch, is overwhelming. Sky-dancing with a helicopter makes it better. Because, why not? In film, to recreate a similar scenario is a controlled endeavour. Games permit the closest and most abstract interpretation of skydiving except for actually jumping from a plane. And, for the sadistic, how inhumanly the body contorts as a result.”
  • Are MMOs being replaced? “DayZ and Minecraft came from nothing. They were creations of one brain in each case, built quickly and cheaply. They blossomed because they were new, risky and built on the creativity and participation of their players more so than their creators; although they weren’t blank slates, they weren’t staid, monolithic theme park MMOs trying to please everybody either. They had what came to be acknowledged as a tightly focused appeal, despite their many players and shared worlds, and that is now catching; Camelot Unchained, for example, is a Kickstarter MMO with a budget of $5 million and an unwavering focus on a niche audience that wants a hardcore PVP game. In some respects it’s risky and uncompromising, but it seems wise to the lessons learned by its most recent peers, which is exciting.”
  • The Guardian’s Keith Stuart on “why all video game dystopias work the same way”: “Game designers could also look to the weird, transcendent Armageddons constructed by JG Ballard. In books like The Crystal World or the short story collection Vermillion Sands he envisages surreal new societies and beautiful, psychedelic threats to human existence. It’s not the right-wing fantasy of armed militia groups protecting their wagon circles. When I interviewed Jen Zee the lead artist on Supergiant Games’ brilliant RPG game, Bastion two years ago, she told me, “When I joined the team, Greg [Kasavin, creative director] told me that the story is post-apocalyptic, but that they also wanted to emphasise the fact that, in the face of destruction, there’s often beauty as well. That resounded with me, because I’ve had my share of grey and brown apocalyptic games. I wanted to introduce rainbows into the post-apocalypse! The rich and colourful style was informed by that.”"
  • More The Last Of Us stuff from Leigh Alexander, who argues that if we are going to get linear toughguy apocalypse games, The Last Of Us is the least we should expect: “Restraint of all kinds is good for storytelling. There are virtually no onscreen UI elements. You will not be interrupted with trophy alerts about irrelevant bonuses to collect. The grim affirmation of life you undertake by choking your 25th assailant to death lest they notice you and hurt you is not accompanied by a clever little title for your feat. You are not likely to forget you are playing a video game, nor should you, probably, so it’s pleasant when a game doesn’t insist on constantly reminding you just when you’re starting to feel something. It’s often quiet, with music sparsely used only when it suits — there are no swelling violins to let you know when you ought to be on guard. You just are on guard. “
  • Look, list features can be about opera in games.
  • Eurogamer’s The Making Of Star Fox: “How Argonaut and Nintendo came to be partners is a remarkable story of technical wizardry and rule-breaking. When you’re a tiny team operating out of someone’s house, you don’t just waltz into the HQ of a multi-million dollar industry leader. It takes something special to get on the radar, and Argonaut got Nintendo’s attention in the most brazen way imaginable – it defeated the copyright protection mechanism on the popular Game Boy console. “They had the Nintendo logo drop down from the top of the screen, and when it hit the middle the boot loader would check to see if it was in the right place,” recounts Argonaut founder Jez San.”
  • Modernity is almost in the future! Just a little bit more spacey, and we’re all set. But also: oh dear.
  • Gunkajima is actually on Google Streetview.

Music this week is Solar Bears – Supermigration

07 Jul 16:03

Drawn by Emm [tumblr | shop]

firehose

via Snorkmaiden



Drawn by Emm [tumblr | shop]

07 Jul 16:03

scalesofperception: Windows cleaners by Various  photos...













scalesofperception:

Windows cleaners by Various 

photos via  Edouard G,Tommy in Chengduhorvath bencejjkempjjchooyutshingccbayer

There is something so great about the world of window cleaners. Scary but great.

SoP - Scale of Work

07 Jul 16:03

Closed Wal-Marts Become Libraries, Museums, Churches

firehose

but mostly churches

How to turn today’s abandoned Walmarts into tomorrow’s cultural institutions.
07 Jul 16:02

China's Last Gunslingers

firehose

"The men of Biasha openly make, carry, and use guns, not to sustain themselves by hunting, but to sustain a cultural tradition. Today, Biasha's gunmen—marketed as China's last gunslingers—draw tourists to the town for shows that include dancing, traditional music, and hair cutting as well as the main event: displays of marksmanship."

Though firearms have their roots in China—gunpowder was invented there—guns are tightly regulated and gun ownership by citizens is prohibited. But exceptions exist, and the town of Biasha is one of them.
07 Jul 16:01

People Can Be Tricked Into Eating Lots Of 'Healthy' Foods

But healthy doesn’t always mean lower in calories.
07 Jul 15:50

game of hodor

firehose

via hodor
no new hodor just Get Hodor remixes and Games of Hodor covers



game of hodor

07 Jul 14:48

Brazilian referee beheaded by spectators after he fatally stabs player | Football | guardian.co.uk

by gguillotte
Local reports said the incident, which took place on 30 June in the remote Brazilian town of Pio XII, escalated when the player, 30-year-old Josenir dos Santos, became involved in an argument with the referee, Octavio da Silva. As the confrontation became physical and Dos Santos refused to leave the field, Da Silva allegedly produced a knife and stabbed the player, who died while being taken to hospital. Reports said that outraged spectators responded by running on to the field and stoning Da Silva, before severing his head and sticking it on a stake in the middle of the field.
07 Jul 08:42

What would Jesus drive? Pope tells priests to buy "humble" cars - Yahoo! News

by gguillotte
firehose

"just think about how many children are dying of hunger in the world" is the most Catholic answer

"It hurts me when I see a priest or a nun with the latest model car, you can't do this," he said. "A car is necessary to do a lot of work, but please, choose a more humble one. If you like the fancy one, just think about how many children are dying of hunger in the world," he said.
07 Jul 08:36

Jay-Z & Kanye West - Niggas In Paris vs. Utena fights Juri by VJ Jutenay Zenjou | YouTube Doubler | Mashup Helper

by gguillotte
firehose

Ball so hard, got a broken clock/Geometric law, a construct of ticking clocks

07 Jul 07:46

Recent Listeria Outbreak Linked To Cheese - Forbes


ABC News

Recent Listeria Outbreak Linked To Cheese
Forbes
One person has died and 4 others have been sickened in four states after an outbreak of Listeria was identified that was ultimately linked to cheese distributed by Crave Brothers Farmstead Cheese Company based in Waterloo, Wisconsin. On July 3rd, Crave ...
Listeria outbreak linked to cheese; 1 dead, 4 sickenedCNN

all 172 news articles »
07 Jul 07:46

Full screen, volume up! This is SpaceX’s Grasshopper on...

by rion
firehose

via Tertiarymatt



Full screen, volume up! This is SpaceX’s Grasshopper on June 14, 2013, using its state of navigation capabilities to execute a precision hover and landing sequence: 

Grasshopper is a 10-story Vertical Takeoff Vertical Landing (VTVL) vehicle designed to test the technologies needed to return a rocket back to Earth intact. While most rockets are designed to burn up on atmosphere reentry, SpaceX rockets are being designed not only to withstand reentry, but also to return to the launch pad for a vertical landing. The Grasshopper VTVL vehicle represents a critical step towards this goal.

According to SpaceX CEO Elon Musk, this highly-controllable, reusable rocket technology could significantly cut-costs in space travel.

Previously: Grasshopper’s December 2012 test launch from a camera *on* the rocket. 

via Bad Astronomy.

07 Jul 04:20

@gguillotte >> @doctorlinguist: accidentally searched the Internet for "DC Comics superherpes"

firehose

attn: otters

accidentally searched the Internet for "DC Comics superherpes"
07 Jul 02:25

Twitter / djempirical: Somebody make a gif of the awkward handshake ...

by djempirical
A0a02302f19b1d9e2056d92667220f53
djempirical

i feel like i remember seeing one of you #sharebros is a whiz at animated gifs. any help?

https://twitter.com/djempirical/status/353541009478656002?refsrc=reader2000dotcom

Original Source

07 Jul 02:22

Brute force attack Xbox 360 parental controls

by Mike Szczys

brute-force-xbox-360-parental-controls

The Xbox 360 has the option of parental controls. It limits the rating of games which can be played on the system. [Oscar] didn’t really need to remove the lock-out. It was simply an interesting proof of concept for him. In the image above he’s holding up a Vinciduino board. It has an ATmega32u4 chip that can brute-force attack the Xbox 360 parental code (translated).

We’ve seen quite a few of these attacks lately. Like the recent iPad pin attack this uses the microcontroller to emulate a keyboard. As you can see in the video, [Oscar] first navigates the menu system to the unlock code screen, then plugs in his device.

The unlock screen calls for a four-digit numeric PIN. That’s a total of 10000 possible combinations. It looks pretty slow in the demo, but according to his calculations the worst case scenario would still break the code in less than seventeen hours. Apparently there’s no lock-out for the max number of wrong codes.


Filed under: security hacks, xbox hacks
07 Jul 02:21

Things We Saw Today: A Sherlock Bag To Help You Blend In

Just think, you could wear this bag, sneak onto the set of BBC Sherlock and no one would be the wiser. For sale on Etsy by FeerieDoll, $30. (via Fashionably Geek)
07 Jul 02:21

Dressing Like A Woman Made Dustin Hoffman Realize He’d Been Brainwashed [VIDEO]

In this interview with AFI archives from late 2012, actor Dustin Hoffman remembers the initial planning for Tootsie, the film in which his character disguises himself as a woman for a job. It was the first makeup test which led Hoffman to break down in tears over a huge revelation about men and women in our society. Take a look. (via It's Walky) Are you following The Mary Sue on Twitter, Facebook, Tumblr, Pinterest, & Google +?
07 Jul 02:21

Fledglings: 1942

by Dave
firehose

via multitasksuicide
"After World War II, virtually all were sold as surplus for a few hundred dollars each."

1942. "Final assembly at Vultee's Downey, California, plant of the BT-13A 'Valiant' basic trainer -- a fast, sturdy ship powered by a Pratt & Whitney Wasp engine." Photo by Alfred Palmer for the Office of War Information. View full size.