
Astronaut Ed White photographs his spacecraft during his EVA in the third orbit of the Gemini 4 mission, 1965. (via)

Astronaut Ed White photographs his spacecraft during his EVA in the third orbit of the Gemini 4 mission, 1965. (via)

While George Lucas was filming the Sandcrawler scenes on location in Tunisia, the Libyan government became worried about a massive military vehicle parked near the Libyan border. Consequently, the Tunisian government, receiving threats of military mobilization, politely asked Lucas to move his sandcrawler farther away from the border.
Star Wars: A New Hope (1977)

Apparently you can’t just say “butt size” in the ESO beta character creator lol

this portrait of a baby is a portrait of my soul
A sommelier sits down and samples various cheap beers and gives us her first impressions…
(I’m not sure why the folks behind the video skipped almost all the major players in the macrobrew market, but it’s a fun clip anyway.)






An alternate universe where Bruce Wayne died instead of his parents. Causing his father Thomas Wayne to become Batman and his mother Martha to go insane and become the Joker.
THIS IS SO CRAZY
FLASHPOINT IS NUTS.

I love the little boat on this. (Also that the pennant on the boat is blowing in the right direction.)
(from a review of Vogler’s The Writer’s Journey: Mythic Structure for Writers at JohnAugust.com)
yeah good grades are cool and all but have you ever had a good night sleep
International Business Times UK |
Miami Daughter Loses Dad's $80000 Payout on Facebook International Business Times UK A headmaster has lost an $80,000 (£47,700) discrimination settlement after his daughter bragged about the award on Facebook. Patrick Snay, 69, sued Gulliver Preparatory School in Miami for age discrimination and won $10,000 in back pay in addition to an ... and more » |
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Some first-person action games require players to be quick movers, with the best player often having the fastest reflexes. Some require players to be quick thinkers, devising strategies on the fly to ambush their enemies. Throw Trucks With Your Mind asks none of this of its players. Instead, it requires them to be as calm as possible, to breathe, to quiet their minds and to focus.
The game is the brainchild of Lat Ware and his small team of artists and animators. It's a first person action game that merges traditional first-person shooter controls with the player's brainwaves. Using an EEG headset, the game looks for spikes in the player's brain's beta waves and, the better the player can control these waves, the better they perform in the game.
When Polygon first met Ware in June 2013, Throw Trucks With Your Mind was still a proof of concept, but it demonstrated what Ware and his team were trying to achieve. Ware wanted to empower players with Jedi-like powers. In the original demo, players could move around in the game and aim at objects through traditional mouse and keyboard controls, but the act of moving in-game objects was executed with the mind. This was done through the EEG headset, which tracked the player's focus and calm. The more focused a player was, the more powerful they were in the game.

"The game doesn't know what you're thinking, it only knows how you're thinking," Ware recently told Polygon. "So if you wanted to pick something up, you would select the lift power, you'd aim it at the thing you want to lift, you'd hold the left mouse button and, the more mentally calm you are, the stronger the upward force on the center of mass of the object.
"Now, calm is very subjective because what makes a person calm is different from person to person," he said. "In my case, I have to believe I can do what I'm trying to do, otherwise I cannot raise my calm and will fail. For some people, focusing on their breathing helps with their calm. For other people, thinking of things that make them happy improves their calm."
Similarly, the EEG headset measures a player's focus. The more focused the player, the more powerful they are when they throw objects. "For focus, some people focus visually and stare at the screen, ignoring everything else," Ware said. "For other people, they focus on sound, like the laptop fan or a conversation in the room." He told Polygon that one player performed complex math problems in his head to increase his focus.

While these mechanics have not changed since the game's proof of concept, everything else has. The demo we saw in 2013 was set in single-player test environments. The game has since evolved into a colorful multiplayer experience, where players can choose distinctive characters, each with their own unique personalities, and play in diverse environments. The game aims to support up to 32 players at a time, and will feature challenges like Capture The Fridge, which is Ware's take on the Capture The Flag mode that is commonly present in first-person shooters. Players will need enormous amounts of calm and focus to lift the fridge and take it to their base, or to throw it at enemies.
Ware told Polygon that the emphasis on focus and calm makes Throw Trucks With Your Mind a challenging experience for players because it's not what they're used to, "but it's amazing how quickly people are able to adapt to it."
In play-tests of the game, the best player will generally achieve eight kills in 20 minutes, which is a relatively low number compared to traditional first-person action games. Ware said this is because the game isn't about speed. It embraces a slower pace, and players quickly understand that if they take their time, they are likely to perform better.
"Frequently, one person will be absolutely destroying other players, and a different player gets a surprise kill on them and it messes them up for a good five minutes afterwards," Ware said. "They have to say, 'Stop, remain calm, refocus,' and then they get back into the game and are able to recover. So it is a challenge. It is hard. But it adds a lot of interesting strategy to the game."

Throw Trucks With Your Mind's closed beta launches today on Mac and Windows PC, with a public launch on March 31. Those who pre-order the game from its official website will receive access to the closed beta. Players can either buy an EEG headset separately, or buy a bundle that includes the game and a NeuroSky Mindwave EEG headset. The game is also currently on Steam Greenlight.
Ware told Polygon he hopes players will find the game fun, but if they can also benefit from learning how to calm their minds and focus, then that's a bonus.
"A lot of people who play the game tell me they use the techniques they learn in the game in real life for tuning out distractions or staying calm in high pressure situations," he said. "It would be nice if this game had therapeutic benefits and was also really fun."
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Sword Photography
- Theme: Sword Play
- Photographer & Copyright: Mark Feenstra (Vancouver-centric editorial and portrait photographer)
Source: Copyright © 2014 Mark Feenstra
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Breather is a network of rooms specifically designed to provide a quiet, private location for relaxation or meetings in the midst of the madness of everyday life that can be reserved for blocks of time. The spaces are provided with amenities like chairs, couches, and Wi-Fi, and are cleaned after every use.
Registered members can either reserve a room via the iOS app or Breather’s web-based portal, but the app is needed to provide a code to unlock reserved spaces. Breather is currently available in Montreal and New York City, and is set to arrive shortly in San Francisco as well as other cities.
submitted via Laughing Squid Tips
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#teamcake
Enough is enough. If you think it about it, it was always just a matter of time before two of this site’s great loves — French toast, or if you wanna be fancy, morning bread pudding, and salted butter caramel — got together to become something greater than the sum of their parts. This is basically French toast destiny.
... Read the rest of morning bread pudding with salted caramel on smittenkitchen.com
© smitten kitchen 2006-2012. | permalink to morning bread pudding with salted caramel | 160 comments to date | see more: Breakfast, Photo
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firehoseall carriers suck forever
Comcast’s plan to buy out industry peer Time Warner Cable for $45 billion has already achieved one thing: damaging consumer perceptions about both cable companies and their services.

According to YouGov’s BrandIndex, consumer perceptions of Time Warner Cable have sunk to their lowest levels since last summer, when it was embroiled in an unseemly carriage dispute with CBS. Meanwhile, Comcast’s ranking has also taken a significant hit.
YouGov’s BrandIndex “buzz score” tracks daily perceptions of brands by surveying thousands of Americans, who are asked for negative or positive feedback. The score is on a scale of -100 to 100 (zero being equal positive and negative feedback).
The American cable industry is notoriously unpopular. But it’s worth noting that other providers have not suffered similar since hits to their brands since the blockbuster deal was announced (including Charter Communications, which was originally expected to buy Time Warner Cable, but missed out).

The proposed merger is also hurting perceptions about the quality of both companies services, and the willingness of existing customers to recommend them to others, YouGov said.
The deal still needs the blessing of regulators. Even though the two companies don’t compete with each other directly (their footprints are in different parts of America) some prominent economists, like Paul Krugman, have argued that the deal should be rejected. Wall Street figures, such as BTIG media analyst Rich Greenfield, argue there is no reason why it shouldn’t go through.
The US Department of Justice will have the final say, but consumers appear to have made up their minds.
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Jessica Jones. Private Eye. (Alias #1, 2001)
Art by Michael Gaydos & Matt Hollingsworth
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