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12 May 05:47

Foam-Spraying Quadcopter Becomes a Flying 3D Printer

by Soulskill
Zothecula writes "The swiftlet may not look much different than other little birds, but it has one unique ability – it builds its nest out of its own saliva. Inspired by the swiftlet, scientists at Imperial College London's Aerial Robotics Lab have created a robotic quadcopter that can extrude polyurethane foam while in flight. By targeting where that foam goes, it can build up simple structures, essentially becoming a flying 3D printer."

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12 May 05:25

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11 May 22:00

jessehimself: fuckyeahginatorres: When I became an actress I...

Courtney shared this story from Super Opinionated.



jessehimself:

fuckyeahginatorres:

When I became an actress I quickly realize that the world liked their latinos to look Italian. Not like me. So I wasn’t going up for Latina parts. I was going up for African American parts. […]

Regardless of the fact that I spoke the language better and understood the culture better, those [stereotypical latina] weren’t the parts that…I could take seriously. Suddenly you have to explain why I look how I look. And then it gets complicated. And nobody wants complicated.

Gina Torres | Black Latino

11 May 21:56

theladymonsters: serena-pemberton: They’re just gonna edit out Scarlett Johansson’s baby bump in...

theladymonsters:

serena-pemberton:

They’re just gonna edit out Scarlett Johansson’s baby bump in post-production for Age of Ultron what a time to be alive

2014: the year when finally joss whedon is able to come up with a solution that doesn’t involve with horrifically killing off a female character because he can’t deal with the fact that she wants to have children

11 May 07:17

Talking head

11 May 07:17

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11 May 07:16

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11 May 07:15

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firehose

where wallace at



11 May 07:14

proof that I left my house today #i was totally playing skyrim

firehose

hi saucie



proof that I left my house today

#i was totally playing skyrim

11 May 07:12

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11 May 07:05

Tiny in Catlateral Damage! ⊟ Another cameo by our versatile...

by 20xx
firehose

Catlateral Damage beat



Tiny in Catlateral Damage! ⊟

Another cameo by our versatile mascot! Reader @ajkazlouski found the above cartridge in the “Bedroom 2” stage, and I loaded up the demo just now and verified it.

Catlateral Damage, if you haven’t played it, is a first-person game by Chris Chung in which you play a cat determined to knock everything off of all the surfaces in an enclosed room. In other words, a cat. It’s hilarious, and you can play an alpha in your browser for free!

If you’ve wondered whether or not a Tiny cameo would be appropriate for your game, or if we’d allow it, the answer is yes.

SUPPORT TINY CARTRIDGE Join Club Tiny!
11 May 07:04

Is Hearthstone pay-to-win? We find out

by Daniel Friedman

One of the most contentious topics of debate among players of Hearthstone, Blizzard’s free-to-play collectible card game, is the question of whether the game is "pay to win." People have been arguing about this since the closed beta and, while ultimately the question is hard to resolve, we can come to some conclusions.

The argument that Hearthstone is a pay-to-win game is straightforward: Blizzard sells Hearthstone cards for real money.  Players who are willing to spend lots of money on the game can amass arsenals of powerful cards to use in their decks, and steamroll players who have more limited resources.

However, the game gives you lots of opportunities to win cards for free, and some of the most powerful decks in the competitive game use only easily-obtained cards.

So, while there’s no objective answer to whether the game is a fair one or a "pay to win" title, there are some facts that can describe the extent of the advantage a player can purchase, and the competitive viability of free-players.

Hearthstone Basics

If you start playing Hearthstone today, you will begin with a basic set of cards and enough in-game currency to purchase a few "expert packs," each of which contains five randomly selected cards from the "expert set."

Some of the starter cards are efficient, powerful staples like the Chillwind Yeti, a hard-hitting, resilient monster you can summon early in the game. But if you build your deck from only basic cards, you’ll get trounced by players who have lots of expert cards. This will happen very early in your Hearthstone experience, because the game pushes you into multiplayer matches almost immediately after you finish the introductory tutorial.

The intertwined goals of the game are to climb the 25 ranks of the competitive ladder and to collect the cards in the expert set, particularly legendary cards, which represent the most powerful figures in the Warcraft franchise.  You’ll need to open a lot of packs if you want to get these goodies; about 70 percent of the cards you’ll get will be of common quality. At least one card in every pack will be rare quality or better, and you’ll see an epic card once every five packs. You’ll get a legendary card maybe once in twenty packs.

Like the basic cards, some of the common cards are very potent: the Harvest Golem, which summons a smaller version of itself when it dies, is considered one of the most efficient cards in the game, and a common Hunter card called Unleash The Hounds is so powerful that Blizzard increased its mana cost in a recent patch.

But if you lack epic cards, you won’t have key assets like the Warrior’s Gorehowl axe that can rip through enemy minions, or the Paladin’s Lay On Hands, a powerful spell that heals the player and reloads his hand with cards.  And the coveted legendary cards include Ragnaros, a fire-god who deals heavy damage each turn to a randomly-chosen enemy target, and Ysera, a huge dragon who summons special cards for you from a nightmare dimension.

If you’re trying to play certain decks that optimally use these cards, and you don’t have them, you’re at a disadvantage. If you’re playing with the very limited pool of resources that you start with, and someone uses this stuff against you, you’re probably not going to have much of an answer to it.

Getting the cards

There are two ways to acquire more expert packs: The first is to get out your credit card; you can have as many packs as you want immediately for about $1.50 each; or a little less if you buy packs in lots of 15 or 40.

If you’re averse to spending real money, you can earn game currency to buy the packs in the game. You get 10 gold for every three games you win, up to a maximum of 100 gold per day and, on top of that, you get a daily quest which is usually worth either 40 or 60 gold. You can save up to three daily quests at once, so you can complete all your daily quests even if you don’t have time to play every day. Expert packs cost 100 gold each.

It’s theoretically possible to earn 4500 gold a month, if you do your quests and win 30 games every single day. That’s not really plausible for most players; if your games take only five minutes each, and you win a very admirable 60 percent of your games, you’ll still have to play for four hours a day, every day of the month, to earn that much gold.

So, for our model of a reasonable free-to-play card acquisition rate, we’re going to look at a hypothetical player who plays about forty-five minutes per day, does all his dailies, and wins an average of five games per day, earning about 450 gold, or four and a half packs each week. This player will earn 18 packs per month, and 216 if he keeps it up for a year, which will give him a huge arsenal of cards.

Hearthstone launched very recently on iPad, but the PC version was actually in closed beta since last summer, so some players have been accumulating free card rewards for more than six months. You don't have to grind that long to build a formidable deck.

The Crafting System

If you don’t get the cards you want from your packs you can disenchant your unwanted cards to get arcane dust, which can be used to craft other cards. You can destroy a common card to get 5 dust, and you can craft any common card for 40 dust. A rare card disenchants for 20 dust and costs 100 to craft. Epic cards give you 100 dust, and cost 400 to make, and legendaries yield 400 dust and cost 1600.

Some cards you’ll find will be cosmetically-shiny "golden" variants, which perform the same as the regular versions in the game, but can be disenchanted for bonus dust. All told, the average value of a pack of Hearthstone cards is about 100 dust.

You'd need 8,360 dust to craft every card in the Druid "ramp" deck a pro-gamer named Gaara used to smash the competition at the April 2014 Dreamhack tournament in Bucharest. The most expensive competitive deck I am aware of, a "wallet Warrior" control deck designed to stall the opponent in the early game and then overwhelm them with a bunch of huge legendary cards, costs about 12,000 dust.

But you don’t necessarily need an expensive deck; the popular Twitch streamer Kolento climbed to Rank 1 in both the North American and European regions using a Hunter deck with no epic or legendary cards, valued at only 880 dust.

That means that, even if our hypothetical player earning 450 gold per week gets none of the cards he needs from his packs, he can still craft Kolento’s hunter deck in less than three weeks by disenchanting his other cards. Or, he can make the complete druid deck within about four months, or the outrageously expensive warrior deck in six months.

These are lengthy timelines, but pursuing long-term goals in persistent online video games is a familiar concept to veterans of Blizzard games like World of Warcraft; the timelines for building legendary Hearthstone decks aren’t dissimilar to the pace at which one might assemble a tiered set of raiding or arena gear in WoW. The key caveat here is that players in WoW don’t have the option of spending a hundred bucks to get their tier set instantly.

However, besides the budget hunter deck, there are a lot of competitive ladder decks that our hypothetical player can earn in six weeks of moderate play, without spending any money. If he gets some of the cards he needs for the deck he is building in his packs, he can finish his decklist even faster, and most of these decks can still function pretty well using cheaper substitute cards for some of the legendaries.

The Limitations of the Paid Advantage

Suppose two players start playing Hearthstone today. One of them spends $200 immediately to buy 160 packs of cards, while the other spends nothing. The player who spends the money will have a huge advantage on the first day; he’ll probably have a full set of commons and most of the rares he needs, along with several dozen epic cards and 10-12 legendaries.

But if they both accumulate cards from daily quests and gold over the next six months, the paid player’s advantage will be greatly diminished, even though he will still have a lot more cards. This will happen for several reasons.

The 30 Card Deck Limit

Every Hearthstone deck must have exactly 30 cards. So it doesn’t really matter how many cards you have in your collection; the only cards that matter in any individual game are the 30 cards in the deck you are playing.

If your deck calls for a Ragnaros card, and you’re running a basic Boulderfist Ogre in that slot because you haven’t got the legendary, you’re going to be at a disadvantage against someone who has access to all the cards they want for their deck-list.

But once you complete your deck, you’ve leveled the playing field. By definition, additional cards can no longer augment a complete deck.  All you can do with those cards is build other decks. Having a variety of decks is a luxury, and being able to switch decks and play-styles offers a little bit of protection against the possibility of an unfavorable matchup to your deck becoming popular on the ladder. But, once you have completed your deck, any advantage another player can gain by having a larger collection than you is slight.

If you focus on crafting the key cards to complete the deck you’re building, you can go toe-to-toe with anyone and feel confident that, if you lose the game, it’s not because of your cards. You can become competitive quickly by simply focusing on one well-constructed deck of 30 cards.

Diminishing marginal value of additional cards

You can only use two of any card in your deck, and only one of each legendary. So the first two Harvest Golems you get are staple cards that can be used in a variety of decks. Your third Harvest Golem is useless, and you will destroy it for five dust. Similarly, your first Ragnaros is a huge upgrade, but your second Ragnaros is just 400 dust.

Since most of the cards in expert packs are of common quality, players quickly reach the point where most of the cards they get are worth nothing but dust and, at that point, the benefit they get from obtaining packs diminishes significantly.

As we’ve already discussed, completing your second good deck doesn’t confer as big an advantage as finishing your first good deck, and since the second deck gives you some insurance against shifts in the metagame, completing a third deck provides less benefit than completing a second.

The result of this tendency is that, even if players who bought a lot of cards continue to buy more cards or acquire more cards with gold, players who are steadily progressing for free will eventually catch up. After a few months, the paid advantage all but disappears.

Conclusion

If you are a new Hearthstone player and you want to try to push for the top of the ladder this month, you will probably have a difficult time of it unless you’re willing to spend some money.  But if you want to play for free, and you’re willing to work toward your goals over a period of a few months, it’s possible to build even the most extravagant decks without paying a dime.

Spending money in Hearthstone is unquestionably the quickest way to acquire a competitive deck. Even moderate play, however, allows free players to eventually grind the paid advantage down to almost nothing.

Daniel Friedman is the Edgar Award nominated author of DON'T EVER GET OLD and DON'T EVER LOOK BACK.  He reached rank 7 on the Hearthstone ladder in April. He tweets @danfriedman81 and blogs here.

The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, Polygon as an organization.

11 May 07:02

"We apologize for disappointing many people by failing to include same-sex relationships in Tomodachi..."

by ericisawesome
firehose

"Really happy to see Nintendo recover from its misstep"? :|

“We apologize for disappointing many people by failing to include same-sex relationships in Tomodachi Life. Unfortunately, it is not possible for us to change this game’s design, and such a significant development change can’t be accomplished with a post-ship patch.

At Nintendo, dedication has always meant going beyond the games to promote a sense of community, and to share a spirit of fun and joy. We are committed to advancing our longtime company values of fun and entertainment for everyone. We pledge that if we create a next installment in the Tomodachi series, we will strive to design a game-play experience from the ground up that is more inclusive, and better represents all players.”

-

Nintendo of America’s apology for neglecting to include same-sex marriages in Tomodachi Life, following its tone-deaf response to complaints over the matter earlier this week.

The company headlined the apology with “Nintendo is Committed to Fun and Entertainment for Everyone.” Really happy to see Nintendo recover from its misstep and promise to provide more inclusive experiences in the future. Also really happy that we can go back to talking about how fun and weird the game looks.

PREORDER Tomodachi Life (June 6, $34.99), upcoming releases
11 May 07:01

vgjunk: At the big VGJunk site today: Captain Waffles’...

firehose

"Captain Waffles’ adventures through space and time, shooting Nazis and dinosaurs"



vgjunk:

At the big VGJunk site today: Captain Waffles’ adventures through space and time, shooting Nazis and dinosaurs. I use the phrase “Alexander the Great’s helmet banana”. Yeah, this is a weird one - it’s Video System’s 1990 arcade shooter Spinal Breakers, and you can read all about it here!

11 May 06:24

Somebody has the cancelled Bonk game ⊟ YouTube user “Bonk Brink”...

by 20xx
firehose

BONK!



Somebody has the cancelled Bonk game ⊟

YouTube user “Bonk Brink” (via Dtoid) posted this offscreen video of Bonk: Brink of Extinction, the WiiWare/PS3/XBLA game that Hudson cancelled a few years back. Which means that somebody out there has it.

Which means that somebody out there can hook me up.

I heard this particular Bonk game wasn’t perfect, but I was really looking forward to it! I love Bonk. I actually love Hudson in general, and I was on board with latter-day Hudson, before… the end…

SUPPORT TINY CARTRIDGE Join Club Tiny!
11 May 06:10

No Longhorns selected in NFL Draft for first time since 1938

by Mark Sandritter
firehose

Jeffcoat isn't an NFL fit, and I can see how he fell to UFA. uHe'll be one of the first picked up and might do better than some sixth- and seventh-round picks, but he's a physical project: he needs to get faster (4.7 is middling in the insane NFL) or bigger (240 is skinny in the insane NFL) to play OLB or DE. He falls through the cracks as-is.

The NFL Draft is in the books and for the first time in a long time, a Texas Longhorn wasn't selected.

The University of Texas has been one of the top NFL pipelines in recent history, having more than 40 players drafted in the last 10 years. That trend came to a halt this season with no Longhorns selected. It was the first time a Texas player wasn't picked since 1938, according to Field Yates of ESPN.

Texas hasn't had typical Texas-like seasons the last few years, but the Longhorns still managed to produce NFL talent, including 2012 first-round pick Kenny Vaccaro. Most NFL Draft analysts pegged defensive end Jackson Jeffcoat as the Longhorns' top prospect. Jeffcoat won the Hendricks Award for the top defensive end in college football, an honor which typically bodes well for the players draft prospects. Not this year.

Out of the Hendricks Award winners since 2002, only three went after first round, all were drafted. Jackson Jeffcoat the recent anomaly.

— Wescott Eberts (@SBN_Wescott) May 10, 2014

Dan Kadar of Mocking the Draft ranked Jeffcoat as the No. 127 overall prospect with a number of draft analysts projecting him as a mid-round pick. Wide receiver Mike Davis, defensive tackle Chris Whaley and cornerback Carrington Byndom were Texas' other top prospects, according to Kadar. Although 2014 breaks the streak of having at least one player selected every year since 1938, it isn't the first time the Longhorns didn't have a player picked in the top seven rounds during that time. The NFL Draft previously extended beyond seven rounds, aiding the streak.

This officially is Texas' longest wait for its first pick since Ernie Koy went in the 11th round in 1965.

— Mike Finger (@mikefinger) May 10, 2014

As for why the streak came to an end? It wasn't from a lack of talent coming out of the state of Texas. The state of Texas produced the third-most picks of any state. Texas A&M didn't have any issues either, having three players picked in the first round. The streak may have been kept alive had quarterback Garrett Gilbert not transferred. Gilbert transferred during his junior season, finishing his career at SMU. He was picked in the sixth round by the Rams.

The lack of top end NFL talent is part of the reason Charlie Strong is the new head coach at Texas. Four of his players at Louisville were drafted, including three in the first round. If he's able to develop talent at Texas like he did at Louisville, the Longhorns just might start a new streak next year. It wouldn't be the first time they had a big gain in NFL talent in one season.

In '83, Texas had only 2 draft picks, a 6th and 7th rounder. The next year, UT produced NFL record 17 draft choices.

— Suzanne Halliburton (@suzhalliburton) May 10, 2014

11 May 05:56

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firehose

meanwhile, in Oregon





















11 May 03:26

ktempest: dontbearuiner: startrekds9: Come on, Nog, tell me....





















ktempest:

dontbearuiner:

startrekds9:

Come on, Nog, tell me. Why is it so damned important for you to get into Starfleet?

requested by bengiyo

Of all the characters I loved on DS9, my admiration for Nog was the one that took me most by surprise.

And damn, the actor who played him consistently knocked it out of the park.

This scene…. this whole episode! It has so much to say about societal expectations—no, cultural ones—and how they impact individuals. And I love that they chose a Ferengi character to tell it. Because that race started out as the most wack of stereotypes, but by the time you get to this they actually feel like a real culture. Even at that, the obsession with profits is one that the Starfleet people don’t understand and the audience, capitalist pigs we may be, say we don’t understand because we’re always pretending that our society isn’t built on exactly that kind of thinking. And for Nog to talk about how he doesn’t have a trait that is codified in the very philosophy of his culture and how he needs to get out? It’s so relatable (especially to geeks, but really anyone with a non-conforming bone in their body) because the audience can get behind the notion that chasing profits in a ridiculous manner is no way to live and Go Nog! Meanwhile, all this makes me think of are those people who are artists who come from families who don’t value art and insist they go into a “real” profession.

11 May 03:17

The Vessels of Hermes, ca. 1700 



The Vessels of Hermes, ca. 1700 

11 May 03:15

Video

firehose

Smiling doggie on clickthru



11 May 03:13

caitlynkurilich: Aelia, Graphite & Digital Media, 14” x...



caitlynkurilich:

Aelia, Graphite & Digital Media, 14” x 11”, 2014.

Art Nouveau vs. Byzantium. Not such a bad mashup after all.

10 May 19:29

You Don’t Hate Monopoly, You Just Suck At It

firehose

YASSSSSSSSSSSSSSS

"Luck matters in Monopoly only if all the players understand the fundamentals of the game’s strategy and understand the varying rate of return of different investments. I’ve never played a game of Monopoly where that’s the case. Players who understand the odds and strategy of the game should virtually never lose to ones who don’t."

If you think the game is all luck and takes forever, you’re playing it wrong. Here’s how to play it right.
10 May 19:28

The Lizzie Bennet Diaries Team Announces Frankenstein M.D., A Web Series Starring…Victoria Frankenstein

firehose

whaaaaaaaaaaaaaaaaaaaat

I've never considered this particular application of Rule 63 before, but...yes. Yes. Let her explore unknown powers, and unfold to the world the deepest mysteries of creation! Pemberley Digital, the production company behind The Lizzie Bennet Diaries and Emma Approved, has joined forces with PBS Digital Studios to create a reimagined version of Mary Shelley's masterpiece. The official announcement describes the series' title character as "an obsessive, eccentric prodigy determined to prove herself in the male-dominated fields of science and medicine." For if she cannot inspire love, she will cause fear! (I know, I know. That's a monster quote.)
10 May 19:27

How The Father Of Claymation Lost His Company

firehose

meanwhile, in Portland, the stop-motion capital of North America: the sordid story of Vinton Studios, now known as Laika, the leading stop-motion studio and a major advertising CGI player

Vinton created the California Raisins, the Noid, and originally anthropomorphized M&Ms (and did so until 2005) in the studio's transition to CGI work.

'“If I’m gonna put my money into a hemorrhaging company, I’m gonna own it,” Knight told Farnath. With a second investment, he swiftly assumed control of the board, and appointed Nike veterans to join him. Ownership secured, his next plan of action was to give his son a seat at the table.

In late 2003, Travis Knight was promoted to the board of directors. With only a few years of production experience under his belt, “Chilly Tee” was now Will Vinton’s boss. In his time as an animator, Knight had actually become astonishingly good -- one of the best in the business -- but by all accounts, he didn't qualify to operate a company. Just six months later, citing “mounting pressure” from Phil Knight, Will Vinton stepped down from the board and was fired from his office position.

Two years earlier, Vinton’s stock had been worth $20 million; now, he sat alone in a cold board room, with a $125,000 severance package in front of him. “I was devastated,” recalls Vinton. “Devastated.”

He took Phil Knight to court, suing him on the grounds he’d been unfairly ousted. The whole thing had been part of a grand scheme, he claimed, for Knight to give his kid a company. His charge of corporate nepotism wasn’t unsubstantiated -- Knight had no reservations in admitting he’d acquired the company with his son in mind. But the case was dismissed, and the Knights proceeded to strip and reconstruct Vinton Studios into an entirely different company.

In the severance process, Knight also took ownership of Vinton’s life-long body of work: the M&Ms, the California Raisins -- even the legal trademark rights to the term “Claymation.”'
...
"In the years following Vinton’s departure, Phil Knight poured $180 million of his own money into the shell of Vinton Studios and rebranded the firm as Laika. With his son by his side, he set his sights on big-budget, major motion pictures.

Using his clout, Knight lured in animation veterans from Disney, DreamWorks, and Pixar. He cleared house and brought in a troupe of Nike executives with no discernable experience in film (one hire even told Fast Company that he “wouldn’t know Finding Nemo if it hit [him] in the face”). Henry Sellick (a storied producer who’d directed The Nightmare Before Christmas) was hired after Travis had cited him as an animation hero.

Knight commissioned a sprawling $55 million campus to be built by the same architect he’d used for the Nike headquarters, complete with a 300-seat movie theatre and state-of -the-art workout facility. His investments in the studio’s projects were equally grand: the company's first feature-length film, Coraline, enlisted $50 million of the investor’s money.

In 2009, Coraline debuted. The film was a hit: with a total budget of $60 million, it grossed $124.6, and was nominated for an Academy Award. The team followed this success with ParaNorman in 2012, which grossed $107.2 million on the same budget. Boxtrolls, their next featured film, is due this September and looks to break nine-figures.

But the studio’s journey hasn’t been smooth sailing: in 2008, they ran into the same problem Vinton Studios had: a planned animated featured fell through, and they had to cut “a significant portion” of their staff. In 2009, following Coraline’s success, the company severely downsized again to focus solely on stop-motion.

"Max," an animator who’d been laid off from Vinton Studios, later became a freelancer and found himself back at Laika to work on Coraline. “It was a wonderful project to be involved in,” he says, “but I’ve had better experiences.” He’d been excited to work with Sellick, one of his heroes, but found that animators were treated poorly by management. “There was a ‘Just Do It’ attitude. It was a beautiful experience, but rough for a lot of people.”

Promoted to CEO and President of Laika in 2009, Travis Knight is at the company’s helm today. When film critic Bill Desowitz asked new new chief how he felt shortly after his appointment, he responded with a new breed of confidence.

“It’s an interesting transition, as I’ve gone over the different permutations and roles in the studio over the years,” Knight told him. “So who better than me?”'

On a rainy autumn afternoon in 2002, Will Vinton sat alone in a board room, reviewing his severance package. His desk, now barren, had once displayed the emblems of a storied career: an Oscar, six prime-time Emmys, a slew of Clios and innumerable other honors.
10 May 19:14

Our New Favorite Website: Spurious Correlations

by Robert T. Gonzalez
firehose

pictured one is probably not spurious tho

Our New Favorite Website: Spurious Correlations

Here for spreading far and wide is (another ) graphical reminder of the important distinction between correlation and causation.

Read more...








10 May 19:12

Photo

firehose

yaaaaassssssssss



10 May 19:10

These Pop Culture-Inspired Fashion Designs Are Simply Fabulous, Darling

Fashion is not my strong suit. As I put this post together, I'm wearing a yoga top and the comfiest pants I own, which I think are ten years old by now. But even I, uncouth peasant that I am, can appreciate the classiness of artist Sara Richard's "Haute Pop" series. How do I begin to pick a favorite? Even bloody lab coats are swank here. Click through for more, and be sure to follow her Tumblr for new designs every Sunday.
10 May 19:09

Never angrier





Never angrier

10 May 19:05

Death & Black Metal Themes in RPG Setting

by Michael Parish
firehose

etc.

How does this idea sound to y'all: In the dark fantasy campaign setting I'm developing for my homebrew rules system I'm incorporating regions and monsters inspired by the album art and song lyrics of death and black metal music. For example:


http://https://www.youtube.com/watch?v=6mfvSSl9L9M

A living wall in a temple dedicated to a deity of mental illness, containing a number of different visages and personalities representing different mental disorders.


https://www.youtube.com/watch?v=E53JZL_mzEw

Two identical twin entities composed of inorganic material, created to guard the entrance to a fiery realm.

https://www.youtube.com/watch?v=lakmH2G-lpQ

Said fiery realm, a surreal locale composed of constantly shifting stone plates covering an ocean of pure heat inhabited by amorphous, shape changing fire spirits.

https://www.youtube.com/watch?v=2KA0tq8w8Tw

A palace within an Lovecraftian alien civilization, composed entirely of organic tissue cultivated through bio-technology.

http://https://www.youtube.com/watch?v=AzNOHQi2Veo

A literal army of darkness in service to an evil magician.

http://https://www.youtube.com/watch?v=Wj5fnK5baUQ

A massive mechanical war creature composed of rock and stone and animated by occult energies.

All in all, I think it's a cool thought experiment. Any thoughts?
10 May 18:12

NFL Draft results 2014: Ka'Deem Carey, Logan Thomas off the board in 4th round

by James Brady
firehose

DAT to the Chiefs! Perfect pick. Alex Smith to DAT in the flat for 12 YAC all season

Saints got an ILB who left Penn State after the Sandusky wreckage and was the only good LB at Cal. Probably could have traded down to get him, he was under the radar.

Among players taken in the fourth round: running back Ka'Deem Carey and quarterback Logan Thomas, who went to the Chicago Bears and Arizona Cardinals, respectively.

Round 4 of the 2014 NFL Draft is in full swing, and we've got another group of picks for you. The biggest name taken over the last few picks is former Arizona running back Ka'Deem Carey, who went to the Chicago Bears with the No. 117 overall pick.

Carey was considered one of the best running backs in college football this past year, and possibly the best overall. Unfortunately, his stock has been in free-fall since the beginning of this pre-draft process. The first hit was a poor performance at the NFL Scouting Combine, but he's also had some concerns regarding his character, durability and speed, as noted by AZ Desert Swarm.

Another interesting pick is former Virginia Tech quarterback Logan Thomas. Thomas went to the Arizona Cardinals with the No. 120 overall pick, and he was called out as a quarterback. Thomas is one of the guys that have been thrown around as a player who could potentially change positions to potentially have a better shot at playing time in the NFL.

But the Cardinals absolutely need a quarterback and Thomas could be a project for the future once Carson Palmer is gone. Where he actually ends up on that roster is going to be one of the more interesting storylines for the Cardinals throughout training camp. Below, we've got picks 16-30 in the fourth round:

Pick Team Player Position School
116 Oakland Raiders Keith McGill CB Utah
117 Chicago Bears Ka'Deem Carey RB Arizona
118 Pittsburgh Steelers Martavis Bryant WR Clemson
119 Dallas Cowboys Anthony Hitchens OLB Iowa
120 Arizona Cardinals Logan Thomas QB Virginia Tech
121 Green Bay Packers Carl Bradford OLB Arizona St.
122 Tennessee Titans Marqueston Huff S Wyoming
123 Seattle Seahawks Kevin Norwood WR Alabama
124 Kansas City Chiefs De'Anthony Thomas WR Oregon
125 Miami Dolphins Walt Aikens CB Liberty
126 New Orleans Saints Khairi Fortt ILB California
127 Cleveland Browns Pierre Desir CB Lindenwood
128 Carolina Panthers Tre Boston S North Carolina
129 San Francisco 49ers Dontae Johnson CB N.C. State
130 New England Patriots James White RB Wisconsin