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25 Nov 01:07

Believe In Yourself – Part I

by TeraS

There comes a point where one must make a choice. Do you turn left or right? Take the opportunity offered or pass it by? What if the choice given wasn’t a matter of you alone, but something more? Would the choice, when you thought about it, be that simple or would it take the ability to …

Believe In Yourself – Part I
By TeraS

For Regina

There are, surprisingly, a very small number of bronze tails in the Realm. That’s not to say that honour isn’t an important thing, because it is, nor is it a statement which reflects upon the actions of some or the inactions of others. The universe works in mysterious ways, and perhaps the most unfathomable is how particular Succubi or Incubi possess the tails they do.

This was a question that Regina had mulled over for some time. At least when she had the time to–she was, after all, an inquisitive soul.

The auburn-maned Succubi had heard of the tails, and tales, of the bronze ones that had come before her: stories of their heroism, bravery, and more, the things that marked them as being bronze; words of them protecting the Realm, serving in battle for whatever Queen or King existed in their time. Many–far too many, for her liking–had paid for their loyalty in ways that kept her up at night because of a secret that Regina kept to herself. Honour pressed on her, and so what bothered her was never allowed to come out into the light. Speaking her mind would bring shame, a black mark upon the line before her, and so the secret remained with herself alone.

She wanted, somehow, to do something that would make her, at least in her own mind, worthy of being a bronze-tail. But there wasn’t a battle to fight–not that she would, or could, it wasn’t something she had any experience in–nor was there some important quest that she might be sent on, to return and prove her worth. The Realm had passed through those times and, in the here and now, those weren’t things that existed. It left a void within her. A part of her wanted to be like those from before, to honour them in some way. Another part of her didn’t see the point, however. Couldn’t there be something honourable in being herself? Couldn’t she just be the best she could be and find that something to settle her own soul?

She had spoken to Simone; she was, after all, The Receptionist. Regina had heard stories about the older red-tail’s battles with those wanting to enter the Realm and do awful things. She’d gathered up her courage and offered herself to help in some way. But the answer was surprising to her: “You are meant for better. Trust in yourself.”

The answer didn’t make a lot of sense and Simone didn’t expand upon it. It seemed that Tera’s family all had this bothersome trait of giving an answer, but not necessarily giving the answer one wanted.

There was a cloud in Regina’s thoughts from that conversation whenas she made her way home. She wasn’t a fledgling tail! She was well and truly able to make her own choices, to decide on a course of action! It just seemed that no-one thought she was capable of it. Still fuming from the conversation, she stormed up the stone path to her home, intending to throw the front door open and lose herself in a bucket of ice cream. That didn’t quite work as she expected, however.

There are certain moments which are legendary, things which, when seen or confronted with, just can’t be ignored or, for that matter, brushed aside. The Queen of the Realm, standing on one’s front porch, was definitely one of those.

Regina found herself staring at Tera, in her trademark long, red, latex jacket, hands in the pockets, her long red tail arched over her left shoulder. Tilting her head to the right, her Monarch mused: “We need to talk.”

There was really only one way to reply, the bronze-tail not being quite able to look into Tera’s so-green eyes: “Yes Ma’am.”

Tera’s next words, wrapped in a sigh, brought her up short: “We really need to talk.”

Looking back on the moment, Regina realized that seeing Tera’s bemused smile in that moment should have given her a clue that this wasn’t just going to be a ”talk.” She watched as the red-tailed Ruler continued: “I’ve been thinking …” Regina reflexively flinched at those words. Tera was legendary when it came to ”thinking” about whatever subject might concern her. There were tales of her more ”thoughtful” actions, gossiped about between the Succubi, and woe be to those that found themselves in such situations.

Much like she was in now. She started to answer: “My Qu …” However, a slim finger waved back and forth in the air brought her up short.

“Ah! No, no, no. You know my name, as well as I know your’s, Regina. You don’t like when your formal name is used, yet you know how much I … enjoy … when my own is. So how about we both accept that quirk in our personalities, hmm?”

The auburn-maned Succubi couldn’t help herself: “Tera, you are the Queen. It’s meant as a honour when one uses your title. It’s a way that everyone who loves you can show how much we do!”

The tall red-tail crossed her arms under her cleavage and sighed: “Regina, dear heart, flowery words don’t give meaning to the love I share with you or you share with me. They are, however, sometimes a barrier between our souls and the love we have for each other.” Tera then turned to her right and started pacing the little wooden porch that marked the front of Regina’s home before deciding to take the few steps to stand with the young and confused bronze-tail: “Honour isn’t words spoken. It isn’t thoughts held. It’s what you decide to do, and, when it really matters, it tells of who you really are.”

Regina didn’t know how to take that, and her reply made that clear: “I … I’m not sure about that.”

Tera’s reply came with a nod: “There’s an old saying that goes: ‘To thine own self be true.’ It’s very hard to do that when you really don’t know who you are. But we never really actually know ourselves.”

“You’re telling me that you don’t know yourself either?”

The answer came with a light chuckle: “I am multitudes. I am also me. All else is negotiable.”

Regina had heard tales of Tera’s riddles and the inevitable onset of headaches when trying to figure them out. She could feel the telltale signs of a headache starting in her horns: “And here we go.”

The raised eyebrow was, thinking about it, expected.

The young succubi grumped: “Not every lesson has to be accompanied by a brain cramp.”

Tera’s pout was sexy, of course, so much so that Regina’s bronze tail tingled a bit: “And spoil the fun? Perish the thought!”

“This must be a new definition of ‘fun’ that I’m not aware of.”

Offering her hand, the ebon-maned Succubi Queen continued: “Every story starts with a choice, Regina.”

She stared at the open hand for a long moment before taking the short few steps, closing the distance, and placing her hand in Tera’s own: “Made that choice long before you offered, Tera.”

Tera’s hug was unexpected, but no less needed, Regina realized as she tried to keep from crying. Tera softly brushed the auburn hair of the lost soul she held for a long time, speaking softly, telling of how much love she had for the bronze-tail, how proud she was of her, how much it meant that Regina was who she was. The young tail breathed a deep sigh as Tera’s red tail found her bronze one, the two twining together. “You don’t need to prove anything to me.”

The bronze tail’s answer was telling: “I need to prove … me.”

The red-tail’s answer was more so: “I believe in how amazing you are. Someday you’ll see what I do and believe in yourself, too.”

It might take some time for the young tail, but they had all the time there is.

17 Nov 22:03

Saturday Morning Breakfast Cereal - Zed

by tech@thehiveworks.com


Click here to go see the bonus panel!

Hovertext:
I hope this doesn't cost half my audience. In fact, I'd like to double-you.


Today's News:
17 Nov 12:55

The old man can still get it

by Brad Guigar

The post The old man can still get it appeared first on Evil Inc.

14 Nov 22:54

Bring Remembrance By TeraS

by TeraS

It has been … some time since I’ve written on this day. It has been a while since I’ve put thoughts down, considered, and perhaps something more. Perhaps, once more, I’ll be able to …

Bring Remembrance
By TeraS

Many a year, on this day in November, the winds are cold, the skies are cloudy. The world seems to reflect the sombreness in the mood of those that gather.

The past falls further and further into the shadows that tug at the edges of the memories of those who lived in those moments. The faces of those, so young, so long ago, are still etched in their thoughts.

The moments of friendship, adventure, and camaraderie were recalled with wistful smiles, a tear laying in the corners of now so-much-older eyes. Once fresh in innocence, they watch and remember their comrades from long ago, the trials faced together, the crash of thunder, shaking of earth, the silence that followed.

Time forever moves onwards, the past more distant with each passing moment. For some, a name etched on stone or bronze, listed in a book, found noted on artwork try to express what had been before. Others are known to a few, cherished in their words, actions, and, for some, giving of themselves that others might live.

The day brings out the honoured living to gather, to watch flowers being laid, speeches told, salutes given and returned. The guns sound, the piper plays, the moment comes, and there is silence.

What are the memories in that moment of time? We young cannot truly understand. Some smile in thoughts of good times with good friends now waiting on the other side of eternity. Others are more stoic, the harsh realities faced brought on this day to the forefront of their thoughts.

There is a price to being a survivor, so it is said. Memories are that price, for good or ill, but they fade, given time. Living memory does not live forever. Too many stories are lost in time, their deeds in the winds that blow, the rains that fall, the silence that reigns.

There is one day given to remembrance, one moment at the top of the hour, an official point in time and space provided to that purpose. It need not be that way; the stories wait to be told, the memories shared, voices of the past speaking in the tones of their friends, wives, children, and more.

Memory fades, but remembrance does not when we ask to listen, share what we learn, and, in doing so, honour them.

A small thing to give when they gave all they were.

14 Nov 15:19

Morrigan Aensland - NSFW on Patreon by evandromenezes As found...



Morrigan Aensland - NSFW on Patreon by evandromenezes

As found at:

https://www.deviantart.com/evandromenezes/art/Morrigan-Aensland-NSFW-on-Patreon-29-824431140

14 Nov 01:54

fangirlstarot:SEVEN OF CUPS“These precious illusions in my...



fangirlstarot:

SEVEN OF CUPS

“These precious illusions in my head
Did not let me down when I was defenseless
And parting with them is like parting with invisible best friends” - Alanis Morissette 

The Seven of Cups signifies a time in your life when you are overwhelmed by all the choices and dreams that are laid out there before you. You may not know what you truly want and have this decision paralysis because there are just too many possibilities and you know you have to choose just one. You have so many dreams, too much longing and may end up stuck in those fantasies and daydreaming about all the different options that are laid out there before you. You want those dreams to come true, but you may not have the practical knowledge to begin. The thing you really need to do here, and that the tarot is asking you to do, is look at all the possibilities and put away that wishful thinking so that you can choose your true path and priority.

::Who’s Who On This Card::

1. Doctor Strange from the MCU - During the battle in Endgame, Dr Strange spends a good deal of the battle looking at all the possible scenarios that could stem from all the multitude of decisions that are available to the whole team to make. It takes him some time to figure out what path they need to take, but in the end, like this card suggests you do, he is able to narrow it down to “just one”.

2. Friend Like Me Scene from Aladdin - When Aladdin first meets the Genie, he is shown all the possibilities that his three wishes could take the form of in this song. The shine and the flash of it all gets him a bit mesmerized by all the things he could possibly wish for– the Seven of Cups kind of sucks us in like this, with the drama and the magic, all that could be and all that may be, and then reminds us that we only have a set number of wishes that we can follow through on.

3. Holy Grail Scene in Indiana Jones - In this scene, Indiana Jones is shown many cups that might be the Holy Grail, all of them glittering like our dreams often glitter and shine in front of us when this card shows up. He is told though, that he must “choose and choose wisely” because if he drinks from the wrong one it’ll wither him. This card often comes up for us when the universe is offering that same advice, so many dreams to take a drink from– but only one will be the real deal.

4. Let’s Make A Deal - In this old game show, contestants were shown three different curtains– behind one of them was an amazing prize, but the others held “zonks”– which was a lame prize that was often a donkey or a goat. It’s all about making that hard choice with this card, choosing the right curtain and hopefully not getting suckered with any zonks.

5. The Mirror of Erised in Harry Potter - The Mirror of Erised was a magical mirror, which, according to Albus Dumbledore, shows the “deepest, most desperate desire of our hearts.” But it also came with Dumbledore’s warning, for as he put it to Harry, “It does not do to dwell on dreams and forget to live, remember that.” This card also comes with the same warning.

6. The Bachelorettes in The Bachelor - Out of all the possible bachelorettes on this (god awful, lol) show and all the relationships that could and might be, the Bachelor is asked to narrow them all down to just one. All that is pretty is presented before you when the Seven of Cups comes up, but it is up to you to find the one above all others who you will be true to and want to forge ahead with in your life.

13 Nov 12:55

Saturday Morning Breakfast Cereal - Norms

by tech@thehiveworks.com


Click here to go see the bonus panel!

Hovertext:
Looking it over now I'm very worried about the coffee in that cup.


Today's News:
11 Nov 00:51

Saturday Morning Breakfast Cereal - Assimilate

by tech@thehiveworks.com


Click here to go see the bonus panel!

Hovertext:
Borging is my contribution to English verbs.


Today's News:
11 Nov 00:41

Act Together by TeraS

by TeraS

The post on the Tale today will be the last part of the Cassie’s Act series. There’s more to tell, there’s a few dangling story points that need to be looked into. But that will be a bit in the future from here. You can find the preceding chapters here, here, here, here, here, here, here, here, here, here, here, here, here, here, here and here. The chapter before this one can be found here. There comes a time when we cannot move forwards without everyone deciding to …

Act Together
By TeraS

Cassie realized something as Keith left the dining room after dinner to bring dessert with him upon his return: in all of the years she’d been tempting him, all of the time she’d known him, she’d had dinner with her Adored One … once. Focusing her thoughts as she swirled the wine in her glass, she felt she’d lost something.

She’d never really thought about anything other than tempting him, drawing him into one of her plans and having her way with him, or vice versa; either was a delight to contemplate. Then she’d come to know her Adored One in more intimate ways that expressed who he was. She’d touched his soul, felt the love and passion, but never realized that what he felt wasn’t for Tera alone, it was for both of his loves.

Tera touched her hand and brought Cassie out of her reminiscing: “Don’t blame yourself.”

The silver-tail couldn’t quite look at her Queen: “So stupid and for so long! Of course I’m going to.”

Keith was doing something in the kitchen, at least he couldn’t hear her fretting. Tera, however, could, and she was having none of it: “Cassiopeia, that’s enough of that.” Tera never used her full name unless she was miffed: “We all love each other and that’s all that matters.”

Cassie blew a long breath out, then explained: “We’ve lost so much time.”

She was ready for Tera to answer, but Keith returned before she could do so. They both were silent as he set a small plate in front of each of them.

Cassie had heard from Simone that Keith had many talents, baking and cooking being ones that Simone insisted she needed to sample. Cassie didn’t quite understand why, but Tera’s delighted look suggested she would soon have an answer.

But there was a problem: Cassie didn’t especially enjoy cheesecake. Now, to be clear, she loved other desserts, and her expertise in the use of Rediwhip and chocolate sauce often led to some rather messy entanglements that she thoroughly enjoyed. As her Adored One drizzled cherry sauce over the top of her dessert, the Temptress wondered just why Tera had such anticipation in her expression, and why Keith seemed so pleased by that … at least until he saw his first love’s expression.

“You don’t like?”

She couldn’t lie to him: “No, not really. I just …” Cassie expected him to be upset, disappointed in her. But he wasn’t. He simply found his place at the table, picked up a fork and broke two small pieces of his own slice apart. She watched as her Adored One picked up a second fork, placing one small piece on each fork he had, then offered one piece each to his loves. “For me, please, try a piece.”

Cassie hesitated, there was just something about cheesecake that didn’t appeal to her. Tera’s bemused smile and wave of encouragement egged her to try. Keith’s look of anticipation chipped away at the silver-tail’s will until she edged closer to him and allowed the morsel to be placed upon her tongue.

It … melted away. No, that wasn’t quite right: the flavours hinted, teased, and then seduced the Temptress to enjoy the delight she’d been given. The cake was like air, the sauce’s taste mixing to give a flavour she’d never experienced before. A shiver passed from the tip of her tail through to her silver horns and the silver-tail couldn’t help the moan of delight that came from her very soul.

“Cassie… There’s something you don’t understand about red tails. Our love is in everything we create with our soul.”

That’s what she tasted, the silver-tail realized. Her Adored One’s love was in the texture, the flavours that danced on her tongue. The passion in his soul was the unexpected added ingredient that made a simple dessert so much more than she could have even expected it to be.

Tera’s purr in agreement was all the confirmation Cassie needed. Her eyes fluttered open and she sighed: “If this is dessert, I want French Toast in the morning.”

Seeing the pleased look in her Adored One’s blue eyes and the naughty look in her First Love’s so-green eyes told the Temptress that it would be perfect …

… as this moment and every moment was and would be for them all …

———–
To be continued in Temptress Awaits…

09 Nov 00:59

Ch-ch-ch-changes – DORK TOWER 08.11.21

by John Kovalic
09 Nov 00:00

#ClassicsTober days 24 – 31

by JENKS

A little late in reposting, but here they are!

Day 24: Wild – the Maenads
Day 25: Augustus hurt by a typo
Day 26: Cave – Plato’s Allegory of the Cave (will post full comic soon)
Day 27: Orator – In honour of Marcus Cicero himself, I drew this in pen first, with only a vague idea where I was going, and then edited it for publication afterwards…
After a Statue of Cicero from the Courthouse of Rome.
Day 28: Trident
Day 29: Gift
Day 30: Eudaimonia –
In all honesty, doing this challenge every day as given me an unexpected feeling of purpose and accomplishment. Even if I couldn’t do a brand new illustration every single day, what I have done has made me very happy!
Day 31: Ghost. For a final, proper Hallowe’en treat, I attempted to carve a pumpkin into the face of Athenodorus’ Ghost that I drew last year for a full comic on this Ancient Ghost Story (Pliny The Younger Book 7, Letter 27)…

Happy Halloween, and thank you for taking part in #ClassicsTober!

06 Nov 21:40

Saturday Morning Breakfast Cereal - Intern

by tech@thehiveworks.com


Click here to go see the bonus panel!

Hovertext:
Also Winter internships are getting locked up, so apply soon!


Today's News:
05 Nov 23:59

Vixen and Hercules in: "Crisis of Infinite Hercs!"

by Ross

 

Poor Hercules just can't get a break in his attempts to woo Vixen. These two were last seen up against a pair of Rocs in STF #3277... Before that, they were battling giant snakes in STF #3096, and Hercules first became attracted to Vixen in STF #3014...  Will she ever agree to accept his offer for a date?  You'll just have to wait for the next time they meet up to find that out!

05 Nov 23:57

Being a supportive father takes effort.

05 Nov 23:48

Gonna get gutted.

by Jessica Hagy

The post Gonna get gutted. appeared first on Indexed.

01 Nov 16:17

The Alignment Talk

by Zak Sabbath
Still disagreeing about things. Today Jose is attempting to disagree with me about the thing that is hardest to explain on the character sheet: Alignment. Specifically he said "Any D&D campaign loses a lot of flavor and depth by not using a system of alignment. "

Zak

Ok, so alignment.

I feel like, with a new player, when you are trying to explain alignment and stick it on a PC you have done way more to explain how D&D works than you have done to describe the character. In real life, people want things--they want to think of themselves as kind and they want a creme brulee and they want to not go to Hell, etc--and they want some things more than others and that's pretty much all of morality.

If you use alignment, you're trying to shoehorn a pretty simple thing to explain (what does your PC like?) into an artificial scheme for no real benefit. It's not just unrealistic, it seems like a system-specific piece of work you're doing which, on the other side, doesn't automatically spit out interesting results.

Your turn.


Jose

I prefer to approach alignment as the classic conception of where is the PC positioned in a struggle between cosmic powers rather than just as a mere moral compass (although the side you pick has moral implications, of course). On that note, I think, that the way the alignment is treated in a specific campaign helps to convey that campaign's flavor and overarching "cosmology" better than pages and pages of info dump. That's why I encourage people to use their one system of alignment if law-chaos or law-chaos-good-evil doesn't do it for the idea they have in mind.

Also, having alignment as a mechanic has the advantage of giving enemies, magic items, and such one more trait you can play with that is widely used and compatible with other people's stuff (if you use the vanilla version or one that is easily convertible).



Zak

1. that seems to assume a cosmology with only two poles: the Good god and the Bad god. That seems quite poorly adapted to a world where Zeus could easily pick a fight with Odin

2. The knock-on effect on compatibility with classic D&D modules and supplements is an issue, but in most cases these are easily replaced with equivalent bits that refer to allegiance rather than alignment. So instead of a Lawful Good-aligned sword you get an Odin-aligned sword, etc


Jose

Yeah, that's why I too prefer a broader conception of alignment. Be it Norse Gods vs. Greek Gods vs. Egyptian Gods, civilization vs. barbarians, red vs. blue vs. green, or anything of that sort. Which is why I am mostly in favor of alignment mechanics rather than the classic one or two axis system of alignment of D&D. Again, I think they are a quick and efficient way to deliver setting information and add depth to the mechanics.

But I am also not against the classic use of alignment, which is cool if you want something with a big good vs. evil thing going on, Moorcock style; but it's not a cure-all and a lot of times it's been shoehorned into settings where it works to their detriment. But that is not a problem with alignment, it's a problem with not being able or willing to use alignment better.

And I am against using alignment to police the behavior of the PCs. I think it should be a suggestion and they should be mostly in line with it, but sometimes it gets ridiculous. I think the turning point was the addition of the Paladin in 1e and it's only gotten worse with the years.

Zak

If you prefer a "broader conception" what do you mean?

Like, not 9 alignments?

Jose

Yeah, I think there are more ways to do alignment that can serve a given campaign world better. Things like having a numbered scale from law to chaos, or the 5 colors of Magic the Gathering, the colors in Carcosa (people do like using color for this, huh?), or the different realms of power in Ars Magica, or just having 12 deities with different relationships and having everything be aligned with one of them. These all-encompassing cosmic factions can also arise organically as the game progresses, but I think having a general idea laid out from the beginning with game mechanics is useful.

Zak

Ok, tell me more

Jose

Well, I don't think this would have to apply to every game, but D&D, at the end of the day, is about being part of an archetypical pre-modern world from our viewpoint. Of course the real Middle Ages were a lot more complex, but this is still an elf-game. And a huge chunk of the way we perceive that world is one of great cosmical struggle, God vs. the Devil in Christian Europe, for example. And it was something everyone was very aware of and also felt as something deeply personal. That's why I think alignment as a mechanic usually makes a D&D campaign better: if you want the players to care about something in an RPG, the best way to do it is to give it mechanics that affect their success. And having them involved in some kind of confrontation between cosmical powers right from the beginning does a lot to sell the fake Middle Ages.

Or any other pre-modern-like setting.




Zak

Well it seems the issue has split:

1. The  traditional 9-point or 3-point axis. You seem to be down on that, like me.

2. A different things: a faction system, only cosmic and with rules. You seem to like that but what would it be for D&D?

3. Then there's the advantage of being able to use old materials with zero translation--which use the 9 or 3 pt system. But your preference in 2 above seems to preclude that

.

So: what's going on here?



Jose

Well, I think the 9/3 point-axis alignment is serviceable and I do use it. The problems I have with it are mostly ones of implementation.

The first one being that it is used to heavily monitor character behavior; for an alignment system, I prefer one that tells you certain things you cannot do or that you should do, much like the Shugenja taboos in Oriental Adventures or just having the cleric having to make some sacrifice or ceremony to regain spells and having them differ by alignment or forbidding you from collaborating with people of the opposite alignment, or, as D&D already does, making you the objective of certain magical effects.

It think that has more flavor and produces better game than expecting for a player to do something that falls outside a very loosely defined moral system and then say "aha! You lose all your powers".

So that's the way I would implement it in a certain campaign, even if you use good ol' Law/Neutrality/Chaos, sit down and think about what behavior you want to reward and punish for each of the three and what would be the actual "dogmas" for that.

The fun part is that, this way, what the players actually want in the short or long term can be in conflict with their alignment, so they have to choose one or go around it. And having concrete rules makes it more engaging than just having the paladin leave the room while you torture a guy. Also, it adds a new level of strategy, since everything has an alignment and it means they are bound by the same rules. So if you steal the Scepter of Orcus and want to sell it back to him, you know he won't be able to accept the deal if there is a rule that says that no Chaotic entity can buy or sell from a Lawful one, but you can still find workarounds, like hiring a neutral third party as a go-between. That kind of things.


Zak

That specfic implementation that you just described though--it has the same problems we were discussing before:

1. You have to describe the PC, at creation in terms of a game system rather than in terms of what they want or who they're allied to

2. It lumps Zeus and Odin (or other affiliations) together

Jose

Yeah, that's why I think customization is key in this regard. If you want something more like the medieval world or Moorcocks' multiverse, the 9-axis does fine. But for things that go deeper into polytheistic territory (as vanilla D&D has been steadily doing throught it's history), I would certainly refocus alignment to give more focus to different pantheons and adapting their respectives "dogmas" and interrelations. If we are going full age of mythology, you could have each pantheon (Greek, Norse, Demons and devils, Elf gods, etc.) being one axis of the alignment and good-evil being the other, so Odin and Loki are not lumped together either. But that is one example, of course, if you played something inspired by the Polynesian Mythos, for example, it would have make a bit more sense to have a scale between pure and impure. At the end of the day, yes, it makes the classical alignment hard or impossible to adapt, but it is a trade-off, not unlike banning certain classes or races from your campaign or making new ones to fit.

Zak

So how is that much different from just having factions and loyalties (as I was describing) but with numbers pinned on?

Jose

Yeah, at the end of the day, I'd say that's very much my definition of alignment. With the concrete behavior component added in.

Zak

So you like the numbers. Or at least specific categories. So, quickly--just re-rundown the advantage of the numbers.

Jose

If you want players to care about something that abstract as alignment, the best way to do it is to make mechanics for it, so it can affect them in day-to-day play. Having everything have an alignment and being aware of it is important, of course. But also using the stick and carrot of taboos and obligations to make the players act according to what the universe expects from them. Otherwise, it tends to devolve into the kind of play where everyone has to guess what's the DM's definition of "good" and "lawful" and have long winded arguments about it without getting anywhere.


Zak

Ok, but why not just have specific taboos, like 3 per faction?

Seems more concrete, memorable, enoforceable. "Devotees of Odin cannot flee bad weather" etc

Jose

Yeah, that's what I had in mind, but maybe because my concept of alignment is a tad too broad. But one important thing is that I would still require everyone to choose an alignment, much like a clan in Vampire or the like. So it's not just the cleric running into thunderstorms while the rest of the party just sighs.

Zak

So you want some kind of factional choice with an attached rule--doesn't have to be numerical?

Jose

Yeah. And I'd say that, if it is on a cosmical level, not just mundane politics, I would call that an alignment. What can be numerical, if desired, is the alignment itself, with some actions pushing it in different directions.

"Well, you killed all those children, you are 3 points closer to evil".

But that is just one way of many.

Zak

One strike against that is that it requires new players to be familiar with the cosmology of the game

If it's not super-obvious or borrowed from a familiar mythology, you're back to having to explan the minutiae of the game rather than jump right in

Jose

I think it's the opposite. I think the good thing about having alignment is that you can just tell them "look, there are these 2~10 factions, this is roughly what they are about, what they can offer you and what they want you to do". And I think that is more concise and engaging to the players than a long block of test about the setting almost no one wants to read to play. And later, as you organically find out more about them, you can possibly change your mind.

Zak

I mean without an alignment system you can just do neither though. No text, no score, just roll stats and go,

Jose

You can always start without alignment and let them decide later on. 0-level funnel style where you don't even have a class or letting them pick extra languages later as they find out what languages are important. But, in the end, I think the main reason why alignment is cool it's because it is a tool for immersion. RPG players are (on average) western, born in the XX or XXI century, middle-class and of high education. That's not the type of person that can easily tap into the kind of magical thinking that makes for great fantasy gaming (among other things).

Zak

Well I like the idea of starting with no knowledge of cosmology or faction and easing players into it

However, how would you actually do it, if alignment required numbers and stuff--when would you have them make the choice?

Jose

Well, if you are not an alignment fundamentalist like me, you could just let them choose whenever they wanted to start having the benefits and drawbacks. In the most basic way it could be like Dark Souls: you find a powerful NPC of that faction and it offers you to join. Other options include forcing them to choose at level 2 or any time they go up a level. If you are specially lawful evil, you can give them the boons of their alignment every time they go up a level, so, the more time it takes them to decide, the less they will get.

This discussion is actually very interrelated with another one "how and when does the cleric choose their deity".

Zak

Ok, but which position are you arguing for? You said you're a fundamentalist--so you obviously have a preferred position. What is it, specifically?

Jose

Well, I was joking, but I prefer doing it at char gen. Mostly because I think that, even if the players can discover other things about the world by play, I think usually most of them would have some notion of what the alignments are. I mean, even the animals have one.

Zak

So what exactly is the alignment system you use?

Jose

Well, it depends. For example, one campaign I am DMing is kitchen sink D&D, so I use the classic 9 axis alignment with clear descriptions of what good and law are in that particular world. I have different pantheons, but since it is very pulp-y, I have settled for the fact that alignment is more important for the gods than who belongs to their pantheon or not.

On the other hand I also have a campaign set in a magical version of medieval Spain, where I use 7 alignments (the mundane, God, the Devil, magic, myth, the supralunar and the underworldly) and I give players extra powers and taboos by belonging to one or the other. God-aligned or Devil-aligned characters have to be always extra good or evil, but they get the coolest stuff. Underworldly characters only have to do minor things like being underground if they can, but only get small perks like always knowing in what level of a dungeon they are. But the ones that are not mundane or with God or the Devil can actually find patrons of their alignment later on that give them more powerful stuff... for a price.



Zak

Ok, so your original statement was:

"Any D&D campaign loses a lot of flavor and depth by not using a system of alignment. "

But the asterisk seems to be that "sytem of alignment" is a pretty flexible phrase that could encompass anything from good-bad to factions so long as it has some rules attached

Jose

Yeah, that's why I covered my bases saying "a system".

Zak

I suppose I buy it on some level, but is simple greed an alignment?



Jose

I would argue that simple concepts can be alignments, such as civilization vs. barbarism. But the thing is that you need to give it an structure with many NPCs that are all about greed to really make it a faction. And you need other powers to go against greed directly or indirectly. Otherwise it wouldn't be really an alignment in the literal sense of the word, you have to be align with someone or against something.

Zak

I mean simply: lets say (as is often the case) you have a bunch of PCs who are all out to just get lots of xp in the form of gold.

That's their goal. Have we lost a lot of flavor and depth by just letting them be that? Do they need allegiances? Or is that just a nice option?


Jose

I think that you would lose flavor and depth yeah. Both in the setting and mechanically. But I don't think it's necessary, much like political factions or wilderness travel or beholders. You can remove them and some campaigns clearly don't need them, but it adds a lot to most.

Zak

I'm not denying it adds meat--I think you're right that factions are interesting as are a cosmology. I just don't know where the line between "nice to have" and "you lose so much more than you gain you should definitely have it" is.

Without a mechanical faction/alignment system, things are simpler and faster and easier to pick up. With one the world is more interesting and you have a wider variety of interesting choices. Each has an advantage.

Jose

They do. I personally think the benefits of having alignments are superior to the speed lost in chargen, but that's probably personal preference. To make a counterpoint against myself, what I really think that balances the two choices is the fact that D&D as is doesn't support alignment that well mechanically, so the DM has to do a lot of stuff from zero to make it really shine.

Zak

Well I think we've nailed down what's important. Anything to add?

Jose

Yeah, I think alignment is like wilderness travel, in that sense. Before the OSR, it was really shitty and nobody knew how to do it, so most people didn't or didn't do it right. But, with the years, a lot of smart people started thinking about it until the procedures mostly got sorted out. I think allignment might be in that same larvarian stage right now, it just need a little more cooking.

And I think that's mostly it.

Zak

Alright! Thanks Jose!

Jose

Thanks to you!



31 Oct 21:10

Saturday Morning Breakfast Cereal - Chemicals

by tech@thehiveworks.com


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This isn't a general observation, it's about you in particular.


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31 Oct 11:56

Morrigan Aensland by ultimatespidey2000As found...



Morrigan Aensland by ultimatespidey2000

As found at:

https://www.deviantart.com/ultimatespidey2000/art/Morrigan-Aensland-823276977

31 Oct 04:04

Act Without Words by TeraS

by TeraS

Cassie’s story continues this week, I’m not going to close things by the time Halloween arrives. You can read the previous chapters here, here, here, here, here, here, here, here, here, here, here, here, here, here, and here. The prior chapter can be found here. Still, that doesn’t mean it won’t close in the Realm on that night, but that’s a tale to be told a bit later. There comes a point when everything has been said and the truth awaits. It’s then you need to …

Act Without Words
By TeraS

Sometimes, just sometimes, words aren’t needed.

Words can’t express the meaning of the touch of fingers. Text can’t explain the sensation of being held. Prose can’t expose the warmth in one’s heart and soul when the missing piece falls into place and makes one complete.

The silver-tail knew of love. She understood, in the way all of Goddess’ children understood, that love bound the Realm together. Silver-tails didn’t understand love the way red-tails did; they understood it, lived it in their own way.

The two red-tails held the silver-tail. Fingers lightly caressing, the Lovers Eternal. They both had given their love to the silver-tail, the soul who had brought them all together, made the Realm begin, and made all of the future possible.

Words escaped the Temptress as her Desired One cupped her cheek, daring her close to share a soft kiss. A breath held was released in a soft moan as he drew back, so-blue eyes as wet with tears as her own.

The silver-tail felt her First Love’s fingers draw over her shoulder so familiarly, turning to look into glistening so-green eyes awaiting her. Slim, red-tipped fingers drew the Temptress close. Soft red lips brushed against one another, fanning flames of love that had never faded.

Desire held them in this moment; not simple lust, but explosive, infinite, breathless, world-building desire. Each had been missing a part of themselves up to this moment. Each held the love of the others within them, knowing that love without question, yet this was beyond anything any of them had ever imagined.The Temptress and the Eternal gasped in delight as their Love’s touch found their most sensitive places to caress. Two loves of the Realm pressed themselves against their love who brought the Realm to be. Tails of red and silver found each other in the midst of the rapture shared. Bodies enamoured with shared desire found the wonder of being together as was forever meant to be. Three souls found joy within the passions of their Goddess.

The Temptress parted her lips, the words on the tip of her tongue. Her Adored One placed a finger on her lips, shaking his head. She didn’t need to say a word. His Eternal had a bemused smile; he touched her lovely lips in a matching bid not to speak.

They watched him struggle with his own words, trying to give voice to something they both knew. Simple words that he’s said to them both so many times before, but never together, never like this, in a moment that always was yet had never been. He found himself silenced by those he loved pressing their lips against his own. An Eternal held his loves in his arms, they both held him in theirs as they rested their heads on his shoulders.

The Temptress looked into the eyes of her Queen, seeing the words unspoken in her so-green eyes and knowing what they were. The Realm was of their making. The love that created everything they had was given from their love shared.

All three of them held their love in their arms now, for always, for ever … in a home built with love … in a Realm created by that love … in the presence of the love of their Goddess forever and ever …

Words could wait …

… they weren’t needed to say …

… “We love you.”

31 Oct 04:02

Saturday Morning Breakfast Cereal - Ooooo

by tech@thehiveworks.com


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Hovertext:
Later the sound of wind blowing through a hole in the hose turns out to just be a werewolf or two.


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30 Oct 13:22

Saturday Morning Breakfast Cereal - Stone

by tech@thehiveworks.com


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You can also make tubes and spheres.


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29 Oct 03:30

This is awkward

by Brad Guigar

The post This is awkward appeared first on Evil Inc.

28 Oct 11:07

Retractable Rocket

Hard to believe that for so many years once they were fully extended we just let them tip over.
26 Oct 02:31

Hum Is My Favorite Band


hmmmmmm

25 Oct 18:17

Photo



23 Oct 20:10

#ClassicsTober days 15-23

by JENKS
23 Oct 19:54

Disagree-a-thon: Bards

by Zak Sabbath

As promised, we're doing disagreements this week. You get to watch human beings talk about something we don't agree on without freaking the fuck out

Today Simon will defend the worst thing in all of roleplaying: Bards.
Smirking at what exactly, guy?
Zak

Ok, Bards, so...

1. Late-era bards w/magic powers: Music as magic out on an adventure looks silly. There's literally never been any pictorial or cinematic depiction of this that didn't look ridiculous. (Noise Marines don't count). 

And hokey.


2. Late/middle-era bards as "encouraging you to fight via music"--again, if you picture this happening in a dungeon it's a preposterous image and has never not looked hokey. If goblins are attacking, put down the lute and pick up a rock.


3. Old-era bards who are just travelling thief/fighters. These are just journeyman thief/fighters, the fact they have a day job doesn't make them a new class--why should it?

A duellist is just a kind of fighter, a burglar is just a kind of thief. What's the point?


4. Bard-as-charisma-wizard. Sure, a character can be charming, but the idea that the performer is somehow especially charming suggests a charisma that translates far away from the culture where said performer is famous for performing. While it's easy to picture a performer being charming to people who like lute music in some farming hellhole somewhere, it isnt going to translate when you're doing things other than trying to impress the mayor at festival time. It's not like being in a band helps you convince TSA not to search your bags.


Your turn.



Simon


Hokay. 


1. It does look silly if it happens in a dungeon during a goblin attack. Outside of a dungeon, though, I say it can work just fine. In "Secret of Kells" animated movie the scene where a fae girl transforms a cat into a spirit by singing "Pangur Ban" looks cool. So, the party needs to rescue someone from a locked tower, it's hard to climb, it's suicidal to attack, the bard steps forward and sings, and music makes his magic happen, putting guards to sleep or summoning mist or whatever - I can see it working. 


2. Yes, this, too, is preposterous in a dungeon. It can work if you view it like Jedi Battle Meditation in "Knights of the Old Republic", which is as 3rd edition D&D as it can possibly get, with skills and feats and all. It works when you gather an army and it's on the march and you raise their spirits with drums or battle songs or whatever. It doesn't work when goblins attack in a dungeon, unless you want to play silly. Sometimes playing silly is okay.


3. Sure, playing a bard as a thief or a fighter or a mage who has a day job is fine. Like playing a pirate or a duelist or a knight - basically it's a thief or a fighter but with some fluff. You can add some stuff like this thief is an important member of Thieves' Guild, or this fighter is in the brotherhood of bards so he has some sort if diplomatic immunity, you can't just throw a bard in jail because the next month in every tavern of every town of your neighbouring contries everyone will sing the new ballad about you being a petty tyrant, and also fat and bald and impotent. But it doesn't require a new class, agreed.


4. The charisma-wizard thing seems as natural to me as intelligence-wizard thing. Sure, the mage is smart, but it takes more than just a well-operating brain to summon fire and ice and monsters and transform people into statues, and it takes more than a silver tongue to be a magic-using bard. It's more like someone who's so in tune with music, which is basic and primitive enough that pretty much any culture knows and uses it and is affected by it, - so that this someone can feel and use the very sort of music that would affect this audience before him. Which is, in my view, how charisma works - you meet someone, you feel what makes them tick, you do the thing that makes them tick.


And playing someone like this would be fun for everyone, I'd say. 


Your turn.

Why would anyone want any of this to happen?



Zak


1 & 2 Seem to center around the difference between the actual english word "Bard" and the image it conjures in the mind--which means an either court-bound or travelling medieval-ish poet/musician ---and a much broader definition that only gamers use, which is "music->magic". I have no opposition to someone doing magical effects via some suitably cool-looking music playing, like, you hit a gong and it causes an earthquake. All your examples seem like a VERY poor fit for the english word "bard" though--and I think the associations make it a bit like saying "Well I have a knight but he rides shoes instead of a horse and wears cloth instead of armor (because cloth protects you from cold, so it's a kind of armor) and he wields a paintbrush instead of a sword". Like: why are we using the word "bard" for this kind of PC that's only interesting with a completely different image unrelated to the word "bard" or its english-language associations?


As for "silly is ok" at that point you're arguing you might as well have literally any class, like a ceiling-toucher class made of people who are good at touching ceilings. That's fine to play a silly game, but it's not a good argument that it's as essential to fantasy RPGs as wizards and fighters.


3. Ok, you conceded that we can drop it,


4. First, that isn't how musicians actually interact with the world at all. Second, the wizard-intelligence thing only makes sense because the wizard has magic. And bards having magic is silly as proved up in 1 & 2.


Your turn.

Hail fellow well m...Hey where are you going?
Simon


Okay. 

1. When I say/hear "bard" I think of the old legendary figures like Taliesin. Since I'm not a native English speaker, no wonder that there can be poor fits like this. I don't mind using synonyms instead of "bard", minstrel, troubadour like that class that you made up, whatever. (Or I could argue that King Arthur's knights in reality wore cloth rather than heavy armour which didn't exist back then and didn't have lances, but that would be pointless and not interesting to anyone.) 


Agreed about silly games. 


4. First, if we talk about magic-musicians, I say they should be stranger and different from just musicians, and it should be somehow related to their connection with music. Second, I think we agree about doing magical effects via some suitably cool-looking music playing being okay. Some mages cast spells by reciting strange words and making gestures, some call the wind by whistling, or make the dead rise by tapping a complex rhythm, or make stone and steel shatter by singing a high note like an opera tenor breaking glass. And having a mage whose powers are limited to such musical things is fun. If it's more fun when we don't call him a bard, okay. We can call him something else. 


Are we still disagreeing?

Who's the real troll here?

Zak


1 & 2. Ok, so Taliesin is, if i understand, a travelling mythic middle-ages bard. Not an ethereal faerie singing a song to cast magic spells. 


So none of your reasoning makes sense there.


4. See 1&2


The idea is: Bard --in a rhetorical framework where it's an adventuring class as essential as a wizard or a thief--doesn't have much to stand on.


Wizard-but-singing or banging an organ is really a different image altogether.

No, you're a cringey dork


Simon


Taliesin was something similar to Thomas the Rhymer, a historic figure with legends connected to him. Thomas was supposed to be a lover/prisoner of faerie queen for seven years and gifted with prophetic abilities by her; there's a tale about Taliesin that a king tried to imprison him, and the bard sang a song that called a terrible monster to come out of the sea and do nasty things to the king. The king wasn't impressed until the monster really did arrive. 


So - historically they were travelling poets, but I like to think of them as travelling poets who could make magic happen with their poetry. 


4. When we speak of adventuring class - sure. It can be a variant of any basic one. I mean, Fafhrd wanted to be a scald - here's a fighter-bard, or rather a fighter/thief-bard. Something to fleshen out the character. If we're talking about essential classes, once again, a bard isn't more essential than a burglar or duellist, or illusionist. If we want to have a mage who's specializing in casting illusions, I don't see why not have a mage who's specialty is using music for spells. If we want to have essential adventuring classes - we have fighter, who doesn't do magic, we have wizard, who does magic, we have thief or specialist who does other things - then there's no reason to make bard a separate class.

Stop.


Zak


An illusionist has a job that has to do with adventuring.


A bard only has a job if we add-on to the word "bard" a bunch of associations which either aren't implied by the word (singing and the monster appears, so just a wizard basically) or which look silly (lute during goblin fight).


Simon


Isn't an illusionist just a wizard, basically, but limited to illusions?


Zak


Yes. Which is a legitimate adventuring person.


A "bard" is as much an adventuring class as a baker.


Simon


I could imagine, say, "Butcher" as an adventuring class, though probably not baker. Anyways, 

if we take an essential wizard and slap some limitations on him, and call him something shorter than "wizard who uses music" to keep it simple, would there be a problem with it?


Zak


No problem: but the name can't be arbitrary. Words have associations, especially in historical or fantasy contexts.


The name should be about what the class brings to the adventuring table AND not conjure an image of something that's not an adventurer.

Must be casual friday.


Simon


True enough. And I suppose people could find a name suitable for such a character, I'm pretty sure you could if you needed one. Not that I ask you to give one right now, just that there are suitable names that could be used, aren't there?


Zak


It's probably conceivable, but I don't have one in mind.


Simon


Okay. So I guess we've reached the point where we agree. If it's not called a bard but has a reasonable name, and it's not silly on the level of playing a lute in the middle of goblin attacks to make everyone feel better, it can be fun, and fun things should be used in games.


Zak


Fair enough. A pleasure, Simon.


Simon


The pleasure, dear sir, is all mine!


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Thank you for reading the disagree-a-thon. If you left a comment with a good disagreement and haven't gotten in touch yet, email zakzsmith AT hawtmayle dawt calm.

The only cool bard--by Jacques Callot.
He's dead now.
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Eager for more bardic content. A new Cube World installment, FUCKING BARDS, is now available in The Store, go get one.


23 Oct 01:29

10/21/2021

by aaron
19 Oct 04:23

Clinical Trials

We don't need to do a clinical trial of this change because the standard of care is to adopt new ideas without doing clinical trials.
18 Oct 19:36

Saturday Morning Breakfast Cereal - Trick

by tech@thehiveworks.com


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All you have to do to make adults cry is state a date and location where they were more than 30 years ago.


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