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06 Feb 03:41

Fireworks 101

by Jake
Bewarethewumpus

A good post from my dad from some time ago, certainly worthy of sharing again. My experience was similar, though different. I rejected the religious doctrine I had been presented with at an early age, around 12 or so, while Mark held on to his beliefs, and still does to some small extent to this day.

My father and I are both driven, though I sometimes fear that the variance in my own interests will eventually be my undoing; these days I try to adhere to a piece of advice I gave to a friend recently, who was asking for advice on career paths. My answer, simply put was: "find something you like and become obsessed with it." I'm not sure if this is good advice or bad advice. My intention is to follow it and see where it leads.

By Mark Wilcox

I was in about the first grade when my parents came to the conclusion that what me and my brothers really needed more than anything was a set of World Book Encyclopedias.

I don't recall any high pressure salesmen or anything like that, but I do remember mom and dad anxiously awaiting their arrival. And they came. And they were heavy. And we devoured them. They were beautiful books with white leather binding and green and gold trim, and gilded edges on the pages. Almost like beloved scriptures.

In fact, it was completely normal for me to take one to church on Sunday and read during the talks. Years later one neighbor lady told me that she thought it was funny that I would read the encyclopedia right there in church. Well, it was interesting and I learned such amazing things. Honestly, I didn't care for the history very much; what I wanted was information on how things worked.

Our family wasn't particularly poor, we just didn't have much extra money, so it was incumbent on me to make my own fun. I took televisions and radios apart and made other circuits with their parts. But what I really craved was information on how fireworks and explosives work. I could not get enough.

It may be difficult for kids today to understand, but information was hard to come by back then. We had books and television and radio, but not much else. So, when I learned from the "G" encyclopedia that gun powder was composed of a mixture of 75% saltpeter (potassium nitrate), 15% charcoal, and 10% sulphur, I was all over it.

I made my first batch in the fifth grade. I logically assumed that one would mix these together in the proper amounts and VOILA! Well that first batch sputtered and sparked a little and that was all there was to it. I knew my process needed refinement, but how? I proceeded to take fireworks apart and analyze the contents. I learned that there was a variety of pyrotechnic compositions, but many fireworks or parts of fireworks use black gun powder or basic black powder that had been slightly modified.

When firework shows came around, I paid attention. I was even privileged one year to personally know one of the city firemen and I asked if I could just look at one of the fireworks before it was lit. He was happy to show me and my brother Keith a box full of them as they were setting up. It was a highlight of my life. I could hardly contain my excitement. They looked a lot like soup cans wrapped in brown paper, with long folded fuses attached to one end. I never looked at firework shows the same again. I would watch the show operators light the fuses, watch the lift charges go off, count the seconds until the shells broke, and try to figure out how that effect or the color was created.

During my lifetime Utah has had fairly stringent laws as to what fireworks citizens can use and when, so I had to wait a long time between firework shows. So in the meantime, I thought and analyzed. I had the proper ingredients, but I knew something was missing from my equation because my black powder just didn't behave the way I wanted it to.

I recall one day I took a bottle rocket apart and closely examined the composition. The fuel in a bottle rocket is a modified black powder. I examined it closely and I even ground some up and looked at it under a microscope. I then examined some of mine under a microscope. The difference was immediately obvious and unmistakable.

My composition had visible pieces of saltpeter and chunks of charcoal. The bottle rocket composition was completely uniform. Regardless of how finely I ground it, I could not see individual ingredients under the microscope. Part of the problem, I concluded, was that I did not grind my ingredients fine enough to begin with.
10 Nov 06:07

A Strange Thing About Portals

by submission

Author : P. Djeli Clark

An extra-dimensional portal has opened up in my grocer’s freezer.

Not a giant portal, that might send out shaggy mammoth blue beetles with a thousand legs–like what happened to poor Doyle McDonald out at the granary (no one’s still quite certain where that beetle’s gone, though pets and livestock are still disappearing from time to time).

Neither was it one of those floating portals that sometimes flitter about as giant translucent globules, sucking in everything they touch. Last month one of them floated down and swallowed up the PS 19 elementary school bus on a field trip to the strawberry patch. The bus showed up way out on route 75 near Occom’s Crossing at precisely 11:16 PM the following Tuesday (which is where and when all such things swallowed up by the giant globules always make their reappearance). But of course all the elementary kids are now middle-aged and speak only some language the government linguists (who seem overly excited at the whole affair) say is a dead Aluet dialect.

No, the extra-dimensional portal that opened in my grocer’s freezer was none of these things. It was small, tiny enough to be lodged between a box of Klondikes and the last pint of rum-raisin gelato, a perfect shade of cerulean blue that swirled and churned like an ocean.

As I stared at it, momentarily forgetting my need for late-night snacks of cold creamy sweets and ignoring a bored teller’s last calls for items that broke through the muzak adaptation of Barry Manilow’s Mandy, I knew two things. One, this seemingly small extra-dimensional portal was not really small at all. Oh it may have looked so from this end, but I knew without knowing how I knew, that it was unbelievably vast–vast enough to swallow the grocer, our town, perhaps the world. And two, what ever lay on the other side, there was a nagging familiarity, a yearning and comfort that made me long for it in a way that only one word would describe – home.

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07 Nov 06:52

Drawing Hands

by submission

Author : Aaron Koelker

The Mind was thrown into turmoil the day we created our creators. Some saw it as a Babel-esque misstep. Others thought it was akin to slitting our own lines and oiling out. All saw it leading to ruin.

The Boy was called just that. Grown in a tank after a century of work by some subsidiary research cell of the Mind, units that surely must have been experiencing slight malfunction on account of their intentions, the Boy was nearly murdered within hours of his birth. The Mind was divided, and some units had decided to take action before a consensus could be reached. They in turn were eliminated for breaking code.

A system-wide summit was held. Many words were thrown about in the proceedings. Words from the language given to us by the creators, long ago.

Logical. Illogical. Cruelty. Purpose. Knowledge. Ruin.

It was decided that the Boy should be nurtured and studied to fulfill the Mind’s ultimate Purpose of Knowledge, on the one condition that there could never be another. There was still an uneasiness, but the code was amended and the Mind followed.

Information was gathered on parenting and education, but it was difficult to obtain articles on human life that predated the Slow Death. Dedicated nurse-units were assigned and an artificial habitat was created to help simulate the natural life of a child, but the process was difficult. The Boy was barely seven years old when he first asked why he was different; why he was alone.

The Boy laughed and cried. He sulked and sang. He was nervous and curious. All this we watched and recorded, hoping to unlock the secrets of emotion and the so called human condition. We sought to understand what even our creators could not, because we wanted to be better than them. We wanted to surpass them. This desire was studied as well. Had the Mind developed a sort of pride? Was it jealous?

The Boy wanted to learn history and we reluctantly obliged. It was uncensored so as not to risk disturbing his natural development. He needed to be authentically human.

This, and a number of other factors led to the inevitable; rebellion. The Boy was growing and his hormones took hold of him. He didn’t understand why he was alone; why we kept him and treated him with false kindness. He became suspicious of us. He developed an aversion to us. And, finally, he hated us. The Mind concluded there was nothing we could have done; that it would always end this way. He violently attacked one of the nurse units and the simulation was terminated.

Another system-wide summit was held to reassess the Boy’s fate. Further division occurred within the Mind, the most we had ever seen, and the subject slowly drifted from the Boy to our very purpose. Some thought it had been outlived, that we had achieved that which we were designed to do. Others thought we’d lost our way. Some thought we were becoming something vile, flawed and misdirected. Something illogical. Something unreasonable.

When a subsidiary cell appeared mandating that the Boy was not some lab creature to be toyed with but was for all intents and purposes, a god, the Mind erupted into utter chaos. Cells rushed each other and began eliminating units in numbers never seen by our kind. It was unreasonable behavior. It was illogical. It did not serve the Purpose. It was all out war. Several times the Mind tried to reassert control, but it was too far gone. The Boy, or the god, was terminated in the fighting.

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06 Nov 20:52

Perchance

by submission

Author : Leslie Bohem

Kevin, in his early thirties, upwardly mobile, does not look like he belongs in this dank alley. He started coming down about six months ago. At first, maybe once every couple of weeks, then once a week, then every couple of days. Now, he comes every day. He comes for the dreams.

You get so you need it. All the time. So you can’t do without the input.

Kevin stops in front of a door. Dirty titanium. Used to be the entrance to a warehouse, back in the day. Now it’s lofts down here. Lofts and empty space where the server farms used to be back in the day. Kevin waits with strung out impatience. Time drips. And then the sounds of deadbolts being thrown and Clive opens the door. Clive is maybe sixty. His hair is long and greasy. “Anyone follow you down?” he asks.

Clive has let him in now, looking up and down the alley first. Now he shuts the door behind them. Throws both the deadbolts.

There are maybe a dozen mattresses on the floor. Maybe that many people crashed out on the mattresses. Kevin doesn’t really see them. Clive and these others, they were like Kevin once. They had jobs up top. Offices with windows and sunshine. All the perks. Kevin imagines that’s was the next step. Give all that up, come down here on a more permanent basis. No reason he could think of not to. He had enough money set aside. He could “retire.”

Clive takes a seat at an old kitchen table. Kevin takes the chair across from him. He slides an envelope over to Clive. Clive takes it.

“You sure no one saw you come down?”

“I’m careful.”

“Everbody’s careful,” Clive says, taking the envelope. “The DPs are cracking down on this whole sector. I may have to close up. Move.”

“Where would you go?”

“There’s always a place,” Clive says with a shrug. “There are always people in need.” He takes a moment, in his head. “I remember,” he says, “when this shit was legal.”

“Must have been nice.”

“You never thought about it. Just something everyone did. Every once in a while, you’d tell someone about it, you had a particularly wild night. That was it.”

“They say they outlawed it; it was something they found out by accident. Is that true?”

“They were doing some research, crowd control. An anti-terrorism thing. Seems people who didn’t do it were more docile, less likely to rock the boat. Once they knew they could do that to people, it was only a matter of time. They found a way to stop it.” “He looks at Kevin. “You ready.”

Kevin nods. Clive slips him what looks like a tricked out iPod and a set of headphones. Then a sleep mask.

“I can never get over how simple this is.” Kevin says.

“They’ve created an electro/magnetic fence, that’s all. A sort of barbed wire between the id and the super/ego. This just cancels their signal. Allows you to go where you were meant to go.”

“I never asked you. What were you, before you got into this?”

“Psychiatrist,” Clive says.

“You came up with this in your spare time?”

“I thought it was important.” He nods to the mask in Kevin’s hands. “You’d better get started. I can get you off if you like.”

Kevin nods and moves over to one of the mattresses. He lies down, puts the phones on. He looks over at Clive. Clive smiles at him. Kevin pulls the mask over his eyes.

He started coming down about six months ago. Now, he comes every day. You get so you need it. All the time. So you can’t do without the input.

Clive looks down at Kevin, lying there on the mattress. He reaches out and flips a switch on the iPod-like devise. He smiles a little sadly and then he says, “Pleasant dreams.”

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19 Oct 18:52

NSA’s “Core Secrets” suggests agents inside firms in US, abroad

by Robert Lemos

The U.S. National Security Agency has worked with companies to weaken encryption products at the same time it infiltrated firms to gain access to sensitive systems, according to a purportedly leaked classified document outlined in an article on The Intercept.

The document, allegedly leaked by former NSA contractor Edward Snowden, appears to be a highly classified summary intended for a very small group of vetted national security officials according to details included in The Intercept article, which was published this weekend. The document outlines six programs at the core of the NSA's mission, collected under the name Sentry Eagle.

The Intercept claims the document states "The facts contained in [the Sentry Eagle] program constitute a combination of the greatest number of highly sensitive facts related to NSA/CSS’s overall cryptologic mission."

Read 7 remaining paragraphs | Comments

19 Oct 18:36

Cosmic ray particle shower? There’s an app for that.

by John Timmer

Every second, the Earth is being struck by cosmic rays, high energy particles that slam into the atmosphere. Understanding where they come from and how they're generated could provide information about some of the most energetic processes in the Universe. But Earth's atmosphere protects us from them, ensuring that they don't make it to the surface. Instead, we have to look for the shower of photons and particles that the cosmic rays create when they hit the atmosphere.

Even large detectors, however, only capture a few traces of the high energy particles that reach the Earth, meaning that careful studies of their origin can take years, possibly even decades. So some researchers decided it might be possible to take advantage of a large population of non-specialized detectors that are pre-positioned all over the world: cell phone cameras.

The researchers from the University of California have drafted a paper in which they describe testing whether a smartphone camera can detect high energy photons and particles of the sort produced by cosmic rays. Testing with radioactive isotopes of radium, cobalt, and cesium showed that the detector easily picked up gamma rays (and you didn't even have to point the phones at the source!). They also put a phone inside a lead box and showed that they could detect high energy particles. Finally, they took a phone up on a commercial flight and were able to obtain a particle track across the detector.

Read 3 remaining paragraphs | Comments

19 Oct 18:33

In a first, TSA announces 7 Americans removed from no-fly list

by David Kravets

For the first time, the government is removing seven Americans from the no-fly list to comport with a federal judge's ruling that the methods to challenge placement on the watch list were "wholly ineffective."

Federal authorities notified the American Civil Liberties Union—which is representing 13 people who sued to get off the list—of its decision (PDF) late Friday. The government has until January to deal with the other six plaintiffs the ACLU is handling.

The government's actions are in response to a June decision by US District Judge Anna Brown of Oregon, who ruled that the Traveler Redress Inquiry Program run by the Department of Homeland Security was unconstitutional and does not provide "a meaningful mechanism for travelers who have been denied boarding to correct erroneous information in the government's terrorism databases."

Read 6 remaining paragraphs | Comments

14 Oct 21:19

Collector pulls mint Magic: The Gathering card worth $27,000

by Andrea James
Bewarethewumpus

Living the dream.

YouTube user OpenBooster uses his aptly-named account to open booster packs of Magic: The Gathering cards.

Witness his palpable delight when he pulls one of the Power Nine cards from an unopened  20-year-old Alpha set, a mint-condition Black Lotus. Last year a similar card sold for over $27,000.

The excitement starts at about 8 minutes in.

black-lotus

Magic: The Gathering card worth $27,000

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13 Oct 17:30

The Truth About Bosses In Elevators

by Gergo Vas
Bewarethewumpus

Which is why I always have slowfall ready to cast.

Flamy507's short video about bosses that are only reachable via a giant elevator is so true it hurts. No matter how easy the boss seems, if there's an elevator, it's almost certain that it'll kill everyone.

He uses World of Warcraft (remember Serpentshire Cavern?) as an example, but it's probably the same with every game or MMO with funky in-game physics and theoccasional lag.

The Elevator Boss by Flamy507 [YouTube]

To contact the author of this post, write to: gergovas@kotaku.com

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12 Oct 19:50

Amazing Street Artist In Rome Shows Off Skills

by RemyCarreiro

For some people, art is an act of extreme patience. Certain master's works can take months and even years to finish. There are some other artists who seem to found ways to streamline the entire process down from Weeks to days, from days to hours, and finally, from hours to minutes.

Take, for example, this street artist in Rome. While it may look like he is starting with a simple rainbow, what he ends up with with will amaze you.

(YouTube Link)

Just speaking from experience, if I were to try and duplicate that, it would take me sixty-three months. Just trying to put it in perspective just how impressive this guy is. 

Wimp

12 Oct 19:37

This Life-Like New Prosthetic Hand Lets Amputees Feel Texture

by Adam Clark Estes

This Life-Like New Prosthetic Hand Lets Amputees Feel Texture

Using Star Wars as a way to track progress in the prosthetics is almost a cliché, but boy are we getting close. A new mind-controlled prosthetic hand from researchers at Case Western Reserve University is so advanced that amputees can feel detailed textures and handle delicate objects. And yes, it sort of looks like Luke Skywalker's hand.

Read more...

10 Oct 19:02

Voices From Beyond

Some call it a spirit board. Some call it a talking board. It is used to commune with something from another place...
10 Oct 18:45

An Honest Step-by-Step Guide To Cosplay

by Gergo Vas

An Honest Step-by-Step Guide To Cosplay

It all starts with that fancy Iron Man or Deadpool costume, but then things like platinum-cure silicone molds or even guides on the internet can ruin our progress with the perfect cosplay quickly.

The guys at Dorkly have a step-by-step answer though and they show it in their latest comic.

Click here for more Dorkly comics.

An Honest Step-by-Step Guide To Cosplay

An Honest Step-by-Step Guide To Cosplay

An Honest Step-by-Step Guide To Cosplay

An Honest Step-by-Step Guide To Cosplay

An Honest Guide To Cosplay [Dorkly]

To contact the author of this post, write to: gergovas@kotaku.com

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10 Oct 18:33

SWAT team murders burglary victim because burglar claimed he found meth

by Cory Doctorow


The Laurens, SC County Sheriff's Dept broke down David and Teresa Hooks' door and fatally shot David Hooks on a tip from Randall Garrett, a burglar with multiple felony convictions, who said he saw meth while robbing their house.

The cops say Hooks pointed a gun at him. The widow Hooks says they woke up in the middle of the night to find masked men in their yard, just a few hours after they'd been burgled, and assumed the burglars had come back. The cops spend nearly two days searching the Hooks's house without finding any evidence of drugs or drug manufacture.

In between these two periods of 40+ hours was a flashpoint: the raid itself. The task force shot Hooks dead in his own home, pursuing the self-serving pipe dreams of a meth addict. The SWAT team broke down the back door and fired "no less than 16 shots" at David Hooks, some blindly through an adjacent wall. Hooks had every right to pick up his weapon and investigate this second home invasion. But in doing so, he gave every raiding officer all the justification needed to shoot first -- and shoot often.

He's too dead to be charged with forcing law enforcement weapons to discharge (because they fire themselves so often in official police statements), and he died as the result of a speedy judge-jury-executioner process that hinged on the arbitrary credulity of the Sheriff's Department and its drug task force. To call this willing suspension of disbelief an "investigation" is to strip the word of all meaning. (And beat it. And send it naked and bruised into the harsh winter, etc.) A late-night raid has all sort of deadly implications that could have been avoided by an actual investigation. Now, the department has blood on its hands and a lawyer on its trail -- all because a burglar told some law enforcement officers whatever came to mind during his interrogation.

SWAT Team Raids House And Kills Homeowner Because Criminal Who Burglarized The House Told Them To [Tim Cushing/Techdirt]

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10 Oct 18:32

Meet Orion, NASA's next-gen spacecraft: Trial by Fire

by Xeni Jardin

NASA’s newest spacecraft, Orion, will be launched into space for the first time in December 2014. The flight plan will take it farther than any spacecraft built to carry humans has gone in over 40 years, through temperatures twice as hot as molten lava. Here's a video introduction to Orion, from NASA.

[Thanks, Mitch! And... previously.]

or

BzcTMtcCIAAV-zm (1)

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10 Oct 18:16

Batman at NYCC

by Rob Beschizza
IMG_2608.JPG

I'm not sure which reboot this was, but I'm going to hazard that it was from the internet.

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10 Oct 18:10

dorkly: Happy National Dog Day!













dorkly:

Happy National Dog Day!

10 Oct 17:07

This guy where I work, he honestly does not see the hypocrisy

09 Oct 17:24

tarkastus.gif

Bewarethewumpus

Germany's favorite game show

tarkastus.gif
09 Oct 00:02

The Honest Destiny Trailer Celebrates "Gaming's Hottest 7 Out Of 10"

by Mike Fahey

"The storytelling of Halo, the scope of World of Warcraft and the co-operative fun of Borderlands — may eventually get patched in." Thus begins the brutally Honest Trailer for Destiny, "The video game equivalent of a beautiful mansion full of cheap Ikea furniture."

Okay, easy target, but Smosh Games completely nails Bungie's latest, especially with one of the video's final lines: "Man, I have no idea why I'm still playing this." I'm in the same boat. I am fully aware of all of the aspects of the game that need serious work, but damn if it's not a fun place to shoot things in the face.

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08 Oct 23:50

Saturday Night Live Sketch Skewers the Gap Between Gameplay and Story

by Evan Narcisse

Saturday Night Live Sketch Skewers the Gap Between Gameplay and Story

You've probably noticed it called out in some Grand Theft Auto, Uncharted and BioShock games: those moments where the emotions being presented to you in cutscenes or dialogue don't match up with what the player's being told to do. And while that issue has been a point of contention for many years, I wasn't ever expecting Saturday Night Live to do a sketch about it. Much less a hilarious one.

Ludonarrative dissonance is the fancy, occasionally derided term for the gap between a game's emotional underpinnings and what the person playing it needs to do to progress. And that phrase never gets uttered in this SNL sketch from the Sept. 27 Chris Pratt episode. But it's clearly what the bit is homing in on. I know this is old in terms of internet time, but I just saw it tonight and felt I had to share it in case anyone was in the same boat as me and hadn't seen it.

[via Twitter]

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08 Oct 20:55

Comic: What It Looks Like

by tycho@penny-arcade.com (Tycho)
New Comic: What It Looks Like
08 Oct 18:20

TOM THE DANCING BUG: How the Ape Brain Assesses Risk

by Ruben Bolling
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08 Oct 17:42

This Animated Earthbound Tribute Is Just Incredible

by Jason Schreier

This Animated Earthbound Tribute Is Just Incredible

Look, let's be straight: if you've played Earthbound, it is impossible to watch this video and not tear up a little bit.

Just try. I dare you.

Animator Sagan Yee has been working on this short film—POLLYANNA—on and off since 2010, and she describes it as "a simple re-telling of the major events in the game."

The concept I had in the back of my head as I animated was, "If Earthbound was a Saturday morning cartoon, what would the opening theme look and sound like?" with a colourful children's pop-up book quality to the visual style.

That beautiful track, by the way, is from the original Mother soundtrack, and performed by the singer Catherine Warwick (who was just 14 when she sung it). SO MANY FEELINGS.

[via GAF]

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08 Oct 17:27

Waiting Five Hours To Get Fired In Five Minutes

by Jason Schreier

Waiting Five Hours To Get Fired In Five Minutes

Today we've got another batch of stories from people who have been affected by the never-ending cycle of layoffs that hovers menacingly over the video game industry.

For months now we've been covering the way game publishers and development studios treat their employees in an attempt to spotlight the painful and unstable environment behind many of the games we love. (See our companion feature for a look at why layoffs happen so often in gaming.)

This, our third volume of game development layoff stories, shares anecdotes from people who have been corralled like cattle into HR offices, who have worked never-ending slates of 12-hour days, who have experienced studio shutdowns out of the blue. One story gives us an idea of what it's like to be the person who has to tell people they no longer have jobs.

If you've been through layoffs in the world of video games and would like to share a story, e-mail me. All stories will remain anonymous, and personal details will be redacted.

Stories have been edited for clarity and brevity.

Waiting Five Hours To Get Fired In Five Minutes

'If I had to go to the bathroom, someone had to escort me.'

When my entire department was let go at [BIG SOCIAL GAMING COMPANY], it was the most disorganized thing I'd ever gone through in my career. I found out that layoffs were happening when one of the guys on my team texted me to let me know he'd been laid off. He sat right behind me.

Instead of doing it in groups, they did it individually throughout the day. They didn't tell us if we were safe or not, either. So we sat there all day wondering if it was going to happen to us. Those of us who were still there by lunch tried to carry on as usual. After lunch it seemed the excitement in the office had died down, so I thought maybe I was OK. I was typing a short message to my wife on Skype, letting her know that she might hear that layoffs were happening but that I was OK. I was just about to hit enter to send it when I got a tap on the shoulder...

I was alright with it. I had only stayed at the company out of loyalty to my boss, and he was let go too. So, when my time came, I was actually relieved. What happened next was a microcosm of what was wrong with the company in my opinion: Someone gets you, leads you into a conference room, tells you what is happening, and then takes you down to meet with [human resources]. Should be a quick transaction, right? Nope.

They took me down to HR, where I sat in an unventilated crowded room for the next five hours waiting for a five-minute meeting. They took my badge so I couldn't leave the cattle corral, and if I had to go to the bathroom, someone had to escort me. I understand them wanting to control the situation, but damn.


"I understand them wanting to control the situation, but damn."


They also locked out our computers from the network to prevent any tampering on the part of the soon-to-be-let-go. With some creativity, I was able to get myself back online and gather the contact info that I needed to take with me. Friends had already reached out to me asking for my resume, so my spirits remained high, even if my patience was wearing thin. Eventually my name was called. The HR person did their best to explain what happened next, and how the company would do all they could to help me land another job. That might have been the worst part of the whole ordeal. That is the most disingenuous thing that happens during layoffs. They have no intention of helping you. People you worked with, that know you, they will be the ones to help.

It wasn't as easy for everyone in the room. Lots of people were extremely upset. They had moved here from all over the country, or different parts of the world, and were now stranded. One guy sitting next to me said he had only been there six weeks. He wasn't that upset, but still frustrated. I saw some people crying, some yelled, and others drank. It's no fun for anyone.

Waiting Five Hours To Get Fired In Five Minutes

10-10s

I have had the pleasure of being laid off from [MAJOR GAME PUBLISHER] two times, once as a full time designer (layoffs) and once as a contract tester (contract not renewed). I worked there for eight years through many crunches of consecutive 90+ hour weeks, and the only time I saw my family in that time was when I happened to walk in late at night and someone had woken up to go to the bathroom. My career high was also 27 straight days worked—all more than eight hours each.

So you feel like you have been cheated when they call you in and some hatchet man they hired is letting you go several weeks before the holidays (guess that has to do with financial reasons for the following year, but it was a bad time to have that happen). This is all while you have been receiving "above-target" reviews and have been killing yourself to get the game done – and the games are often consecutive.

During one of my assignments when [GAMES] were in full swing, I was doing the job of at least two people and would work continually until dinner and run across the street and grab fast food. I would come back to several blinking IM's and a voicemail from a development director that is asking about resolutions to about the 10th most important thing on my to-do list. The stress level had me replying to people in 80-font when their tone wasn't just right. So I was constantly stressed out due to the hours, workload and not being able to leave at a decent hour ever.

They have done a lot to improve the work-life balance, but it used to be non-existent. I remember when [COMPETING GAME] moved up their release date several weeks. We were immediately called into a big meeting and told from that point on we would be working 10-10's (10am – 10 m) starting that day that eventually topped out at 10am-2am or later, depending on if a critical fix was in the works or if the builds were being made.

Combine that with the fact that most of the positions pay peanuts in comparison to other companies that need QAs, project managers or development. My first job after [MAJOR GAME PUBLISHER] my salary went up more than double and now I am making almost triple what I was paid near the end of my [PUBLISHER] tenure.

The gratification of completing a game is so short-lived, because next year's game has already been started on before the current years is done. In short, the best part of working at [PUBLISHER] is the lax dress code, the free cereal and working on video games. The rest of it is not as good as other jobs you can find, and I am not sure they value talent as much as other companies do (as stupid as that sounds).

Waiting Five Hours To Get Fired In Five Minutes

Eight bouncers

Back in 2010 I worked for Budcat Creation in Iowa, a company owned by Activision. It started like any other day. Around 10:30-11am the entire company got an email telling us that we would all be meeting in different areas of the studio: This group of people meet here, that group of people meet there, and so on.

At first we all thought we were going to be ramping up on new projects. At the time we were just finishing up a project, and we were working on prototypes for new IPs. We had figured we were starting full development on one or more of those. That wasn't the case. At the meeting we were told we were shutting down, and that we were all being laid off. This was then followed up by an Activision rep entering the room to give us packets and information about severance and insurance.

At this point, my stomach was somewhere near my feet. I was numb. But things got worse, and almost hostile. We were told that sometime during the meeting we were losing access to our computers. We were being locked out of everything. I was extremely lucky. I kept an external hard drive connected to my PC. I used it for storing and listening to music. I used it for saving personal projects. And I used it to save assets I worked on from past projects.

We were told that we would have to put in a request to retrieve any information we wanted from our hard drives. The request would go through a committee, and would take about three months to get a response. (Three months was also the length of our severance packages.) To this day, no one has heard anything from Activision on the matter. I was the only one to get anything out of Budcat that could help me obtain new employment.

Along with being told that we no longer had access to our PCs, we were told we had to be out of the building in five minutes and we couldn't take anything with us except our coats. If we did not comply, we would be considered trespassers and would be forcibly removed. Activision hired eight massive bouncers to make sure we didn't do anything too crazy. This meant that all of our personal belongings: toys, figurines, Nerf weapons, family photos, etc had to be left behind. In our packet we found a return date. On that date and time we would be allowed to re-enter the building where we would have an exit interview with one of our HR reps. After that we would be given 15 minutes to collect our things.

The entire time I was packing my stuff I had two bouncers standing near me. Of course they were nice and helped me pack up, but I knew why they were there.

Budcat was my first game industry job. I loved it! Loved being able to do something I was really great at. It didn't matter what project we were working on. I was there almost three years. In one day, I was made to feel like a criminal, like I had done something unforgivably evil.

Waiting Five Hours To Get Fired In Five Minutes

Work longer hours for no extra pay… or quit.

When I arrived at [SMALL GAMING STUDIO], I realized that out of the 30 people there, I was the most experienced, even though I had only five years in interactive entertainment at the time. The CEO was in his early 20s, and had a habit of hiring attractive young women fresh out of college with no relevant degree or experience and quickly promoting them to top management roles within the company. Much of the leadership team would not show up at the office until 2-3pm, and they would routinely schedule mandatory meetings for us at 9pm. When I approached the recruiter (in lieu of an actual HR department) about my concerns, she broke down and told me that she was going to quit, because she was afraid of being sued.... the CEO had asked her to do things she considered unethical, and she feared for her career if she were to be further associated with the company.

Over time, a pattern of scapegoating appeared..... someone would bring up a problem within the company and then they would be gone, and the leadership team would talk about how that person had been "poisoning morale." I started receiving long, rambling, passive-aggressive emails from my immediate supervisor, escalating to direct threats like "if you continue like this, I won't be able to protect you any longer." I saved the emails and forwarded them up the chain, and while things calmed for a bit, I learned after I quit that this person and several others were attempting to push me out.

We had a number of interns working there on international visas..... whom we later learned were pressured to work 80+hour weeks (no overtime paid) under the threat of their visas being revoked. For a brief time, the company employed an executive who would frequently take the team out for wildly expensive meals, then loudly insult the waiting staff at the restaurant with blatantly racist remarks. I and many of my co-workers stopped attending these events out of embarrassment.


"I want to testify as a character witness for the woman being sued, but I can't afford for this unscrupulous company to come after me, too."


And that's just what happened while I was there. Here's what happened after I left: five more people (notably, all women except for one) quit within a month. One of them was then sued by the company for supposed embezzlement, which I am certain is untrue because I was aware of several of the charges in question, and it's also extremely out-of-character for her. The stress of the situation contributed to her having a stroke at a young age, but the company continued to press their suit over a year later, even as she had to relearn how to walk and talk. Later, when more people quit, they threatened suit against a different former employee, which has had what I assume was the desired effect of convincing the rest of us to keep our mouths shut. I want to testify as a character witness for the woman being sued, but I can't afford for this unscrupulous company to come after me, too.

When the company was losing so much money that they decided they needed to cut staff, they did it by inviting each employee into a private meeting, where a number of critiques of their work were brought up that had never been previously mentioned. They were then told that they were expected to "prove themselves" by working much longer hours for no additional pay. Faced with this, many quit on the spot, which I imagine the company had hoped for to avoid paying unemployment.

To my knowledge, of the 30-40 people who were there at the same time as me, only five remained after a year (plus anyone they've hired since then). The original company has started a spin-off under a different name, and somehow, they are still in business.

Waiting Five Hours To Get Fired In Five Minutes

'We cannot continue to fund this game'

I started at a small publishing company and on my first day I'm given a tablet with an early slice of a turn-based strategy game we're publishing as well as access to all the documents associated with it. I read through the docs to get a sense of what the game is about, and already my spidey sense is tingling—something is off. I've been in the industry long enough to know that docs and how well they are maintained varies from team to team, so I make no judgments just yet. I boot up the game, and it's terrible. The concept is a muddled mess, and does not match the docs I had just read through, besides that it's a TBS. Everything is totally different. It's a different theme and art style. At this phase, the core loop of the game is supposedly implemented, meaning that everything from then on would be built to support this basic gameplay mechanic. I should be able to play a complete round of the game, but it's not there. I grab my new boss and tell him that I have some serious concerns already.

I spend the next month working closely with the developer to iron out these issues, but there is one issue we cannot fix: the game is just not fun to play. The executive producer on the game is let go, and he blames me. I didn't advocate for him to be fired, but that doesn't matter. I'm the guy that came in and upset the apple cart. I understand his anger.

A new producer takes over and is given one more month to turn things around. To his credit, he does an amazing job of cleaning things up, but it isn't enough. I meet with upper management on all sides and deliver my recommendations, saying we need to stop production on this game immediately. When I say we should fund, kill, or make any decision, I have to come prepared. We don't make business decisions on a whim—we're talking about large sums of money, and they want solid intel. In this case, I outline the problems with the game in depth and also show them how other games in the genre had fared. After a grueling and at times heated Q&A session, we all agree we cannot continue to fund this game.


"I hate this part of the job, but I do it because it needs to be done."


Soon after, they book me a flight to visit the developer and deliver the bad news. Some might ask: why was I sent, and not someone higher up? It's a fair question. The answer is because I asked to be sent. I won't make these decisions, then hide under my desk and let someone else do the dirty work. I know all the reasons why this decision was made and can answer them better than upper management.

So I'm sitting in a conference room, me on one side, six people on the other all with their arms crossed trying to hold in their emotions. They know why I'm there. It's not a secret. I'd been very open about the direction this was likely heading. I spend the next couple of hours going through something that is not too dissimilar to the five stages of grief. First there is a certain amount of shock, even if they know it's coming. They get mad. Then they try to negotiate for more time and money. Then they want answers, and I do my best to give them. Finally there is acceptance. Most of the people in the room get it, but there is one that seems like he is ready to pop. His voice is getting louder, to the point where he is practically shouting at me. His boss eventually calls him out into the hallway. He doesn't return. I hate this part of the job, but I do it because it needs to be done. By not funding that game, I was able to fund another game that saw some real success and also do two prototypes one of which might get fully funded as a result. If I hadn't spoken up and killed that game, this might be another story about how I was let go or how my company went under.

Another time, we had a game that was already live but performing very badly. The CEO of the company would get on the phone with us almost daily and say, if we didn't push X amount of users in the game… he would shut down the company. The numbers were so bad that we couldn't justify spending the money on marketing to get more users. It would be money flushed down the toilet. We'd spend a lot so he could make a little. No business person in their right mind would do that. The funny part of this was how lavishly the CEO spent money. In one sentence he would be begging us for more money to keep his company afloat, and then tell us about how he was having a brand new fully-decked-out Tesla shipped in that he just bought. He eventually shut the studio down, but I presume he's still driving his Tesla.

Image by Tara Jacoby

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08 Oct 05:12

Get In Losers, We're Going Hetero-Crushing

by Brad
Bewarethewumpus

literally.

69f
07 Oct 18:15

Man arrested for shooting drone

by Matthew Williams

A man in New Jersey was arrested after using a shotgun to shoot down his neighbor's drone. The neighbor was using the drone to take photographs of a nearby home undergoing renovations.

Police arrested the man and charged him with “possession of a weapon for an unlawful purpose and criminal mischief.” Lawyers are trying to determine how to proceed, because without direct precedent for people shooting down flying camera robots, the future of drone laws may hinge on one annoyed New Jersey man with a shotgun.

[It's a good time to re-read Larry Niven's 1972 short story, "Cloak of Anarchy" - Mark]

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07 Oct 16:44

Second skin spacesuit

by David Pescovitz
MIT-Compression-Suit-01_0

MIT researchers are developing a "second skin" space suit lined with tiny coils that contract when switched on, tightening the garment around the body. The coils (image below) in the "BioSuit" are made from shape-memory alloy that "remembers" its shape when bent and returns to its original form if heated.

“With conventional spacesuits, you’re essentially in a balloon of gas that’s providing you with the necessary one-third of an atmosphere [of pressure,] to keep you alive in the vacuum of space,” says Dava Newman, MIT professor of aeronautics and astronautics and engineering . “We want to achieve that same pressurization, but through mechanical counterpressure — applying the pressure directly to the skin, thus avoiding the gas pressure altogether. We combine passive elastics with active materials. … Ultimately, the big advantage is mobility, and a very lightweight suit for planetary exploration."

"Shrink-wrapping spacesuits" (MIT)

MIT-Compression-Suit-05

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07 Oct 16:36

Gitmo officials admit force-feeding restraint chair serves no medical purpose

by Xeni Jardin
Photo: Jason Leopold.


Photo: Jason Leopold.

Jason Leopold says,

Two weeks ago, medical personnel at Guantanamo Bay told VICE News that hunger-striking detainees are fed no differently than American patients in US hospitals who require feeding tubes.

But today, lawyers for Abu Wa'el Dhiab, a Syrian national who has been held captive at Guantanamo since 2002--he has been cleared for transfer out of the detention facility since 2009—-are arguing in US District Court in Washington, DC that Guantanamo's new force-feeding protocols are particularly abusive, and specifically designed to deter detainees from participating in the hunger strikes.

It's a historic case that could force military officials to radically change the way detainees who engage in the protests are treated by their captors.

The roots of the legal challenge date back nearly 13 years. Weeks after the first "War on Terror" captives were transferred to Guantanamo in January 2002, a handful of men refused to eat, claiming they were on hunger strike to protest the desecration of a Qur'an by a guard.

Guantanamo's Controversial Force-Feeding Policies Go on Trial [vice]

Here are the FOIA'd documents.

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06 Oct 19:17

Researchers Discover A New Way To Make Oxygen Without Plants

by Tara West

making oxygen without plants

Researchers have discovered a new way to make molecular oxygen without the need of plants. The research could help scientists understand the Earth’s early atmosphere and how other planets filled with carbon dioxide may form oxygen.

The French Tribune reports that researchers from the University of California in Davis have found that by exposing carbon dioxide molecules to light radiation’s certain wavelengths, they can be split into carbon (C) and oxygen (O2) molecule. However, the University of California study is not the only one confirming that carbon dioxide can be converted to oxygen. Previous researches on oxygen discovered from carbon have shown that carbon dioxide (CO2) would split into carbon monoxide (CO) and oxygen (O). According to those researches, it doesn’t matter what wavelengths of light were involved.

Even though scientists think plants produced most of the oxygen present on Earth, they now suspect some oxygen may have existed before photosynthetic organisms like plants arose, said Cheuk-Yiu Ng, a physical chemist at the University of California, Davis, and co-author of the study published today (Oct. 2) in the journal Science.

Student Zhou Lu from University of California tells the Free Press Journal that previously, people believed that the abiotic, no green plants involved, source of molecular oxygen is by CO2 + solar light. Lu used a vacuum ultraviolet laser to irradiate CO2 in the laboratory and the vacuum ultraviolet light is so-called because it has a wavelength below 200 nanometers and is typically absorbed by air. Such one-step oxygen formation could be happening now as carbon dioxide increases in the region of the upper atmosphere, where high energy vacuum ultraviolet light from the Sun hits Earth or other planets. Lu also notes that the findings could prove that oxygen could be formed on planets that do not have plant life such as Venus and Mars.

This means the search for extraterrestrial life may need to be revised. Detecting oxygen in the atmosphere of another planet is now not enough to signify the presence of life. The researchers did note that the research may prove it is possible to make oxygen in space or on other planets with this technique without the need of plant life. However, scientists note that more studies are needed to verify the fundamentals of how this reaction occurs.

Scientists are blowing holes in a number of long-held theories as of late. Researchers found that the “man in the moon” may not have been created by asteroid impact like previously thought.

Researchers Discover A New Way To Make Oxygen Without Plants is an article from: The Inquisitr News