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15 Feb 21:38

Wal-Mart executive sees February sales as “total disaster”

by Matt Phillips
firehose

GET READY FOR LAYOFFS

Wal-Mart’s stock is taking it on the chin this afternoon. At last glance the stock is down 3.5%, after Bloomberg got hold of an email from Jerry Murray, Wal-Mart’s vice president of finance and logistics.

Screen Shot 2013-02-15 at 2.24.25 PM

Here’s the story.

Wal-Mart Stores Inc. had the worst sales start to a month in seven years as payroll-tax increases hit shoppers already battling a slow economy, according to internal e-mails obtained by Bloomberg News.

“In case you haven’t seen a sales report these days, February MTD sales are a total disaster,” Jerry Murray, Wal- Mart’s vice president of finance and logistics, said in a Feb. 12 e-mail to other executives, referring to month-to-date sales. “The worst start to a month I have seen in my ~7 years with the company.”

Likely not what investors wanted to hear ahead of Wal-Mart’s Feb. 21 quarterly earnings report. Economy watchers will also likely raise at least one eyebrow at indications that the world’s biggest retailer is sucking wind.

Globally, the US economy remains in the best shape among developed markets. But, as always, there are questions. And the question du jour is whether the payroll tax increases that came as part of the fiscal cliff deal are going to severely hamper consumer spending. They might. January retail sales were slower than expected, for instance. But by and large, the consumer has been hanging tough. Look at US auto sales, for instance, which remained sturdy in January.

Screen Shot 2013-02-15 at 2.43.31 PM

Goldman Sachs analysts pointed to US car sales in a recent research note on the implication of the payroll tax increase:

There is not yet much evidence for a significant hit. With the January data in hand, core retail sales—which exclude autos, building materials, and gasoline—are tracking at a 4.3% (annualized) growth rate in the first quarter, the same pace as seen in all of 2012. Total vehicle sales in January similarly held up at 15.2 million (annualized). Measures of consumer sentiment have been more mixed, with strength in the daily Rasmussen Consumer Index, a small uptick in the University of Michigan consumer sentiment index after a sizable drop in December, and a significant decline in the Conference Board consumer confidence index. But overall the consumer has held up better than we expected so far.


15 Feb 21:37

Cat Shirt Disapproves

by amanda b.
Dwi

TIL a black bra can double as a pair of sunglasses.

15 Feb 21:36

Photo



15 Feb 21:36

"You know when you meet someone and you feel like you had a decent connection, and then you text them..."

“You know when you meet someone and you feel like you had a decent connection, and then you text them and never hear back? That’s what I’m writing about. Dealing with weird problems that only this generation of people has encountered. Getting a text message and thinking, “Okay, does that mean they are really busy, or are they blowing me off?” Not hearing back from someone you’re interested in, and then seeing them post a photo of a pizza on Instagram. Isn’t that kind of a rude thing to do? Shouldn’t we respect each other a little more than that? Everyone’s been through some version of that shit, and it’s very interesting to me.”

- Aziz Ansari did a really interesting interview over at the AV Club. Go read it; you will not be disappointed.
15 Feb 19:01

Ubuntu Developer Preview for Nexus 4, Galaxy Nexus arrives February 21st

by Dante D'Orazio

As was promised, enthusiasts and developers will be able to flash Ubuntu onto their Galaxy Nexus' before the end of the month. Canonical has announced that the Developer Preview of the new operating system will be released on February 21st. The surprise, however, is that the company has added support for the Nexus 4, and users with the latest Nexus phone will be able to download and flash Ubuntu onto their devices on the 21st as well. Additionally, the source code for the operating system and the tools needed to flash phones will come out on that date.

We used the mobile version of Ubuntu on a Galaxy Nexus last month when it was first announced, and we found the gesture-heavy operating system attractive and unique — if a bit sluggish. The first phone designed for Ubuntu will come out this October, but Canonical is making sure to get the operating system into developers' hands early to secure as many apps as possible before that date.

15 Feb 19:01

Harrison Ford rumored to return as Han Solo in new 'Star Wars' film

by Adi Robertson
firehose

nnh

Star Wars film rumors are flying hard lately, ranging from the now-confirmed reports that J.J. Abrams will be directing Episode VII to the refuted claim that Zach Snyder would be helming a film. The latest, if true, is big: according to Latino Review, Harrison Ford will "officially" return to play Han Solo in an upcoming Star Wars movie. Latino Review isn't a huge name in media, but they've broken major news before: among other things, they published a credible review of a planned Halo script and revealed that Loki would play the main antagonist in The Avengers.

El Mayimbe of Latino Review implies this isn't a tentative decision: "His deal is done, it's just a formality right now, they haven't really announced it yet," he told Fox News Latino. We'd take this news as cautiously as any other rumor — the sequels are still at an early stage, and lots of ideas are likely being considered, even assuming this is true. If it is, we're still not sure how big his part would be, or whether he'll finally lay to rest who shot first in the Mos Eisley Cantina.

15 Feb 19:00

Race4MyPlace – Targeting Women Because Numbers Don’t Lie

by Brie Sheldon
firehose

"One of the changes he focused on was making sure that there was a diverse range of characters and that they were portrayed genuinely – and not in bikinis, but in clothes that fit their character."
bottomless ache that starts when a city-building social media game scores points for not dressing its female characters in bikinis: achieved

One thing that I am always looking for is game marketing that goes against the typical “teenage boy” target market, and of course, I’m always interested in games that are designed by women. I had the chance to see both of these in action recently when I spoke to Mike Gramling, the CEO of PopRox Entertainment. This is a company that is marketing towards women specifically with their new game, focusing on them because they are the majority of people who play social games and because they are the majority of people who handle finances (particularly for homes). The CEO has a lot of goals towards social progress, and his hopes to donate to shelters in the future really appeals to me. Plus, the Dev team is majority women, and Carla Riggi is the writer and designer, and she’s a pretty big deal.

Mike found his way to social media gaming along an unusual path: real estate! Mike’s original job was in real estate investment, and he had been doing rather well until the 2006 bubble burst in the US. He and others like him started looking for interesting ways to sell investments – poetry contests, skill based gameplay, and the like. He started an online memory game with the big prize of a new home, but there wasn’t enough volume to make it work.

Shortly after, people started contacting Mike asking him to sell their properties through games. But, pay-to-play didn’t work quite as well as he had hoped, and the means to sell properties were limited. Eventually, Mike found another opportunity: create a free to play game where the prizes aren’t houses, but instead cash mortgage payoffs or direct cash. His intent? Help the 14% of US homeowners in distress recover from the real estate bubble. This is where the new social city building game Race4MyPlace began.

Much of the team for Race4MyPlace is made up of women – Katarzyna Jachimowicz is the Project Leader. Mike said, “let me tell you, she is phenomenal at what she does.” Katarzyna works for the development partner, ComAngle (Poland). Carla Riggi is the game writer and is currently the CEO of a developer called Cosmicube. Carla recently spoke at the Performance Art Institute in San Francisco, CA about working in the art and technology industries – a talk I wasn’t able to see, but wish I had been able to.

Having a team of designers and developers that are women was important to Mike, because of the statistical support of the demographics of social media gamers and the people responsible for finances in most homes being women made his target market pretty clear. The development team is based out of Europe, and he said he felt it gave them a different perspective than he would have expected from a US-based developer. One of the changes he focused on was making sure that there was a diverse range of characters and that they were portrayed genuinely – and not in bikinis, but in clothes that fit their character.

Race4MyPlace is a social city building game where you build the city of Los Angeles, California, and the prizes include a cash payment on your mortgage for the grand prize, as well as some additional prizes. Players have to reach milestones to be entered for the grand prize. Mike said his biggest intent with the game is not just to make a game to make some cash, but to have a game where the prizes can impact their real life well-being, and he mentioned that he is hoping that someday he’ll be able to work with some of the women’s shelter charities to support them with revenue from Race4MyPlace. Fingers crossed!

There are six player characters – four women, and two men. Mike discussed the demographics and said he wanted to try to make sure there was representation with the characters. It’s obvious there was an attempt – one of the women is mixed race, and there is an African American businesswoman character as well. Aside from that, there are two other women and two men, all white. When asked about the typical body types, Mike said that it hadn’t been a huge consideration, especially with the stylized nature of the characters, but he noted the feedback.

Mike said they aren’t trying to alienate men with their marketing being focused towards men, but that PopRox is very aware of their market being heavily weighted towards women based on the reports from the ESA and other similar research firms. In the same vein, Race4MyPlace isn’t restricted to Los Angeles. The intent is to expand and have Race4MyPlace Miami, Race4MyPlace Chicago, etc. over different seasons, and players will be allowed to connect their old cities to the new ones so they keep all of their hard work.

Here is what gets it for me: All of these details are great. There’s a lot of information. But what is at the core? Race4MyPlace is being targeted towards women, based on statistical data. This is the opposite of what we hear so much of the time about games being created. It may be more common in social media games to focus on women, but when the games are being created by women and there is an effort to improve demographics, that’s important to me.

I’m interested in checking out Race4MyPlace, and Mike was really friendly and fun to interview. I’m hoping that the game goes well and that the prizes have the real-life impact Mike is looking for! Most of all, I’m excited to see a game with so many women on the development team, and that is focused on marketing towards women. It just goes to show that if you really look at the numbers, focusing on women makes sense.

Additional source(s): Forbes.com

(Race4MyPlace – Targeting Women Because Numbers Don’t Lie originally posted on Gaming As Women.)

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15 Feb 18:43

Ask Chris #141: How 'Super Mario Bros.' Works

by Chris Sims
Over a lifetime of reading comics, Senior Writer Chris Sims has developed an inexhaustible arsenal of facts and opinions. That's why, each and every week, we turn to you to put his comics culture knowledge to the test as he responds to your reader questions!


Q: What's the deal with the Super Mario family of video games? Which of the games "actually" happened? -- @pbarb

A: If you don't follow me on Twitter, then you missed a moment earlier this week where I chugged an extra-large coffee and decided that it was time to figure out how the timeline of the Mario games worked. Well... maybe "missed" is the wrong word, but that's definitely a thing that happened.

To be honest, I've never really worried too much about whether or not the plots of the Mario games make sense. As much as I love those games, storytelling isn't exactly their primary concern, and in terms of plot, they tend to limit themselves to "run left to right; save princess." The thing is, though, there's just enough there that makes them difficult to figure out.

We'll start with the basics, and the first obvious sticking point here is Super Mario Bros. 2. It's a pretty well-known piece of pop culture trivia so bear with me for a second, but the sequel to Super Mario Bros. that we got here in America wasn't intended to be Mario 2 at all. The original Mario 2 was basically just a handful of extra levels using the same engine and graphics as the first game, but designed to be a lot more difficult in order to give players a new challenge. The problem -- at least as far as Nintendo of America was concerned -- was that it ended up being way too difficult for American audiences, and as a result, it wasn't released over here until 1993 as The Lost Levels.

Still, Super Mario Bros. was so ridiculously popular that it kind of needed some sort of sequel, so they took a game called Doki Doki Panic (which had itself originally started out as a prototype for a vertically scrolling Mario game) and changed the graphics around so that instead of a family of festival mascots, it was Mario and his pals. The thing is, the gameplay was so different from Super Mario Bros. -- with a new emphasis on picking up enemies and digging vegetables out of the ground to use as weapons, levels that could scroll to the left or the right and different abilities for each character -- that it just felt weird. It needed some kind of justification, and the solution they came up with was that in the end, it was all a dream.

It ain't exactly Mass Effect.

The second sticking point is Mario 3, and you've probably heard this one, too, since it's one of those "blow your mind" fan-theories that floats around the Internet. At the beginning of the game, a curtain goes up, and you can see the shadows of bushes and clouds against the background:


In the game itself, platforms are screwed into place or held up on wires, and the end of a stage comes when you literally walk to the left where there's a different backdrop. The conclusion: Super Mario Bros. 3 is a play. It's a stage performance and none of it is "real" -- which brings us back to the whole "aren't they all imaginary stories?" question, but again, bear with me.

Quick aside: As weird as it might sound, this isn't actually all that weird for an NES game. The first Castlevania, for instance, ends with a pun-filled credit sequence listing all of the "actors" playing the parts of the monsters, but nobody really goes around explaining how the increasingly complex continuity of a bunch of dudes destined to eternally smack Dracula around with a whip is actually meant to represent a metafictional horror movie franchise. Of course, with Castlevania, "Christopher Bee as Dracula" did not become a recurring gag.

So if Mario 2 is a dream and Mario 3 is a play, where does that leave the rest of the games? And what about the Paper Mario series, which are all presented as storybooks, and sometimes as storybooks within storybooks? And even if you get all that straight, how come these guys who are literally trying to murder each other most of the time invite each other over for party games and go-karting? It's a tough nut to crack, but I think I've figured it out.

First of all, Super Mario Bros. definitely happens. I don't think there's any disputing that. However, it's not the first to happen chronologically. That honor goes to Super Mario World 2: Yoshi's Island, which takes place when Mario is an incredibly annoying little diaper baby:


This is important for a couple of reasons, namely that it explains why Mario and Yoshi are instantly bros when Yoshi shows up in Mario World. If Yoshi was willing to put up with Mario even when the player was trying to figure out how to chuck him into lava, then they have a connection that goes far beyond the average plumber and pet dinosaur. More importantly, it introduces Shyguys into the regular Mario continuity in a way that traumatizes Mario as a baby. Grim as that might sound, it'll be important later.

So: Yoshi's Island happens, then years later, SMB1. Peach gets kidnapped and taken to various castles, Mario runs to the right, throws Bowser into lava a couple of times and saves the day. Then he comes home, goes to sleep, and then has this bizarre dream where he's working through the stress of what he just did. That's what SMB2 is: Mario subconsciously dealing with all of his hopes and fears from the previous game.

In a lot of ways, Mario 2 represents an ideal world for Mario. He's not alone on his mission -- Peach is there beside him, and so's Luigi, who's no longer just a palette swap, but a distinct person with his own abilities. Anybody who subscribes to the theory that Mario looks down on his brother just needs to take a look at this game and realize that Mario, a character quite literally defined by his ability to jump, sees Luigi as someone who can jump even higher. Even Toad, who's a constant source of frustration in SMB1, is now a valuable part of the team.

The whole game obeys a weird kind of dream logic, too, full of nightmare monsters like Phanto (that creepy mask that would chase you when you picked up a key), potions that create doors to shadowy mirror worlds, and even a "you were there, but different" version of Bowser in the form of King Wart. The key, though, is the Shyguys. They're the villains in Mario's nightmares because they were the things that scared him when he was a kid -- you could even argue that creepy-ass Phanto is just Baby Mario's exaggerated memory of the Shyguys' masks.

It's worth noting that the idea that Mario 2 is influenced by Mario working through his childhood fears and memories is actually supported by the (non-canonical?) comics that ran in Nintendo Power, where it was revealed that as a kid, Mario would often go out and pick vegetables from a garden:


One of the other elements of Mario 2 is that it also features a curtain pretty prominently on the Character Select screen. Why? Because Mario's already thinking of the play that will become Mario 3.

This actually makes a whole lot of sense, when you consider that a) Princess Peach has her own loyal, adoring subjects in the Toads, and b) their crowned monarch being kidnapped by a fire-breathing dragon monster and then rescued by a plumber is probably the most exciting thing to happen in the Mushroom Kingdom in a long time. It's natural that this is a story that the Toads would be telling each other, and that they'd want to hear more of, and since the Mushroom Kingdom doesn't seem to have a whole lot of movie theaters, turning that epic adventure into a play seems like a natural fit. They just need to make it a little more exciting for the stage.

When you get right down to it, that's really what Mario 3 is: The same basic story of Mario 1 (run to the right, save princess), but embellished and expanded so that it's a little less repetitive. You can see the Toad director and screenwriter giving each other a sidelong glance as Mario casually explained "So then I went to the SEVENTH castle and she wasn't THERE, either," and deciding that what this story really needed was some airships. So they threw some in, thought up a few exotic locations with more visual appeal, gave Bowser some plucky henchmen and turned the Princess's kidnapping into a third-act plot twist.

Obviously, in order to make things exciting and (sort of) accurate, they got actual monsters to play the monsters, and got Bowser to play himself, giving him a climactic battle scene that was way more exciting than the original. That leads to the question of why they'd bother hanging out with the guy who just kidnapped their princess (let alone play soccer and go golfing with him), and I think that's as simple as the Mushroom Kingdom operating on the same kind of logic that Warner Bros. cartoons do. You know Sam and Ralph, the sheep dog and the wolf who clock in each morning and try to kill each other 'til the work day's over? That's Bowser and Mario. Dude's just got a job to do, and that job happens to be kidnapping princesses.

That would seem to hold up in Super Mario RPG, where Mario, Peach and Bowser all team up to save the Mushroom Kingdom from an outside threat, which fits neatly into continuity between World and 64. From there on out, everything's pretty straightforward.

It just sometimes happens in space.

That's all we have for this week, but if you've got a question you'd like to see Chris tackle in a future column, just send it to @theisb on Twitter with the hashtag #AskChris, or send an email to chris@comicsalliance.com with [Ask Chris] in the subject line!

15 Feb 18:33

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH (by Rien...



AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH (by Rien Antonissen)

15 Feb 18:32

Searching for Mathematical Love Go ahead. Search for this on...



Searching for Mathematical Love

Go ahead. Search for this on Google :)

5 + (-sqrt(1-x^2-(y-abs(x))^2))*cos(30*((1-x^2-(y-abs(x))^2))), x is from -1 to 1, y is from -1 to 1.5, z is from 1 to 6

15 Feb 18:29

Gaye McDonald in The One MagazinePhotographed by Pieter Henket...















Gaye McDonald in The One Magazine
Photographed by Pieter Henket
Hair by Ben Skervin

15 Feb 18:29

How’s that space program coming along?

15 Feb 18:29

Film: Great Job, Internet!: Buy an original prototype for the hoverboard from Back to the Future Part II on eBay

by Emilia Barrosse

Crack open that futuristic piggy bank, Hill Valley nerds: There's an original prototype of the hoverboard used by Griff Tannen in 1989's Back To The Future Part II listed on eBay. It's not the hoverboard used on screen, but it's an exact replica, and it's desirable enough to have a buy-it-now price of a mere $12,995. 

The wooden hoverboard sits at three feet in length and comes equipped with rocket blasters, heat shields, towing rings, and anti-gravity plates that don't work but look awesome. Get in an offer while you still can here. [via Mashable]

Read more
15 Feb 18:28

TV: Newswire: Ratings roundup: Hardly anybody came to Community's Valloween party

by Sean O'Neal
firehose

welp

Much as Community’s fourth-season debut felt slightly different in both its tone and its unusually high ratings, last night’s episode—considered closer in spirit to the old, familiar Community by our own Todd VanDerWerff—similarly showed a return to form by getting abysmal ratings. “Paranormal Parentage” drew 2.7 million viewers and a 1.1 rating among adults 18 to 49—a 42-percent drop from last week that represents the series’ all-time worst showing in that demo. Of course, as we said when assessing the performance of the premiere, the surprisingly higher numbers last week could be attributed to rubbernecking newcomers lured by behind-the-scenes gossip, and they were unlikely to return anyway.

As another caveat, Valentine’s Day is traditionally a terrible night for TV, with many audience members (for example, unmarried people) going through the motions of compulsory romance instead of watching sitcoms—and even those who ...

Read more
15 Feb 18:28

TV: Newswire: Minnie Driver will star in that TV version of About A Boy for NBC

by Sean O'Neal
firehose

nnnnnnnh

NBC’s plan to keep up appearances by surrounding itself with all the famous people it can buy continues with its previously announced adaptation of Nick Hornby’s About A Boy: Minnie Driver has joined the cast in the role played by Toni Collette in the 2002 film—a single mother who was suicidal and depressed in the movie, which on television translates to “kooky.” Driver will star opposite David Walton (most recently seen as Zooey Deschanel’s doofy, Creed-loving doctor boyfriend on New Girl), who’s taking over Hugh Grant’s place as the bachelor next door who learns to stop enjoying his freedom and having daily casual sex with a never-ending stream of willing partners, once he realizes he could instead hang out with Driver’s son to whom he owes nothing. The show is produced by Friday Night Lights’ Jason Katims, its pilot will be directed by ...

Read more
15 Feb 18:28

TV: Newswire: NBC tries to stop its spring lambs from screaming by debuting Hannibal in April

by Sean O'Neal
firehose

nnnnnnnh

Your days of wondering about the very narrowly defined early life of Dr. Hannibal Lecter will be over sooner than expected, as NBC’s anxiety-laden spring full of screaming sacrificial lambs has led them to visit the cannibal psychiatrist. Bryan Fuller’s Hannibal is now set for an April 4 premiere in the Thursday 10 p.m. slot recently vacated by Do No Harm—another loose literary adaptation about another doctor leading an evil double life. Of course, Do No Harm lacked both Hannibal’s impressive cast and the promise of people eating people, so maybe this one will do better.

As a reminder, Hannibal stars Mads Mikkelsen as the youngish Lecter, Hugh Dancy as his FBI pal Will Graham, and Laurence Fishburne as their supervisor who doesn’t go in for any of these people-eating shenanigans, plus the promise of Gillian Anderson, Eddie Izzard, Anna Chlumsky, Molly Shannon, Gina ...

Read more
15 Feb 18:27

EFF wants software patents to include working code

by Nathan Ingraham

The Electronic Frontier Foundation (EFF) has recommended that the US Patent Office require applicants to submit working code with their software patent applications. This would help stop patent trolls from abusing broad software patents in their litigation schemes, the EFF believes. It's a simple recommendation, but one that could go a long way towards cleaning up the software patent situation — applicants would have to submit working code and a detailed breakdown of how that code works. If the patent was granted, the USPTO would have to limit the patent to the specific invention claimed in the application.

This would help alleviate the problem known as "functional claiming" — this currently allows patent applicants to submit extremely broad and vague patent applications that lay claim to all possible approaches to solving a particular problem rather than a specific solution proposed by the inventor. The EFF's recommendation comes just as the USPTO was holding roundtables to talk about the problems inherent in software patents — one of those conversations specifically revolved specifically around the functional claiming issue. It's one of the simpler, more concrete proposed solutions to the software patent issue, and we'll see if the EFF is successful pushing it forward

15 Feb 18:26

TV: Newswire: Maggie Smith has never watched Downton Abbey, possibly because television is a vulgar instrument of torture

by Sean O'Neal

Promising that at least one person in this world will escape being brainwashed into believing rich people are nice, Maggie Smith recently told 60 Minutes that she hasn’t seen a single episode of Downton Abbey, presumably because Maggie Smith also lives in a perfectly maintained Victorian-era manor, where naming the shapes made by the flickering shadows of gas lights are still the preferred mode of parlor entertainment. Also because—like so many actors who don’t enjoy watching themselves—she finds the experience “frustrating” and would lead to her second-guessing her performance. Smith does say that she’s “very pleased” with the show’s acclaim and also allows that “maybe” she’ll try to watch it once it’s finished its run. “I cannot abide this squawking contraption,” Smith will say approximately 10 minutes into episode one, smashing a cane into her first and last television.  

Read more
15 Feb 18:26

nedroidcomics: deantrippe: interactive valentine This was...



nedroidcomics:

deantrippe:

interactive valentine

This was made by Emmy Cicierega. How surprising that the “original poster” seems to have forgotten this.

15 Feb 18:25

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15 Feb 18:24

fuckyeahdinoart: Have a Tasty Valentine’s Day!- Rose by...

15 Feb 18:24

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15 Feb 18:24

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15 Feb 18:24

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15 Feb 18:15

NRA boss defames So. Brooklyn in Sandy screed - New York Daily News


New York Daily News

NRA boss defames So. Brooklyn in Sandy screed
New York Daily News
In Wayne's world, “looters ran wild in south Brooklyn” and the National Guard was nowhere to be found after Hurricane Sandy struck the city. That is the “hellish world” that fear-mongering NRA chief Wayne LaPierre has conjured up in a column to counter the ...
NRA exec accuses Obama of gun 'charade' at State of the UnionNBCNews.com (blog)
LaPierre: NRA to 'stand and fight' Obama on gunsNaples Daily News
LaPierre: Obama's Gun Control a 'Charade'Daily Beast
MSNBC -Washington Times
all 125 news articles »
15 Feb 18:15

Thank God it’s Frida

15 Feb 18:04

Star Stable: The Horsey MMO For LADYGIRLS ONLY

by John Walker

By John Walker on February 14th, 2013 at 7:00 pm.

OMIGODOMIGODOMIGOD Star Stable is like totally a thing! And you can have a horse, and be in the world, and… WAIT WHAT IS THIS?! You can only be a girl?! MISANDRY! THIS IS MISANDRY! FINALLY I AM EXPERIENCING WHAT IT WAS LIKE TO BE A SUFFRAGETTE.

It’s not like they just leave it at this gross act of sexism, either. They have to rub it in, too. “Every year hundreds of boys and girls from all over the world come to Jorvik to practice their riding at the island’s riding camps.” OH DO THEY? The boys do, do they? AND HOW DO THEY GET PAST YOUR FEMINAZI GUARDS?

This vile prejudice is deeply entwined in the game’s mythos, as well.

“The legend says that Jorvik once was a lifeless rock in the middle of a dark and cold ocean until the day a star fell from the sky. From the impact of the star emerged a girl on a horse, shining from within with a glowing light. Majestically she rode across the surface of the ocean and her presence calmed the rough waters.. In her right hand she held a shining candle. The girl and her horse reached the middle of the dead island and placed the candle. Light and life spread from that single flame and what once was cold and dark bloomed with light and warmth.”

Once you’re started (I created a WOMAN called Zsuzsanna Turtlestreet), riding on your horse (mine is called Thunderchampion), you enter a world of women. Just girls on horses, and no boys, because GAMING HATES MEN. Well, one boy. Justin. He works at the stables, and he sends you on your first quest – to find a girl to tell you (because boys can’t tell you things, I SUPPOSE) to ride in a circle. Then another girl tells you to ride in another circle slightly faster. But this girl is horrid!

After you’ve ridden in her circle, yet another girl tells you to ride in a really big circle, before you come back to the horrible Loretta who sends you back to Justin. But, because men are just meat for girls to stare at in games these days where men are basically marginalised to the point where we’re not even allowed to tell someone to go back to the kitchen and make us a sandwich without some FEMINIST telling us that gaming’s not for us any more, Justin is fought over like the piece of meat I was just describing. Loretta instructs me that “Justin’s mine!” and I’m not to go near him, while giving me a quest to go hear him.

Returning to Justin I was told I needed to gather items to groom my horse, whereupon the game froze up my entire PC, PROBABLY BECAUSE I AM A MAN.

If you want to subject your children to this despicable feminist propaganda, the game is designed to be entirely child friendly, with pre-determined names and no way to use speech to call others horrid names (like “boy” PROBABLY). And it’s free up to level 5.