I’ve spent most of this week screaming about Mary Frith (alias Moll Cut-Purse; 1584-1659), the cross-dressing thief, fence, and pimp who achieved such widespread fame that in 1611, Thomas Dekker and Thomas Middleton made her the subject of their city comedy, The…
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Deviates, Inc.: bloomsburyist: I’ve spent most of this week screaming about Mary Frith...
Durin’s song: The rest
firehoseconlangs~
I’m finishing my discussion of Durin’s song with an overview of the remaining words, pointing out some of the sources. By way of comparison, I have added the first (and so far only) “dictionary” of Neokhuzdul that exists, at the link Neo-Khuzdul glossary. There may be some slight discrepancies between the glossary and the list below, but on the whole they seem to be in good agreement. There are also several words in it which are not found below nor, I think, anywhere else.
Adverbs
- gagin “again” — Proto-Germanic *gagina, which forms part of *anagagina which becomes Old English ongean, Modern English again. Cf. German gegen.
Conjunctions
- ra “and” — I do not know where this came from.
Prepositions
- ana “to, toward” — evidently also influenced by Elvish an and na.
- bin “without, lacking” — clearly influenced by Elvish pen “without”, which in turn reflects Greek πένομαι penomai “be poor, have need of” — though I think I had not noticed the connection at the time, or indeed until quite recently.
- ni “in” — it’s in backwards.
- tur “through” — influenced by both Elvish ter- and Old English þurh, both “through”. (The former probably shows the influence of Indo-European √terH, which is of course the source of the latter).
- undu “beneath, under” — Elvish √undu, and English under.
Pronouns
- ku “who” — suggested by the Indo-European root √kwo-.
- maku “no one” — literally “no who.” The use of a prefix ma- as a negative is a little obscure, but perhaps was suggested by Greek μή mē and Sanskrit mā.
- tada “that” — suggested by Gothic þata and Indo-European *tod (Sanskrit tat) “that, it.”
Adjectives:
- kalil “cold” — English cold from Proto-Germanic *kalda- and chill from *kaliz.
- shakar “sharp” — probably simply sound symbolism; I thought that the consonants suggested the sound of something being cut.
- sullu “all” — suggested by Proto-Indo-European *solwos “whole,” which I knew in the shape of Sanskrit sarva “all.”
- ubzar “deeper” — from a root √BZR, intended to explain bizar “valley.” The pattern uCCaC for comparatives and superlatives obviously overlaps with uCCaC for agents, but evidently this didn’t bother me. It is not uncommon in natural languages for similar constructions to have two quite different meanings, if they are unlikely to overlap in practice; for instance, in English the ending -er when attached to adjectives is a comparative ending (e.g. tall:taller) but when added to verbs indicates an agent (e.g. speak:speaker). I don’t remember if this comparison occurred to me at the time, however.
- udlag “very far away” — presumably a superlative, but I don’t know what the base form would have been, perhaps dalig. In any case it is from *dlonghos, the Indo-European basis of both English long and Latin longus.
- ugmal “eldest” — supposed to be a superlative form, from an adjective gamil “old”. The latter word is actually attested in the name of a Dwarf craftsman called “Gamil Zirak the old” (Unfinished Tales, p. 76) but there is no certainty that it actually means “old.” The meaning is really taken from Old Norse gamall “old”.
Nouns
- abad “mountain” — Almost certainly abstracted from Gundabad.
- aban “stone”, adjectival form abanul “of stone, stony” — Looks like a rare case of direct Semitic influence, Hebrew eben < *abnu.
- addad “fathers” — Thus in this transcript, though my early glossary has addâd. The singular was dâd, the root √ʔD, both singular and plural being somewhat irregular. Evidently from a kind of baby talk, “da da” — and of course similar to English dad.
- aklat “sound” — an abstract noun from a root √KLT, suggested by Indo-European *klew- “hear” and *klutos “heard.”
- amrad “death” — an abstract noun, evidently from a root √MRD “die”, which is obviously suggested by Proto-Indo-European √mer- (as in mortal).
- arrâs “flames” — see urus below.
- askad “shadow” — perhaps also originally abstract. Suggested by Proto-Germanic *skadwaz, whence English shade/shadow.
- atkât “silence” — from a root √TKT, suggested by Latin taceo “be silent.” The pattern is evidently the abstract one I took from aglâb “speech.”
- aznân “dark, darkness” — from a root √ʔZN, taken from the first part of Azanulbizar (Dimrill Dale). The form azanân was most likely intended as a sort of “broken” plural.
- bashuk “bones” — a plural apparently founded on the pattern of baruk “axes”. It implies a singular *bashk, which however doesn’t appear in my notes.
- buzrâ “deep” (sc. deep places, depths). From the same root √BZR in bizar “valley” and ubzar “deeper, very deep.” The word may have been intended originally as a plural, though I am not now sure of that.
- fill(u) “skin” — Gothic fill “skin, hide” (cf. archaic English “fell,” a flayed animal’s skin).
- gabil “great” — attested Khuzdul word, from Gabilgathol “Great fortress” and Gabilân “Great river.”
- galab “word” — from the root √GLB taken from aglâb.
- ganâd “halls” — a plural, obviously of gund, taken from both Felak-gundu and Gundabad. Hence evidently I understood Gundabad at the time as “Mountain-of-underground hall.”
- gilim “glint” — suggested by Eldarin √glim-, English gleam, and of course glint itself.
- iklal “cold” — yet another abstract pattern, from the same root as kalil “cold.” Most languages have a fairly large number of ways of constructing abstract nouns indicating qualities.
- kâmin “earth” — suggested by Quenya cemen.
- kilmîn “crown” — Old English helm, from an Indo-European root √kel-. The shape suggests a meaning something more like “helmet-shaped structure.” The crown of Durin depicted on the West-gate of Moria is helmet-like in shape.
- kurd(u) “heart” — Indo-European *kerd-, whence Greek καρδία kardia, Latin cord-, and Gothic hairtō.
- lukhud “light” — English light and the related Gothic liuhad-.
- sanzigil “mithril” — literally “true-silver”. San from Sanskrit san(t-), sat- and Old Norse sannr, both “true” (from an Indo-European word meaning “existing”). This is probably not the secret name of the Dwarves for mithril, but a circumlocution that could be used in public.
- thatur “stars” — this implies a singular thatr (though I do not see that form anywhere in my notes). The inspiration was English “star” and its Indo-European cognates (most of which, however, contain the stem in the form ster- (e.g. ἀστήρ astēr, stella, stairnō), except for Sanskrit tārā, which I may have been thinking of.
- ugrûd “fear, dread” — from a root √GRD “fear”, related to various Eldarin words and roots (√ŋgor-, √ŋgur-) suggesting horror or death.
- ukrat “glory” — Most likely from Old English hréð “glory, fame” < *hrōþiz, whose shape could imply a PIE *krōtis.
- urus “fire” — Intended to be a direct borrowing from Valarin uruš (also rušur) “fire.” The reason Aulë might have had for changing the š to an s remains inscrutable; my reason was probably that I didn’t want it to look exactly like Valarin. The influence of Eldarin uru- “heat” is also evident. The plural arrâs is along the same lines as addâd, a plural formation that is evidently of my own invention.
C O N V E N I E N T .


C O N V E N I E N T .
Ann Pendleton-Jullian "Design Through Gaming"
Architects and designers of buildings, cities and landscapes- or systems and institutions even- work within physical and cultural sites in which value and meaning exist as embedded entities. As embedded entities, they are manifest in matter (material and the form it takes) and energy (systems of interaction and exchange of people, things, information), both of which may already be in play or exist as potential. To realize that which is potential within a complex and changing system of meaning, material, and exchange requires the ability to approach the problem as an interconnected fabric of definitions, frames, constraints, and opportunities, and to work (or play) within this fabric, making meaningful form emerge.
About Ann: Ann Pendleton-Jullian is an architect, educator, and writer of international standing. Her design work negotiates the overlap between architecture, landscape, culture, and technology. Her work is motivated towards internationalism as both a concept and a reality.
Discover the Text-Based Adventure Game Built Into Your Mac's Terminal
firehoseLifehacker: "Apple invents emacs"
Everyone seems to love "retro" 8-bit video games, but it doesn't get much more retro than a text-based adventure. If you've never tried one before, or you're just bored and have a Mac nearby, open up Terminal and give its built in MUD (multi-user dungeon) a spin. More »
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DARPA Cyber Chief "Mudge" Zatko Going To Google
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Read more of this story at Slashdot.
Is The Decision To Buy 'Call Of Duty' Or 'Battlefield' A Moral Choice?
MWD Required Reading: Vintage Menswear: A Collection from The...
MWD Required Reading: Vintage Menswear: A Collection from The Vintage Showroom
Not our typical kind of post but we had to share our love for this book. This is no Mackelmore’s guide to thrift shopping; this is legit education about the history of menswear. If you’ve ever wondered what the difference between a hunting jacket and a sportsman’s hunting coat is, this will teach you and so much more. This is a great resource to develop your fashion vocabulary so you know what you’re wearing.
Get it Here
How The CIA Helped Disney Conquer Florida
Performance Architecture: 10 Dramatic Opera Sets & Stages

Magnificent, surreal stages rise from the depths of Austria’s Lake Constance, rotating, glowing, rising and falling in time with the plots of famed operas, plays and musicals. Unparalleled in their scale and complexity, these stages are built every two years for the Bregenz Opera Festival, which began in 1946. With each season that passes, the sets get even more impressive. Here are 10 standouts.
Andre Chenier



Looking like the remains of some fallen civilization, a statue emerges from the lake, its head draped. Then the fabric begins to fall away, revealing a set of stairs that lead right up to the figure’s eye. This interactive set for Andre Chenier, an opera set during the French Revolution, grows even more amazing as the night goes on: the neck of the statue is severed, the head falling back to reveal an additional set.
A Masked Ball


A massive skeleton looms over an open book as the scene for A Masked Ball, an opera by Guiseppe Verde. One of the Bregenz Festival’s most iconic sets, this one from 1999 is fairly simple compared to the amazingly complex ones seen in more recent years.
Tosca


Puccini’s Tosca played out against this unforgettable backdrop, which featured a giant eye with an iris that actually rotates to reveal a hidden room. Scenes for the James Bond movie Quantum of Solace were filmed in the front of the building and in the audience while this stage was still active, in 2008.
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Performance Architecture 10 Dramatic Opera Sets Stages
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Ultimate Fighter runner up Uriah Hall learned fighting moves through Tekken
By Megan Farokhmanesh on Apr 14, 2013 at 3:30p
Mixed martial artist and The Ultimate Fighter runner-up Uriah Hall had a less than ordinary training routine that started with Tekken, according to a recent video interview with Vice.
Hall said that when he first started fighting, he had never trained before. Instead, he picked his moves up by playing video games.
"I was embarrassed to say, ‘Oh yeah, I played Tekken all day and copied the moves,'" Hall said. "That's how I learned. I would play that video game so much. I would go into practice mode and have the computer spar me back and forth, almost like regular training. I would just keep playing until I see something that I do or I like and I pick up on it. Visually, it was almost like my body just adjusted to it, so when I started to spar, moves that I would see would just kinda come back."
During last night's The Ultimate Fighter finale, Hall was defeated by Kelvin Gastelum. Prior to his championship loss, Hall was undefeated 4-0. Check out the video above to see the full interview.
letsbuildahome-fr: Google Maps ‘Murder’ Scene ? Reddit...

Google Maps ‘Murder’ Scene ?
Reddit Users Debate Almere, Netherlands Picture
Could this show a murder scene, taken from a Google Earth helicopter? Or, more likely, a trail of water from a paddling animal, or a small boat being carried from the jetty, from two blokes fishing.
Reddit users speculated that the scene from the city of Almere, which is across the water from Amsterdam in the Netherlands, shows a bloody crime which had just committed. More
Eve Online executive producer transitioning to mobile strategy
firehosehmm
By Megan Farokhmanesh on Apr 14, 2013 at 5:30p
Eve Online's executive producer, Jon Lander, will move to another position at CCP to work on the company's mobile strategy, CEO Hilmar Petursson announced via blog post.
Petursson wrote that Lander's leaving will have no impact on Eve Online's upcoming 19th expansion, Odyssey, which is now under the care of CCP's senior producer and development director.
The company will look for Lander's replacement outside of CCP. According to the post, CCP has "been actively interviewing candidates" and intends for the transition to take place over the summer.
Polygon spoke with Lander late last month about Odyssey, which is expected to be released June 4.
John Belushi’s 1975 Screen Test For ‘Saturday Night Live’
John Belushi does a great impression of Marlon Brando and more in a screen test for Saturday Night Live in 1975.
video via BrassMonkeyOE
via The Awesomer
Oculus Rift first-person adventure game The Gallery hits Kickstarter goal
firehosehmm
The Gallery: Six Elements recently reached its $65,000 Kickstarter funding goal before its April 17 deadline. The project from CloudHead Games is a first-person adventure game designed with the Oculus Rift virtual reality headset in mind, though the developer notes that it will not be required to play the game. The Gallery draws influences from the Myst adventure series, and has players traversing through six painted portals that represent the "core elements of life."
The project is currently sitting at $70,036, just enough to achieve a stretch goal that grants the game Razer Hyrdra support, Sixense's PC motion controller. The Gallery will launch on PC and Mac, and is currently vying for a spot on Steam through Steam's Greenlight service.
[Thanks, Rasmus!]
Oculus Rift first-person adventure game The Gallery hits Kickstarter goal originally appeared on Joystiq on Sun, 14 Apr 2013 18:00:00 EST. Please see our terms for use of feeds.
Nintendo Game Seminar returns! Focused on the HTML, CSS, and...
firehose!!!!!!!!!!!!

Nintendo Game Seminar returns!
Focused on the HTML, CSS, and JavaScript-based Nintendo Web Framework for Wii U, Nintendo is restarting its “Nintendo Game Seminar” program, a classroom instruction program featuring lectures by Nintendo staff, that results in the creation of new Nintendo games.
This time, in addition to classrooms in Tokyo and Osaka, Nintendo will offer online viewing of lectures to participants in more remote locations (or, I guess, in Kyoto where NCL is located!)
Past Nintendo Game Seminars have resulted in DS games that were only released through Download Play in Japan. Hopefully Nintendo’s desperate need for Wii U games will lead them to release some of the games from this seminar worldwide…
BUY Nintendo 3DS and 3DS XL consoles, upcoming games
nerdglazeblog: 0_0 The internet. It’s a scary vortex.
Off to the races: Ryan calls for 'common ground' on abortion - NBCNews.com (blog)
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NBCNews.com (blog) Tony Perkins of the Family Research Council is urging social conservatives to stop giving to the Republican National Committee. "Until the RNC and the other national Republican organizations grow a backbone and start defending core principles, don't send ... and more » |
Water Map, A Wooden Water Basin Shaped Like a Street Map
Water Map is a wooden water basin cut into the shape of a London street map. The basin is a design concept by Ukraine-based designer Julia Kononenko.
via Neatorama
photos by Andrew Avdeenko
Arino lobbies for a Luigi cameo in Retro Game...
firehoseIs Luigi really that busy?






Arino lobbies for a Luigi cameo in Retro Game Challenge
I’ll leave it so someone else to tell us which episode this is from (the GIFs are from Goomba Shoe). If you also want to update us on the status of Game Center CX 2’s fan translation, feel free to chime in :o)
BUY Retro Game Challenge, Retro Game Master DVD set
Random House gets interactive with StoryNexus tech and 'Black Crown'
firehoseholy shit, a print publisher getting into IF/interactive art/games/fuck your exclusive nomenclature/whatever
Book publisher Random House is putting Failbetter Games' StoryNexus platform to good use with a free-to-play browser-based narrative project dubbed Black Crown. So far Black Crown has a website, which features a gas mask icon and describes the endeavor as "an infectious new kind of narrative experience." A phrase in latin on the top of the page translates roughly to "now comes truth, God, truth comes now."Whatever it is, Black Crown is scheduled to go live in May, and Random House plans to run it for a full year, first hoping to generate "thousands rather than hundreds" of registered users before launch. The author behind the project remains a mystery until May, and this whole thing might result in a physical book and ebook down the line, Digital Publisher Dan Franklin tells The Bookseller.
Failbetter Games is behind such narrative games as Fallen London, and its StoryNexus platform is available in public beta for anyone who wants to create browser-based, interactive stories, right here.
Random House gets interactive with StoryNexus tech and 'Black Crown' originally appeared on Joystiq on Sun, 14 Apr 2013 15:00:00 EST. Please see our terms for use of feeds.
Facebook's Android App Can Now Retrieve Data About What Apps You Use
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