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14 May 01:15

Play Atari's classic 'Breakout' right inside Google Image Search

by Sam Byford

If you're looking for screenshots of Atari's 1976 blockbuster Breakout, you may be in for a surprise today. Typing "atari breakout" into Google Image Search will return a fully playable version of the game, where the images are rendered as breakable blocks.

The original version of the game was developed by a pre-Apple Steve Wozniak after his friend Steve Jobs promised Atari founder Nolan Bushnell that he could deliver a prototype in just four days. While this Google version may not have quite as storied a history, it stands out as one of the more elaborate Easter eggs we've seen from the search giant.

14 May 01:14

THX, OBAMA

firehose

via Russian Sledges



THX, OBAMA

14 May 01:09

Documents in case against Internet activist Swartz to be released

Documents in case against Internet activist Swartz to be released:

BOSTON (Reuters) - A U.S. judge on Monday ordered the release of previously sealed documents in the criminal hacking case against deceased Internet activist Aaron Swartz.

Swartz committed suicide in January before going to trial for allegedly stealing millions of academic articles from a private database using a computer network at the Massachusetts Institute of Technology.

Swartz’s estate asked for the documents to be released to shed light on what they have termed an overzealous prosecution of the 26-year-old.

The documents, which include information about Swartz’s purported hacking into the JSTOR database using MIT’s computer network, must be stripped of the names of witnesses and law enforcement personnel, District Judge Nathaniel Gorton ordered. Information about weaknesses in the two institution’s computer networks must also be redacted, Gorton said.

Since Swartz’s death, “MIT and JSTOR were subjected to a variety of threats and harassing incidents by individuals purportedly retaliating in the name of Mr. Swartz,” Gorton wrote to explain why the names should not be released. The incidents included a hoax report in February that a gunman was on the loose on MIT’s campus.

14 May 01:07

Dating Tip #211: It doesn’t matter if you’re a...



Dating Tip #211: It doesn’t matter if you’re a married Timelord and she’s a married lesbian; kiss away!

Credit to: numberjonnyfive 

14 May 01:06

Historical Map: The City of Los Angeles Showing Railway Systems,...

firehose

via Russian Sledges


Map of the City of Los Angeles Showing Railway Systems


Detail: Downtown Los Angeles


Legend showing strange overprinting of route lines through text areas

Historical Map: The City of Los Angeles Showing Railway Systems, 1906

Another amazing old map from the awesome Big Map Blog, showing the already-booming rail transit network that was found in Los Angeles in the early days of the 20th Century. Electric trolleys first ran in LA in 1877, but  the “Red Cars” of the Pacific Electric and the “Yellow Cars” of the narrow-gauge Los Angeles Railway had only appeared a mere five years before this map was produced. Their lines are represented on the map in appropriate colours, along with those of other, less-remembered, railway companies.

Technically, the map is beautifully drawn, although there’s some strange issues with route lines extending past the visible area of the map and spilling over the lists of street names, the map’s legend and even completely bleeding off the edge of the page (see the detail view of the legend above for an example). It could be intentionally done, but it certainly looks a little messy.

From a production viewpoint, it seems as though the map was printed with five different inks: black for the street name legend and Los Angeles Pacific RR routes, yellow for the Los Angeles RR, red for the Pacific Electric, green for the Los Angeles Inter-Urban RR, and a dark blue for the Los Angeles & Redondo RR and the underlying linework of the map itself. Understandably, given the fairly primitive printing technology of the day, the registration of these colours is a little bit off in places.

Our rating: A beautiful look at the early days of mass transit in LA. Four stars!  

4 Stars!

(Source: the Big Map Blog)

See also these maps of the Pacific Electric network from c. 1920 and 1925.

14 May 00:37

haircutandanewsuit: iceinherheart-kissonherlips: next week on DW: get in loser, we’re going to...

firehose

FINALE SPOILER
for some show, I dunno which

haircutandanewsuit:

iceinherheart-kissonherlips:

next week on DW: get in loser, we’re going to Trenzalore

image

14 May 00:21

Road Trip






14 May 00:21

Children whose mothers had flu while pregnant may be at higher risk of bipolar disorder

by Carl Franzen

Children whose mothers were diagnosed with the common flu during pregnancy had as much as a four times greater risk of developing bipolar disorder later in life than children born to mothers who did not have the flu during pregnancy, according to a study of 214 people born between 1955 and 1966 in Alameda County, California. Of the children born during this time, 92 were identified as having bipolar disorder later in life.


nearly 4-fold increase in the risk of bipolar disorder

The mothers of all of these children were part of the Kaiser Permanente Medical Care Plan, and they were all recruited for the study back during the 1955-1966 period by the Child Health and Development Study (CHDS), a health collaboration between Kaiser Permanente and several universities, funded by the US National Institutes of Health. The children were compared to 722 other control subjects, and researchers found a "significant, nearly 4-fold increase in the risk of BD [bipolar disorder]" as they reported in a study published in the journal JAMA Psychiatry last week. However, the authors note that the results need to be independently reproduced among other people in order to fully verify the increased risk.

Nonetheless, one of the authors of the study, Alan Brown of Columbia University, said the results should be seen as evidence that pregnant mothers should take care to avoid getting the flu. “Prospective mothers should take common sense preventive measures, such as getting flu shots prior to and in the early stages of pregnancy and avoiding contact with people who are symptomatic," Brown said in a statement published on the National Institutes of Health website. The US Centers for Disease Control and Prevention says that the flu shot is safe for pregnant women.

14 May 00:00

Photo



13 May 23:55

Popular psychologist Joyce Brothers dead at age 85 - USA Today - USA TODAY


Us Magazine

Popular psychologist Joyce Brothers dead at age 85 - USA Today
USA TODAY
The advice columnist died Monday in New York City. Joyce Brothers, pictured in 2002, died Monday at age 85. (Photo: Jennifer Graylock, AP). Story Highlights. Cause of death was not immediately made public; She is survived by daughter, grandchildren, ...
Dr. Joyce Brothers, psychologist and trailblazer, dies at 85NBCNews.com
Psychologist Joyce Brothers dead at 85The Star-Ledger - NJ.com
Dr. Joyce Brothers Dead -- Famous TV Psychologist Dies at 85TMZ.com
CNN International -Fox News
all 41 news articles »
13 May 23:54

kitten-bug: Maybe advertising iRobot at the same time as a Doctor Who episode about cybermen isn’t...

kitten-bug:

Maybe advertising iRobot at the same time as a Doctor Who episode about cybermen isn’t the best strategy

13 May 23:54

Ken Levine starts writing his next game

by David Hinkle
Ken Levine starts writing his next game
Since shipping Irrational Games' opus BioShock Infinite in March, creative director Ken Levine is already hard at work penning the script to his next game. Levine began crafting his next work earlier today, he confirmed on Twitter.

When asked by a fan what inspires him, Levine rattled off a list of authors, films and television shows, running the gamut from composer Stephen Sondheim to the works of the Coen brothers, Steven Soderbergh and Stanley Kubrick. Levine also referenced the Don Draper chronicles, Mad Men. Of course, these are just works that inspire him; not necessarily the works that will directly inspire Irrational Games' next project, whatever that may be.

JoystiqKen Levine starts writing his next game originally appeared on Joystiq on Mon, 13 May 2013 19:30:00 EST. Please see our terms for use of feeds.

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13 May 23:40

Photo

firehose

via Jonmunger



13 May 23:28

seapeny: Wow just so you’re all aware, Hot Topic currently has...

firehose

attn: Russian Sledges
Hot Topic + Troughton = TAL



seapeny:

Wow just so you’re all aware, Hot Topic currently has Troughton and Pertwee shirts right now (they have Tom Baker too but dude you never see Two and Three merch)

13 May 23:25

timeywimeyness: The man who abhors violence. Never carrying a...





timeywimeyness:

The man who abhors violence. Never carrying a gun. But this is the truth, Doctor. You take ordinary people and you fashion them into weapons.

13 May 23:25

Most Overused Buzzwords in PR

by Brad
Buzz

Check out the most overused buzzwords in public relations compiled by the UK press release distributor Pressat.

13 May 23:23

In Texas, The Secession Movement Blooms In Fiction

Alternate-history authors explore putting the 'lone' back in the Lone Star State.
13 May 23:22

Spy on every public edit to Wikipedia in real time

by Jacob Kastrenakes

Someone just edited Wikipedia's article on Taoism, and — a moment before that — its article on "Space Oddity," adding in some helpful links about Commander Hadfield's music video. By watching a new visualization, known plainly as the Wikipedia Recent Changes Map, viewers can see the location of every unregistered Wikipedia user who makes a change to the open encyclopedia. It provides a voyeuristic look at the rate that knowledge is contributed to the website, giving you the faintest impression of the Spaniard interested in the television show Jackass or the Brazilian who defaced the page on the Jersey Devil to feature a photograph of the new pope. Though the visualization moves quickly, it's only displaying about one-fifth of the edits being made: Wikipedia doesn't reveal location data for registered users, and unregistered users make up just 15 to 20 percent of all contribution, according to studies of the website.

13 May 23:22

Comics Writer Greg Rucka 'Will Cut a Throat' to Work on Mass Effect

by Evan Narcisse
firehose

meanwhile, in Portland
Greg Rucka beat

Greg Rucka doesn't seem like somebody who needs help making his dreams come true. This is, after all, a man who wrote Superman, Batman and Wonder Woman comics all at the same time. He’s also managed to craft incredibly tense dramas in creator-owned series like Queen & Country, Whiteout and Stumptown. But the best-selling novelist still has other things he wants to do, like write a work set in one of BioWare’s video game universes. And, as he recently told me, over e-mail, he wants it bad: “I’d cut a throat to get into the Mass Effect and Dragon Age universes, frankly.”

Granted, he’s going to be a bit busy for a while. The Portland-dwelling writer is associated with not one, but two, Kickstarter campaigns. The first is for a print collection of Lady Sabre & the Pirates of the Ineffable Aether, a webcomic that Rucka and artist Rick Burchett started nearly two years ago. The other crowdfunding initiative aims to power the development of point-and-click adventure game AR-K, which Rucka is contributing writing to. (Ash Sroka, who voiced Tali in the Mass Effect games, plays the role of lead character Alicia.)

In the interview below, Rucka answers my questions about how AR-K will be a game design education for him, the game he most infuriated him and breaking away from bigger comics publishers and charting his own destiny.

Kotaku: You've written stories with very combat-oriented characters like Batman, Wolverine or the Punisher. It seems like the static nature of the point-and-click adventure genre might be a challenge for you. Is that the case? Or are you using other tools in your skill set aside from the things you call on for high-octane set pieces?

Rucka: It’s funny, because I don’t actually think I’m terribly good at writing violence or action. In comics–and in my novels–it’s part of the genre, and often a necessary part of the story. But my main interest has always been in character, who people are and what they want and what they’ll do to achieve that end. So in that sense, writing on AR-K is absolutely ideal. The game is driven by Alicia’s character entirely, her choices and her words. As far as “my” toolbox goes, that’s pretty established.

The biggest challenge I have is, frankly, that I don’t think I’m terribly funny. Alicia isn’t a comedian, but she’s incredibly wry and acerbic, and that absolutely has to come across in what she says. But, y’know, I write from character, and Sergio and Fernando had done a wonderful job establishing who she is before they even brought me aboard.

Kotaku: Aside from the big, obvious answer of 'writing a video game,' what will AR-K let you do that comics or novels haven't let you accomplish yet? How's it going to be different than writing Syphon Filter: Logan's Shadow?

Rucka: On Logan’s Shadow, I really had very little to do with the actual execution of the game. I was brought in to provide the story and to advise on its execution as much as anything else, and some of the dialogue I provided in that process ended up used in game.

Here, I’m much – much! – more involved. I’m actually scripting, which is something I’ve never done before in video games. That’s a learning experience in and of itself. It’s very much an issue of taking an established skillset and applying it to a new form, and that’s exciting and daunting all at once.

Kotaku: You've written Perfect Dark novels featuring that series' main character Joanna Dark. Are there other video game characters you’d like to write?

Rucka: I’d cut a throat to get into the Mass Effect and Dragon Age universes, frankly. It’s always seemed to me that both are ideally suited for further exploration in novels and comics, and BioWare seems to have recognized that, because of course they’re doing both, with both franchises.

Kotaku: You've been writing pirates in Lady Sabre for a while now. Is there pirate stuff you’d like to see in Assassin's Creed IV?

Rucka: I think what I’d like to see nobody would want to play, honestly. We tried, over at Lady Sabre (in Chapter 8) to depict a “naval battle” in a somewhat more realistic fashion than you tend to see in movies and games. Nautical warfare is fraught with so many variables, and I’d love to see at least some of that represented, because I think that adds a depth that is truly enriching. But the AC games, while they’re tactical in part, that’s never been their thrust, so I don’t really imagine them saying, hey, yeah, let’s figure out how to code an 8-hour naval engagement and sighting cannon on rolling seas, etc.

Kotaku: Walk us through your video game biography. What was the first game to really hook you? What game do you look back on with anger or frustration?

Rucka: Oh, man, you’re making me feel old. The first game that really hooked me? Would have to be a toss-up between the original Fallout and Baldur’s Gate. I lost weeks, if not months, of time to those. I adore them both to this day, and still return to them from time to time.


"I still chase down interviews and quotes from folks like Feargus Urquhart and Chris Avellone and Brian Fargo, basically anyone who has the whiff of the old Black Isle studios still on ‘em."


There’ve been a few games that I picked up with high hopes and then was bitterly disappointed by. There was a Star Trek combat one for the Xbox a while back that was a rage-quit festival, I remember. But most of the time, what I react to is loss of promise, a game like KOTOR 2, for instance, which so obviously suffered from not-enough-time-to-finish-it. I still think it’s a 75% brilliant game and story, and it so clearly was compromised by someone’s decision to get it to market by Christmas.

Kotaku: What have you played recently and what have you enjoyed about them? What are you looking forward to?

Rucka: I’ve spent way too much time playing ME3 multiplayer, frankly. That’s been the go-to game for the last year, both because of how wonderfully it was executed and because it was really the first time I embraced online multiplayer fully. I’ve got a small handful of friends, and it was our social outlet for quite a while.

I haven’t picked up much in the new release category, honestly, because I’ve been under deadline on the new novel. I did play the new (old?) XCOM, and I loved it. I played the originals and I thought Firaxis did a wonderful job of updating them without once compromising what made the originals so good.

Next up is probably the new Tomb Raider. It’s just a question of time, y’know?

Kotaku: Man, that Mademoiselle Marie storyline of Checkmate… whoo. Not a question, I know.

Rucka: She was all the awesome. I wish we’d had the opportunity to do more with her. I’d love to do a MM series.

Kotaku: You've made pointed comments about the waning desire to work for Marvel and DC, going so far as to assert that even top talent gets treated as disposable. Now you're doing a new creator-owned series at Image and crowd-funding a collection of Lady Sabre. How much extra work is there in steering your own ship? Did you ever feel like you had a safety net writing for the Big Two or is that whole idea a fallacy?

Rucka: I think Marvel and DC both have their place, but comics are larger than that, and I fear everything that’s out there gets eclipsed by the giants in spandex, if that makes sense. These days, the opportunity to do quality work for the Big Two is diminished, because both are more than ever obvious extensions of the parents – Warner Brothers, in the case of the DC, and Disney in the case of Marvel. These are businesses, and the bottom-line is what matters most, and when you’re talking about a creative endeavor, that can be problematic.

That said, I love the genre, I love those characters, and I’ve gone to great lengths to never-say-never in regards to working on such properties again.

The thing about Lady Sabre is that everything – everything – we do with it comes down to the decisions that Rick Burchett (artist) and Eric Newsom (editor) and I make. We sink or swim based on that, and it also means we have to do all the heavy lifting. The current Kickstarter campaign is a perfect example of that; we spent literally months putting together not only the campaign, but also the information and quote on what printing would cost us. You work at a big – or even small – publisher, and that’s work that someone else does, that’s someone else’s job. With Lady Sabre, that’s part of our job. It’s an extraordinary amount of extra work.

There’s another crucial bit, that goes to the idea of a “safety net.” One of the things you trade off when working at the Big Two – or on any work-for-hire project – is autonomy. What you get in return is consistency; you’ll get paid, and you’ll ideally get paid in a timely fashion. Those of us who work in comics, we’re freelancers, we’ve always got to be worried about where the next job, the next check is coming from. With Lady Sabre, there’s no monetization as yet; even the Kickstarter exists not to pay us, but rather to allow us to print the trades, and ideally those trades – the extras from the campaign – will be turned into some modest income.


"...It comes down to this: You treat talented creators poorly, you get shitty comics. It’s as simple as that. If you’re happy reading shitty comics, then I suppose you shouldn’t worry about it. If you want to read good comics about the characters you love, then you should damn-well care."


Kotaku: Dystopian futures are a dime a dozen in genre fiction. What's going to make Lazarus stand out? The sort-of-medieval idea of ruling families?

Rucka: There are lots of stories with dragons, what makes them different? There’s lots of stories with murder, what makes them different?

What makes them different is the people who tell them and what they’re trying to say with what they’re offering. Michael Lark and I are writing less science fiction, I think, than “speculative fiction.” The world is character, not solely setting. That’s part of what we’re going to explore. If you want a longer answer, you’ll have to wait until the book is released. Issue 1 of LAZARUS is out at the end of June, from Image comics.

Kotaku: Can you articulate what comics as a medium loses by giving creators short shrift? Why should fans care if they keep getting new comics about their character every month?

Rucka: Yeah, it comes down to this: You treat talented creators poorly, you get shitty comics. It’s as simple as that. If you’re happy reading shitty comics, then I suppose you shouldn’t worry about it. If you want to read good comics about the characters you love, then you should damn-well care. You don’t get the best work from people who feel they’re under fire, that there’s no security in their job or trust in their work. Respect the talent, respect what they bring to the characters, and collaborate. Comics is, by nature, a collaborative medium. When writers and artists are treated as disposable and interchangeable, the work will suffer.

It all comes down to what you want to spend your money on. You continue to pay for crap, then the message you’re sending is that crap sells, and more crap will come to market.

Kotaku: Your work's been filled with nuanced, naturalistic characterization of female protagonists. People call them 'strong women,' but they're not just tough. Your heroines have been delusional, naïve or self-destructive. That can't be said about a lot of female video game characters. Do you think there's one stumbling block preventing more well-rounded portrayals in games?

Rucka: I don’t know if there’s one. There’s certainly a belief that the male gamer doesn’t want to see/play female protagonists, despite evidence to the contrary. But, like most things, I think fear is the defining factor in these kinds of decisions – fear that money won’t be made, or worse, will be lost. And I think that, like in comics, video games suffer from a lack of women behind the scenes as much as on the screen.

Kotaku: Comics fans know from creators. They can name-check you, Grant Morrison, Michael Lark or Jim Lee as forces in their favorite medium. Are there game-makers—writers, designers, artists—who you follow in similar fashion? Is there a creator or studio that gets you excited when you hear they're working on something? Or are you more a fan of franchises or genres?

Rucka: I’m slavishly devoted to what BioWare does, especially in their RPG games, and I actually do pay attention to the kinds of things they’re saying, and who’s saying them. That’s pretty much always been my focus, computer RPGs and the folks behind them. I still chase down interviews and quotes from folks like Feargus Urquhart and Chris Avellone and Brian Fargo, basically anyone who has the whiff of the old Black Isle studios still on ‘em. I’ve met Ken Levine once, years ago, and he struck me then as an incredibly talented, incredibly smart guy. I haven’t played Infinite yet, so I can’t comment on the game, but I’ve always appreciated his unapologetic attempts to push the medium. It’s why I follow the BioWare folks and the other people I’ve listed—I think they’re cutting a new storytelling medium, honing it, refining it, and pushing it, and I’m always eager to learn about what they’re working on now, what they’re working on next.

Kotaku: Are games a part of your kids' lives? How do you play with them? And where do you draw the line in terms of what they can and can't play?

Rucka: Absolutely they are. My son’s 13, and he’s a well-adjusted kid who knows his boundaries, he knows what he can take and what he can’t, and I’m pretty much happy to let him choose what he plays in almost any instance. He just got a new laptop and the first thing he did was get on Steam and download Tomb Raider and the Mass Effect franchise. He’s playing through the Assassin’s Creed games now, too, on the Xbox, when he can tear himself away from FIFA 13.

My daughter is 9, and most of her gaming is on her computer, as opposed to any of our consoles. She’s played a lot of stuff on the Wii, and that’s been a genuinely good console for the whole family to enjoy, so we tend to play with her a lot. Xbox has been harder for her, not so much because of content but honestly because her hands are only now really big enough to handle the controller.

Thing is, and it’s not original to say this by any means, what they can and can’t play, that’s very much case-by-case. It’s not the industry’s job to parent my children, that’s for me and my wife. We want to know what they’re doing, it’s incumbent on us to be informed and to talk to them.

We play a lot of tabletop games, too, for the record. It’s good family time, and it’s a good way to actually explore other things going on in their – and our – lives. Everyone needs to play, you know? It’s good for the mind and the soul, be it on a screen or at the table.

13 May 23:21

Amazon releases standalone Cloud Player music app for PC, Mac version coming soon

by Chris Welch
firehose

'Cloud Player for PC is "all about the music" and tuned for performance and speed, according to the company, a fairly obvious gibe directed at Apple's iTunes and other "bloated" media players. The 31.9MB download' LOLOLOLOL

Amazon is today launching Cloud Player for PC, a desktop app that lets users natively play any music they've purchased from or stored with the online retailer — no web browser required. Any songs, albums, and playlists that have been added to your account are fully accessible from the standalone app, and offline support is also baked in; Amazon says Cloud Player for PC can be configured to automatically download MP3s or transfer any new tracks in your library to the cloud, much like its existing Music Importer tool for PC. Like before, users get 5 gigabytes of storage before they'll need to upgrade to a more spacious tier.

Cloud Player for PC is "all about the music" and tuned for performance and speed, according to the company, a fairly obvious gibe directed at Apple's iTunes and other "bloated" media players. One factor contributing to that speed is a new "instant search" mode that Amazon says quickly plays songs directly from search results. The 31.9MB download is available from Amazon now, and an OS X version is also in the works.

13 May 23:21

Once Sold Tales Bookstore closing: MASSIVE $1-2 Book Sale

Once Sold Tales Bookstore closing: MASSIVE $1-2 Book Sale:

After 9 years of selling books, I am closing my bookstore due to a dwindling book industry and needing to have more time with my kids. Consequently, Once Sold Tales will be closing at the end of May. Rather than pulp all the books, I would much prefer to sell the books at outrageously affordable prices and get more books into the community & home libraries where they can do some good and be of benefit to others. ALL warehouses are now open to the public! 1/2 MILLION books are $2 for hardcovers or $1 for paperbacks. Wide variety of books….anything you can imagine. We also will sell for $1.50 per pound if you prefer. The other 2 warehouses will be open to the public soon as well. We will also have a lot of bookshelves (or lumber, depending upon how you look at it) available.

13 May 23:20

One Serving a Day


thedoghousediaries.com


thedoghousediaries.com

One Serving a Day

13 May 23:17

BREAKING: Minn. to become 12th state to legalize same-sex marriage

by Staff Reports
firehose

via Russian Sledges

APST. PAUL, Minn. -- The Minnesota Senate voted moments ago to legalize same-sex marriage, the last legislative step before Gov. Mark Dayton's promised signature will make the state the 12th in the U.S. to do so.
13 May 22:54

Photo



13 May 21:44

News Paper Bride

by Outi Pyy
firehose

via Rosalind


Here comes the bit more rustle sister of the toilet paper bride, the news paper bride. Creating an imaginary piece like this is a fun game at weddings or bridal showers. Just add tape.

Photo editorial, "Extra, Extra Paper Doll" by Amy M. Phillips and Fairlight Hubbard. Modeled by Emily O'Daniel. 








13 May 21:23

Banished - town simulator for PC

by Mark Frauenfelder
firehose

via Tadeu

Over at Boing Boing's G+ Community, D.S. Deboer says:

Just a heads up on a cool indie game in development right now. It's a village simulator called Banished, and it looks pretty neat. It hasn't been released yet, but I'm following its development pretty closely and almost certainly buying it when it comes out.

What's great is that the developer is doing a lot of detailed blog posts about how he's developing the game, and the decisions he's making re: pathfinding, features, etc. And there are some YouTube videos of gameplay that are making me very excited.

Banished - town simulator for PC

    


13 May 21:21

Shower Time

firehose

via Rosalind

Shower Time

Squee! Spotter: Melany Brock

Tagged: dogs , guinea pigs , shower
13 May 21:20

The Boston Shaker - Now Hiring Retail Associates

by russiansledges
The Boston Shaker is an independently owned and operated cocktail supply shop located in Davis Square, Somerville. We are currently looking for an energetic, outgoing, engaging, self-starter to join our sales crew.
13 May 21:19

owlturdcomix: Thoughts I have instead of smart...

firehose

via Rosalind





owlturdcomix:

Thoughts I have instead of smart thoughts.

http://i.imgur.com/b9h1rc5.png

Owl Turd is rapidly becoming one of my favourite webcomics.

13 May 21:16

Govt obtains wide AP phone records in probe

firehose

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Govt obtains wide AP phone records in probe:

WASHINGTON (AP) — The Justice Department secretly obtained two months of telephone records of reporters and editors for The Associated Press in what the news cooperative’s top executive called a “massive and unprecedented intrusion” into how news organizations gather the news.

The records obtained by the Justice Department listed incoming and outgoing calls, and the duration of each call, for the work and personal phone numbers of individual reporters, general AP office numbers in New York, Washington and Hartford, Conn., and the main number for AP reporters in the House of Representatives press gallery, according to attorneys for the AP.

In all, the government seized those records for more than 20 separate telephone lines assigned to AP and its journalists in April and May of 2012. The exact number of journalists who used the phone lines during that period is unknown but more than 100 journalists work in the offices whose phone records were targeted on a wide array of stories about government and other matters.

In a letter of protest sent to Attorney General Eric Holder on Monday, AP President and Chief Executive Officer Gary Pruitt said the government sought and obtained information far beyond anything that could be justified by any specific investigation. He demanded the return of the phone records and destruction of all copies.

“There can be no possible justification for such an overbroad collection of the telephone communications of The Associated Press and its reporters. These records potentially reveal communications with confidential sources across all of the newsgathering activities undertaken by the AP during a two-month period, provide a road map to AP’s newsgathering operations, and disclose information about AP’s activities and operations that the government has no conceivable right to know,” Pruitt said.

The government would not say why it sought the records. U.S. officials have previously said in public testimony that the U.S. attorney in Washington is conducting a criminal investigation into who may have leaked information contained in a May 7, 2012, AP story about a foiled terror plot. The story disclosed details of a CIA operation in Yemen that stopped an al-Qaida plot in the spring of 2012 to detonate a bomb on an airplane bound for the United States.