Shared posts

07 Jun 15:46

Jimmy Fallon Made Brian Williams 'Rap' Again

firehose

Jimmy Fallon's show would be great if they got rid of Jimmy Fallon
http://www.youtube.com/watch?feature=player_embedded&v=00IpNWoaXiw

Honestly, what can't Brian Williams do?
07 Jun 15:45

Anonymous Just Leaked A Trove Of NSA Documents

firehose

"The documents seem to mostly relate to PRISM and supporting operations, and mostly date from around 2008"

In the wake of last night’s revelation that everyone in the world has a creepy NSA-shaped stalker, Anonymous have leaked a treasure trove of NSA documents, including seriously important stuff like the DoD’s ‘Strategic Vision’ for controlling the internet.
07 Jun 15:44

"By the first world war, soldiers swore so much that the word ‘fucking’ came to function as no more..."

“By the first world war, soldiers swore so much that the word ‘fucking’ came to function as no more than ‘a warning that a noun is coming’.”

- Holy Sh*t: A Brief History of Swearing by Melissa Mohr - A Review (via tylerweaver)

Oh, you mean like in Dublin. :)

07 Jun 15:43

Wot I Think: Remember Me

by Alec Meer
firehose

"in both plot and tone it does feel like it’s a collection of hoary old sci-fi tropes bolted together and then painted in particularly shiny colours"
"Later narrative events do a bit more with the ethics of this stuff (memory rewriting), but really the story just burbles off into technology-as-magic gibber and for the most part the memory-hacking is just a rare, more cerebral diversion from the game proper."
"after early, glorious sights of an alternately augmented and squalid Paris, it shoots itself in the foot by spending about a third of the time in dreary sewers and corridors"

"Enemies aren’t aghast or amused that they’re fighting a woman, she doesn’t have to go on some journey of self-discovery in order to become magically capable of punching people to death, the camera doesn’t linger on her curves (though it arguably has worse problems – more on that later) and, well, she’s just there, being the star of the piece. There are many ways in which Remember Me might be compared to the recent Tomb Raider reboot, but I’m glad to see this behaving as though it’s just always been the case that a female character can be the protagonist of an action game."

By Alec Meer on June 7th, 2013 at 2:00 pm.

Neo-Soupgate

Remember Me is a sci-fi action game from Capcom and French dev DONTNOD, and it is about doing unpleasant things to people’s memories and punching other people. Mostly punching people, to be honest. Let’s see I can totally recall what I thought of it.


I know exactly what you’re thinking. You’re thinking “‘Remember Me’ refers to this Capcom action game’s plot and theme, concerning the technological manipulation, trade and abuse of memories in futuristic France.” You are incorrect. It actually refers to trying to remember lots of button combinations. The subtitle was originally going to be “No? Then you’re going to be rubbish at this game.” Check Capcom’s United States Patent and Trademark Office registration for this game, you’ll see.

Yes, this is one of those proverbial games of two halves. One half is punching, which I’ll come back to in a bit. The other half, on paper the most compelling to me and I suspect to a fair few of you, concerns dark science-fictional memory hacking in Neo-Paris. Remember Me sort of gestures broadly towards concepts of what memory, and with it identity, really means, especially when any memory can be altered, and has some fun depicting a society wherein the wealthy are hooked on being able to relive memories of positive experiences (primarily sex, as well as that hormonal condition you humans call ‘love’) on demand, while the memory-harvested poor are murderous, babble-spouting ghouls living in slums and sewers.

It’s very much a classical science fiction high concept – what if you could buy someone else’s memories? – but if you’re hoping for a homage to 80s camp, I’m afraid it’s a lot more like Colin Farrell Total Recall 2012 than Arnie Total Recall. An 80s sci-fi touchstone whose influence is very much apparent is Blade Runner – pan-ethnic fusion culture, giant light-billboards, metropolitan ultra-sprawl and the juxtaposition of gleaming high-tech with urban squalor and ruin. Very nice to look at indeed, and like BioShock: Infinite it’s one of those games where the artists look to have been free to indulge themselves, but in both plot and tone it does feel like it’s a collection of hoary old sci-fi tropes bolted together and then painted in particularly shiny colours.

Paris in the future is Neo-Paris, because obviously in the future all city names in the future will be prefixed with Neo- in the future, areas have names like ‘Slum 404′ and characters are called things like ‘Bad Request.’ In the future, everyone’s obsessed with antiquated website error terminology, apparently. It’s the future, you see. It’s just all so obvious, like the only film whoever came up with that stuff has ever seen was Tron Legacy.

The cast, meanwhile, spout mountains of Neo-Fromage and struggle to attain more depth than a slice of deli counter ham. While extreme amounts of effort seem to have gone into the visually engaging levels, all distinctively Parisian streets gone to seed or overlaid with holographic ads and brightly-coloured C-3POlikes, the words and ideas supporting that are a mess of well-intentioned but rather obvious cliches.

Two aspects of the game rise above that. Firstly, the playable character, the action hero of the piece, is a woman of mixed ethnicity, and the game doesn’t feel it has to draw attention to either of those attributes. Enemies aren’t aghast or amused that they’re fighting a woman, she doesn’t have to go on some journey of self-discovery in order to become magically capable of punching people to death, the camera doesn’t linger on her curves (though it arguably has worse problems – more on that later) and, well, she’s just there, being the star of the piece. There are many ways in which Remember Me might be compared to the recent Tomb Raider reboot, but I’m glad to see this behaving as though it’s just always been the case that a female character can be the protagonist of an action game. The cause can be strongest when it’s not making a big deal of it.

Then there’s an all too occasional minigame in which we get to manipulate – ‘remix’ – other character’s memories in order that their present day behaviour changes. For instance, make an assassin working for the memory-stealing corporation you’re trying to take down believe that they caused the death of her husband and she’ll suddenly feel disinclined to slit your throat. This is done by entering the memory of a life-saving operation her chap was receiving courtesy of The Tyrell Corporation Memorize and looking for ‘glitches’, whatever they’re supposed to be. What they do is allow alteration – loosen the straps of his anaesthetic mask or stick the wrong medicine in the machine that goes ping, that sort of thing. Soon enough, she’ll believe Weyland-Yutani Memorize offed her fella through medical incompetence/mendacity and must be taken down.

It is a little arbitrary and doesn’t stand up to much analysis, but winding and rewinding through the memory, looking for glitches and using a combination of logic and trial/error to work out which ones should be altered and in which order is fascinating stuff, with a few alternate (but fail-state) outcomes if you get it wrong. Yeah, in a way it’s a quick-time time event writ-large, but with more convincing context and variance, while the moral oddness of manipulating memories in order to have someone later do you a favour is by far the most compelling aspect of the plot. OK, you’re trying to take down an evil corporation, but does that justify making someone believe their husband died in tragic circumstances? Later narrative events do a bit more with the ethics of this stuff, but really the story just burbles off into technology-as-magic gibber and for the most part the memory-hacking is just a rare, more cerebral diversion from the game proper.

The game proper is a combo-centric punchathon, whose main activity has about as much to do with the much-touted memory-fiddling concept as the Vatican has with Grindr. (Actually, I’m probably completely wrong on that last, aren’t I?) The best point of reference is probably the fisticuffs of the Batman Arkham games – just a couple of buttons, but an emphasis on the timing of punches, keeping the blows flowing and pinballing from enemy to enemy in order to avoid openly highlighted incoming attacks.

What you don’t get is semi-freeform exploration in between this stuff – while the amount of incidental art in a level can create the illusion of wide-open spaces, you’re very much on a rail, regularly stopping off for far too many, far too long cutscenes. In between the fighting, there’s some very lightweight, Uncharted-esque parkour, but it’s meatless stuff – rote jumping and ledge-grabbing just to kill a bit of time before the next fight-dance. There are few sequences you could technically call puzzles, but I’d rather call them Doing Things That You Are Told To Do.

What Remember Me does instead of environmental freedom is flexibility of combat combos. There are no fixed combos; instead you program your own. Want a sequence that replenishes a ton of health? Stick a load of yellows in there. Pure damage? All the reds, please. Recharges your special abilities (e.g. mass stun, superhuman punching)? Purple it up.

It’s a neat idea, especially because you can mix it up again whenever you like if you feel a different tactic is required for a certain enemy, because you get bored or even if your muscle memory is just having a hard time with a particular button sequence. Even so, it gets old faster than it perhaps should – whatever the circumstance, really you’re only ever trying to achieve one of a small handful of effects (and all of which extrapolate to ‘everyone else on-screen is now dead’) against attack of the clone enemies.

I suspect people who adore the precision and self-discipline of something like Devil May Cry will get a lot more out of this than I did, but I’m afraid I increasingly became bored and frustrated when another small group of zombie things or armoured guards dropped in and I had to repeat the same dance yet again. Doesn’t help that I spent most of my time looking at the Guitar Hero-style combo bar at the bottom of the screen instead of what was actually going on – at times Remember Me wound up feeling like a rhythm action game with too many cutscenes.

I wound up playing on gamepad too, as comfortable button-tapping was far more important than any sort of precision aiming. And in any case, the camera’s a nightmare – too close to the character, often pointing itself at the corner of the floor, and generally undermining the lavish environments by making me feel as though I was trapped inside a small box.

Remember Me is one of those games I admire more than I like, then. It looks fabulous on an aesthetic level (though after early, glorious sights of an alternately augmented and squalid Paris, it shoots itself in the foot by spending about a third of the time in dreary sewers and corridors), it’s certainly kicking around a few smart ideas in both concept and mechanics, but despite early ambition it doesn’t wind up going the distance in either regard. We don’t give scores here, of course, but the degree to which Remember Me is the very definition of one very particular number does make me laugh.

I can’t remember when Remember Me is out. Oh no, that’s right, it’s ‘now.’

07 Jun 15:40

Apple MagSafe protocol hacking

by Mike Szczys

magsafe-lcd-reader

[Ken Shirriff] was interested in how the Apple MagSafe works. Specifically he wanted to know what controlled the LED on the connector itself so he tore one open to see what is inside. There’s a chip present and he didn’t waste time figuring out how the MagSafe communication protocol works.

The DS2413 chip he found on the MagSafe’s tiny little PCB has just six pins. Two of these control a pair of LEDs, which give the indicator its color range.  Another pin is used for 1-wire communications. When polled the charger will return a 64-bit identification number that includes a variety of information. [Ken] looks into what data is offered from several different models of charger by using the Arduino setup above. But the results are not entirely straight-forward as he discusses in his article. The 1-wire protocol is also used to switch the LEDs. This process is the responsibility of the computer being charged, but [Ken] shows how the colors can be cycled using an Arduino (with a couple of 9-volts as a source instead of a connection to mains).


Filed under: macs hacks
07 Jun 15:39

Bluestacks' Android-powered Gamepop TV console to run iOS games

by Nathan Olivarez-Giles
firehose

whoa wait whaaaaaaat

Bluestacks has brought Android apps to PCs and Macs. And its upcoming Gamepop console will bring Android games to the TV. But none of this is unique — there are others who have tried similar things, most notably Ouya's Android-powered gaming console. However, Bluestacks has a radically more ambitious plan, today announcing that its Android-powered console will be able to run iOS games as well thanks to Looking Glass, a piece of software that mimics Apple’s iOS APIs.

The company has already lined up some relatively large iOS and Android developers to support its console, including Subatomic studios (the maker of the iOS hit Fieldrunners), Glu, Halfbrick, Jawfish Games, and Gameloft. Altogether, the company is promising a collection of 500 of the top mobile games across Android and iOS will be playable on its console — as long as you're willing to pay a $6.99 a month subscription fee. Unlike Ouya, which sells Android games one by one, Gamepop is taking a "Netflix for games" approach.


Bluestacks has built an API that allows iOS apps to run on Android

Bluestacks says it can run iOS games thanks to Looking Glass, a virtualization tool it built that has essentially recreated the iOS API on top of Android. "Looking Glass works at the API level — it's not quite virtualization or emulation as you've known it," said Rosen Sharma, the company's CEO, in an interview. "We recreate the API that iOS provides, but we don't use any Apple bits to do it. So we skip iOS altogether." By building its own API that communicates with iOS apps, Gamepop should enable users to play iOS that are submitted to Bluestacks’ game store as if the console was running iOS — but it's not, it's running Android.

Looking Glass does all the heavy lifting to make iOS apps work on Gamepop, Goshen said, adding that the barrier for entry for game developers will be minimal. "We're doing the engineering rather than relying on developers to remake their games," he said. "Literally all developers have to do is change their payments backend so it works with our subscription model and that's it. They don't have to do anything else to their games." The entire concept of Gamepop, and it running both Android and iOS games smoothly is a confounding proposition. As fragmented as Android is, many devices can barely run native games decently — so it seems like a daunting task for an Android console to run iOS games well. And Ouya, Gamepop’s primary rival, has its own problems running games well.

Ios_games_on_gamepop

While Goshen and Bluestacks are happy to promise that Gamepop will deliver both Android and iOS games, running in smooth, full-screen glory on a massive TV set in your living room, there are key parts about the product they remain mum on. The console has no solid release date, though it is set to ship sometime this winter. And the company hasn't yet talked about what the hardware will be made up of — though they have shown off renderings of what looks alot like a white Boxee Box. Goshen declined to talk about Gamepop's specs or internals, but sources with knowledge of the companies plans have told The Verge that Intel, Qualcomm and AMD will be supplying components for the console — all three companies are investors in Bluestacks, so this wouldn’t be much of a surprise.

"Everyone already has a controller in their pocket."

The controller remains a mystery as well. Bluestacks has yet to show its controller or controller apps, and this won't change anytime soon, Ghosen said. But, he added, the Gamepop controller will be built for mobile games running on TVs, and not simply an Xbox rip off, or iPod Touch wannabe. "One of the things we have learned over the past years with App Player, bringing Android to PCs and Mac, is how you should and shouldn't play touch apps from a distance," he said. "How you interact with the game is a big part of the tech here — so we're holding that close to our chest until closer to the launch date."

Through the end of June, Bluestacks is offering Gamepop for free, as long as users subscribe to its monthly gaming service for a year. If a user takes part in the free pre-order and cancels their service before 12-months passes, they'll be charged a $25 re-stocking fee and asked to mail the console and controller back to the company. If they don't, they'll have to pay a $100 "early termination charge." In July, things will get a lot simpler — the console will sell for $129 and gaming access can be turned on or off whenever a subscriber wants. Extra controllers will sell for around $20, Goshen said, adding that the planned Android and iOS controller app will mean "everyone already has a controller in their pocket."

"We don't want to be Dreamcast." Bluestacks promises that it will be announcing a number of high profile, iOS-first developers who will throw their support behind Gamepop over the coming months. Goshen wasn’t afraid to denigrate the competition, either: "Others announce a large number of games too, but we'll have a high number of games that are high quality games. We don't want to be Dreamcast or Wii U. We think the success of Gamepop will depend on having the best launch titles possible." The CEO said he isn't worried about attracting iOS developers over to his console, and that interest is already high.

Nonetheless, what Goshen is trying to do with Gamepop simply hasn’t been done before. Mobile games on TVs, to this point, have been almost universally bad. Undoing that reality would be a technical achievement with or without iOS games in the mix. There’s also a potential legal question in running iOS apps on a non iOS device. Goshen said the fact that Looking Glass uses no Apple code to recreate an iOS API means keeps him from worrying about Apple suing him over all this: "Not at all. It's squeaky clean." Apple may have something to say about that by the time Gamepop launches.

07 Jun 15:39

Thief trailer reminds us that stealing is Garrett's way of life

by Samit Sarkar
firehose

can't help myself sorry everyone

In the E3 2013 trailer for Thief, released today by publisher Square Enix, Garrett, the series' protagonist, explains his one-track mind when it comes to larceny.

"Stealing is my way of life; it sets me free in the night," says Garrett in the trailer, which contains no gameplay footage. "Every rivet and stitch lets me find what I desire. The cloth that hides me, the tools that arm me, all lead to that priceless moment."

Garrett's skills and equipment, he points out, also allow him to escape just when you think you've got him in your grasp.

Thief, a reboot of the long-running stealth franchise, is in development at Eidos Montreal and set for release in 2014 on Windows PC, PlayStation 4 and Xbox One. Polygon reported in April that problems at the studio were impeding the game's progress. You can check out our preview of the title from the 2013 Game Developers Conference here.

07 Jun 15:37

Sony signs on with Apple's iRadio, bringing last of the major labels on board, says AllThingsD

by Adi Robertson

Sony has reportedly signed a deal with Apple for the iRadio service, bringing the last of the three major record labels on board days before E3. AllThingsD reported the news this morning, saying that Apple was now set to announce the news of iRadio on Monday; previous reports have said it will launch in the months after WWDC. Apple reached an agreement with Universal Music Group in May, and it brought Warner Music on board just a few days ago, but Sony has remained a holdout until now, allegedly because it wanted Apple to pay more than iRadio competitor Pandora.

07 Jun 15:33

Amazon Studios launches Storyteller tool to automatically create storyboards from scripts

by Nathan Ingraham
firehose

ppht

Amazon Studios has just announced a new tool called Amazon Storyteller, which promises to help would-be filmmakers and scriptwriters more easily realize their visions by translating scripts into full-on storyboards with characters and dialogue. The tool, which is available now in beta, scans a submitted script for scenes, locations, and characters from the descriptions and then tries to replicate it using a catalog of "thousands" of props, characters, and background locations. From there, scriptwriters can upload their own images, "recast" the characters, change locations, and generally tweak the storyboards as much as they see fit.

From there, storyboards can be shared with the Amazon Studios community for feedback, just as the community can review scripts and offer suggestions currently. It's just another example of the weight Amazon is putting behind its original content arm — and while the early results from the first set of Amazon Studios pilots were not promising, this still sounds like a useful tool for those working to get independent projects off the ground. Amazon's new Storyteller tool is free and available to check out now on the Amazon Studios website.

07 Jun 15:33

Slut Shaming and Concern Trolling in Geek Culture

by Robert T. Gonzalez
firehose

'I have a privileged position, in that I can do this and then safely retreat to my friends and colleagues. I am not walking into a convention alone and for the first time. So if I can speak out a little bit and make sure that other women, who don’t have the space to safely challenge the microaggressions, might stick around and develop their own support network, I will challenge it. Because I can. I’m tired of being invisible except when being objectified, so I’m not going to be anymore.

And if anyone wants to fight me about it? You can find me in the bar. Surrounded by 40+ skeptics, costumers and science communicators who have had a little too much bourbon, and who fully embrace my right to be there. Good luck with that.'

Slut Shaming and Concern Trolling in Geek Culture

Last month, science geek and costumer Emily Finke attended a sci fi convention dressed in a screen-accurate uniform from Star Trek: TOS, where she was met with microaggression, mock-concern and men intent on outing her as a Fake Geek Girl. So she decided to write something, "because I haven't caused enough flame wars on the internet this week."

Read more...

    


07 Jun 15:30

pleasantvalleysupply

firehose

via Kara Jean

07 Jun 15:29

Being cynical: Julian Assange, Eric Schmidt, and the year's weirdest book

by Joseph L. Flatley
firehose

"It reads like a report specially commissioned by the Senate Select Subcommittee on Boring"

"There is an unacknowledged political reality that permeates The New Digital Age, one that assumes that human beings assert no control over their destiny, that regulating people is "good" while regulating business is "bad," that post-modernity means that humankind is destined to be cast adrift in waves of market innovation — submerged, in fact. And that's exactly the kind of thinking that informs the policy recommendations of organizations like the Council on Foreign Relations. It's the political realism that informs the mad politics of someone like Henry Kissinger, who earns pride of place not only as someone who wrote an inside-cover blurb for The New Digital Age (an august group that includes Bill Clinton, Madeleine Albright, and Elon Musk) but as someone who — unlike Julian Assange, who was interviewed then dismissed when his testimony proved inconvenient — actually received a few good-sized passages in the text. If this were an intellectually honest book, there would be dialogue, acknowledgement of opposing viewpoints. Instead, this is a manifesto."

Stephen Colbert: Is this new digital age going to be good?

Eric Schmidt: Yes!

Stephen Colbert: The very first sentence of this damn book is, "The internet is among the few things humans have built that they don’t truly understand." Do you understand the internet?

Eric Schmidt: I do not.

—Eric Schmidt on The Colbert Report, April 2013

The New Digital Age is an odd book. Part of it is style: it reads like a report specially commissioned by the Senate Select Subcommittee on Boring. And as for the "insights" it offers about the future: "The virtual world can make the physical world better, worse or just different." Which is like saying that porridge can be too hot, or too cold, or just right.

In my case, it was also context that made this such a strange read. I was braced for a book like Future Shock by Alvin Toffler or even Nicholas Negroponte's Being Digital — one that makes a lot of noise, a rollicking tome that sells not only a vision of the future but a lot of books as well. Instead, it took me multiple readings to reach the state of productive paranoia that must at this point be second nature to Julian Assange: that is, a worldview that sees a technocrat under every bed. In the end, his recent op-ed for the New York Times ("The Banality of 'Don't Be Evil'") was spot-on, I think. Assange called The New Digital Age "a startlingly clear and provocative blueprint for technocratic imperialism." And after looking those words up in the dictionary (well, dictionary.com) I have to agree.

It reads like a report specially commissioned by the Senate Select Subcommittee on Boring

According to Schmidt–Cohen, The New Digital Age was written out of a sense of duty. It's a warning, and it's a call to action. It reads like some dystopian strain of secular American prophecy written in corporate report-speak, heavy on terms of art like "disruption" and "innovation" and "the [SOMETHING] space." This is a future where the dinosaur government, unable to keep pace with technology platforms "even more powerful than most people realize," shares power with multinational tech companies like Google, Facebook, Amazon, and Apple, "who are moving at an accelerated pace and pushing the boundaries sometimes faster than laws can keep up with." It inspires the same kind of dread that once prompted William Gibson to describe one corporation's effect on society in these terms: "Google [has become] a central and evolving structural unit not only of the architecture of cyberspace, but of the world. This is the sort of thing that empires and nation-states did, before. But empires and nation-states weren’t organs of global human perception. They had their many eyes, certainly, but they didn’t constitute a single multiplex eye for the entire human species."

According to Schmidt–Cohen, the wired world (soon to be the entire world) has embarked on "the largest experiment involving anarchy in history." Now, I know a fair number of anarchists who would probably disagree with this sentiment, especially now that the internet resembles nothing less than a shopping district in which all the public space has been gobbled up by private management companies. But if the authors mean "anarchy" as in "a state of society without government or law, where one can download The New Digital Era for free, without legally purchasing it through the Google Play store" then yes, sure. It's anarchy!

This isn't the only place where the authors' fear of the public is on display. "This is a dangerous model," they weigh in on WikiLeaks. "There is always going to be someone with bad judgment who releases information that will get people killed."

"Unfortunately," the authors of The New Digital Age conclude, "people like Assange and organizations like WikiLeaks will be well placed to take advantage of some of the [worldwide technological] changes in the next decade."

The New York Times was right to ask Julian Assange to comment on The New Digital Age. His book, Cypherpunks (reviewed for The Verge by R.U. Sirius) both foreshadows Schmidt and Cohen's work and serves as a response. Say what you will about Assange's prose — sure, the man is kind of a Debbie Downer — it's obvious that he cares about what happens to the least of us, those of us who are not shareholders. The core of his message is inevitably missing from mainstream press coverage of WikiLeaks: that a just society would protect the weak from the powerful and corrupt. By way of contrast, Eric Schmidt and Jared Cohen have spent the bulk of their short, happy lives sucking up to power.

While Google's market share and influence have swelled over the years, Eric Schmidt has hobnobbed in Davos, attended sessions of the Bilderberg group, joined the board of the New America Foundation, and amassed a fortune in the process. More or less in parallel, Cohen treated the State Department like a startup, wowing Condi and Hillary with his Twitter proficiency and by throwing around terms like "Public Diplomacy 2.0" and "21st-Century Statecraft," as if they weren't meaningless.

Not bad for a man who was once labeled 'Condi's Party Starter'

Highlights from Cohen's All-American Speakers Bureau bio include positions with the National Counterterrorism Center and the Council on Foreign Relations, and a highly publicized phone date with Jack Dorsey. Not bad for a man who was once labeled "Condi's Party Starter" by The New Yorker, presumably through no fault of his own. Most recently, Cohen was named the director of Google's "think/do" tank, Google Ideas.

Indeed, under Secretary of State Condoleezza Rice, the US State Department at times resembled nothing less than a "think/do" tank for the Hoover Institution, the prominent conservative policy research institute based at Jared Cohen's alma mater, Stanford University. And it's this world of think tanks and foundations that provides the true intellectual center of Schmidt–Cohen's book. Rice knows this world well. She left the faculty of Stanford University to work at the Pentagon (paid for by a fellowship from the Council on Foreign Relations) before going to the National Security Council. Now that her government service is done, she's gone back to Stanford.

In her autobiography, Rice mentions how "a terrific staff of 'young guns'" accompanied another member of the Stanford set, Stephen D. Krasner, to the State Department. "One of his most inspired appointments came in 2006," Rice continues, "when he hired the 20-something Jared Cohen," also a Stanford alum. She then goes on to claim credit for the Arab Spring on the State Department’s behalf.

On a December day in 2008 — this was during the bitter end of the Bush presidency — Cohen joined State Department official James Glassman on stage at the New America Foundation to outline their gift to the next administration, and to the world: "A new approach to communicating ... made far easier because of the emergence of Web 2.0, or social networking, technologies. We call our new approach Public Diplomacy 2.0." In a talk that awkwardly referenced both Camus and Derrida, the wonks announced their support for a group of State Department-approved pro-democracy activists under the banner Alliance of Youth Movements.

The first step, of course, was acquiring the URL "movements.org." Next was a series of conferences in New York, London, and Mexico City, complete with corporate sponsorship (including AT&T, Pepsi, MTV, and Howcast) and an onstage appearance by Whoopi Goldberg. But the event that the State Department seemed most excited about was a meeting that took place between American activists and Egyptian dissidents that would go on to play a key role in the tumult that shook Mubarak from power. The meeting took place not in meatspace, but in cyberspace. Specifically in the popular virtual sex hub, Second Life.

Schmidt: I want to talk a little about Thor. Right. The sort of, the whole Navy network and...
Assange: Tor or Thor?
Schmidt: Yeah, actually I mean Tor.
Assange: And Odin as well.
— "Secret" meeting between Eric Schmidt and Julian Assange, transcript released by WikiLeaks in April, 2013

Both Schmidt and Cohen have been burned by WikiLeaks at some point in their careers. In fact, the latest incident — weeks before the publication of The New Digital Age — involves a recording and transcript of a supposedly secret meeting with Julian Assange. Besides Cohen-Schmidt, this meeting was attended by a group of establishment emissaries including Scott Malcomson of the International Crisis Group and Lisa Shields, vice president of the Council on Foreign Relations.

For the next few hours, Schmidt–Cohen would avoid politics, or philosophy, or any of the motivations that prompted the creation of WikiLeaks. Instead they picked their subject's brain regarding things like UDP encryption and Bitcoin (you know, because they couldn't just Google that shit). While the transcript of that interview wasn't meant to be published, it's worth reading nonetheless — if only because throughout the meeting Schmidt and Cohen betray the same narrow-minded focus on technical details that makes The New Digital Age such a frustrating book.

And it is a frustrating book. It's the kind of book where the authors surveyed the sorry state of cellular connectivity in Baghdad, back when Cohen still worked for the State Department and Schmidt was his fancy-pants CEO guest, and could only conclude that "governments [are] dangerously behind the curve" when it comes to understanding and implementing new technology.

Which is true, if you only take it that far. But how narrow-minded do you have to be that you could look at war-torn Baghdad and only think that it would be a great place to introduce Android phones? How full of shit must one be to not even acknowledge the role that two wars (and years of deadly embargoes) played in devastating what William Blum called "one of the most advanced and enlightened nations in the Middle East?" Even if you were to set aside the aerial bombardment and military occupation for a moment, there is still the damage caused by the previous authoritarian regime, one that received tacit approval and sometimes outright support from the United States going back to the Reagan administration.

The State Department-sponsored meeting of Egyptian dissidents took place in Linden Lab's popular virtual sex hub, Second Life

There is an unacknowledged political reality that permeates The New Digital Age, one that assumes that human beings assert no control over their destiny, that regulating people is "good" while regulating business is "bad," that post-modernity means that humankind is destined to be cast adrift in waves of market innovation — submerged, in fact. And that's exactly the kind of thinking that informs the policy recommendations of organizations like the Council on Foreign Relations. It's the political realism that informs the mad politics of someone like Henry Kissinger, who earns pride of place not only as someone who wrote an inside-cover blurb for The New Digital Age (an august group that includes Bill Clinton, Madeleine Albright, and Elon Musk) but as someone who — unlike Julian Assange, who was interviewed then dismissed when his testimony proved inconvenient — actually received a few good-sized passages in the text. If this were an intellectually honest book, there would be dialogue, acknowledgement of opposing viewpoints. Instead, this is a manifesto.

A manifesto for what, exactly? I suppose we'll have to ask Bill Clinton. Or the war criminal, Henry Kissinger. Or Madeleine Albright, once she's done shilling for Herbalife.

Without ever explaining its motivations or acknowledging an alternate viewpoint, The New Digital Age describes a future in which the current trends lead directly to the only possible outcome. That's because, I would suspect, the people who would make those decisions don't want us to realize that we do have other options. In taking this approach, Schmidt–Cohen gave the world a book that sees humanity not as a group individuals, but as consumers.

If Schmidt and Cohen’s vision of the future comes to pass, it will be because as a society we've never learned to take responsibility for the "innovation" that's imposed on us by those for whom profit motives are the only priority. If you doubt that's the case, ask yourself why they had to install suicide nets at Foxconn, or how the various factions in the Democratic Republic of Congo are funding their civil war.

In the end, if Schmidt and Cohen are right, it's because our machines will have become faster and cheaper, but nothing else will have changed. Then we'll have the lame "end of history" that Francis Fukuyama once depicted, because we drowned in the waves of innovation when we should have been learning to swim.

The New Digital Age: Reshaping the Future of People, Nations and Business
by Eric Schmidt and Jared Cohen
Knopf ($26.95)

07 Jun 15:28

DC Comics Shifts ComiXology Pricing Window

firehose

DC hates progress beat
"impacting" beat

In a move impacting the habits of digital comics consumers, DC Comics has shifted the window by which it reduces the price of new digital comics on ComiXology from four weeks to eight.
07 Jun 15:27

The first Phineas and Ferb: Mission Marvel trailer is delightfully fun

by Rob Bricken
firehose

When the Hulk loses his superpowers, he apparently doesn't turn back into Bruce Banner
good to know

When Spider-Man, Thor, Hulk and Iron Man all lose their superpowers, there's only one thing to do: Exercise a bit of corporate synergy and guest star in the Phineas and Ferb: Mission Marvel summer special.

Read more...

    


07 Jun 15:25

ETA: reblogging this detailed rebuttal from an ex-RAF man, for...

firehose

followup
also explains how I was able to do this in X-Wing



ETA: reblogging this detailed rebuttal from an ex-RAF man, for much wider attention; because when Peter gets this exercised about something, it’s important. (NB: this is also the only SF writer I know who has actual training as a fighter/bomber pilot. Ask him what he really thinks about the management of fighters in Star Wars, sometime. Then stand back. :) )

petermorwood:

the-great-gau8-in-the-sky:

Ever wonder the proper method to attack a tight formation of enemy planes by yourself?

GAAAH No No NO NO NO!

This early-war nonsense is what killed so many fine young pilots over France in 1940. These bloody diagrams were based on assuming that OURPLANE worked just like THEiRPLANE.

Most important in dating this image: Jerry did not fly in tight three-plane Vee (vic) formation, but in wide pairs-of-pairs (the FINGER-FOUR that everybody uses nowadays. look it up in Google) each watching the other’s back. The RAF oh-so-neat close vic meant you were so busy watching your close-formation wingman to avoid collision, you missed THEIRPLANE sliding under your tail until you were hit with…

The guns you didn’t expect. RAF assumed (1939/40, date of this drawing)  that Messerschmitt Bf109s had 7.92mm wing machineguns, as in Spain three years before.

NO.

They had been replaced by 20mm cannon. For extra fun,. RAF planes had no back armour until 1940, so even machineguns were bad. Cannon-shells were small high velocity handgrenades, so since your reserve fuel tank was behind the instrument panel, right in front of your face, if a cannon-shell made it blow, you were toast. Though since it might have just passed though you and blown behind your sternum, you might be toast tartare. If you were lucky. Otherwise, broiling from 20,000 feet to impact is a lengthy, painful way to go.)

RAF assumed that because their planes used carburettors in the (excellent) Merlin engines, Jerry used carburettors in their Daimler-Benz 601 engines.

NO.

Jerry was using fuel injection. Result in the above diagram, Hurricane “dives under them”, its engine stutters because negative G flicks the fuel to the top of the carburettor chamber and the engine hiccups, it loses a few MPH and by the time you reach the dot on the line of “swoops upward…” a couple of Bf 109s have half-rolled, dived under and are hacking it apart with those cannon. (Remember where the reserve tank lives? Pack sunscreen.)

THIS DIAGRAM IS HOW TO KILL YOUR HERO.

What you do head-on is this - target one or two of the first rank of enemy aircraft (closing speed 400-600 MPH, so you’ll need balls of steel). When their wingtips fill the sight reticule and your eight guns, zeroed to about 200 yards, are putting every round into the space of a penny, hit them with everything for about a second. If you have time, pick another EA and do it again. Engine is good, guns are good, but try to mince the pilot because he’s the computer for flight control and gunnery.

Now half-roll, pull the stick tight into your gut, establish an accelerating 45-degree dive so they can’t catch you without lots of effort, and RUN AWAY. You aren’t a hero, you’re a survivor who will do this trick again tomorrow. Or this afternoon…

You’ve nailed one or two, and all right they aren’t bombers who can hurt your folk on the ground, they’re fighters  -but you may just have made it easier for whoever’s going after the bombers to get through a reduced fighter screen and chop a bomber, or make one jettison its bombload on a meadow not a school, or just decide Too Many, Not Today.)

07 Jun 15:23

The Emperor’s Cabinet, A Large Wooden ‘Star Wars’ AT-AT Wet Bar

by Justin Page

The Emperors Cabinet

Vancouver-based artist and woodworker Colin Johnson has completed “The Emperor’s Cabinet,” a large handcrafted wet bar in the shape of an AT-AT Walker from the Star Wars films. This behemoth is decked out from top to bottom with brass trim and guns, a usable bar with shelves and a mirrored interior. Previously we wrote about Colin’s beautiful wooden AT-AT wet bar, when it was only partially finished.

High density plywood, mahogany veneer, solid brass trim, and glass. Drinks anyone?

The Emperors Cabinet

The Emperors Cabinet

The Emperors Cabinet

The Emperors Cabinet

images via Colin Johnson

submitted via Laughing Squid Tips

07 Jun 15:23

UK government is allegedly involved in US internet spying program PRISM

by Carl Franzen

A major intelligence agency in the United Kingdom is part of the US government's massive secret internet user spying program PRISM, according to leaked documents obtained by The Guardian. The UK's Government Communications Headquarters (GCHQ), one of three top intelligence agencies in the country, has been able to view private Internet user data since 2010 under the US National Security Agency's (NSA) PRISM program, which allegedly taps into the servers of tech giants including Google, Microsoft Facebook, Apple and Yahoo. The existence of PRISM, and the breathtaking amount of Internet users' personal information it claims to have access to, were first revealed Thursday night in a leaked PowerPoint file published by The Washington Post and The Guardian.


That document said that PRISM has been going since 2006 and works by giving the NSA "back doors" into the servers of nine major Internet companies, but many of those companies have since denied that they are handing over user data in this particular way. Now The Guardian is adding another twist to the quickly escalating story of government spying, pointing out that the UK has also been able to spy on the communications of many web users without their knowledge for the past three years, and that it used this power to generate 197 intelligence reports. A spokesperson for the UK's GCHQ agency skirted the issue of its involvement in the US PRISM program, telling The Guardian it "takes its obligations under the law very seriously."

Coming on the heels of The Guardian's bombshell report on Wednesday that the NSA and FBI were also separately obtaining phone call data from every Verizon customer going back to at least April of this year, the latest report that the UK was involved in the PRISM program raises further questions and concerns about the extent of surveillance of ordinary citizens who haven't been suspected of any crimes by democratic governments around the globe.

07 Jun 15:15

Eric Schmidt and Jared Cohen:"The New Digital Age"'s Futurist Schlock | New Republic

by overbey
firehose

via Overbey

One day Google, too, will fall. The good news is that, thanks in part to this superficial and megalomaniacal book, the company’s mammoth intellectual ambitions will be preserved for posterity to study in a cautionary way. The virtual world of Google’s imagination might not be real, but the glib arrogance of its executives definitely is.
07 Jun 15:03

BioDivLibrary Collection: Game of Thrones Collection

by russiansledges
firehose

via Russian Sledges
there are 104 images and you have to click through to each one to see the tags
this may be the only time hiring someone to tumblr 4 ya would be relevant

A collection inspired by the "A Song of Ice and Fire" novel series by George R.R. Martin and the HBO series, "Game of Thrones!" Each image has been tagged with the House or group name.
07 Jun 15:02

phoenios: Team Rocket burns you at the speed of light.





phoenios:

Team Rocket burns you at the speed of light.

07 Jun 15:00

mscrosswords: seventeenthstar: procrastinationcelebration: Oh hey Kat, cool skirt you made...

firehose

via GN

07 Jun 14:59

Chinese hackers stole confidential 2008 presidential campaign email and documents, say officials

by Jeff Blagdon

Over the past year, reports have circulated of widespread cyberattacks, based in China, against American corporate, media, and infrastructure targets. Now it’s being learned that cyberespionage efforts extended to the 2008 US presidential election, and appear to have been backed by the Chinese government, according to former Obama national intelligence chief Dennis Blair. The disclosure was made the day before President Obama and Prime Minister Xi Jinping meet this weekend at the Sunnylands estate in California, writes NBC News. The hacking is reported to have focused on the Obama and McCain camps’ respective stances on China, and exfiltrated large amounts of internal data including position papers and private emails.


Obama previously disclosed the attacks in 2009

NBC points out that Obama previously disclosed the attacks in loose terms in 2009, saying that "hackers gained access to emails and a range of campaign files," without divulging where the attacks originated. The efforts to access confidential data were reportedly sustained for months after an email phishing attack gave the hackers access to party networks.

Private email to Taiwanese president Ma Ying-jeou

We're now learning that the McCain camp was similarly attacked. One piece of information reported to have been acquired is a private email from then-presidential candidate John McCain to Taiwanese president Ma Ying-jeou supporting the country’s efforts to modernize its military. Afterward, a McCain adviser reported being contacted by a senior Chinese diplomat about the correspondence — putting him "on notice" that China knew what was going on.

In addition to this weekend's talks in California, the ongoing cyberattacks will be at the top of the list for discussion at next month's Strategic and Economic Dialogue meeting between the countries' top diplomats. But government officials are skeptical about the prospect for speedy progress given the economic incentives at play and China's continued insistence that it's not to blame. By starting a dialogue, it's hoped that the nations can agree to standards of behavior, but that horizon could be far down the road.

07 Jun 14:59

Photo

firehose

via Snorkmaiden



07 Jun 14:58

One look at our Mustache Shop and you’ll know how much we...

firehose

via Snorkmaiden







One look at our Mustache Shop and you’ll know how much we appreciate fine face furniture. These three photos show the growth of an awesome naturally mustachioed dog from a tiny puppy with an equally small cookie duster into a handsome young dog proudly rocking her splendid handlebar ‘stache. We don’t know her name, but she lives with a Redditor named Stashpup.

[via Buzz Feed]

07 Jun 14:54

teratocybernetics: crunchedupcrayons: thetrenchkitten: fuckyes...



teratocybernetics:

crunchedupcrayons:

thetrenchkitten:

fuckyesmermaids:

absolutlynothingtoseehere:

wHAT HAVE I FOUND

I HAVENT LAUGHED THIS HARD IN FOREVER

And then peach was a potion

worldspread before

This shit was so fascinating when I was a kid. I never did convince my mom to get me a Game Genie, but I’d borrow them and sometimes the Nintendo would fuck up in interesting ways.

07 Jun 14:45

Photo



07 Jun 07:09

117. JOHN DONNE: For Whom the Bell Tolls

by Gav

117. JOHN DONNE: For Whom the Bell Tolls

John Donne (1572-1631) was an English poet. This passage is taken from his work Devotions of Emergent Occasions, a compilation of reflections, meditations, prose and poetry. Donne wrote the work while recovering from a serious illness and this particular quote is taken from Meditation XVII. You can read the entire verse here. This passage was made famous after Ernest Hemingway used ‘For Whom the Bell Tolls’ as the title for one of his most acclaimed novels.

Jeff Hanneman (1964-2013) was a guitarist and one of the founding members of the metal band Slayer. He recently passed away due to cirrhosis of the liver, after also just recovering from necrotising fasciitis, a flesh-eating disease he was diagnosed with after getting bit by a spider. Before his death, Hanneman played a gig where he proudly displayed the large scars on his arm the disease had left him with. 

I will not pretend I know anything about metal – the idea of this comic was suggested to me by my brother. It’s also a total coincidence that another metal band, Metallica, have a song named For Whom the Bell Tolls.

Thanks to everyone who sent in this passage, there’s too many to name. It’s definitely one of the most-requested quotes.

07 Jun 06:12

source/context is not as great as the image by itself



source/context is not as great as the image by itself

07 Jun 05:59

The Excel spreadsheet artist

by Jason Kottke

Shortly before his retirement at 60, Tatsuo Horiuchi picked up a copy of Microsoft Excel and started making art with it. His art does not look anything like you'd expect Excel art to look:

Excel art

Tags: art   Excel   Tatsuo Horiuchi
07 Jun 05:58

Cat Sends Urgent Fax

firehose

reverse GIF beat

Cat Sends Urgent Fax

Send those documents right meow!

Submitted by: Unknown