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Why I Quit CrossFit
Books: Newswire: Here is Alan Moore's inevitable response to that League Of Extraordinary Gentlemen TV show

Last week saw the announcement that Fox is adapting Alan Moore’s League Of Extraordinary Gentlemen as a TV show, officially starting the countdown clock on when someone would phone Moore for a quote disparaging yet another attempt to adapt one of his works. Turns out that someone was Entertainment Weekly, and the quote is every bit as acerbic as you’d expect. It also includes the word “spittoon”—which you maybe didn’t expect, but you have to admit it fits in nicely with League’s Victorian-era setting:
Read more“Me and Kevin [O’Neill, co-creator] have been chuckling about that one, we only heard about it the other day. When [DC Comics] did the recent Watchmen prequel comics I said all of sorts of deeply offensive things about the modern entertainment industry clearly having no ideas of its own and having to go through dust bins and spittoons in the ...
Russia Says It Will Arrest Openly Gay Tourists |
Russian president Vladimir Putin has passed a draconian law that calls for the arrest of anyone who is openly gay or supportive of gay rights.
I kinda hate today.
This could’ve made it into yesterday’s comic, for sure…
Open Source Tortilla For Tor To Be Released At Black Hat
Read more of this story at Slashdot.
Nation Throws Hands Up, Tells Black Teenagers To Do Their Best Out There
Opinion: In Our Defense, These Were Some Pretty Fucked-Up Laws And We Were Ordered To Deliberate In Accordance With Them (by Juror E6)
New Apple TV service would reportedly include ad-skipping technology
Rumors have circulated about a future Apple TV that goes beyond what the company's current set-top box offers for years. While most of that speculation has focused on a full-on TV set, we're hearing some rumblings now about what the user experience might be like. According to former Wall Street Journal reporter Jessica Lessin, Apple's next TV service will include some ad-skipping technology — much like the controversial Dish Hopper DVR. Lessin reports that talks with networks and cable companies have been going on in "fits and starts" for over a year, but talks have gotten more serious in recent discussions.
This ad-skipping technology would reportedly only show up in a "premium" version of the product — consumers would pay Apple, and the company would then compensate networks for the lost revenue. It sounds similar to Apple's recently-announced iTunes Radio, a free ad-supported service that can also be had without ads if users sign up for iTunes Match. While much of the Apple rumor-mill has focused on the potential for a future iWatch in recent months, it sounds like we might be hearing a lot about the "true" Apple TV set in over the rest of the year — and building in ad-skipping could certainly be the killer feature that it'll need to gain traction in a tough market.
- Source Jessica Lessin
- Related Items apple tv ads ad-skipping commercial skipping Apple
In Defense Of Buying Iced Coffee
firehosewherein Jamie Keiles (Seventeen Magazine Project, a blog-to-book deal) says it's better to buy Starbucks iced coffee than to brew hot coffee and put it in the refrigerator, because socializing or whatever
the existence of cold brew is never discussed
fuck the media
'New' Twinkies weigh less, have fewer calories - USA TODAY
firehose"but unionized jobs disappear"
San Francisco Chronicle |
'New' Twinkies weigh less, have fewer calories
USA TODAY SHARECONNECT 207 TWEETCOMMENTEMAILMORE. NEW YORK (AP) — Twinkies are back, but they may be a bit smaller than you remember. The new owners of Hostess have leaner operating costs now that they're no longer using unionized workers. Twinkies may be smaller than people recallBoston Globe The Twinkie's triumphant returnToledo Blade Hostess cakes return to grocery shelvesMeriden Record-Journal Chicago Tribune -SouthtownStar all 197 news articles » |
How Gross Is The Water That Drips From Air Conditioners?
firehosetl;dr: probably not that gross, but don't drink it
Gaming Made Me: Charlie Brooker, Part 1
firehoseCharlie Brooker
“I do still find myself annoyed.
By Cara Ellison on July 15th, 2013 at 9:00 pm.

Comedian, broadcaster, creator of Black Mirror, Gameswipe, Nathan Barley and previous PC Zoner Charlie Brooker and I went to the pub and talked about videogames. If I had to review him I would give him 9/10 for hyperrealistic beard graphics, and 8/10 for volume/sound because he was a tad quiet on my recording due to the man next to us in the corner chaperoning us and being creepy. He gets 3/10 for pint handling but 10/10 for pint buying. Submit to Metacritic. (Which should make clear that I don’t really know how Metacritic works.)
What follows is an hour and a half of chat about arcade machines, free to play games, The Last of Us, Syndicate Wars being the best game ever, Nathan Barley, Black Mirror, Portal 2 co-op, and games journalism as a whole. I also had a message to him from Martin Hollis, which went down better than expected. This is part one of Charlie Brooker’s Gaming Made Me.
Like paying to be punched in the face: arcades

Charlie Brooker encountered his first glimmer of the preternatural pixel when sneaking off from his parents at the swimming pool. “We used to go swimming as a family… and they had sort of a couple of arcade machines. They were the first ones that I can remember seeing: Space Invader machines, Breakout machines. Circus or something with a seesaw… two guys who had to… jump up and down?” He gestures, and I sort of shake my head and protest ignorance and say my first arcade machine was Street Fighter II at the ice rink. “Yes, see, I am about a hundred years old,” he says, grinning. “See I remember seeing those and thinking, and thinking clearly there was something interesting about them. I think it was because I was obsessed with television: it was like a TV you could control, basically. …I didn’t have money to go and play them, but I’d stand there and be and they’d be on attract mode and I’d be sitting there fiddling with the joysticks and convinced myself that I was actually playing the game even though I wasn’t. That would be the highlights of the trip to the swimming pool.”
I say something about the arcade culture in Britain seeming to not really last that long, musing foolishly on an era in which I was probably only the constituent parts of a person. Brooker seems unsentimental about the whole thing. “I wasn’t aware that there was any arcade culture in Britain. I guess if you grew up at the seaside or something there were arcades, but as far as I was concerned the only time you encountered something like that was if they were in a leisure centre or swimming pool. Or when the local fair would come round and they’d have a Star Wars arcade machine… I’d encounter things like Outrun for the first time. …They didn’t really come very often, and it was expensive – it was really expensive – 10 or 20p or whatever it was, and games were so unforgiving it didn’t last very long, you didn’t get much fun out of it. It was like paying to be punched in the face or something. You just accepted that you’d have a game that lasted 45 seconds and then it was over. That was kind of accepted.”

Bitter angry reviews over a 59p app
We compare arcade machines to the free-to-play balls that is going on now. “I can’t work out if [free to play iPhone games] are actually worse value or equivalent to arcade machines – they certainly were at the time. Similar, I would say.” I say I think there are some obstacles between the younger player and free-to-play. Perhaps though, the reliance on credit cards linked to iTunes accounts is becoming a tad dangerous. “I think [the free-to-play arcade style games on iPhones] are more annoying now,” Brooker says. “The implication is that you are getting something for nothing, which you’re just not. It was more of an honest transaction when you had an arcade machine, it was just flat-nose difficult and charged you for the privilege, at least you knew what you were getting. Mind you, people today wouldn’t put up with that – people leave bitter angry reviews over a 59p app that sort of lasted them less than ten hours.
“…It’s come in slowly hasn’t it, that sense of entitlement? And everyone’s got it. I’m the same. Wherever you are, you could be sitting here, and it could be free wi-fi, and if it goes slow you fucking moan about it.”
Aesthetically irritating: comments threads
I wonder out loud about the entitlement of the internet commenter. Perhaps we should do away with comments sections? “I can kind of understand the value of [comments] if you’re writing things to provoke a conversation or debate,” he muses. “Fair enough, whenever you want to hear from everyone. Whenever I’m writing things I don’t – I’m not really interested in it, I’m sort of doing a little routine basically and I don’t think comments have a place in that. Personally I find them aesthetically irritating whether they are good or bad. And I get an easy ride in the comments generally, because I’m not a woman, which gives you an extra 50% bonus where comments are concerned. And I seem to get a relatively easy ride.” But he says, “I do still find myself annoyed.” I say he must get a lot of replies on Twitter. “Well, that is expected, isn’t it, it’s just a cloud of shit. I think it just depends on what you’re hoping to achieve when you’re writing an article. I’m only ever trying to entertain. And it sort of annoys me that they put comments on the page.
“I feel it’s just a pain in the arse. It’s like if I’m reading a book I don’t want to read a fucking footnote written by a – have you ever read something on a Kindle, and you can see what things other people have underlined?” He assumes I might not be a technology neanderthal. I have never even touched a Kindle, so again I shake my head. I am currently recording his voice with a smashed-up iPhone.
“On the Kindle there’s a thing called ‘popular highlights’ or something,” he says, “if you switch that on, you can see what bits other people have underlined. Which is interesting, but also spoils the book as you’re reading it because it tells you what bits other people reading it found significant.” I said that sounds like kicking yourself in the face. He says if you’ve written a book, it’s pretty fucking interesting. “You can see what other people have highlighted and then you’re like okay, it boils down to that. Okay.”

“I got my first job writing for the paper because of a website I’d done [TV Go Home], but it was sort of pre-comments. I think the big thing about it is that it’s affecting the way you write. What’s irritating is you know, whatever you’re writing, someone’s going to have a smartarse response, so you try to preempt that – just the worst – like you should have to be thinking about that. None of that should be there, but it is there, it’s part of the ecosystem now.”
I tell him about Soupgate. He looks slightly bewildered and says this wouldn’t happen to men in the same way. “What’s that about?” he says. “I’m fucking glad I’m not a woman. Because there seems to be a whole fucking layer of shit.” I say it’s probably kicking off big time because there’s a critical mass of women now, all not particularly interested in being treated differently any more. Brooker confesses he thinks the games ‘community’ we have is the result of a self-fulfilling prophecy where publishers intimate the sort of people who should be playing games – ‘imaginary adolescents’. “I mean most of the characters in major videogames are dicks,” he says. “Very very rarely are they anyone of interest.”
Something abstract, often for pages at a time: writing for PC Zone

“It’s so long since I did games journalism,” Brooker muses, “and I wasn’t very good at it I don’t think.” (I spray my pint quietly all over a man walking by.) “…I was good at certain aspects of it. What I liked about it was that you were writing about something abstract, often for pages at a time. When I was writing about videogames there weren’t many personalities involved that were really visible. And reviews were so dull… I had to write six pages or something on something fucking dull, and often they were quite abstract, or was after about two sentences, and you had pages and pages to fill with shit. And because the nature of the magazine I was writing for was irreverent, and you know, daft, it meant that you just got to indulge yourself.”
“It’s probably good training for something. But I don’t know if I was that good at being able to grade something’s worth on a long term scale. If I look back… I gave a lot of rave reviews of things that probably didn’t deserve it. I remember a review of Syndicate Wars saying ‘THIS IS THE BEST GAME EVER MADE ON ANY SYSTEM EVER’. It was just because if I really enjoyed playing something I’d get genuinely excited about it, overstating how good it was, which isn’t really fair on people who are buying it – they’d go, ‘What the fuck was he going on about?’”
I say there’s been a small rebellion against reviews being ‘buyer’s guides’ recently, some sites preferring to let the critic decide what in the game is worth expending words on. Charlie Brooker tells me ‘buyer’s guides’ were exactly what they were when he was writing reviews, although he qualifies that with: “It wasn’t, but it was. It ‘wasn’t’, but it was.” I say PC Zone practically moulded the ‘taking the piss’ form (you can read Will Porter’s lovely eulogy here). “But we still had scores,” he says. “I don’t know if anyone ever said explicitly, but there was a sense that someone would withdraw advertising. There was a sense…occasionally, that something was expected to do well. How explicit that was…? I wrote a really negative review of something once, and the company involved did… I think they actually did pull their advertising or threaten to. I wasn’t exactly hauled over the coals but I was asked if it was absolutely justified what I’d written.”

Shut up about games
It is at this point I remember that Goldeneye 007 director/designer Martin Hollis told me to call Charlie Brooker a cunt, because his adoration in the games industry seems fairly widespread. So I tell Charlie Brooker that Martin Hollis told me to tell him he is a cunt. Brooker seems slightly flattered, if that’s a legitimate interpretation: “Well I would say to him,” he smiles, “that that’s not universally true. But I guess I’m one of the few people who still continues to talk about computer games in an area that is not to do with that. That’s rare. …If I tweet something about computer games the number of people who just say, ‘Oh shut up talking about fucking kids’ games’.”
The comedian Rab Florence, RPS’s boardgames columnist (who also features in Brooker’s Gameswipe) told me he gets the same thing. When Rab tweets about games, people unfollow him. “I guess if people went on and on about sports that would be annoying. But that’s not my bag…” Brooker sort of interrupts himself. “What the fuck am I talking about? ‘Not my bag?’” I ask him if he is Austin Powers. “I dunno,” he says, a tad sheepishly. “That was a real cunty phrase I used wasn’t it.”
Games in wider media: actually really popular

“You only ever get one item on videogames in the mainstream media generally, and they’re fairly apologetic. ‘Wow, did you know they’re actually really popular?!’ is the item you get. I looked up – I found on Netflix a video game documentary from 1999 or something that was just obviously done for like, the learning channel or something… and it’s exactly what you’d expect – it starts off ‘actually videogames are a really fucking big industry, and some of them are like movies’ and because the graphics look so fucking shit by today’s standards, I just think if I was the average viewer… Why would anyone be bought over by this argument? Trying to compare it to a movie… There’s literally a bit where… I’m not sure what year it is but it shows something like the very first Driver game or something [Brooker completely cracks up at this point] and it goes, ‘It’s indistinguishable from a movie!’ Today that looks like the Dire Straits Money for Nothing video… something running on Teletext…”
Charlie Brooker’s Gameswipe
But isn’t it the themes that are letting us down, not the graphics? Crysis 3 is beautiful, but show a clip of it on TV and it would look a little ridiculous still. “Well… I just played through the Last of Us, which I thought was brilliant. Really really really enjoyed it a lot. But it is still… My wife plays Portal 2, plays things like that, and I got the Last of Us and I was very excited: ‘Right, we’ll play this together’. And she wasn’t having any of it. After five minutes – as soon as they start talking about ‘The Fireflies’ and… I think it was pretty much the first time I smashed someone’s head against a table. And I played through the whole thing anyway, regardless of her feelings on the matter, even though it’s a brilliant brilliant game, there is something that I can’t quite square. It’s one of the best stories that I’ve seen in games, but there is still a ridiculous amount of just non-stop peril that’s slightly divorced from the story and I know there’s a logical reason for it to be all going on in the story – you’d never sit through a film with that level of violence going on for so long – like this is the most mental film I’ve ever seen.”

“In Farcry 3, the guy’s making an odd journey from being a fucking dick, to a murdering dick, but he’s become like a warrior or something. The action consists of him killing about five hundred thousand fucking people.” Brooker laughs. “The best I’ve seen is probably in the Last of Us, which was really really well done. It’s got the best ending I’ve ever seen. And I understand that some people were disappointed with it.”
Speaking Esperanto
“My theory is that video games are like speaking Esperanto,” Brooker says. “Videogame players are like people who learnt Esperanto years ago. We all learnt Esperanto. And there’s all these brilliant Esperanto-language films available, to use a metaphor. They only make sense if you know Esperanto, they don’t have subtitles – but they’re brilliant. And we keep telling people how good they are. But there’s this learning curve which is that you have to learn fucking Esperanto. Because you only have to sit down with someone who doesn’t play videogames to understand how high the bar to entry still is.” Brooker goes on to talk about how his wife latched on to Portal 2 in a big way, and how conceptually it’s not a simplistic game, and yet she was willing to overlook the barriers to playing. “It’s not running and gunning,” he says. “It’s walking and thinking. She liked it because we were playing the co-op mode as well. It wasn’t like I was standing behind her going ‘no don’t press that button, you can’t open that door, no trust me that’s part of the scenery’.”
It is at this point we break for more pints. Second part of our chat tomorrow, where we talk David Cage, Nathan Barley and Black Mirror, and, um, bums.
Yahoo recycles old user IDs with help from Facebook
firehoseall this so they can make some dumbass usernames available
It's been just over a month since Yahoo announced their plan to reclaim abandoned usernames, and met with an immediate outcry over privacy concerns. What if you used your Yahoo email as a password reset? Was Yahoo making life easy for identity thieves? Now, the company's finally going public with details of how it plans to protect users from data theft.
The big news is a header system that would signal email providers to check the age of the account before delivering the mail. It's a way to stop email that's meant for the previous owner of the email address. In a post describing the system, Yahoo's Bill Mills described an e-commerce site dropping it into their email reset message: If the Yahoo email has been reset since the e-commerce account was created, then the email won't go through. If enough services sign on, it will mean tying each Yahoo account to the date it was created — and stopping any emails that go through from accounts that are older.
"We don't expect every company and provider out there to adopt this."
It's a strong system, but it needs cooperation from both sides to work, so Yahoo is going to spend the next month reaching out to various networks and mailing lists to try to make their header the industry standard. "We don't expect every company and provider out there to adopt this," said Dylan Casey, senior director of platforms at Yahoo, "but hopefully we can push the industry in this direction." The company has already filed a paper with the Internet Engineer Task Force as a way to give the idea broader credibility. More importantly, Yahoo has enlisted one of the biggest forces in online identity: Facebook. According to the team, Facebook reached out to Yahoo a few days after the initial announcement, offering an email header system as a potential solution. Yahoo liked the idea, and brought on Facebook as an early partner in the process.
Yahoo is also offering simpler protections, like instituting a 30-day period between when an account is deactivated and when another user can claim it. During that time, Yahoo will auto-unsubscribe the account from any mailing lists that send mail to the address. But there are still some issues that haven't been answered, like the policy of deactivating any account that's been inactive for more than a year. Some privacy advocates think that's not long enough, like Credit.com CEO and former director of New Jersey Consumer Affairs Adam Levin. "If a scammer somehow manages to get your email information, the risk is that this person will be communicating as if they were you," says Levin. "I think one year is too short. It should be at least two years."
For Yahoo, that's a real risk, but a manageable one. According to Casey, fewer than seven percent of the deactivated accounts have a mailbox associated with them — meaning they used some Yahoo service, but not Yahoo Mail. In exchange, the company sees a chance to revamp their whole suite of services, enticing users with shiny new handles. "There's been an increased focus in recent quarters on mail and Flickr and the homepage," Casey says, and this username switch is the first step towards bringing back users. "In order to move forward, we have to clean up our past a little."
- Related Items yahoo facebook identity theft hacking email usernames marissa mayer flickr
Harmonix vet founds trope-busting indie studio
firehoseDan Teasdale's new studio in Seattle
No Goblin will focus its development efforts on original IP, and will actively avoid characters and settings steeped in sci-fi and fantasy tropes. Teasdale serves as the studio's CEO and creative director, while the pseudononymous "Panzer" works as No Goblin's senior designer and artist.
No Goblin's first game will launch for PC and the PlayStation 4 in the first half of 2014. Further details are not yet available, though the studio promises that the end result will be "a game with no guns, bows, lasers, laserbows or bowguns."
Harmonix vet founds trope-busting indie studio originally appeared on Joystiq on Mon, 15 Jul 2013 15:30:00 EST. Please see our terms for use of feeds.
Stephen Fry celebrates as gay marriage law passes but churches warn of ... - Daily Mail
|
Stephen Fry celebrates as gay marriage law passes but churches warn of ...
Daily Mail The first gay weddings will be held in Britain next summer after the Queen signed off landmark laws. MPs cheered in the Commons as it was announced the Marriage (Same Sex Couples) Bill had been given royal assent. Ministers hailed the 'historic moment' ... Gay marriage becomes legal in Britain as Queen Elizabeth II gives royal approvalWashington Post Britain legalizes gay marriage as Queen Elizabeth II gives royal approvalMontreal Gazette all 343 news articles » |
Up the Nails!
firehosevia Rosalind
It's been fifty years since The Feminine Mystique by Betty Friedan was published and hundred years since suffragette Emily Wilding Davison was fatally injured during her protest for the cause of Votes for Women. Feminism rages on - in different guises and often clouded with irrelevant arguments about semantics by my shallow reckoning (dipping in and out of Guardian think pieces by Julie Burchill, Tanya Gold etc is enough to make your head spin) but not enough concrete or life-changing action seems to be happening.
The London-based artist Phoebe Davies makes comment on this through her thoughtful ongoing project Nailwraps: Influences, which seeks to answer in some part, what feminism is today and what it actually means to women at large. The premise is simple and yet highly effective. Davies worked in collaboration with groups of women exploring current attitudes to feminism and female expectations and aspirations, which resulted in a set of printed nail wraps depicting women of influence or significance, adding a meaningful dimension to the culture of nail art. Initially, it started off as a two month dialogue with 'Life for Girls', a pupil referral unit in Lewisham London, where they collectively researched attitudes towards female imagery, experiences of growing up as young women in London. The first set of wraps featured women such as Emmeline Pankhurst, Rosa Parks, Aung San Suu Kyi and Tavi Gevinson but then expanded to include more suggestions, which Davies took through Twitter and email as well as working with other social enterprise charities and groups. That expanded list includes more populist figures such as Coco Chanel, Jessica Ennis, Adele and Lena Dunham as well as leftfield pioneers like the artist Miranda July, choreographer Pina Bausch and astrophysicist Jocelyn Bell Burnell.
At the Women of the World Festival at the South Bank Centre back in March, Davies set up a Nailwraps: Influences nail bar so that these designs could be applied and distributed. People were encouraged to learn about these icons and their achievements. You might say there's a dichotomy between the act of getting your nails done, something that gratifies your own personal vanity and that at best is a mere expression of aesthetic leanings, and the feminist struggle. Davies is unlikely to be in the hardline school of thought that dictates women who care about their appearances can't be feminists. In fact it's precisely something as simple as applying a set of themes nail wraps that at the very least, spurs people to think about their own aspirations and goals as women, when they look down at their hands and see what those famed women have achieved. There's a small chance that they might go on to further question why there's still a 9.6% pay gap in this country for full-time workers. Why only 22% of MPs are women. Why misogynistic attitudes still exist period.
British farmer, botanist and Phoebe's own grandmother Mary McKeand
Davies also created a nail set depicting African women of influence for an event for the site Styled by Africa, bringing in racial inequality issues that have yet to be fully resolved.
Most recently, Davies set up another nail bar, with a whole new set of designs as part of the Late at Tate event. She worked with the Tate Collective and university of the Arts London's student ambassadors to determine the women who have promoted innovative creative talent or campaigned for social change. The list of ten that could grace your pinkies and thumbs include my beloved fashion designer Louise Graph, the author Andrea Levy and the aforementioned Davison. I've applied them rather poorly (can't quite do the whole filing thing... female fail?) but you get the idea. Davies is still taking suggestions on Twitter for nail wrap subjects if you're interested in nominating your own heroines under the #femiheroes.
1965 : Communism, Hypnotism and the Beatles
firehosevia Rickatyahoodotcom, via graham.boyd
"Destination… ARLINGTON and Beyond!" This was the brochure...
firehoselol that route's all "SOMERVILLE? OH NOE FUCK THAT VROOM GO AWAY"


"Destination… ARLINGTON and Beyond!"
This was the brochure given out by the MBTA to build support for the proposed extension of the Red Line from Harvard to Lexington through Arlington. The town declined service opting for improved bus service and a commuter bike path.
It was hearing about this line through my home town that got me thinking about finding old maps of proposed and never built lines. This brochure I got as a gift for my birthday 10 years ago and helped launch the futureMBTA.
“I don’t answer questions before I’ve had my...
firehosevia Rosalind

“I don’t answer questions before I’ve had my coffee.”
“But what am I supposed to write?”
“You’ll think of something.”
‘Hawkeye’ and ‘Saga’ lead Harvey Award nominations
Historical Map: New York Metropolitan Transit Authority 1968...



Historical Map: New York Metropolitan Transit Authority 1968 Plan for Rail Improvement and Transit Expansion
Courtesy of the new and already indispensable hyperrealcartography Tumblr, here’s a simply stunning set of New York transit planning maps from the late 60s.
In this modern age of computer-aided map design, a lot of time can be spent trying to digitally replicate this watercolour look, but it’s hard to beat the real thing (although Stamen’s lovely map tiles do a pretty good job!).
The north pointer — successfully and cleverly integrating the then-brand-new MTA logo — is also worthy of note.
(Source: hyperrealcartography)
"I may look like a schlub, but I’ve attended 6,000 art...
firehosevia Rosalind

"I may look like a schlub, but I’ve attended 6,000 art lectures at The Met, and I’ve got more degrees than a thermometer."
“If you could give one advice to a large group of people, what...
firehosevia Rosalind

“If you could give one advice to a large group of people, what would it be?”
“You don’t give advice to people in groups. You give advice one at a time.”












