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Google Is Bringing Chrome Remote Desktop App To Android
Read more of this story at Slashdot.
"Does it help writers to drink? Do they drink any more heavily than any other social group – doctors,..."
- Why do writers drink? | Books | The Guardian
ancientpeoples: Ring Key Roman London A complete, copper alloy...
Ring Key
Roman London
A complete, copper alloy lever lock rotary ring key. S-shaped bit with four teeth; piped cylindrical shaft; ring with incised lateral raised moulding and rectangular raised face.
Source: Museum of London
Groundbreaking mathematician Alan Turing set to be pardoned for 'indecency' conviction
Alan Turing, the late British mathematician who helped break the Nazi Engima code during World War II and whose work laid the foundation for modern computers, looks set to be given a posthumous pardon by the UK government for an old indecency conviction. Turing, who was homosexual in an age and place where such orientation was criminalized, was convicted of gross indecency in 1952 and sentenced to chemical castration. Two years later, after undergoing injections that made him impotent and grow breasts, he died of cyanide poisoning at age 41 in an apparent suicide. In the years that followed, supporters of his work and gay rights activists have campaigned for him to be pardoned by the government, and in 2012, Liberal Democrat member of the British Parliament Lord Sharkey introduced a bill that would do just that.
After a second reading of the bill in the British House of Lords on Friday, a government whip was quoted by The Guardian as saying: "If nobody tables an amendment to this bill, its supporters can be assured that it will have speedy passage to the House of Commons." The bill still has to pass the House of Commons in order to become law, but it should do so easily.
- Via Engadget
- Source The GuardianBBCJon Callas (Flickr/Creative Commons CC-By-2.0)
- Related Items uk science politics math world war ii united kingdom britain mathematics parliament enigma government turing turing test computing computer science alan turing house of lords mathematician world war 2 enigma code pardon house of commons
Freerunning
The reasoning behind the name was, to quote Sebastien, “‘Free’ because it’s free, and just ‘running’."
Battlestar Galactica's humanoid cylons were a result of budget limits
giantcypress: Shoji screens for power outlets, made by Tori...
firehosevia Snorkmaiden
13 Years After DeCSS Case, Congressional IT Endorses VLC
Read more of this story at Slashdot.
Fuck I Hate Summertime.
firehosevia Snorkmaiden
put this on my motherfucking tombstone
Fuck I Hate Summertime.
crematorie: Ryoichi Kurokawa.
firehosevia Rickatyahoodotcom
[LPJ Design] Announces the 1st ALL FEMALE written Adventure Path for Kickstarter, Empire of Tears
firehoseDespite Paizo's CEO being a woman, it took a third-party publisher to get an entire Pathfinder Adventure Path written by women, and not just any women but some of the most credentialed, accomplished writers of any gender in mainstream games
and the Paizo boards are still full of unmoderated "this is a gimmick, I won't back this because the quality won't be as good"
Norwegian convicted over rape report issues Gulf caution
Attempt to steer McDonald's diners toward smaller meals backfires - latimes.com
firehosenext step: add leaderboards
$$$$$$$$$$$$$ ASK ME ABOUT GAMIFICATION $$$$$$$$$$$$$
Fox Tried Seven Times to Get the Brother of Zimmerman to Criticize Obama (It Didn't Work) - Yahoo! News
Grandma Drummer (by TheCoalitionDrumShop)
firehosehell yeah
don't even care if fake
A businessman from Turkey replaced his Villa fence with a long aquarium.
firehosevia Vjuliao
Canadian telcos predict “bloodbath” as Verizon eyes entry
firehoseif this doesn't start a war of Canadian aggression then I give up
In an earnings call Thursday, Verizon reported strong gains for its wireless business and also dropped a piece of news that has called our neighbors to the north to attention: Verizon confirmed that it is in an “exploratory” phase focused on expansion to Canada.
On the call, Verizon Communications CFO Fran Shammo remarked, “If you look at the population of Canada, about 70 percent of that population is between Toronto and Quebec. That’s adjacent to the Verizon Wireless properties… it mirrors up exactly with what we launched here in the United States on the 700MHz [frequency].”
Shammo admitted that there would likely be regulatory pushback if Verizon were to pursue building a Canadian market, according to AllThingsD. The Financial Post cited recent rumors that Verizon might make its entry into the market by buying two Canadian telcos, Wind Mobile and Mobilicity, then growing from there.
Read 3 remaining paragraphs | Comments
Schneier Has Something Good To Say About Airport Security
firehose"It's free from bias or profiling," oh such pure-hearted optimism
Read more of this story at Slashdot.
Halo: Spartan Assault out now for Windows 8 devices
If you prefer your spinoffs with a little more context, Microsoft and Dark Horse have also produced a prequel comic series, Halo: Initiation. You can find a preview of the first issue on the Dark Horse website.
Continue reading Halo: Spartan Assault out now for Windows 8 devices
Halo: Spartan Assault out now for Windows 8 devices originally appeared on Joystiq on Fri, 19 Jul 2013 20:30:00 EST. Please see our terms for use of feeds.
Former Cal State Student Gets Year In Prison For Rigging Campus Election
Read more of this story at Slashdot.
Sawbuck Gamer: Onomastica
firehose'Players control an origami man as he makes his way through a vast empty space littered with life-sized words, each one representative of the object they spell. You’ll leap onto the word “PLATFORM” and try to jump to the next “PLATFORM” without falling onto the “FIRE” below. Words can completely change with an appropriate prefix or suffix, so you’ll sometimes need to push one or two letters at a time, building “STAIRS” or a “ROCKET” to aid in your journey.'
Historical Map: General Form of Rapid Transit System, Winnipeg,...
Historical Map: General Form of Rapid Transit System, Winnipeg, 1959
Or to give it its full title: 1956 Populations and Estimated 1981 Populations of the Four Natural Sectors of Greater Winnipeg also General Form of Rapid Transit System Designed to Meet Basic Transit Needs of 1981 Notwithstanding Street Congestion
A lovely old planning map from the “Future Development of Public Transit in Greater Winnipeg” report by Norman D. Wilson. It shows the very general concept of a proposed rapid transit system along with the expected population growth in the greater Winnipeg area in the far-off distant future of 1981. The system — as outlined in the report, presumably — is expected to handle the transit needs of that future, “notwithstanding street congestion”.
(Source: Manitoba Historical Maps/Flickr)
ē Services, not Devices
firehose" The solution to the secular collapse of the PC market is not to seek to prop up Windows and force an integrated solution that no one is asking for; rather, the goal should be the exact opposite. Maximum effort should be focused on making Office, Server, and all the other products less subservient to Windows and more in line with consumer needs and the reality of computing in 2013."
I have been very critical of Microsoft’s decision to organize functionally:
- Why Microsoft’s Reorganization is a Bad Idea argued that Microsoft was much better suited to a divisional structure
- The Uncanny Valley of Functional Organizations argued that Microsoft was setting itself up for failure pursuing a functional structure
The larger question remains, though: why did Microsoft reorganize, and what should they have done instead?
“Nothing is more important at Microsoft than Windows.” — Steve Ballmer, CES 2012 Keynote
While last week I praised Microsoft’s diversification, from a profit-standpoint Microsoft is a three-product company: Windows, Office, and Server, and the latter two are direct beneficiaries of Windows dominance. More Windows machines mean more opportunities to sell Office. More Windows machines with Office mean more opportunities to sell Windows Server and its associated products like Exchange and SQL Server. Steve Ballmer is no dummy: he built Microsoft’s sales side, and knows exactly how critical a solid Windows base is to every other profit-generating product Microsoft sells.
Unfortunately, Windows is foundering. Division profits fell by 54% last quarter (8% if you exclude the $900 million Surface charge), and PC shipments are falling off a cliff. If you believe, as Ballmer likely does, that this imperils all of Microsoft, then there is a certain logic to putting all of the company’s resources to work to prop up Windows. From the One Microsoft memo:
We are rallying behind a single strategy as one company — not a collection of divisional strategies. Although we will deliver multiple devices and services to execute and monetize the strategy, the single core strategy will drive us to set shared goals for everything we do. We will see our product line holistically, not as a set of islands. We will allocate resources and build devices and services that provide compelling, integrated experiences across the many screens in our lives, with maximum return to shareholders…
We will reshape how we interact with our customers, developers and key innovation partners, delivering a more coherent message and family of product offerings. The evangelism and business development team will drive partners across our integrated strategy and its execution. Our marketing, advertising and all our customer interaction will be designed to reflect one company with integrated approaches to our consumer and business marketplaces.
The crux of the problem is in that second paragraph: no one is asking Microsoft to design its “customer interaction” to “reflect one company.” Customers are asking Microsoft to help them solve their problems and get their jobs done, not to make them Microsoft-only customers.
The solipsism is remarkable.
The truth is that Microsoft is wrapping itself around an axle of it’s own creation. The solution to the secular collapse of the PC market is not to seek to prop up Windows and force an integrated solution that no one is asking for; rather, the goal should be the exact opposite. Maximum effort should be focused on making Office, Server, and all the other products less subservient to Windows and more in line with consumer needs and the reality of computing in 2013.
The trouble for Microsoft in the devices layer is that they only know horizontal domination. When there was nothing but PC’s, the insistence on one experience no matter the hardware worked perfectly. However, a Dell and an HP are much more similar than a tablet and a web page, for example, each of which has its own input method, user expectations, and constraints. A multi-device world demands bespoke experiences, not one size fits all. Microsoft simply doesn’t seem to understand that, and the longer they seek to “horizontalize” devices the greater the write-offs will become.
However, look again at that picture: there remains a horizontal layer – services – and it’s there that Microsoft should focus its energy. For Office and Server specifically:
- Documents remain essential and ubiquitous to all of the world outside of Silicon Valley; an independent Office division should be delivering bespoke experiences on every meaningful platform. Office 365 is a great start that would be even better with a version for iPad
- A great many apps are simply front-ends for web-based services; an independent Server division should be delivering best-in-class interfaces and tools for app developers on every meaningful platform
As for Windows, let it focus on solidifying Microsoft’s hold on the enterprise (it’s here the need to fight the iPad is most acute), with a nice spillover into Home PCs and gaming, and accept the fact Windows was only ever relevant in the consumer market because nobody got fired for buying IBM.
“Devices and services” is only half right; unfortunately Ballmer picked the wrong half.
The post Services, not Devices appeared first on stratēchery by Ben Thompson.
Time and Eternity review: forever alone
firehose'Time and Eternity's treatment of women is intolerable. Combat animations are deliberately designed for panty shots, and characters spout awkward, gross lines, including "I can feel all the blood rushing to my...head!" Later scenes revolve around bubble baths and wet t-shirts. The "perverted male character" gimmick is common in Japanese RPGs, but in Time and Eternity it's a point of view that saturates every level of the game.'
By Alexa Ray Corriea
on July 19, 2013 at 7:30p
Game Info |
Platform PS3 |
Publisher NIS America |
Developer imageepoch |
Release Date 07/16/2013 |
Time and Eternity, like its heroine, suffers from an identity crisis.
Developer Imageepoch has crafted anime-style characters and expressionist 2D backgrounds in an effort to create some kind of perfect monster. Time and Eternity wants to be an action role-playing game, a dating sim and a romantic comedy. But it fails at all three, and the colorful presentation gives way to a mess of muddled mechanics and cringe-worthy dick jokes.
In its early moments, Time and Eternity suggests that it wants to deal with weighty issues like losing a significant other and the secrets we keep from those we love. But past the opening scene, those powerful themes are dropped. This sets a precedent. Time and Eternity is a jumble of half-pursued ideas. It's flashy on the surface, but there's no underlying substance.
Time and Eternity's treatment of women is intolerable
Time and Eternity follows the story of Toki — a time-traveling princess — and her fiancé, the player-controlled pervert of a protagonist. The plot is absurd to a degree well beyond the complex scenarios typical to the genre. When the couple's wedding is interrupted by murderous ninjas, Toki reveals an aggressive "second soul" named Towa living inside of her. Putting their powers together, Toki and Towa jump back in time six months to search for their would-be murderer, while their fiance's soul is accidentally put into the body of her pet dragon, Drake.
Drake is a despicable character, and I was dismayed to be stuck playing as him during some scenes and guiding his conversations. From the moment I named his human persona, I was given two dialogue paths to choose from, subjecting me to thinly veiled dirty thoughts or openly piggish behavior. Once he's been turned into a tiny dragon, Drake spends an inordinate amount of time trying to see his beloved's lady parts. Cutscenes devote as much time to Drake or other male characters making advances on the girls as actually moving the plot forward.
Time and Eternity's treatment of women is intolerable. Combat animations are deliberately designed for panty shots, and characters spout awkward, gross lines, including "I can feel all the blood rushing to my...head!" Later scenes revolve around bubble baths and wet t-shirts. The "perverted male character" gimmick is common in Japanese RPGs, but in Time and Eternity it's a point of view that saturates every level of the game. I felt dirty playing it.
I couldn't even distract myself from the constant sexism with a worthwhile combat system. In Time and Eternity's random battles, players control Toki or Towa and attack on two 3D planes with an over-the-shoulder view. There are three attack options: from far away with a shotgun, up close with a knife or on either plane with magic spells. Drake will periodically assist in battle and take action on his own, but his attacks barely scratch enemies. He serves a more important purpose as a healer, but you have no control over when he decides to help out. For me, he did so frequently against random encounters and almost never during boss battles.
Since I didn't benefit from Drake's healing, I had to avoid damage wherever I could. Combat appears to have some depth — you can attack and evade in real time using the controller's face buttons, and enemies can throw up shields which will break after several hits. But in the heat of combat this all boils down to little more than button mashing. Rather than planning my moves based on my enemy's attacks I found it was easier — and quicker — to just repeatedly press the attack button. With so little variation in combat, I wanted these sessions to end as soon as possible.
The quest system undermines player curiosity
Some enemies embody specific elements that either Toki or Towa is better suited to take down, but you can't change freely between the two personalities. Instead, you only switch when you level up or by using a rare item. This lack of control was always frustrating — certain enemies designed for Towa will take very little damage when using Toki. You can only figure out which enemies are immune to which character's attacks through trial and error. This makes combat even more tedious, reducing it to a series of timed dodges as Drake slowly whittled down the enemy's health.
The enemy roster is equally thoughtless. Most enemies are palette swapped variations of the same few monsters — the only noticeable difference being an unreasonable jump in hit points later in the game. Leveling up Toki and Towa to beat these monsters requires an excruciating amount of grinding, throwing strategy right out the window.
The quest system undermines player curiosity. There's no incentive to complete fetch quests, as rewards are cheap and not worth the effort. Random encounters are scarce, and the small number of treasure chests and important NPC locations are clearly labeled on the map, actively discouraging you from discovering things on your own and making exploration a waste of time.
Atop a pile of unrealized potential, Time and Eternity's biggest waste is the affection system. Based on his interactions with Toki and Towa and how the girls do in battle, the fiancé will love one personality or the other more, and the game promises this measure will never be equal. A marker on the line swings wildly at any given time and it's never really clear what players can do to tip this scale — not that it matters. One final choice at the game's ending can throw affection either way, poisoning the one piece of Time and Eternity with real promise.
Wrap Up:
Time and Eternity is a shallow, boring embarrassment
Time and Eternity feels as empty and pointless as its shallow male protagonist's classless advances. It's a chore to play and a failure to its genre influences. I never felt like I had control over my characters, and I didn't really care, thanks to the focus on creepy sex talk. To put it simply, Time and Eternity is an embarrassment.
Time and Eternity was reviewed using a final downloadable code provided by NIS America. You can read more about Polygon's ethics policy here.
About Polygon's Reviewslol “hooter shooters"
firehosehooters logo redesign comparison enhanced by spelling out dumb words
owls beat
lol “hooter shooters"
Motor City: Detroit não consegue pagar dívidas e pede falência
Motor City: Detroit não consegue pagar dívidas e pede falência é um post do blog Notícias Automotivas - Carros
Não adiantou ser a capital do automóvel. Agora, Detroit enfrenta uma crise semelhante à da GM e Chrysler, duas das empresas com presença no município, enfrentaram a partir de 2008. Atualmente apenas a GM tem sede lá. O pedido de falência causou surpresa, não por ter sido mais uma cidade americana, mas por ter sido Detroit. Ela passou a ser o maior município do país que não tem como pagar suas dívidas. Ao todo, credores e sindicatos cobram US$ 18,5 bilhões!
Desde o começo do ano, o governo de Michigan iniciou uma intervenção na cidade, nomeando um novo administrador para tentar resolver a questão, mas parece que não teve êxito. Detroit já foi a quinta maior cidade dos EUA – nos anos 50 – e teve 1,85 milhão de habitantes. Com base no censo de 2010, a cidade agora tem pouco mais de 710.000 habitantes.
O declínio da cidade vem acontecendo nos últimos 60 anos, acentuado por instabilidade na política da indústria automobilística e conflitos étnicos. Hoje, a cidade ainda é palco do mais importante evento automotivo dos EUA, que acontece no Cobo Hall, que em parte é controlado pela administração local. Agora a justiça americana vai analisar o pedido de falência para ver se Detroit pode ser enquadrada no Capítulo 9 da Lei de Falências.