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20 Feb 20:09

The Best Money Market Accounts

by Lars Lofgren

The 5 Best Money Market Accounts for 2020

The best money market account accounts give you high rates (i.e. high APY) and good features (e.g. checks and ATM cards).

It’s like having a high-yield savings account and checking account rolled into one.

But there are a TON of money market accounts out there. That’s why we want to give you a list of a few we like to help make your choice a little easier.

The 5 Best Money Market Accounts

Discover Bank Money Market Account

Discover Bank is great for people looking for a more digital banking experience. They have an intuitive app you can use to deposit checks, find an ATM, and even freeze a debit card if you lose it. Their rates are also some of the best out there.

  • 1.55% APY for balances less than $100,000
  • 1.60% APY for balances more than $100,000
  • No minimum balance fees
  • No monthly fee
  • 60,000 ATM network
  • Debit card and checks (limited to six transactions per month)

TIAA Bank’s Yield Pledge Money Market

TIAA Bank offers a money market account with a “yield pledge.” That means that they “guarantee that your yield will always be high” by comparing and adjusting their rates against their competitors each week to make sure they’re in the top 5% of accounts. They also have a host of lucrative features such as mobile check deposits and ATM fee reimbursement (for accounts with at least $5,000).

  • 1.75% APY
  • $500 to open account
  • No monthly fee
  • ATM free reimbursement for accounts with at least $5,000
  • 24/7 customer support
  • Mobile banking

CIT Bank Money Market Account

The CIT Bank’s money market account offers one of the highest rates out there with 1.85% for accounts with a minimum of $100—which isn’t that high as far as minimum deposits go. There’s also no monthly fees. An all around great money market account.

  • 1.85% APY
  • $100 to open account
  • No monthly fees
  • Handy mobile app for convenient banking

SallieMae Money Market Account

SallieMae offers a fairly lucrative money market account with 1.75% APY and zero minimum balance required. Plus it comes with nice features like checks.

  • 1.75% APY
  • No minimums to open
  • No monthly fees
  • Good online platform
  • Checks

BMO Harris’s Platinum Money Market Account

BMO Harris offers the Platinum Money Market Account. Depending on where you live, this account might provide some of the highest interest rates in the country at 1.95%. Granted, you’ll need a minimum balance of $5,000. Anything below that rate earns .05% APY — which isn’t great. But if you have the money, this can be a very lucrative option.

  • 1.95% APY for balances at $5,000 or more (depending on your location)
  • .05% APY for balances less than $5,000
  • No monthly fees
  • No minimums
  • Mobile banking

Money Market Accounts Vs. Savings Accounts Vs. Checking Accounts

Though money market, savings, and checking accounts share a lot of similarities, they actually vary in small but important ways.

First let’s take a look at the definition of each:

Savings account: A bank account where you can store money while earning interest. It is harder to get your money from a savings account and typically takes 3-5 business days before you can do so. Transactions are typically limited.

Checking account: A bank account that allows you to withdraw and deposit your money more easily. With tools like ATMs, checks, and debit cards, you have much easier access to your funds. Typically earns little interest (if any at all). Transactions are typically unlimited or have a higher ceiling.

Money market account: A bank account that is a hybrid of savings and checking accounts. You can store your money there and earn interest long term. Also, you have easy access to it via ATMs, checks, and debit cards. Transactions are typically limited.

So a money market account is essentially the best of both a savings account and checking account. Does that mean that you should only get a money market account and not a savings or checking account? Absolutely not.

Your decision ultimately depends on your preferences and goals.

Do you want to save your money but also have easier access to it in case of emergencies? A money market account might be a good decision.

Do you plan on using your money often each month? Then you’ll want to get a checking account.

Are you saving long term and don’t even want the temptation of accessing the money? Get yourself a savings account.

In reality, you might want to get all three — which is great! Your personal finance system is unique to you. What it ultimately looks like is your decision.

How to Choose The Best Money Market Account

When looking for the best money market account for you, you need to look at two things: The bank and the accounts themselves.

After all, the money market account might look great—but if the bank is bad, you’re not going to have a good experience.

(cough Bank of America cough)

To find a good bank, you’ll want to look at three things:

  1. Trust. You need to find a bank that you trust to not do underhanded things. Trust is something some big banks like Wells Fargo and Bank of America do not have. You can’t trust banks that nickel-and-dime you through minimums, overdraft fees, and expenses.
  2. Convenience. You need a bank that you can take advantage of and is readily available to you. You need to be able to get your money easily, and also make deposits when you need to. Luckily, many banks now come with handy mobile apps and great customer support teams.
  3. Features. The best banks offer the best features. They will have things like sub-savings accounts, debit cards, free checks, plenty of ATM locations, and more. Be sure to research a bank’s features before signing on with them.

When it comes to money market accounts, you’ll want to take a look at just two things:

  1. High rates. A high APY can help you save and earn more in the long term.
  2. Good features. Just like banks as a whole, a good money market account will come with convenient features that make your life easier—and help you earn more money.

The most important rule to keep in mind: Don’t chase rates.

First, interest rates are constantly changing. Even the rates we’ve talked about above are liable to change.

Second, the difference between different rates is often tiny. So tiny that it’s not worth the effort to find the biggest rate you can.

For example, imagine a 1% rate difference on a balance of $10,000. That’s $100 / year or $8.33 / month. That’s a small win. So small you’d be better off focusing on the Big Wins.

Do yourself a favor and don’t chase rates.

Making Your Choice

The best money market account for you is one that has good rates and good features. BUT you need to also look at the bank offering the account too.

After all, you don’t want to sign a contract with a bank that nickel-and-dimes you at every turn.

If you’re interested in learning more about the banks and accounts we love and trust here at I Will Teach, here are a few articles you should check out:

The Best Money Market Accounts is a post from: I Will Teach You To Be Rich.

20 Feb 19:29

The Best Fictional Nazi Hunters

by K. Thor Jensen

Amazon Prime has always trailed the prestige streaming pack behind Netflix and Hulu when it comes to original programming, despite having more than a few really solid shows. It looks like they’re putting all of Jeff Bezos’s considerable power behind Hunters, which debuts on February 21. The series follows a group of people in mid-70s New York City who find out that hundreds of escaped Nazis are hiding in plain sight under fake identities and come together to take them out. Nazi hunting is a proud occupation that is enjoying a resurgence, so we thought we’d celebrate by spotlighting some of our favorite fictional Reich wreckers.

BJ Blazkowicz

BJ Blazkowicz

The hero of the Wolfenstein series is one of the most decorated Nazi hunters of all time. BJ first debuted in 1992’s Wolfenstein 3D and has returned numerous times, getting his backstory fleshed out in recent games. The former Army Ranger was brought into the Office of Secret Actions to investigate the Third Reich’s occult shenanigans, only to discover that they’re planning all sorts of stuff. In his very first appearance he killed Hitler. In recent games, BJ gets put into a coma only to wake in an alternate reality in which the Nazis won WWII, which just gives him more of the buggers to slaughter.

Magneto

Magneto

As created by Stan Lee and Jack Kirby, Magneto was just a one-note mutant villain with dreams of world conquest. It took Chris Claremont to turn him into a three-dimensional character by fleshing out his backstory, revealing that he was a Jewish child born in Germany before World War II who watched his parents die in a concentration camp before his powers developed. As an adult, Erik Lensherr spends a significant amount of his time getting revenge on the Nazis, most notably in the first act of X-Men: First Class. One of his best moments came during an ostensible team-up with the Red Skull, where he ended up locking the Nazi sociopath in a lightless bunker deep below the Earth.

Ezra Lieberman

Ezra Lieberman

As played by acting legend Laurence Olivier in The Boys From Brazil, Ezra Lieberman illustrates the sad truth of Nazi hunting – as the targets get older, so too do the pursuers. After receiving a phone call that tips him off to the location of the notorious German doctor Josef Mengele, Ezra heads to Paraguay to discover that the mad scientist had implanted cloned embryos of Adolf Hitler in women all over the world, in the hope that one of them will grow to lead the Fourth Reich. The flick is one of the best and weirdest takes on the Nazis in hiding gimmick we’ve ever seen.

Inglorious Basterds

The Inglorious Basterds

Assembled by Lt. Aldo Raine, the Basterds are a motley crew of Jewish-American fighting men who form a guerilla unit that exists for one reason only: to put the fear of God into the Third Reich by gruesomely killing them and scalping them afterwards, using their greasy pelts as trophies. When they do let the rare Nazi go, they carve a swastika into their forehead so they can never hide what they did during the war. It’s hard to pick a member of the squad that goes the hardest, but we have to give props to Donny Donowitz, aka the Bear Jew, who totes a Louisville Slugger to cave in the domes of German commanders.

The Stranger

Mr. Wilson

Edward G. Robinson takes a rare heroic role in Orson Welles’ first film noir, The Stranger, which premiered in 1946. As Mr. Wilson of the U.N. War Crimes Commission, he’s tasked with running to ground German fugitive Franz Kindler, who has erased all traces of his identity. The only lead Wilson has is that Kindler is obsessed with clocks. He releases another Nazi and trails him, and is led to a small Connecticut town where Kindler is hiding and about to marry the daughter of a Supreme Court justice. With no evidence, Wilson can’t prove his hunch and needs to force Kindler into exposing himself in this tense thriller.

The Avenger

The Avenger

1970s drive-in mainstay Nightmare In Blood is probably best known for being directed by John Stanley, the host of San Francisco’s “Creature Features” TV show. The plot concerns a vampire who shows up to a horror convention in search of fresh blood, only to be opposed by a trio of unlikely allies – a Sherlock Holmes devotee, a horror novel writer, and “The Avenger,” a Jewish Nazi hunter. As The Avenger, actor Mark Anger is hunting our vampire because in a previous life he was the overseer of a concentration camp. He’s been tracking him for 25 years and is finally ready to bring him to ground.

Hellboy

Hellboy

It was Nazi mad science that drew Hellboy into our world, so it’s not surprising that the big red half-demon has a mad on for the Reich. Although many of his adventures have him facing off with supernatural entities unconnected to any Earthly leaders, he has faced off with the Nazis on more than a few occasions. Hellboy’s first mission with the B.P.R.D. saw him go up against scientist Herman von Klempt, who had escaped prosecution after the war and was preparing to invade the United States with an undead army. Reduced to just a head in a nutrient-filled jar, von Klempt was assisted by an army of trained apes that toted him around. He managed to escape death several times before finally getting his just deserts.

Doctor Nemesis

Doctor Nemesis

Marvel Comics has plenty of Nazi hunters in their ranks, but our personal fave is the mutant with the “self-evolved intellect,” Doctor Nemesis. After helping invent the first Human Torch during World War II, James Bradley discovered a method to slow his aging process and enhance his immune system. After the war ended, he decided to go freelance and use his unique skillset to hunt down the hundreds of cloned Nazis that escaped the end of the Third Reich. He was recruited in Argentina by the X-Men who wanted to use his skills to reverse the effects of M-Day, but wouldn’t join up until they helped him kill a few more Nazis just on principle.

Karl Fairburne

Karl Fairburne

The protagonist of the Sniper Elite series of games doesn’t like to get in close with the Nazis he hunts down, instead picking them off from a distance with the aid of his rifle. A stoic, patient soldier, Karl was responsible for myriad Axis deaths during the war. He started his career in North Africa, where he investigated a rogue German officer’s project to construct a supertank that would give the Nazis an unbeatable advantage, then moved on to Italy and finally Germany, where he systematically hunted down the scientists responsible for the German V-2 rocket program.

Weresquito

Weresquito

You could possibly accuse us of not taking this whole enterprise as seriously as we should, but there’s no way in Hell we’re letting this article go by without talking a little bit about Weresquito: Nazi Hunter. This 2016 cheapie stars Michael Kaiser as an American soldier who was subjected to hideous experiments during the war and now transforms into a mammoth man-sized insect whenever he sees fresh blood. Back in the States, he hunts down the doctor who made him that way in a small Wisconsin town. But will he be able to find love with a diner waitress while consumed with a thirst for revenge?

20 Feb 19:19

Release: Dying Light - 5th Anniversary Bundle DLC

To celebrate the title’s fifth birthday, Techland decided to give all Dying Light fans a new DLC. 5th Anniversary Bundle contains goodies like new armor, weapon blueprints, and weapons themselves (including Hellbeast, a devastating shotgun).

Of course, we figured out that the mentioned game’s anniversary is also a great occasion to start a dedicated sale on GOG.COM featuring Dying Light deals up to 70% off lasting until 24th February, 6 pm UTC.

20 Feb 18:29

Police chief, stripped of duty, dramatically walks out of town meeting in his underwear

by David Pescovitz
At a Croydon, New Hampshire town meeting, the government unexpectedly decided to disband its one-person police force and lay off the only officer, chief of police Richard Lee, who had held the position for 20 years.

"Out of nowhere the selectboard made a motion to disband the police department," Lee said. "I was told at that point that I had to turn my cruiser keys in, and supply them with my badges, uniform and (other equipment) immediately."

So he stripped down to his underwear and walked out.

From CNN:

Lee says someone called his wife, who caught up to him and drove him the rest of the way home. Russell Edwards, the board's chairman, confirmed the vote to CNN and told CNN affiliate WPTZ the board's vote to dissolve the Croydon Police Department was "a well thought out decision ... and we have many issues to decide on what we have to do so this is as much of (a) comment we're going to give at this point...."

(Lee) says it's been a contentious relationship since 2016 when a new board took over, with arguments over budgets and tickets.

20 Feb 18:14

How to make a transcript of a Microsoft Teams call for distribution

by Arif Bacchus
Here's how to make a transcript of a Microsoft Teams call for distribution.
20 Feb 18:12

You can now get for free Assassin’s Creed Syndicate and Faeria on Epic Games Store

by John Papadopoulos

Epic Games has announced that Assassin’s Creed Syndicate and Faeria are currently available for free on Epic Games Store. From today and until February 27th, you can go ahead and download these games from the EGS.

Faeria is a strategy card game in which you craft your deck, shape the battlefield, and fight for victory. The game features 300 cards that players can collect in less than 50 hours. Though there aren’t any microtransactions, players can earn their collection through a DLC-based business model. However, all cards are earned through simply playing the game. The game also features solo campaigns, draft mode, and PVP battles.

On the other hand, Assassin’s Creed Syndicate is an action-adventure game bringing players to London, at the birth of the modern era during the height of the Industrial Revolution. Players will be able take the side of twin Assassins; Jacob and Evie Frye. Players will build a new kind of family – gangs – in order to liberate London from the corruptive grip of their age-old enemy.

You can acquire your free copy of Assassin’s Creed Syndicate and Faeria from here and here, respectively.

Have fun!

The post You can now get for free Assassin’s Creed Syndicate and Faeria on Epic Games Store appeared first on DSOGaming.

20 Feb 14:18

Hideo Kojima posts 1917-style Death Stranding trailer, for some reason

by Carrie Talbot
Hideo Kojima posts 1917-style Death Stranding trailer, for some reason

Death Stranding and 1917, the new movie about World War I, probably aren't two things you'd naturally put together. However, it looks like game director Hideo Kojima has been inspired to mesh the two in a new Twitter video post that teases something "coming 2020".

The video, which you can check out further down this story, reimagines the 2019 action-adventure game's setting in the style of the film, adding an early 20th century plane crashing, trenches, and raging, gunfire-filled battle to its apocalyptic wasteland. Protagonist and really dedicated postman Sam Porter Bridges can be seen stalking around wood and sandbag-lined passageways carved into the land as explosions erupt in the background.

He also dodges the plummeting aircraft as it hits the ground, and in the last shot, sprints across a battlefield as the words 'coming 2020' enclose the screen, in a pretty faithful recreation of the 1917 trailer's ending shot (which you can see here). It's not confirmed by the director this is the inspiration behind the tease, but it's fairly unmistakable.

RELATED LINKS: Death Stranding PC release date, How long is Death Stranding, Death Stranding Steam
20 Feb 12:10

Dying Light February 19th Update released, adds Story Mode, weapons, outfits & more, full patch notes

by John Papadopoulos

Techland has released a brand new patch for the first Dying Light game. According to the release notes, the February 19th update adds a new difficulty mode called Story Mode. Moreover, it brings new weapons and blueprints, outfits, and new types of live event.

Going into more details, the Story Mode is basically an “Easy” mode. This mode increases damage dealt by player by 50-100% and decreases damage dealt by zombies by 25%. It also makes medkits twice as effective. Furthermore, days are longer by 25% and nights are shorter by 25%.

As always, Steam will download this February 19th update the next time you launch its client. Below you can also find its complete changelog.

Dying Light February 19th Patch Notes
  • Added a new game difficulty: Story Mode
Story Mode Details
  • Decreased damage dealt by zombies by 25%
  • Increased damage dealt by player by 50-100%
  • Decreased fall damage by 50%
  • Normal attacks use 25% less stamina
  • Charged attacks use 25% less stamina
  • Medkits are twice as effective
  • Player loses 50% less experience points upon death
  • Days are longer by 25%
  • Nights are shorter by 25%
  • Traders pay 20% more for player’s items
  • Player earns 50% less Legend experience
  • Airdrops remain on the map twice as long
Bug Fixes and New Additions
  • Fixed a bug with missing additional particles on:
    1) Last Wish Revolver – additional smoke effect
    2) Dragon Ji Polearm – additional fire effect
    3) Leaping Tiger Dao Sword – additional fire effect
  • Added new weapons and blueprints
  • Also added a new explosive device
  • Added new types of live event
  • Added new outfits
  • Support for additional dockets
  • Minor bug fixes

The post Dying Light February 19th Update released, adds Story Mode, weapons, outfits & more, full patch notes appeared first on DSOGaming.

20 Feb 04:06

Yer Dishonoreds and Wolfenstein reboot are now available DRM-free on GOG

by Alice O'Connor

I’m Alice0 and I’m here to say, some great Bethesda games are out in a DRM-free way. GOG this week added the Dishonored games and two of the new Wolfensteins. That’s some lovely gaming right there, so I’m just briefly highlighting it for people who prefer their games without DRM. They’ve got hefty discounts for one week to celebrate the launches too.

(more…)

20 Feb 01:07

NVIDIA Posts Firmware Needed For Open-Source GeForce 16 Series Acceleration

As written about last week, in the works for the Linux 5.7 kernel this spring is open-source NVIDIA "Nouveau" acceleration for the GeForce 16 series. That code is currently sitting in the Nouveau development tree until landing in DRM-Next for Linux 5.7, but NVIDIA has now posted the necessary firmware binaries needed for enabling the hardware acceleration on these Turing GPUs...
20 Feb 00:00

No Man’s Sky update 2.3 is here along with a 50% discount on the game

Now we can explore space from a different perspective. All thanks to the No Man’s Sky Living Ship update. It introduces a new class of biological ship, as well as a new story mission, some mysterious space encounters, additional NPCs, and more.

For all those who wish to start their space odyssey right away, we have a special 50% discount on the No Man’s Sky, lasting until 26th February 2020, 2 PM UTC.



19 Feb 18:25

No Man’s Sky Living Ship Update adds new spaceships, new story mission, space NPCs and more

by John Papadopoulos

Hello Games has announced the release of a brand new update for No Man’s Sky. The Living Ship update introduces a new class of biological ship, a new story mission, mysterious space encounters, space NPCs and more.

Going into more details, Update 2.3 adds a new class of ships, Living Ships. Living Ships are sentient starships to add to your fleet, growing in dozens of procedurally-generated variations. Moreover, these spaceships feature their own set of unique organic technologies.

As said, this update also adds a new series of missions, Starbirth. These missions will take players through the ancient Korvax experiments that led to the birth of these sentient starships.

Furthermore, this update adds Space NPCs. Players can also experience rare encounters with mysterious space objects and strange new lifeforms while pulsing through a star system.

Lastly, this patch improves overall performance. For instance, it introduces a number of significant GPU optimisations to terrain rendering. It also brings a number of significant optimisations to terrain generation, as well as a number of significant memory optimisations.

Enjoy!

YouTube Video

The post No Man’s Sky Living Ship Update adds new spaceships, new story mission, space NPCs and more appeared first on DSOGaming.

19 Feb 15:59

New Experimental No Man’s Sky Adds Organic Ships; Official Major Update Seemingly Inbound

by Aernout van de Velde

No Man's Sky patch living ships update

A new experimental No Man’s Sky patch has been released on Steam which seemingly adds content to the game that hasn’t been mentioned in the release notes.

The new experimental branch is available now through Steam, but those who have installed this patch are reporting mysterious ‘sightings’ in the game.

 

* Please note that spoilers are included below *

Apparently, the game’s new experimental Steam branch adds organic ships to No Man’s Sky. We’ve included several screenshots and a shot video showing off these ships in action.

From the looks of it, Hello Games is gearing up to release this No Man’s Sky Living Ships update to all players shortly.

  • no-mans-sky-living-ships-update
  • 5u8m3xmzyrh41
  • no-mans-sky-living-ships-update-2
  • no-mans-sky-living-ships-update-4

As always, we will update once we learn more about this new update. What are your thoughts about these organic vessels? Hit the comments down below.

No Man’s Sky is available globally now for PC, PlayStation 4 and Xbox One. The title initially released on PC and PS4 back in 2016 and was released on Microsoft's platform in 2018. The game has since received numerous updates, continually improving the action-survival title.

The post New Experimental No Man’s Sky Adds Organic Ships; Official Major Update Seemingly Inbound by Aernout van de Velde appeared first on Wccftech.

19 Feb 15:54

GTA IV Is Returning to Steam Next Month, But Rockstar Had to Cut Multiplayer

by Alessio Palumbo

GTA IV

GTA IV suddenly disappeared from Steam in January due to the old Games for Windows Live platform becoming unavailable.

Today, Rockstar Games provided an update on the GTA IV Steam page, announcing that next month the game will become available again. However, multiplayer modes had to be cut since they were based on Games for Windows Live.

Below you'll find a detailed FAQ on exactly what's happening.

New Players

Starting 03/19/2020, Grand Theft Auto IV: Complete Edition will replace both Grand Theft Auto IV and Grand Theft Auto: Episodes from Liberty City wherever it is currently digitally available. Grand Theft Auto IV: Complete Edition will as also be available via the Rockstar Games Launcher.
Current game save files will be compatible with Grand Theft Auto IV: Complete Edition.

As a result of this update the following services will no longer be available in Grand Theft Auto IV: Complete Edition:

  • Games for Windows Live
  • Multiplayer mode
  • Leaderboards

The following Radio Stations will be temporarily unavailable in Grand Theft Auto IV: Complete Edition

  • RamJam FM, Self-Actualization FM, and Vice City FM (previously available in Grand Theft Auto: Episodes from Liberty City)

Current Players

Players who have previously installed and played Grand Theft Auto IV or Grand Theft Auto: Episodes from Liberty City will be able to update their copy to Grand Theft Auto IV: Complete Edition through the following means:

Steam Users

Depending on the game, players on Steam will need to install or update their current game:

  • Grand Theft Auto: Episodes from Liberty City will be removed and replaced with GTAIV: Complete Edition in the launcher library. Update file size is expected to be approximately 22GB
  • Grand Theft Auto IV owners will download content from Grand Theft Auto: Episodes from Liberty City and their game will update to GTAIV: Complete Edition. Update file size is expected to be approximately 6GB

Physical Media

  • Games not previously activated using Games for Windows Live will be able to use the Key on the back of the game manual to activate and update to Grand Theft Auto IV: Complete Edition

Games for Windows Live Digital Store Purchases

  • Games previously activated using Games for Windows Live will require players to create and/or link their Social Club accounts in replacement of Games for Windows Live to update to Grand Theft Auto IV: Complete Edition

The post GTA IV Is Returning to Steam Next Month, But Rockstar Had to Cut Multiplayer by Alessio Palumbo appeared first on Wccftech.

19 Feb 14:26

GTA 4 returns to Steam as a ‘Complete Edition’ – without some key features

by Carrie Talbot
GTA 4 returns to Steam as a ‘Complete Edition’ – without some key features

Grand Theft Auto IV was recently taken off Steam because of issues with Games for Windows Live support. However, it now seems the open-world game's heading back to Valve's platform.

As spotted by Nibel on Twitter, the Steam page for the fourth major title in Rockstar's long-running GTA series now reveals it's on its way back - but as the 'Complete Edition', and without some of the game's online features. "Starting March 19, 2020, Grand Theft Auto IV: Complete Edition will replace both Grand Theft Auto IV and Grand Theft Auto: Episodes from Liberty City wherever it is currently digitally available", the page reads.

Following this update, multiplayer mode, leaderboards, and GFWL support will no longer be included in the game, though. And that's not all - the RamJam FM, Self-Actualization FM, and Vice City FM radio stations have also now been removed. Sad news if you're a fan of the best reggae and '80s tunes Liberty City has to offer.

RELATED LINKS: GTA IV System Requirements
19 Feb 14:25

Big No Man’s Sky update adds the weirdest spaceships you’ll ever see – all for free

by Carrie Talbot
Big No Man’s Sky update adds the weirdest spaceships you’ll ever see – all for free

No Man's Sky has a hefty new chunk of content on the way. Titled the Living Ship update, the expansion brings "a whole new race of biological space ships to the game", as well as various improvements, new features, and more engagements with NPCs to discover out in the wilds of space.

The Living Ship update brings just that to the space game's world - real, organic, living space crafts that you'll be able to "nurture from an egg and grow into a full-blown flyable ship", Hello Games reveals in a press release. This will throw something completely new into the mix, given spaceships have only been of the traditional, made-in-a-factory, metal kind thus far. Get a look at these in the trailer below.

The new living ships "look and move like nothing else in the universe and will be a unique addition to your fleet", the studio says. In the trailer, you can also get a look at one of these behemoths' cockpits from the inside, and they're definitely "unique", with flight control screens meshed with the tendrils and organic matter of the living ships.

RELATED LINKS: No Man's Sky multiplayer, No Man's Sky update, No Man's Sky VR
18 Feb 23:29

EIDL version 1.0.0 released

Post by rr, 18.02.2020, 21:32:

Hi!

Recently I wanted to know, how IDLE.COM in Microsoft Virtual PC works. I can say, it is a rather simple tool and contains lots of garbage in its only 128 bytes. -- IDLE works by hooking the DOS idle interrupt 28h and executing a HLT instruction every time.

At the end I put together a tool, that does the same. I named it EIDL, but you pronounce it "idle". (A little play with the German language.) It's 80 bytes only, but comes with source code for NASM.

See it as little ASM example, because it is not as advanced as all the other DOS idlers including Eric Auer's FDAPM.

You can find EIDL at: https://www.bttr-software.de/products/eidl/
18 Feb 23:29

Dishonored and Wolfenstein are now available on GOG, DRM-free

by Chris Kountouras

Numerous games from Bethesda are now on sale on GOG, and they are of course DRM-free. More than twenty games are available right now and all of them are on sale. If you were planning on getting any of those games on GOG, I guess now it’s the time to do so.

The biggest titles are: Dishonored, Dishonored 2, Wolfenstein: The Old Blood and Wolfestein: The New order. You can get the Dishonored collection which includes everything. Wolfenstein has also a pack available with both games.

You can also get some older games, such as Fallout, DOOM, Quake, Elder Scrolls and more. The Bethesda sale will end in approximately five days.

Thanks PCGamer.

The post Dishonored and Wolfenstein are now available on GOG, DRM-free appeared first on DSOGaming.

18 Feb 19:42

Rise in Malware Using Encryption Shows Importance of Network Traffic Inspection

by Kevin Townsend

The criminal use of encryption to hide malware is growing rapidly. In the first half of 2019 the use of encryption by malware almost equaled the entire encrypted volume of 2018, and is not likely to slow. Today, nearly a quarter of malware communicates using TLS.

read more

18 Feb 18:42

After ‘Parasite,’ Watch ‘The Wailing’, A Stunning South Korean Possession Epic

by Tres Dean

It feels like the film community is still riding on the high of Bong Joon-ho and Parasite’s big night at the Oscars not too long ago. Can you blame us? Parasite is such a singularly special film, the kind that rarely gets recognized on this level at the Oscars (if it gets recognized by them at all). If the buzz on Twitter is any indication, fans all over the world are channeling that energy into diving deeper into international film, with a particular emphasis on Parasite’s native South Korea. It’s always a special thing when a film can act as a gateway drug into a new world of cinema – and Bong is right: once you overcome the one-inch barrier of subtitles, there’s a whole lot out there to discover.

Even more casual film fans may have dipped their toes in Korean film before Parasite. Films like Oldboy and Train To Busan have been particularly accessible over the years thanks to strong word-of-mouth in the instance of the former and consistent availability on Netflix for the latter. As far as world cinema goes, it’s a sect that has a pretty high profile in comparison to other nations outside of the States. However, much of it remains unexplored by American audiences – though that seems primed to change in the wake of the Oscars.

Between features similar to these and the multitude of lists and threads circling social media this week, a few things are clear: one, there’s no single film that can sum up the entirety of Korean cinema. To claim there is does a disservice to viewers and that film community alike. It’s also worth noting that while Bong Joon-ho remains one of the great modern directors of all time, his films are not the end-all-be-all of what Korean cinema has to offer. To pretend the nation’s output is contained to his filmography is a narrow-minded way of looking at things. As such, it feels pertinent to suggest that if you’re in the mood for some discovery (and have already blown through Bong’s films), you really oughta consider giving the 2016 possession epic The Wailing a shot.

The Wailing is the perfect post-Parasite film not because it resembles the film in tone or narrative so much as because it does so many of the things that make Parasite great but in totally different ways. One of the common points of Parasite praise is how deftly the film juggles a variety of tones and genres, making it incredibly hard to classify without stringing together a handful of words (a social comedy thriller feels right?). This juggling act isn’t exclusive to Parasite. The more you delve into Korean cinema the more you’ll find that it’s common practice.

Korean films like I Saw the Devil, The Host, and The Wailing feel little need to be just one thing, one kind of movie. Instead they incorporate elements from a variety of genres, leading to films that feel far more singular to Western audiences who have grown up in a film world that prioritizes clarity of genre. The Wailing is, as previously noted, best classified as a possession epic. It’s a long film, clocking in at a bit over two and a half hours, and centers on a police officer investigating a series of grisly illnesses that lead to grislier murders in his village.

But even that description sells short just how much is going on in this film. Over the course of its lengthy runtime it takes its characters (and viewers with them) through a dense, complicated story about demons, faith, sin, and the battle between good and evil. On top of that is an intimate story about a father trying to save his daughter, what appears to be an allegory about xenophobia and the fear of the other, and a police procedural.

Like Parasite, it’s hard to imagine Hollywood trusting any director to make something as risky on paper. But that’s the thing – nothing about The Wailing feels risky. It’s executed with such grace and precision by director Na Hoong-jin that you’ll simultaneously be amazed it works as well as it does and furious that Hollywood doesn’t allow for storytelling like this in our film market.

You have never seen a possession movie like The Wailing, not because it’s more or less graphic than classics of the American genre like The Exorcist or because it reinvents the narrative from the ground up but because it simply handles every trope of the genre just a little bit differently. Protagonist Jong-goo serves as a microcosm of this lack of ties to tropes. An American version of The Wailing would position Jong-goo as a police chief or detective, either a hypercompetent top gun or a guy who’s on thin ice thanks to past mistakes. He’d have some deeper personal tie to the grander mystery, have a more complicated home life than he does in the version of the film we have. Instead, Jong-goo is just…a guy. He’s kind of a doofus, profoundly simple-minded and normal. He’s competent enough as a cop but just enough of an idiot for you to understand the way he moves through the story. That’s crucial, as ostensibly The Wailing should be about how ordinary people react when faced with otherworldly evil, something existentially larger than them. Jong-goo’s simplicity lends further credibility to his actions and emotional arc, which in turn makes him feel like a more authentically human creation than you’re likely to find in most movies of this scale.

The film also notably defies horror conventions. There is minimal scoring throughout, which means musical cues don’t play into creating scares. Speaking of which, there aren’t even any real scares in the sense that we’re used to seeing them play out. Jump scares and setpieces centered around the build to a climactic scare aren’t to be found in The Wailing. Instead each setpiece contains some further horror, sometimes quiet and sometimes bombastic, each threading seamlessly into the next and creating two and a half hours of pure terror – the climactic scene is among the most frightening scenes the medium has ever produced. It builds on everything that has come before it and handles every complex twist, turn, and reveal with such ease you almost don’t notice how much work must have gone into it.

Hollywood will never produce a film quite like The Wailing, just as they’ll never be able to do what Bong Joon-ho does in Parasite (even if that HBO remake ends up happening). There are plenty of reasons to explore the world of film outside of our country, but one of the most rewarding is the way it can open your eyes up to just what can be accomplished in the medium of film when you step away from the tropes, narratives, and character archetypes we’ve been conditioned to expect. You can stream The Wailing on Shudder now and see for yourself.

18 Feb 16:26

The Coolest Things We’ve Seen in ‘Dreams’ So Far

by K. Thor Jensen

No, not that kind. Media Molecule’s Dreams is their long-awaited follow-up to the LittleBigPlanet series on current-gen consoles. While LBP let you bash together platformer levels with the greatest of ease, Dreams offers significantly more robust game-making tools while asking more of creators. The platform just released after nearly a year in early access, so we thought it wise to jump into the expanding pool of user creations and show you some of the most impressive examples of what’s possible for this PS4 title.

Prometheus

Prometheus

First-person shooters are a popular genre among Dreams creators, and several of them look and feel solid already. One of the top of the heap is Prometheus, made by developer Rothniel. With an attractive visual style that blends low-saturation models with a limited palette, it’s immediately striking. The gameplay is also pretty nice, with some of the better enemy AI and interactions we’ve seen in Dreams thus far. Each of the few enemy types has unique behaviors and tactics, and it’s the way they are placed in areas that makes each segment feel different. Really good stuff that will only get better as it’s refined and expanded.

Slideout 3019

Slideout 3019

One of the hottest third-party games in the early PS1 era was Pysgnosis’s WipeOut, a neon-colored futuristic racer that boasted a hip EDM soundtrack and neck-whipping action. The last game in the series came out in August 2012, but one enterprising Dreams user is bringing it back as Slideout 3019. French creator Gauffreman is one of the platform’s most promising early developers, with a really solid grasp of what makes a game fun and exciting coupled with expert visual design. This one shows that every aspect of the experience is customizable, with stylish UI the icing on the cake. If stuff this pro is coming out this early, we can only imagine how it’s going to feel when people really get deep into Dreams.

Cubric

Cubric

One of the most mechanically inventive concepts we’ve seen in Dreams so far, Cubric is a puzzle-platformer that takes place inside a series of six cubes. The player guides Cubric around and through a series of challenges that involve rotation, gravity manipulation and more. This is a deeply polished, nearly commercial-quality game that boasts cinematic cutscenes and well-balanced levels that test both reflexes and thinking skills. It won “Best Gameplay” at the first annual Impy Awards put on by Media Molecule to honor the top works of the beta period, and for good reason.

topher Thebes and the Enchanted Crystal

Topher Thebes and the Enchanted Crystal

One of the more impressive adventures constructed in Dreams so far, this lushly designed fantasy starts off with an extremely cliched plot, but the quality of the execution in Topher Thebes more than makes up for it. Topher is the hero of legend, prophesied to cleanse the world of Mer’s corruption. Cute, cartoony designs, high-quality voice acting, and a rich and stylish environment combine to whet our appetite for more. The game itself is solid 3D platforming, nothing remarkable but the joy here is in the craftsmanship.

Pig Detective 2

Pig Detective 2

While Little Big Planet mostly kept designers married to the side-scrolling platformer genre (unless they really messed around with some advanced tricks), Dreams is all about letting you experiment in just about any kind of game you can imagine. A great example from the beta is Pig Detective 2, an old-school adventure made by a two-person team. In it, the titular porcine sleuth heads to the Old West to pick up clues and figure out the plans of the mysterious Mr. Rayburn. Great environments and a dry sense of humor make this one a great place to start.

Ruckus: Just Another Natural Disaster

Ruckus: Just Another Natural Disaster

Another early project that really delivered in terms of character and world design was Ruckus, a collaborative project by a Japanese team that lets you take control of a cute, blobby little giant monster and wreck an island. This started out as a non-interactive diorama, which was cool, but then the team added a controller and gave you the ability to eat battleships, shoot lasers and knock over buildings with your tail. The action sometimes cuts away to news broadcasts of your rampage for variety, and there are tons of little hidden secrets to find in the game’s robust, character-filled map.

Beyond The Nightmare

Beyond The Nightmare

There are a number of creators working in the horror genre with Dreams, and it’s looking to be a pretty potent platform for them. One of the most robust and well-considered is Beyond The Nightmare, by Porkepik56. This one really understands that the essence of horror is implication, so it keeps things out of frame just long enough to really ratchet up the dread. Fully voiced cutscenes and large, detailed environments help sell the experience. It might not be the most original thing we’ve seen, but it’s executed so brilliantly and slickly that it has us wanting more.

Beech Pool

Beech Pool

It’s sort of cheating to spotlight creations made by Media Molecule staff, but this was one early example that the company used to show just how robust Dreams was from a physics simulation standpoint. Senior Principal Designer John Beech not only built a totally functional pool table to regulation specs in the system, he also modeled a classic Victorian room around it, complete with a raging fireplace to warm your bones. It’s a striking illustration of what a strong creative vision can accomplish in conjunction with the tools that Dreams provides.

Wolf Woods

Wolf Woods

One of the coolest and most atmospheric side-scrollers we’ve seen in Dreams, shandyboy1975’s Wolf Woods uses an art style that is reminiscent of indie titles like Limbo, with black paper cutout-like figures moving in front of a parallax-scrolling background. Wolf Woods is still very early in development, but it’s a testament to the flexibility of the platform that it already has a strong visual identity in place.

Art's Dream

Art’s Dream

Let’s close this out with an entry from Media Molecule themselves, who released a proof of concept / story mode for Dreams when the full game dropped. Art’s Dream, which follows a jazz bassist in the middle of a breakdown through myriad game genres and fantasy sequences. This is a spectacular illustration of exactly how powerful Dreams is, delivering two hours of highly polished gameplay with tons of unique assets and challenges. You could absolutely sell this as a full game and it’d be better than a bunch of the stuff on the PlayStation Store. The sky’s definitely the limit with Dreams.

18 Feb 15:09

PlayStation Forums to shut down on February 27

by Chris Moyse

In a sudden and succinct message, Sony Interactive Entertainment has announced that it will be pulling down the shutters on the official PlayStation Forums, bringing an end to well over a decade of conversation, online support and community activity.

"Hello," begins Community Manager Groovy_Matthew. "Beginning 27th February, the PlayStation.com forums will no longer be available. "We invite you to continue the conversation via PlayStation.Blog, Twitter, Facebook, and Instagram. For product support, please visit the support site."

It's undeniably a bit of a quiet and ignoble end for a hangout that not only gave the PlayStation 2 community a regular home during its heyday, but has also provided years of quick-search answers to a vast array of troubleshooting issues. As noted by GameSpot, Sony also intends to shut down its Xperia Support forums, so this may be a brand-wide decision on have to present communication with its audience.

While it's true that the PlayStation forums have seen much less activity in recent years - a trait which can be attached to many far more popular conversation boards - it's still a shame to see any long-life community pull down the blinds.

Sony to shut down all official PlayStation forums [Segment Next]

PlayStation Forums to shut down on February 27 screenshot

18 Feb 14:39

Deliver Us The Moon: a sci-fi game for film fans

by Article Importer
Rob Leane
Feb 18, 2020

Inspired by the likes of Interstellar, Deliver Us The Moon aims to serve cinematic sci-fi to gamers.

When Den of Geek was at the London offices of the gaming trade body Ukie, we had the opportunity to check out a number of upcoming indie games: we’ve already told you how we got on with the soaring battles of The Falconeer and the scary puzzles of Those Who Remain, and now it’s time to chat about the time that we spent with the Nintendo Switch build of the sci-fi thriller Deliver Us The Moon.

Developed by Dutch brothers Koen Deetman and Paul Deetman (through their company KeokeN Interactive), Deliver Us The Moon is an astronaut adventure game that is inspired by their grandpa - he built telescopes and had a deep fascination with outer space. Since they couldn’t become astronauts themselves, Koen and Paul decided to channel this familial passion for the cosmos into an interactive experience. They also took inspiration from films like 2001: A Space Odyssey and Christopher Nolan’s Interstellar, aiming to capture that rare blend of human realism and high-concept sci-fi.

Deliver Us The Moon is already out on PC, and it has received decent reviews and strong audience scores. But the publishers at Wired Productions were here at Ukie to show off the demo for the upcoming console ports. We tried out the Nintendo Switch version, and based on our experience with this teasing taste of the game, we’re confident in predicting that Deliver Us The Moon will make a lot of new fans on Nintendo’s much-loved handheld platform.

Further reading: Nintendo Switch Online's Free Games for February Revealed

Things start off simply enough. You take control of an astronaut that is due to leave Earth (the planet is on the verge of collapse and in the middle of a huge dust storm), and your first jobs involve picking up your spacesuit and making your way toward the launchpad. Although the not-quite-finished Switch port made the movement feel a bit slow and clunky, it was still enjoyable to wander around this opening level. You can scan items with a gadget on your arm and learn more about each new thing by reading the entries on your tablet. As well as being impressed by the depth of the lore, we also thought that the graphics immediately stood out - everything here seems quite high-end for an indie experience.

Once you’ve got the hang of the basic mechanics, the game throws you a few tasks - to get your ship ready for take-off, you’ve got to flick a flew switches and solve some little puzzles. The game rewards you for paying attention: there is a broken ladder in one area, so you have to backtrack to an earlier point in the game to find the portable stairs that you now need again. This may be quite a simple puzzle in what is essentially a tutorial, but there’s still a sense of reward when you realize that you’ve done something right. Hopefully, the further you get into the game, the more it will ask of you. The game has quite a serious tone to it, so you’d expect there to be serious challenges to match.

At the very end of the demo, we got another glimpse of what this game will entail. We were strapped into our rocket and ready to travel to the moon (in search of answers to Earth’s problems), but there was a complicated procedure to complete before we could take off. Following a series of instructions on the wall, we had to complete a series of checks and flick a number of switches to get the ship ready to fly. It's also worth noting that a number of these jobs required precise timing. It felt like being in that film First Man, and again there was a feeling of reward to be earned, especially considering that the size of the fonts that we needed to read did look quite tiny on the Switch screen. (The developers are working on fixing that, by the way.)

Read more: How An Astronaut Helped Make First Man Realistic

We had a good time with this demo: the graphics were impressive, the tasks were rewarding, the lore was deep, and the score sounded epic too. There are clearly a few technical issues and presentation problems that haven’t been fully been fixed for the Switch optimization yet, but there should still be time for the developers to fix all that. 

The full game should take you around five hours to complete, which isn’t bad considering that it costs less than half the price of a triple-A game. It’s short for a game but aims to be high-end in its quality, kind of like an extended and interactive movie, and here’s hoping that it will do a good job of translating those lofty big-screen inspirations into the world of interactive entertainment. Perhaps, if KeokeN Interactive can deliver a multi-platform hit with Deliver Us The Moon, the world could be their oyster.

Deliver Us The Moon is out now on PC. It will launch on PS4, Xbox One, and Nintendo Switch later in 2020.

17 Feb 21:14

Get Princess Lili for Free

by Blue
Princess Lili is currently offered for free on Steam, offering the chance to get this casual RPG with a 100% discount (thanks SteamDB via Ant). The catch here is that this does not offer any English...
17 Feb 20:58

Five of Bethesda’s best games are now DRM-free and 70% off

by Dustin Bailey
Five of Bethesda’s best games are now DRM-free and 70% off

Bethesda is finally bringing its modern catalogue to GOG, starting with five of the company's very best games - which, perhaps coincidentally, were not developed directly at Bethesda. The full Dishonored series from Arkane Studios and a significant chunk of Machine Games' Wolfenstein reimagining are now DRM-free, and extremely cheap to celebrate the occasion.

Dishonored - Definitive Edition, Dishonored: Death of the Outsider, and Dishonored 2 are now available via GOG, with the option of the usual standalone, DRM-free installers. You can purchase each game individually, or get the full collection for 70% off - $23.99 / £16.49. Wolfenstein: The New Order and Wolfenstein: The Old Blood have also arrived - you can also get them separately, or together for $8.99 / £5.99.

Bethesda has brought many older titles to GOG in the past, from the early Fallout and Doom games to the oft-forgotten Elder Scrolls games, like Redguard and Battlespire. They're also on steep discount as part of the publisher promotion, so head over to GOG if you're looking to fill out your digital collection.

15 Feb 15:05

The Witcher season 2 gets an ‘intimacy coordinator’ – so there’s probably going to be more sex

by Dustin Bailey
The Witcher season 2 gets an ‘intimacy coordinator’ – so there’s probably going to be more sex

The Witcher franchise - whether we're talking about the books, the RPG games, or the show - is well-known for its willingness to indulge in plenty of sex and nudity. Netflix's production wasn't shy either, including everything from Geralt's stop at a brothel to Yennefer's magical orgy, and it sounds like season 2 is going to step up the sex.

Lizzy Talbot has joined the crew for The Witcher season 2 as an intimacy coordinator, as Redanian Intelligence reports. Talbot is listed in the position for a number of upcoming shows, including Sky's Intergalactic, HBO's The Nevers, and Netflix's Bridgerton.

This job title has been gaining traction in film and television over the past handful of years, and basically serves as a stunt coordinator, except for sex - ensuring that the actors are safe, comfortable, and that there's clear communication about how to execute each sex scene. Ideally, that means both that actors have an easier time on set, and the hot stuff on TV looks better in the end.

RELATED LINKS: The Witcher 3 mods, The Witcher 4 news, Best RPGs on PC
15 Feb 02:00

‘Castlevania’ Haunts Netflix For Season 3 This March

by Jordan Minor

Forget slightly less terrifying takes on live-action Sonic the Hedgehog. If you want to see a quality adaptation of an iconic gaming series, look no further than Castlevania on Netflix. We’ve been waiting for the show to resurrect soon, and now we’ve got a first look at the upcoming third season releasing this March.

Take a look!

Ever since its debut season, Castlevania on Netflix (from Warren Ellis and producer Adi Sankar’s Bootleg Multiverse) impressed us with its gorgeous, gory anime take on Castlevania mythology. But it’s not just blood and guts. Adapting the prequel plot of Castlevania III, the show gave greater depths to drunker monster hunter heir Trevor Belmont, powerful magic user Sypha Belnades, Dracula’s tortured half-human son Alucard, and even the vampire lord Dracula himself.

After a first season that was really more of a prologue, the second season was a much more involved affair, introducing all sort of new human and vampire characters along with their competing political interests. Spoiler alert but the season ended with Dracula’s death.

But as any Castlevania fan will tell you, Dracula’s death is basically meaningless. His return is always inevitable, and there are hordes of monsters still left to fight in the meantime pouring from his castle into the countryside. That seems to be the status quo this new season seems to be operating in.

Castlevania season 3 streams on Netflix starting March 5. Meanwhile, here’s our review of Bloodstained: Ritual of the Night, the best modern Castlevania game in everything but name only.

14 Feb 02:59

Auth-mageddon deferred (but not averted), Microsoft LDAP Changes now slated for Q3Q4 2020, (Thu, Feb 13th)

Good news, sort-of - - Microsoft has deferred their March changes to LDAP, citing the Christmas change freeze that most sensible organizations implement as their reason:
13 Feb 23:37

Half-Life remake Black Mesa is finally finished, almost – play the final test version now

by Carrie Talbot
Half-Life remake Black Mesa is finally finished, almost – play the final test version now

Black Mesa version 1.0 is here and ready to try. A new public beta build of Crowbar Collective's Half-Life remake has been pushed to Steam, and it sounds like it's in great shape ahead of its final release - it's the version the team plans to launch out of Early Access.

Black Mesa has been in the works through Steam's Early Access program for around five years, and the team recently announced its 1.0 candidate was nearly ready, with a full release to follow shortly after. Now, that version is at last here for a final round of public testing.

In an announcement post on Steam, Crowbar Collective tells players it's primarily looking for "game breakers" at this stage to help get the game over the line. "We obviously want the 1.0 experience to be as smooth and enjoyable as possible", the developer says. "The game has been very stable during our internal testing, but we need to test on a wider set of players and machines."

13 Feb 18:35

Black Mesa can finally be completed in its entirety with a public 1.0 beta

by Natalie Clayton

Ambitious and seemingly never-ending, Black Mesa‘s long development has almost reached its completion. Developers Crowbar Collective released a content-complete version 1.0 beta of the Half-Life remake on Steam earlier this week – an uninterrupted journey through Black Mesa’s corridors and the Xen border world. Sixteen years after a group of dissatisfied modders sought to one-up Valve’s Source port of Half-Life, Gordon Freeman’s no good, very long day at work might finally be over.

(more…)