This is sad news indeed. As far as i can tell, he had little presence here, but was a highly-knowledgeable, helpful, and frequent contributor to the MSFN forum's Windows 9x pages (which of course, includes DOS).
Among the useful DOS programs and drivers he had developed are: AHCI CD driver, Terabyte hard-disk driver, MS-DOS v8.0 IO.SYS de-compressor, advanced FDisk and Format, TRIM for SSDs, XFile (CLI file-management utility, very useful in batch files), and others.
Fortunately, his web site is now being re-maintained by his family, and over time, his software (now freeware, including source code) is being re-uploaded:
My thanks to his family for keeping his fine work available, and now available to all.
- Doug B.
Wondering how to beat the Star Wars Jedi: Fallen Order Second Sister boss fight? Before we break down the crucial tips for beating the first boss Fallen Order throws in front of you, we need to do the obligatory spoiler warning.
There are some minor spoilers below, but we promise not to spoil any of the story details, plot twists, and so on. If you’re reading this then the chances are you’ve just encountered the Second Sister for the first time and had your posterior handed to you. As you have no doubt guessed, this isn’t the last time you’ll face off against this Fallen Order boss, and she cannot be beaten in this initial battle - the best you can do is survive, get some hits in, and inevitably flee with your comrades after making a set amount of progress in the fight. As this occurs in the prologue, there’s no way to head back and retry the battle.
However, you will have to battle the Second Sister again, at which point you’ll be able to deal a lot more damage, but you still won’t be able to see the battle out to the end as you’ll be interrupted by your pals again. Below we’ll answer whether or not there’s a way to beat the Star Wars Jedi: Fallen Order Second Sister boss fight.How long is Star Wars Jedi: Fallen Order?, Star Wars Jedi: Fallen Order review, Best Star Wars games
The 37th Golden Joystick Awards took place today in London, Bath, United Kingdom. The 'biggest publically voted Game Awards' distributed prizes for the best games released this year, at least as far as the participants in the polls were concerned. For the record, over 3.5 million public votes were reportedly cast this year.
Big winners were Epic Games, which took away Studio of the Year and eSports Game of the Year with Fortnite; Resident Evil 2, winning the Ultimate Game of the Year as well as the Audio award; and Days Gone, which prevailed in both PlayStation and Storytelling categories. The full list of Golden Joystick Awards winners for 2019 is available below; you may now rewatch the whole ceremony on YouTube.
Ultimate Game of the Year: Resident Evil 2
Studio of the Year: Epic Games
PC Game of the Year: World of Warcraft Classic
PlayStation Game of the Year: Days Gone
Nintendo Game of the Year: Super Smash Bros. Ultimate
Xbox Game of the Year: Gears 5
eSports Game of the Year: Fortnite
Mobile Game of the Year: BTS World
Best Game Expansion: GTA Online Diamond Casino Update
Critics' Choice Award: Control
Most Wanted Game: Cyberpunk 2077
Best Indie Game: Outer Wilds
Best VR/AR Game: Beat Saber
Best Storytelling: Days Gone
Best Visual Design: Devil May Cry V
Best Audio: Resident Evil 2
Breakthrough Award: House House
Still Playing Award: Minecraft
Outstanding Contribution: Life is Strange
Best Gaming Hardware: NVIDIA GeForce 20-Series SUPER Graphics Cards
Lifetime Achievement Award: Yu Suzuki
Best Performer: Logan Marshall-Green in Telling Lies
Best New Streamer/Broadcaster: Ewok
The post Epic Wins Studio of the Year at Golden Joystick Awards; Resident Evil 2 Gets Game of the Year by Alessio Palumbo appeared first on Wccftech.
The latest Charlie’s Angels reboot is the latest movie with the potential to move us from groaning about originality to cheering for ass-kicking action progress. The trailers all look fun, and it’s still possible for fluff to justify its existence by making us eat all the popcorn in the tub, so maybe it’ll pull some magic out of its gigantic closet of explode-y weapons.
At the very least, it’ll be interesting to see how Elizabeth Banks does things differently from McG…
Oddly enough, it’s been the same amount of time (19 years) between the last season of the TV series and McG’s “modern” reboot film as it’s been between that film and the new incarnation. I’m looking forward to Charlie’s Angels in 2038 already.
Every version of the story has boasted three key elements: 1. women beating bad dudes 2. a ton of costume-based spy work and 3. the nonchalant fun that makes crime-busting look super delightful.
So, let’s look at 6 movies to watch with the new Charlie’s Angels if you’re sleuthing out a double feature.
It’s a rare trifecta to find a team of spies having fun as the intensity of the mission increases. Like Charlie’s Angels, Sneakers hits all three notes.
A murderer’s row of comedic and dramatic talent anchor a story about hacking, breaking into places, and having dinner with Stephen Tobolowsky to ensure that the world doesn’t end. Martin Bishop (Robert Redford) and his ragtag crew get hired by the United States government to track down a MacGuffin gizmo (a MacGizmo?) that can break any code and hack into any computer. Where a lot of comedy spy flicks are pure parody, writer/director legend Phil Alden Robinson’s light touch makes it a thrilling yet silly ride.
The Villainess (2017)
This one isn’t silly. Since La Femme Nikita is always on lists like these (as it should be) let’s use our time to cheer for this South Korea beauty of a revenge film. The plot is boilerplate stuff. A young girl raised to kill. A secret from her past. A wrong that must be righted by shooting just a whole ton of people.
Although the plot is simple, the filmmaking philosophy focuses on dropping jaws further and further with each action sequence. There’s a motorcycle sword fight,people. And our hero takes down a moving bus filled with bad guys like she’s Legolas surfing down an oliphaunt.
Josie and the Pussycats (2001)
A flawless satire of consumerism, Deborah Kaplan and Harry Elfont’s movie dared to deliver an unpopular message about individuality and the grotesque nature of American advertising to exactly the audience that needed to hear it: teenagers.
In the movie, Josie (Rachel Leigh Cook) and the Pussycats (potential first lady Rosario Dawson and Tara Reid) are a struggling small town band. They get discovered, hit the big time, and realize it comes with a disgusting price.
Released a year after McG’s Charlie’s Angels reboot, it came at the tail end of Generation X nihilism. Fueled by the smiling sarcasm that appealed to Millenials before they hit the job market, it punched the music industry almost as hard as Napster.
Plus, fellow kids, all the songs slap. Gatorade is the new Snapple. Starbucks rules.
Carve Her Name With Pride (1958)
Violette Szabo (Virginia McKenna) parachutes into Nazi-occupied France to boost French Resistance efforts. Her crew destroys infrastructure. They spread misinformation. Naturally, they also try not to get caught, because getting caught means certain death.
Based on a true story of powerful courage and tradecraft skill, the soft-focus version of what really happened features an actress who looks nothing like the real Violette. Nonetheless, Carve Her Name With Pride stands out as a celebration of heroism.
Banks’ Short Films (2010/2011)
Take a look back at Banks’ career as she emerges as a talented mainstream director. Her first feature was Pitch Perfect 2, which felt clunky but still went for some dangerously weird comedic beats. There’s less room to do that in a Charlie’s Angels movie (right?), but even her early shorts show a flair for tension, commercialism, and social good.
Her first was 2010’s AIDS: We Did It!, a static, black comic look at non-profit employees pissed off that they’ve cured AIDS. She then made Just a Little Heart Attack to raise awareness for the #1 killer of women. She also stars as a busy working mom experiencing the symptoms of a heart attack before collapsing and apologizing to the 911 operator. Her clear directorial potential makes even a PSA about heart attacks funny.
The Perils of Pauline (1914)
One of the first adventurers, Pauline (Pearl White) stands to inherit enormous wealth when she marries, but she wants to see the world before settling down. The dastardly caretaker of the inheritance tries to use those adventures to kill Pauline so he can keep the cash, but throughout the serial she escapes every time.
Tons of movies and TV shows copied it. Unfortunately, our skewed vision of the serial is of a woman tied to train tracks. However, this early adventurer was no damsel in distress. She happily saves herself from many of the traps set for her and inspired scores of swashbucklers who came after her.
Are you ready for this jelly?
In collecting a group of movies that evoke the same sense of power, bravery, action, and goofiness, I’ve learned that we need more ensemble James Bond-type movies and sillier spies all around. Not just the Ethan Hunts of the world who chuckle a little after being on the outside of a plane while it takes off. We need more spies who have a blast and who play well with others.
It’s also possible that we need more spy movies with dance routines.
What are you watching?
The post Movie Mixtape: 6 Movies to Watch After You See ‘Charlie’s Angels’ appeared first on /Film.
A galaxy-spanning adventure awaits in Star Wars Jedi: Fallen Order, a 3rd person action-adventure title from Respawn. An abandoned Padawan must complete his training, develop new powerful Force abilities, and master the art of the lightsaber - all while staying one step ahead of the Empire.
Sunless Skies is, in many ways, the game that Sunless Sea should have been. This time, Failbetter finally becomes comfortable with making a narrative-driven, text heavy RPG, leaving only vestigal remnants of grindy MMO-like mechanics and out-of-place roguelike elements that plagued their earlier games. Unfortunately, while almost all of the gameplay changes are for the better, the same cannot be said for the story as it seems that some of the magic of Fallen London‘s unique setting has been lost in the process.
Sunless Skies is all about space exploration, but for all intents and purposes it functions just like the Unterzee from the previous title: it’s a 2D map navigated from a top-down perspective, with ports placed in random (but not too random) locations and serving as both trading hubs and opportunities for text-based adventuring. This is simply a gameplay convention, but it’s clear that ‘space’ (also known as the High Wilderness) in the world of Fallen London is not the same thing as in either our world or most of science fiction: it can be explored with a flying train, trees grow in it, and its biggest danger is not low temperatures or lack of oxygen but the insanity-causing effect of looking directly into the light of stars.
The stars themselves are important to the game’s narrative – after all, the Liberation of Night (which was teased by the previous titles) has begun. The stars are dying, and with their deaths the laws of physics are beginning to fall apart. Sunless Skies increases the stakes and the scale of its story to the truly cosmic levels, bringing to the forefront what used to be deeply hidden lore.
The game’s shift to a more grand, epic narrative isn’t really felt in how it plays. It’s still mostly about resource management, trading and exploration. Most of those are a direct improvement over Sunless Skies: most importantly, making money is much less of a chore now because of reliable trade routes and the addition of prospects (randomized opportunities to sell a number of specific goods at a specific port for a higher price, with a small bit of story explaining the reason for it and, after you make a delivery, the consequences). Another welcome addition is the Bank which allows the player to store surplus items in major cities instead of having to carry them around everywhere and therefore wasting valuable cargo space.
One of the few areas in which gameplay is worse than it used to be is, unfortunately, exploration. Each locomotive available to the player moves at a snail’s pace – which would be forgivable given the game’s mood and generally slow place, if not for the fact that Sunless Skies is roughly four times as large as Sunless Sea (as each of the game’s four region is of similar size to the entire map of the previous game). This is made worse by the fact that the map is littered with mostly useless random treasure caches, buildings and abandoned ships, and your bat (yet another mechanic inherited from Sunless Sea: it is possible to send out a bat – or some other animal, if you manage to buy them – to mark a nearest undiscovered location on your map) will pick up dozens of them before finding the port.
The size of the game world also becomes an issue in the late game as finishing quests often requires gathering rare items from different parts of the map (or sometimes from different regions). At some point, it seems that whatever time was gained by reducing the need to grind becomes lost again due to needing to mindlessly traverse the much larger map, occasionally running away from combat encounters to avoid wasting even more time.
It’s a shame because some thought has been put into redesigning both movement and combat. Weapons now don’t have a cooldown timer or auto-aiming, instead requiring you to precisely position your locomotive to aim and manage the engine’s heat as it increases when you fire. An evasive strafing maneuver has been added to the player’s moveset, allowing quick dodging and making it easier to adjust your course without needing to slowly rotate the locomotive into a desired position. This could have been used as a basis of both interesting fights and navigation challenges, but the former is hampered by poor weapon selection and unimpressive enemy AI (the only ones that are actually interesting to fight are ‘guests’ – locomotives possessed by strange, alien creatures who actually know how to use the train’s movement options to the full extent, don’t blindly charge into the player and use their weapons well) and the latter suffers from the fact that the damage which happens on collision with the environment is small enough that avoiding it is usually not worth the effort.
The roguelike elements from Sunless Sea are mostly underemphasized. ‘Merciful Mode’ in which the game autosaves at ports is now featured prominently, there’s no real need to grind up the stats across multiple playthroughs and when continuing a dead captain’s legacy, progress of some of the quests is kept and a map of discovered locations is carried over (without the experience point penalty that came with it in the previous game). It would be completely possible to remove permadeath, random generation and legacy system without harming the game (with an exception of needing to redesign an early part of a quest for the game’s hidden ending), but their inclusion is inoffensive and easy to ignore.
One of the most interesting additions to Sunless Skies has to be how it treats the leveling system. Mechanically, it is very simple: it all boils down to picking the stats that will be increased, with some choices also modifying other qualities (e.g. player’s standing with some of the game’s factions). The interesting part is that this is presented as a choice regarding the character’s backstory. Like in the previous games, the character’s general background (e.g. as a soldier or an artist) is picked at the beginning, but the leveling system allows filling in the details in the form of a smaller, parallel narrative. In the end, it is a little bit underdeveloped (there’s simply not enough of it), but the idea is very promising: after all, few games allow the player to choose his character’s backstory prior to the events of the main plot and even fewer do it outside of the few simple choices on the character creation screen.
Sunless Skies is a very good looking game. The background is now not just a black void from which islands occasionally emerge but a collection of mesmerizing starry backdrops, enhanced by the subtle 3D effects. The entries in captain’s journal now appear not in a small text box at the bottom of the screen but directly on the map, just like they did in Sunless Sea trailer. The brilliant art direction which gave Sunless Sea its memorable islands is back, and now the ports look even better due to much more detailed artwork. There is a trade-off though: the black void of Sunless Sea felt dark, scary and lonely. The world of Sunless Skies never does.
Like the previous game, Sunless Skies has a really good soundtrack. Unfortunately, the game wants to showcase it a bit too much – there are no quiet parts now, and without the quiet parts there’s no increasing the volume of port’s theme as you get closer. It’s a shame because in Sunless Sea that effect worked really well on three different fronts: it made navigation easier, it made the open sea scarier and it made the ports more welcoming.
In almost any game series, a sequel which greatly expands on the lore, answers many questions and increases the stakes would be a natural direction to take. Unfortunately, Sunless Skies is a part of the very unusual Fallen London series, and some of those changes tend to go against the style established by the games that came before. Fallen London and Sunless Sea tended to make the world complex and hard to understand while at the same time keeping most of the world-changing events outside of the direct narrative. Most of the player’s adventures were on a much smaller scale – and if they weren’t, they were available only to the most patient and dedicated players. All those choices made the setting strange and mysterious, as if the rules governing this world always evaded your understanding.
The politics of Fallen London were abstract: London declared and lost the war against Hell, the anarchists (in a reference to Chesterton’s The Man Who Was Thursday) sought to abolish the very concept of law including, of course, the laws of nature. In Sunless Skies, all political issues are simply exaggerated versions of real politics of XIX and early XX century: colonies wanting to become independent, rapid industrialization increasing the conflicts between social classes, old empires decaying into a bureaucratic nightmare. Some of the fantastic elements feel less creative because it seems that they’re mostly intended as an allegory (e.g. the temporal manipulation that London uses to make its elite immortal and its factories more efficient). Each of the regions has a concrete theme that it explores – The Reach is a frontier in the process of being colonized (and in process of gaining independence), Albion is a powerful and seemingly beautiful empire which struggles to hide its true (much less beautiful) nature, Blue Kingdom is the afterlife and Eleutheria is the chaotic land without the stars and their laws. While it makes the game thematically consistent, it also makes it much more predictable than anything that came before.
Unlike other games in the series, Sunless Skies loves to reveal the details of its lore. It is quite easy, for example, to learn that the devils buy people’s souls to feed the Judgments (stars) which they serve. And while it neatly ties together a few different elements of the setting, there’s just one problem with this: the player did not need to know that. While it makes it easy to understand how the game’s world works, it just can’t compete with the explanations that the players could build in their heads from incomplete information. Each time such ‘mechanics’ of the setting are revealed, the world loses a little bit of its dreamlike, mysterious appeal. The strength of Fallen London and Sunless Sea was not logically consistent lore but its weirdness, unpredictability and creativity.
Sunless Skies is a conventionally better game than anything in the series. Its gameplay, while still flawed, fixes most of the biggest issues with Sunless Sea and shows that Failbetter is capable of unlearning the bad practices that come from the browser-based MMO industry. Unfortunately, its setting and story are not as interesting and memorable as that of its predecessors. The writing quality is still high and some of the stories (especially the ones written by Harry Tuffs, the creator of A House of Many Doors – for example, a hidden quest during which the player starts hallucinating an idealized vision of medieval England and begins a quest for the Holy Grail) wouldn’t have been out of place in Fallen London, it seems that the departure of the original author resulted in loss of the overarching vision that made those games something truly special.
Sunless Skies was first posted on November 13, 2019 at 11:59 pm.
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We all know Red Dead Redemption 2 is a gorgeous looking game (at least when it’s not crashing and freezing), but holy moly does it look stupidly good in ultrawide. Specifically, the kind of ultrawide made possible by Samsung’s new CRG9 monitor, which is an even higher specced version of last year’s ludicrous 49in, 32:9 CHG90.
Whereas the CHG90 had a resolution of 3840×1080 (making it effectively two 1080p monitors stuck together), the CRG9 bumps that up to 5120×1440, increasing its pixel count to the equivalent of two 1440p monitors strapped together instead. It’s a mad thing to behold, and man alive if there was ever a screen tailor-made for Red Dead 2’s cinematic cowpoke antics, this is the one. Let me tell you, it is stunning.
Deep Silver and inXile entertainment revealed today at XO19 that Wasteland 3 will come out on May 19, 2020. In order to celebrate this announcement, the publisher released a brand new trailer that you can find below.
The legendary series which pioneered the post-apocalypse genre continues the story of the Desert Rangers in their effort to rebuild civilization out of the ashes of a post-nuclear world. Wasteland 3 trades the dry, dusty heat of the American Southwest for the perpetually frozen landscape of Colorado. Wasteland 3 also features new locations, a customizable vehicle and streamlined combat. Furthermore, the game will introduce two player co-op which is a first for the series.
Read more of this story at Slashdot.
A vulnerability in McAfee antivirus software could allow an attacker to evade self-defense mechanisms and achieve persistence, SafeBreach security researchers have discovered.
The Alienware AW3418DW is an amazing deal right now being 52% off the original price $1,349.99, this means this price of this 34" monitor is just $649.99 on Newegg.
An Alienware AW3418DW is only $649.99 and offers a 120Hz overclocked refresh rate.
This amazing deal takes a total of $700 off the MSRP price of $1,349.99, this makes this monitor an amazing addition to any gaming setup.
The monitor has many features such as:
- 120 Hz Frame rate
- This allows for a smooth frame rate which allows for great immersion in any game.
- The 120Hz frame rate is achieved by a factory overclocked on the monitor by the technicians at Alienware.
- 3440 x 1440 WQHD resolution
- The 3440 X 1440 resolution display has sharp, crystal-clear graphics with 3.68 million pixels - which is almost 2X more detail than a Full HD display.
- G-SYNC monitor
- Nvidia G-Sync technology makes sure that there is no screen tearing when playing a game that might not support a 120 Hz refresh rate.
- 4ms response time
- The response time of this monitor being 4ms will make sure there is no ghosting on screen, which can only make you more immersed in the game!
- I/O ports
- This monitor comes with a lot of ports
- A power connector
- Line-out Port
- A USB port with power charging
- Headphone Jack
- 3 x USB 3.0 Port
- USB upstream port
- HDMI Port
- This monitor comes with a lot of ports
- This is a feature to allow for custom lighting effects, this monitor has four different lighting zone so that the lightning effects from your keyboard and mouse can carry over to your high-end monitor.
- Iconic Design
- This design shows off the Alienware style allowing you to show your amazing monitor off with a polished silver finish and ultramodern design.
- The monitor features an ultrathin 3-sided bezel for the 34-inch screen space, the step-venting allows for easier heat dissipation and maximum performance.
- The monitor is also curved and has a curve degree of 1900R, this curve allows for maximum field of vision and reduced eye movement, which will help you have longer gaming sessions.
This monitor is an amazing deal at 52% making this normally $1.349.99 all the way down $649.99, If you are in the market for a new 34" monitor and have an extra $700 laying around this may just be the monitor for you!
The post The Alienware 1900R AW3418DW 34″ 120Hz G-Sync Monitor is over 52% off! by Evan Federowicz appeared first on Wccftech.
I don’t know which is more pathetic; Bethesda finally killing Human Head Studios or HHS sending Rune 2 out to die
A couple of hours ago, Bethesda announced the formation of Roundhouse Studios. As the publisher noted, Roundhouse is staffed by the team from the recently closed Human Head Studios. Now this last part caught me off guard. Did I miss a memo? When did Human Head Studios close? Rune 2 has just come out on the Epic Games Store so what the hell is going on here?
The team basically gave the finger to its Rune fans, just so it can close its doors the moment it released the game. Don’t get me wrong, I’m glad that its developers have already landed on their feet, however, what was the point of releasing a new Rune game? Who will support Rune 2 now? What happened to that sweet deal that Human Head Studios signed with Epic Games for releasing the game exclusively on EGS?
It’s really pathetic how Human Head Studios treated its Rune fans. Some may say that Rune 2 could never happen without Epic Games’ money, therefore we should be thankful for at least getting a new Rune game. However, back in May 2019, Human Head claimed that it needed more financial support to finish the game. That financial support came with the EGS exclusivity deal. And what’s the reason Human Head is closing one day after the game’s release on EGS? Economic realities and financial issues.
Let me repeat that; the studio is closing one day after the game’s release. Therefore, Human Head must have been in deep trouble way before accepting the deal with Epic Games. It was also in talks with Bethesda for the past couple of months (this type of acquisitions don’t happen in a matter of days). And if that was the case, the team has been basically lying to its Rune fans for the past few months.
It’s also funny witnessing Human Head Studios’ latest official statement. And I’m saying this because Bethesda initially tried to bully and acquire the studio when it was working on Prey 2. Instead of accepting this offer, Human Head Studios declined. It decided to stay independent and that resulted in the cancellation of Prey 2.
In 2013, a former Human Head Studios employee claimed that there was a working version of Prey 2. Furthermore, IGN’s inside sources claimed that Bethesda tried to bully Human Head Studios. This “political game” from Bethesda was – and still is – inexcusable. After all, it costs us a game we were really looking forward to.
Long story short; Bethesda tried to acquire Human Head Studios. The latter refused and the former put a stop to the development of Prey 2. Human Head Studios’ developers then exposed Bethesda and decided to move forward with other projects. Fast forward six years and here we are today with Bethesda finally acquiring Human Head Studios.
Seriously, this is as sad (or funny) as witnessing Bethesda acquiring Obsidian Entertainment, especially considering the bad blood between these two companies.
In conclusion, I’m not sure how I feel about this. On one hand, we may finally get that Prey 2 game we always wanted. On the other hand, it’s really pathetic witnessing all those “strategical GoT games” between these companies.
NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce Game Ready 441.20 WHQL driver provides the latest performance optimizations, profiles, and bug fixes for Star Wars Jedi: Fallen Order.
In addition, this driver provides optimal support for the new VR title Stormland. Furthermore, adds G-Sync support to the Acer XB273U, Acer XV273U, and ASUS VG259Q monitors. As such, the list of G-SYNC Compatible displays increases to nearly 60 options.
This driver also packs some fixes for Red Dead Redemption 2, The Surge 2 and Quake 3 Arena.
As always, you can download this new driver from here. Below you can also find its complete changelog.
NVIDIA GeForce Game Ready 441.20 WHQL Driver Release Notes
Game Ready for Start Wars Jedi: Fallen Order
The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Star Wars Jedi: Fallen Order. In addition, this release also provides optimal support for the new VR title Stormland.
New G-SYNC Compatible Monitors
The list of G-SYNC Compatible displays increases to nearly 60 options with the addition of the Acer XB273U, Acer XV273U, and ASUS VG259Q monitors.
Application SLI Profiles
Added or updated the following SLI profiles:
- • Star Wars Jedi: Fallen Order
New Features and Other Changes
- Added support for CUDA 10.2
Fixed Issues in this Release
- [Red Dead Redemption 2][Vulkan][Maxwell GPUs]: Geometry corruption occurs on some Maxwell GPUs.
- [Red Dead Redemption 2][Vulkan]: G-SYNC disengages when disabling V-Sync on the game.
- [The Surge 2] VULKAN_ERROR_DEVICE_LOST when using driver version 440.97.
- [Quake 3 Arena]: Colors in the game become washed out when set to 16-bit color.
- [HDR]: HDR black levels are grey on LG OLED55C9.
- [CS:GO]: The game experiences performance drops in certain CPU-limited cases.
Windows 10 Known Issues
- [SLI][Red dead redemption 2][Vulkan]: The benchmark may crash while running in Vulkan mode with SLI enabled and using Ultra graphics settings.
- [Forza Horizon 4]: “Low streaming bandwidth” error may occur after extended gameplay.
- [Forza Motorsport 7]: Game starts to stutter after racing a few laps
- [Gears 5]: Random stability issues may occur.
- [Grand Theft Auto V]: The game frequently crashes. NVIDIA is working with the application developer to resolve the issue.
The post NVIDIA GeForce Game Ready 441.20 WHQL Driver released, optimized for Star Wars Jedi: Fallen Order appeared first on DSOGaming.
Hey, did you know there are other streaming services besides Disney+? It’s true! Like DC Universe, a thing that still exists! The DC-based streaming service has had been of a bumpy start, but you shouldn’t give up on it yet. Because the service is close to releasing something you’re definitely going to want to check out: Harley Quinn, a very R-rated animated series set in the DC universe. Watch the highly NSFW Harley Quinn trailer below.
Harley Quinn Trailer
I’ve seen every episode of the DC Universe show Harley Quinn, but I’m embargoed from telling you much about it. I will say this, though: it’s definitely worth watching. As this trailer reveals, the show is very off-the-wall and loaded with over-the-top violence and profanity, and it works. It never takes itself too seriously, and it makes great use of its animated format by playing fast and loose with reality.
Kaley Cuoco is the voice of Harley Quinn, who breaks up with the Joker (Alan Tudyk), moves in with Poison Ivy (Lake Bell), and proceeds to put together her own crew of supervillain misfits. That crew includes Dr. Psycho (Tony Hale), Clayface (Alan Tudyk again), and King Shark (Ron Funches). Along the way, the characters encounter other DC heroes and villains, including Batman (Diedrich Bader).
I’ll add that this trailer has its moments, but it’s not the best representation of the show as a whole. There’s a lot of chopped-up stuff here that plays much better in context with the series itself – I promise. Plus, if you’ve longed to hear a bunch of Batman characters say “fuck” a lot, this show is for you! Harley Quinn premieres on DC Universe November 29.
Harley has finally broken things off with the Joker and attempts to make it on her own as the criminal Queenpin of Gotham City. Join DC Universe to watch this action-comedy series featuring Poison Ivy and a whole cast of heroes and villains from the DC Universe.
The post ‘Harley Quinn’ Trailer: A Very R-Rated Animated Series From DC Universe appeared first on /Film.
The 20th anniversary of the release of The Longest Journey comes in a few days. As a present, the ResidualVM team offers the means to play the game on modern systems. Of course there is a catch, we need your help to find the last few bugs in the game engine before we can declare it stable.
To play The Longest Journey, get a fresh daily build of ResidualVM, assemble the required files from your game copy, and optionally install the HD mod. The HD mod was created by Faberman. It brings a welcome graphical update to the game through the use of a machine learning upscaler and a lot of polishing work. Please report the issues you encounter while playing the game on our bug tracker.
Paul Manafort's former son-in-law is trying to out-do him in failed criminality: renting homes he didn't own, trying to pay a doctor with a bag of weed, selling non-existent backstage passes, pawning someone else's band equipment [Amusing]
In a shanty town of tarpaulin and corrugated steel, a drunk is telling me a story about how he slipped and fell on his arse. I pick the cocky conversational response: “I would’ve landed on my feet. I have feline reflexes.” Turns out this is a hidden skill check against my sense of Savoir Faire, which replies: “No, you don’t.” I just got burned by my own psyche.
The drunk continues with a peremptory “whatever”, and there’s no discernible gameplay impact. But I laugh out loud, despite being a little hurt on my character’s behalf. I feel like I understand him better, and that I sympathise with him more.
The drunk rambles on, and a story that began as a light hearted, relatable tale of alcohol-induced misfortune takes a tragic turn as the consequences escalate: he loses his comfy house, his glamorous girlfriend, his lucrative job. The drunk blames all his current misery on that one heavy night. Guilt stings at having been so blasé in my initial reply, but there’s just a touch of ambiguity about his story, an attitude of backward-looking self-pity, and a hint that he had options to explore - and perhaps still does - which make him not unalloyedly sympathetic. This is what Disco Elysium is like.
One of the world’s most most technologically advanced hacking groups has a new backdoor that’s every bit as sophisticated as its creators.
Dubbed Titanium by the Kaspersky Lab security researchers who discovered it, the malware is the final payload delivered in a long and convoluted attack sequence. The attack chain uses a host of clever tricks to evade antivirus protection. Those tricks include encryption, mimicking of common device drivers and software, memory-only infections, and a series of droppers that execute the malicious code a multi-staged sequence. Yet another means of staying under the radar is hidden data delivered steganographically in a PNG image.
Named after a password used to encrypt a malicious archive, Titanium was developed by Platinum, a so-called advanced persistent threat group that focuses hacks on the Asia-Pacific region, most likely on behalf of a nation.
My first foray into the CRPG genre was the original Fallout. Yes, the Bethesda-era debut was called Fallout 3 for a reason, as Interplay and Black Isle Studios had been working their magic alongside of industry titans like (old) BioWare for several years before it became a modern-day RPG filled with busywork.
The complete freedom to approach situations in old-school CRPGs really spoke to me, on top of the action elements and adventure game problem solving. A lot of those games were ahead of their time, and showed off just how enduring the genre is. Disco Elysium is proof of that, over two decades since I fell in love with CRPGs in the first place.
Epic Games is currently offering for free Nuclear Throne and RUINER on the Epic Games Store. PC gamers can acquire their free copies for these two games from today and until November 14th. Next week, the team will be offering for free The Messenger.
Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Players will fight their way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities.
On the other hand, RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. Players will assume the role of wired psychopath. Players will lash out against a corrupt system to uncover the truth and retrieve their kidnapped brother. To do so, players will combine preternatural reflexes, augmented tools, and the arsenal of fallen foes to tear down HEAVEN.
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During its Q2 financial report, Take-Two announced that The Outer Worlds was a critical and commercial success. The company also stated that the game’s sales exceeded expectations, something that will definitely please all Obsidian fans out there.
Unfortunately, Take-Two did not reveal a specific number for the game’s sales, or sale percentages per platform. As such, we don’t know how successful the PC version was.
In similar news, Take-Two revealed that Borderlands 3 reached seven million total sales. Again, the company did not reveal any platform-specific sales. Furthermore, Grand Theft Auto 5 has sold over 115 million copies.
Last but not least, Take-Two claimed that it plans to release sequels from its biggest franchises as well as exciting new IP.
“Looking ahead, Take-Two has the strongest development pipeline in its history, including sequels from our biggest franchises as well as exciting new IP. We are actively investing in emerging markets, platforms and business models.”
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I will go to bat for Nuclear Throne, especially while the PC version is free on the Epic Games Store.
Look, I get it. There's a near-endless supply of indie roguelike shooters in this world. So many of them blur together, and so very few are worth mastering. They can't all be The Binding of Isaac or Enter the Gungeon. But if you ever find yourself in the mood for just one more, for old times' sake, give Nuclear Throne an honest shot. It's by Vlambeer, the team behind Super Crate Box, and it is excellent.
You have until next Thursday, November 14 to become a wasteland king. No big deal.
The Epic Games Store also has Ruiner, another top-down action game, for free. It's hard too.
"When all is said and done, you ultimately have a solid cyberpunk action game that has exceptional gun and melee based combat taking place in a beautifully fleshed-out world that it, unfortunately, doesn't utilize to its full potential," noted Anthony Marzano, who handled our review. "It may not be perfect but I can wholeheartedly recommend Ruiner if you are looking for a good challenge or a game that would fit perfectly in a dark room with your headphones cranked to maximum."
Next week, from November 14 to November 21, the Epic Store will give out The Messenger. That's the first one of these free-game deals in quite a while that I intent to play straight away, not just hoard.
The Coalition has released a new update for Gears 5. According to the release notes, title update 2 brings improvements to the Boomshot and Flashbangs. It also fixes a number of bugs and issues that the players have reported.
Going into more details, this patch resolves an issue causing the Gnasher to have bullet magnetism while ADS when Aim Assist is disabled. It also brings a full fix for the drop weapon exploit, including re-enabling weapon drops. Moreover, it fixes a bug that could cause players to be perma-flashed in a match.
As said, this update brings improvements to both Boomshot and Flashbangs. For instance, it improves the consistency of the Boomshot with changes to the behavior of the secondary ‘bomblets’. It also tweaks flashbangs so they can no longer affect players through cover.
Steam and the Microsoft Store will download this patch the next time you launch their clients. You can also find below its complete changelog.
Gears 5 Title Update 2 Release Notes
- Improved the consistency of the Boomshot with changes to the behavior of the secondary ‘bomblets’
- Flashbangs will no longer affect players through cover
- Full fix for the drop weapon exploit, including re-enabling weapon drops
- Fixed a bug that could cause players to be perma-flashed in a match
- Fixed a bug that could cause Enemies in Escape to sometimes be unaffected by Flashes
- Fixed a bug causing the Weapon’s Locker to eat weapons in certain circumstances
- Added a new check to prevent players using certain low covers to shoot through walls, ignoring muzzle block
- Resolved an issue causing the Gnasher to have bullet magnetism while ADS when Aim Assist is disabled
- If no users vote for a map in Quickplay, the next choice will now default to a different map on the same mode rather than the same map
- Fixed a bug that caused players to have to wait a couple of seconds before being able to reload when Hijacking a Boomshot Scion
- Power granted at the start of the Horde match is no longer applied as Power Gained in Tour
- Sarah Connor: Enemies can now be gibbed when in one-shot range using her Ultimate
- Fixed an issue that could cause enemy AI to teleport and ‘double vault’ if their vault is countered
- Fixed an issue that could cause Scions to have a fully black model after being killed in Escape
- Players can no longer share Power with AI teammates
- Total Enemies Killed stat for Campaign now tracks correctly
- Escape Leaderboards no longer show ‘Top 0%’
- Resolved a state where audio could be lost in Act 4 in 3 player co-op
- Additional miscellaneous bug fixes
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