Shared posts

26 Aug 17:50

Ben Carson blasts Black Lives Matter for targeting Bernie Sanders

Carson suggested Black Lives Matter activists should “march” on the board of education (to protest America’s failing school system), city hall, Washington, the entertainment industry (for “demeaning women,” “glorifying violence” and “equating prison time with authenticity” in films like “Straight Outta Compton”), “crack houses” and the Republican party.

“We need to tell them they have ignored us for too long,” he wrote. “They need to invite us in and listen to us. We need to communicate and find a different way.”

Carson added: “There are many things to be angry about when you are consumed by hopelessness. Bernie Sanders isn’t one of them.”

26 Aug 17:40

Alleged WDBJ Gunman in Critical Condition After Shooting Himself

firehose

followup; the only way to stop a bad guy with a gun

Bryce Williams, the suspect in this morning’s on-air shooting in Roanoke, VA, is reportedly in critical condition after shooting himself, according to Augusta County Sheriff’s office. Williams reportedly shot himself after a chase on Virginia’s I-66 highway.

Initial reports indicated Williams had died from the wound, but state police have since clarified that he is still alive.

26 Aug 17:36

Surf’s up, Batman ‘66



Surf’s up, Batman ‘66

26 Aug 17:33

Walmart is going to stop selling AR-15s and other assault rifles

by Shelly Banjo
firehose

'Even though “this happens to get more attention because of what the product is, the decision was completely based on what customers are buying and what they want,” Walmart spokesman Kory Lundberg said.'

Off the shelves.

Walmart is taking assault rifles off its US shelves, in a move it says is motivated by diminished consumer demand rather than politics.

The world’s largest retailer will stop stocking AR-15s and other modern sporting rifles (MSRs) as it resets its stores with fall merchandise, a Walmart spokesman confirmed to Quartz on Wednesday. The company will replace the rifles (carried in less than a third of its stores) with shotguns and other hunting weapons.

The move comes in the midst of a national gun debate fueled by high-profile shootings involving the weapon, including Adam Lanza in the school shooting in Newtown, Connecticut, James Holmes in the Colorado theater shooting, and the Los Angeles Airport shooting where a Transportation Security Administration officer was shot and killed.

The National Shooting Sports Foundation says modern sporting rifles are among the most popular firearms being sold in America.

As the largest seller of guns and ammunition in the US, Walmart is a mainstay in America’s national gun debate. The company line has long been that it will sell guns as long as customers are buying them and that its focus is on hunters and sportsmen. But over the last 15 years, it has outlawed the sales of handguns and high-capacity magazines, and scaled back sales in certain parts of the country.

In July, Walmart won a federal appeals court decision that ruled the retailer could block a shareholder vote calling on Walmart executives to review the company’s decision to sell assault rifles and other products that could potentially harm its reputation, which was pushed by New York’s Trinity Wall Street Church, one of its shareholders.

Walmart said the decision was not politically-driven. Even though “this happens to get more attention because of what the product is, the decision was completely based on what customers are buying and what they want,” Walmart spokesman Kory Lundberg said.

He said the company been phasing out AR-15s and other modern sporting rifles “for a while and within the next week or two, MSRs shouldn’t be in any more stores.”

26 Aug 17:32

Great Job, Internet!: Music writer’s Twitter feed exposes industry’s harsh sexism, marginalization

by Annie Zaleski

Author and journalist Jessica Hopper isn’t shy about speaking up about all of the ways in which the music industry oppresses and attacks those in the margins. And so earlier this week, when she tweeted, “Gals/other marginalized folks: what was your 1st brush (in music industry, journalism, scene) w/ idea that you didn’t ‘count’?” people listened. And then they responded, in droves, with tweet after tweet containing jaw-dropping stories about sexism, racism, misogyny, condescension—and much, much worse.

Hopper’s been diligent about retweeting responses to her initial tweet, and cumulatively, they paint a picture of an industry where anyone who’s not a straight white man is belittled for even existing. This oppression isn’t limited to music writers, either: Musicians, booking agents, publicists, venue workers, tour managers, and photographers relayed harrowing stories about being treated like girlfriends and groupies rather than competent workers; having their ...

26 Aug 17:31

Coin starts shipping new version of its credit card device with NFC and improved performance

by Casey Newton

Coin, the buzzy but troubled company whose signature product seeks to replace your credit cards with a single piece of plastic, will begin shipping the second version of its card today. Coin 2.0 includes an NFC chip to enable contactless payments. It has newly refined refined sensors for improved swiping, particularly outdoors, where variations in temperature and humidity often caused the card to fail. The card is thinner than its predecessor at 0.8 millimeters, and allows you to create short nicknames for your cards.


And for the early buyers of the card, who waited nearly a year and a half to start receiving their devices after a successful crowdfunding campaign, there’s a bonus: everyone who has ever purchased a Coin gets version 2.0 for free. (If you’ve bought yours and it hasn’t shipped yet, this means you, too.) "We’re working really hard to reinforce how important our users are to us," says Kanishk Parashar, the company’s founder and CEO. "We’re trying to ship more and more valuable functionality to them as soon as we can."

"We're working really hard to reinforce how important our users are to us."

"As soon we can" has often proved to be later than Coin’s backers hoped. The card was met with great enthusiasm when it was announced in November 2013, with more than 20,000 people pre-ordering Coin at a discounted price of $55. At the time, the company said the device would ship in the summer of 2014. But when the summer came, Coin said the device would only be available in a limited beta — and that anyone who opted in to the beta would have to buy a new Coin when it came out for real the following spring.

coin

coin

The company backtracked two days later, apologizing for attempting to change the terms of its deal with crowdfunders. It finally began shipping version 1.0 this spring, but has continued to be dogged by criticisms that it simply doesn’t work as advertised. In 2014, the company said Coin worked in 85 percent of US locations. A year later, the company says it works in … 85 percent of US locations.

More delays ahead

And there are more delays to be found in the 2.0 update. The company says it will take until the first quarter of next year before it ships upgraded cards to all of the original buyers. And the NFC chip is in "early access mode," with Coin declining to specify which or how cards might work with the feature when it ships.

Coin has shipped more than 80,000 devices to date, and inspired a raft of similar would-be universal credit cards: Swyp, Plastc, and Stratos are among the best known. There’s clearly an appetite for a universal card, at least among early adopters.

But I’m still not convinced a universal card is worth the $100 or so it will cost you, even at version 2.0. A debit card works almost anywhere, requires no battery, and will be replaced by most banks for free. And if you’re looking for a device that stores multiple cards and has NFC that already works with most major credit cards, check your existing smartphone: Apple Pay has you covered; Samsung Pay is coming next month; and Android Pay is expected to launch soon to cover other Android devices.

Coin and its rivals have gotten a long way thanks to their sleek plastics and flashy marketing videos. But it’s hard not to feel like they’ve been built for a present day that is receding rapidly into the past. Parashar says banks are eager to work with Coin because they want their payment network to power a broad ecosystem of devices. (Better that than see a single new solution, such as Apple Pay, come to dominate transactions — and reduce their negotiating power.)

But until banks start subsidizing the cost of Coin for customers — heck, until Coin enables NFC payments for all the major banks — it’s all just talk. And if you’ve been following Coin’s story for this long, you could be forgiven for deciding that you’ve heard enough.

26 Aug 17:29

Owen Wilson’s “No Escape” is another attempt to depict Asian people as evil “others”

by Noah Berlatksky
What are you really scared of, Owen?

In Hollywood, white people are heroes. By a glibly inevitable logic, that means that way too often non-white people are villains. And so, in films spanning many decades, suspense, terror, excitement, and danger are generated by the spectacle of one or two white faces confronting a sea of inscrutable, dark-skinned malevolence. In Live and Let Die (1973) and The Temple of Doom (1984), the religious rituals of non-white people are centered on murder. In Olympus Has Fallen (2013) and Birth of a Nation (1915), the American homeland must be rescued from swarms of fiendish swarthy interlopers. In every case, the good guys are distinguished from the bad by the color of their skin.

No Escape, landing in US theaters on Aug. 26, is the latest addition to this not especially illustrious tradition of Anglo protagonists. The plot, such as it is, centers on the travails of Jack Dwyer (Owen Wilson), a Texan who has started a new job as a hydro-engineer in a Southeast Asian country so ominous and debased that it is never even named (though the footage was shot in Thailand). Almost as soon as he steps off the plane, however, Jack, his wife Annie (Lake Bell, who deserves better than this), and their two daughters are embroiled in the fallout from a coup d’état.

The coup is linked to Wilson’s job, and to Western companies’ takeover of the nation’s water supply. Or something like that. The exact details are murky, which conveniently makes the citizens’ motivation seem all the more incomprehensible. In, say, Ant-Man or Rogue Nation, the (white) villains have a face and a personality. They’re bad people, but they’re people. In No Escape, though, the enemy is nothing more than a faceless horde; it’s more like a zombie movie than an action flick. The one non-white character who registers as an individual is the friendly cab driver, Kenny Roger (Sahajak Boonthanakit)—and as his name suggests, he’s defined by his passion for an American country-pop performer. He’s only an individual insofar as he identifies himself with whiteness.

The film makes a lukewarm attempt to recognize that non-white people have own personalities, families, and souls. Some Southeast Asians offer assistance and/or sacrifice themselves to save Dwyer and his family. More directly, Pierce Brosnan, playing a British intelligence agent named Hammond, delivers a self-castigating speech about how he, and those like him, have precipitated this descent into chaos. The West offers loans that it knows third-world countries can’t pay back, he explains, and then swoops in to take over their infrastructure and resources. The people in this anonymous nation are fighting against “slavery,” Hammond says. They’re just trying to protect their families, the same way Jack is.

It’s a nice sentiment—but, unfortunately, the film doesn’t believe it for a second. There is no real effort to show that the revolutionaries are defending their families, or the ways in which they’re fighting against a vastly more powerful imperial occupier. Instead, the white people are presented as the underdogs. The American embassy is overrun with ease; there is no sign of American military aid. In Hollywood, it’s the people of color who can’t escape. Wherever they go, they’re just cannon fodder for some white guy’s adventure.  

More, the film stages scene in which white people are gunned down from helicopters flying above, neatly reversing the actual dynamics of American air superiority in virtually all modern conflicts. This isn’t unique to No Escape; there are similar scenes in Olympus Has Fallen and The Avengers, among many others. Hollywood loves this nightmare vision—in part perhaps because it justifies our own violence.

Loathe to stoop to nuance (why start now?), Brosnan makes that justification explicit in No Escape. He explains that America, and Jack in particular, are complicit in imperial shenanigans. But he then goes on to say Jack must do whatever it takes to protect his family, up to and including murder. The whole film seems to lead up to Jack— and by extension America—justifying hyperbolic violence. The non-white zombie horde is coming; it cannot be reasoned with. The powerless American heroes have no choice but to kill and kill and kill if they are to survive.

Of course (spoiler alert!) Jack’s family does survive. Jack’s daughters mug cutely at the end, and Owen Wilson mugs cutely right back. Never mind that scads of non-white people were executed in disgusting and humiliating ways, or that an entire country has been left a smoking ruin due in part, it seems, to that most benevolent of forces—American intervention. In Hollywood, it’s the people of color who can’t escape. Wherever they go, they’re just cannon fodder for some white guy’s adventure. Their country doesn’t even get a name.

You can follow Noah on Twitter at @hoodedu. We welcome your comments at ideas@qz.com.

26 Aug 17:29

On Samus, Writing Reflexively, and Finding My Voice - Metroid music FTW!

by Enongo Lumumba-Kasongo aka SAMMUS

samus4

[Editor’s Note: This piece was originally published on Black Girl Nerds. It has been republished here with permission.]

What can be said about Samus Aran that hasn’t already been written,theorized, sung, or shredded?

This was the question I asked myself when Ryan Fitzpatrick of Platinumfungi (Kotaku, Joystiq) approached me about possibly writing a piece for an anniversary celebration honoring the classic video game heroine on August 15th. For those unfamiliar with Samus, she is the protagonist of Nintendo’s revered Metroid franchise, and the first playable female character I ever encountered. In the original Nintendo game Samus traverses the planet Zebes in a full-body armor suit, wielding an arm cannon to square off against the evil Mother Brain. Upon defeating the boss, Samus’ identity is revealed (without explicit mention of her status as a woman), a revelation etched so deeply into my mind that when I began rapping and producing, I adopted the moniker Sammus and eventually began sporting a 3-D printed arm cannon at many of my live shows. In March of this year I even planned a tour with rapper Mega Ran based on our shared affinity for video game characters with arm-cannons, a tour that was sponsored in part by Platinumfungi.

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My involvement in Platinumfungi’s #MetroidCelebration therefore felt like a natural fit; I told Ryan that I would be more than happy to write something about my namesake. Yet every time I sat down at my computer, I drew a blank. I had spent the past year riding the success of a Kickstarter-funded Metroid concept EP devoted to telling Samus’ story. What more could I possibly say?

As I tried to conjure up important ideas and themes that I may have overlooked in my retelling of Metroid, I eventually realized that the story of how the EP came to be could itself offer insights regarding the power of Samus Aran. Throughout the experience of drafting the project I was forced to ask myself who I felt she really was, and how I was going to represent that woman across beats and rhymes. And in the process of asking these questions, I discovered not only who I am as an artist, but more importantly why my voice matters.

When I first began working on my Metroid EP at the end of 2013, my persistent anxiety had hit an all-time high. I was floundering in my PhD program, stressed by a failing relationship with my significant other, terrified about starting a new job, and dissatisfied with the trajectory of my music career. After lengthy conversations with respected colleagues, I decided that I would use Kickstarter as a platform to grow my fanbase and release my biggest project to date. For a year I had been toying with the idea of creating a Metroid EP and the timing finally felt right.

But even after planning out all of the painstaking details of the project, it still took several months for me to work up the nerve to launch the campaign, paralyzed by a fear of public failure and an even bigger fear of success. What if nobody contributes to the project? Or worse, what if the campaign really blows up? How am I going to manage everybody’s expectations? My head throbbed at the thought of the Nerd Rage I would undoubtedly ignite when Metroid purists happened across my black-American retelling of the story. I was hip to how these things generally played out. Although Samus’ racial identity is not made explicit (her skin is actually an interesting shade of light lavender in her original unsuited playable form), later iterations of Samus clearly present her as a white woman with long flowing blond hair. As the funding rolled in, I tried to steel myself for imminent geek hysteria.

samus2

The campaign ended successfully towards the end of December and I immediately began working on the album’s beats. Amidst my ongoing battles with anxiety, I managed to complete all of the production in the week following the new-year. However as January progressed and a busy semester loomed ahead, I still had not written any bars that I felt particularly good about. Each day I tried to write, and each day I produced nothing of value. Cloaked in the darkness of upstate NY winter and unable to make my words do what I wanted them to do, I began to feel hopeless. I had promised everybody that the album would be completed by January – February at the latest – but it was becoming clear that I was going to miss these projections by a long shot. In an attempt to insulate myself from embarrassment, I removed myself from social media, appearing sparingly to provide brief updates about my progress.

Where I stumbled the most was in my approach towards representingMetroid’s plot and aesthetics. Did it make sense to discuss the game chronologically, devoting each song to a different stage? Would it make more sense to focus each song on one of the many power-ups that Samus acquires throughout the game? Should I just expand on the abstract themes addressed by the game and try to create a more universally relatable project? Metroid has always been so compelling to me in part because it feels more like a puzzle, than a standard side-scroller. In that regard, an EP that simply chronicled the different stages of the game did not seem particularly thoughtful. At the same time, a project focused exclusively on the themes of the game would not do justice to the intricacies of its presentation and progression. After considerable deliberation, I decided to stop thinking about Samus altogether. Instead I turned inward and asked myself, “What are the issues that are important in my life?”

Power-Ups” was the first track I completed in this way – a song about the many skills acquired by Samus over the course of the game. In the midst of my uncertainty about my life, I found relief in waxing poetical about being unstoppable. Flexing my rap skills to discuss the prowess of my namesake reflexively began to empower me. Though I had not finished any other tracks, I decided to release the song on Soundcloud immediately upon its completion. I recall holding my breath, waiting, and then exhaling as praise and excitement began to populate the timeline of the song. Instead of receiving angry messages about delays or judgment from hip hop purists about my use of a trap-style beat, I received powerful affirmations from longtime supporters and a few new fans.

The positive reception armed me with the confidence to move forward with the rest of the project. Even though it was difficult to find extra time and energy, I pieced the project together slowly by asking myself what was important to me and reflecting these concerns in Samus’ story. I recall staying up late one night writing “Cybernetic Armor,” an introspective track about Samus’ past, but more broadly about feeling perpetually out of place and alone; “Brinstar” addressed the absurdity of the planet on which Samus finds herself, a song that was largely inspired by the absurdity I found in navigating life in the academy; “Mae Jemison,” a track named after the first Black female astronaut, highlighted the necessity of drawing on inner strength when being called to save the day. It was that same kind of intestinal fortitude that I tried to summon on most days just to leave the house that semester.

By the time I had finished writing and recording all the tracks for the EP, it was May. The long winter was finally over, but I couldn’t shake my deep sense of sadness. There was no way that anybody would continue to support me after my broken promises and the subsequent litany of excuses regarding their undelivered Kickstarter perks. My hands shook as I typed an apology-laden message to my backers and sent them their respective download codes to the album.

Several minutes passed before my phone began to chime and vibrate. I hesitantly glanced at my notifications, as my chest tightened. The words “absolute masterpiece” flashed across my screen and within moments a continuous stream of warm tears were trickling down my cheeks. I could not believe the excitement and love that began to flood my timeline. And as the next days and weeks and even months progressed, the positive affirmations from my supporters multiplied. Not even a four-month delay could shatter their faith in me.

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When I was navigating that lonely upstate NY winter and trying to make sense of my world, I could never have imagined the wonderful places that this project has since taken me. I had been preparing myself for my supporters who had never touched a Nintendo controller to throw up their hands in confusion and walk away. Many supporters had often told me that I was “bigger” than the video game music scene to which some felt that I was pandering. I had also been prepared to receive backlash from Metroid lovers raised on a different perception of Samus than the woman I was presenting. The woman that I conjured up was both a bounty hunter and a social theorist. She was just as well versed in discussing her finesse with an arm cannon as she was in highlighting the insidiousness of cultural appropriation in the context of Miley Cyrus. Much to my surprise, people seemed to love my version of Samus as much as they’d loved her in her silent sprite form.

Since I released Another M last year, the sales and thank-you notes have never let up – Every single day I receive messages of love and excitement from people of color, gamers, feminists, hip hop heads, activists and all of the above. Listeners who learned about me through their passion forMetroid, are now purchasing my first and second albums, projects that have nothing to do with Samus Aran and instead have everything to do with a Congolese Ivorian girl from upstate NY. People who never had an interest in anything related to video games, afrofuturism, or sci-fi now prominently display images of a space-bound bounty hunter rocking an arm cannon on their computers and clothes.

Through telling Samus’ story I have received support from important cultural critics like Jamie Broadnax of Black Girl Nerds and Son of Baldwin, as well as outlets like Okayafrica, The Mary Sue, Bitch, and the Austin Chronicle. I discovered that transcendent music occurs when an artist approaches her subject matter reflexively and accepts that her perspective can be an asset, even in telling someone else’s story. And most importantly I learned that whether I’m speaking as Samus or Sammus, my voice matters – a message that is so necessary to hear at a time when some lives seem to matter so much more than others.

Enongo Lumumba-Kasongo aka SAMMUS is a producer, rapper, and PhD candidate in Science & Technology Studies at Cornell University. Articles she has written have appeared in such notable online publications as For Harriet and Bitch. To participate in the #MetroidCelebration on August 15th, share your Metroid memories, art, stories, and trivia via Facebook and Twitter using the hashtag #MetroidCelebration. Doing so automatically enters you in the running to win a variety of Metroid themed prizes including CDs, T-shirts, posters, cosplayable props, and more! Follow Sammus on Twitter @SammusMusic.

—Please make note of The Mary Sue’s general comment policy.—

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26 Aug 17:29

Newswire: Amy Schumer and Jennifer Lawrence are writing a movie together

by Katie Rife

Presumably after reading The A.V. Club’s pitch for Lonely Child, a hypothetical road-trip comedy where they drive from Boston to South Florida for their grandmother’s funeral, The New York Times reports that current “it” girls and convincing onscreen siblings Amy Schumer and Jennifer Lawrence are writing a screenplay together. Lawrence shared this development in an interview that was supposed to be about The Hunger Games: Mockingjay – Part 2, but changed course because what is this, 2013?

“We’re almost done writing. It just flowed out of us. We’ve got about 100 pages right now,” Lawrence said, gushing about her new friend: “Amy and I were creatively made for each other. We have different flavors. It’s been the most fun experience of my life. We start the day off on the phone, laughing. And then we send each other pages. And we crack up.” As for ...

26 Aug 17:28

Newswire: Morrissey’s novel has a cover and UK release date

by Josh Modell

As we so graciously pointed out to you several days ago, while you sat there and didn’t appreciate our solo career, and tried to stick daggers in our backs, Morrissey will release his debut novel, List Of The Lost, later this year. It follows relatively hot on the heels of his very successful Autobiography and his musical and commercial disasterpiece World Peace Is None Of Your Business. (Okay, “Kiss Me A Lot” is fine, but the rest, yeeesh.) It makes plenty of sense that he’d release another book, considering that, in the man’s own words, “it has been more successful than any record I have ever released.” Well that novel now has a very orange cover featuring a man running a race, holding a baton. We can only assume from that limited information that the novel will be about a gloomy, T. Rex-loving child from Manchester who ...

26 Aug 17:26

Verizon is making it easier to use unlocked iPhones and Nexus 6s on its network

by Jacob Kastrenakes
firehose

all carriers

Verizon has a history of making it pretty difficult to start using an unlocked phone on its network, but that's apparently starting to change. According to 9to5Mac and FierceWireless, Verizon has confirmed that it's beginning to activate phones, tablets, and other devices that were purchased through other companies and have since been unlocked. Not all unlocked devices are eligible, but the iPhone 6, iPhone 6 Plus, iPad Air, and Nexus 6 are said to be supported so far. The program reportedly began this week and will add other devices as Verizon tests and approves them. Verizon did not immediately respond to a request for comment.

Because of the technology and wireless frequencies that Verizon uses, devices that are designed for other carriers may not work as well when hooked up to Verizon. That's likely part of the reason that Verizon hasn't wanted people to bring outside phones to its network, but the policy made switching to Verizon's service more of an investment. Verizon now seems to be acknowledging that unlocked devices can work well enough on its network — plus, now that Verizon isn't focused on selling contracts and new phones, there's no reason not to accept any customer that's willing to come.

26 Aug 17:26

St. Mary’s Academy Fires Staffer After She Tells Them Shes Gay

26 Aug 17:25

Shifting Cities, An Interactive Map That Shows the Most Populous U.S. Cities by Decade

by Lori Dorn

1790
image via Shifting Cities

Online map developer Keir Clarke has created Shifting Cities, an interactive map that plots the ten most populous cities in the United States over the course of 220 years, starting with the year 1790 and concluding in the year 2010. Clarke was inspired by a gif he saw on reddit in which he immediately noticed a westward population trend throughout the years.

Since the early years of the United States there has been a gradual westward shift in the mean center of population. In 1790 the most populated cities in the U.S. were all on the East Coast. In the 2010 census seven of the ten largest cities were located in the Sun Belt region of the south and west. …A few weeks ago I saw a really interesting animated GIF, posted to Reddit, which mapped the top ten cities by population by decade in the United States. …Being an animated GIF means that you can’t interact with the map. I really wanted to play with the map so I decided to create my own interactive map of the same data.

The gif that inspired Clarke.

City gif
image via Eudaimonics

via Neatorama

26 Aug 17:22

Sponsored Post: In this clip from Why? with Hannibal Buress he lets kids speak their mind

In a new take on an old classic, Hannibal asks kids to fill in some famous quotes and gets some unexpected results.

Watch a new episode of Why? with Hannibal Buress every Wednesday at 10:30/9:30c on Comedy Central or anytime on the Comedy Central app.

26 Aug 16:59

Photo

firehose

via Toaster Strudel
thanks for naming my next pathfinder character



26 Aug 16:58

literallyunbelievable: you can’t make this up

firehose

via Toaster Strudel



literallyunbelievable:

you can’t make this up

26 Aug 16:58

kropotkindersurprise: 2015 - Red Brigade is a group of teenage...

firehose

via Toaster Strudel

















kropotkindersurprise:

2015 - Red Brigade is a group of teenage rape survivors who are anti-rape activists in India. Their activism ranges from petitions to protests to counselling, education, self-defense classes and more. [video] See also this post on the Gulabi gang.

26 Aug 16:57

Have You Tried Nitro Coffee, the Iced Coffee That's Served Like Beer? — Smart Coffee for Regular Joes

by Anna Brones
firehose

via Tadeu
welcome to Portland

Have you seen people drinking coffee pulled from a tap this summer? That's nitro coffee, and it's currently all the rage.

We've already seen how the bubbles-and-coffee combination makes people go crazy with the popularity of espresso tonics, so it's no surprise that this slightly effervescent cold drink would be a big hit. Nitro coffee uses the same concept behind draft beer, which allows coffee companies to make big batches of cold brew and store them for an extended period of time (while still maintaining freshness).

READ MORE »

26 Aug 16:57

Photo

firehose

via baron







26 Aug 16:56

CBS journalists shot and killed during live broadcast in Virginia; police in pursuit of suspect

firehose

followup

A pair of television journalists at a CBS affiliate in Virginia were shot and killed during a live broadcast Wednesday morning, and authorities said the suspected shooter, a former disgruntled employee at the station, shot himself after being confronted by police on an interstate highway.

The suspected gunman, identified as Vester Flanagan, a 41-year-old former WDBJ-TV reporter who went by the name Bryce Williams on air, is in custody with "life-threatening injuries," police said.

The victims, WDBJ-TV reporter Alison Parker, 24, and Adam Ward, her 27-year-old cameraman, died shortly after the shooting, which occurred at approximately 6:45 a.m. at Bridgewater Plaza in Moneta, Va., near Smith Mountain Lake.

We love you, Alison and Adam. pic.twitter.com/hLSzQi06XE

— WDBJ7 (@WDBJ7) August 26, 2015


The gunman opened fire as Parker was interviewing Vicky Gardner, the head of the Smith Mountain Lake Chamber of Commerce, live on the air. Gardner was shot in the back and taken to a hospital for surgery. . According to the Roanoke Times, Gardner is listed in stable condition.

Warning: The video below contains graphic footage.


A chilling first-person video posted to a Twitter account belonging to Williams shows what appears to be him holding a gun behind Parker and Ward during their live shot, then firing three shots as Parker tries to flee.

"I filmed the shooting," Williams tweeted after alleging Parker had made "racist comments" about him.

The Twitter account has since been suspended as has a Facebook account belonging to someone with that name.

View photo

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(@bryce_williams/Twitter)

(@bryce_williams/Twitter)

 

A still image taken from the on-air video shows the image of a man holding what appears to be a handgun.

State police just released this picture of the shooter suspected of killing 2 WDBJ7 employees. http://t.co/Fhs7eFJEJW pic.twitter.com/5iVlGGs1RV

— WDBJ7 (@WDBJ7) August 26, 2015


Earlier, Virginia Gov. Terry McAuliffe told WTOP radio that police were pursuing the suspect on Interstate 64, and that his apprehension was imminent. McAuliffe said suspected shooter had been identified by authorities and is believed to a "disgruntled employee" at the station.

Heartbroken over senseless murders today in Smith Mountain Lake. State Police on scene working w/ local law agencies to capture suspect.

— Terry McAuliffe (@GovernorVA) August 26, 2015


According to public records, Flanagan had no known criminal history. He filed a federal discrimination lawsuit against WTWC in Tallahassee after the station fired him in December 1999. In the suit, Flanagan said he was the victim of racial discrimination and retaliation during his nine months on the job. The station denied the allegations, saying Flanagan was dismissed for poor performance and office misbehavior. The case was settled out of court a year later.

ABC News reports that it received a 23-page fax from someone claiming to be Williams "sometime between Tuesday night and Wednesday morning." The news division, which did not elaborate on its contents, says it turned the document over to the authorities.

WDBJ-TV president and general manager Jeff Marks confirmed the deaths of the journalists in an on-air update shortly after 9 a.m.

"It is my very very sad duty to report ... that Adam and Alison died this morning," Marks told viewers. "I cannot tell you how much they were loved, Alison and Adam. Our hearts are broken."

Alison and Adam always had a fun time together. Here are some behind-the-scenes pictures. http://t.co/bglHxG2jXC pic.twitter.com/X74EflXqlz

— WDBJ7 (@WDBJ7) August 26, 2015


According to WDBJ-TV, Ward graduated from Virginia Tech. Parker, who grew up in Martinsville, Va., was a recent graduate of James Madison University.

Parker had just moved in with her boyfriend of nearly nine months, fellow WDBJ anchor Chris Hurst, who said they planned on getting married.

We didn't share this publicly, but @AParkerWDBJ7 and I were very much in love. We just moved in together. I am numb. pic.twitter.com/tUrHVwAXcN

— Chris Hurst (@chrishurstwdbj) August 26, 2015

 

“She was the most radiant woman I ever met. And for some reason she loved me back. She loved her family, her parents and her brother,” Hurst wrote in a series of tweets. “I am comforted by everyone at @WDBJ7. We are a family. She worked with Adam every day. They were a team. I am heartbroken for his fiancee.”

Ward's fiancé, Melissa Ott, worked as a morning producer at the station. According to Marks, Ott was in the control room at the time of the incident and saw the shooting happen live.

It was Ott's last day at WDBJ. She had taken a job in Charlotte, and Ward was going to follow her.

Congrats to our awesome @WDBJ7Mornin producer Melissa Ott on her new job in Charlotte. We will miss you! ❤️❤️ pic.twitter.com/o2SYtDdO2V

— Kimberly McBroom (@KimberlyWDBJ) August 26, 2015


"This was going to be a celebratory day," Marks said.

26 Aug 15:17

iraquiin: Legendary

Courtney shared this story from Super Opinionated.



iraquiin:

Legendary

26 Aug 15:14

Starbucks Is About To Unleash 3,000 Wine Bars On America. We Tried One.

firehose

'It’s a bit anxiety-producing when you have a line of people waiting to order their regular coffee, and you want some time to choose between options. Those impatient eyes boring into you from behind really don’t inspire calm. So I found myself blurting out an order and hoping it worked: a glass of Pinot Noir, a cheese plate and an artichoke goat cheese flatbread please. I gave my name and was asked to wait in the same area as all the other coffee drinkers.

Waiting for my order I looked around and realized I was the only one that had taken advantage of the Starbucks Evenings. Sure, it was only about a half hour into the opening, but damn. The place was packed and almost every table was occupied by a Brooklynite with a laptop, and no beer or wine in sight. My name was called as a barista walked onto the floor and offered me my order, a wooden tray with two plates and a stemless glass of Pinot tucked between. And this is where things got a bit weird.

When you order a Frappuccino and want to find a spot to sip and enjoy, all you have in your hand is a cup. I, on the other hand, was walking with two plates balanced precariously on each side of a tray that was too small for said plates, with a wine glass balanced in between. It felt very school cafeteria. Here I was, the only person with booze, trying to find a spot to sit among a sea of Powerbooks. It was like being the new kid in class self-consciously searching for a place to have lunch, away from the various cliques. And in true high school form, as I walked around the floor scoping a seat, I was getting the hairy eyeball from almost everywhere I looked. ‘Don’t you sit next to me’ those eyes said, ‘I am doing something very important here on this mac of mine and I don’t need some boozer next to me sipping wine and eating cheese. You might spill that alcoholic red juice all over me.’ Weird.

‘I’m a grown-ass man’ I told myself, and strolled confidently. Pinot Noir sloshed back and forth in my glass as I walked to the front of the shop, where I found an empty window bar stool between two people clicking away. As I sat down and figured out my place setting, I caught unapproving sidelong glances from left and right. I worried that my spread was encroaching upon my fellow patrons who each had only a computer and an iced coffee.

As I surveyed the tray in front of me, I discovered that the wine glasses are “designed” by Starbucks and made by the glassware giant Riedel. Not bad. What was in the glass was your typical brand-name, inoffensive Pinot Noir with slight fruity notes, high toned acidity and a little too lean, even though the oak was apparent. Overall it wasn’t bad.Riedel Glass

The food, on the other hand, was more curated. Somewhere in a boardroom there must’ve been a panel discussion of the trendiest small plate/winebar items from 2005 to the present, cross-checked with a certain Starbucks clientele demographic bracket. An average was taken and ten items were selected, mass produced, frozen, powdered and packaged, flavor profiles be damned! Just make it look good in the PR pics.

The artichoke and goat cheese flatbread had the requisite “artisanal” look to it, but it was lukewarm and could have used another few minutes in the microwave. I say microwave because the bread had visual char on the crust but no char flavor. Actually, the flat bread had hardly any flavor at all and was a little too flexible. It was completely overwhelmed by the Pinot. I mean, I knew it wasn’t going to be flatbread made that morning but they could have used a toaster oven instead, amirite?

The cheese plate looked like your average Google image search of a cheese plate with a wedge of what I think was Manchego, some over-processed white cheddar and a medallion of herbed infested goat cheese, accompanied by dried apricots that I really had to chew to get down, and an attempt at Quince paste that had the consistency of coagulated blood.

I went for a second round with a red California blend, medium-bodied with uniform vanilla and sweet spice that wasn’t bad at all. But the truffled mac and cheese I paired with it was on the level of Stouffer’s, capped with stale bread crumbs and also lukewarm! What is up with the lukewarm-ness, guys? Are they not hitting the right preset on that microwave?

While the wine wasn’t half bad and a bit more focused than the usual corporate establishment, the food is meant to be seen, not tasted. Decent wine, flabby food. My first thought was they want to franchise the hell out of this idea.

Reflecting on the food it occurred to me that this is the kind of thing I would only eat if I had limited options. And then it hit me. Airports! This program could be the new go-to during your next layover. Airport bars are pretty abysmal in the wine department and the idea of being in a familiar place while being able to sip wine that is a notch up from dark backlit drinking holes with automated pianos is somewhat comforting. And with an hour to kill in JFK or O’Hare I think we can all agree, the food basically tastes the same so at least we can sip some decent wine or a local beer from wherever we are.'

The vision here, it seems, is that just as Starbucks has become a gathering place for offsite business meetings and screenwriter/novel publishing hopefuls to slurp down caffeine, it can also be an evening incubator with a more adult feel.
26 Aug 15:12

As an Asian-American, I never thought diversity mattered until I founded my own startup

by Roger Wu
firehose

great until he equates the value of non-white non-men in tech with being Steve Jobs

Dick Fosbury jump

I never thought of diversity as being important. As an Asian-American high school student, I was angry about diversity. Why must I be the one to score higher on my tests? Why do I need to get better grades? Why is the bar set so much higher for me?

Silicon Valley has been dealing with complaints about its lack of leadership diversity, with a disproportionate number of white males landing at the top of tech’s hierarchy. Relatedly, many have observed the seemingly endless array of frivolous “first world problems” that “tech entrepreneurs” are trying to solve: another dating, laundry, social, or local app?

Diversity is important. Just like in genetics, variation is necessary for survival. From a technology perspective: If we all thought the same, we wouldn’t think of anything new or different. Remember, it took a designer to disrupt hospitality (Airbnb) and a computer programmer to disrupt newspapers (Craigslist).

But it wasn’t until stumbling around in the startup realm, that I emerged as a changed person with a higher respect for diversity. Here’s why diversity matters:

Seeing things differently

If you’ve known something to be the the same year after year, it’s hard to think about it in different way.

  • Investor Peter Thiel’s thesis is that a 20-year-old kid that has never relied on a programmed TV, post office, or recorded media will come up with the next big thing.
  • Amazon saw retail, a model that ebbed and flowed and relied heavily on fourth quarter sales as a SaaS (software as a service) business, with recurring revenue by introducing Prime.
  • Likewise, Innocentive, a crowdsourcing site for life science problems, saw that its most challenging problems were not solved by “experts” in a given field, rather they are solved by scientists in an adjacent discipline.

In fact, one of the caveats for successful crowdsourcing is diversity (along with independence, decentralization, and an easy way to collect data) as author James Suriwecki mentions in The Wisdom of Crowds.

Doing things differently

  • High school coaches looked aghast at Dick Fosbury who was too uncoordinated to do the age-old dominant way of high jumping: the scissor kick. Coaches tried to change his technique, but in the end, the results for his head-first, lead-with-the-back, end-on-your-back method spoke for themselves. Today, the Fosbury Flop is the only way to perform the high jump.
  • Similarly, but in a different era, all workers used to build products from beginning to end. This was highly costly as each worker needed the special skills required throughout all steps of the process as well as the mental switching costs from one skill to another. This led to lower output and quality control issues. Henry Ford thought that with division of labor and the introduction of the assembly line, he could increase efficiencies and lower the costs of labor; he thought correctly.

Thinking differently

  • Face time used to be the key indicator of hard work in corporate America. However, companies like Best Buy see workers not as laborers but as thinkers, and as long as they can get their work done, they have unlimited vacation time. Its reduced work hours has led to higher efficiency, better retainment, and happier workers.
  • Andrew Cohen from Brainscape goes a step further by allocating an outsourcing allowance to each employee. His mandate is to “outsource your own position” since it is the higher-level thoughts and ideas that drive value to the organization and not mundane button pressing.
  • Alan Turing knew that machines could do a lot of the manual process that humans could, but much faster and without error. While he could not get his machine to actually crack Germany’s code during WWII, it weeded out the possibilities that were wrong. His team of cryptographers had a limited set of ciphers to examine instead of a near infinite number. His style of man working with machine is employed by PayPal, Palantir, and credit card fraud detection systems.

Even if a differing opinion is wrong, it helps the other parties think a bit more critically about the problem. Research has shown that “the decisions of a group as a whole are more thoughtful and creative when there is minority dissent than when it is absent.” It’s sometimes this lack of dissenting opinion, or groupthink, that leads to bubbles: from tulips to emerging markets to technology to real estate.

This brings us back to our original question of why all of the innovation in Silicon Valley seems so similar. Venture capitalists, who typically invest in what they know, extend 5-10% of funds to women, while crowdfunding, a more diverse method of raising money, allocates 47% of money to women, according to IndieGoGo’s CEO Slava Rubin. The US, since its inception, has led in the technology forefront because of its melting pot characteristics.

So is diversity the key to everlasting innovation?

It’s hard to know but the issues above may outline the advantages to having diverse teams in startups as well as large corporations. And if history is any indicator, the early adopters and technologists have started to push diversity initiatives. There are many programs that identify candidates based on race (Code2040, Black Founders, or Black Girls Code), gender (Women 2.0, Women Who Code, or Geekettes), and sexual orientation (StartOut, Lesbians Who Tech, TransHack).

Perhaps the next life-changing company will come from someone unexpected. Did anyone expect an acid-tripping, fruit-eating, Dylan-listening, hippie to change the world out of his parent’s garage? To be able to see different, think different, and do things different, have a team that is different—you don’t know the things that you don’t know, but your team might.

Follow Roger on Twitter at @rogerwu99. We welcome your comments at ideas@qz.com.

26 Aug 15:10

Losing focus in a meeting

by sharhalakis
firehose

no god only shiba

by @uaiHebert

26 Aug 15:09

McDonald's politely declines Burger King's offer of world peace - The Verge

firehose

abomination


Fox News

McDonald's politely declines Burger King's offer of world peace
The Verge
Yesterday, Burger King sent McDonald's an open letter proposing that the two fast food chains team up to create a hybrid "McWhopper" burger to celebrate Peace Day on September 21st. Burger King suggested that the "ceasefire" would take place at a ...
McDonald's nixes Burger King's McWhopper pitchCNN
Chris Brown owns 14 Burger King restaurants and had his first tattoo at 13 ...Mirror.co.uk
'McWhopper' Idea Doesn't Inspire Peace In Burger WarCBS Local
ABS CBN News -Daily Mail
all 458 news articles »
26 Aug 15:08

Critics deliver mixed verdict on hyped Cumberbatch 'Hamlet' - Washington Post

firehose

"Benedict Cumberbatch is a bloody good Hamlet, says his mum"


BBC News

Critics deliver mixed verdict on hyped Cumberbatch 'Hamlet'
Washington Post
LONDON — It's a “Hamlet” with Hollywood-level hype and an A-list star in Benedict Cumberbatch. But London's latest stage sensation is more than a Shakespearean star vehicle. The play's the thing, and this sold-out production has a visual wow factor as ...
Hamlet, Barbican Theatre, LondonFinancial Times
Benedict Cumberbatch is a great Hamlet: MotherBusiness Standard
Benedict Cumberbatch is a bloody good Hamlet, says his mumThe Guardian
Irish Examiner -The Independent -Homes and Property
all 259 news articles »
26 Aug 15:05

In the age of the $10 billion election, US presidential campaigns are running out of dough

by Tim Fernholz
firehose

'This matters because, even though campaigns have found ways to skirt the rules barring coordination between campaigns and Super PACs, at this stage in the race an engaged and incentivized campaign team is crucial. While Super PACs can bring out the big guns at the end of the campaign—barrages of expensive TV ads, mailers, and paid canvassers going door-to-door to sway voters—at the beginning of a presidential run, most voters aren’t paying attention, and the ones who are like a personal touch.

That means being on the ground in primary states with a sufficient coterie of press and advance staff not to make a fool of yourself, like being grilled on sensitive subjects by an undercover celebrity without even noticing it. It also means hiring top economic and foreign policy advisers to brief you on the issues, so you can figure out your position on the war in Iraq. And it means buying lots and lots of pizza. All that can be hard to do without sufficient cash in the campaign committee you control directly.

But recent Supreme Court decisions have suddenly made it easier to fill your Super PAC with unlimited cash from a few friendly millionaires. Heck, 95% of funds in Texas senator Ted Cruz’s Super PAC have been deposited in chunks of $1 million or greater, the highest share of all the candidates. This largesse makes some campaigns slack off on more costly fundraising methods—soliciting small donors and deeper-pocketed supporters willing to bundle lots and lots of $5,400 checks to give directly to a candidate’s campaign.

There is no doubt that this trend increases the political influence of the wealthy—and the incentive for wealthy people to just run for office themselves. But it’s also changing the way that political campaigns behave, and that’s why we may soon see some candidates with millions of dollars behind their candidacy, but a broke campaign.'

Republican presidential candidate Wisconsin Gov. Scott Walker holds up a pork chop bone while working the grill at the Iowa Pork Producers tent during a visit to the Iowa State Fair, Monday, Aug. 17, 2015, in Des Moines, Iowa.

Texas governor Rick Perry’s campaign chairman in Iowa quit this week in search of a more solvent contender when his salary wasn’t paid. Sure enough, the Republican front-runner, bombastic billionaire Donald Trump, snatched him up.

Perry’s campaign doesn’t appear long for this world. But the staff of former Florida governor Jeb Bush, by many measures the most popular non-Trump Republican, are also taking pay cuts. And Democratic presidential front-runner Hillary Clinton has her advisers riding the bus instead of the train—or saying so, anyway.

Isn’t this the presidential election in which candidates will spend $10 billion? Where’s all the money?

The billionaires have it. Besides Trump’s deep pockets—he hasn’t even bothered to raise much money, the luxury of the self-funding candidate—the big money is going to so-called Super PACs, the nominally unaffiliated groups that can raise unlimited amounts and in practice cater directly to their chosen candidate’s whims. The discrepancy between direct and indirect spending even shows up in Uber use by campaign teams.

At this point in the race, all but one candidate lags behind the campaign fundraising benchmarks set by the two presidential nominees in the year before the last election:

Not everyone is shirking their fundraising duties: Clinton, a veteran in this game, has a healthy campaign balance, and Vermont senator Bernie Sanders, who is running against her, has surprised some observers by building a strong fundraising base from thousands of small donors.

This matters because, even though campaigns have found ways to skirt the rules barring coordination between campaigns and Super PACs, at this stage in the race an engaged and incentivized campaign team is crucial. While Super PACs can bring out the big guns at the end of the campaign—barrages of expensive TV ads, mailers, and paid canvassers going door-to-door to sway voters—at the beginning of a presidential run, most voters aren’t paying attention, and the ones who are like a personal touch.

That means being on the ground in primary states with a sufficient coterie of press and advance staff not to make a fool of yourself, like being grilled on sensitive subjects by an undercover celebrity without even noticing it. It also means hiring top economic and foreign policy advisers to brief you on the issues, so you can figure out your position on the war in Iraq. And it means buying lots and lots of pizza. All that can be hard to do without sufficient cash in the campaign committee you control directly.

But recent Supreme Court decisions have suddenly made it easier to fill your Super PAC with unlimited cash from a few friendly millionaires. Heck, 95% of funds in Texas senator Ted Cruz’s Super PAC have been deposited in chunks of $1 million or greater, the highest share of all the candidates. This largesse makes some campaigns slack off on more costly fundraising methods—soliciting small donors and deeper-pocketed supporters willing to bundle lots and lots of $5,400 checks to give directly to a candidate’s campaign.

There is no doubt that this trend increases the political influence of the wealthy—and the incentive for wealthy people to just run for office themselves. But it’s also changing the way that political campaigns behave, and that’s why we may soon see some candidates with millions of dollars behind their candidacy, but a broke campaign.

26 Aug 15:01

Divinity Original Sin 2’s Competitive Roleplaying And Diverging Narratives Are Boldly Inventive

by Adam Smith
firehose

hmm

Divinity: Original Sin 2 [official site] has just landed on Kickstarter but we’ve already played an early build. It’s an ambitious sequel, supporting up to four players who will now be able to compete as their objectives overlap and diverge. As well as bringing about the life and death of the party, Original Sin 2 brilliantly overhauls its predecessor’s turn-based combat and introduces multiple playable races and an origin system that defines each character’s evolving place in the world.

Bold and inventive, it adds complex layers of overlapping narrative consequences to Original Sin’s world of interlocking systems. This is how it works.

In the Fallout games, it’s possible to reverse-pickpocket, using your sleight of hand to plant an item in an NPC’s inventory rather than removing one. This unlikely skill can be used to arm NPCs or to mess with their dress sense by replacing one item of clothing with another. Most people don’t use reverse-pickpocketing to leave a surprise gift in an NPC’s pocket though – they use it to drop armed explosives into peoples’ trousers.

Is that a stick of dynamite in your pocket or are you just pleas-

And so it goes.

For their sequel to the extraordinarily inventive Divinity: Original Sin, Larian are seeking to elevate reverse-pickpocketing and other chicanery to an artform. The stand-out fresh feature in Divinity: Original Sin 2 is inter-party competitive questing, which should not only allow for diversity in narrative and objectives, but also allows the studio to build on the systemic simulation of the world. I spent a couple of hours playing an early build set in a single town last week, and while the new origin stories and cleverly branching subplots are the big news, the changes to crafting and combat are just as smart and exciting. For crafting, the big addition is the ability to combine skills, allowing for the creation of a stealth spider (stealth + spider summon) or a rain of blood (rain + blood; heals characters with a vampirism skill). That, in itself, is exciting. There’s a whole lot more to come.

A few quick paragraphs on combat before moving on to the main course. Fighting is still turn-based but there are two major changes. There are fewer action points to use in a turn. When Larian announced that, it seemed like a minor change but in practice it’s akin to a rewrite of the entire system. Rather than calculating how many action points will remain if you choose to move or use an ability, now your characters speed determines movement range for a single action point while skills take up one or two points. It makes the game far more tactical, flexible and legible.

The second change relates to Source abilities, which are the strongest powers in the game. To use them, you burn Source points and these are hard to come by. We were shown three abilities that allow players to gain them. Bodies can be ‘consumed’, in and out of combat, which provides one Source point but also shifts the player’s karma. What the consequences for that shift are, I can’t say yet, but I can say that making corpses explode into a bloody mess during a fight is A Good Thing. The second method involves Channelling, which freezes the character and allows other characters (including Source-powered enemies) to draw points from them, chipping away at their health as they do so.

The last method we were shown ties back to the wider mechanics of the world. In the first Original Sin you could kill any NPC and finish the game without them. That’s still true but now, dead NPCs leave behind a ghost and characters with the right trait can communicate with those ghosts. It’s also possible to consume their soul, which will top up an empty bloodstone if you have one handy. Bloodstones, when charged, can be used during combat to provide a Source Point. Handy.

Talking to ghosts is fascinating though. It means that if we were playing together, I could kill an NPC that you were hoping to talk to, interrogate his ghost and then use the information I discovered to cause more trouble down the line. You see, even if we were to play together, we wouldn’t necessarily be on the same side. Not all of the time, anyway.

It makes sense that Larian, the mischief-makers of the modern CRPG, would create an entire set of mechanics that enable trickery and encourage playful deviation from the usual roleplaying flow. That flow generally involves accepting a quest, going to the quest location, killing the thing or collecting the thing, and then returning to the quest-giver to receive a reward or advance the story. Swen Vincke, CEO of Larian, dismisses the word ‘quest’, preferring ‘situation’ – “A quest implies a definite objective, a situation tells you to be reactive and to improvise.”

Here’s how it all plays out. When you create your character, you’ll choose a race and an origin story. There are currently four selectable races – dwarves, humans, lizards and wood elves – but the game will include more at release. Your race and elements of your origin story (‘noble’, ‘criminal’, ‘assassin’) are tags that NPCs might be programmed to respond to in various ways. Many dwarves, for example, are economic refugees who have left their crumbling empire to carve out a life among the other races of the world. In many places, they’re unwelcome and a dwarven character is likely to meet with hostility in certain quarters, while receiving support from his struggling fellows.

Another character was secretly in the employ of a group of assassins and had a target on the island. The other players didn’t know about this but could accidentally ruin the assassin’s chances of success by interfering with the target. In a perfect example of the kind of intertwined branching objectives that can emerge, one character might follow a plotline that makes them reliant on the survival of the assassination target in order to leave the island, while the assassin has been promised safe passage if he carries out the job. The respective players might not be aware that they’re locked into contradictory objectives but when they do become aware, they can either decide to work together for the greater good, or apply metaphorical (and perhaps real) knives to backs.

In the scenario I played, the four characters in the party had been shipwrecked and were trying to escape from an island. One of the two humans in the group was of noble birth and was a native of the settlement on the island, a place now divided along racial and economic lines. Original Sin 2 still has much of the silliness that helped its predecessor to stand out from the crowd – Pet Pal, the Dr Doolittle skill, is in glorious form during a conversation with an unhappily pampered dog – but there’s a serious bite to the world. Racism, class warfare and fear of Source magic and those marked by it all play a part in the situations that arise during our party’s attempts to leave the island.

Source magic is the one common element shared by our characters. They all channel it and, indeed, the meeting place for every character, no matter what their origin, is a prison in which they were to be purged of their abilities. This would leave them hollowed out, effectively lobotomised. Their escape places them in a predicament – when they meet characters who know of them, due to their chosen origin story, their Source abilities may be exposed. I chose to have one character lie, convincing people that she’d been freed because her apparent Source affinity had been a false alarm. It’s also possible to threaten, boast and charm. Dialogue choices, as well as actions, might lead to new tags being applied to your character, opening up new NPC reactions and options during conversations.

It’s exactly what I wanted from a sequel, building on the anything-goes nature of its predecessor with a narrative system that should produce controlled chaos similar to the elemental accidents and combinations that drive combat. There are whole sets of new behaviours that plug into the competitive party elements, including the ability to steal an item and then drop it in another player’s inventory. Inform a guard that you’ve seen that player’s character acting suspiciously and the alert status of the area rises in relation to that player alone. Next stop, a ‘random’ bag search, and either a fight, a bribe or a trip to jail.

Creativity is encouraged at every turn. Combine the new flexible crafting system with the ability to plant or gift items and you’ll soon be providing your so-called allies with shiny red healing potions…that are actually bottles of poison with a dash of red dye added into the mix. There’s a great deal of scope for murder between friends and Vincke says the possibility of constant grief and griefing will be countered in two ways. First of all, this isn’t an MMO. It’s a game for up to four people and those people will likely know each other and want to have fun. Sometimes the fun will involve murdering one another in sneaky ways but the penalties for intra-party slaughter will be slight. And that brings in the second point – characters who die will resurrect at the most recent waypoint they visited. There will be some penalty but the details of that will come later, when the world is complete and balancing begins in earnest.

What Larian are aiming for with Original Sin 2 is remarkable; an enormous RPG that adds four possible player-centred layers of systemically driven narrative on top of all of the complexities that were already in place in the previous game. Constructing a world that can support this kind of competitive and cooperative narrative is daunting, in terms of both design and workload (the amount of dialogue required just for the location in the early build is astonishing). If it all comes together, it could have many of the qualities of a social tabletop roleplaying experience with the benefits of a complex set of mechanics that begins with the finely tuned turn-based combat and runs right through to the tangle of overlapping objectives that make up the narrative.

The major challenges for Original Sin 2 might well relate to directing the player experience. Will the game effectively promote cooperation as the solution to major conflicts without placing artificial limits and brakes in place at key points? Will the singleplayer experience benefit from many of the new features? The building blocks are already in place and the strengths of Original Sin have been amplified. Vincke says every situation in Original Sin 2 has “N+1 solutions”. Fail at every turn of the script and kill everyone who might have been able to help, and you’ll find an escape route as you scrape the bottom of the barrel. That’s the heart of Original Sin – for every problem, a thousand solutions. Larian know how to construct compelling situations that make use of their existing design and if they can master these new narrative systems as well, Original Sin 2 will be another triumph.

We’ll have more coverage early next week, including thoughts on the Kickstarter campaign and the challenges ahead.

26 Aug 14:50

Shadowrun: Hong Kong is where nostalgia meets novelty, plus cyborg elves

by Adi Robertson
firehose

'Hong Kong’s relatively simple visual style allows for a large, diverse cast without expending too many resources — maybe because swapping out genders is such an integral part of RPG character creation, it’s got more female characters than almost any other game I can name. It also allows the game to simply describe things it can’t show, putting a block of text over a highly stylized scene. But it’s a victim of its own success: the more surreal and evocative the scene, the more I want to see it instead of read about it.'

'Previously a series of straightforward turn-based battles, it’s now broken up by stealth sequences and memory puzzles. It’s far better at evoking the sense of sneaking through a network undetected and deciphering its codes. Unfortunately, because Shadowrun’s point-and-click controls aren’t good at precise movement, it’s also miserable. Tripping alarm after alarm because I clicked a couple of ticks too far or couldn’t see a virtual camera didn’t feel difficult so much as arbitrarily cruel.

In order to really do justice to its ideas, Hong Kong would need to be a different game: one with an art style that was built specifically for its horror elements and controls built for its new mechanics.'

Nostalgia can be a dangerous thing, lulling us into enjoying the same familiar things over and over instead of breaking new ground. And if anything in gaming could get away with that endless repetition, it might be Shadowrun Returns. The series was one of the earlier Kickstarter video game reboots, with an impeccable geek pedigree — it’s a successor to a video game adaptation of a 25-year-old tabletop role-playing game, set in a world that mixes J.R.R. Tolkien’s supernatural races with William Gibson’s ‘80s futurism.

But Shadowrun Returns isn’t just a throwback, it’s an excellent creation in its own right: a smart and addictive combination of turn-based fighting, meticulous character building, and virtual social maneuvering. It’s difficult enough to feel challenging, but not so hard that you can irrevocably break something and only find out three hours later. It offers clear choices, but there may be no obviously “right” blanket answer, and the biggest consequences are your own moral qualms. It’s the purest iteration of RPGs’ particular brand of escapism: a string of new lives where you get to pick exactly what you’re good at, the world is built to accommodate it, and you can always start over if you fail.

Shadowrun Hong Kong

Shadowrun Hong Kong

Shadowrun: Hong Kong, released last week, is the third campaign, but it’s the rebooted series’ first real upgrade. It’s got the same look and feel as the original Shadowrun Returns, the same basic mechanics, and the same hardboiled writing style. But it’s also a lesson in how to — and how not to — keep the core elements of a game while pushing their limits.

Every single Shadowrun game begins the same way: your character arrives in a city on the instructions of an old acquaintance. Within ten minutes, that person will be dead, and you will have to find their killer. To do this, you will enter a dangerous underworld full of hackers, shamans, megacorps, dragons, megacorps run by dragons, and street samurai. The repetition is a good indicator of what the series delivers: a mashup of comfortable tropes (are any two genres more overused than high fantasy and cyberpunk?) that meld into a piece of competent, thoughtful, and creative design.

Character development is a minigame Shadowrun Hong Kong

Shadowrun Hong Kong

The latest installment sets its narrative ambitions higher than usual. Cyberpunk has often used East Asian imagery as exotic window dressing, but Shadowrun: Hong Kong tries to incorporate future-fantasy versions of feng shui (including a slightly tongue-in-cheek mission about sabotaging a geomancy consultancy by disrupting its qi) and Triad gangs as integrally as it does elves and European anarchists. And the game frequently pulls it off — partly through its general cosmopolitanism, and partly because it’s usually too interested in the minutiae of characters’ lives to reduce them to stereotypes.

Hong Kong’s characters are connected in a way that previous games in the series haven’t managed. Instead of being thrown together by circumstance, they have clear networks of friends, relatives, and criminal partners. This includes the protagonist, who spends the game butting heads with their estranged foster brother while searching for their surrogate father.

Writing people that the player character knows but the player doesn’t can push conversations towards awkward "as you know" exposition, which the game sometimes falls into. For the most part, though, it turns character development into a minigame. Branching conversations let you pick what you want to remember about your past, and everyone else responds as if they’d known all along. The system doesn’t seem all that complex, but it was deep enough to make me feel bad when someone commented that they never really got to spend time with me, right before the end of the game. (I also, it turns out, missed out on some quests by ignoring everyone outside  missions.)

Underneath the standard corporate intrigue and double-crosses, Hong Kong also has a new and uniquely creepy tone. You’re soon at the center of a conspiracy involving some shady civil engineering and an otherworldly nightmare, and the first half of the game effectively builds a sense of foreboding: you’ll pass through a nearly deserted Kowloon Walled City, some eerie interstitial dream sequences, and a moment where your own teeth start falling out.

Shadowrun Hong Kong

Shadowrun Hong Kong

These elements, though, feel like they’re straining against the game’s capabilities. Hong Kong’s relatively simple visual style allows for a large, diverse cast without expending too many resources — maybe because swapping out genders is such an integral part of RPG character creation, it’s got more female characters than almost any other game I can name. It also allows the game to simply describe things it can’t show, putting a block of text over a highly stylized scene. But it’s a victim of its own success: the more surreal and evocative the scene, the more I want to see it instead of read about it.

The game wants to do things its design can't quite handle Shadowrun Hong Kong

Shadowrun Hong Kong

Every design tweak reveals how delicate a balancing act the Shadowrun series pulls off. You don’t need to know anything about previous campaigns or the original tabletop rules to play Hong Kong, but it only explains its many systems in the virtual equivalent of a low-profile user manual, so it relies on players broadly understanding what kinds of characters they can build and how they should approach missions. Hong Kong is longer than earlier campaigns — I finished it in 21 hours, without some optional quests — and its fight scenes and conversations can feel a little too long, noticeably throwing off the pacing. It’s especially frustrating when you end up in a place that plays to your weaknesses, like being a shaman in a tech-obsessed community or a hacker in a brawl.

Hacking — sorry, "decking" — is a case where thematic effectiveness doesn’t equal satisfying gameplay. Previously a series of straightforward turn-based battles, it’s now broken up by stealth sequences and memory puzzles. It’s far better at evoking the sense of sneaking through a network undetected and deciphering its codes. Unfortunately, because Shadowrun’s point-and-click controls aren’t good at precise movement, it’s also miserable. Tripping alarm after alarm because I clicked a couple of ticks too far or couldn’t see a virtual camera didn’t feel difficult so much as arbitrarily cruel.

In order to really do justice to its ideas, Hong Kong would need to be a different game: one with an art style that was built specifically for its horror elements and controls built for its new mechanics. I’m not sure it’s the strongest overall segment; Dragonfall, the second campaign, is a great contender. But there’s so much good in the formula that changing it feels unnecessary. Should I feel bad for wanting to play variations on the same thing over and over? Potentially. But in some sense, that’s the point. The Shadowrun Returns series isn’t a story, it’s a style — a set of opportunities and restraints for its developers to experiment with. Hong Kong isn’t a perfect fit, but it’s a worthy addition.

26 Aug 14:47

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