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08 Dec 20:45

Prime football conditions

by bubbaprog
2013 December 8 12 57 52
08 Dec 20:45

I have no idea

by bubbaprog
2013 December 8 11 24 0
08 Dec 20:04

Pin-up calendar features not-so-sexy monsters in sexy poses

by Lauren Davis

Pin-up calendar features not-so-sexy monsters in sexy poses

Looking for something a pin-up calendar that's a little different? How about Nosferatu, Godzilla, and Slimer giving their best come hither looks in a series of prints that proves light-hearted seduction isn't just for conventionally attractive monsters.

Read more...


    






08 Dec 20:00

Wonder Woman Shouldn't Be A Sidekick

Originally conceived as Superman's superior, feminist replacement, the character has become a second-stringer over the years — including, unfortunately, in her forthcoming big-screen debut.
08 Dec 20:00

International Team Sport: With Swords!

by joanna-molloy
International Team Sport: With Swords!:

krystalarrow:

samanthaswords:

image

The hard-core BATTLE OF NATIONS will allow women to compete in 2014, and my friend Rachael Forrest needs better armour to qualify. It’s a full contact sport in a medieval style, and she’s fundraising to buy protective gear that meets BON’s high standards.

image

Above: Rachael gearing up for…

Rachael has seen some pretty sexist attitudes during her involvement with Battle of the Nations, but there have been a lot of people fighting for the rules to be changed.

This is the first year women have been allowed to fight.  Full combat, full armour, full force blows.  There aren’t many people brave enough to step into that ring, but Rachael is one of them.  

Help her kick some medieval ass into the 21st century!! 2 days left to pledge!

08 Dec 20:00

nypl: We were very excited this morning when Patience and...



nypl:

We were very excited this morning when Patience and Fortitude received new wreaths for the season! The lions haven’t worn the winter accessory for nine years, but these wreaths were created so they do not harm their marble. A beloved tradition returns!

Patience and Fortitude hope you’ll stop by to see them in their new finery!

08 Dec 19:57

Ridiculous Indie Rock Band Photos : UsedWigs

by hodad

“Come along, muchachos! We’re meeting our bro Guy Fieri for some off-the-hook chili tacos! So money!”

Original Source

08 Dec 19:53

Photo



08 Dec 19:48

fuckyeahvintageillustration: 'The Tempest' by William...





















fuckyeahvintageillustration:

'The Tempest' by William Shakespeare; illustrated by Arthur Rackham. Published 1926 by William Heinemann Ltd., London and Doubleday, Page & Company, New York.

Source 1, Source 2

Simply some of his most beautiful work. Rackham was beyond mere genius.

08 Dec 19:47

Dating Tip #231: Always be honest and modest by telling her that...



Dating Tip #231: Always be honest and modest by telling her that you have 27 brains. 

08 Dec 18:58

Pennsylvania Judge Sentenced For 28 Years For Selling Kids to...



Pennsylvania Judge Sentenced For 28 Years For Selling Kids to the Prison System

Mark Ciavarella Jr, a 61-year old former judge in Pennsylvania, has been sentenced to nearly 30 years in prison for literally selling young juveniles for cash. He was convicted of accepting money in exchange for incarcerating thousands of adults and children into a prison facility owned by a developer who was paying him under the table. The kickbacks amounted to more than $1 million.

The Pennsylvania Supreme Court has overturned some 4,000 convictions issued by him between 2003 and 2008, claiming he violated the constitutional rights of the juveniles – including the right to legal counsel and the right to intelligently enter a plea. Some of the juveniles he sentenced were as young as 10-years old.

Ciavarella was convicted of 12 counts, including racketeering, money laundering, mail fraud and tax evasion. He was also ordered to repay $1.2 million in restitution.

His “kids for cash” program has revealed that corruption is indeed within the prison system, mostly driven by the growth in private prisons seeking profits by any means necessary.

There is no Hell hot enough.

08 Dec 18:41

astrodidact: NASA is planning to grow basil, turnips and...

firehose

via saucie
Drink had better be on point with a moon basil garnish challenge



astrodidact:

NASA is planning to grow basil, turnips and Arabidopsis on the Moon. The experiment, which will commence in 2015, will test whether plants can thrive in partial gravity and in a controlled environment. If the experiment succeeds, setting aluminium greenhouses on the Moon could soon be a reality(via Science Alert/fb)

08 Dec 18:40

Photo

by steakand
firehose

via willowbl00



08 Dec 18:36

nazzy, adj.

by Oxford English Dictionary
firehose

via Russian Sledges

Pronunciation: Brit. /ˈnazi/ , U.S. /ˈnæzi/
Forms: 16 nasie, 16 nazy, 16–17 nazie, 18– nazzy.
Etymology: Probably < nase adj. + -y suffix1.
rare. In later use Eng. regional (Yorks.).

Intoxicated, slightly drunk.

1673 R. Head Canting Acad. 50 Drunken[:] Nazy.
1699 B. E. New Dict. Canting Crew, Nazie, drunken.
1785 F. Grose Classical Dict. Vulgar Tongue (at cited word), Nazie, drunken; nazie cove or mort, a drunken rogue or harlot; nazie nabs, drunken coxcombs.
1855 F. K. Robinson Gloss. Yorks. Words, Nazzy, stupified, intoxicated.
1890 Leeds Mercury Weekly Suppl. 20 Dec. 8/7 ‘Nazzy’ is a term frequently applied to any one partly intoxicated.
2000 Independent 31 July (Media Plus section) 12/1 [My sister was] forced to take elocution lessons—to get rid of all those..[northern] pronunciations, and even the words themselves. Nazzy, mithered and such like.

08 Dec 18:35

Conference on “Hype in Science” today

by whyevolutionistrue

Given what’s gone on this week, it’s appropriate that I announce this.

There’s a very interesting one-day conference taking place at this very moment in Halifax, Nova Scotia. The topic is “Hype in Science” (real and LOLzy subtitle: “How can respectable journals publish such c**p?”); the program is here; and it’s sponsored by “Situating Science” a program funded by the Canadian government to promote “communication and collaboration among humanists and social scientists that are engaged in the study of science and technology.”

This is the program, prefaced with the blurb on its site:

Just recently, a special issue of the premier journal Science focused on “pressure and predators” in the communication of scientific results. A similar exposé appeared in The Economist. The peer review system, which is supposed to make science uniquely trustworthy, is collapsing under it own weight. Rogue journals and dubious scientific conferences blur the boundaries between respectable and sensational. The reluctance of researchers to submit – and of journals to publish – negative results or serious disciplinary critiques fosters a falsely progressive view in many disciplines. Papers presented as “breakthroughs” in areas deemed to be of “wide general interest” get top priority, are picked up by the popular press and find popular acceptance or notoriety in so far as they complement or conflict with the agendas of special interests. It is good that science engages the public, but some of the most publicity-attracting breakthroughs reported in the last few years by top journals such as Science, Nature or the Proceedings of the National Academy have turned out to over-hyped, misrepresented or false. No institution or publication seems to be immune.

Well, that’s a bit exaggerated—I wouldn’t call the peer-review system “collapsing” quite yet—but it’s time that we addressed this problem of hype, hype in both the scientific literature and popular science writing. (The latter is a bigger problem for journalists than for scientists who write popular stuff, for we scientists are trained to avoid overhyping stuff—not that all of us succeed!)

Final poster 8.5x11 vers 8-2 copy

Three of the talks are of special interest to Professor Ceiling Cat:

8:35am: “The “Arseniclife” Debacle.”
Rosie Redfield, Zoology, UBC.
Almost everyone got very excited when Science published NASA-supported research claiming that some bacteria can build their DNA with arsenic instead of phosphorus. But, in rapid ‘post-publication peer review’ on blogs and Twitter, chemists pointed out that such arsenic bonds were very unstable, and microbiologists decried the contaminated reagents and shoddy methodology. Redfield led the initial critique and refuted the conclusions in a series of experiments that she posted on her open-research blog and published in a follow-up Science article. Redfield has long been one of her own field’s most thoughtful critics; her own research addresses the contentious question of whether bacteria have sex.

I met Rosie in Canada at the Evolution meetings two years ago, and she was a firecracker! She told me the whole story of the arsenic “debacle,” not pulling any punches, and it was both fascinating and horrifying. It was her blogging that largely debunked the “arsenic life” story—a story that hasn’t yet, as far as I know, been retracted by Science nor disowned by its main author, Felisa Wolfe-Simon.

1:15 pm: “Epigenetics  and the New Lysenkoism.”
Florian Maderspacher, Elsevier, Senior Editor, Current Biology
Much is at stake in the current excitement over epigenetics as the means by which nature might trump nurture. Politically, the left roots for the latter and the right for the former. This divide and the need for news media to frame scientific results in larger contexts make it very hard to get a balanced picture of the importance and meaning of epigenetic mechanisms.

I know Florian, and he seems as dubious about the New Epigenetics Revolution as I am.  As you know from my many posts on this issue, while I think epigenetics is an exciting field, and has been important in evolution, what has not been important (at least according to the evidence) is the genetic assimilation of purely environmental modifications of DNA, like methylation, in the evolution of adaptive traits. I’ll be curious to find out what Florian says.

Finally, I’d like to hear the following talk just because it sounds unbearably postmodern (I’ve bolded all the postmodern buzzwords and phrases):

3:25 pm: “Race and IQ in the Postgenomic Age.”
Sarah Richardson, History of Science and of Studies of Women, Gender, and Sexuality, Harvard.
Claims about recent positive selection in brain- and behavior-related traits unique to different racial and ethnic groups are proliferating. Current structures in postgenomic bioscientific research are roadblocks to transformative scientific conversations about community standards for evolutionary cognitive genetics and its overlapping fields. Displacing the traditional notion of scientific communities as static, bounded and autonomous, the postgenomic biosciences are defined by their speed, transdisciplinarity and commercial context. We must ask: What is “the research community”? Who is an “expert”? And, how is the labor of substantive conceptual and methodological debate rewarded? Beginning with Bruce Lahn’s 2005 Science paper on microcephaly gene variants and racial differences in IQ, Richardson looks at the limitations of scientific peer review to handle the difficult methodological issues alongside the potentially explosive ethical and political dimensions of evolutionary genomic research.

Florian is the Senior Reviews Editor of Current Biology, and I hope he’ll do a writeup of this conference.

The conference will end with a roundtable on “What more can we do?”. That’s a good question, for journals and popular venues just adore hyped-up findings like Arsenic World, The Epigenetics Revolution, and Ding-Dong: the Selfish Gene is Dead.  I see no solution to the hype problem save an army of science-minded people calling out the hype on social media. If enough of us do it, the journals and popular venues will eventually take notice, as will the authors of hype-y articles.


08 Dec 18:21

Photo



08 Dec 14:30

Photo

firehose

via Snorkmaiden



08 Dec 14:26

Teacher Recites Every Doctor Who Story Title In Chronological Order, Raises Money For Charity

Giovanni Antonelli, you are a gentleman and a scholar.
08 Dec 14:17

Police: Newlyweds killed Pa. man for thrills - USA TODAY


Washington Post

Police: Newlyweds killed Pa. man for thrills
USA TODAY
SUNBURY, Pennsylvania (AP) — A couple married just three weeks lured a Pennsylvania man to his death with a Craigslist ad because they wanted to kill someone together, police said. Elytte Barbour told officers before his arrest Friday night that he and his ...
Pennsylvania newlyweds have homicide honeymoon, police sayNew York Daily News
Police: Pa. Newlyweds Killed Man From CraigslistABC News
Newlywed Couple Used Craigslist to Kill for Fun [video]Guardian Express
TIME -Reuters -Atlanta Journal Constitution
all 151 news articles »
08 Dec 14:00

South Korea Announces Expansion of Its Air Defense Zone - New York Times


The Australian Financial Review

South Korea Announces Expansion of Its Air Defense Zone
New York Times
SEOUL, South Korea — Defying both China and Japan, South Korea announced on Sunday that it was expanding its air patrol zone for the first time in 62 years to include airspace over the East China Sea that is also claimed by Beijing and Tokyo.
South Korea will expand its air defense zone, defense ministry saysWashington Post
Japan to Boost Defense Ties With Philippines Amid China ConcernBusinessweek
After China move, South Korea expands air defence zoneThe Hindu
ABC News -Houston Chronicle
all 624 news articles »
08 Dec 12:47

National Geographic puts more than 500 historic maps on Google

by Josh Lowensohn

National Geographic and Google are trying to recreate the thrill of cracking open one of the magazine's signature paper maps, but in the digital world. A new project puts more than 500 of National Geographic's 800 historic maps online using Google's Maps Engine platform.


"People have collected our magazine fold-out maps for over a hundred years."

"People have collected our magazine fold-out maps for over a hundred years, and many of those maps are sequestered away in attics and garages," Frank Biasi, the director of digital development at National Geographic wrote in a Google blog post announcing the effort. Biasi added that National Geographic will also offer high resolution versions of the maps for sale and through licensing deals, where the works could end up in "travel and home decor businesses." That's on top of existing sales of paper maps, as well as digital versions sold as paid apps on Apple's iOS platform.

The new mapping layers can be found within Google's Map Engine directory. Google's also posted one of medieval England and another of the Dominican Republic, which you can see here.

08 Dec 08:29

“I wrote this post on my Xbox One”—or, using a game console as a work machine

by Kyle Orland
firehose

"If Microsoft added in mouse support, a copy-paste function, some better Web-based multitasking and memory management, as well as more explicit support for photos and file uploading and downloading, the console could really serve as a decent, Chromebook-style work machine"

ftfy: if it was a computer, it'd be a decent computer

In the run-up to the Xbox One's launch this year, one of the more amusing stories was a Microsoft blog post suggesting that users could mark the system as a tax write-off if they used things like Skype chatting and Microsoft Office online for business purposes. It seemed silly, but it got me wondering: Could the Xbox One and some Web-based apps fill in for the desktop or laptop I usually use for my day-to-day work?

After using it in just that way for the better part of a day, I was surprised to find that the Xbox One's version of Internet Explorer lets the system serve as a halfway decent work machine—though not without a good deal of headaches and missing features. It wouldn't take many tweaks for Microsoft to really unlock the Xbox One's potential for productivity, letting the company market the box in earnest as a living room computer in addition to a high-end game machine.

Getting to work

Read 27 remaining paragraphs | Comments


    






08 Dec 08:27

PENIS PENIS PENIS PENIS

by bubbaprog
firehose

best football game sign ever

2013 December 7 14 13 2
08 Dec 08:24

Ethan: Meteor Hunter post-mortem laments poor sales, Greenlight woes

by S. Prell
firehose

'The post asks if gaming is in an "indie bubble where one-good-but-normal-game ([i.e.] not Stanley Parable) can only sell with sales and bundles, not full price." '

lol

new studio, no biz or community experience, crowded genre, a mobile game you can't play on a mobile device, wrong art style for the platform

yep, it's def. the market's fault

Ethan: Meteor Hunter is a punishing 2D platformer made by the "bastards" at Seaven Studio, and has been available for just more than a month on PC and the PlayStation Network. During this time, the game sold just 127 units on PC. A post-mortem on the Seaven Studio website cites issues with Steam Greenlight, translating the game into too many languages and that "good value and focus on gameplay are not appealing."

The post also notes that releasing the game a month after the release of GTA5 - one of the best-selling games of all-time (probably) - and a month before the PS4 launch and Xbox One launch - which were also two of the highest-selling console launches - might have contributed to the game's lack of sales. The game is also not yet available on Steam, having only recently gotten 96 percent of the votes it needs to break into Greenlight's top 100.

The post asks if gaming is in an "indie bubble where one-good-but-normal-game ([i.e.] not Stanley Parable) can only sell with sales and bundles, not full price." It also asks commenters to voice their reasons why they didn't buy the game so that "next time, if we manage to have a next time," they don't make the same mistakes.

JoystiqEthan: Meteor Hunter post-mortem laments poor sales, Greenlight woes originally appeared on Joystiq on Sat, 07 Dec 2013 14:00:00 EST. Please see our terms for use of feeds.

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08 Dec 08:12

How to turn an Xbox One headset into a universal adapter

by Megan Farokhmanesh
firehose

ROFL

The Xbox One's headset can be turned into a universal adapter, as demonstrated by a tutorial from modder and Instructables user DragonballZ Deep.

DragonballZ Deep's adapter was used with a Turtle Beach product. To complete the mod, you'll need to take the Xbox One headset apart and rewire it to your preferred headset. Full instructions and a supply list are available on Instructables.

Xbox One headset mods have become popular since the console's launch, largely due to a lack of other options. Microsoft is expected to release a third-party and Xbox 360 headset adapter for Xbox One early next year.

08 Dec 07:56

Uh-oh: SpaghettiOs pulls its ridiculous Pearl Harbor tweet

by Jacob Kastrenakes
firehose

brands

SpaghettiOs has apologized for and removed a tweeted photo that it received significant criticism for last night that showed its cartoon-noodle mascot waving an American flag in honor of Pearl Harbor Remembrance Day. The tweet prompted a series of disgusted replies, with some questioning "who is going to be fired tomorrow" and others appropriating #UhOhSpaghettiOs — the brand's own advertising slogan — as a hashtag. Comedian Patton Oswalt took a number of shots at the tweet as well:


Others began remixing SpaghettiOs' image onto the scene of other national tragedies, placing the noodle on the sunken Titanic, at the Kent State shootings, and at the Hindenburg disaster — among others — to suggest the absurdity of the brand's tweet. While SpaghettiOs' image may not be the worst instance of a marketing department's overzealous attempt to show its brand's sensitivity to a national day of remembrance, it perhaps should have taken the hint that it's widely considered an inappropriate moment for advertising.

SpaghettiOs removed the tweet and photo around 13 hours after initially posting it. It followed up with an apology, writing, "We apologize for our recent tweet in remembrance of Pearl Harbor Day. We meant to pay respect, not to offend." The pulled tweet is embedded below.

08 Dec 07:48

Saudi Girls Are More Likely To Study Science Than American Girls — Here's Why

firehose

"Saudi Arabia's education system is gender-segregated. Female UK teens in same-sex schools are twice as likely to take physics, 75% more likely to take math, and 70% more likely to take chemistry than their peers in co-ed schools. Likewise, girls in the U.S. would be far more likely to study STEM subjects if they had visible female role models in those fields."

Saudi Arabia has a pretty bad reputation when it comes to women's rights: its paternalistic guardianship system places women in the same category as legal minors. But even with such restrictions, Saudi Arabian women are more interested in pursuing careers in engineering than their western counterparts.
08 Dec 07:45

How a love of tabletop D&D helps video game designers tell their stories

by Colin Campbell
firehose

"With video games you have the 'sturm und drang' of high end graphics and crazy sound and production values which can obfuscate or shore up otherwise shoddy design. But with a board game you can't do that. Either the game is good or it's not."

lol rofl

Within any video game development company, at least of a certain size, there is usually to be found a subset, a clique, who congregate around a very particular form of entertainment.

They are Dungeons & Dragons players or more generically, fantasy desktop adventure game players. Almost always, at their center, will be a core of organizers who have been playing these games since childhood.

Talking to professional video game designers who play D&D (I use the term, very loosely, to cover all fantasy desktop games), it becomes clear that they are united in a belief that creating these worlds, exploring the possibilities of imagination at the crossroads of rules and mechanics, has helped them in their work.

For anyone who hasn't played a desktop adventure, its format may seem arcane. Whatever the actual game being played, there is usually a set of rules that are interpreted by the Dungeon Master or Game Master (a kind of participating referee and organizer) in order to accommodate the group's particular skill level and preferences. Players create and inhabit characters and set off on imaginary quests. Individuals vary wildly in how far they inhabit these characters. The throwing of dice adds an element of uncertainty and risk to the proceedings.

In short, it is an almost perfect busman's holiday for game designers, for people who are paid to create fantasy worlds, whose job it is to understand the fundamentals of fun.

"When you hear guys talk about starting out in game design, they maybe recall programming games for their Amiga when they were seven years old," said Nels Anderson, game designer at Campo Santo. "But for me, my first experience was playing D&D which is pure, straight up game design.

"You're operating within the specific context of the rules of the game to build content, challenges, encounters, that are interesting, engaging, distinct, unbroken, original. You're building a game but just for people in the room with you. Moving from designing table-top games to designing video games felt pretty natural for me."

D&D is essentially group improvisational storytelling. The players are as much game designers as the dungeon master. This means that people who play D&D are unusually literate in how stories work and how they interact with games.

Dnd_v3_5_rulesbooks

Kim Pittman started playing D&D at the age of six, inviting herself along to her older brother's games. She has maintained the hobby and organizes a regular game with her workmates at Toys For Bob, best known for its work on the Skylanders games.

"My brother was really big into what they called home brew," she said. "They would just make up their own adventures. He was the DM. I was the filler role, because I would take on whatever role nobody else wanted to for the party. The first game I played, I was the healer, because nobody wanted to be the healer that game. My brother would make my characters for me. He'd make them all wildly overpowered, just because he knew that I didn't really know how to play very well."

By the time she was in her teens, she was DMing and inviting her own friends over to play. She found converts at college. She also realized that her lifetime of "designing" games on the fly, as a DM, might come in useful.

"The realization came that I was preparing, every single Saturday for most of my life, to do what ended up being my career," Pittman said. "It's really awesome. I think I am quick on my feet about solutions to problems or design twists. Well, I DM'd games for years, of course I can think on my feet fast.

"It's amazing, actually, how useful that is as a game designer. You get halfway through a design and you realize it's not going to work at all. You have to improvise and figure out a way to keep from losing that mechanic, or keep from losing all the artwork that went into it."

One of the reasons game designers love D&D so much is its sense of freedom. The games unfold entirely from the imaginations of their participants. There are no programming constraints or level design documents. It's free-form. It's a way to play and to see others playing, unfettered.

Keith Nemitz is a veteran game designer who is best known for his satirical RPGs like Dangerous High School Girls in Trouble. He started playing D&D as a teenager, back in the 1970s.

"The biggest effect it has had on me is its power to use games to tell stories," he said. "If you play Monopoly or Scrabble, there's no story. But D&D changes all that. You play as a character. It's not just a series of rooms that you visit but a living world that you create. It has helped me to understand how sincere you need to be, as a game designer, if you want to express a sense of realism in the worlds you are creating."

He also believes that D&D's design by the late Gary Gygax has given him enormous respect for balancing game rules with a sense of freedom. "You make a connection with the player by making a set of rules that are fair and that make sense, but you also want to have flexibility in there for the player."

He said that game designers who are "better storytellers" have an edge, which is something that can be honed in DMing situations where scenarios unfold that grip the attention of the group, to a greater or lesser degree.

Francis Fernandez is programmer on lunar racing game Astro Engineer: Moon Rover, which is more about recreating a physical world than a fantasy adventure. But as a keen D&Der, he enjoys the intimate interplay of watching real people play games in their wild diversity.

"Some players like to play within the confines of established characters, while others want to experiment," he said. "I find it interesting to see how different people approach the playing of games. Obviously, tabletop games are not the same as electronic games but they can teach each other useful lessons, and I often find myself thinking about how ideas that work in one might be used or modified in the other, especially for the particular types of players that you encounter."

Pitman believes that designers with a background playing D&D are more likely to try new things. "We have focus testers come in and play our games early on. We watch players do things you never expected them to do. I find that designers who have played Dungeons & Dragons will have more of the mindset of, 'we should let them do that' than thinking that they are breaking the game."

Video games based on D&D, and those that borrow heavily from its mythology and mechanics, are so numerous that they defy listing. But the magic of D&D is in the playing with real people and with their attendant unpredictability. Watching people play games, it turns out, is a good way to learn how to make games.

Anderson has found success with games like Mark of the Ninja. He believes that although there are many ways to learn about game design, desktop adventures is one of the most useful and fun.

"Anyone who wants to pursue game design in any capacity will be very well served by spending time with table top games and with proper meaty board games," he said. "They are game design laid bare. With video games you have the 'sturm und drang' of high end graphics and crazy sound and production values which can obfuscate or shore up otherwise shoddy design. But with a board game you can't do that. Either the game is good or it's not. Ultimately, design wise you can't hide anything that's not good and that is tremendously important for anyone who wants to do game design in any capacity."

08 Dec 07:40

German Court Invalidates Microsoft FAT Patent

by Soulskill
firehose

rofl

walterbyrd sends this news from Techworld: "A Microsoft storage patent that was used to get a sales ban on products from Google-owned Motorola Mobility in Germany has been invalidated by the German Federal Patent Court. Microsoft's FAT (File Allocation Table) patent, which concerns a 'common name space for long and short filenames' was invalidated on Thursday, a spokeswoman for the Federal Patent Court said in an email Friday. She could not give the exact reasons for the court's decision before the written judicial decision is released, which will take a few weeks."

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08 Dec 07:36

Review: Google’s $179 Moto G puts every single cheap Android phone to shame

by Andrew Cunningham
firehose

unlocked bootloader, I believe, so non-Google Android will be easy to add

The Moto G (left) is a low-budget relative of the Moto X (right).
Andrew Cunningham

The Moto G isn't much like the high-end handsets we spend most of our time with, but in many ways it's more interesting than Another 5-inch 1080p Android Flagship. It looks and feels a lot like a Moto X. It performs a lot like a high-end phone from a couple of years ago. But it costs only $179 off-contract, where most similar phones go for at least $400 unlocked.

This handset obviously isn't meant to compete with $600-and-up flagships, but it's trying to redefine a part of the market that's now served by years-old phones and barely-usable garbage. Look at the phones that an MVNO like Straight Talk Wireless offers for less than $400, and you'll see just how under-served this market is. With the Moto G, Google and Motorola have attempted to put together a basic smartphone that doesn't throw quality under the bus in the name of cheapness.

In giving this phone the review treatment, we'll hit all of the same stuff we usually test—benchmarks, battery life, and so on. However, we'll also spend quite a bit of time answering the biggest questions about the Moto G: where does this phone feel like it costs $179, and who is it for?

Read 46 remaining paragraphs | Comments