Shared posts

05 Feb 23:28

Putin introduces reporters to leopard, leopard attacks reporters

by Seth Rosenthal

Olympics -> animal conservation -> people getting bit

Russian president/brazen animal enthusiast Vladimir Putin is attempting to restore a breeding population of Persian leopards-- extirpated in the North Caucasus for decades-- to the region around Sochi. He is doing this because the Olympics are in town. He made this very clear:

"We've decided to restore the population of the Persian leopard because of the Olympic Games. Let's say that because of the Olympic Games, we have restored parts of destroyed nature."

This is, it seems, an effort to combat the sentiment that Sochi preparations have been environmentally unfriendly. To hammer that point home, Putin invited reporters up to the leopard breeding center, where he proceeded to hop into a cage and pet a grouchy-looking baby leopard:


Putin managed to avoid any toothy interactions with the cat, but the reporters with him did not:

But the animal reportedly liked the Russian president much more than his entourage, scratching one accompanying reporter on the hand and biting another on the knee, Russian media reported.

Not everybody gets presidential treatment from leopard babies. Be careful.

05 Feb 23:26

These Soviet Textiles Are Actually Propaganda Tools From The 1920s

by Vincze Miklós

The Soviets used many methods to spread their vision of communism: movies, art, science fiction novels . . . and even textile patterns. These gorgeous textiles, created in the 1920s, show how the communist ideal was woven into the fabric of everyday life in Russia during the early days of the Revolution.

Read more...


    






05 Feb 23:22

The Ron Weasley Diaries

by Mallory Ortberg
Courtney shared this story from The ToastThe Toast:
"Sometimes it’s hard to believe that all animals aren’t just old men in disguise."

ronAfter last week’s startling announcement about Ron and Hermione’s relationship, J.K. Rowling surprised the world again today by releasing, in full, “The Ron Weasley Diaries,” which narrate the Harry Potter series through the eyes of his best friend. The Toast has been authorized to excerpt these diaries in part below.

Dear Diary,

My name is Ron Weasley and I have one friend. I think friends are better than brothers. I don’t think brothers are very good at all. I am eleven years old and I have never had guacomole even though I would like to. Today we are starting school and I still don’t know what math is.

Dear Diary,

Sometimes it’s hard to believe that all animals aren’t just old men in disguise. Mom got a cat over the holidays and she won’t understand why I won’t let it in the bedroom. I’m sure it’s just a cat. I’m mostly sure it’s just a cat.

Dear Diary,

Why do you think there’s a wizard train but no wizard planes? I asked Mom but she just yelled something about a witch named Margaret Thatcher who murdered all the unionists and then started crying into her apron.

I should like to fly on a wizard plane.

Dear Diary,

Today I learned that England has a queen. Her name is lizzie (Sp?) and she makes dogs. Still no one will tell me what math is.

P.S. Now I have two friends ;)

Dear Diary,

Today I met a girl from France. Guess what? They don’t speak any English there, mostly just French all the time. Can you believe it. Well believe it, because it’s true, unless they were lying. I wonder if they think in French too. That seems awfully difficult, but maybe it’s easier to think in French if you’ve had a lot of practice.

I think I’d like to have sex someday.

Dear Diary,

I have finally tried gaucamole!!! It wasn’t very good though. Mostly it is a green mash that you dip tortillas in. It was very cold and it went all brown after a few minutes.

I don’t think I like guacamale.

Dear Diary,

Today we take to the woods, Harry and Hermione and I. We can’t tell anyone. I don’t know if we’re going to come back. So many people want us dead.

I don’t want to die. I’ve never even seen a movie. Seventeen years old and I’ve never seen a movie and I still don’t know what math is. Hermione says it’s called maths, but that doesn’t explain much. I don’t even know how many maths there are. Well diary, if I don’t die I will write back as soon as I find out what maths are.

Ron Weasley never wrote in this journal again.

Read more The Ron Weasley Diaries at The Toast.

05 Feb 23:21

arcaneimages: Greg Ruth. Sonny. Ministry of Silly...



arcaneimages:

Greg Ruth. Sonny. Ministry of Silly Walks 

Awesome.

05 Feb 23:21

spaceexp: Northern Lights - Taken by a member of the ISS Crew



spaceexp:

Northern Lights - Taken by a member of the ISS Crew

05 Feb 23:21

What's your favorite thing about the comics industry currently?

This will sound corny, but I think almost everything is getting better.

Great independent comics are outselling bad mainstream books. The convention circuit is incredibly diverse, the readership is full of vocal, active fans of all ethnicities and genders and sexualities and more. Female mainstream creators are treated less like oddities and more like commodities (In a GOOD way, I mean, they are seen as having value). Now there are several power player publishers instead of just two. Digital is rocking and not hurting brick and mortar stores. Sales are UP on print comics when almost all other print is dropping. Fandom is globally connected and now people have access to comics digitally when before they had no access at all. The top ten comics and graphic novels sales charts actually routinely have some great books and not just crossover stuff. Kickstarter is allowing new creators and established pros the opportunity to do their dream projects. Image, Dynamite, Dark Horse, IDW and Boom are all doing books that kick ass creatively AND compete on a sales level with superheroes. Vertigo is enjoying a resurgence. Top creators are handling some of my favorite DC/Marvel characters. Web comics have gained a solid and growing audience and become a complete art form of their own.  Comics are being made into films that are not just entertaining, but respectful of the source material. There’s fun merch of every kind; toys, games, video games, and apparel, and it’s going more and more mainstream. You can go into a dozen places that sell clothes and buy a Batman or Wonder Woman shirt or bag. 

And personally, I don’t feel quite so alone in being a female creator writing superhero books.

Lastly, my favorite thing…the audience seems to be de-aging. I am seeing more and more young adults, and the return of children to the readership, something that the publishers had almost given up on entirely. It is at the very least broadening in age, which is also wonderful.

That’s just off the top of my head. 

I don’t think it’s just a good time for comics, I think there’s a case to be made that it’s the BEST time for comics.

05 Feb 23:21

Curt Schilling announces he has cancer - San Jose Mercury News


Vancouver Sun

Curt Schilling announces he has cancer
San Jose Mercury News
Former pitcher turned TV analyst Curt Schilling announced he's battling cancer Wednesday. Schilling, who spent 20 years in the major leagues before retiring in 2009, divulged the news in a statement released through his employer, ESPN. It didn't indicate ...
Curt Schilling Diagnosed With CancerGame Politics
Schilling says he has cancerThe News Journal
Curt Schilling battling cancer, former ace saysFox News
PSX Extreme
all 179 news articles »
05 Feb 23:19

Daftnuts by Baz

firehose

via Osiasjota

Shirt Image

Peanuts After All !!

05 Feb 23:16

SF Fauxtest 2014, 2nd Annual Fake Protest in San Francisco

by Rollin Bishop

SF Fauxtest 2014

“Embrace hypocrisy and irony, Air petty annoyances and gripes, Facts, truth and nontroversy.”

On Friday, February 7th, the second annual SF Fauxtest, a fake protest where San Franciscans can air any kind of grievance at all, will be held in Dolores Park. Starting at 5:15PM, the fauxtest will then march down Valencia St. around 5:55PM. Ridiculous signs are encouraged.

This Friday, Feb 7th is a day of fake protest in Dolores Park. pic.twitter.com/3i2b9F8SPc

— Doctor Popular (@DocPop) February 5, 2014

The first annual SF Fauxtest was held February 1st, 2013.

image via SF Fauxtest

via Doctor Popular

05 Feb 23:15

Photo



05 Feb 22:56

A Waiter Breaks The Law Every Time He Serves You An Unsolicited Glass Of Water

firehose

in stupid fucking New York; the law "will abolished at the end of the month"

Restaurants that automatically serve you a glass of pristine municipal water when you haven't requested it are law-breaking hooligans, as it turns out.
05 Feb 22:55

Pussy Riot’s new cause: US inmates | Al Jazeera America

by hodad

Now that the band is an icon for the struggle against human rights abuses in Putin's Russia, the two women said it will also act for the rights of prisoners in the United States. Tolokonnikova and Alekhina said they plan to visit prisons and meet with nonprofit organizations to learn about the issue of solitary confinement in the U.S.

"They found a lot of support from folks in the U.S., especially from Russia's diaspora community in Brooklyn, who called passionately for their release," Goswami said. "But they're also learning about the prison conditions in the U.S. and plan on doing some research here."

“We're very interested in the fact of how NGOs (nongovernmental organizations) in the U.S. work and collaborate with penitentiary institutions,” Alekhina said. “One of our main goals is to exchange experience.”

Pussy Riot inspired a new generation of activists around the world, Goswami said, adding that their supporters followed in the footsteps of those who helped Amnesty International obtain the release of some 44,000 prisoners since its international inception in 1961.

"Pussy Riot were street performers," he said. At the subway, on the streets, they would call on people to take their rights seriously. “There are street performers in the U.S. whom we pass every day, but we don't realize that they can help elevate human rights to the global conversation."

Goswami said he hopes that people leave the Wednesday event realizing that "when we act individually or collectively, it has an impact. Tens of thousands of people supported Pussy Riot, and now they're free."

Original Source

05 Feb 22:55

Support Tiny Cartridge on Patreon! ⊟ We’ve opened up a...

by ericisawesome
firehose

everybody's on patreon



Support Tiny Cartridge on Patreon!

We’ve opened up a Patreon page and started a Club Tiny program, allowing our wonderful readers to support us with monthly pledges. There are a lot of fun rewards we want to give supporters, like behind-the-scenes talk, Mystery Gifts and Notes, podcast guest hosting opportunities, and more. If any of that interests you — or, more importantly, if you’d like to help us keep Tiny Cartridge growing — please check it out.

Patreon, if you’re not familiar with it, lets you pledge a regular payment to a creator, per each unit (video, article, etc., in our case per month). It allows us to try crowdfunding for the operation of our site, rather than a specific project with an endpoint, for which we might use Kickstarter.

With the backing of our patrons, we want to be able to put more original articles up (like my interview with the creator of the WarioWare DIY snapshot blog), collaborate more with friends, and pay Fran for the work he puts into the TinyCast every week. As a long shot, we’d also like to buy 3DS/Vita video capture equipment and record and stream some games.

We want to be able to put more time into making Tiny better, and less time into the freelance gigs we currently look for to make ends meet. We want, after five years, to make this a job.

And we’d love your help. Come join Club Tiny!

05 Feb 22:54

'Fantastic Four' Film Casting: Michael B. Jordan In Talks To Play The Human Torch, Dr. Doom Could Possibly Be A Woman

by Joseph Hughes
firehose

'whoever is eventually cast to play Dr. Doom could possibly be a woman'

Tilda Swinton as Doctor casting news: THERE'S A CHANCE

Michael B. Jordan Human TorchActor Michael B. Jordan, perhaps best known for his roles as Wallace on The Wire and his critically lauded leading role in last year’s Fruitvale Station, is reported to be in talks to play the Human Torch in Fox’s upcoming Fantastic Four film. Further, it’s rumored that whoever is eventually cast to play Dr. Doom could possibly be a woman.

Discussion of Jordan’s role in the film has been spreading for months. The actor previously starred in the super-power based film Chronicle, a movie by Josh Trank, who’ll also be directing the Fantastic Four reboot. According to THR, Jordan is currently the only actor attached to the film. THR also reports that Kate Marra and Emily Rossum tested for the part of Sue Storm/Invisible Woman this week, while Miles Teller and Christian Cook auditioned to play Reed Richards/Mr. Fantastic and Ben Grimm/The Thing, respectively.

But perhaps the most interesting note is about Doctor Doom. Though not confirmed, Doom is expected to be the main antagonist in the film. It’s said the studio wants a “big name” for the role, and has not ruled out switching genders for the role, which would mean casting a woman to play the Fantastic Four’s most famous villain, and indeed one of the recognizable villains in all of comics.

This report follows yesterday’s news that Candice Patton, a black woman, has been cast to play Iris West in the upcoming Flash television series on the CW. Along with Jordan playing the role of Johnny Storm, who is white in the comics, as well as the discussion that Dr. Doom could be female, this all potentially augurs a movement toward more color and gender blind casting in film and television roles based on super hero comics. While this is a movement that will undoubtedly have its share of very vocal detractors, it inarguably represents painfully overdue progress. It’s 2014. Johnny Storm can be black, and that is perfectly okay.

The Fantastic Four reboot is set to arrive in theaters March 6, 2015.

[Via ScreenCrush]

05 Feb 22:53

New Keurig Cold machine could let you make Coke at home

by Josh Lowensohn
firehose

huh

A new deal between Coca Cola and Green Mountain Coffee Roasters — the company that makes the Keurig warm beverage system — means that several of the soda makers' biggest brands are likely to come to an upcoming home beverage product. Green Mountain today announced that Coca Cola had taken a 10 percent stake in the company, alongside the deal that will give it use of "Coca-Cola Company's global brand portfolio" in Keurig Cold, a product that's expected to compete squarely with SodaStream.


The entire portfolio

SodaStream currently offers a variety of flavors, and has made deals with beverage brands to offer flavors from Kool-Aid, Ocean Spray, and Crystal Light. Missing has been participation from the major soda makers like Coke or Pepsi. SodaStream even poked fun at those companies in advertising, arguing that its solution is more environmentally sound, and that its options contain less sugar.

The recipe for Coke remains a closely-guarded secret, though various incarnations of it have surfaced throughout the years. That includes a 1979 formula that resurfaced thanks to popular radio show This American Life in 2011. The beverage is just one of several created by Coca Cola though; the company also makes Sprite, Fanta, Barq's, and Dr. Pepper.

05 Feb 22:35

Trip Hawkins and how to fix gaming's 'pornography' problem

by Colin Campbell

"Do you ever feel like what we are doing is too much like pornography?"

With this introduction, game industry grandee Trip Hawkins began an eclectic and ranging DICE speech on the potential of educational games to improve the lives of students. His point, eventually located, was that many parents and teachers view games with hostility and suspicion, even though games have the potential to teach way more effectively than outdated didactic methods.

Hawkins, founder of Electronic Arts, said that the game industry has a bad reputation, because it creates educationally empty experiences that divert kids' attention away from education. "It's a battlefield," he said, between children and adults.

"This is why we're being perceived as a social ill. Children's attention is on [cellphones] and they want to play games. The parents and the teachers believe that the games have no use in real life. They are fed up with seeing angry birds being launched."

Hawkins, whose previous company was mobile games outfit Digital Chocolate, took a short anecdotal detour to note various alleged similarities between Rovio's Angry Birds and one of his own earlier games, Crazy Penguin Catapult, adding that Rovio was launched by former employees of Digital Chocolate.

Back on track, he said the game industry needs to get through its negative image and create games that tick the relevant boxes for both kids and for parents; games that are fun, that hit curricula criteria, and that are measurable as educationally useful.

His company, If You Can, is launching a game called If, (pictured) that seeks to teach emotional intelligence to youngsters. He compared its development to his own revolutionary creation of the first Madden game, which was launched to fulfill a market need, and relied on the input of experts like John Madden, and data, like sports stats.

"Developers have to give up a little bit of creative control," he explained. "Just like with Madden, we had to conform to the NFL's rules and to bring in experts." He is following the same strategy with If, which is based on the famous poem by Rudyard Kipling, relying on the input of educational experts and teachers.

Hawkins believes that education is a "sweet spot" for game developers who are able to move on from "making the games they want to play," and embrace the needs of educators and parents.

05 Feb 22:34

Photo



05 Feb 22:34

Reviewed:

by Armin

A Hoppy Frankenstein

New Logo and Packaging for Ponysaurus by Baldwin&

Continuing our hard-nosed reportage on the rise of craft and microbreweries as the most likely industries to generate kick-ass identity and packaging work I bring you Ponysaurus. Established in 2013 in Durham, NC, Ponysaurus is neither craft nor micro but a nanobrewery — an officially-acknowledged category from the Alcohol and Tobacco Tax and Trade Bureau — that produces a range of eight beers that are "meant to be savored, appreciated, contemplated, philosophized, studied, nuzzled, and mindfully guzzled" and also billed as "the beers beer would drink if beer could drink beer." To mark its first non-keg, retail availability it's time to present their identity and packaging designed by Raleigh, NC-based Baldwin&.

New Logo and Packaging for Ponysaurus by Baldwin&
Full range of beers offered by Ponysaurus.
The logo, meticulously etched in the style of a 19th Century zoological illustration, features the company namesake, one of the sillier-looking creatures never to have walked the earth, with equine hindquarters and a dinosaur head and stunted little arms.

Provided text

New Logo and Packaging for Ponysaurus by Baldwin&
Logo detail. "The name Ponysaurus is meant to suggest a fusion of unlike parts, a chimera."

This is absolutely ridiculous. And awesome. Etched by Steven Noble — the go-to-guy for perfectly-crafted, old-timey, feel-good illustrations — the absurd premise of mixing a pony with a dinosaur is given instant gravitas that result in a surprising, captivating, and memorable logo. The inline, shadowed typography works very well in tandem with the etching style and is nicely done. The "x"s and dots and dashes get to be a little too much on the logo on its own but do work justifiably well on the packaging.

The bomber-size (1 pint, 6 ounce) bottles are paper-wrapped and 2-color printed, uniformly black and white across the entire line, with just a small gold callout for the individual beers' names. The paper wrap helps protect the beers from spoilage due to light. A Ponysaurus-liveried bottle tape, recalling the revenue tape seen on spirits bottles, spans the top.

Provided text

New Logo and Packaging for Ponysaurus by Baldwin&
Bottle.
New Logo and Packaging for Ponysaurus by Baldwin&
Bottle details.
Collateral materials are intended to impart whimsy. Letterpress-printed Ponysaurus business cards double as bar coasters. A small menagerie of salesman's give-aways and leave-behinds are hand-fashioned from assorted toy plastic dinosaurs and horses, sawn, sutured, and spray-painted gold. Logo'd wooden growler cases, more often seen holding two 4-pint growlers, are repurposed to hold four Ponysaurus bombers.

Provided text

New Logo and Packaging for Ponysaurus by Baldwin&
Ponysaurus figurines.
New Logo and Packaging for Ponysaurus by Baldwin&
Figurine in the wild.
New Logo and Packaging for Ponysaurus by Baldwin&
New Logo and Packaging for Ponysaurus by Baldwin&
Coasters.

As if the pony and dinosaur illustration weren't enough, the packaging and coasters show the logo inside what looks like an egg, adding to the absurdity of the brand — yet the application and execution are pure class. The giant paper wrapper feels luxurious but without being stuffy, like a street drunkard's brown paper bag but awesome-r. With clients like this who needs fake projects? A warm round of applause to the clients, for letting wild stuff like this be designed and produced.

Many thanks to our ADVx3 Partners
05 Feb 22:34

Hackers accessed Target's network using credentials stolen from a contractor

by Valentina Palladino

Customers might have to be worried about another range of companies thanks to the Target credit card security breach. The retailer reported that the initial intrusion into its network was traced back to credentials stolen from Fazio Mechanical Services, a refrigeration, heating, and air conditioning company hired by Target. Hackers used the stolen credentials between November 15th and November 28th to upload card-stealing malware to many of Target's cash registers, and within a month, completely infiltrate the system.


Target isn't the only one under investigation

Krebs on Security explains that Fazio Mechanical could have had access to Target's network for maintenance purposes. It's common practice for large companies to hire teams to monitor energy consumption in stores to help save on energy costs. Those teams need to have remote access to the company's network, so that is one way the HVAC company could have had long-term access to Target's system.

However, that does not explain why the retailer's maintenance network led the hackers to its payment network. It's possible that Target had the maintenance and payment networks connected, making it easy for hackers to access one from the other. But Krebs alluded to an even more unsettling scenario — the networks could have been separated from the start, but the hackers found a way to connect them.

Fazio Mechanical president Ross Fazio confirmed that the US Secret Service — which has not been shy about its investigation — has visited the company's offices while investigating the Target breach. It makes sense for the Department of Justice to take a hard look at Fazio: the HVAC contractor has completed projects for Trader Joe’s, Whole Foods, BJ’s Wholesale Club, and others, suggesting those companies could be susceptible to similar attacks. While the identities of the hackers are still unknown, this discovery shows how even the most tangental connection to a huge company like Target could open the door for hackers to access information. Target is now rushing to install chip-enabled smart cards to provide better security at the point of sale, but it can only try to control what happens in its stores.

05 Feb 22:30

Microsoft’s New CEO

firehose

mostly agreed, but lol at "Quick, name anything IBM has done in the last 10 years"

- Watson
- Shed almost all of their consumer and some of their enterprise hardware business to Lenovo, to great effect for both
- just fucking outright bought SoftLayer

A lot of people who know relatively little about Microsoft are commenting about new CEO Satya Nadella, and I’ll gladly join that list.

Nadella comes from Microsoft’s enterprise and cloud services division, which suggests that these are likely to become Microsoft’s focal areas going forward. I’ve seen two main opinions on this:

  • This is a bad move, since Microsoft needs a consumer- and mobile-product visionary. They should try to turn around the areas that they’re not doing well in.
  • This is a good move, since Microsoft is doing pretty well at enterprise software and cloud services. They should further develop what they’re already good at.

In the former case, Microsoft tries to be more like Apple and Google. They try (again) to break into the mobile and tablet markets successfully.

But Microsoft is terrible at being like Apple and Google. They’ve tried. They’re still trying, in some areas. And for the most part, it’s been a series of embarrassments and huge financial losses.

It’s too late for Microsoft to meaningfully break into the mobile space. If there was any chance of their products making it big there, we’d already be seeing strong growth. Successful mobile platforms don’t grow slowly and quietly.

But it’s just not happening for them, and it’s too late to try again. That ship has sailed. The market has been taken, and the juggernauts of Android and iOS are now deeply entrenched. There won’t be room for a strong third player for many years — probably a decade or more.

If the consumer-product-visionary strategy was going to work, its time has long passed.

With the enterprise-and-cloud strategy, Microsoft becomes more like IBM. They don’t need to kill off Windows — on the contrary, their enterprise business depends on the continued ubiquity of cheap Windows PCs — but they don’t need to try to shove Windows into the phone and consumer-tablet markets anymore at the expense of its suitability to boring office PCs (which they did, quite destructively, with Windows 8).

Instead of desperately trying (and failing) to be cool, hip, and “innovative” to consumers — a long-running flaw of Bill Gates, not just Steve Ballmer — Microsoft embraces and accepts its boringness, using it to their advantage.

Windows and Office don’t need to change much over time. Even today, nobody wants them to (except Microsoft). Just put out new versions every few years with minor improvements, a handful of new features, and slight facelifts. No more radical changes, ever. Give the customers what they want: the same Windows and Office, but a bit better.

PC sales growth is down, but I don’t think the market is going to meaningfully contract for a long time, if ever. Tablets aren’t replacing PCs for most people. And no matter how well Apple does with the Mac, they’re always going to leave huge gaps in the market for Windows PCs to fill.

Microsoft can keep being Microsoft, they’ll keep making tons of money, and we can continue to mostly ignore them. (Quick, name anything IBM has done in the last 10 years.) As their enterprise business is churning away, they can continue to build up their cloud-services business into a large-scale AWS competitor.

Appointing Nadella as CEO shows promise for this theory, and I think it’s their best move.

05 Feb 22:22

Dangerous Minds | Inexplicable of the day from Richard Simmons

by hodad
05 Feb 22:22

Why This Transgender Teen's Big Legal Victory Matters

by hodad

Born a biological male, Nicole was identifying as a female at the age of 2. By the time she was in fifth grade, she had a female name and used the girls' bathroom, with her school's full support.

But that all changed after a male student followed her into the girls' bathroom on multiple occasions, charging that if she had the right to be in there, so did he. Sensing trouble, the school banned her from using the girls' bathroom. Using the boys' bathroom was out of the question, so she was required to use the faculty bathroom that was isolated from the other students.

Original Source

05 Feb 22:22

Meditation transforms roughest San Francisco schools - SFGate

by hodad

  • Barry Zito, David Lynch, Russell Brand meditate with students during Quiet Time at Burton High. Photo: Lea Suzuki, The Chronicle
    Barry Zito, David Lynch, Russell Brand meditate with students during Quiet Time at Burton High. Photo: Lea Suzuki, The Chronicle
    Barry Zito, David Lynch, Russell Brand meditate with students...

Original Source

05 Feb 22:21

mjolnerding: barbeauxbot: kellysue: emeraldcitycomicon: Emera...



mjolnerding:

barbeauxbot:

kellysue:

emeraldcitycomicon:

Emerald City Comicon is proud to present an official Carol Corps Celebration event with Kelly Sue DeConnick, G. Willow Wilson, and Christopher Sebela at the Museum of Flight in Seattle, Thursday, March 27th from 7pm to 10pm.

Ticket holders will have the opportunity to meet awesome featured guests, mingle with them and each other, socialize, and enjoy the main exhibits in the Museum of Flight. Light hors d’oeuvres, desserts, and beverages will be provided. Tickets also guarantee all-day access to the Museum of Flight (during regular business hours of 10am to 5pm).

This event is designed to celebrate Captain Marvel and Ms. Marvel and connect fans of those comics with their creators. Cosplay, demonstrations of creativity, and enthusiasm are highly encouraged.

ECCC has partnered with We Love Fine to produce an exclusive “Captain Marvel at the Museum of Flight” t-shirt, available for purchase at the event or during ticket purchase. ECCC has also partnered with TopatoCo to provide an exclusive Carol Corps patch with art by Kate Leth (Kate or Die!, Adventure Time with Fionna & Cake) only available to the Carol Corps Celebration event attendees.

Kelly Sue DeConnick is the writer behind the current Captain Marvel comic, as well as Pretty Deadly, Avengers Assemble, and Ghost. G. Willow Wilson is the writer for the new Ms. Marvel comic, in addition to work on All New Marvel Now! Point One, The Unexpected, and Mystic. Christopher Sebela has also written for Captain Marvel, as well as High Crimes, Ghost and Fantastic Four.

All proceeds for this event will be donated to the Girls Leadership Institute (http://www.girlsleadershipinstitute.org/).

This event is open to people aged 16 and over. Tickets to Emerald City Comicon are NOT REQUIRED in order to attend this event. Tickets to the Carol Corps Celebration do not allow access in to Emerald City Comicon. This is separately ticketed event from the convention itself. Alcoholic beverages will be available at a cash bar for attendees 21+.

Buy tickets here: http://www.brownpapertickets.com/event/575473

BAM!

I am so there

Is this still cool for casual comics/relative newbies, because this sounds fun.

YES. Join us. 

05 Feb 22:15

Video: Playing with ‘game’ posted at Gamasutra

by Raph
Game talk

Slide14My GDCNext talk “Playing with ‘Game’” has been posted up here as video with slides:

Gamasutra – Video: Playing with ‘game’ – What games can be, and what they can mean.

I described the talk thus a while back:

The talk starts out with some basic semiotic theory — basically, the difference between a thing, the name we give a thing, and what the thing actually means. This serves as an entry point into talking about not only the way the word “game” is incredibly overloaded with different people’s interpretations, but also as a way to start discussing the way games themselves can mean things.

This leads to exploring the notion of “play” as space — free movement within a system, which is not a new idea at all, ranging from Derrida to Salen & Zimmerman. And then to looking at the two big sorts of play I see: the play of the possibility space of a set of rules, and the possibility space of a set of symbols or signs, which we might be more used to calling the thematic depth of a literary work. Along the way I break down writing techniques, game design techniques, and more, trying to find the ways in which these tools can be applied to games of different intents — which tools work best for a given craftsperson’s purpose?

For me, a lot of the reason I did the talk was to try to bring together the parties separated by contention over “what is a game” and similar debates. I wanted to show that there’s a lot more commonalities there than not, but also that different creators have different goals for their work, and therefore pick up different tools from the workbench. And that, actually, sometimes this means that games we’d never link together actually have structural commonalities just because the techniques that the creators choose to use.

I actually think I ended up spending too much time on the first half, which is effectively “game critic inside baseball” for quite a lot of people (though might be interesting nonetheless). The result was that I kind of rushed the second half, the part with the tools and techniques. Ah well. I am told it was an interesting talk anyway, just not one of my best.

Enjoy!

05 Feb 22:13

My kids are learning to be better people by learning how to code games

by Ben Kuchera
firehose

'My daughter can become frustrated and withdrawn when she’s frustrated by a series of math questions or concepts that she can’t grasp, but the structure of the coding lessons somehow keep her from becoming frustrated. When they get stuck they come get me and we try to work through it together.'
...
'I’m not sure how long the promise of making games will keep them interested in these lessons, although my son began a before-school activity that teaches game design, and part of his homework involves playing games to understand how many different ways the characters have to interact. He talked to me about the difference in Nathan Drake’s body when he climbs, and when he shoots.

The game no longer exists in a vacuum for him, he now sees it at least partially as a series of systems; something that was created by human hands. He’s started to become attracted to the tools that will allow him to do the same thing.'
...
'One of the lessons asked him to draw an envelope shape on the screen. His first attempt doesn’t work, and the game lets him know that the real answer is still out there. There is no buzzer, and no points are removed. I know how he can get with wrong answers, so I ask if he’s okay.

"I’m fine," he told me, distracted. The fact the answer was wrong barely registered. "I just learned how to draw a triangle." '

--

This is why I'm such a big flag-waver for gamedev-in-education, even while I'm skeptical of lern2code. It's not about OMG CODE OR DIE, it's about giving kids the option to learn systems by building them organically and critically examining them for faults and efficiencies, not _showing_ them the system and doing structured exercises that fit _one viewpoint_ into the system.

The code is irrelevant (unless the kid _actually likes to code_, in which it's hella relevant). What's relevant is how well gamedev fits with many kids' approaches to solving problems.

Adults condescend to kids for years and years because they want to fix problems or tell stories by building crazy, impossible systems ("and, and then the dragon grew like five arms! and then he punched the knight in the face like 10 times, but the knight had a punch absorber face!"), but then we want kids who think outside of the box or apply problem-solving skills and creativity to horseshit black-or-white maths exercises. Show your work. Use this rule, use that rule, even when you can clearly punch that division problem in the face like 10 times.

It was the snow that brought my kids to coding.

The tension between their need to do something so they wouldn’t drive me crazy and my need to not have a day wasted doing something as passive as just playing video games led us to code.org, a page that promises to begin to teach children to code with a single one-hour lesson.

My son spent the hour learning the basics of if-then statements by dragging simple boxes of instructions around the screen, snapping them together to create simple programs. You tell the character move forward, and then tell it what it do based on what it encounters next.

The exercise is branded to look like Plants vs. Zombies, and the basic idea is interesting: The child has to figure out what needs to be done, and then execute it using the tools available to them.The blocks of code have to be snapped together in a way that tells the cartoon zombie to get to the smiling flower.

This is done using Blockly, a visual programming editor, and you can click on a button at any time to see the colorful blocks of code turn into the basic Javascript that is driving the program. The first hour is very basic, but my son began to flip between the Blockly images and the "real" code, trying to work out what each character did in the greater program. The next few days of lessons proved just how much they were learning, and the lessons went well beyond games and code.

Why this is important

The hook is, of course, both my oldest son and daughter want to learn how to make video games. My desires for these programs run much deeper, although the idea that they’d want to jump into game creation is appealing to me as well. Everyone has ideas about what games they’d like to make, but the trick is to learn the skills needed to actually execute on those ideas.

"In my nine years in the industry, I've yet to meet someone in an ‘ideas guy’ role. At every level of game development from indie teams to big studios, the expectation is generally that you'll bring some identifiable skills to the table — everyone is an idea guy," Aaron San Fillipo of Flippfly Games told a fan who wanted to make games without learning to code. "Game directors exist, but it's like being a movie director: You need to earn that role through years of experience. Often a game director makes use of of many practical gamedev skills, in addition to management and planning."

This isn’t meant to discourage anyone. If anything, the message should be empowering. "If you want to work in games - learn to make games!" San Fillipo wrote. "There are lots of tools and resources out there for creating games and learning the craft."

So there we were, with both of my kids on laptops, learning to code. They ran through the first hour with only a few hitches, so I created accounts for them in order to get started with the deeper lessons. The first series of tests and instructions was estimated to take around 15 to 25 hours. Afterwards there are links to programs that allow you to test your skills or expand on them. Khan Academy has free classes that teach the basics of Javascript. Code Academy promises to teach the basics of CS. There is a link to free basic classes in Python.

They may want to learn how to create games, but I want them to learn how hard it can be to create things, and to respect that process. This is something that I see often in my work as a reporter with a focus on games and technology; people who wonder why a company or a developers doesn't "just" do this or that to make the game better. Few people understand the mammoth undertaking of creating a game, adding a feature, or changing some aspect of its design.

I’ve had the privilege of talking to id’s John Carmack a number of times about games he’s worked on or technology he’s trying to create, and he’s often open about his frustration with the tools he’s using and the challenge of bringing something from idea to reality. When you can only paint a flower, knowing that Picasso sometimes shakes his brushes in frustration makes you feel better about yourself.

The respect for an idea property executed, and the work it took to get it there, is complex. My children were learning how damned hard it can be to get that zombie to touch the flower. They’re moving their logic blocks and figuring what why the zombie stops at some points and not others, and they’re trying to hit the minimum amount of blocks needed to fulfill each goal.

Some of the puzzles are easy to solve with a large number of these code blocks, but then the challenge becomes figuring out how to do the same thing with the target amount of code.

The children and I have a conversation about elegance in code that night. We talk about the important of efficiency and cleanliness in programs and logic. Mostly they just want to earn the trophies, so they remove block by block to try to figure out how to get there in as few moves as possible.

They may not understand the importance of elegance, but they’re learning how to get there.

Bigger lessons

The smiling millionaires on the video for code.org feel misleading to me, there is little evidence that they spend any amount of their day coding, and learning Python isn’t exactly a straight line to riches and fame, which seems to be a subtext to some of the points being made.

I don’t think my daughter is going to learn the basics of Javascript in a few afternoons and code the next Facebook, but I do know that she’s experimenting with a different way to learn, and that could offer advantages throughout her life that go far beyond "just" the mechanical, creative and still useful act of coding.

What’s striking about these lessons to me is how they diverge from the children’s normal schooling. They are told something in school, they are asked to practice it and then they are given a test. Each answer is marked right or wrong, and that is used to determine how well they’ve internalized the lesson.

The courses they’re going through in these free coding introductions are much different.

There are no multiple choice tests, nothing is ever directly marked "wrong" in a way that impacts their final score. They construct the program, see if it works, and then they try to fix things when it doesn’t. They have time to sit back, chew on their fingernails, and think about what to do next.

Every missed step gets them slightly closer to the goal. It allows them to learn by doing, and to iterate on their ideas safely and without judgment. There is no discouragement of a failing score, just the idea that they need to learn from their errors and move ahead.

My daughter can become frustrated and withdrawn when she’s frustrated by a series of math questions or concepts that she can’t grasp, but the structure of the coding lessons somehow keep her from becoming frustrated. When they get stuck they come get me and we try to work through it together.

Few people understand the mammoth undertaking of creating a game, adding a feature, or changing some aspect of its design

I know very little about coding, and am going through the courses at the same pace, so the first thing I have to do in these situations is to take a step back and make sure I understand the question and the lessons leading up to it. If you want to keep your children from giving up, show them that they’re learning something as well, if not better, than you are. An hour of coding took me, to their surprise, an hour.

Showing your children that you’re often just as lost as they are is a powerful thing, and the sense of achievement we share when we sit down and work through a problem is amazing.

What other school lessons teach children that the answers are there for the taking if you’re willing to experiment, that slow and logical thinking is a skill to be learned and collaboration is just another tool when you’re trying to get to the right answer?

I’m not sure how long the promise of making games will keep them interested in these lessons, although my son began a before-school activity that teaches game design, and part of his homework involves playing games to understand how many different ways the characters have to interact. He talked to me about the difference in Nathan Drake’s body when he climbs, and when he shoots.

The game no longer exists in a vacuum for him, he now sees it at least partially as a series of systems; something that was created by human hands. He’s started to become attracted to the tools that will allow him to do the same thing.

That’s all for later. For now, I just like watching him lean back when presented with a new challenge, or trace the path a character needs to take on the screen while puzzling over how to get him to do it. He’s gotten to the lessons that teach more advanced movement and angles. He’s editing the numbers inside the blocks of code to see what they do; the young boy who stomps his feet at math is nowhere to be seen.

One of the lessons asked him to draw an envelope shape on the screen. His first attempt doesn’t work, and the game lets him know that the real answer is still out there. There is no buzzer, and no points are removed. I know how he can get with wrong answers, so I ask if he’s okay.

"I’m fine," he told me, distracted. The fact the answer was wrong barely registered. "I just learned how to draw a triangle."

05 Feb 22:11

She Said, He Said

by noreply@blogger.com (Melissa McEwan)
firehose

TW: sexual assault, victim-blaming

'[vomits everywhere]'

Courtney shared this story from Shakesville:
[vomits everywhere]

[Content Note: Sexual assault.]

The New York Times public editor has announced that the paper may publish a rebuttal to Dylan Farrow's piece authored by Woody Allen.
Woody Allen has asked for, and may get, a chance to respond — in an Op-Ed piece in The Times — to a recent column and blog by Nicholas Kristof in which the filmmaker's adopted daughter detailed her memories of his sexually abusing her.

"They asked and we said, 'Yes, send it in,'" Andrew Rosenthal, The Times's editorial page editor, told me today by phone.

It's not certain that The Times will publish the piece. "It comes down to the editing process," he said, something that all Op-Ed pieces are subject to.

Publishing such a piece is unusual for The Times's opinion pages.

"Normally, we don't publish a direct response" as a full Op-Ed article, Mr. Rosenthal said, but as a smaller and less prominent letter to the editor. "In this case, it was so personal, we thought that we should."

...Mr. Rosenthal said he did not know when Mr. Allen's Op-Ed piece might appear, but indicated that it could be within the next few days.
So the decision comes down to the fact that "it was so personal," and not the fact that Woody Allen is a powerful, famous man with lots of privilege. Okay.

I find it interesting, ahem, that the issue was so personal to Woody Allen that it justifies publishing a response by Woody Allen, but not so personal to Dylan Farrow that it justifies not publishing a response by her abuser.

No less giving him, presumably, the last word. Unless the Times is also prepared to let Dylan Farrow respond in a subsequent piece.

I mean, it's so personal. By their own rationale, she should have that chance. Although, somehow, I'm guessing we're just going to draw a line under it once Woody Allen has his say.

Congratulations, New York Times. You're literally turning this story of childhood sex abuse into a "she said, he said." What a terrific way to encourage survivors to share their stories.

[H/T to Slade.]

--------------

UPDATE: I said a lot more about this on Twitter, which I've now Storified here.
05 Feb 22:04

Twitter beats earnings expectations, but stock slides as user growth plateaus

by Casey Newton
firehose

what

Twitter beat expectations today in its first earnings report since going public in November, earning 2 cents per share on $242.7 million in revenues last quarter. They company had 241 million monthly active users, up slightly from 232 million the previous quarter. The stock declined slightly on the news.

Analysts had expected Twitter to lose 3 cents per share, according to consensus estimates gathered by Mark Mahaney at RBC Capital Markets. They were looking for about $217 million in revenue for the quarter, representing 94 percent growth from the previous year. At the time of its initial public offering in November of 2013, Twitter was on pace to earn roughly $500 million in annual revenue and had booked losses of $69 million for the year.

Twitter's stock has soared since its debut

Twitter's stock has soared since debuting Nov. 7th, rising from $26 to as high as $74 in the weeks leading up to today's earnings report. Investors' confidence in the company has been buoyed by the unexpectedly strong performance of Facebook, which now makes more than half its revenue from mobile advertising. Mobile ads are Twitter's core business.

But the company has been dogged by concerns that it will never become a truly mainstream product. Twitter has only about one-fifth as many users as Facebook, and its growth rate has slowed markedly over the past year. That's one reason the company has been continuously redesigning its productshaking up the core timeline of tweets in an effort to make it more approachable.

The company will answer analysts' questions during a webcast at 5PM ET.

Developing ...

05 Feb 21:41

Alt-Soviet epic The Red Star could become the wildest show on TV

by Charlie Jane Anders

Alt-Soviet epic The Red Star could become the wildest show on TV

Christian Gossett's The Red Star remains one of the most unusual comics of the past decade or so — an alternate history of the U.S.S.R. that mixes futuristic technology and sorcery. This sprawling saga was going to be a movie directed by Josh Trank — but now sources tell io9 it's in development for television instead.

Read more...


    






05 Feb 21:28

swanjolras: look william shakespeare was a glovemaker’s son without any kind of education beyond...

swanjolras:

look william shakespeare was a glovemaker’s son without any kind of education beyond the basic level who basically ran away from his wife and daughters bc he was sort of a jerk

and he acted a bit and wrote a bit and probably didn’t take his playwriting nearly as seriously as his sonnets bc plays weren’t nearly as big a deal as poetry in 1597 or w/e, but playwriting paid the bills, so

he stole almost every single one of his plots; he set an extraordinary amount of plays in places he had never been and unapologetically got the details completely wrong; he wrote a fuckload of dick jokes

and he got drunk a lot and probably slept with a good number of prostitutes and he couldn’t even spell his own name

and, look— basically what i’m saying here is fuck stephen king, fuck jonathan franzen, fuck kurt vonnegut, fuck chuck fucking palahniuk

you don’t have to be special or magical or take yourself incredibly seriously or be incredibly original or throw yourself headfirst passionately into your work to be a writer

all you have to do is write shit and keep writing shit and sometimes it’s pericles but y’know what sometimes it’s hamlet

and sometimes it’s sonnet 135 which should really be enough for anybody