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25 Apr 19:14

Corridors of Power | Luca Zanier | Via “Corridors of Power,” a...





















Corridors of Power | Luca Zanier | Via

“Corridors of Power,” a series of photographs by Swiss photographer Luca Zanier, is a striking look at important places entirely devoid of the important people who usually inhabit them. The tour takes us through board rooms, assembly halls, parliaments, and more than one room in the United Nations. These are the cavernous spaces where history is shaped.

The series began several years ago when Zanier visited the French Communist Party headquarters, in Paris, designed by modernist master Oscar Niemeyer. The room Zanier chose to shoot, with its strangely textured mauve walls, makes it feel a little bit like you’re a cellular-sized version of yourself trapped inside a human organ. The UN Security Council room in New York is as colorful as a pack of Starburst, while the FIFA executive boardroom, in Zurich, is pretty much exactly the War Room from Dr. Strangelove, for whatever that’s worth.

Each interior has its own unique character, but there’s clearly a shared language among them. It’s hard not to notice the startling symmetry, the simple geometries rendered at imposing scale.

25 Apr 12:19

Dude the gamecube sucked

image

25 Apr 09:38

mubble fubbles, n.

firehose

A state of depression or melancholy; despondency, low spirits. Chiefly in in (also out of) one's mubble-fubbles .

25 Apr 09:31

nitratediva: Rita Hayworth in Gilda (1946). She makes seem...



nitratediva:

Rita Hayworth in Gilda (1946).

She makes seem perfectly natural to put on your stockings in a high kick. 

25 Apr 09:25

Twitter / misato_ebooks: i don t care if you got ...

by gguillotte
i don t care if you got friendzoned shinji! that s no excuse for this behavior
25 Apr 08:07

New Booze: Kavalan Whisky from Taiwan comes to the U.S.

by NewBoozer
firehose

'The warm sub-tropical climate of Taiwan ensures the whiskies mature faster than their Scottish, American and Japanese counterparts.

Accounting for the tastes of Taiwanese drinkers, Kavalan whiskies boast fruitier flavor profiles, thanks to modifications such as stainless steel fermentation tanks, oil-based fuel instead of peat, and ex-sherry, port and bourbon barrels for aging; all Kavalan whiskies are cask strength, non-chill filtered and natural in color.'

$90-$430

Anchor Distilling Co. brings Taiwan’s Kavalan whisky to the U.S. market Anchor Distilling Company announces the U.S. launch of Kavalan, the first whisky distillery built in Taiwan, with bottles of all seven expressions arriving on shelves April 25th, 2014: Kavalan Classic, Kavalan Concertmaster, Kavalan King Car Conductor, Kavalan Fino Sherry Cask, Kavalan Ex-Bourbon Cask, Kavalan Sherry Cask and Kavalan Vinho Barrique. Kavalan, which means “flatland people,” is named after the Taiwanese aboriginal ethnic group that originally inhabited modern-day Yilan County, where the Kavalan distillery resides. The warm sub-tropical climate of Taiwan ensures the whiskies mature faster than their Scottish, American...

[Visit Alcademics.com for the full post.]
25 Apr 07:58

Clever Magnetic Hammer Lets You Set and Drive a Nail with One Hand

by EDW Lynch
firehose

hmm

This German Latthammer (carpenter’s hammer) features a magnetic nail holder that allows the user to set a nail into a surface and then drive it into place without having to use two hands. The hammer in the video is sold by Germany tool brand Sanpro. The fancier version in the photos below is by Picard.

Clever Magnetic Hammer Lets You Set and Drive a Nail with One Hand

Clever Magnetic Hammer Lets You Set and Drive a Nail with One Hand

images via Core77

via Core77

25 Apr 06:18

4k res TAS of SMB3

by AlphaWhelp
firehose

YES

You may wonder "What the hell is the point of running a pixelated NES game at such a high resolution?"

You'll just have to watch it to find out.

be sure to change the resolution in the settings menu (click the gear)

25 Apr 05:54

CP3 MF

by bubbaprog
firehose

yeah, motherfucker

CP3 MF

ANIMATED: You are probably not going to see this in the next State Farm ad

25 Apr 04:51

mackaroon: reblogging here because ceavit has some of my...









mackaroon:

reblogging here because ceavit has some of my favorite art ever and I don’t think they get enough appreciation!!  Seriously look it’s birds and fruit.  I want this series on my wall!

25 Apr 04:32

How To Make Powdered Alcohol At Home

Fluffy like confetti and just as liquorous as the bottled stuff.
25 Apr 04:23

The Curious Case Of The Japanese Remake Of 'Sideways'

For better or worse, 'Saidoweizu' is exactly what one would expect from an Alexander Payne remake helmed by the first assistant director of the second unit of 'Mr. Baseball.'
25 Apr 04:23

3D Printed Eyes Are Insanely Cheap Prosthetics and Look Perfect

by Mark Strauss

3D Printed Eyes Are Insanely Cheap Prosthetics and Look Perfect

Custom-made, prosthetic eyes are molded in acrylic and then painted by hand—a meticulous process that can take anywhere from 4 to 8 hours. But a recently developed 3D printing process can produce eyes of equal quality, at a rate of 150 per hour, reducing the cost by 97 percent.

Read more...








25 Apr 04:10

Photo



25 Apr 04:00

becomming: xlizardx: Apparently this is "The clearest photo of...



becomming:

xlizardx:

Apparently this is "The clearest photo of Mercury ever taken."

why isnt everyone getting so excited about this, it is literally another planet look at how beautiful it is stop what your doing and look at how alien like this planet is what is living there oh my god mercury

25 Apr 03:47

trinandtonic: mervley: "Badassfully are you sleeping with my...

firehose

blaaaaaassssstoooooo

Courtney shared this story from Super Opinionated.







trinandtonic:

mervley:

"Badassfully, are you sleeping with my sister?"
"Slumber would be difficult due to the energetic nature of our copulation."

shut up if you don’t love Blasto

I am neutral-to-eyerolling on Mass Effect and the many, many hours of my life I can never get back from those games (I played 2 and then 3 I think just as blank slates but friends on the dev team kept insisting that if I played them in order with an import, I’d like them more, and I’m stubborn so I went back and played 1-2-3 in order?) but the list of things that I straight-up enjoy in that series without having to do a lot of internal work to get the content around to something I like via fandom and my own fannish effort is:

1) Blasto
2) …

(okay that’s probably not true, but my point is: BLASTO)

25 Apr 01:10

Minecraft Realms subscription service now available

by Danny Cowan
firehose

huh. $13/mo? Hope this doesn't mean the free self-hostable server is going away

Mojang has launched its Minecraft Realms subscription service in North America, offering hosting and setup for multiplayer Minecraft worlds starting at $13 per month. Mojang notes that the service holds particular value for parents, as Minecraft...
25 Apr 01:07

Photo



25 Apr 01:07

One Percenters Control Online Reviews

Contrary to appearances, online reviews reflect the opinions of the few.
25 Apr 00:56

cracked: The 33 Most Ridiculous Controversies in Pop Culture...

firehose

via Rosalind

24 Apr 23:35

Apple, Google will pay 64,000 engineers to avoid trial on “no-poach” deal

by Joe Mullin
firehose

HA HA WOWWW

Cube warriors win one.

A class-action lawsuit against Google, Apple, Adobe, and Intel over how they recruited employees was scheduled to go to a jury trial at the end of next month. But it's not going to happen. Court papers filed today indicate that the case has been settled. Reuters reports that the total settlement sum, which is still not in public court papers, will be $324 million.

A New York Times report on this case, published Sunday, suggested that the parties were nearing settlement. That's no surprise considering how potentially embarrassing a jury trial could have been for all of these companies.

The lawsuit had already made e-mails between Steve Jobs and Google executives about the agreements public, and more information would have surely come out. Jobs in particular may not have looked good at trial. "If you hire a single one of these people, that means war," Jobs emailed Sergey Brin, as the Times noted in its post on today's settlement.

Read 9 remaining paragraphs | Comments

24 Apr 23:23

microaggressions: When a financial institution asks me my “mother’s maiden name” as a security...

firehose

via GN

microaggressions:

When a financial institution asks me my “mother’s maiden name” as a security question. Because it’s assumed that I have at least one and no more than one mother in my life AND that she married AND that she gave up her own name AND that that part of her identity was erased enough from my public history so as to be a password to access my private information.

24 Apr 23:07

Tajh Boyd on the hunt for elusive Pokemon

by Jason Kirk
firehose

"Anybody have pokemon for gameboy color that they're tryna sell"

"I have crystal but I need that yellow what yu thinking @andrewsauer1"

INSTANT FAVORITE FOOTBALL PLAYER OF ALL TIME

The former ACC Player of the Year holds receivers to high standards. "Fellas," he says in the huddle. "You've gotta catch 'em all."

Former Clemson quarterback Tajh Boyd is a wonderful individual. We've all known this for a long time.

"John Mayer, John Mayer's my guy. Got some slow jams on here ... Lumineers, that whole crew. The XX. Lot of people don't know about The XX. Very smooth. And Foster the People. I went out to California and heard Foster the People and it changed my life."

Really?

"Well, not really." [...]

"I want a llama. I do. I want a few dogs. Maybe a ferret. Nah, never mind. Those things are terrible. My mind wanders, though. If I could have some land and a greenhouse, and in the greenhouse with all the plants and flowers, I want an owl. I think that would be cool. Just kinda like... 'HOO.'"

And speaking of gathering creatures, the NFL Draft prospect took time out from doing the things that NFL Draft prospects do to conduct some related personal business via social media. It was wonderful.

Anybody have pokemon for gameboy color that they're tryna sell

— Tajh Boyd (@TajhB10) April 24, 2014

Other NFL Draft prospects were only so helpful.

But I wanna play it on my gameboy shayne! Battery on my phone already dies quick enough smh #stanford @ShayneSkov

— Tajh Boyd (@TajhB10) April 24, 2014

Boyd located a potential exchange.

I have crystal but I need that yellow what yu thinking @andrewsauer1

— Tajh Boyd (@TajhB10) April 24, 2014

yeah for sure can you meet at tigemart at 6? @andrewsauer1

— Tajh Boyd (@TajhB10) April 24, 2014

And now we all need to show up at Tiger Mart at 6.

You probably know more Pokemon jokes than I do, so let 'em rip, please.

24 Apr 23:02

The Elder Scrolls Online Review: other people

by Polygon Staff
firehose

'We approached Elder Scrolls Online as fans of the series and as MMO lovers, but it came up short from both perspectives. It's missing that spark of magic that enticed us to get lost in Skyrim or Morrowind for months, or that made us happy to fork over a monthly fee just to access our current favorite game. It seems like so much effort was put into forcibly translating Elder Scrolls' style into the genre's norms, but the payoff for that effort isn't there. Even in its best moments, Elder Scrolls Online is merely a competent traditional MMO; at its worst, it flubs even that.'

Game Info
Platform Win, Mac, PS4, xbox one
Publisher Bethesda Softworks
Developer ZeniMax Online Studios
Release Date 2014-04-04

Editor's Note: With The Elder Scrolls Online, Bethesda Softworks and developer Zenimax Online Studios aren't aiming at MMO fans alone. Instead, ESO is being heralded as a full Elder Scrolls experience. This isn't surprising in the wake of Skyrim's massive success, but it does raise a question: can an MMO provide an experience compatible with the expectations of the more than 20 million people who bought Bethesda's last RPG? And will MMO fans be similarly satisfied?

With that in mind, we're trying something different with our review of The Elder Scrolls Online, bridging the gap between the two points of view in question. On one side, we have Polygon's resident Skyrim devotee, Justin McElroy. On the other? Polygon's most dedicated player of MMOs, Phil Kollar.

by Justin McElroy & Phil Kollar

Justin McElroy, Elder Scrolls Fan

My fear, when I first heard about The Elder Scrolls Online, was shared by a lot of fans of the series, I'd imagine. Could an MMO game really capture the spirit of a sprawling, thrilling (and often lonely) open-world adventure that I'd grown to love the Elder Scrolls series for?

After some 40 hours of playtime and over 40 levels split between different characters, I can now give the concrete and unqualified answer to that most pressing question:

... Sort of?

The Elder Scrolls Online is the newest entry in the series, but as it's set in the Second Era (as opposed the the Third Era seen in the first four main Elder Scrolls games) it's actually the earliest, chronologically speaking.

At the risk of overburdening you with lore, ESO is specifically set during The Interregnum, a rocky part of Tamriel's timeline. Not only are all of the continent's factions vying for power, but a Super Bad Dude (and Daedric Prince) named Molag Bal is attempting to fuse his slice of Oblivion, Coldharbour, with the mortal plane.

Luckily, this opens the door for an enterprising young adventurer (and several million of his closest friends) to set things right.

ZeniMax Online has certainly nailed the Elder Scrolls scale. As a member of the Ebonheart Pact, I've spent nearly all my time since the official launch in Morrowind, a province in Tamriel's northeast. I feel like I've seen just a fraction of this area, which itself comprises a fraction of the whole of the content. This is a massive, massive world.

That scale also brings with it a fair amount of repetition. Though there's a ton of really beautiful geographical variety, architecture is frequently reused, providing an unnerving sense of déjà vu. I'm often able to competently navigate a building I've never before entered because I recognize the layout from the three to four times I've explored that same structure before.

There's a fair amount of repetition in quests as well. In my time in Tamriel, as an example, I've encountered no fewer than three quests that required me to locate, herd or retrieve guar, a domesticated pack animal in the Elder Scrolls fiction. People of Tamriel, I'm begging you: Keep a closer eye on your guar. We adventurers have better things to do, I assure you.

There are, however, some excellent one-off quests that would be right at home in a traditional Elder Scrolls game. Slowing down to read the text for each quest (anathema to many MMO players, I know) frequently pays off with some surprising twists and even a few laughs.

There are, however, some excellent one-off quests that would be right at home in a traditional Elder Scrolls game

One of my favorite recent quest tasked me with winning the approval of three demigods by solving a puzzle that activated a clockwork knight, killing said clockwork knight and then solving a murder mystery. When I'm sucked into one of these well-constructed mini-adventures I almost forget my place and feel, for a moment, like I really am the sole hope of Tamriel all the quest text keeps insisting I am.

I say "almost" because that spell is usually shattered by the unavoidable side effect of playing an MMO: All the people.

Solving a puzzle where I had to activate specific columns of light might have been cool if seven other players hadn't been madly circling around me attempting to do the same. Climactic boss battles at the end of quest lines are robbed of more than a little drama when three other players swarm my target and kill it after I've got but a few decent hits in. The remainder of that drama is dispelled completely as I watch players line up to repeat the slaughter time after time in the hopes of collecting whatever loot the enemy has to offer.

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The effect is rather like riding Pirates of the Caribbean, watching animatronic Johnny Depp clunkily return to his hiding spot after you've passed so he can prepare to surprise the next boatload of tourists. And at this early stage, several quests are just broken, so you're often left staring at Johnny Depp's lifeless face as you wait for the ride to start back up again.

Before you MMO diehards skip to the comments to start dismantling my complaints, please understand: I get it. I know that you're constantly suspending disbelief as player after player extracts an identical crystal skull from the chest apparently stuffed with a limitless supply of the one-of-a-kind relics. I know the tormented ghost that you forever free from its cursed existence must immediately return to this plane so the next hero can begin the cycle again. That's how MMOs work. But it has not, to this point, been how Elder Scrolls games work.

With all the care that ZeniMax Online has taken to shove an Elder Scrolls-shaped peg into an MMO-shaped hole, it's puzzling that it hasn't made more use of instancing. Being thrown into a splinter version of the world where I'm the only adventurer is a pretty old MMO trick at this point, and more frequent use of it would have gone a long way towards capturing the spirit of the Bethesda's series.

Phil Kollar, MMO Guy

Elder Scrolls Online had a great opportunity to bring something different to the MMO genre. While the Elder Scrolls series shares the massive open world element common to MMORPGs, it also brings its own set of expectations and traditions that really could have set this game apart.

But rather than an ambitious project that blends the strengths of these two styles of role-playing game, Elder Scrolls Online settles for a much less exciting middle ground - a sloppy mix that waters down what's great about Elder Scrolls while flat-out ruining the best parts of an MMO.

In addition to the same-old string of boring tasks that makes up a huge part of questing (which Justin details in his portion of this review), the game is dragged down by its open-ended approach to character development. A lot of recent MMOs have sought to expand beyond the strict, class-based limitations common to the genre, but Elder Scrolls Online really embraces its legacy here.

You begin the game by choosing one of four classes, but once you're in, you have a lot of freedom to push your character in whatever direction you want. Want your magic-using powerhouse to also wear heavy armor? Go ahead. Want your beefy dragon knight to learn how to heal allies? Yep, that's allowed.

While this freedom to take a character in any direction is intoxicating, it's also just plain toxic as the game progresses and gets more difficult. In particular, the grouping experience - you know, what sets an MMO apart from a single-player RPG - is hurt. In most MMOs, groups are made up of damage dealers along with at least one tank - someone who takes all incoming damage - and one healer, and those roles are generally determined by what class you're playing.

Unless you have friends around the same level who you trust to figure out proper skill paths, it's best to avoid group dungeons altogether.

Elder Scrolls Online's difficult dungeons still require this setup, but since classes aren't pushed down a defined path, most players aren't going to be prepared. Almost all of my group encounters with random players ended up in dozens of time-wasting deaths as my partners realized that they should have specialized in just tanking, damage dealing or healing instead of mixing and matching a bit of everything. Unless you have friends around the same level who you trust to figure out proper skill paths, it's best to avoid group dungeons altogether.

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The solo experience doesn't always fare much better. While Elder Scrolls Online's combat certainly captures the feel of a game like Skyrim - especially if played in first-person mode - that feel is squishier and less precise than what I've come to expect from MMOs. Using ranged weapons or abilities and trying to switch between multiple targets only worked for me about half of the time. It wasn't until a dozen hours into the game that I realized the reason for this: It uses a traditional MMO lock-on targeting system but just hides the lock-on.

At least I eventually figured out a reasonable workaround for Elder Scrolls Online's combat. Not so for the game's mess of an economy. While the crafting systems are robust and easier to get into than in many MMOs, the game has no traditional auction house system for buying or selling your goods. The only solution is to join a trading guild, which has a smaller pool of players and extremely limited search functionality.

All of these strange choices ostensibly serve a single purpose: encouraging community. Elder Scrolls Online wants you to make friends, to group with people who you know and can grow with, to form guilds and trading partnerships that are mutually beneficial. It's noble enough in concept, but it ignores most of the progress that the genre has made toward usability in the last five years.

It also forgets the harsh realities of playing an online game, especially one that requires a subscription fee: Not everyone has friends playing, and not everyone gets lucky enough to stumble upon a group of people in-game who have the same play style.

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Wrap Up:

ESO is missing the spark that got us lost in Skyrim and Morrowind

We approached Elder Scrolls Online as fans of the series and as MMO lovers, but it came up short from both perspectives. It's missing that spark of magic that enticed us to get lost in Skyrim or Morrowind for months, or that made us happy to fork over a monthly fee just to access our current favorite game. It seems like so much effort was put into forcibly translating Elder Scrolls' style into the genre's norms, but the payoff for that effort isn't there. Even in its best moments, Elder Scrolls Online is merely a competent traditional MMO; at its worst, it flubs even that.

About Polygon's Reviews
24 Apr 23:00

Help fund an oral history of EVE Online

by Earnest Cavalli
firehose

now you can pay to enjoy not playing EVE online

Andrew Groen, a games journalist whose work has appeared on such prestigious outlets as Wired and Ars Technica, wants to demystify CCP Games' epic space opera EVE Online, and he needs your help to do it. For the past six months, Groen has been...
24 Apr 22:58

Drinking a bunch of coffee could prevent diabetes

by Nick Stockton
Don't get too excited.

This article has been corrected.

It’s rare when a bad habit gets a shot at redemption. In 2002, researchers published a huge meta-analysis that implied coffee could reduce your risk of getting type 2 diabetes. A new study adds strength to this idea, by showing that diabetes is responsive to coffee intake over a relatively short time period.

The studyto be published today in the journal Diabetologia, indicates that increasing or decreasing your daily coffee intake even as little as one cup could lower or raise your chance of getting diabetes. This builds on prior research that suggests you can reduce your risk of developing the disease if you have up to six daily cups of joe.

To get their results, the researchers pulled data from the famous Harvard Nurses Health Study, which started in 1976 and followed 238,000 medical professionals’ health and habits. They excluded people with pre-existing diabetes, heart disease, and anyone whose reported food history seemed dubious. They also threw out women who got pregnant during the study period, anyone who died, and people whose dietary and lifestyle information was incomplete. This left them with over 120,000 subjects, whose coffee and tea habits they tracked over a four-year period.

Since this study pulled data from existing research, and not from a specifically-tailored trial, the researchers weren’t able to control for every factor that might skew the results. “To really establish causality—to say that coffee is associated with type 2 diabetes—you really need a clinical trial,” says Dr. Shilpa Bhupathiraju, a researcher at Harvard’s School of Public Health, who co-authored the study. Still, the large size of the sample lends the findings weight.

One of the authors, Robert van Damm, was part of the research team that originally published the link between coffee and diabetes. Van Damm is currently taking funding from Nestec—which owns Nestle—for a trial measuring the effects of coffee on insulin sensitivity. The authors disclose the connection in their paper and say that there is no conflict of interest.

A chemical called chlorogenic acid, which has been shown to improve metabolism in small human studies, could be behind the coffee connection. “Coffee is also a source of magnesium, which is associated with a lower risk of diabetes,” says Bhupathiraju. Caffeine, on the other hand, has been shown to impair diabetics’ ability to metabolize glucose—a crucial blood sugar that tells the body how much insulin to release.

Their results strongly suggested that people who added even one cup of Joe a day over the four-year time frame were 11% less likely to get type 2 diabetes than those who did not. Even more striking, it suggested that coffee-drinkers who cut back by a cup a day were 17% more likely to get the disease. The researchers also tested for decaffeinated coffee and tea, and found no associations—but Bhupathiraju says the numbers of decaf and tea drinkers were too low for statistical significance.

“It’s important to emphasize that coffee is just one component of our healthy lifestyle,” says Bhupathiraju. This means that upping your coffee intake isn’t going to offset an uptick in donut consumption, nor does it mean you can expect that adding two shots of espresso to your caramel latte make it a healthy way to start your day. “When we’re talking about coffee, we’re talking about an 8-ounce cup,” she says. “And we’re talking about black coffee, not blended coffee.”

Correction: An earlier version of this article conflated the results of the new study (one cup of coffee a day could alter your chances for diabetes) with a previous paper that suggested there is a link between drinking up to six cups of coffee and lowering your risk for diabetes.

24 Apr 22:57

falselyprofound: ingthing: beamkatanachronicles: thepurpleeyed...



falselyprofound:

ingthing:

beamkatanachronicles:

thepurpleeyedone:

beamkatanachronicles:

thepurpleeyedone:

beamkatanachronicles:

appleseeddrama:

THEY HAVE THE ACE ATTORNEY OFFICIAL MANGA IN MY LAW LIBRARY I AM CRYING.

image

image

Your honor, something is amiss here!

As you are probably aware, library materials are labeled with barcodes as well as a number to determine their location on the shelf, as per the Dewey Decimal System. The books just to the left of the manga are labeled, as are the DVDs just in view on the lower shelf. Look even further behind these shelves and you’ll see that even those books are labeled! 

Ladies and gentlemen of the courtroom, I invite you to take a closer look at the volumes that are, allegedly, part of this law library! Something is missing from the spines, isn’t there?

image

Where are the bar codes?!

This is a blatant contradiction! The OP is lying— these volumes cannot, therefore, be a part of this library at all! I propose that they simply brought these materials in for the sake of the joke!! 

Only focusing on one aspect and not the whole of the issue, are we, Mr. Wright? Typical.

Your honor, if you bring your attention to the books just left of the manga, you’ll notice there’s a book (the second to the left) that also does not have a bar code.

If you examine the picture even closer—particularly the DVDs below—you’ll see that they bear bar codes, but not on the spines. No, they have them on the back and/or front of the DVDs. Of course, this method of labeling and organizing isn’t limited to products of the film industry alone.

Therefore, I’d like to propose that it is entirely possible that the manga books do, in fact, belong to the library!

image

Wh-WHAAAAT?! You’re kidding!! 

image
(Shoot, he’s got me there… Better think of something fast! Something about the books that sets them apart from—

image
…! I’ve got it!)

While that may be true, you’ve also overlooked one critical error: the titles of the books! Whether or not your hypothesis regarding the labeling system is correct, these titles aren’t alphabetized correctly! What kind of self-respecting librarian would misplace such vital books? 

Well, Edgeworth?

While it pains me to have to point out something so obvious, I suppose I’ll make an exception for you, Wright.

Clearly, one look at the titles of the books next to the manga is a tell-all of this certain library’s less-than-stellar organization skills. None of the books are in alphabetical order, I’m afraid.

They could very well be alphabetized by author and not title, but it’s a little difficult to be able to decipher that from this single picture, wouldn’t you say?

Furthermore, the manga books themselves are in numerical order, suggesting some kind of system is in place, albeit not a very good one, if the alphabetizing is off.

At the end of the day, it seems like neither of us can draw a clear conclusion from this evidence alone. Your honor, I strongly suggest a recess in which we could investigate the library itself further.

I see the issue here very clearly.

image
Due to the uncertain nature of this case, we’ll have to postpone this decision until more decisive evidence can be obtained. The court will now take a 15-minute recess.

image

(W-wait, but I’m not—)

image

WAIT!!!

I’ve got some decisive evidence for you, pal!

We investigated further into the photo. Zooming in, you can see a label on the DVD case to the bottom left.

Photo Close-up added to the court record!

As you can see, pal, you can vaguely see the words “Of Toledo Law Library” on the label!

And, considering possibilities of the rest of that label, “University of Toledo" was the first to come to my mind!

A quick search on the University of Toledo’s Online Law Library Database revealed that there ARE the comics pictured in it!

Miles Edgeworth Ace Attorney Investigations volumes 1-4 and Phoenix Wright Ace Attorney volumes 1-5!

And there’s more! 

The section these comics are filed under is the “Law in Popular Culture" Section, which matches up with the stickers on the rest of the books on that shelf: "Lowering the Bar: Lawyer Jokes & Legal Culture”, “Prime Time Law”, “Lawyers in Your Living Room!" and "Reel Justice: The Courtroom Goes to the Movies”!

Not only is it in the right section, it’s also a documented part of the Law Library’s database!

How’s that for decisive evidence?

#Oh my fucking god you guys the internet is terrifying

24 Apr 22:42

Vic Gundotra, the head of Google+, leaves Google

by Ron Amadeo
firehose

FUCK YOU PLUS

Vic Gundotra, the head of Google+ and a senior vice president at Google, is leaving the company. Gundotra made the announcement on Google+ (where else?), providing few details about where he is going or why he is leaving.

Gundotra led the creation of Google+, which has gone through some tough times since its inception. While active users of the service are happy with it, Google+ never reached the ubiquity of Facebook or the traffic-driving abilities of Twitter. Google+'s takeover of YouTube happened late last year, a move that was met with outrage from YouTube's user base, content creators, and even the cofounder of YouTube.

Google's social network has worked to shake the media's "ghost town" label recently by adding view counts to profile pages and pictures. And many now use the service without knowing it, thanks to YouTube, Android photo integration, and the takeover of Google Talk.

Read 2 remaining paragraphs | Comments

24 Apr 22:32

Paizo Publishing Teaching Changemakers Using Kingmaker

by RPGnet News
firehose

!!!!!!!


Teaching Changemakers Using Kingmaker

Thursday, April 24, 2014
My name is Ben Parkinson and I have been interested in roleplaying for most of my life. For the last five years I have been running a project in Uganda, which trains indigenous youth in Uganda to become social entrepreneurs, sometimes known as change makers. Our project is known as the Butterfly Project because it relies on the concept that nurturing youth can transform them into Butterflies, capable of changing the community in which they live and we are very proud of the young people we have been working with, most of which come from slum areas in Kampala and some from remote village areas.
I originally thought of the value of roleplaying when I was in Nigeria. Children there were using their own creativity to make games from local materials and I felt strongly that the minimal materials needed for roleplaying—just some dice and maybe a pen and paper—could be made available in village areas very easily. Similarly, children in slums have very little inspiring to do and I felt that these children I was beginning to get to know loved the creativity of monsters and were going to benefit from seeing themselves as heroes, when poverty eats away at confidence to be able to effect change.
I developed a roleplaying group in Uganda in 2010 with some youth and we started with Keep on the Shadowfell and moved through The Trollhaunt Warrens by 2013, after an enforced break in 2012. I am a fan of 4th edition and the brightest kids enjoyed the complexity of the battles, though I felt that the game was not achieving my purpose of trying to stimulate creativity, teamwork and problem-solving, as the game was orientated more towards combat. Also, the issue became worse not better, as the players became more experienced, as everything became even more complicated in the same way and played towards the combat tactics.
I had run Crown of the kobold King on-line a few years ago on-line and I thought also starting at Level 2 might work better for the group, who, other than Joseph and Brian, had never run a roleplaying game before—more hit points meant they could make more mistakes! The game was a real hit and the kids were every session excited and enthusiastic to be there. The Kobold King wiped out the whole group except Lem and Merisiel and so they had to sell most of their treasure to pay for the resurrection bills. Then I noticed how involved they were with their characters and that they discussed their adventures with their friends in between sessions and so momentum was building.
The group wanted a new adventure, so I looked through the other adventures I owned which seemed to be suitable for a new group. We switched to W3 Flight of the Red Raven and I asked Joseph whether he would take over being GM. He agreed and ran more or less the whole adventure on his own, as he is a very bright kid and will be a future star of Uganda, given the chance. Readers should be aware that English is the third language for these children, so reading is much more of a chore for them. Most of the children living around survive on one meal a day—usually the same thing—and so it is not always obvious which sorts of activities they might enjoy. With Joseph as GM, I had wondered that maybe the group would lose interest, but actually I think interest has grown since Joseph took over—all credit to him—AND he has prompted others to believe that they can GM too.
Their enthusiasm inspired me to think more broadly and so I wondered whether we could work with some of our potential changemakers and social entrepreneurs, seeing whether we could run a more challenging thoughtful group, where they were making more human decisions, which might help them in their own development as leaders. I owned a pdf of Kingmaker and this seemed to be the ideal vehicle for this idea. So, I recruited a young leaders group, including Joseph (The GM), Brian, Patrick, Barbara, Kenneth and Oswaldo and, to further challenge them, we used some of the advanced character classes from Master of the Fallen Fortress. Joseph (14) chose the complex Summoner, Brian (13), a great roleplayer, computer trainer and problem-solver, chose Imrijka the Inquisitor, Patrick (13) who wants to be an engineer, the Alchemist, Barbara (14) who has a project empowering girls against child abuse, wanted Lini the Druid, Kenneth who is the editor of the Acholi Quarter Youth News chose Alhazra the Oracle and Oswaldo, who is a Ugandan taekwondo champion, Sajjan the monk.
I didn't want the group to just focus on fighting, as had been happening previously, so we started straightaway explaining that they were going to be kings and that they had to act like leaders and that some problems would be difficult to solve and perhaps not have immediately obvious solutions. They were challenged to act as a team when preparing for the bandits right at the start and then I gave responsibilities for the mapmaking, the treasure record-keeping, the rations and timeframe and, later, the city statistics.
They were stunned at the Stag Lord's fight that one of the "bandits" seemed to be fighting on their side and this prompted them to think differently about their adversaries. They are looking for allies now, rather than adversaries, when they adventure, so that they can improve the quality of their city. Damiel was slain by a wandering shambling mound and the party rallied around to see what could be sold to bring him back. They are now looking for people who might have sighted trolls, as their city unrest plummets. However, the most interesting discussions came from when a visitor was undermining them in the city. Should we kill him? Should we discredit him? Should we banish him?
Last week, Imrijka, using his alignment detection ability, noticed a lot of evil women entering the city, so we shall see where this leads and whether they see this as a priority, or further exploration...
Kingmaker has been a backdrop, though, to an explosion in interest in roleplaying. We now have six GMs and perhaps 30 young people starting to participate in roleplaying here, so we are trying to figure out how to use what resources we have to develop an RPG timetable. Brian is also running a group entirely of girls and he has taken them through "The Deadly Mine" and I hope he will start them on Pathfinder Organised Play. We use figures from Descent 2, a home made map and various dice gathered from different places and we use the computer or print out the pdfs when running the adventures.
The next project will be to take our GMs out into remote Northern Uganda (many are native Acholi speakers) and test the reaction from local children to the dice and adventure. Our objective will be to assess the sessions as a new and fun mechanism to assess which children might be best at making decisions, solving problems and acting for the good of all and then bring them onto our changemaker programme and they will then be taught how to solve problems in their communities.
Lastly, culture is very important in Uganda. Recent legislative changes here have demonstrated some alternative thinking and we are not about to use roleplaying to suggest or impose actions outside of the culture. We plan to continue to vet the adventures ahead of them being run too, to ensure that they are suitable for the group we are working with. The game is simply a creative stimulus, which teaches children what they are good at and enhances their life skills. By teaching young GMs how to GM, we hope we are building their confidence, helping their reading and other academic studies, helping them to be leaders and also, because a GM's role is not to kill the party, to be considerate in making the adventure fun for the players, not just for the GM! GMs will even learn problem-solving from their players, who also learn from each other and, since poverty is not negatively influencing their make believe life, finding solutions to challenges can flourish.
The Butterfly Project is funded by Chrysalis Youth Empowerment Network (CYEN), a charitable organisation based in the UK. The web-site is http://www.cyen.org.uk and the youth blog is at http://chrysalisuganda.wordpress.com. You can contact us at socentafrica@gmail.com or via the web-site. CYEN supports Uganda-based non-profit, Chrysalis, who run activities at their Chrysalis Centre in Kireka, Kampala. They run sports, arts and music, as well as a range of more academic activities, such as roleplaying. Chrysalis are in the process of building a rural-based centre in Northern Uganda, to deliver empowering activities in Gulu district, Uganda.

The Kingmaker group—Lini, Balazar, Imrijka, Sajjan and Damiel. (Alhazra was doing exams).

Patrick is the roleplaying monitor, who is responsible for looking after all of the materials we have. He plays Damiel, the Level 4 alchemist, who recently fell to a shambling mound. Patrick is a keen engineer.

Oswaldo (right) is a Ugandan age group taekwondo champion, so he decided to play the monk in the group. Sajjan is trying out different moves and I am discussing him maybe making a vow with his character.

Joseph is a brilliant student, who picks new things up like lightning and is very hard to beat at any board or card game. Here he is with the Kingmaker map, which shows how far the group has explored.

Brian is 13 and a computer trainer at the Chrysalis Centre. He's a problem-solver and excellent roleplayer and actor. Brian is also now a GM and has recruited several girls into a girls only group.

Yes, we use Pathfinder!

Brian, GMing the new girls group, as they explore "The Deadly Mine" from the DM Kit.
Tags: Charity, Community, Kingmaker


(Original RSS Post)
24 Apr 22:31

American Voices: FDA Bans E-Cigarettes For Minors

firehose

“This is just another case of Big Government exercising its legitimate Constitutional power to regulate the sale of products as set out in the Commerce Clause.”

With the growth of the $2 billion e-cigarette industry that currently has little to no federal oversight, the FDA has voted to impose new regulations, which include limiting the sale of e-cigarettes to minors.