Shared posts

08 May 04:57

How Tech Saved Board Games

With eye-popping graphics, visceral action and an online community, video games should have killed tabletop games, but in fact the opposite is true.
07 May 15:37

"Everything we feared about communism - that we would lose our houses and savings and be forced to..."

Courtney shared this story from Super Opinionated.

“Everything we feared about communism - that we would lose our houses and savings and be forced to labor eternally for meager wages with no voice in the system - has come true under capitalism.”

- Jeff Sparrow (via anticapitalist)

07 May 15:37

Pussy Riot Is Bringing Judith Butler Back to Russia With Them - The Cut

by hodad

Masha Alyokhina and Nadya Tolokonnikova of Pussy Riot attend 2014 PEN/Allen Foundation Literary Service awards at American Museum of Natural History on May 5, 2014 in New York City.
Masha Alyokhina and Nadya Tolokonnikova of Pussy Riot attend 2014 PEN/Allen Foundation Literary Service awards at American Museum of Natural History on May 5, 2014 in New York City.

Pussy Riot Is Bringing Judith Butler Back to Russia With Them

With famous fans like Madonna and Paul McCartney, Pussy Riot went from obscure Russian punk collective to international feminist celebrities overnight in 2012. Since their release from prison in December, former members Masha Alyokhina and Nadya Tolokonnikova are determined to use their new status to pay it forward at home in Russia. At the PEN American Center Literary Gala last night — where fellow free speech advocates Dick Costolo, Salman Rushdie, and jailed Chinese writer Ilham Tohti were honored — they spoke to the Cut about the challenges unique to Russia’s feminist movement.

“In such a patriarchal country as Russia, it sort of determines the whole movement is quite different than the way it is in the United States,” said Masha, through a translator. “So you don’t have an equally wide and encompassing and powerful movement as in the United States. There is more of a community of feminists and people who dedicate themselves to feminist issues that stage various events.”

Both Pussy Riot members will meet with Rosi Braidotti, Judith Butler, and others at the First Supper Symposium in Oslo, Norway, on May 12 to participate in a panel discussion on political protest, feminist performance art, censorship, gender and LGBT issues, and more.  

“After this seminar, they [have] promised us to go to Russia to do a feminist seminar,” said Nadya. “I think if we will organize this event in Russia, it will be quite popular in the feminist community.”

While many Russian women are feminists, Nadya explained, they don’t identify as such because of a lack of access to feminist theory. “We had a very strong tradition [of feminism] during our revolution in 1917, and after that we had a really strong feminist movement, but it was crushed by Stalin, and after that there is no feminist theory in Russia,” she said. “But of course, because we are in touch with the Eest [and] women see that they can be good businesswomen and scientists, they do it, but they don’t recognize themselves like feminists because there is no theory.”

Doing feminist things but not calling yourself a feminist? We're familiar with that in the U.S., too.

Original Source

07 May 15:36

The 20-year-old who set 6 fires in North Portland said he may have “blacked out” because you know he doesn't remember doing it...

07 May 15:21

Kieron Gillen's Unused 'Dazzler' Pitch Is The Kieron Gillenest Kieron Gillen To Ever Kieron Gillen

by Chris Sims

Dazzler (Left), Kieron Gillen (Right)

You probably don’t know this since he keeps it pretty quiet, but Kieron Gillen, the writer of Young Avengers, Iron Man and The Wicked + The Divine, is a pretty big fan of pop music. I know, I was surprised too, since it almost never comes up. But, back when he and artist Jamie McKelvie were working on the first volume of Phonogram, the word got out and Gillen was apparently asked to pitch a story starring Marvel’s very own mutant pop star superhero, Dazzler!

The story was never picked up, likely owing to it being a Dazzler story about the Inhumans and the Celestials, but today, Gillen posted his full pitch on his Tumblr, and, as you might expect if you’re familiar with Gillen’s comics, it’s actually pretty awesome.

Here’s the basic idea behind Gillen’s pitch for Dazzler: Big In Attilan:

DAZZLER: BIG IN ATTILAN
(In a paragraph, as you’re busy, like.)

Her career in the doldrums and critically savaged, Alison Blaire gets a once-in-a-lifetime opportunity. She’s invited to be the first outsider to perform in the Inhumans’ home city. She arrives to find it in strife, between traditionalists outraged at her presence and her fans who – due to Attilan’s East-European Iron-curtain-esque Isolation – only really liked her old-Disco material anyway. After a disastrous, conflict-ruptured gig, the situation takes a bizarre and dangerous turn when a Celestial appears outside the city. Doing nothing. At least until, during an official ball, the classical inhuman music act is disintegrated. Others follow. Dazzler realizes that it’s here, somehow, to judge art. Her band – with Black Bolt guesting on backing vocals – don’t have to just play the gig of their lives – they have to play the gig to save everyone’s lives.

Listen: I realize that I am in a pretty narrow segment of the market here, but if you put out a comic where Arishem the Judge, a Jack Kirby Creation who has The Formula For World Destruction Inscribed On His Thumb, has to be rocked to save the lives of a race of superhumans who live on the moon, you can literally charge whatever you want for that and I will buy it.

For the whole pitch, check out Gillen’s tumblr!

50 Comics and Characters That Resonate with LGBT Readers

07 May 15:18

S3 FM

S3 FM:

A tool for turning an Amazon S3 bucket into a streaming radio station.

You make a bucket on Amazon S3, filled with MP3s. When someone visits your S3 Radio station, it builds a playlist from the contents of the bucket and starts streaming it to the listener, in a random order.

07 May 15:17

Telling the story of a space empire

by Andrew Webster
firehose

'I feel like I'm a reporter in 1850 covering the first professional baseball games'

you heard it here first, everybody: EVE is as boring as baseball

After spending months climbing the ranks of the Ubiqua Seraph corporation, on April 18th, 2005, Istvaan Shogaatsu's moment had finally arrived. He had gained the trust of the corporation's CEO, Mirial, and while the two were alone on her ship he issued a command that led to the ransacking of nearly every Ubiqua Seraph office and hangar in the galaxy. He then proceeded to destroy her ship and escape pod. At the time, it was one of the biggest hijacks to ever occur in the virtual world of Eve Online, with the total damages incurred by Ubiqua Seraph reportedly totaling close to $16,500. "This was one of the stories that really set the tone," says reporter Andrew Groen, "that changed the community in a lot of ways."

It also helped inspire Groen's latest project, A History of the Great Empires of Eve Online, a book that aims to document the complicated and exhilarating history of one of gaming's most notorious virtual worlds.

Traderwarp_03

Preserving video game history is difficult even for the simplest of games, but complex, sprawling worlds like Eve Online present their own set of challenges. When the Museum of Modern Art in New York set out to create a time capsule of Eve, for instance, the curators realized just how dull the game would be without its players. They settled on creating a series of videos that let viewers experience a day in the Eve universe. While that may give future generations an idea of what the game was like on a moment-to-moment basis, it still leaves a huge gap in understanding just what Eve is all about, and how it has changed over time.

Unlike other online worlds — World of Warcraft, for instance — Eve is essentially shaped by the players, who form alliances, engage is incredible, large-scale space battles, and dedicate themselves to time-consuming endeavors like the Mirial assassination. In the more than 10 years that the game has been around, players have created their own history inside the game. "In Eve the players control their own destinies in a lot of ways," says Groen, "and that's really the heart of where history begins to be made."

"The heart of where history begins to be made."

There have been attempts to document Eve's history before. Developer CCP and comic publisher Dark Horse released the book Eve: Source earlier this year, for instance, but it primarily served as a compendium of the in-game fiction and a collection of fantastic art. Player-created wikis, meanwhile, are often written by people who have invested a lot of time and energy into the game, making them far from ideal historians. "The problem with wikis is that people want to write about themselves, not about other people," Groen explains. "So you end up with these horribly biased wiki entries where people are actually mocking their enemies."

Groen, on the other hand, describes himself as a casual player without any in-game allegiances. In fact, he hadn't even touched the game before he started writing about it for the now-defunct gaming site Penny Arcade Report. But that experience made him realize just how interesting the player-created events in the game can be. "I got a little bit addicted to Eve reporting," he says. When the Penny Arcade Report shut down, he found himself with extra time on his hands, and used that freedom to work on the book as a personal project. He has since raised more than $40,000 on Kickstarter to turn that personal project into a self-published book.

Iceminingmackinaw_03_fullsize

Given the unreliability of much of the current documentation on the game, Groen is relying primarily on the first-hand accounts of players to tell the story of the game's history, which has created some challenges. For one thing, given the player base's penchant for deception, there's always the chance of people lying in order to get across the story they want to tell, as opposed to what really happened. "Occasionally I get a little concerned that I'm going to get trolled by one of the higher-level alliances," says Groen. He's hoping to get around this by talking to as many sources as possible.

And for a game that's been around for more than a decade, there are also many people who were once heavily invested in the game but no longer play. Luckily that hasn't created a problem so far — it turns out that Eve can really burn itself into your memory. "If you're running a high-level alliance and there are 500 or 1,000 people under your command, you remember that stuff," Groen says. "That's really important, it's really significant, it's really stressful at the time."

"This should have happened so long ago."

For some people, Eve is a game that's far more interesting to read about than to play — it's an intimidating experience that requires a great deal of time and focus to enjoy. But every so often a story comes out of the game that captures the imagination of the larger gaming community. When more than 2,000 people square off in a virtual space battle, it's interesting even if you don't really know what Eve is. So perhaps it's a bit surprising that it's taken 10 years for a project like this to come about. "This should have happened so long ago," says Groen. "The stories that players tell from those events, that's a longstanding tradition. People have always loved to tell the story of what happened after these battles. It's just part of the culture of Eve Online."

The book is expected to be completed by next May. And while the goal is to make it a fascinating read for both players and non-players alike, for Groen it's also a chance to be a part of something special. Eve may be one of the first large-scale online games of its kind, but it's unlikely it will be the last. And recording its history could very well help shape the next great virtual world.

"I feel like I'm a reporter in 1850 covering the first professional baseball games, or getting the chance to be a photographer back in 1910 photographing the first Model Ts coming off the assembly line," says Groen. "It's not just about what this is now, it's about what I believe this is going to be in the future."

07 May 15:16

Russia Quietly Passes Anti-Blogger Law

by Unknown Lamer
randomErr (172078) writes "Russia is tightening its grip on free speech and freedom of the Internet by creating a new 'bloggers law'. This policy follows the pattern set by China, Pakistan, Turkey, and Iran." Any site with more than 3000 daily visitors will be required to register and be held to a number of restrictions, quoting the article: "Besides registering, bloggers can no longer remain anonymous online, and organizations that provide platforms for their work such as search engines, social networks and other forums must maintain computer records on Russian soil of everything posted over the previous six months."

Share on Google+

Read more of this story at Slashdot.








07 May 15:15

Ed Brubaker Writes "Maniac Cop" Remake

The writer of "Captain America" and "Fatale" has penned a remake of the 1988 cult classic, to be produced by Nicolas Winding Refn.
07 May 15:12

"COFFEE BREAK" - Gorby no Pipeline Daisakusen (Compile - Famicom...



"COFFEE BREAK" -

Gorby no Pipeline Daisakusen (Compile - Famicom - 1991) 

requested by fawnandgames

07 May 15:08

Joystick used to land Apollo 15 on moon for sale

by Tracey Lien
firehose

it has a trigger! (for communications)

The hand controller that was used by the Apollo 15 crew to land on the moon's surface will be sold off this month in an Aviation and Space auction, according to a media release from RR Auction.

The spring-loaded hand controller was used to control pitch, roll and yaw while maneuvering to and from the lunar surface. The controller is described as tight and returns to neutral position, and still has its communications trigger switch. Bidding is expected to reach as high as $300,000.

The joystick was used by Commander Dave Scott to manually guide the Lunar Module Falcon to the moon's surface in 1971 after tracking data indicated they were going to land 3,000 feet south of the targeted landing site.

"While risking their lives during the most critical and historic phases of their mission, these are the items that the astronauts personally selected to retain as mementos from arguably the greatest technological and engineering achievement of the 20th Century," said VP at RR Auction Bobby Livingston.

Other items that will be featured in the auction include Buzz Aldrin's NASA-issued "comfort" glove worn at the Tranquility Base during the first lunar landing, and a Jerusalem tile flown in lunar orbit.

07 May 14:36

1.0 coming soon!

by SupSuper
firehose

XCOM XCOM XCOM XCOM XCOM

Call to arms! As we try to wrap up every feature and nail down every bug to make this launch go as smoothly as possible, we’d appreciate it if the community joined in as well. This is a team effort. :)

Translators: Only languages that are at least 80% complete will be included in the milestone build. Now’s the time to finish, test and review your language’s translations (and I don’t mean filling the gaps with Google Translate :P ). To try them out in-game, grab the latest language files (updated hourly) and nightly, make sure everything is consistent and fits their place, and fix any problems you find (or report them if they require our intervention).

Porters: Test the game on your platform of choice, check if the latest code still compiles and the build files are working, if all the relevant metadata (version, dependencies, etc) for your distribution is up-to-date. Make sure the game integrates and plays nice on your platform like any other program. Let us know if you need any extra media like description, icons, screenshots, etc.

Modders: Mod support has changed a lot throughout development. Make sure your mod is still fully functional, and update your documentation to match the latest version, as there’s no more “edit options.cfg” this or “latest nightly” that. Plus a lot of people will be jumping into this for the first time, so make sure your instructions are as simple and clear as possible. Don’t scare away your userbase. ;) Throw your mod at a new player and see how he handles it.

Players: Just… well… play the game, and report all serious bugs you find! (fatal errors and crashes are specially important) At the end of the day, OpenXcom is about playing X-COM, and it would be really silly if after all these extra features and improvements, the plain old vanilla experience was broken. :P If that’s not enough, try different difficulties, options, mods, battles, full campaigns, anything you can think of!

Anyone else: Uhhh… hang on tight?

07 May 14:34

Analogue Nt: more information ⊟ I think everybody had questions...

by 20xx
firehose

“We were able to procure a large quantity of HVC-001 Famicom systems that were in cosmetically undesirable unsellable condition."

fuck your NES









Analogue Nt: more information ⊟

I think everybody had questions about the Analogue Nt, the high-end luxury NES/Famicom system we posted yesterday. Analogue put up a FAQ that answers… some of them!

First off, the chipset inside, which ensures such excellent compatibility, is an actual Famicom! “We were able to procure a large quantity of HVC-001 Famicom systems that were in cosmetically undesirable unsellable condition. The plastic enclosure of the HVC-001 systems are notoriously yellowed, brittle and damaged. While the poor enclosure quality left these systems undesirable and sitting on a shelf, fortunately the CPU and PPU inside remain untouched and fully functional.”

Analogue has also refurbished controllers, adding NES-style connectors to Famicom pads and cleaning up NES pads for sale. In addition, “We were able to find a sizable quantity of brand new OEM NES controllers (likely the last in the world) and we have them available for sale in limited quantities.” Holy crap!

According to the FAQ, one weak point may be PAL compatibility, as “it uses the NTSC 60 Hz PPU versus the PAL 50 Hz PPU.” 

I’m probably going to keep posting about this thing, as an alternative to buying one.

BUY Famicom stuff, upcoming games
07 May 14:32

RSI Clarifies Stance On Women’s Only Groups In Star Citizen

by Nathan Grayson
firehose

"Lauresh was from a group associated with Something Awful that had recently been doing a lot of trolling. RSI’s moderators assumed this was just another instance of rowdy attention-grabbing and decided to send all involved packing."

fair enough; fucking goons

By Nathan Grayson on May 7th, 2014 at 12:00 pm.

What started as an outer space scare worthy of its own Event Horizon movie ended up being a big misunderstanding. It all began with a Star Citizen community member, “Lauresh,” attempting to organize a women’s-only group in the wake of some especially, er, uncomfortable forum threads, a place to go hang out on days when the wider universe left her cold. Since this is the Internet, her plan was immediately met with a barrage of ugliness and vitriol. To top it all off, she was then banned from Star Citizen’s forums, an unceremonious opening of the airlock that rightfully left many eyebrows raised and confused. Apparently, however, that part was a huge mistake, and Roberts Space Industries not only wants to allow players of any sort to form their own groups, but plans to give them the tools to do so.

The was apparently handed out because Lauresh was from a group associated with Something Awful that had recently been doing a lot of trolling. RSI’s moderators assumed this was just another instance of rowdy attention-grabbing and decided to send all involved packing. A pretty gross assumption given the subject matter? Absolutely. But it was the exact opposite of what RSI is hoping to achieve in the long run. Developer Ben Lesnik explained:

“On the greater subject of women in the Star Citizen universe, the answer is that yes we should go out of our way to create a safe space for them. Women online, and especially women in gaming, have it very, very tough in ways that men absolutely do not understand. This isn’t an argument for the community to have, it’s a fact. Our moderators (and game designers and programmers and everyone else involved in Star Citizen) should do everything possible to create a safe environment, not encourage typical internet knife-fighting in this regard.”

“Men don’t have to deal with this sort of thing, and it’s so systemic. For years I was part of a community that simply didn’t have women. At first I thought it was because space sims didn’t appeal to women… but I came to understand it was because of how immature the average forum user was towards them. It broke my heart hearing from women who loved fighting aliens but who had to pretend to be men in order to even talk to anyone about it, lest their PM inboxes fill up with come-ons and their social networking get invaded with awful dudes.”

“As if it even needed to be said, there is more than enough room for a female-only group in the ‘verse. Making connections like that is what our Organizations system is for, and there’s absolutely no additional room to argue with that.”

That’s very good news, obviously. A very, very inauspicious beginning, but RSI at least seems to be plotting a course to something much better. That said, it doesn’t really solve the community organization issues that spawned this issue in the first place, nor does it necessarily make the overall community a more hospitable place in the short term. These problems could be solved in time, but it’s going to require a lot more hands-on effort from RSI – not just assumptions and bans.

We shall see. For now, though, I at least applaud the no-nonsense stance they’ve taken. It’s needed. But statement of intent is just a start. Now it’s time to see if RSI will follow through.

07 May 14:30

Pokémon Omega Ruby and Alpha Sapphire ⊟ Both remakes of the 2003...

by ericisawesome
firehose

wha



Pokémon Omega Ruby and Alpha Sapphire ⊟

Both remakes of the 2003 GBA games, launching worldwide for 3DS this November, just like the video above says. 

BUY Pokemon X and Y, upcoming games
07 May 14:29

Man catches fish, finds live frog in its throat

by James Dator

You could catch 10,000 fish and never replicate this.

Professional angler Angus James has likely caught thousands of fish and seen a lot of things, but probably nothing like this.

James hooked an Australian jungle perch and when he went to remove the hook he found a green tree frog gripping to the inside of the fish's mouth. He told the Courier Mail about how surprising it was.

"I was shocked. I thought it might have been grass at first, then it blinked. I always carry a camera so I took the pic and then he jumped out.''

Talk about being at the right place at the right time. Now the green tree frog has a new lease on life.

07 May 14:27

Tommy Lasorda wishes V. Stiviano 'gets hit with a car'

by Marc Normandin

Is it weird that this isn't surprising somehow?

Tommy Lasorda is not the nicest man. He reminded the world of this when interviewed by a local news station in Florida about his friend Donald Sterling:

"I've been a friend of that guy's for 30 years," he said. "It doesn't surprise me that he said those things. And he shouldn't have said it. He just hurt himself by talking too much and doing things he shouldn't be doing."

That's good advice! Not as good as "Don't be racist", but hey, baby steps. If only Lasorda had followed his own reasoning:

At least Lasorda didn't wish her bad luck. That would be wrong.

07 May 14:25

Give Away May 7: The Three Graces

by Dorothy

14_05_07_coasters

One, two, three, fourTHREE Graces on heavy duty coasters. Going, now, to someone.

Free things, from me to you – join Give Away May RIGHT HERE.

07 May 14:19

Illustration from the title page of ‘Taylors Physicke has...



Illustration from the title page of ‘Taylors Physicke has purged the Divel’ showing a depiction of the Devil, 1641

07 May 14:19

Like I'm Five

popular shared this story from xkcd.com.

'Am I taking care of you? I have a thesis to write!' 'My parents are at their house; you visited last--' 'No, no, explain like you're five.'
07 May 14:17

Photo



07 May 14:10

rynnay: unclewhisky: we-the-antisocials: This is literally...



rynnay:

unclewhisky:

we-the-antisocials:

This is literally what Terry Pratchett wears to conventions. 

What a good thing is Terry Pratchett.

As a rule I have to reblog Terry Pratchett, even if I’ve already done so before.

07 May 14:09

Photo

firehose

#teamcake



07 May 14:06

Photo

firehose

via Rosalind



07 May 14:05

You're Hisss-terical

firehose

via Rosalind

You're Hisss-terical

Submitted by: (via Dump a Day)

Tagged: jokes , puns , snakes
07 May 14:05

Today in microfashion…

firehose

via Rosalind



Today in microfashion…

07 May 14:04

#1027; The Import of Being Earnest

by David Malki
firehose

via Rosalind

We are all of us static props in the psychodramas of others

07 May 13:55

dailyotter: Not Content to Be Held in the Keeper’s Arms, Otter...

firehose

via Rosalind
otters: "me irl"



dailyotter:

Not Content to Be Held in the Keeper’s Arms, Otter Perches on Her Head Instead

Via The Otters Photo Album


Well, I’m heeeeere

to remiiiiiiind you
Of the MESS you left when you went awaaaay
It’s not faaaair

to deny me
Of the CROSS I bear that you gave to me

YOU, YOU, YOU OTTER KNOW

07 May 13:54

Kids are mostly sexually solicited online by classmates, peers, teens

by Cory Doctorow
firehose

via Kellygo

The respected Crimes Against Children Research Center reports that one in seven children is sexually exploited online. This figure is both credible and alarming. But the context is vital: as danah boyd writes, the average predator isn't a twisted older man trawling for kids; rather, "most children are sexually solicited by their classmates, peers, or young adults just a few years older than they are."

Now, it's absolutely possible for a child to sexually exploit another child, so this isn't to minimize the potential harm to kids. But for so long as we model the threat to kids as being weird, strange grownups, rather than the young people they know and see every day, we will fail to prepare them to comport themselves wisely and safely. Read the rest

07 May 13:41

Hi, Mr. Rucka! I just wanted to pop in to request that you not use the term "spirit animal" unless you're Native American. I'm white, myself, but I've seen it expressed by many Native Americans that using it is disrespectful and trivializing. A good alternative is Patronus, if you're a Harry Potter fan.

firehose

the fucking patronus bullshit again
a good alternative to "THAT PERSON IS MY SPIRIT ANIMAL" is "I ADMIRE THAT PERSON", because IT'S WHAT YOU ACTUALLY FUCKING MEAN

Duly noted. Thank you.