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26 Jan 10:06

Arctic Report: How To Feed Salmon To The World

by Breanna Draxler

Breanna Draxler

In the Processing Plant

Preparing the salmon for sale

One in five people today depend on fish as their primary source of protein, according to the United Nations. And as the world's population grows, and the quality of diets improves for many of those people (a.k.a. getting access to protein), so does this demand. The demand for salmon, for example, has been increasing an average of 13 percent a year, according to the Norwegian Seafood Council.

Fish populations in the world's oceans, in contrast, are crashing and burning. More than 70 percent of the world's fish species are fully exploited or depleted, according to the Food and Agriculture Organization.

Fish farming, or aquaculture, is one way to try and deal with this situation. I visited one such operation run by Cermaq in Hammerfest, Norway with a few other journalists. Here is how fish farms work today, and how different they'll look tomorrow.

Norway is the Leader

"We have to do aquaculture," says Torgeir Neilson, a lifelong Hammerfester and former fisherman who now coordinates Cermaq's dozens of sea sites. "Some people think we can live off of wild fish we catch in the sea, but we can't anymore."

In Norway, the salmon farming industry has been expanding since the 1970s. The northern nation is now the biggest producer of farmed salmon in the world. That may be in part because Neilson says Norwegians are a fish-eating people. He, for example, eats salmon twice a week. But Norwegians are hardly alone in that. People in the rest of the world are big fans of fish as well.

Cermaq is a major player in the global farmed salmon market. They operate fish farms in Norway, Canada, and Chile and produce 137,000 tons of salmon annually, 50,000 of that in Norway. Since 2014, the company has been wholly owned by Mitsubishi. (Yes, the Japanese car company). Their fish are exported whole to more than 25 countries—95 percent of that fresh and the remaining 5 percent frozen.

Raising the Salmon

The Atlantic salmon Cermaq raises are born at freshwater sites and then transferred to sea sites as smolt (young salmon), when they are between 2 and 6 ounces in size. In 2016, the Norwegian operation stocked 8 million fish.

Cermaq, like most of the world's fish farms, raises its fish in massive, net-like cages, which it places underwater, in fjords. Here the aquatic environment is somewhat similar to the fish's natural setting, and they are more protected that they'd be in the open ocean.

The salmon are fed fish meal, fish oil, and/or vegetable oil (although the latter leads to lower levels of healthy omega-3 fatty acids in the salmon). The fish require just 12 to 18 months to mature. To keep an eye on their growing salmon, the company keeps underwater cameras in their cages.

Breanna Draxler

The Dønnland

This ship transports Cermaq's farmed salmon from the sea sites to the processing plant.

Each cage holds 200,000 salmon. That's a lot of fish, but Neilson assures me it isn't crowded. If you look at the volume of the cage, he says, its contents are 2.5 percent fish and 97.5 percent water. "We try to treat them as well as we can," he says. "I did that when I was fishing, too."

Processing the Salmon

The fish are transported from the sea sites to a processing plant in Hammerfest with a well boat called the Dønnland. It has a sea lice filter as another layer of protection to keep parasites out. The salmon can stay in the boat for days if needed.

The plant can process 55,000 fish a day, which it sells fresh or frozen. That's 170 tons, on average.

The waste from the plant is neutralized to lower the pH, and then sold as fertilizer.

Environmental Impacts

Aquaculture presents a number of real ecological concerns. Fish inevitably escape from these cages into the wild, for example, which can mess with wild populations' genetic pools or interfere with their spawning grounds. Cermaq claims they've only had two escapees between 2010 and 2015, but it's hard to believe that it's possible to keep track of all 8 million fish at all times.

Fish farms also produce a whole lot of waste, and the chemicals used to treat the fish against diseases can pollute ocean waters. The current limit for these treatments is three per growth cycle.

Breanna Draxler

Prepping the Salmon for Sale

In the processing plant, salmon are cut open and cleaned.

Health Risks

An arguably more problematic issue with fish farms is that of sea lice. These are parasites that can kill fish and transmit bacterial or viral diseases. Whenever animals live at high concentrations in close quarters—people and fish included—lice tend to thrive. The sea is not immune.

The current legal limit for sea lice is 0.25. That means that there can be no more than 1 louse found for every four fish. Once the lice attack a farm, they can spread to nearby farms or to wild populations.

Another disease having a huge impact on salmon farms is Piscirickettsia salmonis, or SRS. This bacterial disease causes lesions, anemia, hemorrhaging, ulcers, and eventually death in fish. This has been a major problem in Chilean salmon farms, though Norway has not felt its effects as acutely.

Just like with livestock operations on land, antibiotics are a major concern in the oceans, too. Vaccinations against certain diseases have helped to drastically reduce the amount of antibiotics used, but SRS, for example, still doesn't have a viable vaccine.

So how many antibiotics are used for fish in Norway? "It's very, very little," Neilson says. "Less than one percent of the total antibiotics in Norway are used on fish." In fact, he said that antibiotics use for fish farms has been reduced about 99 percent since the 1980s.

Breanna Draxler

Aquaculture Cages Ready for Cleaning

After the net-like cages have been used for one growth cycle, they get brought up and cleaned. These ones, covered in snow, are still waiting for their turn.

Sustainability Efforts

"There will always be people who are critical of what we are doing," Neilson says. But Cermaq is working to decrease their environmental impact and health risks in a number of ways. Among their 20-some licenses, they now operate two green licenses, which were recently introduced as an experiment by the Directorate of Fisheries. These licenses are in two of the company's sites in Alta, two hours south of Hammerfest. Four big changes are involved:

  1. Econets: These stronger nets don't need to be removed and cleaned between generations. Plus they do better job of protecting against both escapees and predators.
  2. Lump fish: These small, herring-sized fish live with the salmon and eat sea lice off them. This prevents or reduces the use of chemical treatments on the salmon.
  3. Lice skirt: This structure aims to keep lice out of the first few meters down from the water surface, where their infestations are most common.
  4. Lights: Green lights are placed underwater during the dark periods in late autumn and early winter to prevent early maturation. Since their maturation is controlled by light exposure, which changes dramatically through the seasons, the lights can delay the onset of maturation until the salmon are ready for harvest. (I could see the clusters of green lights from my plane window while flying from Hammerfest to Trømso).

Breanna Draxler

Ready for Delivery

The fresh salmon gets packed with ice in insulated boxes and then shipped around the world.

The Future of Fish Farms is on Land

As the climate changes, temperatures in the Barents Sea are expected to rise, creating an environment that is hospitable to non-Arctic species of fish not normally seen here. Neilson says Cermaq is not feeling the effects in their sea sites just yet. "It's the same temperature today as when I started," Neilson says. Water temperatures have consistently been 50 degrees F in July, August, and September for "as long as I can remember," Neilson says.

To improve and innovate their operations, and to adapt to upcoming changes, Cermaq established the Arctic Salmon Research Center last year. The scientists there aim to come up with more customized food strategies, diversify the geography and species in their sea sites, look into different smolt, and improve the overall health of their fish.

One of the major shifts that Neilson expects down the road is land-based fish farming operations. By isolating closed cages on land, farms can reduce disease and pollution. To be sure, operations on dry ground introduce different challenges. Making space for a massive structure on the shore, for example, is a real problem in many coastal areas.

Cermaq has experimented with these methods already, but their set-up was taken out by a storm. (Yet another risk to consider with these kinds of farms.)

Still, they're giving it another go. Neilson is convinced the effort will pay off. "This is the future," he says. "We have to do a lot of research, but we think it's coming."

25 Jan 14:56

Facebook plans to open its next data centre in Ireland

by Dave Neal
Roumen.ganeff

powered by 100 percent renewable energy
Open Compute Project
nice

Facebook plans to open its next data centre in Ireland

Attack on the Clonee








25 Jan 09:15

Watch how 'Star Wars' turns people into CG characters

by Jon Fingas
Heads-up: spoliers ahead. It's not shocking to hear that the frequently practical visual effects of Star Wars: The Force Awakens are still loaded with computer graphics, but you might be surprised to know just how much effort went into blending real...
24 Jan 18:41

Afternoon Static: LEGENDS OF TOMORROW, THE X-FILES, HEROES & More!

by theTVaddict
• Rumor Patrol! Julianna Margulies Is Probably Leaving The Good Wife • Friends Forever: David Schwimmer to Star in AMC’s Clyde Phillips Drama ‘Feed the Beast’ • Today in WTF: Gillian Anderson was offered half of David Duchovny’s pay for the new X-Files • Friday Funny: Stephen Colbert delivers a “Hot Take” on Sesame Street’s […]
24 Jan 09:18

Life is Strange co-director discusses the game's endings, production, and answers Chatty questions

by Ozzie Mejia

It's been about three months since Life is Strange officially closed the book on Max Caulfield and Chloe Price, as well as the strange happenings in Arcadia Bay. Despite hitting a few rocky points (many of which are detailed in our full review), Life is Strange proved to be a breakout effort for Dontnod Entertainment and even found a place with the Shacknews Chatty community on its 2015 Game of the Year list.

Earlier this week, Square Enix released the Life is Strange Limited Edition, collecting all of the game's episodes with a collectible art book and full soundtrack. With the timing of the Limited Edition's release, it seemed like a good time to revisit this story with Life is Strange Co-Director and Art Director Michel Koch. In addition to answering a couple of questions about the Limited Edition, he also gracefully answered a handful of questions from the Shacknews Chatty community.

(Warning: There are spoilers ahead, so tread carefully if you haven't played Life is Strange all the way through. If you've completed the game, you are safe to proceed.)

Shacknews: What can you tell us about the Limited Edition for Life is Strange? And what makes it worth getting if you've already played through the game?

Michel Koch, Co-Director/Art Director: We are extremely happy to have the physical edition, the Limited [Edition], because when we started to make the game, it was only a digital game and since its success, we've had the opportunity to have this box. It's awesome to see your game, your baby, outside, so it's really great. What's really cool in the Limited Edition is, of course, is the art book and the soundtrack. We are really excited about the soundtrack, because while you could always use Spotify or iTunes to listen to the licensed tracks, we have a lot of score tracks from Jonathan Morali, which you cannot find online, so it's really something special. And the art book, we are really excited to create this replica of Max's diary.

And we also make a few tweaks that are available for everyone, even for the digital edition. We have new subtitles for Italian, German, Spanish, Brazilian Portuguese. What's cool is that they can buy the Limited Edition to get the art book and soundtrack and maybe give the game to a friend.

Shacknews: Life is Strange has picked up quite a following, including from our own community. Are you surprised by how much people have latched onto these characters?

Koch: Yes, actually. We never really imagined when we were making the game that it would reach those proportions. We knew we were making something interesting, because we were passionate about it and we really wanted to create those characters that, we ourselves, cared and loved. And we saw that some people did love them, but seeing so many people loving the characters, making cosplay out of them, making tons and tons and thousands of fanarts and fan fictions is incredible. It's a bit overwhelming that we managed to create those characters that resonate so well with the community and I guess that's maybe because of the theme of the game, of the fact that we are so close to reality. People are finding some of that in themselves, whether in Max or Chloe or in both of them.

FirstPersonCooter asks: Was the story mainly laid out at the start or did it change as you developed new episodes?

Koch: It was really written from the beginning. We spent a long time on the story. We wanted to have the full story done and really precise, with all the major scenes, before we started to work on the game. So when we started to work on episode one, we had the full story worked out across all the episodes. Every big moment, every big decision, and most branching decisions were already written.

baron calamity asks: Did Rachel Amber have a bigger role in the story at one point?

Koch: She was like she is in the game. We really wanted to push this mysterious character that you would never see. We really tried to create her and have characters talk about her to the point that she was in the game, even if you never see her. We really wanted to have her be one of the main characters, but one that's never seen.

It's quite hard, quite dark, the way you discover her, but that's something we also wanted to push, because... it's like some times in real life, when you have someone that's been missing for months. Most of the time, the reality is, that person is dead. We knew for a lot of players, there was this fantasy of finding her alive or that she was a time traveler or she was something else. But for us, Life is Strange is not a fantasy game, even if there are sci-fi elements. It was about real life and it was something dark and hard, but the most logical outcome was that maybe she's dead. Creating the scene where you see the pain of Chloe when she discovers, even without showing the body ever, it was important for us to show this scene and how Chloe would react, to really push more on the characterization of Chloe.

Serpico74 asks: What films and photographers inspired the game's story and cinematography?

Koch: There's a lot of inspiration. We are a team of three people, in our 30s, so we have a lot of memories from our teenage years and pop culture. So there was inspiration from TV shows like "Twin Peaks," "X-Files," "Buffy [The Vampire Slayer]," "Veronica Mars;" inspirations from movies like "Donnie Darko," "The Butterfly Effect," and even some independents seen in the U.S., mostly for photography, for framing movies, like "Another Earth." And also, a lot from books. We are really big fans of the books from Stephen King and the way he uses real settings that are grounded in reality and then he brings in a supernatural element that causes chaos.

VictoriouSecret asks: Were there any choices, impacts, or consequences that ultimately needed to be cut from the game?

Koch: We really didn't cut anything, because we had our budget in mind when we started to create this story. So we really tried to create a game that would work within the budget we had. So we tried not to remove scenes. I think on the opposite, we did add a scene in episode four, the scene where you can see Kate again in the hospital. We thought at the beginning we wouldn't do it for budget reasons, but players were liking Kate so much, we did what we could to add this scene to the game.

When we are writing, we have some ideas to add a few more scenes that we didn't get to during production. It was when we were doing the writing process that we reduced some scenes and we tried to adjust the scope of the game. I know some players found out when you look at the files of the game in the PC version, you can see, for example, a file for an ending called "The Hospital Ending." It wasn't a third ending. It was when we were in the writing process, we were hesitating between when you make the choice of sacrificing Chloe to save Arcadia Bay, we were hesitating between really killing Chloe like we did and maybe leaving her in a coma to offer hope that she could still be alive. But ultimately, when we were writing, we thought that it wasn't a good decision to go this way, because it would reduce the impact of your choice. So if you're making the choice of sacrificing Chloe, we shouldn't make a cop-out and we should go all the way to really offer an end.

Hemtroll asks: Are there any scenes you would have done differently in hindsight?

Koch: I think we are really happy with the final product. It's really close to the story we had in mind and the story that was written in pre-production. We've been, of course, looking and listening to the players' reactions. I see that some players feel there should have been more endings or more variations on endings based on your choice, but still, for us, I don't think we'd change the way it is, because it was really important that those two endings, like we said before, offer definitive choice. You make a sacrifice to accept your life as it is, to stop trying to have a perfect life, changing everything, and to stop looking to the past. This is the metaphor and the theme of the game. Somehow, you need to accept grief, you need to accept the past, you need to stop trying to make everything perfect, and then think about the future. To make a compromise, and then go for a while and try to make the best of your future, not by changing the past. We still don't think we'd change anything, even if players would have loved to see more outcomes based on their choice. The way you play the game, with all the choices and consequences, you are creating your own version of Max. And when you get to the end of the game and you make this final choice, the way you are choosing, it's a complicated look at everything you did in the game. So I still think it's those choices and consequences that creates you as a player and your relationship with Chloe and that allows you to make one of those two choices.

Zek asks: Are you surprised by how many people chose to sacrifice Arcadia Bay?

Koch: No, I am not, actually. We were always thinking it would be quite a heavy decision, and I'm not sure of the statistics, but I think it's about 50/50. It's good, because we never wanted to have one ending be the "right" one and one be the "wrong" one. It's really the right the one, because the player is choosing it. You are presented with saving Arcadia Bay or Chloe and we really wanted this decision to be yours. We are not saying one is better than the other. You have to make the decision and sacrificing Arcadia Bay, for us, is not a bad decision, it is your decision. If you're really willing to sacrifice a lot of things, because you wanted to keep this important relationship you have, that's your choice and we're not saying one is better than the other.

Shacknews: I'd like to tag back in and ask this question. What lessons about narrative in games is the team taking along to its next project, especially since Vampyr seems to be something different?

Koch: Vampyr is a game by another team. We really have two different teams at Dontnod and the other team is working on Vampyr. But there is still, even if it's an action RPG, a focus on storytelling. They're also looking at what we did on Life is Strange and also decisions is in the DNA of Dontnod, to take good stories and focus on that. So I think what we've learned on Life is Strange is that we love to create characters. To me, Life is Strange is a story about characters than a story about story. Story is important, but it's mostly characters that are the fuel and the dynamic of the whole story, as opposed to sometimes you have games or movies that have story brought and the characters are just there. For us, it's the other way around and we really like to work on our next project putting the characters at the center of everything. I think what we've learned, also, it's that it's difficult to create branching dialogue and we will try and improve that, of course, with better variations and subtleties in the interactive branching dialogue. But it's really complicated to create.

Shacknews: Finally, Max and Chloe's story is pretty much over, but there have been reports that the team is potentially going back to Life is Strange. If you were to go back to Life is Strange for another season, would the story be set in Arcadia Bay once again?

Koch: It might be too early to talk about that, but I think if we have a chance to explore Life is Strange again, of course it would be within the same universe. Maybe not in Arcadia Bay, but we would have links. Even if we have new characters, we would have some ties within the stories.


The physical Limited Edition of Life is Strange is available now on PlayStation 4 and Xbox One, while the full season remains available digitally on those two platforms, as well as PlayStation 3, Xbox 360, and PC.

24 Jan 09:09

How Daredevil: Season 2 Will Top the Hallway Fight Sequence

by Terri Schwartz

Matt Murdock knows how to throw a punch. If there's one thing viewers took away from Daredevil: Season 1, it's that the title character (played by Charlie Cox) is a fully believable and capable fighter. If there's a second thing they learned, it's that the stunt coordinators on the show know how to choreograph one hell of a fight scene.

That was showcased best in episode 2, "Cut Man," which saw Matt take down a hallway full of child traffickers in a fight sequence filmed in a single take. The "hallway scene," as it came to be known, was a jaw-dropping achievement in filmmaking. According to Cox, Daredevil: Season 2 plans to outdo it.

Continue reading…

24 Jan 09:06

How I Used Solar Power to Play Through Metal Gear Solid 5

by Caleb Lawson
Roumen.ganeff

leave our jobs, pack up our belongings, and travel North America in a camper for a year,gaming on the road.

Amazing stuff

I first booted up Metal Gear Solid V: The Phantom Pain from a state park in rural Nevada. I finished playing from the northern tip of Cape Breton in Nova Scotia, over 3500 miles away. In total, I played 48 hours and 38 minutes of MGS5, while traveling across 11 US states and 3 Canadian provinces.

Throughout this journey, my PlayStation 4 and TV were never once plugged into the grid. Instead, I’ve relied solely on the power of the sun.

Before this adventure, I never thought about gaming with solar power. But when my wife and I decided to leave our jobs, pack up our belongings, and travel North America in a camper for a year, I needed a solution to keep gaming on the road.

Continue reading…

24 Jan 08:25

Who's Who in DC's Suicide Squad Movie

by Jesse Schedeen

Batman v Superman isn't the only epic DC movie fans have to look forward to this year. Suicide Squad will be shining a light on the villains of the DC Universe as the members of Task Force X assemble on the big screen for the first time.

While some characters in Suicide Squad have already become iconic, the team as a whole may not be familiar to those who haven't read the comics or watched their appearances in the TV series Arrow. That's why we've put together this guide that breaks down each member of the team, their origin and powers from the comics, and how similar the movie and comic versions appear to be at this point.

MargotRobbieHarleyQuinn

Continue reading…

24 Jan 07:45

Jeff Bezos' Blue Origin sent its rocket to space... again

by Richard Lawler
As Elon Musk and Jeff Bezos continue their battle to develop re-usable rocket technology first, the Amazon man's company has news to announce tonight. Its video shows its New Shepard rocket -- that previously flew to suborbital altitude of 100km -- d...
22 Jan 22:40

The RSA keynotes: a cautionary tale

by Violet Blue
On Feb. 29th, thousands of cybersecurity professionals will flood San Francisco's Moscone Center for RSA Conference, one of the security industry's largest and most authoritative events. This week, RSA announced its 20 keynote speakers, and if you he...
22 Jan 13:25

‘Keanu’ Red Band Trailer: Key and Peele Will Do Anything to Rescue a Kidnapped Kitten

by Jacob Hall
Roumen.ganeff

This looks like fun, nigga

keanu trailer

For five seasons, Key & Peele was one of the funniest shows on television, a beautifully produced sketch comedy series that was literate and lewd, silly and sly, observational and controversial. Now, Jordan Peele and Keegan-Michael Key look to continue that legacy with Keanu, which already looks like a frontrunner for one of 2016’s funniest movies.

Goofy jokes? Confrontational racial comedy? Gun battles? Drugs? The cutest kitten in the history of ever? Yeah, the new Keanu red band trailer has it all.

Keanu looks like a Key & Peele sketch stretched to feature length and it’s hard to find anything wrong with that. Peele plays a man who takes solace in a kitten, who he names Keanu, after going through a tough break-up. When the cat is stolen by gangsters, he teams up with his friend (Key) to get the cat back at all costs. Think of it as a strange comedic inversion of John Wick.

As you would expect from any red band trailer, this thing has enough violence and language and adorable kitten cuteness to render it NSFW. So wait until you get home or plug in your headphones and watch it on the phone in a toilet stall or something.

This may be the only movie released in 2016 where a cat runs through the middle of a furious gun battle and it’s funny. How does it exist? When can we buy tickets?

Jordan Peele co-wrote the screenplay for Keanu with Alex Rubens, who is credited as a writer on 54 episodes of Key & Peele. But the connections to the duo’s beloved Comedy Central series don’t end there. Behind the camera is Peter Atencio, the Emmy-nominated filmmaker who directed 54 episodes of the series. In other words, this is very much a reunion for everyone involved and an extension of the work they did on the small screen. Atencio showcased a remarkable eye for genre and action throughout his work on the series, which bodes well for Keanu. Unlike so many other modern comedies, there should be a lot of style on display here. Hell, there’s a ton of style on display in this trailer.

Honestly, I’d trust the guy who directed that amazing Les Miserables sketch with just about anything. Atencio bringing his chops to the big screen is good thing for anyone who likes, uh, good things.

Keanu, which also stars Gabrielle UnionWill Forte, Nia Long, Rob Huebel, and Method Man, opens on April 29, 2016.

The post ‘Keanu’ Red Band Trailer: Key and Peele Will Do Anything to Rescue a Kidnapped Kitten appeared first on /Film.

22 Jan 10:27

“Find my phone” apps mistakenly bring dozens of people to this house in Atlanta

by Annalee Newitz
Roumen.ganeff

Nice mystery

This house in Atlanta is attracting angry mobile phone users who think their lost phones are here. (credit: Fusion)

It's a network data mystery that needs to be solved, and fast. For the past year, Atlanta couple Christina Lee and Michael Saba have fielded visits from angry strangers—and sometimes police officers—who insist that lost phones are in the couple's house. Sometimes the situation escalates into more than accusations. One time police forced Lee and Saba to stand for an hour outside their home, while they looked for a lost teenage girl whose phone they had tracked to the house.

Over at Fusion, Kashmir Hill reports on this unusual problem that currently has no solution. The lost phones are associated with a variety of carriers, including AT&T, Verizon, T-Mobile, Sprint, and Boost Mobile. And there are no agencies, including the FCC, who are responsible for dealing with this kind of issue. So Lee and Saba are stuck receiving pissed off visitors at all hours of the day and night. They've registered their Wi-Fi router's MAC address with Skyhook, a company that provides geolocation data for apps, but that hasn't helped. Filing a complaint with local police hasn't fixed the situation either.

Without more information on the phones and the location apps they used, it's hard to say for sure what might be causing this. Security analyst Ken Weston told Fusion that it sounded like a problem with cell tower triangulation. That's what caused a similar problem for a Las Vegas man last year, whose home was mistakenly identified by Sprint as the location for several lost phones. In the report, iPhone forensics expert Jonathan Zdziarski suggested it might be a flaw in Wi-Fi map data. It's possible that most carriers are licensing the same Wi-Fi maps for geolocation, "and could have had bad data in the database, either someone using the same MAC address at a different location or just bad GPS data."

Read 1 remaining paragraphs | Comments

22 Jan 10:25

California Introduces Bill To Ban Strong Encryption In Smartphones

Roumen.ganeff

WTF is this shit?

California's Assembly member, Jim Cooper, introduced legislation to ban smartphones protected by strong encryption. Companies that don't comply could be fined $2,500 per unit.
22 Jan 09:33

Using your phone as a hotel room key unlocks possibilities — and a few headaches

by Phil Nickinson

The little plastic keys aren't going away any time soon (and maybe they shouldn't), but digital keys definitely have a future for hotels.

The process is the same. Every day, all over the world. Schlep from the airport to the hotel. Stumble to the front desk. Produce ID and credit card. Retrieve room key. If you're lucky, you'll get an RFID-style room key that you only have to tap on the lock. But more likely you'll have one of those magnetic keys that has to be inserted the right way — and it's almost never obvious which end is which.

We've all been there at some point. And we will all be there again.

But my latest trip was different.

Hotel chains have been experimenting with using smartphones as room keys for a little while now. Hilton and Starwood are the most prominent, and Hyatt's toying with a separate app. The names are all slightly different. Digital Key. Keyless Entry. Mobile Entry. But the idea is the same: you use your phone to unlock your door.

I used Hilton's Digital Key system on a recent family trip to Boca Raton. And while I'm used to playing the guinea pig, I wasn't so sure about this one. I've stayed in a lot of hotel rooms. I've used a lot of room keys. Was this going to be another one of those instances in which we make things more complicated by trying to incorporate our phones? In some ways, yes. And in at least one way, it was pretty transformative.

Here's the gist: With Hilton — which is where I was staying — it's an opt-in experience, and it all takes place within their HH Honors app. (Download from Google Play or the iOS App Store.) When it's time to check in you'll get the option to use the Digital Key. You also can pick your exact room (a nice feature), and it's a good chance to double-check that you're going to get what you need — in my case on this trip a couple of beds.

A few taps was all it took to open my room — and to skip the check-in line.

This is where the truly magical portion of our experiment comes in. Because I've already checked in and picked out a room and am using my phone as my room key — there's no need to stop by the front desk first. That's a nice enough perk when you're traveling for business, particularly if you're at a hotel that tends to back up. But considering that I was with my wife and daughters after enduring a half-day of travel, skipping any more lines and going straight to the room was a godsend.

Once you're there, of course, you'll have to get the door open. This is where things get just a little more tricky. Or not. First, you'll need your phone, since it's your key. That means your phone will need to be charged. And I was dangerously close to not having a charged phone. Then you'll need to fire up the Hilton app. Then you'll need to be close to your door, which makes sense for any number of reasons. The app says 5 feet, and that seemed accurate enough. It generally took about 10 seconds from the time I hit the "Touch to unlock" button in the app (I didn't think to see if the app's home screen widget gives you a shortcut for that) before the door actually unlocked. The app gives you a choice of either leaving your room number visible in the app, or hiding it for security purposes. (And you can give your room any name you want.) That's smart.

All in all, things worked as expected. (And I got a chance to try it at any of the entrances, or at the gym door.) But after a half-dozen times in and out, you do start to wonder if this really was the most efficient way to enter your room. Consider:

  • Currently you can only use Digital Key on a single device. So my wife would have needed to get a physical key.
  • One time I sent her and the kids upstairs while I parked the car, telling her to keep the phone unlocked, since I use my fingerprint for security. Sure enough, when I got upstairs they were waiting on me to unlock the phone again. Whoops.
  • 10 seconds doesn't seem like a lot of time to wait for a door to unlock, but it's about 9 seconds more than it'd take a physical key to work. That starts to get a little annoying.
  • Phones are a lot larger than credit card-sized room keys.
  • Some sort of NFC-based room key could be fun — think Apple Pay or Android Pay tapping. And that could bring watches into play.

I learned a few things on this trip. One is that my wife continues to be willing to put up with just about anything I manage to throw her way. The other is that I very much could get used to skipping the check-in line. On the other hand I do like being offered water, and occasionally a glass of champagne, for the elevator ride up. (And I will never apologize for that.) Or when I'm traveling for work maybe an upgrade will happen. Or maybe someone will simply be nice to me. So maybe having to deal with the occasional human being isn't such a bad thing.

So for now, using my phone as my room key was a fun experiment. I'll probably do it again, should the opportunity arise. (It's still pretty limited no matter which chain you use.) But it's not going to replace ye olde room key anytime soon for speed and convenience.

Replacements for existing tech are inevitably clunky at first — we used to be issued physical metal keys for hotel rooms, and when magnetic stripe cards first rolled out they were finicky and confusing and prone to failure. Now magnetic key cards are the standard.

We're in the earliest days of trying out phones and smartwatches as replacements for access cards. They could be the new standard in years to come, but for now there's still some work to be done.

And do smartwatches make flying easier?

OK, so we're not quite sold on using our smartphone as a hotel room key. But we've all probably used one as a boarding pass for a flight. That's more of a one-time thing, and while airport gate agents might not like it quite as much as we do, it's certainly more elegant than a paper boarding pass.

But then there are smartwatches. These things definitely go in the column of tech that doesn't yet help us as much as we might have thought. And the watches themselves might not even be to blame here.

Read: Using your smartwatch as a boarding pass isn't first class










21 Jan 09:53

The Shannara Chronicles: John Rhys-Davis Gushes Over MTV's New Series

by Terri Schwartz

John Rhys-Davies has nothing bad to say about MTV's new series The Shannara Chronicles. The iconic star of The Lord of the Rings and Indiana Jones films stars in the fantasy adaptation as King Eventine, an aging Elvish king who finds his kingdom threatened by evil forces that have been held dormant for generations.

Rhys-Davies has starred in his share of TV and film projects -- nearly a thousand, he was told recently -- but he thinks The Shannara Chronicles has what it takes to be a "mega-hit." If it's not, he says, he will eat his fake Elvish ears.

Continue on for the full conversation with Rhys-Davis, where he explains why he is so excited about The Shannara Chronicles and why he thinks it's going to be a bit hit. This interview has been edited and condensed for clarity.

Continue reading…

21 Jan 06:59

Sci-fi mystery 'Altered Carbon' is reportedly coming to Netflix

by Nathan Ingraham
Netflix hasn't been shy about delving into geekier fare with its original programming -- the Wachowski's Sense8 is straight sci-fci, and Marvel's Jessica Jones and Daredevil are fantastical shows in their own right. Now, both Variety and Deadline are...
20 Jan 10:47

Watch a smart drone fly through a 'forest' all on its own

by Jon Fingas
Drones can already find their way around obstacles, but they're usually looking for obvious obstacles like walls. What about navigating through tiny spaces where there may be just inches to spare? MIT has the answer. It just demonstrated tiny quad...
20 Jan 10:45

Google's latest data-squeezing algorithm is coming to Chrome

by Steve Dent
Google is no Silicon Valley startup, but it's just as intent on creating compression algorithms as the fictional "Pied Piper." The search giant is about to unleash its latest algorithm, called "Brotli," onto the Chrome browser. The software compressi...
19 Jan 08:47

How a novel class of microscopes have changed science

by Andrew Tarantola
The laws of physics are simple. There's a hard 500 nanometer limit on the size of objects that you can see through a conventional, optical microscope because that's the "diffraction limit" of a wavelength of visible light. Anything smaller than 500nm...
19 Jan 08:41

Here's how you make coffee in the International Space Station

by Mat Smith
Now that the International Space Station is in bloom, how about a nice cup o' joe to enjoy alongside the (single piece of) greenery? European Space Agency astronaut Tim Peake pulls out a coffee with cream vacuum pack (with the delicious sounding suga...
18 Jan 15:55

Five brain teasing puzzle games to give a shot

by Jen Karner
Roumen.ganeff

These are fun. Need to test Cryptica

When it comes to the universe of games available on the Google Play Store there is something out there for everyone. If you're the type who is always looking for a new game to try out, and you love puzzles, then these are the games for you. These games are fun, addictive, and on occasion trickier than they need to be.

There are hundreds of games out there to try, but these are the five puzzle apps that caught our eye.

Sudoku

If you've never tortured yourself with a game of Sudoku, then you really don't know what you're missing. The game is easy at first glance, before devolving into a bout of numbers that will have you banging your head against the wall in frustration. While there are plenty of Sudoku apps on that right now, our favorite is Sudoku by Brainium Studios.

It's a free app that gives you dozens of Sudoku puzzles at a variety of difficulties. You'll earn yourself points, along with being able to view your stats and see your best time on a particular puzzle. If you get stuck you can enable tips to help you out, you can pause an active game at any time without being penalized, and you can keep yourself amused even if it's only for a few minutes at a time.

Download: Sudoku

Cut the Rope

The Cut the Rope series of games are just as cute as they are tricky. Your aim is to cut the ropes surrounding various obstacles to drop pieces of candy into the mouths of small green beasts called Om Noms. The premise itself, and the earliest levels are about as easy as it gets. Cut a single small rope and drop those candies to beat each level, acquiring stars to boost your score along the way.

Now as you might expect, those obstacles get extremely difficult as time goes on. You'll have to juggle multiple ropes, metal chains, and bubbles that will make your candies float away if you aren't careful. With multiple games in the series there are hundreds of levels to clear, and getting stuck in one game leaves you the option to try out one of the others.

Download: Cut the Rope: Time Travel

Where's my Water? 2

Where's my Water 2 is a physics based puzzle game put out by Disney. Your goal is to trace a path for water to follow down to the drain so a family of Crocodiles can get a shower. It sounds kind of ridiculous, and it is, but it's also a good bit of fun. You'll have to avoid tunnels that drop off the sides of the level, deal with different kinds of water for each different Crocodile, and fill up switches to open up lower parts of each level.

The levels grow increasingly difficult as you go along, particularly once you're dealing with clear water, steam, and polluted water all in the same level. You'll need to collect duckies on each level to unlock each subsequent set of levels, and after you play a level once you'll open up challenges that allow you to replay under different circumstances to get more duckies.

Download: Where's my Water? 2

Best Fiends

Best Fiends is a game in which you are attempting to help a slew of forest insects to overthrow the evil sludge that has erupted from a nearby volcano. Your goal is to clear out the sludge, by chaining together items of a particular color. As you play, you'll be able to find multiple insects that will help you on your journey, by attacking the sludge when they have powered up. Spoiler: those power ups are linked to the color of each insect, and are a huge help in clearing each level effectively.

Unlike match or swap puzzle games, you aren't limited here by a number of items you string together. So long as all the items are the same color, and touch in at least one direction (up, down, left, right, or diagonally) you can connect them. This can lead to some seriously powerful attacks. As you move through the game you'll collect in-game items that allow you to upgrade the insects that are helping you during this journey.

You'll find various bugs that all have a special ability to be used during levels, and considering how frustrating the levels can get it's necessary. If you get grumpy at the main levels the game also gives you side quests for certain insects, and occasionally opens up bonus levels that let you acquire new bugs, or a plethora of in game items.

Download: Best Fiends

Cryptica

Cryptica is an interesting take on a tile puzzle game, one that is sure to drive you just a little bit mad until you get the hang of it. Each level has multiple tiles you will need to move into designated spaces. It sounds pretty easy, until you realize that the tiles will move in tandem. When you move one, you'll move both. So you will need to use the walls and obstacle tiles to rearrange things until you can settle each tile where it is meant to be.

There are four sets of levels in easy, medium, hard, and expert difficulty. You'll need to accumulate enough points to unlock the higher difficulty level sets by playing, and this game doesn't make it easy on you. The game will show you how many steps you've taken in your attempt to unlock each puzzle, and it will grade you on that. When you finish each level you'll see your number of steps, your record number, and the absolute minimum needed to complete the level.


This is by no means an exhaustive list of puzzle games available right now. Each game here is sure to keep you entertained for a while whether you're sitting down to play for an hour, or you just need a distraction for a few minutes. What are your favorite puzzle games? Is there one we should check out? Let us know in the comments!










18 Jan 14:55

An Iron Maiden RPG Is in Development

by Matt Porter

Roadhouse Interactive and 50cc Games have teamed up with metal band Iron Maiden to announce Iron Maiden: Legacy of the Beast.

According to the announcement, it's "an action packed, free-to-play RPG steeped in Iron Maiden mythology." Legacy of the Beast will be out this summer for iOS and Android.

Players will take on the role of Eddie, Iron Maiden's mascot. Eddie has multiple forms, each with unique abilities, and he'll be exploring new worlds, travelling through time, and battling characters drawn from Maiden's albums and art.

The soundtrack will of course feature songs from throughout the band's career, including previously unheard live recordings adapted for Legacy of the Beast by engineer Tony Newton with help from bassist Steve Harris.

Continue reading…

18 Jan 07:22

Watch The ATLAS Robot Do Simple Chores Slowly

by Kelsey D. Atherton
ATLAS Robot Vacuums

Screenshot by author, from YouTube

ATLAS Robot Vacuums

With an electronic tether descending from the ceiling above, the ATLAS robot at the the Institute for Human & Machine Cognition (IHMC) in Florida looks like a cybernautic riff on an old deep sea diver. Initially developed by the Defense Advanced Research Projects Agency (DARPA) is one of the most advanced humanoid robots in the world, recently placing second in the DARPA Robotics Challenge. And yet, it still can’t figure out how to hold a broom quite right.

In a video released by the IHMC this week, ATLAS demonstrates a variety of “whole-body coordinated motions." Specifically, a bunch of household cleaning tasks, like vacuuming the square of carpet, sweeping up the Nerf darts, and putting trash into a trashcan and then putting that trashcan on a table. The video shows them at 20 times their normal speed, which highlights just how awkward and inefficient the movements are.

With every task It looks like a human in a giant clumsy suit struggling to complete basic tasks. The Jetson’s robotic maid Rosie this certainly isn’t. ATLAS isn’t built to be a robot housekeeper, which is a job the disk-shaped Roomba robot family does much better anyway. But performing the tasks is still a way to test to see if ATLAS’s code is working.

IEEE Spectrum reports:

Our first question was why the heck IHMC is teaching ATLAS to clean house, and sadly, the answer is not “because we’re about to announce the availability of that robot butler you’ve always wanted.” Rather, it’s because ATLAS needs to be run often to make sure that code updates don’t break anything, and running the same tasks (like DRC tasks) over and over again gets boring. So, IHMC just came up with a bunch of fun ideas, and tried to get ATLAS to do them, and this is something that they hope to continue to do (yay!).

So not the future of chores, but a pretty cool demonstration anyway. Watch the full video below:

18 Jan 07:18

Dynamic Touchscreen Could Display In Braille

by Kelsey D. Atherton
Concept Art For Braille Tablet

Screenshot by author, from YouTube

Concept Art For Braille Tablet

One of the weaknesses of screen-based media is how inaccessible it can be for people with impaired vision, who must instead rely on screen readers and other specialized tools to speak aloud the words in an online article. A special touchscreen tablet, made by a team at the University of Michigan, aims to bring braille into the future, by creating a readably tactile surface.

Developed in the 19th century in France by the code’s eponymous Louis Braille, the system was inspired by a military system that used raised dots to create a text soldiers could read with their fingers in the dark of night without using any light that could give away their position to the enemy. Braille’s codified system created words, letters, and characters out of a six-dot grid: two parallel rows each with three raised dots form a single Braille “cell.” Like any system of writing, it’s adapted to usage and time and often includes contractions and other shortcuts.

In print and writing, braille is raised dots on paper, placed their by a machine or by a person using a slate and stylus. Translating that to machines has meant, for the most part, creating special braille readers that use a pin in place of each dot, which is raised or depressed to match the word it’s displaying. Think of pixels on a monochrome computer monitor, only a lot more cumbersome to create. There are braille devices that can turn text on a screen into readable braille, but they’re expensive and usually only show a single line of text at a time. That’s great for a 4-digit tool like this South Korean watch that displays in braille, but not so great if someone wants to read a book or even just an article.

It also limits the kinds of information that people can read. Graphs, spreadsheets, charts of all kinds, or anything on a page showing a spatial relationship simply can’t be done in a single line reader. So University of Michigan Professor Sile O’Modhrain, together with associate professor Brent Gillespie and doctoral candidate Alexander Russomanno, are working on a pneumatic system that they hope will show a full page of braille. Instead of a pin system, it uses microfluidics, or the careful management of tiny amounts of a liquid or gas, to fill or leave bubbles on a planned tablet-like screen.

This isn’t the first device to create a tactile experience on touchscreens. The Phorm touch screen by Tactus is a touch-screen add-on that creates physical buttons using microfluidics, though it doesn’t specifically advertise itself as a tool for braille. Still, doing more with the technology is always good, and the Michigan team expects that, in a couple years when their devices is ready for commercialization, it will have a market beyond just those who need it to help with vision impairments.

Watch and listen to a video about it below:

18 Jan 07:11

Will Trish Become Hellcat in Jessica Jones: Season 2?

by Eric Goldman

A very well-received component of Marvel’s Jessica Jones was the character of Trish Walker (Rachael Taylor) and her friendship with Krysten Ritter’s Jessica. Trish, of course, is based on Marvel’s Patsy Walker (a name also used on the series as part of Trish’s past as a child star), a character dating back to the 1940s who has been the costumed superhero Hellcat since the 1970s.

While Trish didn’t become Hellcat in Jessica Jones: Season 1, there were certainly notable hints at what she could become, as we saw the character learning some intense self-defense and fighting skills – and then, at one point, taking one of the super soldier pills that enhanced her lover-turned-enemy Will Simpsons (AKA Marvel’s Nuke) to help Jessica fight him.

Continue reading…

17 Jan 22:22

Uber deal with Airbus gives you more helicopter rides

by Jon Fingas
It might not be long before Uber helicopter rides are more than just expensive novelties. Uber has forged a deal that has Airbus supplying helicopters for a transportation test project launching in "several weeks." Details of how it'll work aren't...
17 Jan 22:21

Netflix's Black Mirror Casts Doctor Who, The Martian Actors as Leads

by Terri Schwartz

Netflix's continuation of Charlie Brooker's acclaimed anthology series Black Mirror has cast two leads.

The company announced that Doctor Who alum Gugu Mbatha-Raw and The Martian's Mackenzie Davis will star in one of the upcoming episodes of the Netflix Original Series. Kill Your Friends' Owen Harris will direct the episode.

Netflix ordered 12 episodes of the drama in September 2015. Brooker and Annabel Jones are executive producing, with Brooker writing the new episodes.

"It's all very exciting -- a whole new bunch of Black Mirror episodes on the most fitting platform imaginable. Netflix connects us with a global audience so that we can create bigger, stranger, more international and diverse stories than before, whilst maintaining that 'Black Mirror' feel. I just hope none of these new story ideas come true,” Brooker said in the announcement of the Netflix collaboration.

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17 Jan 22:20

Jessica Jones Renewed; Premiere Determined by Defenders

by Eric Goldman

At the TCA (Television Critics Association) press tour today, Netflix announced they've renewed Marvel's Jessica Jones for a second season, comprised of 13 new episodes.

Jessica Jones was one of five Marvel series initially announced for Netflix and the second in a row, after Marvel's Daredevil, to get renewed for Season 2 after a well-received first season.

Daredevil: Season 2 is set to debut on Netflix on March 18th, followed by Luke Cage (starring Jessica Jones' Mike Colter), which is now in production, later this year. The third Netflix/Marvel series, Iron Fist, recently found its showrunner in Dexter alum Scott Buck, though no casting has been announced yet, so it remains to be seen if we'll get Iron Fist: Season 1 or Jessica Jones: Season 2 first on Netflix before The Defenders series teams up all four Marvel characters.

Continue reading…

17 Jan 22:12

Netflix at TCA: JESSICA JONES Renewed & Premiere Dates for Ten Series Announced (OITNB, KIMMY SCHMIDT & More!)

by Clarissa Rocco
Netflix announced the premiere dates for ten new or returning series during its TCA presentation, as well as announcing a second season renewal. First up is JESSICA JONES, which will be airing a second season after its successful premiere in the fall of 2015. It was also announced that British star Gugu Mbatha-Raw (CONCUSSION and […]
17 Jan 08:45

Iran shuts down most of its nuclear program

by Jon Fingas
Iran promised to shut down the majority of its nuclear program in return for an end to stiff economic sanctions, and it's making good on its word. International Atomic Energy Agency inspectors have confirmed that Iran is meeting its end of a 2015 dea...