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13 Aug 13:13

Announcing the September 2014 Feature Pack

by Colin Johanson

Hello, Tyrians!

I’m excited to announce that the September 2014 Feature Pack is on its way and will hit Guild Wars 2 on September 9!

We’ll be announcing the details of each of the features and events tied to the feature pack here on the Guild Wars 2 website over the course of the next three weeks.

Celebration

To kick things off, we’ll be focusing on new PvP and WvW updates. We’ve planned our Competitive Week to coincide with the Guild Wars 2 International All-Stars Tournament, which we’re streaming live from the show floor this week at gamescom in Cologne, Germany! Make sure to check out the streams later this week and watch as some of the best players from Europe, China, and North America battle it out for world supremacy.

For those of you dying to know what the future holds: Living World Season 2 will be going on break for a while as we count down to the arrival of the September 2014 Feature Pack. You can look forward to the return of Season 2 in autumn, and we’ll announce the start date for episode 5 after the feature pack has been released. Episode 4, “The Dragon’s Reach: Part 2,” will remain active until episode 5 is released, so you still have time to log in with a character and unlock this episode’s story content!

We hope you’re as excited about the September 2014 Feature Pack as we all are here at ArenaNet, and we look forward to seeing you in the game!

—Colin Johanson

12 Aug 17:22

Tiny, reversible USB Type-C connector finalized

by Andrew Cunningham
Warren.Smith

I always manage to get USB cables upside down when I try to plug them in the first time

The USB Type-C cable and its various connector designs.
USB-IF

The USB Promoter Group announced today that it has finalized the design of the USB Type-C plug, a new type of USB plug that's designed to completely replace every size of all current USB connectors. Like Apple's Lightning cables, the new connector is reversible so that it can be used in any orientation.

According to the USB-IF's press release (PDF), the new connector is "similar in size" to current micro USB 2.0 Type-B connectors (the ones you use for most non-Apple phones and tablets). It is designed to be "robust enough for laptops and tablets" and "slim enough for mobile phones." The openings for the connector measure roughly 8.4mm by 2.6mm.

As we've reported previously, cables and adapters for connecting Type-C devices into older Type-A and Type-B ports will be readily available—the prevalence of these older ports will make any industry-wide shift to USB Type-C an arduous, years-long process.

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11 Aug 13:41

Gmail Makes It Easier to Unsubscribe from Irritating Emails

by Pulkit Chandna

Gmail Unsubscribe

Places unsubscribe link next to sender’s email address

With most estimates for the total number of spam emails sent daily being in the hundreds of billions, it’s no surprise that many unwanted messages often find their way past even some of the best spam filters. To make matters worse, we often find ourselves receiving messages which, although not unsolicited, are no longer relevant to us. Google has now rolled out a new feature to help Gmail users get rid of such unwanted messages a bit more easily.

It’s a very simple idea. All Google has done is to make the “unsubscribe” link, usually buried at the bottom of most mailing list messages, a bit more prominent. First announced at the Messaging, Malware and Mobile Anti-Abuse Working Group conference in San Francisco in February, this nifty little addition to Gmail wasn’t available to all users until this past Wednesday.

“Now when a sender includes an “Unsubscribe” link in a Promotions, Social or Forums message, Gmail will surface it to the top, right next to the sender address. If you’re interested in the message’s content, it won’t get in the way, and if not, it’ll make it easier to keep your inbox clutter-free,” the company announced in a Google Plus post. “Making the unsubscribe option easy to find is a win for everyone. For email senders, their mail is less likely to be marked as spam and for you, you can now say goodbye to sifting through an entire message for that one pesky link.”

Follow Pulkit on Google+

08 Aug 20:49

Matrix fight scene. NES-style sound effects. Friday.

by Ben Kuchera

I usually like to put some context behind stories that are more or less funny videos, but this time I'm just going to let it fly. It's Friday, and this has made me laugh all day.

Just a friendly reminder that this may be funny and weird, but the actual Matrix video games were much stranger.

Continue reading…

08 Aug 17:52

Babylon 5 reboot likely to become big-budget film

by Lee Hutchinson
Warner Bros.

According to a report from TV Wise, Babylon 5 showrunner J. Michael Straczynski will shortly begin work on a rebooted big-screen version of his 1990s sci-fi TV series. Straczynski made the announcement at San Diego Comic-Con last week.

Babylon 5’s pilot episode originally aired in 1993, with the series beginning its regular run almost a year later as a foundational component of the now-defunct Prime Time Entertainment Network. The show lacked the production budget of its contemporary rival Star Trek: Deep Space 9 (which allegedly lifted some or all of its core concepts directly from Straczynski’s original—and rejected—Babylon 5 pitch meeting with Paramount). Still, it attracted enough of an audience to accomplish a noteworthy feat: Babylon 5 became the only non-Star Trek science fiction show on American television to reach its series completion without being cancelled. Not until 2004’s Battlestar Galactica reboot would another non-Star Trek show earn the same distinction.

After Babylon 5 ended in 1998, Straczynski (usually referred to simply by his initials, "JMS") tried multiple times to bring a B5 movie to theaters. The most recent attempt in 2004 came the closest, with a completed script and some preproduction work underway, but without financial backing from Warner Bros. the project had to be abandoned.

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06 Aug 19:40

Big four carriers accused of violating the only remaining net neutrality rule

by Jon Brodkin

Only one portion of the FCC’s network neutrality rules survived a federal appeals court decision in January, and all four major US carriers have just been accused of violating it.

The court vacated anti-blocking and anti-discrimination rules, but it left in place a requirement to disclose accurate information about network management practices and performance.

Consumer advocacy group Public Knowledge today sent letters to AT&T, Sprint, T-Mobile, and Verizon accusing them of violating the transparency rule.

Read 13 remaining paragraphs | Comments

06 Aug 17:40

Xidax M6 Mining Rig Review

by Gordon Mah Ung

A gaming rig that pays for itself

Exotic car paint, multiple GPUs, and custom-built chassis’ be damned, boutique PC builder Xidax thinks it has the sexiest sales pitch on the planet with its M6 Mining Rig: It pays for itself! Now, we can’t say this PC is basically “free” because it ain’t that, but Xidax says by using the box’s spare GPU cycles to mine for crypto-currency, this baby would be paid off in about four months. To be honest, it’s not something we’ve ever considered, as we’ve seen gaming rigs, and we’ve seen coining rigs, but never in the same box. It seems like a solid idea though, as the system can game during the day, then mine at night to help cover its cost.

The Xidax M6 Mining Rig comes set up with everything you need to start mining crypto-currancy almost right out of the box.

The Xidax M6 Mining Rig comes set up with everything you need to start mining crypto-currancy almost right out of the box.

The system’s specs include a 3.4GHz Core i5-4670K with 16GB of RAM, a Corsair RM 850 PSU, closed-loop liquid cooler, 250GB Samsung 840 EVO SSD, 1TB WD Black, and a pair of Sapphire Radeon R9 290X cards. In application performance, it’s pretty pedestrian with its stock-clocked Core i5-4670K. Why not something more badass? Xidax says it weighed hardware choices carefully because the pricier the hardware, the longer it takes to pay off with crypto-coins. The Radeons are a wise choice, as they offer about twice the performance of Nvidia’s fastest GPUs in mining applications. Gaming is also quite excellent (obviously, for a two-card system), and its mining performance is impressive at 1.7 to 1.8 Kilohashes per second. (Hashes of the kilo/mega/giga variety are the units of measurement for mining productivity.)

Xidax ships the PC ready to start mining operations almost right out of the box, which is normally a daunting task. It also includes a Concierge (or should we say coincierge) service that has a Xidax rep remotely connect to the rig and do a final tune on the box for maximum mining performance. On this particular machine, it came ready to mine for Doge Coins and was forecast to make about $21.60 a day, or $670 a month, on a 24/7 schedule—including electricity costs.

What’s the catch? There are a few. First, it’s loud when mining. In fact, it’s so loud that you won’t be able to stand being in the same room with it. Second, you can’t do anything with it while it’s mining because all GPU resources are pegged to the max. Third, crypto-currency can be volatile. Bitcoin saw its value see-saw from $130 to $1,242 and then back to $455 and $900 in just four months. It could all go kaput in a few months, or who knows—the government might even step in and ruin the fun.

Considering its performance outside of mining, the M6 Mining Rig is pricey at $3,000. However, the price includes a lifetime warranty on parts and service except for the GPUs. Those carry a five-year warranty, which is still surprisingly good, considering that board vendors are already making noises that they don’t want to eat the cost of dead boards killed by mining. Xidax says it will cover them, though. And—again—it pays for itself, right?

That’s ultimately the appeal of the M6 Gaming Rig, but it has to be carefully considered by potential buyers. After all, anything that sounds too good to be true usually is, but then again, it is a powerful gaming PC that could theoretically pay for itself in a few months. And even if the market blew up, at least you’d still have a formidable gaming PC rather than just standing there with your RAM sticks in one hand. And if it works out, whoa baby, you just got a PC for free! –

$3,000, www.xidax.com

xidax benchmarks

05 Aug 20:50

PSA: Wing Commander III available free on Origin

by Kyle Orland

It's been about 20 years since Mark Hamill first graced PC screens as Colonel Christopher Blair in Origin System's Wing Commander III: Heart of the Tiger. If you've somehow gone this whole time without experiencing his performance, now's your chance to rectify that. EA is currently offering the game completely free on its Origin digital distribution service.

WC3 is part of EA's ongoing "On the House" promotion, which started off with Battlefield 3 in June and The Sims 2: Ultimate in July, with the promise of new free titles to come regularly in the future. Though the price is time-limited, those who download the game during the sale will have access to it through Origin indefinitely.

Wing Commander III usually sells for just $5 on Origin and is currently available for $6 DRM-free from GOG, so this isn't exactly the world's biggest video game sale. Still, there can be a big difference between "free" and "a few bucks," especially when it comes to a retro PC classic that every sci-fi fan should experience.

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05 Aug 01:57

EFF inaugurates “Stupid Patent of the Month”

by Joe Mullin
EFF

Patent litigation reform failed to pass Congress this year, but the issue of "patent trolls"—paper companies that do nothing but sue over patents—received unprecedented attention. Activist groups that have been long focused on the issue, like the Electronic Frontier Foundation, don't want the public pressure to let up.

Hence, EFF's newest patent campaign: the group will be announcing a "Stupid Patent of the Month." For August, the group has nominated US Patent No. 8,762,173, titled “Method and Apparatus for Indirect Medical Consultation.” The patent issued in June, and it dates back to an original filing in 2007.

blog post by EFF lawyer Vera Ranieri, supplies a legalese-free description of just what the now-monopolized method is:

Read 7 remaining paragraphs | Comments

04 Aug 16:28

90 Sharknado 2: The Second One (w/ Scott Aukerman)

Warren.Smith

These guys are real entertaining. I know you said you watched Sharknado 2, might give this a listen.

Last year the Syfy channel brought us Sharknado and this year it happened again. Special guest Scott Aukerman returns for a very special episode of How Did This Get Made? about Sharknado 2: The Second One. From the "homages" to other various...
01 Aug 17:19

Pinky and the Brain return, and it's incredibly unsafe for work

by Ben Kuchera

Pinky and the Brain posed the rather serious question of what would happen if Algernon were played by Orson Welles while paired with a sidekick of low intelligence. We grew up with the cartoon of the two bickering mice and their nightly attempts at world domination, and if you've ever wondered what would happen if the Brain lost his patience and unloaded on Pinky ... boy do I have a treat for you.

Yes, these are the original voice actors, Rob Paulsen and Maurice LaMarche, but the animation is fan-made. Yes, Brain called Pinky "syphilis." No, there is nothing about this that is safe for work.

The clip comes to us courtesy of Doug Walker's Nostalgia Critic, but the above video will take you straight to the clip. It's strange,...

Continue reading…

31 Jul 18:54

Throwback Thursday: The Strategic Mastery of Shining Force

by Nick Scibetta
Warren.Smith

Muh nostalgia

Aside from the PC, which has been my primary gaming machine throughout my life, this is my personal console genealogy:

Sega Genesis -> PlayStation 1 -> PS2 -> PS3 -> PS4. 

Before the PS4, which I purchased very early in the console’s life, I’ve always preferred to be a late adopter. I’ve held on to each system a year or two into the next console generation, amassing large pools of quality games for the older system, and then finally upgrading once the new system had a healthy selection of games of its own.

shining force 2 box art

My Genesis lasted me for years and years. I first got my hands on it in September of 1990, barely a year after its North American introduction. By the time I finally moved on to PlayStation in 1998, I had over 45 Genesis games — many of them bad, because I was too young to know what a bad game was. I had Game Genie, wireless controllers, the Nomad, and even Sega Channel. I had it all.

And Shining Force II was the greatest Genesis game I ever played.

I’m not sure how I initially came to own Shining Force II. Most likely it had something to do with the box art, which was a major determining factor in my gaming purchases at the time. It definitely wasn’t because of my experience with the first Shining Force, since I didn’t play that game until later.

Regardless of the miraculous circumstances that allowed it to happen, I owned Shining Force II, and it was incredible.

Shining Force II was in some ways a traditional Japanese RPG. The non-combat sections of the game consist of you guiding your cartoony character around a series of villages and other areas, talking to townsfolk, spending money to upgrade weapons for your party, and advancing the plot, which concerns the awakening of an ancient demon king named Zeon.

Pretty standard RPG stuff, really.

But the combat! The combat is what made Shining Force II (and its predecessor Shining Force)  special.

shining force 2 sarah odd eye

Shining Force II was an early installment in a genre that would eventually become known as “tactical RPG.” You commanded a party of heroes that started small, but which could eventually number as high as 30 if you were diligent about finding all the secret team members. From that crew of 30 you were limited to 12 heroes on the field for each battle, which meant that you needed to learn the strengths and weaknesses of your different party members in order to construct a balanced and powerful team.

Warriors, for example, are solid front-line troops who can both dish out and absorb damage, but have an extremely limited movement speed. Centaur Knights are strong combatants as well, and they can be armed with long-range spears, enabling them to attack from behind Warriors. Archers can be powerful ranged damage dealers, but they are weak defensively and unable to attack adjacent enemies. Mages and Priests are essential for their magical abilities, but too many in your party is a recipe for disaster.

And that is just the tip of the strategic iceberg.

Within each class, each individual hero you encounter has their own strengths and weaknesses. You can also run across a variety of enchanted rings, permanent stat-boosts, and other items you can use to enhance your favorite heroes. Formations are critical too, as closely-packed ranks are safest up until the point you encounter an enemy wizard with area-of-effect damage spells.

There is also the matter of experience points to consider, as killing foes awards the most XP, so it is smart to find ways to allow even your healers to get the final blow on enemies in order to level them up more quickly.  And then there is the question of promotion, which transforms your characters graphically and unlocks new abilities for them, and which can be done at any point after level 20.

shining force 2 luke

And of course there is the matter of your main hero, named Bowie by default (but usually AAAAAAH! in my personal games). Bowie is the team leader, and you’ll instantly lose any fight when he is killed. It is usually simple enough to keep him far back from the front lines, away from combat — which is what I did when I first played the game, so many years ago — but that means he will lag behind the rest of your team in level, and will end up weak and extremely vulnerable as the game goes on. And since Bowie is the one character who will always be a part of your on-field squad, keeping him entirely out of battles is a serious handicap in the long term. So you are best off using him near the front lines as much possible, while still being cautious of his critical importance.

And then you eventually come to a fight where only Bowie’s weapon can damage a powerful boss, and you’ll be ripping your hair out trying to keep him alive as he goes toe-to-toe with a giant statue.

Shining Force II is a deep and richly complex game that was a true challenge in the days before the internet was the answer to all of life’s gaming questions. I played the game for countless hours without discovering all of its secrets. I learned strategy the hard way, by slamming head-first into obstacles that were utterly insurmountable until I became a wiser player. I was stuck on a simple puzzle for months because I didn’t realize I had to slide a wooden panel into a particular tree. It was tough in a way games just aren’t tough anymore, and I loved it.

shining force 2 peters attack

Once I finally played the first Shining Force I loved that too, as it had all the same elements I loved about II (the same can’t be said of the true first game in the series, Shining in the Darkness, which is a first-person dungeon crawler and a completely different experience). I sang the praises of Shining Force to all of my friends, but by then many of them had already gotten their first taste of Final Fantasy VII on PlayStation…and they were hooked.

I played Final Fantasy VII too, and I thought it told a fine story…but the battles seemed boring and shallow compared to the rich grid-based strategy of Shining Force. I couldn’t understand why I would want to play an RPG where my heroes just stood in place trading swings with their enemies in every fight, occasionally using healing items and magic along the way. Where was the fun in that? Why waste my time controlling a party of just three heroes at a time when I could be deciding how to best split my team of 12 in order to attack a boss from multiple angles at once?

Of course, as we all know, the Final Fantasy-style of RPG battle won the day, and became the expected system in RPGs. It still exists even today, in games like Bravely Default and countless other JRPGs. Shining Force-style combat still exists today, but it’s a rare and odd thing in the world of RPGs (usually designated with words like “Tactics” in the game title). Even the Shining Force series itself abandoned the system, and has been bouncing from one weird kind of combat to another for decades.

All the fans want is to fight big battles on a grid from a top-down perspective, damn it! Just give us that again!

Sigh.

shining force 2 jaha move

If you’ve never played Shining Force 1 or 2, obviously I recommend them both highly. The first game is available in a decent port on iOS devices, and both titles can be played on the Wii’s Virtual Console. For that true classic gaming experience you could invest in the actual cartridges and a Retron gaming system. And, of course, there are other ways out there that people manage to play old-school games.

However you play the games, I envy your chance to experience them for the first time. You’ll have a chance to promote your team’s talking turtle into a fire-breathing monster, hatch the mysterious Domingo Egg, discover the powerful ninja Hanzou lurking in a random bush, lose your mind save-scumming to get the best items in the Dwarven Village, and experience the childish joy of giving your main character an unorthodox name:

shining force 2 character name

If we lived in a better world, Shining Force never would have strayed from its tactical RPG foundations. But since it did, if you’re looking for modern Shining Force-style turned-based battles, tactical military games like XCOM: Enemy Unknown are your best bets.

The post Throwback Thursday: The Strategic Mastery of Shining Force appeared first on GameCrate.

31 Jul 14:25

Short: Sad Ending

New Cyanide and Happiness Short.
31 Jul 04:18

Podcasting patent troll: We tried to drop lawsuit against Adam Carolla

by Joe Mullin
Warren.Smith

"In a statement released today, Personal Audio says that Carolla, who has raised more than $450,000 from fans to fight the case, is wasting their money on an unnecessary lawsuit."

Wow, just wow. We tried to sue you, and since we aren't winning, now you're wasting our money by keeping the battle going.

Fuck these guys, I hope Carolla burns them to the ground with the lawsuit

Personal Audio LLC is an East Texas shell company that gleaned national attention when it claimed it had the right to demand cash from every podcaster. The company was wielding a patent on "episodic content," which it said included anyone doing a podcast, as well as many types of online video.

Now the company is trying to walk away from its highest-profile lawsuit against comedian Adam Carolla, without getting paid a penny—but Carolla won't let the case drop.

In a statement released today, Personal Audio says that Carolla, who has raised more than $450,000 from fans to fight the case, is wasting their money on an unnecessary lawsuit. The company, which is a "patent troll" with no business other than lawsuits, has said Carolla just doesn't care since his fans are paying his lawyers' bills.

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31 Jul 04:16

Google Releases 64-bit Chrome Browser for Windows to Beta Channel

by Paul Lilly

Chrome64-bit Chrome creeps closer to a stable release

Here's a bit of good news if you've been wanting to experiment with Google's Chrome browser in 64-bit form but weren't so keen on installing an ultra-early build that might be riddled with buggy code. Google just added the Chrome 64-bit Beta Channel for Windows 7 and 8 users, giving curious users and early adopters a more stable release to play with. It's probably not a good idea to use it for mission critical applications, but it should be in pretty good shape at this point.

You can download the installer from Google's Beta download pages. Be warned that the new version will replace the existing version you have installed, though it will also preserve all your setting and bookmarks, so there's no need to uninstall Chrome before hitting up the new release, Google says.

In theory, the 64-bit build should speed up page loads and offer other benefits on the backend, especially if you're a power user with multiple tabs open at any given time. However, you may or may not notice a real-world difference, depending on your setup and your browsing habits.

Follow Paul on Google+, Twitter, and Facebook

30 Jul 18:19

Sea level rise causing huge increases in “nuisance flooding”

by John Timmer
A northeaster—a common type of storm on the East Coast—causes severe flooding in Virginia.

The warming of the planet is driving ocean levels upward through two processes: the melting of land-based ice and the thermal expansion of the water in the oceans. Due to the vast energies involved, both of these processes are slow, so the ocean levels have only been creeping up a few millimeters a year. That slow pace makes it difficult for anyone to perceive the changes.

But it's clear that those changes are taking place. In the latest indication, the National Oceanic and Atmospheric Administration (NOAA) has compiled data on what it calls "nuisance floods," cases where coastal communities have to deal with flooding as a result of high tides or minor storms. Over the last 50 years, instances of these floods along the East Coast have gone up by anywhere from 300 to 900 percent.

On the rare occasions where sea level rise reaches the public's consciousness, it's typically as a result of a catastrophic event like Hurricane Sandy. Sea level rise does exacerbate these events, as the flooding reaches higher levels and extends over a wider area than it would have a century earlier. But the rarity and magnitude of catastrophes like these make it difficult for people to associate them with a gradual process. At the same time, the immediate effect of the process itself—high tides being about an inch higher every decade—is difficult for humans to perceive. As NOAA's new report puts it, "neither changes in tidal datum elevations nor rare-event probabilities are readily apparent to the casual observer."

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29 Jul 14:52

The great Ars experiment—free and open source software on a smartphone?!

by Ron Amadeo
Android minus the Google Apps. We've got some work to do.
Ron Amadeo

Android is a Google product—it's designed and built from the ground up to integrate with Google services and be a cloud-powered OS. A lot of Android is open source, though, and there's nothing that says you have to use it the way that Google would prefer. With some work, it’s possible to turn a modern Android smartphone into a Google-less, completely open device—so we wanted to try just that. After dusting off the Nexus 4 and grabbing a copy of the open source parts of Android, we jumped off the grid and dumped all the proprietary Google and cloud-based services you'd normally use on Android. Instead, this experiment runs entirely on open source alternatives. FOSS or bust!

Before we begin, we have a few slight notes. FOSS stands for "free and open source software," and when we say "free" we don't mean free of cost, but free of restrictions. It's software that we can do whatever we want to, including copy, modify, and redistribute.

But, wait... did we say we'd dump "all" services? Not going to happen. Almost instantly, we had to compromise our open source ideals due to hardware. The SoC in the Nexus 4 is made by Qualcomm, and many of the drivers for it are closed source (this is the case with nearly all smartphones, not just our sacrificial Nexus 4). The firmware and drivers for the cellular modem, Wi-Fi, Bluetooth, GPS, NFC, and camera are closed source, too. The CyanogenMod repository has a list of closed source drivers in each device branch called "proprietary-blobs.txt." You can see the list for our Nexus 4 here, which is 184 items long.

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25 Jul 17:25

Model drone finds elderly man, missing for three days, alive

by David Kravets

It took just 20 minutes for a model drone to locate a missing elderly Wisconsin man, a feat that helicopters, search dogs, and volunteers couldn't accomplish in three days.

Just don't tell that to the Federal Aviation Administration, whose regulatory wings are already flapping about model drones.

This weekend's discovery of the 82-year-old man in an area of crops and woods comes amid a legal tussle between flight regulators and model drone operators—the latest of which coincidentally involves search-and-rescue missions.

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24 Jul 20:27

Throwback Thursday: The childlike wonder of The Legend of Zelda

by Nate Hohl

Between the ages of seven and 14 I lived on an island: Nantucket Island, off the coast of Hyannis, Massachusetts to be more specific. It was (and still is, I imagine) a quaint little community and a popular tourist destination, and it also had plenty of areas, both rural and urban, for a young seven-year-old to explore and let his imagination run wild. When I started discovering books, television, and, later on, video games, they naturally kicked said imagination into overdrive and spurred me into more elaborate and immersive adventures that existed entirely within the confines of my own head. Fantasy was my preferred genre, and there was one source in particular that not only enraptured my young adolescent mind but also helped me define who I was as a child becoming a young adult: The Legend of Zelda: Ocarina of Time for the Nintendo 64.

The-Legend-of-Zelda-Ocarina-of-Time-3D-Includes-Master-Quest-Version-2

I know now that there were quite a few Zelda games to come before Ocarina of Time, but for a young ten-year-old kid who was just beginning to get lost in this new world of immersive video games, Ocarina of Time was not only something new, it was something that called out to the fantasy-loving, highly-imaginative parts of my brain that drove pretty much all of my recreational time back then. I was both enamored and terrified the first time I ventured through the Great Deku Tree as the young protagonist Link, armed with nothing more than a small sword, a crude wooden shield, and a slingshot. My friends laughed at me when I recounted the epic struggle I faced taking down the game’s first boss, the dreaded giant bug Queen Gohma (I learned later on the fight is actually quite easy if you know what you’re doing).

My friends’ jeers didn’t really bother me however. I had faced my fears and ventured into this alien environment. I had solved all the puzzles, discovered all the secrets, vanquished all monsters that stood in my path, and when I finally emerged from the giant tree triumphant, I knew one thing with absolute certainty: I wanted more. I had heard my friends talk in passing about future challenges such as Jabu Jabu’s Belly, a dungeon set entirely within the stomach of a great fish. They spoke of the macabre horrors of the game’s forebodingly-titled Shadow Temple, or the mind-bending puzzle elements of the Water Temple. I knew I had a long journey ahead of me, but I also knew that with Link’s skills at my fingertips, I could defeat anything.

OcarinaOfTimeBattle

I can’t recall exactly how long it took me to finish the entire game but I’m sure it was quite a while, likely more than a year. My skills as a gamer weren’t nearly as refined as they are today and I can’t help but chuckle as I recall how large and foreboding Ocarina of Time’s world felt back then. I remember how I was so terrified of the game’s Wall Master enemies –disembodied hands that would drop down, grab Link, and fling him back to a dungeon’s exit if the player didn’t move fast enough — that I’d often just shut my eyes and let them take me. I remember fondly the first time I met the titular Princess Zelda after evading her guards and in the same moment meeting the game’s villain, the evil sorcerer Ganondorf.

When I finally acquired the Master Sword, propelling the game’s narrative forward seven years in the process, I remember once again having to face the challenges of a completely unknown world as an older, more capable, yet still very much vulnerable Link. While young Link didn’t have the same imposing battle prowess or nifty equipment (older Link traded his slingshot out for a bow and arrows) as his older counterpart, he did have the same brave resolve and fighting spirit, and getting to play as both young and older Link in tandem taught me perhaps one of the most important lessons of my childhood: in the realm of fantasy, even young children, when faced with overwhelming odds and instilled with a desire to do good, can be heroes.

Legend_of_Zelda_The_-_Ocarina_of_Time_USA-4

This idea stuck with me so strongly that I ended up devoting many more hours to Ocarina of Time even after I’d finally vanquished Ganondorf and beaten the game (I’ve probably played through Ocarina’s entirety more so than any other game). The idea only grew when Nintendo later released a sequel: The Legend of Zelda: Majora’s Mask, an all-new adventure that had young Link venturing into an entirely new realm and saving it from a time-shifting doomsday scenario. To me, Link became more than a character I could directly control, he became a sort of kindred spirit, someone I could relate to as a child who was facing his own challenges (though mine were admittedly a lot less dangerous than giant monsters and evil sorcerers).

Even today, as I approach my twenty-sixth birthday, Link remains one of my favorite Nintendo characters not only because I admire his swordsmanship skills and his heroic aspirations, but because I know I probably wouldn’t be who I am today if I hadn’t discovered Ocarina of Time when I did. Much like a young Hyrulean boy yanking a sword free of a stone and being suddenly propelled into adulthood, I have grown up facing my own ordeals, making my own decisions, and accepting the consequences of those decisions. I like to think that playing those earlier Zelda games gave me the courage not only to face the make-believe monsters of Hyrule, but also the very real challenges I’ve faced as a young adult becoming a man.

 

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24 Jul 20:25

The beauty of zipper merging, or why you should drive ruder

by Sam Machkovech
Warren.Smith

Zipper bitches, one for one.

According to the world of zipper merging, just because you see this sign doesn't mean you should change lanes at that exact moment.

Of all of the reasons for traffic snarls, impending lane closures bring out a particularly brutal combination of road rage and etiquette confusion. Most drivers know the pain of approaching two lanes in this situation; the left one is backed up much further because the right one will close in less than a mile thanks to, say, construction.

Which lane should a driver pick in this scenario? Steer to the left as soon as you see a closure notice and you'll almost certainly go slower; stay in the right and you'll catch stink-eye, honks, and even swerving drivers. Everyone is upset that you're about to essentially cut in line—an act that will require a tense, last-minute merge of your own.

Most driving schools and transportation departments in the United States don't instruct drivers on how to handle this situation or whether they must merge within a certain mileage, leaving this kind of merge up to the grace of your fellow, angry commuters. This week, however, Washington state joined Minnesota in sending a clear message to drivers: merge rudely. It's actually faster and safer.

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24 Jul 18:22

Researchers learn about gas-giant cores by hammering diamond with lasers

by Ars Staff
The target chamber of the National Ignition Facility.
Matt Swisher

The discovery of so many exoplanets in recent years has raised many new questions, forcing us to reexamine some of our ideas. Scientists had extrapolated models of stellar system evolution from our own Solar System, assuming that others look very similar to our own. But extrapolation can only get us so far. Scientists never expected to find so many “hot Jupiters”—gas giants larger than Jupiter and orbiting very close to their star.

We’re also having a hard time understanding the inner workings of exoplanets and stars with much greater mass than Earth. Scientists have managed to test some materials under extreme pressures and found that our conventional ideas about a material’s behavior may not apply. Certain exotic quantum mechanical models could apply in such extreme cases, but until recently, scientists have not been able to test those models’ predictions.

The difficulty, of course, is that actually visiting the cores of gas giants to test our understandings is wildly impractical. The next best thing, then, is to recreate these massive pressures on Earth and study their effects on materials. As impossible a task as it may seem, scientists at the National Ignition Facility (NIF) used its enormous lasers to do exactly that.

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23 Jul 16:53

FCC bid to boost broadband competition faces attack over “constitutionality”

by Jon Brodkin

The Federal Communications Commission will face a lawsuit if it tries to invalidate state laws that restrict the ability of cities and towns to offer Internet service, the National Conference of State Legislatures (NCSL) wrote in a letter to FCC Chairman Tom Wheeler yesterday. Such a move would infringe on states' rights protected by the Constitution, the group claimed.

Wheeler has said he intends to "preempt state laws that ban competition from community broadband," relying on authority detailed in a court decision that overturned the FCC's net neutrality rules. These state laws make it difficult or impossible for municipalities to create their own broadband networks that compete against private Internet service providers like Comcast, AT&T, and Verizon.

The US House of Representatives has already approved a budget amendment that would prevent the FCC from invalidating these laws.

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22 Jul 13:14

The Dragon’s Reach: Part 1 Begins on July 29!

by The Guild Wars 2 Team

Log in on July 29 to experience The Dragon’s Reach: Part 1.

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21 Jul 15:06

Nostalgia is a powerful drug: How GoG.com is growing beyond a back catalog

by Charlie Hall

Let’s say that you’re trying to play Dungeon Keeper, a game that came out in 1997. That piece of software was designed to work with a version of Windows that is seven generations old. There’s no earthly reason it should play on a modern computer.

Continue reading…

17 Jul 17:53

This is 'Futurama' in 3D

by Alexa Ray Corriea

The bustling New New York City of adult sitcom-cartoon Futurama is already pretty impressive, but artist Alexey Zakharov's re-imagining of the city in full 3D is just plain unfair.

Who wouldn't want to watch this? Zakharov's creation — lovingly built with a suite of computer graphics programs including Photoshop, After Effects, Nuke and 3ds Max — shows a broad sweep of the city, which includes the tiniest details from the Futurama opening, down to the air traffic and billboards in the background.

The frame zooms in on the Planet Express delivery spaceship, giving us a brief glimpse of how this world would look in full 3D — but unfortunately, no characters make an appearance. Zakharov's Behance page includes a handful of additional...

16 Jul 17:32

Divinity: Original Sin is an odd mix of old- and new-school RPG design

by Ars Staff

Last year, the developers behind the Divinity RPG series took to crowdfunding sites with promises of a truly old-school role-playing game. They described a project along the lines of Ultima, Baldur’s Gate, and Neverwinter Nights, the 2D isometric-camera epics that defined a golden age of digital swords and sorcery on the PC. The Divinity series started out in that vein, with the decade-old original serving as a sort of fantasy Fallout, but it has since evolved into a 3D action-RPG franchise that lagged behind the likes of Dragon Age. Still, there were plenty of Kickstarter backers that felt a return to older-era RPG design was just the trick for Larian Studios.

Were they right? Not exactly. That’s not because Divinity: Original Sin stinks—far from it—but because calling the game an “old-school RPG” isn’t entirely accurate. The giant adventure might best be described as “multi-school”—both system- and narrative-based, both ‘90s and modern, cribbing from all of your questing favorites and adding its own takes.

The world of Divinity: Original Sin is as detailed as later Ultima games, but with a combat system that has much more tactical complexity. Original Sin’s hand-drawn aesthetic looks a lot like Baldur’s Gate and the Infinity Engine games, but those games certainly didn’t have a thousand different items to pick up for crafting, let alone dozens of skills, attributes, and perks to level up. Meanwhile, newer games like Dragon Age: Origins included some detailed character development, but they didn’t have long battles filled with intricate, turn-based tactical combat or the creation of multiple, distinct party members.

There’s a lot going for this game—its size, its scope, its presentation, its fresh take on co-op questing, and its ability to achieve a lot of ambitious goals without stumbling. (I also like the talking cats that dole out quests.) But determining whether you’ll fall for Divinity: Original Sin will probably come down to how you feel about the way it handpicks its older- and newer-era elements.

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15 Jul 19:05

New Mass Effect game details to be revealed at Comic-Con

by GameCrate Newsdesk

BioWare has been focusing most of its efforts on getting Dragon Age: Inquisition ready for launch later this year but that didn’t stop the developer from offering a brief tease of the next Mass Effect game during this year’s E3. For those who may have found the tease a little too brief, BioWare has some good news: there will be a whole panel at this year’s San Diego Comic-Con later this month devoted to the upcoming Mass Effect title.

The panel, titled Charting a Course: Developing the Next Mass Effect, will be held on July 26 at 2:00 PM and will feature several members of the BioWare team discussing their experiences developing the next Mass Effect game. Panelists will include lead animator Carl Boulay, producers Fabrice Condominas and Mike Gamble, senior artist Noel Lukasewich and community manager Jessica Merizan.

Very little is known about this new entry in the Mass Effect series other than the fact that it will not involve Commander Shepard, the player-customized hero of the original trilogy. Fans have been clamoring for more info ever since BioWare first announced a fourth Mass Effect game was in development back in 2012. The main question on many people’s minds is whether this new game will be set before or after the events of the original trilogy.

The post New Mass Effect game details to be revealed at Comic-Con appeared first on GameCrate.

14 Jul 00:16

In honor of their maybe-possible return, 10 essential Strong Bad e-mails

by Ars Staff
Surprise! Strong Bad, it's me! Homestar Runner! From school!

Homestar Runner co-creator Matt Chapman made a bunch of 20- and 30-somethings happy when he said earlier this week that the cartoon could be making a comeback later this year following a successful experiment on April Fools' Day. If you watched the cartoons during their heyday, the news probably sent you down a nostalgic rabbit hole where you spent two hours re-watching all of your favorite episodes.

If you happened to miss out on Homestar during its peak, here's what you need to know: creators Matt and Mike Chapman made a lot of different Flash cartoons for the site, but the most popular were Strong Bad E-mails, also called "sbemails." Every week, Strong Bad (the luchador-looking guy in the picture above) picked a different fan-submitted e-mail to answer, and hilarity ensued. The site was updated regularly throughout the early 2000s before becoming more irregular later in the decade, and updates mostly ceased in 2009 as the Chapman brothers moved on to other projects.

We've combed through the archive and assembled 10 Strong Bad e-mails that do a pretty good job of showing what this odd Internet cartoon could be at its best. It's impossible to call out all of the good ones, but if these hook you the complete collection is still available here.

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10 Jul 17:30

Bell Labs Zips Past Google Fiber to Set Broadband Speed Record

by Paul Lilly

InternetCan we get some of that 10Gbps, please?

Records are meant to be broken, but sometimes they're downright shattered. Case in point -- Bell Labs, the research arm of Alcatel-Lucent, just set a new broadband speed record of 10 gigabits per second using traditional copper telephone lines combined with a prototype technology that's intended to show how existing copper access networks can be used to deliver 1Gbps symmetrical ultra-broadband access services.

The prototype technology is called XG-FAST and is an extension of G.fast technology, a new broadband standard currently being finalized by the ITU. G.fast, which is expected to be commercially available in 2015, uses a frequency of 106MHz to deliver broadband speeds of up to 500Mbps over a distance of 100 meters.

By comparison, XG-FAST uses an increased frequency range of up to 500MHz to achieve faster speeds, albeit over shorter distances. Using XG-FAST technology, Bell Labs was able to hit 1Gbps symmetrical over 70 meters on a single copper pair, and 10Gbps over 30 meters using two pairs of lines (bonding).

"Our constant aim is to push the limits of what is possible to ‘invent the future’, with breakthroughs that are 10 times better than are possible today," explains Marcus Weldon, President of Bell Labs. "Our demonstration of 10Gbps over copper is a prime example: by pushing broadband technology to its limits, operators can determine how they could deliver gigabit services over their existing networks, ensuring the availability of ultra-broadband access as widely and as economically as possible."

Interesting stuff, though Bell Labs set the record in a lab under ideal conditions. Quality of wire, crosstalk, and other factors can all affect real-world results. Nevertheless, it's pretty exciting that 10Gbps speeds are visible in the distance.

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03 Jul 21:23

Airbus submits patent application for windowless jet cockpit

by Lee Hutchinson
Warren.Smith

FUTURE

An article published in the Seattle Post-Intelligencer yesterday evening describes a patent application from European aerospace company Airbus in which pilots fly aircraft entirely through electronic means. The patent application, number US20140180508 A1, is titled "Aircraft with a cockpit including a viewing surface for piloting which is at least partially virtual" and notes that while an aircraft’s cockpit must be located in its nose to afford its pilot forward visibility, the physical requirements of the cockpit’s shape and the amount of glass required are aerodynamically and structurally non-optimal.

"For aerodynamic reasons," explains the patent application’s description, "the nose should ideally be lancet-shaped. However, the housing in the nose for radar, a landing gear, and especially for the cockpit, requires a much more complex shape and structure to be provided, with numerous radii of curvature." It would be better, says the patent, if the cockpit were moved into some other area of the aircraft and the pilot equipped with entirely electronic means of observing and controlling the aircraft’s flight.

According to the application, the non-windows cockpit would contain "a screen and associated means for projection (including back-projection)" of various "scenes," including the environment immediately forward of the aircraft, and also "a device with lasers for forming a holographic image" to display items like "a 3D mesh of the earth’s surface," "a hologram representing for example an assistant pilot on the ground," or "a holographic representation…of one or more flight instruments."

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