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Startup literally wants to turn your tech garbage into gold
BlueOak Resources, a Burlingame, California-based startup, plans to mine for and refine gold, silver, copper, and other precious metals in the US. But before you call your local chapter of the Natural Resources Defense Council to organize a protest in anticipation of environmental calamity, consider the source from which the company plans to “mine” such valuable materials: our old electronics gadgets.
According to BlueOak’s cofounders Priv Bradoo and Bryce Goodman, instead of partaking in such environmentally destructive, dangerous, and carbon-intensive activities as strip-mining, open-pit mining, and mountaintop removal and extraction to bring the precious metals and rare earth elements necessary to power our electronics gadgets to market, the company instead aims to focus on “above the ground recovery.”
“BlueOak’s goal is to provide a distributed and domestic solution for e-waste recycling. We aim to enable circular integration in the technology supply chain, converting the e-waste of today into a sustainable source of metals and rare earths for the technologies of tomorrow,” according to the company’s website.
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Consumer-grade SSDs actually last a hell of a long time
How long, exactly, do SSDs last? It’s a difficult question to answer because estimating an SSD’s life requires taking a whole lot of factors into consideration—type and amount of NAND used in the drive, overall write amplification, read/write cycle, and more. When we did our in-depth examination of how SSDs work a couple of years back, we looked a bit at how those factors affect drive life, but TechReport is going even further than that and has been subjecting six drives to a long-term torture test to actually measure, rather than estimate, the drives’ service life.
The results are impressive: the consumer-grade SSDs tested all made it to at least 700TB of writes before failing. Three of the drives have written 1PB (that’s a thousand terabytes, by TechReport’s decimal reckoning, not 1024TB). That’s a hell of a lot more writes than the manufacturers’ stated drive lifetimes, and that’s good news for SSD-buying consumers.
Performing that many writes takes time—in fact, TechReport has been torturing the drives to death since last August. The six drives chosen to die for science are Corsair’s 240GB Neutron GTX (with 19nm MLC NAND), Intel’s 240GB 335 (with 20nm MLC NAND), two of Kingston’s 240GB HyperX 3K drives (with older 25nm MLC NAND), and two Samsung drives—one 256GB 840 Pro (with 21nm MLC NAND) and one 250GB 840 (with 21nm TLC NAND). The Intel and Kingston drives use SandForce controllers, the two Samsung drives use Samsung's own controllers, and the Corsair drive uses a controller from Link_A_Media Devices.
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The Difference 30 Years Can Make
It really is insane just how much technology has advanced in such a relatively short amount of time.You want another technological comparison? The Atari 2600 had 418 different games originally released for it. On average, most games released for the Atari 2600 were under 4k in size. That means that 75% of the games originally released could fit on a single 1.44 MB 3½-inch floppy disk. That's just crazy.
See more: The Difference 30 Years Can Make
E3: The Indie Movie
See more: E3: The Indie Movie
Randomize Your Computer's MAC Address with This Script
Talynebearbash...linux rules
Progression of Video Game Pixel Art
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The Power of Flash Compels You
I know that the general opinion is that Flash is dying with the lack of support for it on some major mobile devices, but if you visit Facebook those games aren't being made in HTML5 and javascript. They're still pretty much Flash. Not to mention Newgrounds, as well.See more: The Power of Flash Compels You
Wildstar developer Chad Moore on the challenges of MMOs

Chad Moore is the Creative Director at Carbine Studios, developers of the upcoming massively multiplayer RPG Wildstar. Moore speaks to Wired.co.uk about lengthy development cycles, the benefits and perils of free-to-play vs subscriptions, and shaking up the MMO experience for players.
Wired.co.uk: Wildstar was originally announced back in 2011. Where's it been since then?
Chad Moore: 2011 was basically the first time we ever showed the game. We announced and let people play it, all at the same time. Generally that's not how people do things. You get an announcement and then a few months later you get screenshots, and at some point people play. We came right out of the gate and said "Hey, check us out! Come play the game!" What we've been doing is, for one, creating content and finishing the game. But the bigger part of that is that almost as soon as we were able to, we started to open up our game to players. We went through a closed beta and an open beta, but even before the closed beta we were in a pseudo-beta with super-hardcore fans, friends, and family, where we were letting people play and test the system and hardware. For the most part, since 2011 we've been adjusting our game based on feedback from players.
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AT&T promises big fiber expansion—but only if feds let it buy DirecTV
Talynebeargod no

AT&T recently named 100 municipalities in 21 metropolitan areas where it might bring its fiber-to-the-home network, without actually saying how many customers would get the GigaPower service, which offers up to 1Gbps download speeds. AT&T said the expansion "is not expected to impact AT&T’s capital investment plans for 2014," further muddying the picture.
That fiber announcement came a few weeks before AT&T announced a deal to buy satellite provider DirecTV for $48.5 billion. Yet it seems the two are intertwined: AT&T told the Securities and Exchange Commission yesterday that it needs approval of the DirecTV merger in order to bring fiber to 2 million locations.
"The economics of this transaction will allow the combined company to upgrade 2 million additional locations to high speed broadband with GigaPower FTTP (fiber to the premise) and expand our high speed broadband footprint to an additional 13 million locations where AT&T will be able to offer a pay TV and high speed broadband bundle," AT&T said in an SEC filing.
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Adaptation is Key to Survival
Brother Knows Best
So this is actually a Mario Bros. related comic and not a Super Mario Bros. related comic, unlike the tag above says. But since I've never posted an actual comic related to just the Mario Bros. on this site before, I felt it easiest to keep them under the existing tag's hierarchy.Okay, this comic was created by John Tokar whom has the Tumblr account Camp Tokar. I really enjoy his comics, that's why I've featured them here a few times already. If you enjoy his work, please subscribe to his Tumblr page and show your support. Thank you.
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Waste Not, Want Not
Mega Man doesn't just acquire defeated robot masters' abilities, he also acquires scissors, record players, refrigerators, stoves, chopping blocks...See more: Waste Not, Want Not
Web host gives FCC a 28.8Kbps slow lane in net neutrality protest
Lots of people are angry about FCC Chairman Tom Wheeler's Internet "fast lane" proposal that would let Internet service providers charge Web services for priority access to consumers. But one Web hosting service called NeoCities isn't just writing letters to the FCC. Instead, the company found the FCC's internal IP address range and throttled all connections to 28.8Kbps speeds.
"Since the FCC seems to have no problem with this idea, I've (through correspondence) gotten access to the FCC's internal IP block, and throttled all connections from the FCC to 28.8kbps modem speeds on the Neocities.org front site, and I'm not removing it until the FCC pays us for the bandwidth they've been wasting instead of doing their jobs protecting us from the 'keep America's internet slow and expensive forever' lobby," NeoCities creator Kyle Drake wrote yesterday.
NeoCities offers free and paid Web hosting. As Drake noted, FCC access to NeoCities is being throttled on the home page only, and not on websites created by NeoCities users.
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You Don’t Know Sharknado
Talynebearkinda true; even though i had fun watching it, there is no point trying to review it
News: Patrons of the arts
Many moons ago, the first year or two I was drawing this comic strip, I used to accept donations. In return, I would send donators an extra wallpaper or comic each month. Additional content for people that wanted to support the comic in a more direct manner.
I tried this again some years later with "CAD Premium", a service that was wrapped up in the Animated Series we made. That went alright, but again, it was attached at the hip to the animated series. So when we discontinued that, the rest went away too.
People seemed to like the idea of supporting the comic directly, and getting extra content in return. I know I certainly did. However, by and large, there was no simple way to manage that sort of arrangement. In the early days I distinctly remember having to collect hundreds of addresses into a single email in order to send out rewards, for instance. A pain in the butt.
Fortunately, we've come a long way since then, and crafty folks have come up with tools for content creators like me to streamline the whole thing. Enter Patreon.
Patreon is a service by which you can say "Hey man, I dig your stuff. Lemme give you some money." and I can say "Wow, thanks! Here's some extra stuff!" And it's all sort of automated. The system is in place. It's like Kickstarter, but instead of one large pledge for one big item, it's a smaller recurring pledge for ongoing benefits/content. Some people have emailed me about in the past... it looked neat, so I had bookmarked it but sort of forgot about it.
Now that I've hired a colorist to work with me on a project, I've begun to see how much that sort of assistance can help me produce more content. How it might be able to help me get certain projects, such as the pending Ethan and Lucas reboot, off the backburner and into action by freeing up some of my time elsewhere.
Of course, that assistance isn't free, it's an additional cost to me. And now that I have a little mouth to feed, I'm ever more conscious of how I'm covering the costs of operating this website. So with that, I've decided to give Patreon a try, and see how it works out. See if there are people out there that like what I do enough to help me continue to do it.
I do want to be clear that I am not changing or charging for the content on this website. Nobody should feel any pressure to become a patron for fear of losing the content they already get. This is all about voluntary support for the website, in return for additional content/benefits.
I've come up with a variety of rewards off the top of my head, both on the individual and overall campaign level. I'd certainly love to hear your suggestions though, things that you might like to see added as rewards and options.
The Hero of Full Time
If Nintendo ever added a lawnmower as a usable "weapon" in one of The Legend of Zelda games, it would be hands down the most effective way to make money. Granted it would either need to be push reel, magical, or cucco powered in order to remain canonical, but it is doable. Heck, Nintendo could even offer it as DLC and make a fortune.See more: The Hero of Full Time
We are the Eggmen…
If you've never heard I am the Walrus by The Beatles, then shame on you. The song only just came out in, I don't know, 1967. That has given you forty-seven years to familiarize yourself with this legendary rock song. And if you're less than forty-seven years old... Well, you've had your entire life to discover it. Think about that!Nonetheless, I included a music video of The Beatles singing said song below.
See more: We are the Eggmen…
April 24, 2014

From now on, only time travel jokes.
Google Chrome protection for Heartbleed-hacked sites called “completely broken”

Update: A few hours after this article went live, Google engineer Adam Langley published a blog post taking issue with the GRC characterization that Chrome's CRLSet is "completely broken." In the post, Langley said he has always been clear that the measure isn't perfect, but in any event, it's more effective than the revocation checks on by default in other browsers. "And yet, GRC managed to write pages (including cartoons!) exposing the fact that it doesn't cover many revocations and attacking Chrome for it." In fairness to Google a test performed after this article was published showed Chrome blacklisted the TLS certificate Ars revoked three weeks ago. The text of the article as it originally ran follows:
The ability of Google Chrome to block secure website connections compromised by the Heartbleed bug is "completely broken" because the browser by default detects less than three percent of the underlying digital certificates that have been revoked, according to a detailed analysis recently posted online.
The charge was leveled against CRLSet, a regularly updated list in Chrome that catalogs website encryption certificates that have been revoked recently. Last week, noted cryptography engineer and Google employee Adam Langley promoted CRLSet as an improvement over the online certificate status protocol turned on by default in most other browsers. Langley blasted OCSP as "useless" because he said it was trivial to bypass and threatened to harm the performance and stability of the overall Internet.
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State laws that ban municipal Internet will be invalidated, FCC chair says

FCC Chairman Tom Wheeler told the cable industry today that he will "preempt state laws that ban competition from community broadband."
Speaking at the Cable Show industry conference, Wheeler discussed how state governments have protected Internet providers from competing against cities and towns that build their own broadband networks.
According to a transcript of his speech provided by the FCC, Wheeler said:
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So, is the will of the 



