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21 Dec 14:52

NES Remix Review: What Took You So Long, Nintendo?

USgamer reviews Nintendo's NES Remix for Wii U.
21 Dec 14:49

Buck Rogers: Countdown to Doomsday: 4

by CRPG Addict
Taylor Swift

This introductory digression about space travel is just the best

Zooming across the universe.

An interesting comment thread on my last post explored the physics associated with both zero-gravity combat and maneuvering in space when, presumably, humans have invented faster-than-light travel.

We sometimes forget the vast sizes involved when talking about "just" the solar system. Episodes of the Star Trek franchise and other shows will clearly show starships cruising through the solar system at non-warp speed and still able to clear the distance from Jupiter to Earth in a few minutes, when in reality, the two planets are about 391 million miles apart at their closest and would take just shy of 35 minutes to traverse even at light speed. The New Horizons probe made the trip in 13 months in 2007. The distance from the Earth to Mars ranges from 34 million miles to 250 million miles, yet we don't see a scene in Total Recall where Quaid has to wait a few months until the orbits better align. Everyone seems capable of jumping off to Mars on a whim.

Notice that this statement isn't followed by "it'll take him 17 months to get there."
 
It's easy to forget that travel in space is fundamentally different than travel on the surface of the planet. On the Earth, the tendency is for gravity and friction to bring everything to a stop. To keep your car moving on the highway, you have to invest constant energy (via the gas pedal), or the pull of gravity and the resistance of the air will cause you to coast to a halt. In space, the opposite is true. With no friction and no primary gravity source, a craft will travel at its acceleration speed indefinitely and actually requires an energy investment equal to the initial acceleration to stop. (Before you decide to post a comment that begins with the word "actually," consider that I'm speaking in generalities and you're about to be a pedantic pest.) Two ships that decide to slow down, hail each other, and engage in combat are being unconscionably irresponsible with fuel.

I can't wrap my mind around what kinds of technological improvements would have to happen to create a civilization in which ships zoom around casually from planet to asteroid to planet, often stopping to engage in space combat. If not some ability to "bend" space or create wormholes or whatever, such travel, it seems to me, would require three things:

  • An absurdly inexpensive and plentiful source of fuel, and a technology able to exploit that fuel
  • Technology that counters or alters gravity
  • Near-light-speed or faster-than-light-speed travel

All of these advancements are so far beyond current technologies that the physical consequences of them are essentially unimaginable. Hence, as Kenny points out in the thread, science fiction franchises that feature them get a free pass on physics. Why is fuel consumed every round instead of only during the initial thrust? Answer: the anti-gravity drive requires constant energy. Why are ships built with aerodynamic profiles when this makes no sense in space? Answer: such ships have to be capable of both atmospheric and space flight. How can ships communicate with their bases without the communications taking hours in between responses? Answer: the communications actually transmit in "sub-space," the same technology that makes rapid travel possible. I'm constantly reminded of a moment from the awesome film Thank You For Smoking:

  • Sam Seaborn: Sony has a futuristic sci-fi movie they're looking to make.
  • Harvey Dent: Cigarettes in space?
  • Sam Seaborn: It's the final frontier, Nick.
  • Harvey Dent: But wouldn't they blow up in an all-oxygen environment?
  • Sam Seaborn: ....Probably. But it's an easy fix. One line of dialogue. "Thank god we invented the, you know...whatever...device."

The interesting thing about Buck Rogers, though, is that it doesn't bother to tell you whatever was invented to accomplish all of this space travel--at least, not beyond a vague reference to "nuclear engines." I wonder if the tabletop RPG gets any more specific.

In my last post, I had just arrived at a RAM asteroid base, which was in chaos. Some genetically-modified creatures had somehow escaped their cages and were massacring the base personnel. An evacuation had been ordered. As I arrived, military personnel assumed my party was part of the base staff.


The base consisted of two enormous levels, which put to rest any idea that the game would feature uniform 16 x 16 levels like Pool of Radiance and Champions of Krynn. The coordinates ranged to 62 on the x-axis and 47 on the y-axis, though of course not all of the space was used. It took several hours to map.

My map of the first level.

Most of the squares were empty, but occasionally they served up a special encounter or role-playing option. Like other Gold Box games, the special encounters, in which you have some sort of choice, are quite frequent. On one screen, I'm asked whether I want to try to save some poisoned RAM workers or leave them to die. On another, I have the option to maintain my ruse or reveal myself as an infiltrator (necessary to explore the eastern half of the base). A third gives me the option to console a woman frantically searching for her children or to "remain silent."

One of the game's many role-playing choices.

While I like the options, they don't seem to matter all that much. For instance, in the shot above, if I choose to heal the workers, they die anyway. A couple of times, I've explored both options--just for proper documentation of the game--and I've found that they were illusory--Morton's forks that led to the same conclusions. Other things that seem like options lead inevitably to death if you choose "wrong."

If Buck Rogers doesn't do a great job in this area, it does at least have an interesting approach to story-telling. The game doesn't spoon-feed the player the relevant plot points; the player, rather, must figure out what's going on from scattered encounters and clues. In my explorations, I found a group of hiding children and agreed to escort them to their escape vessel. It transpired that the genetic abominations were freed when one of the kids tried to help some rabbits escape (we eventually saved the bunnies). The kids, impressed with my bravery and not terribly loyal to RAM, fed me several bits of intelligence, such as the password to the base's computers and the location of RAM's secret base on Mars.


The more important revelation is that RAM is building some kind of giant laser to use against NEO. The base held a miniature version of the laser, and some papers indicated that the research team building the real thing had moved to Gradivus Mons, the Mars base. I think maybe the trope of an evil empire using a giant space laser to commit acts of terrorism against a rebel alliance comes from some other franchise, but I can't put my finger on it right now.


The second level produced numerous combats with the gennies, one of which was capable of poisoning my characters. Just as in the D&D games, poisoning means instant "death" until cured by an antidote post-combat. My post-combat medical screens ended up getting a lot more complicated.

One of my less-successful combats with the genetically-engineered creatures.

Combat itself has become much more tactical, with more grenade options and enemies exhibiting strengths and weaknesses to particular weapons. This means that I have each character carrying several weapon types. I've decided to arm my warrior, Austin, with melee weapons primarily. He's deadly with his "Martian mono-sword."

As I explored the base, the AI from my ship, Scot.DOS, kept communicating with me about events on the base and helping me find key items.

In the 25th century, it's apparently impossible to deactivate a missing keycard.

Ultimately, I saw the children, their grandfather, and the rabbits safely to their escape ship and then left the base myself. Some papers in the base indicated that RAM had allied temporarily with a pirate named Talon to help defend the base. Unfortunately, Talon intercepted my ship as I left the asteroid.

There are some nice visuals in this game.

In yet another false choice, I had the option to surrender to Talon or fight his boarding party. I was victorious in the battle, but I was captured by Talon anyway. He was upset that I'd destroyed his "meal ticket" and planned to mitigate his losses by selling my party to RAM.

How did I realize that. Was it the jolly roger flags?

But calling himself a "friendly guy," he offered to fight one of us, hand-to-hand, for our freedom. I chose to fight, but the resulting battle was so one-sided that I can't imagine it's possible to win. Maybe if I'd grinded my characters up to the max level before entering the asteroid base or something. As it was, he absolutely took Austin apart and we ended up in the same place we would have ended up if I'd declined the battle in the first place.

 
Locked in my cell, I was unsuccessful with my rogue's "bypass security" and "open lock" skills, but I was surprised to be freed by none other than Buck Rogers himself. In the resulting journal entry, he indicates that he was investigating the pirate's association with RAM, and my party tells him "about the spy ship and everything [we] know about the Doomsday Device," prompting him to exclaim, "We must get back to Earth and warn NEO of this threat!" Until this journal entry, I didn't know we were calling it the "Doomsday Device," but I guess the title of the game is now clear.


The entire pirate ship episode was indicative of moments in a game that I can't stand: when you really want to return "home" but the game is prolonging you for an uncertain amount of time. It happens often, and it always annoys me even though I understand why it might be attractive to some players for the tension it creates. You think you're in charge of your navigation, able to return to the comfort of shops and training whenever you need to, and suddenly you're spun off into an unknown environment and you lose your tether back to your home base.

In my case, all of my characters were ready to level up and I was overloaded with equipment to sell. It really would have helped to train and increase everyone's "maneuver in zero-G" skill to improve my odds in combat, which had become increasingly more difficult. On the ship, I faced random and fixed battles with space pirates, most of whom threw grenades every round, some of them capable of stunning. Only Buck Rogers' presence in my party saved me from certain death. Armed with something called simply a "gun," he dished out more death than all of my party members with their laser pistols and rocket guns combined.

Note that Buck Rogers has this glass helmet around his head. Why don't any of my characters need that?

Even with Buck Rogers, though, I ended up dying in about 25% of the battles. There were certain paths that seemed deliberately designed to be impossible, though Buck warned me in such cases by noting that we were trying to keep a low profile.

The message you get when your entire party dies. Since Buck Rogers was in my party, I guess I just screwed up the entire Buck Rogers franchise.

The pirate ship consisted of 15 small levels with mostly nothing in them but random combats. I was a bit annoyed when I logged into the ship's computer and Theta Sigma, in whom I had channeled a ridiculous amount of points for "library search," failed at library search. Nonetheless, Buck Rogers again jumped in and saved the day, producing a journal entry that had maps of all the ship's levels, saving me from having to draw them all individually.


Buck also figured out the best place to set explosives to damage the ship enough that I could escape. I'm glad he came along.

In the armory, entered through the only successful use of a skill in the game so far, I found a mother lode of grenades and other weapons:


There was an option to try to attack Talon on the bridge and take over the ship, but Buck considered it "suicide," and the one time I tried it, he ditched my party, leading to a battle against a horde of enemies. Like the one-on-one combat with Talon, I can't imagine it's possible to win it, but then again I said that about the beholder battle in Curse of the Azure Bonds and had to eat crow later. Thus, I'll simply say that I'd be very interested in hearing from anyone who has ever won the bridge battle and, if so, exactly how.

It was, indeed, suicide. There are an equal number of enemies off-screen to my left and right.

The successful solution was to set off an explosion on the galley level and, while the ship was in confusion, invade the engineering level and win a very difficult combat against numerous pirates and robots that took me about six tries.

Art imitates life.

With the battle won, I smashed up the ship's controls and made my escape. On the way out, Scot.DOS told me that Talon had stolen some gennie eggs and taken them back to his secret base, and that an ex-crew member named "Garrity" on Pallas might know where the base is.

I returned to the Salvation base and got my commander's congratulations. Buck Rogers left my party. I healed, leveled up, and sold my excess equipment. At this point, I have (I think) three options for my next voyage: the RAM base on Mars, the "manufacturing base" in the "Venusian lowlands," and following up on the lead for the pirates' base. The latter seems the least of the priorities, but as we know, in RPGs you often do the least important things first in case you otherwise don't get to do them at all.

In my next post, I should be able to cover combat and equipment. I'm on vacation for three weeks starting today, so I hope I can pick up the posts over the holiday break.

21 Dec 14:37

What are the Best Starbound Mods?

USGamer checks out the best mods for Chucklefish's new open-world, sci fi sandbox craft-em-up.
20 Dec 20:38

Zeno of Elea

Taylor Swift

DARIUS

I can't wait to play  
19 Dec 19:44

50-Something Gaming Academics on Twitter

by Jamie Madigan

LIST TIME! Below is a list of 50+ academics on Twitter who study or write about the overlap between video games and fields like psychology, communications, sociology, law, and more. The list was mostly generated by readers like you so. This is awesome, but it also means no guarantees about how much these people tweet, but I know that I found at least a few new sites and accounts to follow.

Thanks to everyone who contributed! If you have one to add, leave it in the comments.

  • Alix, Florent: Game mechanics in interaction design and service design
    Website | Twitter
  • Aranzaes, Hugo: Video Game Psychology
    Website | Twitter
  • Bailenson, Jeremy: Virtual worlds, virtual reality
    Website | Twitter
  • Banks, Jamie: Virtual worlds, user-technology relationship
    Website | Twitter
  • Barr, Matthew: Video games & learning, research developer and games studies lecturer
    Website | Twitter
  • Bogost, Ian: Game designer
    Website | Twitter
  • Boudreau, Kelly: Avatar/player hybridity, player culture, social media games
    Website | Twitter
  • Bowman, Nick: Communications, interactive media
    Website | Twitter
  • Bushman, Brad: Violence in video games
    Website | Twitter
  • Cardona, Josué: Geek culture, health, counseling and eduction
    Website | Twitter
  • Cardona-Rivera, Rogelio: AI, cognitive psychology, narrative
    Website | Twitter
  • Chapman, Adam: Historical video games and the video game as a historical form.
    Website | Twitter
  • Chen, Mark: Ethnography of games, Leet Noobs author
    Website | Twitter
  • Consalvo, Mia: Games studies, cheating
    Website | Twitter
  • Dickinson, Ted: Advertising in gaming
    Twitter
  • Dill-Shackleford, Karen: Media psychologist, Editor of the Oxford Handbook of Media Psychology
    Twitter
  • Eden, Allison: Media psychology and entertainment research
    Twitter
  • Ferguson, Christopher: Aggression, methods, meta analysis, children
    Website | Twitter
  • Fox, Jesse: Virtual environments (especially health, pro-environmental), avatars, agents, representations of sex, gender, and sexuality in games
    Website | Twitter
  • Fritsch, Melanie: Video Games music, virtual worlds research
    Website | Twitter
  • Good, Berni: Video Game Psychologist
    Website | Twitter
  • Griffiths, Mark: Gambling, video game addiction
    Website | Twitter
  • Heron, Michael: Accessibility and video games and text games
    Website | Twitter
  • Hilgard, Joseph : Preferences, addiction, violence, effects of game mechanics, statistics
    Website | Twitter
  • Huskey, Richard: Media Neuroscience, neural correlates of flow, evolutionary motivations for gameplay
    Website | Twitter
  • Ivory, James: Game content, game structure, game effects
    Website | Twitter
  • Jansz, Jeroen: Communications, media
    Website | Twitter
  • Jones, Sherry: Philosophy and rhetoric in games, games based learning
    Website | Twitter
  • Kowert, Rachel: Stereotypes of gamers, game involvement and social competence
    Website | Twitter
  • Kuniak, Steve: Geek/gamer culture
    Website | Twitter
  • Lastowka, Greg: Virtual World, intellectual property, and Internet law
    Website | Twitter
  • Lewis Evans, Ben: Human factors psychologist, gamer, researcher, teacher, presenter
    Website | Twitter
  • Lin, Jeffrey: Player behaviors in League of Legends
    Twitter
  • Madigan, Jamie: Psychology and video games
    Website | Twitter
  • McGonigal, Jane: Positive psychology, education, game design
    Website | Twitter
  • McReady, David: Writer, blogger, podcaster
    Website | Twitter
  • Media Neuroscience Lab: Narratives & morality, interactive narratives & violence, persuasion neuroscience
    Website | Twitter
  • Monu, Kafui: Research Associate, Use of games in business and organizations, gameful design, system analysis
    Website | Twitter
  • O’Connor, Patrick: Psychology, comics, and mental health
    Website | Twitter
  • Ortiz de Gortari, Angelica: Game transfer phenomenon
    Website | Twitter
  • Przybylski, Andrew: Motivation, psychology, games, Internet, self-regulation, psychosocial functioning
    Website | Twitter
  • Ralph, Paul: Design theory, gameful design, gamification
    Website | Twitter
  • Ross, Travis: Motivation, media design, cognitive psychology
    Website | Twitter
  • Schnell, Jessee: Game design
    Website | Twitter
  • Sicart, Miguel: Ethics in video games
    Website | Twitter
  • Spiel, Katharina: Accessibility and adaptiveness in video games and text games
    Twitter
  • Stigell, Louise: Video game psychology and gamification
    Website | Twitter
  • Sutherland, John: Editor in Chief of the Computer Games Journal
    Website | Twitter
  • Togelius, Julian: AI in games, procedural content generation, player modeling
    Website | Twitter
  • Video Game Research: research of all kinds related to video games
    Website | Twitter
  • Vorderer, Peter: Game enjoyment, interactivity, media
    Website | Twitter
  • Wearn, Nia: LudoLiteracy, teaching games design, adapting industry models & production methodologies to work in an educational setting
    Website | Twitter
  • Weststar, Johanna: Working conditions, quality of life, citizenship at work, sustainability
    Website | Twitter
  • White, Lauren: Cognitive psychology, learning in games, cognitive benefits from gaming Website | Twitter
  • Yee, Nick: Virtual Worlds
    Website | Twitter
  • Yen Tang, Wai: Blogger, grad student (communication & psychology)
    Website | Twitter
  • Young, Bryan-Mitchell: Ethnography of LAN parties, performances of gender and race
    Website | Twitter

Again, if you know of someone who should be on this list but isn’t, leave a comment below.

Follow me on Twitter, Facebook, or RSS.

19 Dec 19:43

JPgamer: Victory, After a Hundred Hours

Taylor Swift

"Victory centers around the misadventures of Neptune, a ditzy, airheaded personification of Sega's vaporware Neptune console. She's joined by her regular companions Noire (a distinctly tsundere personification of the PlayStation brand), Blanc (a foul-mouthed, quick-to-anger personification of Nintendo) and Vert (a blonde-haired, blue-eyed, large-breasted personification of Microsoft's Xbox brand) along with her sister Nepgear (the technology-obsessed, constantly downtrodden, try-too-hard personification of Sega's handheld Game Gear), newcomer Plutia (the split-personality personification of Sega's Saturn successor the Pluto), and a few supporting characters depending on which of the game's three endings you're heading for." WHAT THE FUCK IS THIS CREEPY GAME

USgamer's weekly Japanese gaming column continues with a look back on Compile Heart's Hyperdimension Neptunia Victory, third in the series of PS3 RPGs.
19 Dec 19:39

République Launches on iOS

USgamer reports on the iOS release of République from Ryan Payton's studio Camouflaj.
16 Dec 18:42

LOGOS – COLD MISSION

by Matthew McBride
Taylor Swift

ALSO GREAT, please disregard along with the above if you don't like "cold techno" or whatever people are calling it

Logos comes out of nowhere with an insane long player for Keysounds. This is some of the most inspiring, future-looking techno manipulation we’ve heard since Jam City blew ears up with the still jarring Classical Curves. And really, Curves, is just about the only foil that comes to mind when toying around with Cold Mission conceptually. The isolated, perfectly sculpted sounds take me back to the JG Ballard-tinged streets of sex and magic that Jam City toured me through so long ago. But still, something tastes different…

It could be that Logos opts for the more overtly psychedelic at every point that Jam City would choose restrained, blunt sonic objects. This allows for engagement at a different level. Logos wraps listeners up into a meditative headspace at points, like the blissful “E3 Night Flight” or the creepy “Swarming,” which features labelmate Rabit.

Cold Mission really holds its own when it operates both inside and outside of Eski Grime and ‘Step cliches. This occurs during an awe-inspiring 1-2-3 punch right in the middle of the disc. “Sea Wolf” and “Alien Shapes” replace the generic guts of UK electronic movements with space, allowing object fetish comparable to Oneohtrix Point Never. “Menace” furthers the method more successfully, operating on a level that is sinisterly approachable, like a surgical, club-aware distant cousin to the Modern Love crew. Logos’ sound is their own, though – can’t wait to see where it goes next.

Stream some samples of Cold Mission below and track it down here.

The post LOGOS – COLD MISSION appeared first on The Boston Hassle.

16 Dec 18:41

BASIC HOUSE – CAIM IN BIRD FORM

by Maxwell Parrott
Taylor Swift

This is really great!!

Stephen Bishop, under his Basic House moniker, originally released Caim In Bird Form on his own Opal Tapes label, which thereafter got the vinyl treatment from Digitalis Records. The album reflects the mission of his label as a purveyor of dilletantism and textural discovery. Bishop’s logic here is equal parts playful and cerebral; technical musicality inherently veers away from a true notion experimentalism. How can we call a piece of music that’s been calculated and overdubbed and mixed down an experiment anymore? His solution is to keep the arrangement minimal and draw our attention to the sounds of the recorded medium slowly pummeling, melting, and gouging at the instrumentation.

“I don’t remember acid,” is the percussive equivalent of wax beaten with a two by four; the upper spectrum of drum blows mutate into tones, and the lower end gets pounded into a gluey bass detritus. “TV Illness” captures the tangible sounds of an angelic drone reverberating and rustling through a ceramic room. Bishop sums up his sound best in an interview with Sonic Router, “When you get high in the toilets at clubs and you can hear the music from the main room but it’s reflected by the tiled walls and floor and all the sounds of communication and sex and hand dryers and stuff. This is what I’m thinking about with Basic House. It’s the middle ground between the dancefloor and toilet bowl.”

Buy it on wax here.

The post BASIC HOUSE – CAIM IN BIRD FORM appeared first on The Boston Hassle.

16 Dec 17:53

Point Break

by admin

// maxine gambus, point break

// maxine gambus, point break

Oh, my heart: “Point Break” by Maxine Gambus for Éditions du livre.

16 Dec 17:26

Beyonce's Onto Something, You Know

Taylor Swift

The litmus test for any article of this kind, incidentally, is whether it references the Saturn launch.

How stealth releases in a non-traditional style such as that seen in Beyonce's latest collection of music could work for games.
16 Dec 15:34

The First Snowflake

by boulet



13 Dec 03:54

GOG kicks off its Winter Sale with free Fallout 1, 2, & Tactics

by Phil Scuderi
Worth every minute.

Since before your sun burned hot in space and before your race was born, I have awaited a GOG Winter Promo.

I’ve always felt Saturnalia season doesn’t really begin until the end-of-year sales hit–which I guess means it’s time to amp up the debauchery here at RDBK central. GOG’s kicked off the festivities early with a Steam-sized sale that lasts from now until December 29. Over 600 games are 50% off for the duration, and a bunch more will be rotating in as daily deals with even deeper discounts. The inaugural daily deals include Ultima Underworld 1+2, Legend of Grimrock, Shadow Warrior (2013) and more.

For the first 48 hours of the sale, the original Fallout trilogy is free of charge. These have long been considered among the best RPGs ever, but now their gameplay per dollar ratio is literally impossible to compute. What’s more, after the new year they’re being pulled from GOG’s shelves, so this is your last best chance to get them DRM-free (not to mention, just plain free). A company press release explains:

The celebrated forefathers of today’s post-apocalyptic RPGs–Fallout 1,2, and Fallout Tactics–will be available for free for the first 48 hours of the Winter Promo. As the rights for this celebrated franchise are changing hands at the end of the year, GOG.com will no longer be able to sell the titles, although they will remain on users’ shelves if they already own them.  So it’s time to act now and grab the complete original Fallout series or forever hold your gently glowing radioactive pieces.

Remember that you can buy from GOG with relative impunity: if you experience technical problems the company offers an industry-leading 30-day money-back guarantee.

13 Dec 03:54

How to Play Starbound, A Beginner's Survival Guide

Taylor Swift

ATTN: GARBS -- one or two new things in here

Starting out in Starbound? Get a few tips and learn how to repair that pickaxe!
13 Dec 03:14

Ol' Pizza Days






12 Dec 03:36

La Bionda - I Wanna Be Your Lover

by synopticharmonies
Taylor Swift

Always

11 Dec 15:25

Kuniko Kato - Cantus (2013)

by Ankh
Taylor Swift

Spare me the "native Japanese DNA" horseshit but these videos are fucking dope


"Kuniko is the total artist, no question: her attention to lighting, sound, dancing communication with the audience and questing program notes reveals a perfectionist.I can't wait to hear her again.” (London) Sunday Times - July 10, 2011

KUNIKO KATO is recognized around the world as one of the most gifted and significant percussionists of her generation in today’s contemporary & classical music scenes. Her technical virtuosity, exquisite musical insight and expressive, yet elegant, performance style continue to attract not only audiences but composers and conductors, as well. She is renowned for flawless technique in seamlessly playing both keyboard and percussion instruments and for her deep musical intelligence. Her native Japanese DNA gives colorful language and dimension to her interpretations.

Kuniko studied under the world marimba legend Keiko Abe at the Toho Gakuen School of Music in Tokyo, and advanced her studies under Robert Van Sice at the Rotterdam Conservatory in The Netherlands, where she graduated summa cum laude as the first percussionist in the school’s history.

While studying, Kuniko had already begun her professional career and played various concertos and solo recitals including "Concerto for Marimba and String Orchestra" by Akira Miyoshi. After graduating she lived in Europe to further advance her music and artistic career. She began receiving competition and foundation awards, including 2nd prize at the 1st International Leigh Stevens Marimba competition (1995), the "Kranichstein Musikpreis" in Darmstadt (1996), the Cultural Award from Toyohashi, Japan (2002), etc.

In 1997, Kuniko recorded James Wood's Marimba Concerto in London on the NMC label where her performance was highly complimented by the BBC. Her first solo CD “To the Earth” was released in 1999 by the alacarte cie label.



Kuniko continues to perform and collaborate in recitals and recordings with world renowned composers, conductors and orchestras including Franco Donatoni, James Wood, Toru Takemitsu, Iannis Xenakis, Seiji Ozawa, Steve Reich, Unsuk Chin, etc. Along with her solo work in Asia, Europe and the United States, she has been a performing member of the Saito Kinen Orchestra, Ensemble NOMAD (Tokyo), and Ensemble ICTUS (Belgium).

Career highlights include the 2005 Japanese premiere of “Music Theatre JODO” based on Yukio Mishima’s novel, and in May 2006 Kuniko revived the legendary percussion concerto “CASSIOPEIA” by Toru Takemitsu for the Takemitsu Memorial Concert at Tokyo Opera City, live-recorded to a limited edition CD. Her newest live performance production “Sound Space Experiment - Steel Drum Works” premiered in Tokyo in March 2009, where she played the world-premiere of her composer-approved arrangement of Steve Reich’s “Electric Counterpoint” for multi-percussions.


The multi faceted Kuniko also collaborates with renowned artists from different genres including the NDT dancer Megumi Nakamura, theater director Satoshi Miyagi, the Japanese Taiko troop Za Ondekoza, and she produces theme music for the TV program NHK Art Theatre.

Kuniko is strongly committed to music education through percussion workshops, master classes and open-rehearsals. She has conducted a series of log drum (slit drum) workshops for children with mental deficiencies since 2004 in Japan, and she will continue to devote her skills and talents toward music education and cultural contribution.

Kuniko Kato performs as a worldwide endorser of Adams Musical Instruments and Pearl Musical Instruments. She currently resides in the United States. (source)


In stark contrast to the highly rhythmic Kuniko Plays Reich, Kuniko's second Linn release focusing on minimal music, Cantus revisits Reich and then branches out to other lions of the movement: Estonian composer Arvo Pärt and British composer Hywel Davies. Kuniko completes her survey of Steve Reich's four counterpoints with "New York Counterpoint" originally composed in 1985 for amplified clarinet and tape, or 11 clarinets and bass clarinet. Again, with the composer's direction, Kuniko arranges a tactile soundscape for the reeds-directed composition, recalling the whole of Kuniko Plays Reich.

Kuniko's treatment of the Pärt's "Fur Alina," "Cantus in Memory of Benjamin Britten," the composer's famous "Fratres" and "Speigel Im Speigel" is slow, low and magestic, the percussionist drawing out the human vocal qualities of vibraphone and marimba, particularly on the Britten-dedicated piece. Davis' "Purl Ground" reveals a tactile bridge between Reich and Pärt, one of evolving kinesis over a low-hum or foundation. As striking as the music is, the spectre of Kuniko in flight is equally striking from her athletically efficient performance to her precise and exquisite presence: a total artistic package, shining with grace and brilliance. (source)
11 Dec 15:05

Tutorial Soup

11 Dec 01:01

WARN ALERT: DO NOT BE USING ANIME CREDIT CARDS IN AMERIKKKA

Taylor Swift

My future

以前の私はかわいいアニメのクレジットカードを取得するためにあなたの読者を助言した。 さて、残念ながら私は私のアドバイスを撤回しなければならない。 Amerikkkaにおけるピューリタンかわいらしさに応じ顔をしかめ、あなたが法的なトラブルに巻き込まれます。

ROCKET NEWS 24:

Having a credit card with Idolmaster characters plastered across the surface is good enough to get you arrested in the U.S these days. That is precisely what happened to a Japanese Twitter user’s father on a recent trip to Los Angeles. The card was so cute that it was mistaken as a fake, which resulted in the Japanese man being arrested by local authorities.

それはこの日および年齢でオタクは西洋社会でのけ者として扱われることは悲しいです。何が公正な社会の無法者の可愛さ?

10 Dec 20:20

WikiGIFs

every animated GIF on Wikipedia [via
10 Dec 20:11

spinach and egg pizzette

by deb
Taylor Swift

Ohhhhhhhh dip

spinach and egg pizzette

This, this mash-, roast-, horseradish-, bangers-, crisps-, and goose fat-free, is one of my favorite things I ate while I was in the UK, and it’s not even British. Technically speaking, it was from a Venetian small plates restaurant, although I came to associate meals with generous helpings of gorgeously cooked spinach with the UK, as it appeared, to my delight, on so many plates. I had spinach tangled with a duck breast at a gastropub in what felt like the middle of nowhere, spinach in small tufts on another pizza (this one alongside a perfect pint) my first jet-lagged night in town, and a perfect amount of spinach at a pub on a Sunday afternoon, kissed with the horseradish sauce that had been ladled, to my glee, over my roast, but this was my favorite.

wilting the spinach
wilted spinach, to drain and squeeze

Here, spinach that has been wilted and squeezed, is re-plumped, so to speak, with creme fraiche, parmesan, salt and pepper, and is generously spread over a tiny pizza. An egg centers on this pile (and sometimes around it, at least in my kitchen) and the whole mess is baked together until the edges of the pizzette are brown, the spinach is tender, with a slight gratin-like effect, and the egg is white at the edges and just-runny-enough in the center and I think it might be my perfect meal. I would have it for breakfast, lunch, or dinner almost any day of the week (also in the rain, on a train, on a boat, with a shark…) and now that I’ve discovered that glorious late-season spinach still exists at markets around here, I might just make it happen.

squeezed fistfuls of spinach

... Read the rest of spinach and egg pizzette on smittenkitchen.com


© smitten kitchen 2006-2012. | permalink to spinach and egg pizzette | 135 comments to date | see more: Eggs, Italian, Photo, Pizza, Spinach, Vegetarian

10 Dec 20:04

What happens when a doctor trips balls for 15 years

by drew
Taylor Swift

OH MAN!!!!!!!!!!

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What happens when an intelligent, educated man takes high doses of psychedelics for fifteen straight years? Let’s start with “Two Human Species Exist: Their Hybrids Are Dyslexics, Homosexuals, Pedophiles, and Schizophrenics,” because then you’ll immediately understand why I was interested in Bruce Eldine Morton, Ph.D. This is clearly a nutcase book, and its premise, which is that left-brained and right-brained people are two separate human species, doesn’t even need to be specifically discredited. Research within the past few years has shown there is no “handedness” in brains, and that simple correlations of artistic or logical behavior with a particular side of the brain are not possible.

Dr. Bruce earned his Ph.D. in 1965, and completed his postdoctoral work at MIT and Harvard later in the 1960s. He worked professionally at several universities until his retirement in 1995. He clearly had his shit together, to some degree, to be able to do this. It wasn’t until I found his 2013 book “Psychedelic Visions From The Teacher” that I figured out how he came to the conclusion that homosexuals are from right-brained men having children with left-brained women: He tripped balls for 15 years straight. The description of the book describes how he “used psychedelic compounds to explore inner space” for fifteen years, which is also just about exactly the time period between when he retired and when he published this latest book.

It’s true that psychedelic experiences can give you a new perspective on life. But it’s also true that heavy use of serotonin receptor agonists, a class of drugs that encompasses nearly every known psychedelic compound, can permanently alter or diminish the brain’s cognitive ability. It’s not hard to imagine that fifteen years of constant use of illegal mental-powder has at least some chance of wrecking your ability to live in reality.

Or, as Dr. Bruce would put it, “Neuroreality: A Scientific Religion To Restore Meaning, Or How 7 Brain Elements Create 7 Minds And 7 Realities, Discoverer Of Triadism, Familial Polarity Galactic Big Bang Engines And The xDARP”, which also happens to be the title of his 2011 book.

10 Dec 19:05

Miiverse Comes to 3DS Today

Taylor Swift

YESSSSSSSS

USgamer reports on Nintendo's latest 3DS firmware update, which adds Wii U-style Miiverse integration and Nintendo Network ID compatibility.
10 Dec 15:16

Curried Chickpeas with Spinach

by Beth M
Taylor Swift

SORRY IM ALMOST DONE WITH THE FOOD SECTION

When I finished cooking this recipe I took a look at my notepad to make sure I had written down all the ingredients. I looked it over a good three or four times thinking that I had surely forgotten something. The list was just too short. How did I just make so much yum with so few ingredients?!

That’s how food should be. Uncomplicated, fast, and super tasty. I couldn’t stop sneaking spoonfuls of this dish as I photographed it—it was just that flavorful. The simple tomato sauce is kicked up a few notches with curry powder (hot or mild, your choice) and would probably be good poured over just about any veggies. I like this combo of spinach and chickpeas because it’s filling, very nutritious, and just down right pretty.

I used fresh spinach because I bought a HUGE 2.5 lb. bag of fresh spinach the other day and now I’m committed to using it all (ha!), but you can sub frozen spinach to fit your budget. Just add 8 oz. of frozen spinach to the skillet in place of the fresh and sauté until thawed and warmed through, then proceed with the recipe as usual. I also used a very large can of chickpeas, but if that’s not available in your area, just use two regular 15-oz. sized cans. Not a fan of chickpeas? Lentils would also be great here!

I served my curried chickpeas with spinach over rice, but it would also be awesome with some naan to soak up the sauce instead. NOM.

Curried Chickpeas with Spinach

Curried Chickpeas with Spinach

4.6 from 14 reviews
Curried Chickpeas with Spinach
 
Prep time
Cook time
Total time
 
Total Cost: $5.40
Cost Per Serving: $1.35
Serves: 4 (1 cup each)
Ingredients
  • 2 Tbsp olive oil $0.32
  • 1 small onion $0.47
  • 2 cloves garlic $0.16
  • 1 inch fresh ginger $0.16
  • 1½ Tbsp curry powder $0.45
  • 8 oz spinach (fresh or frozen) $1.36
  • 1 (15 oz.) can tomato sauce $0.59
  • 1 (29 oz.) can chickpeas $1.89
Instructions
  1. Dice the onion, mince the garlic, and grate the ginger on a small holed cheese grater. Sauté the onion, garlic, and ginger in a large skillet with the olive oil over medium heat until the onions have softened (3-5 minutes).
  2. Add the curry powder and continue to sauté with the onion mixture for one minute more. Add about ¼ cup of water and to the skillet along with the fresh spinach and continue to sauté until the spinach has wilted. The water will help steam and wilt the spinach (no water needed if using frozen spinach).
  3. Drain and rinse the chickpeas. Add them to the skillet along with the tomato sauce. Stir well to distribute the spices in the sauce and heat through (5 minutes). Serve over rice or with bread.
3.2.2158

 

Curried Chickpeas with Spinach

 

Step by Step Photos

Onion Garlic Ginger

Start by dicing one onion and mincing two cloves of garlic. I used a small cheese grater to grate one inch of fresh ginger (or you can mince it). I usually use a vegetable peeler to remove the skin from the ginger before grating it. Sauté the onion, garlic, and ginger in a large skillet with olive oil until they are soft (about 5 minutes).

Curry Powder

Add 1.5 Tbsp of curry powder and continue to sauté the mixture. I used hot curry powder, but mild will also work well. 

Curry Onions

Continuing to sauté after adding the spices will toast them just slightly and increase their flavor.

Wilt Spinach

Next add a little water to the skillet (about 1/4 cup) and 8 oz. of fresh spinach. It will likely fill up the skillet, so stir carefully until it wilts down. Most fresh spinach is sold in either an 8 or 16 oz. bag, so use the label to help you estimate 8 oz. The water will help steam and wilt the spinach. If you’re using frozen spinach, you don’t need to add any water, just warm it through in the skillet.

Tomato Sauce

Add a 15 oz. can of tomato sauce. If you don’t have tomato sauce in your area, strained tomatoes or tomato purée is a good substitute (although you may need to add a little salt at the end).

Chickepeas

Add a large 29 oz. (or 1 lb. 13 oz.) can of chickpeas (drained and rinsed). If you can’t find one of these large cans, two 15 oz. cans will do the trick. 

Warm Through

Then just stir it all together well and let it warm through. How easy is that? I say “Pshhhhftfttfft.” to all boxed skillet meals.

Curried Chick Peas with Spinach

The post Curried Chickpeas with Spinach appeared first on Budget Bytes.

10 Dec 15:12

Creamy Pesto Pasta with Chicken and Broccoli

by Beth M
Taylor Swift

Thank christ for cooking blogs' "quick skillet meal" weeks for they are reliably the things I can cook without wilting with anxiety

I’m all about the quick skillet meals because, let’s face it, sometimes after a long day of work you don’t really want to cook anything… but you still gotta eat. This super quick Creamy Pesto Pasta with Chicken and Broccoli combines the vibrant flavors of basil pesto with tangy cream cheese to make a deliciously rich sauce to smother the pasta, chicken, and broccoli. The pesto provides all the garlic and herbal flavor needed, so there’s no need to even dice an onion, mince garlic, or measure any herbs and spices—it’s already in the sauce! The whole dish cooks very quickly so you can have this one on the dinner table in about 30 minutes.

Originally posted 11-24-2013, updated 8-9-2020.

Creamy pesto pasta with chicken and broccoli in the skillet, viewed from above

Can I Use a Different Pasta Shape?

Yep! Any short shaped pasta, like penne, rotini, or even macaroni will work fine for this recipe. You can use a longer type pasta, like fettuccine or linguine, but it’s a little harder to stir chunky ingredients, like the chicken and broccoli, into long pasta. Sometimes breaking it in half before cooking can help.

What Kind of Pesto Do You Use?

I used basil pesto from ALDI for this recipe because it’s super affordable. If you don’t have an ALDI store near you, Classico brand pesto and Barilla brand pesto also tend to be very affordable. 

Can I Substitute the Cream Cheese?

If you’re not into cream cheese, you can make a similar creamy sauce by substituting the cream cheese with about a ½ cup heavy cream, or replace both the chicken broth and cream cheese with 1 cup half and half. The sauce will be nice and creamy, but it won’t have that tangy cream cheese flavor that some people are not a fan of. You may need to add a pinch or two of salt at the end if you’re skipping the chicken broth.

Make it a Vegetarian Creamy Pesto Pasta

This Creamy Pesto Pasta can easily be made vegetarian. Just use a little extra broccoli, substitute vegetable broth for the chicken broth, and you’re good to go!

Front view of a bowl of creamy pesto pasta with chicken and broccoli, a fork lifting one bite

 
A bowl full of creamy pesto pasta with chicken and broccoli, a black fork on the side

Creamy Pesto Pasta with Chicken and Broccoli

A super fast creamy pesto sauce drenches tender pasta, chicken breast, and broccoli for an easy weeknight dinner.
Total Cost $5.48 recipe / $1.37 serving
Prep Time 5 minutes
Cook Time 20 minutes
Total Time 25 minutes
Servings 4
Calories 606.33kcal
Author Beth - Budget Bytes

Ingredients

  • 8 oz. bow tie pasta $0.67
  • 8 oz. frozen broccoli florets $1.00
  • 1 Tbsp olive oil $0.12
  • 1 lb. boneless, skinless chicken breast $2.49
  • 1/3 cup basil pesto $0.73
  • 1/2 cup chicken broth $0.07
  • 4 oz. cream cheese $0.40

Instructions

  • Bring a large pot of water to boil for the pasta. Once it reaches a full boil, add the pasta and continue to boil just until the pasta is tender, but still slightly firm in the center (7-8 minutes). Once the pasta is tender, add the frozen broccoli florets to the water with the pasta and continue to cook for 2-3 more minutes, or until the broccoli is tender. Drain the pasta and broccoli in a colander.
  • While the pasta is cooking, cut the chicken breast into ½-inch pieces. Heat one tablespoon of olive oil in a large skillet over medium heat. Once hot, add the chicken and continue to cook until the outside of the chicken pieces are white, but they're still tender in the center (they will continue to cook as more ingredients are added).
  • Add the chicken broth to the skillet with the chicken and allow it to heat through. Once hot, add the cream cheese (cut into small pieces) and pesto. Continue to stir and cook until the cream cheese has melted and created a smooth, creamy sauce with the pesto and chicken broth.
  • Finally, add the cooked and drained pasta and broccoli to the skillet and stir to coat it in the cream sauce. If the sauce becomes too dry or thick, add another splash of chicken broth to loosen it up. Serve hot.

Nutrition

Serving: 1Serving | Calories: 606.33kcal | Carbohydrates: 53.58g | Protein: 37.18g | Fat: 28.33g | Sodium: 725.78mg | Fiber: 7.15g

How to Use Your Leftover Pesto

Not sure what to do with the rest of the jar of pesto? Try these recipes:

How to Make Creamy Pesto Pasta with Chicken and Broccoli – Step by Step Photos

Bring a pot of water to a boil for the pasta. Once boiling, add 8oz. bowtie pasta and continue to boil for 7-8 minutes, or just until it’s tender with a little firmness in the center. Add ½ lb. frozen broccoli florets and continue to cook for 2-3 minutes more or just until the broccoli is tender. Drain the pasta and broccoli in a colander.

Diced chicken breast on an orange cutting board

While the pasta and broccoli are cooking, cut one pound of boneless, skinless chicken breast into ½-inch chunks.

Broth being poured into a skillet with cooked chicken pieces.

Add 1 Tbsp olive oil to a large skillet and heat over medium. Once hot, add the diced chicken and cook for about 2-3 minutes, or until the chicken is white on the outside, but still slightly tender inside (it will continue to cook as more ingredients are added). Add ½ cup chicken broth to the skillet and allow it to heat through.

pesto and cream cheese added to the skillet with the chicken and broth

Add 4oz. cream cheese (cut into small chunks) and ⅓ cup basil pesto to the skillet. 

Smooth and creamy pesto sauce in the skillet

Stir and cook over medium heat until the cream cheese has melted and created a smooth sauce with the pesto and broth. The cream cheese might look a little chunky as it’s melting, but keep stirring and cooking, it will smooth out once fully melted.

Finished creamy pesto pasta with chicken and broccoli in the skillet with a spatula

Finally, add the cooked and drained pasta and broccoli to the skillet and stir until it is all coated in the creamy pesto sauce. If the sauce becomes too dry or too thick, add another splash of chicken broth to loosen it up.

A bowl full of creamy pesto pasta with chicken and broccoli, a black fork on the side

And that’s that! So easy! If you like ranch flavored foods, I think this tangy, garlicky sauce almost tastes ranch-like. So yum!

The post Creamy Pesto Pasta with Chicken and Broccoli appeared first on Budget Bytes.

09 Dec 23:52

French Fries Hairpin, Panama Boy, WC & Jeremy Scott Sneakers in Harajuku

by Street Snaps
Taylor Swift

I AM VERY HAPPY

Meet Peke, a 22-year-old student with a blond twin tails and glasses (bought in Shimokitazawa). You might recognize her from the Harajuku Fashion Walk events that she has participated in!

Pekeis wearing a Marche sweatshirt over a Panama Boy t-shirt, with 666 leggings and a Famiia jacket. Her houndstooth clutch is WC by Wakatsuki Chinatsu. She is also wearing a French fries hair clip from G2?, Kinji socks and a Forever21 scarf. Her American flag sneakers are Jeremy Scott.

Peke is a fan of Michael Jackson, and she likes the fashion of Jeremy Scott and Jenny Fax. For more information, visit her on Twitter.

Famiia Jacket & Winged Sneakers in Harajuku Blond Twintails & Glasses G2? French Fries Hairpin WC by Wakatsuki Chinatsu Bag Jeremy Scott Wing Flag Sneakers

Click on any photo to enlarge it.

09 Dec 15:18

Heady Topper in the Boston area

by adamg
Taylor Swift

Lmfao

Nancy asks:

Anyone aware of any stores in the Boston/Somerville area holding any Heady Topper? Please?

Free tagging: 
Topics: 
09 Dec 00:43

It Will All Hurt – Part 5 – by Farel Dalrymple

by shanna matuszak

It Will All Hurt is a weird, sad, silly, and sketchy, fantasy adventure strip with magic and science-fiction and some fighting action.
READ FROM THE BEGINNING -
NEWEST UPDATE -

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08 Dec 01:45

Holiday EBBITS

06 Dec 03:25

Why Are You Still Talking To Me?

by drew

why-talking-1

I’m sorry, child chef! I just thought that–

why-talking-2

I’m sorry, coffee mug!

why-talking-3

I’m sorry, teddy bear!

why-talking-4

I’m really sorry, 2-pack of can coolers!!!

why-talking-5

AAAAAH I’M SORRY!!!!!!