Shared posts

20 Jun 18:28

Temporarily mute sites

popular shared this story from The NewsBlur Blog.

You can now temporarily turn off sites by going to Manage > Mute Sites. This is for those feeds you want to keep but ignore for a while.

I use this to mute craigslist feeds that I no longer want to see in my unread stories list, but I want to keep just in case I need to perform a specific craigslist search without having to go through the whole process of recreating the RSS feed.

It’s also useful for subscribing to high volume sites and only reading them when you want to know what’s happening but without having to remember to re-subscribe. Such a simple feature but with a ton of utility.

20 Jun 13:42

Anyone interested in words and turns of phrase will enjoy this...

firehose

cookie breath
assholes sucking wind
bad: drunk. "I've got to get BAD a couple times this summer!"
on the beach: a way of designating where one belongs in a grand local classification of human beings
bone up: question. "I'll bone up Gord the next time I see him."
he's got a brain as soft as eelgrass
came in the fog and left in the morning: said of a man who gets a woman pregnant and then leaves her



Anyone interested in words and turns of phrase will enjoy this book-

South Shore Phrase Book: A New, Revised and Expanded Nova Scotia Dictionary

First published in the 1980s, it has a lot of gems in it.  Along the south shore of Nova Scotia, you’ll find a lot of New England-y holdovers and the like, or German words around Lunenburg, or etc.  

I do know (as to the selection above) that when there was no booze around, people drank vanilla flavour bottles from the grocery, which was easier to get.  Also, old ladies drank (some still do, according to a friend) vanilla so as not to appear buying something so crude as liquor.  Old ladies!  Beer ain’t so bad.

20 Jun 13:35

‘Peter’s Computer’, An Amusing Short Film About the Unfortunate Consequences of Dragging and Dropping

by Rollin Bishop
firehose

Perry Bible Fellowship beat

“Peter’s Computer” is an amusing short film by Big Play Films about the unfortunate consequences of an older gentleman dragging the “My Computer” desktop shortcut on his computer to the trash. Big Play Films are videos by Nicholas Gurewitch of The Perry Bible Fellowship.

via Tastefully Offensive

20 Jun 13:32

Great Job, Internet!: Someone added discordant radio noises to that already creepy Seinfeld video

by William Hughes
firehose

numbers stations beat

A few months ago, The A.V. Club posted about Nothing, a surprisingly disturbing supercut of empty establishing shots from Seinfeld, strung together by artist LJ Freeza to create a portrait of an empty and haunted New York. Of course, as with any pumping, feel-good dance hit, a remix of Nothing was inevitable. Thus, we now have Radio, a video by production group Certain Pictures, which replaces Nothing’s soundtrack with audio from The Conet Project, a collection of bizarre recordings of broadcasts by mysterious shortwave radio transmitters—commonly known as numbers stations—that many believe are related to global espionage.

It’s a toss-up as to which of the two videos is more disturbing. Part of Nothing’s brilliance was its sound design, which slowly eased off Seinfeld’s distinctive soundtrack to leave behind a lonely, silent world. Radio, with its robotic monotones ...

20 Jun 13:31

StarTalk Radio Announces New Live Dates With Photo of Neil deGrasse Tyson and Bill Nye Being Buds - Science bros for life.

by Glen Tickle
firehose

daaaaaaang


Announcing StarTalk Live! in Seattle, Provincetown & NYC http://t.co/tNymYI6FLB Credit: Elliot Severn pic.twitter.com/FWuyH2GWvC

— StarTalk (@StarTalkRadio) June 19, 2014

Good news if you’re a StarTalk Radio fan in Seattle, Provincetown, or New York City. The show’s hitting the road. Click the link in the tweet for more info, or just admire Bill Nye and Neil deGrasse Tyson being adorable science bros.

(via StarTalk)

Previously in Nye & Tyson

Are you following The Mary Sue on Twitter, Facebook, Tumblr, Instagram, & Google +?

20 Jun 13:29

Handling issues on a Friday at 4:00pm

by sharhalakis

by Mau

20 Jun 13:27

Samsung’s bizarre, byzantine ownership structure in one incredibly convoluted chart

by Matt Phillips
Tap to expand image

Thanks to its ubiquitous mobile products, Samsung may now be the best-known of the chaebols, the sprawling family-run conglomerates—including Hyundai and LG—that have dominated South Korea’s economy for decades. Founded as a simple trading firm under the Japanese occupation by Lee Byung-Chull in 1938, the Samsung corporate family, which is still controlled by his heirs, now includes:

  • Samsung Life Insurance
  • Samsung Fire & Marine Insurance (Corporate insurance)
  • Samsung Securities (Financial services)
  • Samsung Card (Credit card)
  • Samsung Electro-Mechanics (Electronic components)
  • Samsung Everland (Amusement parks)
  • Samsung SDS (Information and consulting)
  • Samsung Asset Management
  • Samsung C&T (Engineering and construction)
  • Samsung SDI  (Lithium batteries)

And that is just a partial list. It goes on.

Still, news this month that Samsung Everland was planning for an IPO raised eyebrows. While the amusement park unit isn’t the best-known part of the Samsung empire, it does play a crucial role in the elaborate system of circular ownership that the Lee family uses to maintain control over the chaebol.

In a recent note, Credit Suisse analysts do their best to lay out how it works:

The ownership structure of the whole Samsung group is extremely complicated with some circulars within the affiliates. The chairman and family effectively control the group through their key five holdings in Samsung Everland, Samsung Life, Samsung C&T and Samsung Electronics. The de facto holding company of Samsung group is Samsung Everland, which owns Samsung Life and Samsung Electronics.

The sale of Everland is seen as a first step to a Samsung ownership structure revamp, after current family patriarch, Samsung Electronics chairman Lee Kun-Hee, was hospitalized last month after suffering a heart attack.

20 Jun 13:26

Jeff Kinney is opening a store because he doesn’t want the physical book to die

by Sona Charaipotra
Group photo with Jeff Kinney and kids

Jeff Kinney, the man behind the astonishingly powerful Diary of a Wimpy Kid series, is leading the revolution.

That’s been the theory behind the bestselling author’s just-announced plans to open up an indie bookstore in tiny Plainville, Massachusetts. It’s been framed as a call-to-arms against Amazon in the wake of its strong-arming tactics in negotiating with the big five publishing houses, starting with (fellow giant) Hachette.

Take back the power, fight the system and all that jazz, right?

Wrong.

If Kinney’s stoking a counter culture, it’s to harken back to the past. In his Plainville shop, he imagines a cozy, well-worn space with old tomes and tea, frequented by locals and writerly souls. “A physical book has a heft, a permanence that you don’t get digitally,” says Kinney in an interview. “So our hope is that the bookstore will remain a vital, important part of communities across the country and the world.”

He’s not the only author to venture into the territory; others include the renowned Ann Patchett, who owns Parnassus Books in Nashville.

But they are few, notably because most published authors know the bottom line: increasingly slim profit margins and shuttered doors mark publishing’s recent history, with the closing of Borders, several branches of Barnes & Nobles, and smaller brick-and-mortar stores nationwide.

So what made Kinney decide to do this? Quartz caught up with the author – and his wife Julie, who’s been instrumental in the decision process—about his plans. And while he doesn’t call out Amazon by name—can you blame him?—he does exude passion for small, neighborhood indies and books in print.

There’s an interesting history to how you guys ended up in Plainville.

Jeff: I work a full-time job in Boston—and have had that job for 15 years. And I needed to be in striking distance of two airports, and we needed to be close enough to Julie’s parents. So we drew some circles around those areas, two or three, and smack dab in the middle was Plainville—via Venn diagram.

Julie: We had a friend who was selling a house here. And so it was ideal for us.

Tell me a bit about how the idea of a bookstore in Plainville came about.

Julie Kinney: Buying the building really came first. I think everyone who lives in Plainville has said, at some point, “If I could, I would buy that building.” Jeff and I have certainly said it, even before his success. Once Jeff had his success with the Wimpy Kid series, we started tossing around the idea more seriously. It was a lot of “maybe we should”—for a few years. But then, about two years ago, we moved forward with buying it. At that point, we thought we’d restore it, but didn’t know exactly what it would become.

Now this building is the old Falks marketplace in the center of Plainville, right?

Julie: Yes. It wasn’t designated as historic, but it’s been around for a long time. It was definitely the one with the most history.

Jeff: Yes, it was called Falks market, and it was originally across the street. It was built in the mid-1800s. And when we bought it, it had been abandoned for 17 years, last owned by Meryl Falk, who was a really beloved Yankee general store owner. The building served as a nerve center for the town. It’s falling down now, but it had a very special place in the town’s history. So we wanted to make sure it served that role again.

As the town’s nerve center?

Jeff: Yes, for better or for worse, it represents the town. And it’s a mess, so many people were embarrassed by it. So we bought the building, but it’s not really salvageable. We need to rebuild, and that’s what we’ll do. It will be a bookstore, with a café and community features, like a yoga studio. We hope it will revitalize that area and bring the community back to it.

The population of Plainville is 8,264. Does that worry you at all, given bookstore profit margins?

Jeff: We didn’t want to just rent it out—even though that would be the smartest economic move. There’s something really magical about a bookstore. We don’t have many in this area at all, and we lost our Borders. There’s a goodness about a bookstore that I can’t really equate to any other business.

Julie: There’s something for everyone at a bookstore—from small children, to people in their 90s.

Jeff, given your background in publishing, you know better than anybody that, financially, it’s hard to make a bookstore work these days.

Jeff: Yes, I have a lot of respect for anyone who can make it work, especially for years or decades. It’s not easy. We’re amateurs in this field. I’ve had the benefit of seeing hundreds of indies over the years, doing events and readings. But we’re not looking to make millions. I think our best hope is to break even. Because of the cost of the building itself, we won’t make money in this lifetime. But we want to do this responsibly—this is not a vanity project. It’s a labor of love. We want it to be around for generations to come.

Most bookstores these days—Barnes & Noble included—have expanded their wares. Your plans?

Julie: It will be books and gifts—over the past year we’ve been researching this, and it is certainly difficult to make books alone work. So we’re taking that into account. We want to bring something unique to the community–make it a destination and a meeting place, worth the trip.

Jeff: One of the major chains in Canada made their whole philosophy into “books are gifts.” A gift for someone else, or a gift to yourself. I think that’s a nice idea. Just holding a book in your hand, it’s a special experience.

Let’s talk about the Amazon stronghold for a moment—since that’s something everyone in publishing is discussing it right now. Is that something you were thinking about?

Jeff: Well, if you think about it from a child’s perspective, it brings things home. How does a child experience a book? It’s such a different experience reading on a tablet or a smartphone. A physical book has a heft, a permanence that you don’t get digitally. So our hope is that the bookstore will remain a vital, important part of communities across the country and the world. We hope that the disappearance of such stores has leveled off. That there’s a resurgence.

Julie: I feel like developing children into readers, you need to have physical books around. They can certainly read online, too, but browsing to bookstores, it introduces to new things. You stumble upon new things, you learn new things. A book—and a bookstore—is about the act of discovery.

Jeff: Recently I signed up for a streaming music service. And so now I can type in any title and hear the music instantly. And I thought, “Wow, the act of listening to music can never get better than this.” And then I thought, “It actually did used to be better.” When I used to go through the record store and flip through all those albums and feel them in my hand and discover new bands and look at the album art and to talk to the clerks about what’s coming next. It actually was better, even though it was less convenient. I hope we’ll always have that for books. I hope our kids get to have that experience.

Given the fact that it’s such a small town, does viability worry you at all? And is it more viable for Jeff Kinney, author of the Wimpy Kid series, than say, your average bookseller?

Jeff: To make it work, we know it has to be a destination—we have to bring people in from Plainville and surrounding town. We’ll be leveraging the notoriety that my work has to a certain degree. But it’s not about me. By no means is this a Jeff Kinney store. This has to outlive me. We know, though, that we can definitely use my name to draw more people in. I’m actually surprised more authors don’t open bookstores—there are only a handful of us. It’s an expensive proposition, for sure.

Authors are risk-takers as it is—the bottom line is not great for many of them. So this is a risk many can’t afford. But the bookstore as community hub is pretty idyllic.

Jeff: We’re excited about having the bookstore and café—we’re excited about having all different flavors of gatherings: readings, yes, but also jewelry workshops, hot yoga, karaoke, wine tastings, game nights for families. That’s our hope: that everyone can claim this space for themselves and make happy memories here and keep coming back to explore.

Follow Sona on Twitter @Sona_c. We welcome your comments at ideas@qz.com.

20 Jun 13:24

Photo

firehose

fuck, it's broken
someone fonz the sftw server



20 Jun 13:24

Reviewed: Friday Likes 91: From Blok, Miki Stefanoski and Anastazija Manasievska, and Christopher Doyle & Co.

by Armin
firehose

'Adopting the slang for being awesome — as in "We are the shit because we all read a blog about logos every fucking day" — the identity makes no apologies for its name and uses a mint-colored dollop of poop as its logo, along with a handful of shit-based rebuses.'

From Blok, Miki Stefanoski and Anastazija Manasievska, and Christopher Doyle & Co.

Friday Likes 91

A decidedly strange-ish and unexpected collection of projects this week, with work from Toronto, Skopje, and Camperdown.

Lucky 21 by Blok

Lucky 21 by Blok

Lucky 21 is a film production company specializing in commercials that is located in Dallas, TX and opening an office in Los Angeles, CA, for which they needed an identity to stand out. Toronto-based Blok created a sophisticated yet slightly off-kilter identity for them, with an almost fashion-label-like "L21" monogram and a wild range of patterns that visualize concepts like "voracious", "fixated", "maniacal", and more. It's not completely obvious what any of it is upon first glance but it's certainly eye-catching. See full project

Wearetheshit by Miki Stefanoski and Anastazija Manasievska

Fazer Café by Kokoro & Moi

I will be upfront about this and state that this is not necessarily "great" design but damn if it doesn't make me happy that somebody has gone to there. Wearetheshit (or Wats) is a 500-square-feet (150-squared-meters) lounge bar and night club in Belgrade full of attitude. And shit. Adopting the slang for being awesome — as in "We are the shit because we all read a blog about logos every fucking day" — the identity makes no apologies for its name and uses a mint-colored dollop of poop as its logo, along with a handful of shit-based rebuses. (Wow, I never thought I would say "shit-based rebuses" in a critique). Designed by Skopje, Macedonia-based Miki Stefanoski and Anastazija Manasievska, the identity is humorous, night-club-ish, and Eastern European-ish. In the project page there is a bunch of other more trendy, abstract-shape-based stuff that looks good but it's not so much the shit. See full project here.

Natasha Cantwell by Christopher Doyle & Co.

Wearetheshit by Miki Stefanoski and Anastazija Manasievska

For well-known, New Zealand photographer Natasha Cantwell, Christopher Doyle & Co. used her last name for a humorous, verbal identity. So Natasha can photograph well but Natasha cant whistle well and Natasha cant dance well, etc. It's infinitely endearing and the deadpan approach along with the matter of fact photography add up to an engaging presentation. See full project.

Many thanks to our ADVx3 Partners
20 Jun 13:21

fresh off the griddle - UFO Kamen Yakisoban (KID - Super Famicom...



fresh off the griddle -

UFO Kamen Yakisoban (KID - Super Famicom - 1994) 

20 Jun 13:17

Uh-oh, Yo has major security flaws

by Zachary M. Seward
firehose

dddddddduuuuuuuuhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Found you.

Yo, the mobile messaging app that quickly rose to popularity this week with a bewilderingly simple premise—the only message it can send is “yo”—has a lot more than that lurking beneath its surface.

At least until several hours ago, Yo exposed all of its users’ phone numbers to anyone with the wherewithal to request them. Several developers demonstrated the issue, which takes advantage of flaws in the way Yo talks to its database.

And that’s not all. Another developer was able to inject a message into the app that appeared to many users:

Yo hacked
Tap to expand image

Yo founder Or Arbel wrote in an email to Quartz that the app is “having security issues” and said some problems had been fixed but didn’t specify which. It’s not clear if Yo is still exposing user phone numbers or if deleting the app would protect your account, though that is the prudent step to take.

“We brought in a specialist security team to deal with the issues, and we are taking this very seriously,” Arbel wrote.

Yo is currently the most popular social networking app and fifth most popular free app in Apple’s US App Store, with more than 300,000 users. As Yo became an overnight sensation, people both marveled at and derided its limited functionality.

The app—and the million dollars in venture funding that it has already attracted—might seem like merely a high-concept joke about America’s overheated technology industry, if it weren’t also genuinely addictive. Venture capitalist Marc Andreessen said earnestly that Yo is part of a trend toward “one-bit communication.”

But the security holes could threaten Yo as it starts to take off. Arbel said he developed the first version of Yo in only eight hours. Like a lot of mobile app developers, he relied on Parse, a service that handles the routine plumbing that all apps rely on. But Arbel’s code left several holes that could expose users’ data.

The Yo devs did absolutely nothing to try and prevent this from happening. It’s only a matter of time before someone malicious discovers.—
Will Smidlein (@ws) June 20, 2014

On the other hand, people tend to shrug at these kinds of security concerns. Some of the same developers who exposed the flaws in Yo previously found even more serious problems with Tinder, but that dating app is now more popular than ever. And Snapchat, the photo-messaging sensation, seems barely the worse for wear after 4.6 million of its users’ names and phone numbers were leaked online earlier this year.

Of all Yo’s security issues, the most amusing is certainly this: At least one developer was able to make the app send a message other than “yo.”

20 Jun 13:16

Mozilla Working On a New Website Comment System

by samzenpus
firehose

"The community platform will allow news organizations to connect with audiences beyond the comments section, deepening opportunities for" virulent, logic-free arguments that turn into death/rape threats. "Through the platform, readers will be able to submit" dickpix, dickbutts, scrotums, and taints; "track" that one woman who called them out and mercilessly harass her, "and manage their" neverending flow of horseshit "and online" sockpuppets to evade hopeless bans by overwhelmed moderators. "Publishers will then be able to collect and use this content for" advertisements "and spark ongoing discussions by providing readers with" godawful linkbait content "and notifications" that somehow manage to be incredibly invasive and completely useless. "The project is being funded by" the dumbest motherfuckers in the world, newspapers.

sfcrazy writes Mozilla is working on developing a content and commenting platform in collaboration with The New York Times and The Washington Post. The platform aims to be the next-generation commenting and content creation platform which will give more control to readers. Mozilla says in a blog post, “The community platform will allow news organizations to connect with audiences beyond the comments section, deepening opportunities for engagement. Through the platform, readers will be able to submit pictures, links and other media; track discussions, and manage their contributions and online identities. Publishers will then be able to collect and use this content for other forms of storytelling and spark ongoing discussions by providing readers with targeted content and notifications.” The project is being funded by Knights Foundation.

Share on Google+

Read more of this story at Slashdot.








20 Jun 12:36

Why A Guy Making $100K A Year Can't Get A Bank Account

firehose

"Because his name appears in a little-known database that tracks financial transgressions, ChexSystems... Four years ago, Fields worked contract assignments that from time to time left him in between jobs. He said those stints of unemployment caused him to overdraw his account at U.S. Bank as he scrambled to pay bills."

Zikomo Fields pulls in more than $100,000 a year as a software engineer in Kansas City. But the 36-year-old has no bank account. It's not that he doesn't want one. Fields simply hasn't found a bank willing to house his money. Instead, he walks around with $23,000 saved on a prepaid debit card.
20 Jun 07:12

Photo

firehose

back into the hole



20 Jun 07:04

Great Job, Internet!: David Bowie and Mick Jagger “Dancing In The Street” without music is hypnotic, hilarious

by Rob Dean

In this age of elaborate music videos with engaging visuals and planned choreography, it’s easy to forget the unencumbered joys of two men prancing awkwardly together in empty buildings and streets. Luckily YouTube user Mario Wienerroither’s latest entry in his “Musicless Music Video” series returns to that simpler time with the music video from 1985 for David Bowie and Mick Jagger’s “Dancing In The Street.” Over the years, many people have mocked this collaboration, from Family Guy to A.V. Club’s own inventory about terrible videos, but this stripped down version offers a new and decidedly weirder look at the pair’s gyrations. The video’s random assembly of lunging and Jazzercising becomes even more desperate without the bombastic music to back it up; the faint echoes of old men grunting and tennis shoes squeaking on concrete increases the awkwardness of Bowie and Jagger trying to ...

20 Jun 07:04

Newswire: AMC has already renewed Better Call Saul, pushed it to 2015

by Todd VanDerWerff
firehose

welp

Excited for AMC’s Breaking Bad spinoff Better Call Saul? Well, you’re going to have to wait a little longer for it, as the network has pushed its debut to early 2015, according to The Hollywood Reporter and TV reporter Brian Tallerico. On the plus side (unless the show is, y’know, terrible), the network has already renewed the series for a second season, which will have 13 episodes, as opposed to season one’s 10 episodes. On most networks, this would be read as a serious sign of confidence in a program yet to debut, and everything about the show—from its star (Bob Odenkirk) to its producers (Peter Gould and Vince Gilligan)—would be seen as a reason to start getting seriously psyched about the show’s upcoming debut. And, yeah, we’re going to continue being cautiously optimistic. 

But here’s the thing: The network doing ...

20 Jun 07:02

barwellz: honeybucky: moriarty: SPIDERMAN WOULD. SPIDERMAN...



barwellz:

honeybucky:

moriarty:

SPIDERMAN WOULD. SPIDERMAN WOULD

itS BACK

ALWAYS REBLOG.

20 Jun 06:38

House votes 293-123 to cut funding for NSA spying on Americans

by Megan Geuss

In a surprising vote late Thursday night, a strong majority of the House of Representatives voted to cut funding to NSA operations that involve warrantless spying on Americans or involve putting hardware or software "backdoors" into various products. The amendment to a defense appropriations bill, offered by Reps. James Sensenbrenner (R-WI), Zoe Lofgren (D-CA), and Thomas Massie (R-KY), passed 293 to 123.

The amendment specifies that, with a few exceptions, “none of the funds made available by this Act may be used by an officer or employee of the United States to query a collection of foreign intelligence information acquired under section 702 of the Foreign Intelligence Surveillance Act of 1978 (50 U.S.C. 1881a) using a United States person as an identifier.”

In addition, “none of the funds made available by this Act may be used by the National Security Agency or the Central Intelligence Agency to mandate or request that a person...alter its product or service to permit the electronic surveillance...of any user of said product or service for said agencies.” Since Edward Snowden began leaking documents about the NSA's tactics in June of last year, security experts have worried about reports of intentional weaknesses left in widely used cryptography specifications.

Read 2 remaining paragraphs | Comments

20 Jun 06:37

Privateer Online

by Raph Koster
Game talkGamemaking

privateeronline7In the wake of the excitement over No Man’s Sky and its procedural worlds, I thought that it might be a good time to tell some of the story around the version of Privateer Online that I worked on, that never saw the light of day.

After I moved off the UO team, I worked on several MMO concepts for Origin. The mandate was explicitly “come up with something that we can make using the UO server and client pretty much intact, without big changes, because we need it quick.” This limited the possible projects enormously, of course.

So I started developing one-sheet concepts that fit the bill. None of them got farther than a few pages, and the idea was to give execs some choices on what we would go make.

  • There was Mythos, which eagle-eyed Origin fans even noticed the domain registration for. This was set in the real world, in the mythologies of every culture. Basically, it was like LegendMUD but only set in the ancient period.
  • Seven_Cities_of_GoldThere was a pirates/seafaring one one. The idea was to make boats be a single tile in size, with a “scale change” when you got in a boat (kind of like Seven Cities of Gold). That way we could do ship to ship combat in a reasonable way for the time and in 2d.
  • There was something around vampires. I don’t remember it very well, but Buffy was on and Anne Rice’s book were popular.

Mythos was the one that execs liked out of that set. Oh, there were more. I vividly remember a phone call where an exec and I were talking with a Hollywood agent as he tried to persuade me that Leave It To Beaver was due for a comeback, or that Baywatch Online was a good idea.

Right after UO shipped, Damion Schubert and I had collaborated on a pitch for a 2d space MMO, because Origin was wondering what the followup would be. This pitch wasn’t ever delivered. We walked in to present it, and were told “we’re doing UO2.” The programmers on the team has pitched a post-apocalyptic idea, and when they heard that it wasn’t happening, they all quit. This is why I was the only UO vet on Second Age.

If I recall correctly, this sci-fi pitch was sort of MMO meets Star Control meets Starflight. The game idea didn’t get heard by anyone, he went off to do UO2, and I went off to do Second Age.

Mule_boxWhen I was asked what I really wanted to make, my answer was immediate: M.U.L.E. Online. The original M.U.L.E. is my favorite game of all time, and it seemed to me that it was perfect for going online. The IP was going fallow at the time, the original designer (Dani Bunten) had passed away, and I was at an EA studio. But there were legal entanglements with the family, and there was no way to make it happen.

So I started sketching out something else, codename Star Settlers. It still had the idea of colonizing planets, but instead of people on one planet, it was thousands of planets, procedurally generated. You started out on one, a small MMO world (think the size of one UO city). You sent off an exploration ship and it would find one for you and generate it. You would go to it, slay monsters, etc, and if you managed to pacify it, you could build on it.

Every planet had its own resource mix, so you would want to constantly go outwards and pioneer. If a planet was “used up” or nobody tended to go back, we’d just “lose the spacelane to it” and erase it, to make room for more. The hope was that someday even the starting worlds would get abandoned and replaced.

Mythos and Star Settlers were the final two candidates, and when I was asked which one I preferred, I picked Star Settlers.

First exec comment was “hate the name. And we have a powerful science fiction IP in-house! This should be in the Wing Commander universe. Maybe Privateer.”

This of course blew up a huge portion of the design. There’s a lot of lore in the WC universe. Star Settlers worked in part because it literally handed galactic history over to the players.

Second exec comment was “this is a Wing Commander game! It’s got to have space combat. And be in 3d.”

That blew up most of the rest of the design. And the whole starting premise of “have somehting to ship within a year” that was the start of the entire project. (This latter sequence of events has happened to me more than once in my career. “We need something quick! Re-use tech!” “This is cool! Switch to better tech!” “Uh, didn’t we need something quick?”)

There had been multiple tries at getting a Privateer Online/Wing Commander Online going by that point. All of them came from people over in the WC group. Some of them had gotten pretty far — piles of artwork, design work, and even some tech. (I think fansites say there was only one prior try, but I think “my” PO was actually something like number seven as we counted them internally. Most didn’t get very far).

This ended up being a case where the Lord British Productions team actually ended up getting a different team’s IP greenlit for their own use. Needless to say, this ticked off some folks on the Wing Commander side. One of them came in to interview to switch teams and started out by saying “what makes you think you are qualified to make a Wing Commander game?” I replied with “I’m not.” We ended up as good friends.

The Privateer Online team

The Privateer Online team

The resultant team never jelled entirely, and the design suffered from that a lot. We ended up producing a ridiculously ambitious design bible (a “DDR” in OSI lingo) that was lavishly illustrated, and a prototype. Lots of stuff was overcomplicated. In hindsight, that’s kind of classic Origin, actually.

Anyway, some of the features of that Privateer Online:

  • You could sit down at the prototype and enter a planet number, and it created a planet for you. Just terrains, colored textures, etc, but every planet was radically different. You could run around it in 1st person 3d. I remember that 666 was hellish, which struck us all as funny. This system was using various Perlin noise generators to create heightfields, but we didn’t have artwork in, except maybe for your spaceship sitting there.
  • There was rather fun and slick mouse-controlled space combat, with multiplayer dogfighting. Some asteroids to dodge, etc.
  • We’d designed a ship customization system that was more or less fractal. You could pick a chassis, and each chassis had attachment points for Size A things. Size A things were guaranteed not to intersect because that’s how we built the chassis. Size A things had size B attachment points, and because Size B was always half the size of Size A, they also always fit, and so on.
  • The same modular idea extended to the ground-based game, where you could build up towns, mining facilities, factories, etc. Stuff plugged together — you had to build transport lines between the different sorts of buildings to get stuff working, as I recall. Sort of like supplying power to buildings in SimCity. The resources extracted would be different per planet, so there’d be interplanetary trade. And you’d get ambushed in space, because space was where the privateers would be.
  • There was a HUGE PILE of lore written (I didn’t write any of it… WC vets did). Some of it is available over at the Wing Commander CIC site. Probably the most illuminating for readers would be the fictional setting, which is in this Word doc.

We demo’ed it at an Origin all-hands meeting. People liked it. The design doc was circulated around EA, and we were even invited to Westwood Studios (the makers of Command & Conquer) to talk MMOs with the team there. We went out there, shared some knowledge, and marveled at the creepy office. It was built in a former defense contractor’s building. There was one phone, at the front, and if you got a call, it was announced over the loudspeaker and you had to walk to the front to take the call in public. There was one Internet connected computer, in the lounge, and you were supposed to browse in public. It was all very… Big Brother.

And then Privateer Online was cancelled in favor of Earth & Beyond. From Westwood. fire2

There’s a ton of stories to tell around all that — it happened nearly simultaneously with Richard leaving Origin — but this post is really about the game, because nobody ever officially knew it existed (though there’s an OK article over here about it). I hear that some folks have that big design bible — I don’t, I scrupulously left it behind when I left OSI. I am pretty sure that if I read it now I would be horrified.

That said, a core group from that team went on to do Star Wars Galaxies, and you can see some of the ideas reappearing. The fractal terrain and other design elements in SWG are worth a blog post of their own someday.

A few years later, when Origin was shut down, there was a big bonfire party. Copies of the Privateer Online DDR, along with those from many other Origin projects that never saw the light of day, were used to fuel the flames.

We all got t-shirts that said “We Created Worlds.”

fire1

20 Jun 06:33

tinydragongina: fatshirt:

20 Jun 06:32

yisusfishus: illu-antics: gnumblr: bootycheck That’s some...

firehose

cold #butts war



yisusfishus:

illu-antics:

gnumblr:

bootycheck

That’s some fierce booty.

booty game HELLA STRONG

20 Jun 06:32

Cook Couple Passed $6 Billion Fortune to Son to Avoid Tax - Bloomberg

by gguillotte
“It took us almost fifteen years to transfer the stock to Carl in an equitable way, so the taxes wouldn’t kill the company,” Bill Cook said in the book. “That can happen. You can kill your company by trying to get the stock transferred or to sell it to your children, because of the estate taxes.” McCarty declined to comment on Carl Cook’s net worth. Cook Group competes with Minneapolis-based Medtronic Inc. (MDT), which announced June 16 that it would purchase Dublin, Ireland-based Covidien Plc (COV) for $42.9 billion, the largest deal for a medical-device maker in 30 years.
20 Jun 06:32

skull practice - definition of skull practice by the Free Online Dictionary, Thesaurus and Encyclopedia.

by gguillotte
firehose

jock metal band name

teaching strategy to an athletic team
20 Jun 06:31

policymic: Coaches told Taylor Townsend she was too heavy to...





policymic:

Coaches told Taylor Townsend she was too heavy to succeed — she showed them

An 18-year-old American tennis player beat the No. 1-ranked French player Alize Cornet on her own soil in the second round of the French Open last week. Taylor Townsend, the teenager from Chicago, didn’t just make a powerful statement by beating the No. 22 seed in her debut main draw at a Grand Slam, however. Townsend’s victory sent a message to those who make assumptions or discriminate against female athletes on body image. 

Read more | Follow policymic

20 Jun 06:31

forgetpolitics: I actually remember this scene and my own...











forgetpolitics:

I actually remember this scene and my own confusion.

20 Jun 03:53

"If you just sit on your idea for 2.4yrs, someone else will publish an identical game. Go make..."

“If you just sit on your idea for 2.4yrs, someone else will publish an identical game. Go make something!”

- Corey Young (@C_M_Young)
20 Jun 03:48

fandomsandfeminism: drakamena: I don’t get it. Both Irene Adlers were defeated because they fell...

firehose

spoilers

fandomsandfeminism:

drakamena:

I don’t get it. Both Irene Adlers were defeated because they fell for Sherlock Holmes, because of their sentimental feelings for him, but one is bashed and her writers are called names (Sherlock) and one is celebrated and her writers are called progressive (Elementary). I guess I’m thick but I see no difference between them, neither won and both let their feelings for him cloud their judgment.

Allow me to explain. (spoilers)

In BBC, Irene is hyper-sexualized, introduced as a lesbian woman, who’s sexuality is then ignored in order for her to get wet in the panties for Sherlock. It is revealed that she only posed a threat in the first place because she was given help from Moriarty, a man. She is then defeated when Sherlock proclaims that sentiment is a “chemical defect of the losing side”, reenforcing ”Women are so weak and emotional and girly feelings make you weak” tropes, and the episode ends with Sherlock having to go and save her from the scary scary terrorists. 

In Elementary, however, Irene works to SUBVERT the classic “damel” trope. We are told that she was killed to get to Sherlock, only to be recovered and in need of “healing.” (Bonus! Even in scenes where she is changing, she is never hyper-sexualized) However, the entire thing is a trick. Irene is actually the one in power. She manipulated SHERLOCKS feelings in order to dominate him. Her needing rescue was only a trick, praying on Sherlock’s emotional buy in to the classic “damsel” narrative. The vast majority of the male antagonists in the show were only HER pawns. And let’s be clear here: She DOES beat him. She defeats Sherlock. Irene/Moriarty is only defeated because she underestimated JOAN, not because of her sentimentality. Because she only saw Joan as a “mascot.” (And woah, the racial implications there are intense). In fact, Moriarty is primarily empowered by her emotions, talking about how her ability to manipulate people’s feelings is one of her sources of strength. 

You see, the BBC narrative buys into sexist tropes and the systematic disempowerment of women, along with a healthy dash of queer-baiting.

Elementary deliberately subverted those sexist tropes, demonstrates the power of women, and only has Moriarty defeated by underestimating another woman. 

20 Jun 03:45

Scientists Possibly Exposed to Anthrax - Daily Beast


Scientists Possibly Exposed to Anthrax
Daily Beast
The U.S. Centers for Disease Control and Prevention announced on Thursday that up to 75 scientists may have been exposed to live anthrax bacteria in its Atlanta lab. The exposure came after a high-level biosecurity lab failed to inactivate the live anthrax ...

and more »
20 Jun 03:45

Photo