Shared posts

06 Mar 16:16

God of War: Ascension includes King Leonidas DLC with GameStop pre-order

by Alexander Sliwinski
firehose

lol

King Leonidea 300 preroder something
This is: a clip of the King Leonidas multiplayer skin for God of War: Ascension. This is: a timely tie-in with the 2007 film 300. This is: what you get when you pre-order from GameStop. This is: a sigh.

JoystiqGod of War: Ascension includes King Leonidas DLC with GameStop pre-order originally appeared on Joystiq on Wed, 06 Mar 2013 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
06 Mar 16:15

theartofanimation: Afu Chan

06 Mar 16:15

Photo





















06 Mar 16:15

MechWarrior Online In Testing Times. The Good Kind.

by John Walker
firehose

ALL MY FAVORITE MECHS MECHS MECHS MECHS

By John Walker on March 6th, 2013 at 12:00 pm.

I'm cooooooming!

MechWarrior Online BZZZZZTT –MAJOR UPDATE– Juggada-guggada-beeeeeooooooooooo. I speak fluent Giant Robot. The freebie stompy robots game has just added another new batch of content, which includes yet another mech to charge about in, and a tutorial zone called Testing Grounds.

Testing Grounds is a practice area, where you’re not risking bots in the arenas proper, letting you get familiar with it all without losing bits and pride. So if you were hesitant about early play seeing you on the bottom of public scoreboards, you can put aside your shame and rehearse a-plenty.

Also new in this patch are Savior Kills and Defensive Kills. The former is… oh, blimey, I’ll let them say it:

“Savior Kills give rewards upon killing an enemy Mech, if an enemy who had been attacking a teammate who has a critical component that is 50 percent health or lower within the last 10 seconds you will be awarded 7500CBills, and 150XP.”

Yeah, that. Defensive Kills are slightly less confusing:

“Defensive Kills rewards for killing an enemy Mech if that enemy was currently capping a base, anyone who had attacked the capturing mech within the last 10 seconds will be awarded 7500CBills, and 150XP.”

There are improvements for players suffering with latency issues, new pretty colours for dressing up your massive killer dolls, and indeed a new killer doll to play with: the Hero Mech, Cicada. He goes 133kph forward, 90kph backward! But actually that’s only 83mph and 56mph backward, so you know. Tricksy Canadians. Here’s a little film introducing this new chap.

Are you stamping your way about in this one?

06 Mar 16:14

Stunt Island & A Lament For Flight Sims’ Lost Levity

by Alec Meer
firehose

"All the thrills of a shooting game, none of the misanthropy."

By Alec Meer on March 6th, 2013 at 1:00 pm.

Once upon a time, flight simulators were the single most exciting aspect of PC gaming. First-person perspectives were the bleeding edge of software entertainment and, at that point, sticking a gun in that first person-perspective had yet to achieve the total dominance it has now. (A first-person perspective never was the only way to play a flight sim, of course, but at the time it seemed like the most thrilling one, as the skies and clouds hurtled across peripheral vision, the ground loomed and zoomed dangerously into sight and rival planes threatened to fly directly into our eyeballs.)

I thought, even post-Wolfenstein, that flying a pretend aeroplane was the single most exciting concept I’d ever heard of. Apart from flying a real aeroplane, anyway.

A flight sim didn’t have to mean what the phrase usually entails now, and the genre hadn’t been dominated and imprisoned by a steely-gazed few who demanded ultimate simulation at the expense of escapism or fantasy-fulfillment.

While today I might shy from them, then I sought out flight sims because they were exciting, because they were wild and fantastical, not because they promised to faithfully recreate every last dial and lever. I thought the future was neither Doom or X-Plane: I thought it was Stunt Island.

The games-as-action-movie concept was, to me at least, not yet defined by the gun. It was defined by impossible, spectacular heroics – loop-the-loops around the Golden Gate bridge, plucking an escaped prisoner from the roof of Alcatraz, landing in the centre of a castle, nose-diving into the pyramids… In a pre-YouTube age, I could also ‘film’ and edit these polygonal tales of derring-do, reliving my own accomplishments without the need for a pop-up icon and some arbitrary reward of points to tell me that I’d done well.

This is perhaps to presuppose I was adept at Stunt Island. I most certainly was not. It was the near-death experiences which merited such treatment, not the achievement of cold, technical perfection. A nose dive recovered from, panicked steadying after a wing clipped on a skyscraper, a high-speed hurtle through a giant barn which missed fatal collision by mere millimetres: these are forever-memories, not the short-term pride of a perfectly-executed real-time flight from Stevenage to Orlando.

There is and always was a place for those too, and I do not deem them bad or unwelcome in any way: I simply wish that they’d not become a wholesale replacement for the adrenalised, tongue-in-proto-3D-cheek future which Stunt Island seemed to promise. It was a game by Disney in a way which seemed to make perfect sense then and now both – the very concept of Disney rather than the Epic Mickey-style license-milking of Disney.

All the thrills of a shooting game, none of the misanthropy. It was even a game I could play with my dad – granted, he was constantly admonishing me for my impatience and ineptitude, but at least his face wasn’t a mask of barely-concealed horror as bits of chopped man flew at the screen. And, at the end of the game-day, I wouldn’t simply click an Exit button – I would leave the set and head home, departing the island on a private ferry while I ruminated happily upon all that I had done, all the stunts I had pulled off, all the planes I had crashed, all the amazing micro-movies I had directed. It was always sunset.

It was always sunset, and it was always beautiful. It was always a fantasy, and unashamed to admit it.

No more.

06 Mar 16:12

Rit

by Rit.

06 Mar 15:31

Zeno Clash 2 slugs plenty of skulls in this gameplay trailer

by Sinan Kubba
Zeno Clash 2 punches a lot of heads in this gameplay trailer
This trailer, which features PC beta footage, shows the sequel to Zeno Clash is sticking hard and true (and painful-looking) to its first-person brawler roots. It also marks the opening of the game's new website. The game itself pummels Xbox Live, PSN, and Steam this spring.

JoystiqZeno Clash 2 slugs plenty of skulls in this gameplay trailer originally appeared on Joystiq on Wed, 06 Mar 2013 08:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
06 Mar 15:31

Carrie Fisher Returning to Star Wars as Princess Leia

by Justin Page

CFisherSW

In an interview with Palm Beach Illustrated, actress Carrie Fisher said that she will be returning to Star Wars to reprise her role as Princess Leia for the new series of films.

Disney is going to continue the Star Wars saga, producing movies set to hit theaters starting in 2015. Can you confirm whether you’ll reprise the role of Princess Leia?

Yes.

What do you think Princess Leia is like today?

Elderly. She’s in an intergalactic old folks’ home [laughs].

I just think she would be just like she was before, only slower and less inclined to be up for the big battle.

And still wearing the bagel buns?

The bagel buns and the bikini, because probably she has sundowners syndrome. At sundown, she thinks that she’s 20-something. And she puts it on and gets institutionalized.

image by David Daring

via io9

06 Mar 15:31

Creepy Chucky Doll Driver Pranks Unsuspecting Drive-Thru Employees

by Justin Page

Magician Rahat Hussein has taken his previously posted “Drive Thru Invisible Driver Pranks” (part 2) to the next level with help from a creepy little Chucky doll from the Child’s Play film series. He surprises unsuspecting fast food drive-thru employees by pulling up to their window in a car with the doll as the driver. Rahat stays out of sight by hiding underneath a fake car seat cushion, which is behind the doll.

06 Mar 15:30

I LOVE YA, BUT YOU'RE STRANGE: DC Comics' 1952 Vision of a Female-Dominated Society

CSBG spotlights a strange story from a 1952 DC Comics title where women are the dominant gender in society. Watch one man bravely fight the status quo, and don't miss the extremely bizarre/depressing ending!
06 Mar 15:30

Deus Ex: The Fall trademarked, while Human Defiance points toward film

by Sinan Kubba
Square Enix trademarked and registered domains for something called 'Deus Ex: The Fall' this week, adding to the speculation of what's up next for the franchise. Meanwhile, it's emerged Deus Ex: Human Defiance, which the publisher trademarked last week, is likely the name of the film in production; after associated domains were registered by CBS Films.

In the case of Deus Ex: The Fall, however, Square Enix Europe filed both the trademark and the domain registrations. Square Enix hasn't announced a sequel to Human Revolution, while developer Eidos Montreal, who unveiled the Thief reboot this week, is working on an unannounced third project alongside the Deus Ex and Thief franchises.

JoystiqDeus Ex: The Fall trademarked, while Human Defiance points toward film originally appeared on Joystiq on Wed, 06 Mar 2013 09:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
06 Mar 15:30

'Torment: Tides of Numenera' is inXile's new Kickstarter

by JC Fletcher
firehose

still fascinated by this whole thing. kickstarted setting licensed for kickstarted followup to a daceds-old game before the setting is even released. and that's before you factor in monte cook

'Torment Tides of Numenera' is inXile's new Kickstarter
Wasteland 2 is still early, but Brian Fargo's inXile Entertainment has just launched another Kickstarter, this time for Torment: Tides of Numenera, the Planescape: Torment-inspired role-playing game set in the world of the Kickstarted tabletop RPG Numenera.

Torment: Tides of Numenera is a single-player RPG in which you play a "single, specific character" joined by NPCs. As the "Last Castoff," the last incarnation of the Changing God, you find yourself hunted by the "Angel of Entropy" in a world full of mysterious, magical ruins. You can read much, much more about the storyline and setting on the Kickstarter page.

Torment is being developed in Unity for release on PC, Mac, and Linux. In its first morning, the drive has already exceeded $86,000 of its $900,000 goal, with the total rapidly growing. inXile has proven to be good at Kickstarter - or its fans just that ravenous for old-school RPGs - as it raised over $3 million for Wasteland 2.

Joystiq'Torment: Tides of Numenera' is inXile's new Kickstarter originally appeared on Joystiq on Wed, 06 Mar 2013 09:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
06 Mar 15:28

Mila Kunis Calms Nervous Reporter in Unorthodox Interview

by Kimber Streams

Mila Kunis learns about “lad bombs” and football from nervous, unorthodox interviewer Chris Stark, and even finds a little time to discuss her latest movie, Oz, the Great and Powerful in this interview from the Scott Mills show on BBC Radio 1.

via Gawker

06 Mar 15:27

JetBlue Considering Making In-Flight WiFi Free

by Kimber Streams

JetBlue_N193JB

At the J.P. Morgan Aviation, Transportation & Defense Conference, JetBlue CEO Dave Barger hinted that the airline may offer free in-flight Wi-Fi for more than just the first thirty A320 aircraft on which it is installed, Skift reports.

“In essence, the entire aircraft will have the enjoyment of Wi-Fi should they decide to participate with the product, which we announced would be free for the first 30 aircraft that we install across the A320 fleet. And we’re evaluating pricing into the future, including keeping it free, and so we’ll see how that plays out.

image by Anthony92931 via Wikimedia Commons

via Todd Lappin

06 Mar 15:27

Photo



06 Mar 15:26

swingsetindecember: that guy’s phone in the first panel became...







swingsetindecember:

that guy’s phone in the first panel became more high tech in tony stark’s presence

06 Mar 15:25

Unstable Matter: An art installation of thousands of ball...



Unstable Matter: An art installation of thousands of ball bearings on a wobbling table. To me, it’s part rain machine, and part homage to entropy, with periods of near stability dominated by the crashing rain of randomness.

(via Colossal)

06 Mar 15:23

HARDCORE PARKOUR



HARDCORE PARKOUR

06 Mar 15:21

goldshirt-cucumberpants: #this is the beginning of a porno oh...

06 Mar 15:21

Richard Feynman on the Universal Responsibility of Scientists

by Maria Popova

On harvesting the fruit of freedom of thought.

“Writers do not merely reflect and interpret life, they inform and shape life,” E. B. White wrote of the role and responsibility of the writer.

In The Pleasure of Finding Things Out: The Best Short Works of Richard P. Feynman (public library) — the anthology that gave us The Great Explainer’s insights on the role of scientific culture in modern society, titled after the famous film of the same name — Richard Feynman adds to history’s famous definitions of science and considers the responsibility of the scientist as just about the polar opposite: to be continuously informed and shaped by life, free of the despotism of opinion and the addiction to rectitude.

Speaking to the notion that “every child is a scientist,” Feynman champions the true responsibility of science education — a responsibility and purpose sadly belied by the current education system — and argues:

When we read about this in the newspaper, it says, ‘The scientist says that this discovery may have importance in the cure of cancer.’ The paper is only interested in the use of the idea, not the idea itself. Hardly anyone can understand the importance of an idea, it is so remarkable. Except that, possibly, some children catch on. And when a child catches on to an idea like that, we have a scientist. These ideas do filter down (in spite of all the conversation about TV replacing thinking), and lots of kids get the spirit — and when they have the spirit you have a scientist. It’s too late for them to get the spirit when they are in our universities, so we must attempt to explain these ideas to children.

He then moves on to the broader role of science as a cultural force. The idea that ignorance is central to science — as well as film, media, and design — is an enduring theme, but Feynman lives up to his reputation and articulates it more beautifully and eloquently than anyone:

The scientist has a lot of experience with ignorance and doubt and uncertainty, and this experience is of very great importance, I think. When a scientist doesn’t know the answer to a problem, he is ignorant. When he has a hunch as to what the result is, he is uncertain. And when he is pretty darn sure of what the result is going to be, he is in some doubt. We have found it of paramount importance that in order to progress we must recognize the ignorance and leave room for doubt. Scientific knowledge is a body of statements of varying degrees of certainty– some most unsure, some nearly sure, none absolutely certain.

Echoing Rilke’s counsel to “live the questions,” Feynman traces the roots of science to the vital anti-authoritarianism of brave minds like Galileo and reminds us:

Now, we scientists … take it for granted that it is perfectly consistent to be unsure — that it is possible to live and not know. But I don’t know whether everyone realizes that this is true. Our freedom to doubt was born of a struggle against authority in the early days of science. It was a very deep and strong struggle. Permit us to question — to doubt, that’s all — not to be sure. And I think it is important that we do not forget the importance of this struggle and thus perhaps lose what we have gained. Here lies a responsibility to society.

With his signature blend of graceful language and uncompromising conviction, Feynman echoes Bertrand Russell’s contention that “without science, democracy is impossible” and aims at the bullseye of the scientist’s responsibility:

We are at the very beginning of time for the human race. It is not unreasonable that we grapple with problems. There are tens of thousands of years in the future. Our responsibility is to do what we can, learn what we can, improve the solutions and pass them on. It is our responsibility to leave the men of the future a free hand. In the impetuous youth of humanity, we can make grave errors that can stunt our growth for a long time. This we will do if we say we have the answers now, so young and ignorant; if we suppress all discussion, all criticism, saying, ‘This is it, boys, man is saved!’ and thus doom man for a long time to the chains of authority, confined to the limits of our present imagination. It has been done so many times before.

It is our responsibility as scientists, knowing the great progress and great value of a satisfactory philosophy of ignorance, the great progress that is the fruit of freedom of thought, to proclaim the value of this freedom, to teach how doubt is not to be feared but welcomed and discussed, and to demand this freedom as our duty to all coming generations.

Pair with Feynman’s timeless commencement address on integrity and Stuart Firestein’s fantastic Ignorance: How It Drives Science, one of the best science books of 2012.

Donating = Loving

Bringing you (ad-free) Brain Pickings takes hundreds of hours each month. If you find any joy and stimulation here, please consider becoming a Supporting Member with a recurring monthly donation of your choosing, between a cup of tea and a good dinner:


♥ $7 / month♥ $3 / month♥ $10 / month♥ $25 / month




You can also become a one-time patron with a single donation in any amount:





Brain Pickings has a free weekly newsletter. It comes out on Sundays and offers the week’s best articles. Here’s what to expect. Like? Sign up.

Brain Pickings takes 450+ hours a month to curate and edit across the different platforms, and remains banner-free. If it brings you any joy and inspiration, please consider a modest donation – it lets me know I'm doing something right. Holstee

06 Mar 15:15

Microchip’s BodyCom technology

by DP
firehose

shadowrannnnnn

BD_BodyCom-final-W600

BodyCom™ Technology provides a secure communication channel using the human body:

Microchip’s BodyCom™ Technology is a short-range, low-data-rate communication solution for securely connecting to a wide range of wireless applications. Activated by capacitively coupling to the human body, the system communicates bidirectionally between a centralized controller and one or more wireless mobile units. Intra-body communication occurs utilizing the human body as the transmission medium.

06 Mar 07:40

Gnome Founder Miguel de Icaza Moves To Mac

by Soulskill
TrueSatan writes "Miguel de Icaza, via his blog, has explained his gradual move to the Apple Mac platform. 'While I missed the comprehensive Linux toolchain and userland, I did not miss having to chase the proper package for my current version of Linux, or beg someone to package something. Binaries just worked.' Here is one of his main reasons: 'To me, the fragmentation of Linux as a platform, the multiple incompatible distros, and the incompatibilities across versions of the same distro were my Three Mile Island/Chernobyl.' Reaction to his announcement includes a blog post from Jonathan Riddell of Blue Systems/Kubuntu. Given de Icaza's past association with Microsoft (CodePlex Foundation) and the Free Software Foundation's founder Richard Stallman's description of de Icaza as a 'traitor to the free software community,' this might be seen as more of a blow to Microsoft than to GNU/Linux."

Share on Google+

Read more of this story at Slashdot.



06 Mar 07:27

Be Nice and Leave

06 Mar 06:50

Doctor Who - Entire Cast & Crew 500 Miles Special (by...

firehose

reminder that this happened and that David Tennant is fucking weird as hell



Doctor Who - Entire Cast & Crew 500 Miles Special (by DalekQueen)

06 Mar 03:22

Sayonara Umihara Kawase swings to 3DS The latest issue of...

by ericisawesome




Sayonara Umihara Kawase swings to 3DS

The latest issue of Famitsu purportedly reports that a new entry for cult hookshot-based platformer series Umihara Kawase will release to 3DS in Japan this summer. Members from the original team are said to be working on this, which is great to hear since fans took issue with their absence from the recent PSP game’s development (and its buggy physics).

I should mention it’s unlikely this will ever release to the West, seeing as none of the previous releases ever left Japan. It’s a shame considering the 3DS’s region-locking and the possibility that this might be the last Umihara Kawase (going by its title, at least).

The GIFs above, by the way, come from the Super Famicom release, and were ripped by Yakuza Dryclean.

BUY Umihara Kawase games (DS import is region-free)
06 Mar 02:58

Corbin Goodwin’s Homebuilt RX-7 Rat Rod

by EDW Lynch
firehose

lg: your mom joke at 0:50

This battered Mazda RX-7 may look like a Mad Max prop car, but it is actually a DIY rat rod built by 21-year old Corbin Goodwin of Los Angeles. Goodwin spent two years and $13,000 customizing the car in his parents driveway (he describes the build process over at RX7Club.com). The car has a monstrous Ford V8 wedged under the hood, as well as a host of improvised modifications including a wooden front spoiler. Matt Farah of Drive took the car for a test drive found it both quick and “sketchy.” Goodwin has reportedly sold the car to a San Francisco buyer for $10,000 in order to finance another DIY car project.

via Nate Bolt

06 Mar 01:33

Dead at 58, Hugo Chávez



Dead at 58, Hugo Chávez

06 Mar 01:32

Art Game, A Game About Making Art With Games

by Kimber Streams

2013-03-05_1630

Art Game is a simple browser game from designer Pippin Barr that allows users to create art out of classic games. Players can choose between painter Cicero Sassoon, who paints with Snake, and sculptor Alexandra Tetanov, who sculpts with Tetris. The game also has a two player mode, in which players create a video by cooperatively playing Spacewar. Barr told Gamasutra that the game wasn’t intended as a direct commentary on the rising trend of art games. “The idea of going out of my way to make a self-proclaimed ‘art game’ seemed a funny approach to the idea,” Barr said. “I don’t know how many of the ‘real’ art game makers are sitting there thinking ‘this is an art game’, or ‘I am making an art game,’ so I kind of wanted to go right at it.” Instead, he wanted to give players the “feeling of making something, giving it a name, and putting it in front of other people to see what they think.”

via IndieGames

06 Mar 01:23

Rumor: Watch Dogs designer leaves Ubisoft, heads back to EA

by David Hinkle
firehose

"Keen also worked on Far Cry 3 as a writer"
"rumored to be working on a new entry in the Need for Speed series"
not boding well for Watch Dogs

Jamie Keen, lead game designer on Ubisoft's upcoming open-world action game, Watch Dogs, is rumored to have left the company. According to his altered LinkedIn profile (pictured below), Keen has taken a new position with EA at Ghost Games, the Gothenburg, Sweden studio rumored to be working on a new entry in the Need for Speed series.

Aside from his work on Watch Dogs, Keen also worked on Far Cry 3 as a writer while at Ubisoft Montreal. Before his time at Ubisoft, he did a stint at EA where he served as a producer on Battlefield: Bad Company.

Ubisoft has not officially provided comment on the matter.

Continue reading Rumor: Watch Dogs designer leaves Ubisoft, heads back to EA

JoystiqRumor: Watch Dogs designer leaves Ubisoft, heads back to EA originally appeared on Joystiq on Tue, 05 Mar 2013 19:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
06 Mar 01:22

Your Favorite Karaoke Song, Now With Added Interspecies Awesomeness

Your Favorite Karaoke Song, Now With Added Interspecies Awesomeness

LoL by: Unknown (via Reddit)

Tagged: dogs , journey , dont-stop-believing , Cats Share on Facebook