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06 Jul 21:22

Where the Wild Lawyers Are: knocking sequels off Kickstarter

by Joe Mullin

A London writer and illustrator who wanted to create a sequel to Where the Wild Things Are, one of the most famous children's books of all time, have had their idea shot down due to a copyright dispute. The book was to be a tribute to famed author Maurice Sendak on the one-year anniversary of his death.

Writer Geoffrey Todd and illustrator Rich Berner tried to raise money for the project on Kickstarter, but apparently lawyers at HarperCollins, which owns the copyright to Sendak's classic book, got wind of the project and sent a takedown notice to the crowdfunding site.

The duo said they got legal advice and were "very careful not to impinge on Mr. Sendak’s copyright," but that apparently wasn't good enough. The project, which was to have been titled Back to the Wild, has been removed from the site, with Kickstarter simply noting "it is the subject of an intellectual property dispute."

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06 Jul 16:31

$1.1 Million Of Premium Vodka Stolen In Miami Heist

Slick thieves pilfered 752 cases of rare vodka from a warehouse through a hole in the wall.
06 Jul 00:56

beatonna: If you aren’t totally quaking in your boots at the...



beatonna:

If you aren’t totally quaking in your boots at the news of millions of bees dead, yet again, you’re nuts.

06 Jul 00:54

Street Fighter Moves Turned Into Beautiful Abstract Motion Sculptures

by Kimber Streams

Animator Dan the Ad Man turns iconic Street Fighter moves into beautifully abstract motion sculptures in this video. The Hadouken is truly a sight to behold.

submitted via Laughing Squid Tips

06 Jul 00:27

Thank God it’s Frida

06 Jul 00:00

How Are Cops Punished Over Sexist Remarks? Review Board Data Offers Glimpse

by Denis C. Theriault

Two days after Mayor Charlie Hales handed his public safety director, Baruti Artharee, just a one-week suspension for his suggestive comments about County Commissioner Loretta Smith at a city event last month, Daryl Turner of the Portland Police Association was quoted saying something provocative to Willamette Week's Andrea Damewood.

"I like Baruti; I've had good interactions and conversations with him," Turner says. "But I think it was less than a slap on the wrist. I think a police officer would have gotten much more discipline for the same kind of conduct. It's another example of our leaders, who are supposed to be held to a higher standard, being treated differently."

The WW post, published Wednesday, doesn't go beyond Turner's remarks. But the comments raise a brilliant question about how harassment and discrimination are treated in the cop shop. And, as it turns out, there are clues in the public Police Review Board reports that the bureau puts out twice a year. (The latest batch just came out this week—clearing cops, incidentally, in last year's police shootings of Jonah Potter and Bradley Morgan.)

For better or for worse, based on a reading of relevant cases—as well as exclusive Mercurydata (pdf) showing how Chief Mike Reese actually punishes cops rapped by the review board—it seems Artharee's discipline falls well in line with what unnamed cops have received in similar and even more egregious cases.

Part of Turner's point still holds. An at-will political employee should still be held to a higher standard than the people he's helping lead. Even the same standard really isn't good enough. But the data actually highlights another question: If Artharee's punishment really does meet the standard for rank-and-file cops, maybe the standard itself is too low.

Looking back at all five sets of reports released since July 2011, five cases stood out—besides the Todd Wyatt case, in which inappropriate touching was considered along with dishonesty and off-duty road rage, making the findings too hard to parse.

In three of the considered cases, it was possible to compare the review board's recommended discipline against what the chief ultimately imposed. Reese is free to exceed or come under the board's decision. For the other two, because they're in the most recent batch, that comparison isn't immediately possible.

We'll work from the most recent down to the oldest. Hit the jump.

Example No. 1:

Pages 12 and 13 of the July 2013 reports (pdf) detail a human resources investigation that conclusively found a female cop guilty of violating the same policy Artharee violated, with one comment in particular, about a male employee, "sexual in nature" and steeped in "gender bias." The same cop has an established history of bickering with subordinates and making inappropriate comments on racial lines.

How did the board vote? One member wanted to fire her. Another wanted a one-week suspension. But three voted for just a half-week's suspension. Less than what Artharee got. How come? "The majority of the board" thought she'd been making a "good faith effort to improve her communication skills."

What did Reese mete out? Data showing whether Reese agreed with the board is not yet available.

Example No. 2:

Page 27 of the July 2013 report begins the tale of a cop accused of repeatedly making sexually suggestive comments to another employee. The board agreed he'd done so in both October and November 2011 and came close to agreeing it happened again that summer.

He'd also been accused, upheld by the board, of harassing a separate female employee in December 2011 by placing an object (redacted, but possibly some kind of sex or hygiene object) in that woman's locker. Worse, that was deemed an act of retaliation.

How did the board vote? Four members decided to give him just a two-week suspension, while one thought a week was fair. Interestingly, the investigation substantiated more examples of on-the-job harassment than the city's report against Artharee (because, through a loophole, it wasn't clear that two of the substantiated other cases when he made comments about Smith occurred while he was representing the city).

What did Reese mete out? Data showing whether Reese agreed with the board is not yet available.

Example No. 3:

Page 12 in the January 2013 reports (pdf) brings us the story of a cop accused of making sexual comments and an unknown gesture to subordinates, while also, at other times, engaging in some inappropriate touching. The board unanimously agreed the touching was wrong. But it voted 4-1 that the gesture, but not the comments, was problematic.

How did the board vote? That case was considered alongside some other allegations that were rejected by the board. But, based on the findings above, even the one about the touching (which Artharee wasn't accused of), the board still unanimously recommended a one-week suspension with remedial training and a stern letter from the chief.

What did Reese mete out? According to our data, the chief actually doubled up on the board's recommendation, ordering a two-week suspension without pay. Without a discipline letter, however, it's impossible to note why the chief decided to exceed the recommendation.

Example No. 4:

Page 47 of the January 2013 reports tells us all about a cop with some supervisory role having a more than three-year history of making comments about people's race, ethnicity, and gender—and also telling demeaning jokes about women in front of co-worker and subordinates.

How did the board vote? Four members of the board thought a two-week suspension was appropriate, given the years of "previous transgressions" and the notion that "as a supervisor with considerable years of management experience, he should have known how to conduct himself within the purview of PPB professional standards." The other member thought a week's suspension—for all those years of comments—would be "fair" but also "defendable" in arbitration (something Artharee isn't entitled to). That way, the board member said, the case would send a message to the bureau that "professional behavior is of the utmost importance both internally and externally."

What did Reese mete out? Data shows Reese decided on a letter of reprimand. Meaning no unpaid suspension of any duration.

Example No. 5:

Page 21 of the January 2012 reports details complaints that a male cop "acted in a manner that was dismissive to women." This cop also made other unprofessional comments, the board found, and purposefully ignored the advice of a female colleague. The board stopped short of saying he discriminated against women, but came close.

How did the board vote? The decision here was unanimous—and exactly what Artharee was given by Hales: a one-week suspension with a last-chance agreement promising the cop would be fired for any more sustained findings.

What did Reese mete out? Data shows the chief did away with the last chance agreement and just gave out the one-week suspension.

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05 Jul 23:12

Douglas Engelbart (1925-2013)

firehose

via Tadeu

Actual quote from The Demo: '... an advantage of being online is that it keeps track of who you are and what you’re doing all the time ...'
05 Jul 23:12

Google reportedly paid Adblock Plus not to block its ads

by Nathan Olivarez-Giles
firehose

R
O
F
L

Google has reportedly paid the makers of Adblock Plus, the single most popular browser extension on Chrome and Firefox, to look the other way when it comes to its web advertisements. According to the German news site Horizont, Google and other unnamed companies are paying to be included on a "whitelist" that prevents their pop-ups, banners, and display ads from being blocked by the free service.


Horizont said in a report that it's unclear how much Google has paid Eyeo, the company behind Adblock Plus, to whitelist its ads, and that it doesn't know which other companies are doing the same. Both Eyeo and Google didn't respond to email requests for comment on Friday afternoon — but if we hear back, we'll update this post. In an FAQ page on the Adblock Plus website, Eyeo notes that it offers whitelisting under its Acceptable Ads initiative for free to smaller websites. The Acceptable Ads whitelist, which has been in place since at least 2011, argues that unobtrusive ads should remain viewable as long as they aren't annoying.

Eyeo also argues that it has a reason for charging others for the special treatment. "Managing this list requires significant effort on our side and this task cannot be completely taken over by volunteers," the FAQ says. "That's why we are being paid by some larger properties that serve nonintrusive advertisements."

05 Jul 23:11

Indian PC gamers take to Twitter to protest EA price rises

by Colin Campbell

Gamers in India have taken to Twitter to protest Electronic Arts' plans for gaming price rises in that country.

Under the hashtag #EAPCIndia, dozens of gamers have turned up to complain about EA's decision to price PC games at significantly higher levels than the traditional 999 to 1499 Indian Rupees, which is equivalent to between $17 and $25. According to MCV India, forthcoming games like Battlefield 4, Need For Speed: Rivals and FIFA 14 are priced at between Rs 2499 and Rs 3499 ($59) bringing them into line with Western prices.

MCV India speculates that the move has been prompted by a desire to stop non-Indian gamers using VPN services to buy games cheaply via EA's online retail site Origin. EA isn't the only company raising prices, although reports suggest that other publishers have raised prices less sharply.

On Twitter, gamers are unimpressed. One wrote that it is "a dumb business move, pushing people to piracy". Another stated, "It's just hilarious that they expect people to pay over 3k for FIFA 14 or a Need For Speed title."

Polygon has contacted Electronic Arts for more information.

05 Jul 23:10

The 18 Best U.S. Cities For Bros

firehose

another dot-com bullshit whatever but

16. New Haven, CT ("home to the NCAA #7 men’s lacrosse team, and James Franco is enrolled there as a PhD candidate")

14. Boston, MA ("a city that’s central to the coming bro-pocalypse ... Pretty soon they’ll be feasting on Bronuts, a doughnut-burger made in Boston." TW: Bostinno link to story on the Union Square donut fuckup.)

We focused on cities with large college student bodies, reputations for partying, high cost of living, famous local bros, NCAA ranked lacrosse teams, and high numbers of white males.
05 Jul 23:07

Why Nintendo's Satoru Iwata refuses to lay off staff

by Colin Campbell

Many game companies cut their staff numbers to save costs, or reassure investors, but Nintendo chief Satoru Iwata says that's a strategy he won't be using.

Participating in an investor Q&A, Iwata was asked why, given Nintendo's lackluster financial performance recently, he had not cut staff numbers. He replied that such moves might resolve short-term difficulties, but always proved counter-productive in the long-term.

"If we reduce the number of employees for better short-term financial results, employee morale will decrease," he said. "I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that could impress people around the world."

Iwata pointed towards the value of the yen against the dollar as a significant factor in the company's decreased profits. He also said that today's games require more manpower to produce than those in the past.

"I know that some employers publicize their restructuring plan to improve their financial performance by letting a number of their employees go, but at Nintendo, employees make valuable contributions in their respective fields, so I believe that laying off a group of employees will not help to strengthen Nintendo's business in the long run."

In 2011, when Nintendo addressed the sluggish performance of its recently launched 3DS by slashing the machine's price, Iwata imposed a 50 percent pay-cut on himself, while other board members also took smaller pay decreases.

05 Jul 23:04

acnlcosplayqr: Utena -...

by villeashell
firehose

via otters



acnlcosplayqr:

Utena - uniform

Source; http://twitpic.com/bj8ljd

05 Jul 21:50

Convention Harassment Policy Follow-Up | Whatever

Convention Harassment Policy Follow-Up | Whatever:

‘Back in my day, a man could go up and would graphically proposition every woman at a convention! As a way of saying hello!’

And? You used to tool around without seatbelts in a car filled with leaded gas, too. You don’t do that anymore. You used to smoke on planes, too. Another thing you don’t do anymore. You used to listen to Edgar Winter on your 8-track! Seems doubtful you do that anymore, either. Wide lapels! Medallions! Sansabelt pants! Members Only jackets! Polack jokes! Tab! And, I don’t know. Maybe you miss the days. That’s fine. But you’re probably not under the illusion Sanabelts and 8-tracks and leaded gas are suddenly going to come back.

Also: the dude back in the day, going up to every woman at a convention, saying hello by asking them if they want to fuck? Harassing asshole. Mind you, back in the day apparently no one was going to call him on his shitty harassing actions. Now they would. And they should. Because they are. Welcome to the future!

I very much like this man and I want to buy him a pint some day.

05 Jul 21:46

"Don’t scratch a match on the seat of your bloomers."

“Don’t scratch a match on the seat of your bloomers.”

- A List of Don’ts for Women on Bicycles circa 1895 | Brain Pickings
05 Jul 21:38

Verizon would end “century of regulation” by killing wireline phone, says NY AG

by Jon Brodkin
firehose

via Russian Sledges
all carriers suck forever

Hurricane Sandy caused widespread damage in Fire Island, New York.

New York Attorney General Eric Schneiderman this week accused Verizon of trying to "depart from a century of telephone service regulation" by ending wireline telephone service in a part of Fire Island devastated by Hurricane Sandy in October, 2012.

In addition, Schneiderman has accused Verizon of violating a state order by telling customers outside of Fire Island that they should accept wireless phone service instead of repairs to their landline service. He says Verizon should be fined $100,000 per customer, per day.

Verizon says it has not violated the state order, and that its offer of wireless service outside Fire Island is strictly optional. Verizon is, however, trying to gain state approval to end wireline service entirely in western Fire Island.

Read 19 remaining paragraphs | Comments

05 Jul 21:37

Poll: Parents Still Don't Want Children Going Into Politics - Wall Street Journal


Wall Street Journal

Poll: Parents Still Don't Want Children Going Into Politics
Wall Street Journal
Despite the last few years' plummeting government approval ratings, the percentage of parents who want their children to go into politics when they grow up has remained remarkably steady, according to a new Gallup poll released on July 4. According to the ...
Most in US Still Proud to Be an AmericanGallup.com
Poll: Keep our kids out of politicsPolitico
Most US residents still proud to be American : pollNew York Daily News
Fox News -The Republic -WDAM-TV
all 45 news articles »
05 Jul 21:35

NSA Recruitment Drive Goes Horribly Wrong

by Soulskill
An anonymous reader writes "The Guardian is running a story about a recent recruitment session held by the NSA and attended by students from the University of Wisconsin which had an unexpected outcome for the recruiters. 'Attending the session was Madiha R Tahir, a journalist studying a language course at the university. She asked the squirming recruiters a few uncomfortable questions about the activities of NSA: which countries the agency considers to be 'adversaries', and if being a good liar is a qualification for getting a job at the NSA.' Following her, others students started to put NSA employees under fire too. A recording of the session is available on Tahir's blog."

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05 Jul 21:35

Mercenary Kings on Steam Early Access later this month

by Alexander Sliwinski
http://media.blogcdn.com/www.joystiq.com/media/2012/08/mercenarykings814.jpg
Tribute Games' Mercenary Kings will be available for contract work through the Steam Early Access program on July 22. The game's regular price of $20 will meet the business end of a dull knife during the pre-launch, with players receiving an all-access pass to merc contracts for $15.

The game is scheduled to launch on Ouya and PlayStation 4 sometime after its PC debut. Tribute Games has quite the playful pedigree at this point, with Wizorb to its credit and the studio being founded by veterans of the Scott Pilgrim vs. The World beat 'em up.

JoystiqMercenary Kings on Steam Early Access later this month originally appeared on Joystiq on Fri, 05 Jul 2013 14:30:00 EST. Please see our terms for use of feeds.

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05 Jul 21:35

Cubs Players Heckle Lackluster Fans In Wrigley Field Stands

CHICAGO—After seeing yet another anemic, lifeless display in the stands, sources confirmed Tuesday that frustrated Chicago Cubs players began heckling the team’s lackluster fans at Wrigley Field.
05 Jul 21:34

This is My Summer Jam: Zoku Slush and Shake Maker — Product Review

by Anne Postic
firehose

via saucie
frozen core freezes contents; you may remember this idea from the 80s as the Slush Mug, which is still made today at about half the price (http://www.amazon.com/The-Original-Slush-Mug-Red/dp/B002DQW886)

Item: Zoku Slush and Shake Maker
Price: $19.95
Overall Impression: Really easy to use. Kind of magical.

I wasn't sure about this thing. It seemed too good to be true. No way could a little insulated cup transform liquid into a milkshake or slushie in less than ten minutes, no electricity required. But I dared to dream. With a beach trip planned, the kids and I envisioned slushies galore. I didn't think I would have to fight them for the Zoku to make an "adult slushie," because I didn't think it would work. Boy, was I wrong.

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05 Jul 21:29

Sky Deutschland Considering Using Bone Conduction To Force Ads On Train Riders

by Soulskill
KindMind writes "Sky Deutschland is considering a proposal to use bone conduction to broadcast ads to train riders. The idea is that the riders rest their heads against a part of the train, like the train window, and then bone conduction would broadcast ads directly into their ears."

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05 Jul 21:29

Strange, Ironic, and Hilarious Fireworks Packaging

by Kimber Streams

Fireworks

Every year, Cabel Maxfield Sasser visits Blackjack Fireworks in Vancouver, Washington and takes a look at colorful, ironic, and absolutely hilarious fireworks packaging. More of the weird fireworks packages he discovered this year can be viewed on Sasser’s blog.

Fireworks

Fireworks

Fireworks

Fireworks

Fireworks

images via Cabel Maxfield Sasser

05 Jul 21:27

Bowl of batter, what’s the matter?

05 Jul 21:27

Love parade

05 Jul 21:26

Zynga has given its new CEO big incentives to sell the company

by Theo Francis
firehose

lol

don mattrick zynga ceo

US social-gaming company Zynga hasn’t just given its new chief executive a pay package worth as much as $100 million over five years. It has also structured the package in a way that could encourage him to try to sell the company sooner rather than later.

By any measure, former Microsoft exec Don Mattrick is getting big bucks for joining Zynga, particularly considering that the company has lost more than $570 million since 2009. All-in, he stands to make $95 million to $105 million in cash and stock during the next five years, and perhaps more: $1 million in salary and a target of $2 million to $4 million in bonuses each year, a $5 million signing bonus, $25 million meant to replace pay he gave up by leaving Microsoft, a $15 million “inducement” grant, and a target of $7 million a year in annual stock or option grants.

As is common with high-profile CEO hires, Mattrick doesn’t get it all up front. The stock, especially, is doled out over a few years, but most of it is his to keep by year three.

One way he could collect even faster is if he manages to sell the company. That would immediately entitle him to a quarter of any awards outstanding, or 50% if he loses his job in the process, under a plan that applies broadly to the company’s top executives. On top of that, his employment agreement guarantees he’ll get to keep more of his equity awards if he loses his job after a sale. Even if he stays employed, the agreement guarantees him most of his stock and option awards if he no longer reports directly to the board or stops being CEO – likely scenarios if Zynga is ultimately bought by a larger company — or if Pincus votes his shares in a way that replaces a significant number of directors. (Mattrick would also get $6 million to $8 million cash severance for losing his job after a deal.)

CEOs often get big payouts, including faster vesting of equity awards, if a deal goes through, whether to encourage M&A or to forestall any reluctance should a promising deal come along. Still, part of Zynga’s severance plan includes a “single-trigger” payout, which kicks in when if the company is acquired, whether or not an executive loses his job. Those are increasingly uncommon in the face of pressure from corporate-governance advocates. Combined with the delayed equity awards and other factors accelerating his payout in the wake of a deal or if his job changes significantly, it makes an unusual mix.

The company didn’t immediately respond to a request for comment. It’s unclear whether a sale of Zynga is realistic or contemplated. But the company’s shares are down 37% over the past year, and at around $3.42 remain way below their 2011 IPO price of $10. (There’s a relatively comprehensive list of Zynga’s business challenges here.)

Meantime, the company is also handing Mattrick and Mark Pincus, the company’s founder and chairman, potentially significant new powers. In the same regulatory filing that laid out Mattrick’s pay package, Zynga says it will create a new executive committee designed to “facilitate approval of certain corporate actions” between board meetings. The committee’s only members: Mattrick and Pincus. And if the committee is ever eliminated or expanded, Mattrick can claim severance as if he had been fired arbitrarily.


05 Jul 21:03

Ask Chris #156: KILL-DERBY!

by Chris Sims
firehose

"Kirby treats even the silliest, most cartoony superhero violence as a regrettable necessity at best, and that’s amazing."

Q: Wait, what’s this I hear about Captain America in a roller derby? Did that really happen?@RonHogan

A: Like a lot of comics fans, I spent my Independence Day talking to people about my favorite Captain America stories. Before long, this particular issue came up — mostly because I’m only about five seconds away from talking about Cap and the Falcon battling their way through a roller derby to the death at any given time. It’s sort of my go-to topic in case there’s a ever a lull in the conversation, which is why I’m always such a hit at parties.

Point being, yes, my friends, that comic is very real. And it is amazing.

It happens in Captain America #196, right near the start of Jack Kirby‘s return to Marvel in 1975 after the stint at DC that saw him creating The New Gods, The Demon, and OMAC, among others. It’s an era that produced some of my favorite Kirby comics, as it combined that wild, boundless ’70s Kirby style that I love with a return to characters he’d created years — and in Cap’s case, decades — before. This was, after all, the era that brought us Devil Dinosaur, the series that saw an angry Tyrannosaurus Rex stomping aliens to death in the Garden of Eden. That might actually be the platonic ideal of a Kirby comic, but books like Captain America and Black Panther were right up there with it.

I have a personal connection to this one, too: It’s actually the issue after the first Marvel comic I ever read. I was around four years old, and I don’t know where I got my hands on Cap #195 — it would’ve been a ten year-old back issue then — but I do remember that it scared the living hell out of me. There’s a scene with Captain America watching an army of crazed fanatics whipped up into a frenzy that drove them to tear a “Freedom Freak” effigy that was hanging from a gallows called “The Love Machine” apart and club it with metal pipes. That was just too much for my young mind to handle, to the point where even seeing the cover scared me, and drove me right back to those nice, safe Batman comics where he was breaking drug dealers’ thumbs. I think that actually might be why I love Kirby’s work so much now — particularly the stuff from the ’70s. Things that seemed scary and weird when you were a kid always have a weird little thrill to them.

I do wish I’d stuck around for one more issue, though, because #196 is where things get wild. The whole thing’s collected in a paperback called Madbomb, but if you haven’t read it, here’s the basic plot: There’s a secret organization that wants to overthrow America at the bicentennial using a sonic bomb that’ll drive everyone crazy, after which they’ll reinstate the aristocracy and turn all undesirables into cavemen to use as slaves. You know, standard comic book villain stuff. By this particular issue, Cap and the Falcon have infiltrated their secret hideout, met the head bad guy’s daughter (Cheer Chadwick), been captured, and forced to compete in the deadly sport known as Kill Derby!

And this is where things start to get weird.

One of the things I really like about this story is how much importance Kirby puts onto the idea of Cap’s shield as a symbol. I love that, because it underscores one of my favorite things about the character: He’s a soldier who doesn’t carry a gun. He carries a shield, because he exists to protect and defend people against the forces that would hurt them. It’s one of the most elegant ideas in comics, and something that I think really plays into Kirby’s idealized vision of what America should be, and it’s also one of the reasons why stories where Cap carries a gun never really feel right for me. It’s a big symbol, and in Cap’s view — and Kirby’s — that symbol has a lot of power.

So obviously he can’t let it be used to kill people in an underground roller derby to the death.

The choice is clear. They’re going to have to enter the Kill Derby themselves, recover the shield, and escape from the “New Society” compound while the other entrants concern themselves with winning the actual pot of gold that the elites are using as a prize. And that means it’s time for Cap on a skateboard!

A super-fast rocket skateboard, no less.

Incidentally, the large figure between Cap and the Falcon? That’s Tinkerbelle, the captain of their Kill Derby team, and the woman who punched out and captured both heroes in the previous issue. Unfortunately, she’s only able to give them the basics of the game, but as it’s one of those time honored “win or die” propositions, it seems pretty simple anyway.

It does make me wonder if I should be watching more real-world roller derby, though. I mean, I know they use rollerskates instead of skateboards these days, but flamethrowers are still legal, right?

Right.

Once they’re on the track, what follows is some fantastic Kirby sports (or at least sports-ish) action. The dude with the flame thrower gets blown up, but he’s wearing a fireproof suit so he keeps skating around and setting everything on fire, people are throwing gladiator nets and shooting missiles out of their fingertips. It’s awesome. There’s even a panel where Cap has a line of dialogue that I’m pretty sure Kirby himself said to Stan Lee when he left Fantastic Four:

It’s a great sequence, full of the kind of big ideas that Kirby specialized in, with deathtraps that were big and weird enough to be a threat to his big, weird heroes.

Eventually, Cap and the Falcon find the guy who stole Cap’s shield, but rather than just jumping on him and taking it back by force, Cap tries one last time to reason with him:

And that, I think is what really sticks with me about this story, and a lot of what Kirby was doing in the ’70s. He’s constantly exploring ideas of morality in the strangest possible ways, whether it’s the modern mythology of The New Gods or something as goofy and almost slapstick as Cap battling his way through the Kill Derby to get his shield back so he can stop a bomb with a mechanical brain inside it from going off. That stuff provides the backdrop, but what’s really going on here is a portrayal of the ultimate soldier, someone who was essentially created for war, who still only uses violence as a last resort.

In this story, Captain America and the Falcon are forced into a situation where everyone else is glad to be there, gleefully murdering each other with flamethrowers and clubs because there’s money waiting for the survivor. Even after going through that, even after participating in that by necessity, Cap’s still trying to find a better way. And when he can’t, when he has to fight, it’s not something he’s happy about.

Kirby treats even the silliest, most cartoony superhero violence as a regrettable necessity at best, and that’s amazing. He’s never particularly subtle about it — using an actual pot of gold as the prize is about as on the nose as you can get, even compared with the rest of the story — but he doesn’t need to be, either. It’s all there on the page, mixed up with rocket skateboards and brain-bombs.

05 Jul 20:59

Snapchat Doesn't Delete Android Photos, It Just Hides Them

Add it to the growing list of ways Snapchat isn't totally foolproof: Now Android users have to worry about software that can dig up all their old selfies.
05 Jul 18:44

Canadian Superheroes

by Doug
firehose

via Albener Pessoa

Canadian Superheroes

Happy Canada Day! Here’s more Canadian content for the occasion!

05 Jul 18:43

The Identity of John Hurt’s Doctor Who Character May Have Been Confirmed

firehose

fuck spoilers, you saw it coming

According to the Doctor Who costume designer, Howard Burden: "There was a gap between Paul McGann playing the Doctor and Christopher Eccleston, when we didn’t see a regeneration, and John Hurt will fit into that gap."

bad news: barf
good news: McGann gets a regeneration scene? Maybe? Fucking finally? Fucking maybe finally you fucking fucks

Ubiquitous actor John Hurt appeared in the most recent season finale of Doctor Who, building up to his appearance in the 50th Anniversary Special this coming November. His role was already quite intriguing, but now a popular fan theory about where Hurt's character fits in the chronology of the series has been confirmed. There may be spoilers ahead for those not caught up or those who simply want to remain oblivious before the 50th anniversary special airs.
05 Jul 18:36

Broforce devs talk female heroes, 80s action appeal and cultural sensitivity to games

by Alexa Ray Corriea
firehose

an unexpected amount of discussion about how to incorporate female contemporaries of male 80s action heroes (Ripley, Tank Girl, Sarah Connor) into a game called "Broforce" and the challenges of divorcing gender from the amorphous definition of being a bro

"One of Greenwood's ideas about understanding bro-dom involves a cyborg modeled after Star Trek character Data: a bro-bot who does not know if he's a bro or not. Greenwood said this bro-bot would question his bro status because he doesn't have feelings — only to realize none of the human bros really have feelings either."

Broforce, long before the explosions and shark wrestling, began with director Evan Greenwood's deep desire to create an action-packed cooperative game.

"We wanted to make a game that you would play with your friends, a local co-op game, and we wanted to make a game about a guy called Rambro — a violent, machine gun-firing, spelunking... something," Greenwood told Polygon.

The game was initially developed as Super Smash Lander Suicide Party, Bro?, an entry to the April 2012 Ludum Dare #23 Game Jam, where it won first place in the Humor category and placed high in groups awarded for the best graphics and having the most "fun factor." After the warm reception at the game jam, the team at South Africa-based Free Lives Games continued to tweak and add content to the game.

"Then we thought, we can add co-op with [another character] Brommando — and it just grew from there," Greenwood explained. "The idea that [the game] would have bros, and would have this kind of violent action movie feel... It was just going to be that kind of thing.

Bro-dredd-and-snake-broskin

"Somewhere in development of that game, I started really feeling this bro idea," he explained, "and in Broforce it became a loving portrayal of action heroes. I'm in love with 80s and 90s action movies, and as soon as they were involved [as sources] it became this thing about going into outer space and fighting dinosuars and shark racing. There are so many things we can do with this concept."

So for Greenwood and his team, what exactly is a bro?

"[The appeal] is, a bro would do anything for his bros," Greenwood explains. The machete-wielding gun-toting bombastic heroes of Free Lives' game will work together to save America, defending their comrades in tight spots and teaming up for Grindhouse-style terrorist takedowns. "I don't think we really see [being a bro] as a negative."

Greenwood noted that the studio is currently working to incorporate what they feel is a very important new element into their title: female heroes.

Brominator-and-bro-dredd-mass-chaos

"A lot of our discussions of what makes a bro eventually turned to, what would a ladybro be called?" he said. "But we decided that separating the characters by prefixing them with 'Lady' or 'Female' isn't really the female equivalent of a bro. Calling her something else, using that [prefix], would be a separate thing, and we really didn't want to do that."

The challenges of adding women to the game at all, Greenwood said, is not that women can't embody the spirit of the fiercely strong and protective bro — it's more about the game's nature, which is intentionally offensive at times. Players will spend a large amount of their game time triggering massive explosions and gunning down terrorists. Greenwood's team still needs to determine if adding these characters would be a logical fit.

The game is a bit insensitive at times... It's all about glory and shooting bullets, and being manly."

"It's not a gender thing, it's just about the bros — they all just want to fight the good fight, stand up with each other and protect each other. The game is a bit insensitive at times, and we're not exactly weeping for these terrorists; it's all about glory and shooting bullets, and being manly."

But perhaps "manly" isn't the right word, as Greenwood notes 80s and 90s action films are packed with strong, "badass" female heroes — his favorite being Alien heroine Ellen Ripley.

"We debated adding female characters a lot, and decided eventually that we didn't want just a token female, because that would just be awkward and wasn't really fair," Greenwood said. "That would actually be really revisionist of action hero history. 1980s films were dominated by males literally roundhouse kicking people. But then you have [characters] like Ellen Ripley from Alien, and she kicked the ass of every male. The female characters are deserving, we definitely intend to introduce them."

At one point the team toyed with the idea of creating a rival Broforce of all female characters, a set of competitors that would save the day once the male Broforce screwed up. While the bros were "destroying everything and wasting taxpayer money," the ladies would come in and clean up, and maybe there would be a little bit of romance thrown in — another premise that didn't sit right with Greenwood.

"The separation didn't sound right," he said. "I think it's better if they are all a team. There doesn't need to be any sort of distinction, and no corny romantic stuff. Lots of bromance, but no romance."

Free Lives doesn't intend to make too big of a distinction between the "ladies and the dudes" of Broforce in terms of skills once they introduce them as playable characters. These women will also carry "bro" somewhere in their name, and there are already plans to make Broforce versions of Ripley, Tank Girl, Terminator's Sarah Connor and even "The Bride" Beatrix Kiddo from Kill Bill.

Browalker

"They're all action heroes united to defeat terrorists," Greenwood said. "They can be any-bro."

Broforce is available as a free playable "Brototype" via Free Lives' website, where players can get a good look at the game's mechanics, steeped in firepower and bro-fueled corniness. But what the demo doesn't show much of is the game's narrative, which Greenwood said is still being fine-tuned.

"We want to have a big space action opera, maybe something like a rouguelike, and by the end of the game Brofroce will be saved more than once," Greenwood said. "We do hope to include more aliens, like Contra-esque aliens, and a subplot with Satan trying to take over corporate America... Zero gravity explosions, big themes like betrayal and more about of the identity of being a bro."

One of Greenwood's ideas about understanding bro-dom involves a cyborg modeled after Star Trek character Data: a bro-bot who does not know if he's a bro or not. Greenwood said this bro-bot would question his bro status because he doesn't have feelings — only to realize none of the human bros really have feelings either.

"There's a place we definitely wanna go with the story."

Suicide-mooks

The decision to borrow aesthetics and themes from 80s action movies was because Free Lives did not want to make a serious game. Brofoce is a fun hyperbole of the action genre from that era, and there are certain elements — mostly revolving around war and foreign relations — that don't sit as well with audiences now.

"You look at a movie like Commando and you see Arnold Schwarzenegger going from killing bad guy to bad guy, there aren't any consequences," Greenwood said. "And at the end they just pat him on the back and say, 'Well done, you destroyed everyone.' When you were a kid watching these films in the 80s, you thought it was the best thing you've ever seen. But now it can't work that way, because people have the internet and are aware of the things going on in foreign countries. It's more complex now, we can't just have Rambo going into Afghanistan and waging a one-man war and then riding horses at the end and being like, 'This is for the people.'

"It's wonderful that we could think that way then, but to some extent that's why it can't be so funny now," he added. "If we focused on a more modern portrayal, we would have to be more serious, and we really don't want to do that. But everyone has an opinion — this stuff is just part of our cultural heritage, we grew up watching these films."

"It's not about getting drunk and being irresponsible, it's about standing up for what's right and the positive side of manliness."

Broforce is currently on Steam Greenlight and Free Lives hopes to launch a pre-order and beta access campaign in the near future. The full game's launch is dependent on reception to the beta program and how long it takes the team to accordingly tweak the final features.

"Through making the game, we have a much more positive view of what a bro is, I think," said Greenwood. "We hope this becomes a cornerstone for what people think bro culture is. It's not about getting drunk and being irresponsible, it's about standing up for what's right and the positive side of manliness."