Shared posts

02 Aug 17:22

Assassin Goat

by djempirical
02 Aug 17:21

troubleeveryday: vgjunk: Pieces, SNES. HAHAHAHA



troubleeveryday:

vgjunk:

Pieces, SNES.

HAHAHAHA

02 Aug 17:20

@gguillotte >> @cocoasamurai: NY Times published an Objective-C style guide on Github http://open.blogs.nytimes.com/2013/08/01/objectively-stylish via @scottstevenson

NY Times published an Objective-C style guide on Github http://open.blogs.nytimes.com/2013/08/01/objectively-stylish via @scottstevenson
02 Aug 17:19

urbanplannerholic: Maps of Unrealized City Plans Reveal What...


Welthauptstadt Germania


1929 New York City IND Second System


1948 San Francisco Highway Plan


Paul Rudolph’s Lower Manhattan Expressway


1945 Boston Subway Expansion


1925 Rapid Transit Plan for the City and County of Los Angeles


1941 Development of the Central Area West and East of the Capitol – Washington D.C.


Lower Manhattan Plan of 1966

urbanplannerholic:

Maps of Unrealized City Plans Reveal What Might Have Been

From the Wired article on my blog!

http://www.wired.com/wiredscience/2013/08/hyperreal-cartography-city-maps/

02 Aug 17:19

Photo



02 Aug 17:19

Colorized New York: 1900 via Retronaut









Colorized New York: 1900 via Retronaut

02 Aug 17:19

http://en.wikipedia.org/wiki/Tower_Subway

02 Aug 17:19

Fuel3D Start-Up Promises Affordable Point-and-Shoot 3D Scanner

by samzenpus
MojoKid writes "Fuel3D Inc. is a new start-up that recently arrived to Kickstarter, promising an 'affordable point-and-shoot 3D scanner' that will allow anyone to easily take 3D images for rendering and ultimately production on standard 3D printing platforms. The Fuel3D is a fully 3D surface scanner that samples a large number of physical and color measurements including geometric stereo and photometric stereo data, which it then combines to create the image. The kicker is that the device—which kind of resembles a Roomba--costs under $1,000, and it works just like a point-and-shoot camera. You simply attach a tag called a target to the person or object you want to scan and snap the picture. Then, you can work with the image and export it in a variety of formats."

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Read more of this story at Slashdot.



02 Aug 17:17

Windows 8 passes Vista at last, as IE10 growth slows

by Peter Bright

Windows 8 has finally overtaken Windows Vista to become the third most widely used operating system in a month that saw Internet Explorer 10's rapid growth slow down, and the gap between Firefox and Chrome close sharply.

Firefox was down 0.86 points to 18.29 percent, with Chrome up 0.59 points at 17.76 percent, bringing the two browsers within spitting distance of each other. Internet Explorer gained too, up 0.46 points to 56.61 percent. The prospect of Chrome overtaking Firefox to take the number two spot is once again with us. The two browsers last looked as though they would trade positions a year ago, before Chrome lost ground and Firefox reasserted its dominance.

Safari and Android browser maintain their dominant positions. The Chrome browser on Android is continuing to show strong growth, picking up 0.69 points last month. Internet Explorer, however, suffered significant losses, dropping 0.49 points and wiping out the gains made in May and June.

Read 2 remaining paragraphs | Comments

    


02 Aug 04:13

laughingsquid: Turning a Cat Into Totoro in the Easiest Way...

02 Aug 03:42

Comfort Eating With Nick Cave: 13 Images of Food Drama | Microcosm Publishing

by gguillotte
firehose

meanwhile, in Portland

Poor Nick Cave. Life is hard for him and there are many hurdles to deal with every day. And like all of us, Nick is human. As a teenager Nicky dealt with stressful events through petty burglary. But adults must sometimes find healthier ways to feed their sorrows and hardships. In these pages, Mr. Cave does so with gusto whether he's eating a giant bowl of mashed potatoes, a tofu dog, peanut butter from the jar, spicy potato chips, or licking the frosting bowl. To quote Nick addressing a slice of pizza, "get inside of me." And when you are ready to enter his psyche, there's Nick's favorite Rice Krispie Treats recipe, including, of course, "twelve tears for flavor." No matter what he's chowing down on, it's comforting to witness Nick and his comforts. And we all know someone who needs the comforts of Nick Cave as much as they need Comfort Eating with Nick Cave. So equip them with a copy the next time they are sobbing to Dumb and Dumber or Scream 2 with a container of chocolate chip cookie dough ice cream in their lap.
02 Aug 03:42

Mark Hudspeth pumps iron

by gguillotte
firehose

meanwhile, in Lafayette

Mark Hudspeth has won back-to-back New Orleans Bowl titles as the head coach of the University of Louisiana at Lafayette football team. The Ragin' Cajuns mentor can also pump some iron. In a recent YouTube clip, the 44-year-old former Delta State safety and quarterback completed 25 reps on the bench press at 225 lbs. Why is that significant? Former Central Michigan offensive lineman Eric Fisher, who was selected by the Kansas City Chiefs with the top overall pick in April's NFL draft, did 27 reps at the same weight during the NFL Scouting Combine. And the 22-year-old Fisher stands 6-foot-8 and weighs over 300 pounds.
02 Aug 03:24

Crafting the Future of Cider | Lush LIfe | Portland Mercury

firehose

via saucie: "onstad + cider"

Crafting the Future of Cider | Lush LIfe | Portland Mercury:

IN THE KICKSTARTER-FUNDED tasting room that’s nestled among his two-story stainless steel tanks and Hyundai-sized fermenters, Reverend Nat West leads me through his sprawling line of apple ciders. Some are crisp and accessible, some are connoisseur-sour, and one is a truly disruptive, game-changing cider that establishes his brand’s importance in the evolution of the beverage. Hallelujah Hopricot is flavored with Belgian wit-style spices (coriander, bitter orange peel, paradise grains), fermented near-dry with French saison and Belgian ale yeasts, mixed with apricot juice, and finished with two types of hops. It’s beer, cider, and wine all in one, and it loudly redefines the possibilities of a drink that’s due for a revolution.

A few visits to the inner-Northeast cidery’s taproom—and a trip through its six-cider sampler ($8)—inspired the following interview.

MERCURY: Cider, once seen mainly as a beer alternative, seems to be going after the wine drinker. What’s your perspective on this?

NAT WEST: There is no “cider culture” to speak of in the US and even in Portland, the largest cider market in the country. Because of this, craft cideries have two options for marketing: sell to craft-beer drinkers or wine drinkers. We chose beer because we’re beer drinkers, we understand beer culture, we think beer is more exciting than wine, and we wanted to make beer-y ciders, not wine-y ciders.

Demographically speaking, who is the cider customer? Has this profile seen any change lately?

For us, there are primarily two types of buyers: Experienced craft-beer drinkers and the craft curious. Craft-beer drinkers are always searching for the next new flavor from their favorite breweries and always willing to try a new beer from a new place. So drier ciders fit in well with that outlook. I like to think of the “craft curious” as the friends and family members of craft-beer drinkers. These folks might not like Boneyard’s Notorious IPA or a really strong barley wine, but they don’t drink PBR either. Cider is very approachable for nearly everyone, and these craft-curious drinkers enjoy the flavors, the complexity, and most importantly, the drinkability of our ciders.

Is there a concerted effort in the American cider industry to update cider’s image?

Yes. For many years, it was seen as a “sorority drink,” like a wine cooler. Cheap, sweet, marketed to partygoers, primarily women. And although women still make up 51 percent of the cider market, men now make up 49 percent, so there are many more options for marketing cider. Additionally, the birth of the craft-cider business in the last 10 years and the massive growth of the category in the last few years allows a broader market to buy cider.

How are cider houses going after new customers? What will it take to get cider in more shopping baskets?

The proliferation of new ciders is helping out a lot. With more cideries joining the market with diverse flavors, retailers will have to expand their shelf space. When that happens, customers take more notice of cider. We’re seeing massive growth in the market in the last couple years and I’m sure this growth will continue. Right now, cider is about 0.2 percent of the US beer market but it’s 20 percent of the UK beer market. We might never get to 20 percent, but if we double every year for the next many years, we won’t hit the ceiling.

What foods are various types of cider best paired with?

Different ciders for different foods, but for the most part, wherever white wines are served, ciders can do the job better. Fish, seafoods, cheeses, spicy foods, and to some extent, fatty foods like duck and pork. Pork is always perfect. There is no part of a pig that doesn’t taste better with cider.

Aside from drinking cider straight, I’ve seen it used in cocktails. What’s your position on using ciders as bases and adjuncts to liquor?

I made a cocktail last night using about two-thirds of a margarita and a third of our new summer seasonal Hibiscus Hymnal (with raspberries). It was really amazing. There are a number of bars using our Deliverance Ginger in their drinks. I’m a big fan of it, but the cost can be steep. A bartender can get some of the same flavors for much less price, so using ciders tend to drive up the cost of the drink. Only certain bars can do it.

What about in cooking, for making sauces?

I would love to see white wine banished from the cooking world and replaced with cider. We use cider for marinating, deglazing, reductions, you name it. If I’m cooking and drinking cider, I always put some cider into whatever it is. One of our favorites is a good winter fondue made with sharp cheddar, English-style cider like our Revival Dry, and mustard instead of the classic Gruyere and white wine.

What have your biggest hurdles been so far, in terms of setting up shop and getting customers to understand your product?

Getting customers to understand our product isn’t a challenge. Just getting them to try it once is the only challenge. The cider speaks for itself. Sometimes I go to beer or cider events and hear the flowery language being used to describe cider (and ultimately convince the customer that it’s good). I just state the ingredients, insist that it’s actually dry, and answer questions.

We recently underwent a major expansion from my garage and basement to a new 3,500-square-foot production cidery with a taproom in the front. I was the general contractor on the $75,000 buildout, purchaser of new equipment, did all the fundraising from individuals and institutions, and was still trying to keep up with demand. That was a lot of work. But now we’re focused on just making cider and growing the business.

Are there nutritional benefits to drinking cider?

Vitamin C, antioxidants like wine, sometimes lower calories than beer, no gluten if that’s your thing. I can’t say anything specific for fear of the wrath of the FDA.

Where do you want your brand to be in five years—in terms of product line, volume, and as part of the Portland community?

We expanded to Washington State recently and will be in British Columbia and Idaho within a month or two, and we have eyes on the Bay Area, so our growth will continue for at least a few more years. We started this year with two ciders on the shelf, and by the end of August, we will have nine including seasonal and limited releases. We pride ourselves on making a diverse range of ciders and we will continue to make very unique flavors and push the boundaries of what it means to make cider. We’ve been growing by 30 percent every month, month after month, so sometimes I feel like all we’re doing is growing, so five years of growth is too far in the future to realistically imagine. And we’re a Portland-based company. Everyone who works here lives in North and Northeast Portland and we’re excited to occasionally squeeze into the gaps in the Portland craft-beer scene.

02 Aug 01:32

'Whitey' Bulger Photos Show Him With Defrocked Pedophile Priest - ABC News

by gguillotte
firehose

this fucking defense attorney

A batch of photos of accused mobster James "Whitey" Bulger released today in an apparent effort to show him in a good light included a picture of Bulger with a Catholic monsignor who has been defrocked for abusing young boys.
02 Aug 01:32

Google Reins in Motorola With Moto X, Hardware Push - WSJ.com

by gguillotte
firehose

LOLOLOLOLOLOL
"Google's Nexus, a tablet made by Google"
ROFLOLOLOLOLOLOLOL

Those tensions were felt during the development of the Moto X, which Motorola's new bosses from Google singled out to develop as its flagship device. Developers of the phone were able to work closely with other parts of Google, but when they sought help from the Android team they often received no response, people who worked there said. There were significant concerns that the Chrome Web browser app wouldn't be able to come preinstalled on the Moto X, because developers couldn't get information they needed from Google as to how it would function on the device, said a person familiar with the project. The problems were eventually sorted out, however, and the Chrome app is the preinstalled browser on the Moto X. Not having a strong relationship may have prevented Motorola from incorporating the latest version of Android, said two people familiar with the matter. Motorola executives say the Moto X will soon receive the software through an over-the-air upgrade. Google's Nexus, a tablet made by Google, will be the first device to ship with the new Android. It was available for pre-ordering July 30.
01 Aug 23:52

Photo



01 Aug 23:47

It Shall Be Mined: DwarfCorp

by Adam Smith
firehose

Minecraft x Dwarf Fortress = easy Kickstarter fulfillment (

By Adam Smith on July 31st, 2013 at 7:00 pm.

Dwarves! They dig, they drink, they braid their beards, they dig even deeper, they industrialise, they capitalise. Then they dig too deep, they immolate, they capitulate, they perish in darkness. The quest for ‘Dwarf Fortress With Graphics’ is one of the proudest that development fellowships can undertake, almost spawning a genre in and of itself, and DwarfCorp fits the bill. Currently Kickstarting, it’s a striking (the earth) simulation game about mining, building and surviving on procedurally generated islands. The world generation alone makes me hunger for the game and the campaign page is sturdy and informative. You can view the pitch video and watch lots of alpha footage below.

Here are the details on terrain and history generation. History generation. Is there a more noble phrase?

The islands in DwarfCorp are procedurally generated and fully simulated.They are different every time you start playing. Fault lines, air currents, moisture, temperature, rainfall, rivers, lakes and oceans are all simulated through the passage of time — which gives rise to forests, deserts, snowy tundra, jungles and grasslands. Additionally, civilizations of Goblins, Elves, Humans and Demons are randomly generated and given time to “fight it out,” so to speak, on the island. So you, as the Dwarven outsider, will make quite a splash as you arrive.

Very Dwarf Fortress. Be aware that while the early prototype is available now, the actual game is at least a year away.

01 Aug 23:46

Why The World's Most Capitalist Religion Breeds So Many Entrepreneurs

Mormon culture is the original startup culture.
01 Aug 23:46

Oregon's New 'Football Performance Center' Is A Decadent Monstrosity

firehose

lol

The University of Oregon just opened a brand new $68 million, 145,000-square foot football facility that would make Ozymandias—but not Phil Knight—blush. It is completely bananas. Let's take a look at some pictures that perfectly illustrate everything that is wrong with college sports.
01 Aug 23:44

Beef up your MacBook Air with a homebrew GPU

by Dave Tach
firehose

"homemade GPU" = "following the instructions on the Thunderbolt-to-ExpressCard kit and connecting the adapter and 450W external power supply. And, oh yeah, running windows"

Stay Connected. Follow Polygon Now!

By Dave Tach on Jul 31, 2013 at 8:00p

Apple's diminutive MacBook Air line of laptops is built for lightness, filled with solid state storage for efficiency, and this year's model packs more than 13 hours of battery life into a single charge.

But one thing nobody ever accused the Air of being is a graphics powerhouse. Intel's integrated HD Graphics 5000 GPU, which powers the latest generation of Airs, just isn't designed for churning out cutting edge graphics.

Those limitations didn't stop Larry Gadea, who spent about $250 recently to build a homemade external GPU enclosure that turns the Air into a bona fide gaming machine.

Check out the video above posted earlier this week on Gadea's YouTube channel to see Borderlands 2 running on an 11-inch MacBook Air courtesy of an external GTX 570 eGPU, a power supply and a bit of hardware translation between its PCI Express card interface and the MacBook Air's Thunderbolt port.

You can also learn all about making your own in a detailed post on the Tech Inferno forums.

Tap for more stories

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01 Aug 23:42

The Texas Legislature's Sexist Little Secret

firehose

"What surprised me was how many women who work in the Capitol—legislators, staffers, lobbyists, other reporters—felt the same way. Everyone, it seemed, had a story or anecdote about being objectified or patronized."

never go to Texas

01 Aug 23:41

Super Mario Bros. Crossover gets massive 'Special' update

by Michael McWhertor
firehose

YAY

Developer Exploding Rabbit's 8-bit mash up game Super Mario Bros. Crossover received a substantial update this week with the release of version 3.0. The latest version of the Super Mario Bros. homage welcomes Super Mario Bros. Special to the mix.

Super Mario Bros. Special is the Hudson Soft-developed sequel to Super Mario Bros. released in 1986 for Japanese PCs. The latest revision to Crossover add Special's levels, enemies and power-ups (some of which are borrowed from Donkey Kong and Mario Bros.), as well as its more heavily saturated color palette.

Crossover version 3.0 also introduces dozens of new skins for the game's many characters (Mario, Luigi, Samus, Mega Man, Ryu Hayabusa, Simon Belmont, etc.), including versions based on the Sharp X1 platform, and new difficulty options. A full list of changes can be reviewed at the game's version history page.

Exploding Rabbit CEO Jay Pavlina says the latest version of Super Mario Bros. Crossover is probably "the last major release" for the game, as the developer focuses its efforts on its original title, Super Retro Squad.

Super Mario Bros. Crossover version 3.0 can be played at Exploding Rabbit's website.

01 Aug 23:40

Failed Kickstarter board game resurrected by game publisher Cryptozoic

by Dieter Bohn
firehose

lol

After the board game The Doom That Came to Atlantic City was abruptly cancelled despite raising over $122,000, the response from Kickstarter backers was predictable (and appropriate) a mix of outrage, confusion, and disappointment. However, when Erik Chevalier — who led the project — backed out, the intellectual property behind the game reverted to its original designers: Keith Baker and Lee Moyers. On their respective blogs and on the website for games publisher Cryptozoic, they have announced that the game will be published and shipped to backers, at Cryptozoic's own expense. Cryptozoic publishes several popular titles, including the World of Warcraft Trading Card game and a Lord of the Rings card game. Baker and Moyers say that the company is stepping in to do "what they can to make things right for gamers who have suffered" because of the situation.

The company, which has no direct affiliation with Chevalier or his company The Forking Path, explicitly isn't "isn't assuming responsibility for the Kickstarter project" and can't commit to matching all of the original funding rewards. However, it will be shipping the game to backers irrespective of whether or not Chevalier makes good on his promise to refund all of the original money. A downloadable and printable version of The Doom has already been released, and Cryptozoic tells Polygon that it will have more details on the actual date "in a few weeks."

01 Aug 23:37

meowmaniaaa: carambamamba: carambamamba: In the past month,...

firehose

christ in a handbasket



meowmaniaaa:

carambamamba:

carambamamba:

In the past month, my family’s life has been turned upside down. I am a domestic violence survivor and have been raising my five year old son alone since the day he was born. Death threats, harassment, and continued emotional abuse drove me to obtain a restraining order against my ex-husband. Shortly thereafter he filed for emergency custody of my son in South Carolina, and after dealing with jurisdictional issues, I was ordered to “return" my son to an abusive father he’s had very little contact with. 

I am not being allowed to bring evidence to my defense, I am not allowed to see my son for a month, I am not allowed to contact him regularly and we have NEVER spent this much time apart. 


The judge and attorneys have made it clear that my queer, “immoral lifestyle" is worse than being with an abusive father and that I should prepare myself for the worst. 


I need help.


My rights as a parent and as a human being are being denied and I need to hire an attorney with experience in gay rights issues and family law. Retainers/fees are generally between $5,000-$10,000 and I cannot afford that. My son and I live in Massachusetts and we are being denied the right to go back home together. 


Please help if you can by donating or spreading this around, any little bit counts.

Thank you.

http://www.gofundme.com/3scfjw

LINK.

for a good friend. please, please signal boost 

01 Aug 23:35

How Xbox One Is Designed To Be Always-On For 10 Years

firehose

everything is always watching beat

Inside sources at Microsoft talk about why the Xbox One hardware is so large, and what the tangible benefits of the larger footprint are for the user.
01 Aug 23:35

The Queen's Nuclear War Speech Declassified

The document, released by the government under the 30-year rule, was drawn up as part of a war-gaming exercise in the spring of 1983, which worked through potential scenarios.
01 Aug 23:34

BioShock Infinite's creator on forced baptisms, meaningful violence and "The End"

by Brian Crecente
firehose

I love how much he talks about using Lady Comstock to flesh out Comstock
because after using her to prop up his BBEG, all he's got left for her is to turn her into a literal shrieking banshee

Ken Levine is watching you.

Well, only sometimes and only the few of you who want to be watched, watched while you watch the ending to his BioShock Infinite.

People recording their reactions to video games and uploading them to YouTube is something relatively new, at least to Levine, but he loves it; loves to watch the look on a person's face when the final scene unravels in Infinite.

"I watched one with a 15-year-old kid the other day and just watched him sitting there like this, for like five minutes," Levine tells me, mimicking the teen's slack-jawed, wide-eyed face. "Watching the wheels turn is really fun."

This is a story about the ending of BioShock Infinite, about the reaction people had to that and other moments in the game, about Levine's reaction to those reactions. It is laden with spoilers, be warned.

We're sitting in a hotel suite in Boston to, in theory, discuss the coming of new content to BioShock Infinite. But before we get onto that I can't help but ask Levine about the game's ending. That's all it takes to soak up my entire time with him discussing what it all means.

"We got some criticism about it being opaque, and my feeling is I'd much rather err on the side of giving people something to debate about in their head or with their friends, instead of saying, ‘No, no. This happened, that happened, that happened,'" Levine says of the ending. "That's why I haven't been out there telling people who ask me all the time —‘Is this his 122 time through the world?' and ‘What is this?' and ‘Is that Songbird in BioShock 1?' — I don't want to answer any of those questions because, frankly, I don't think it's very interesting for me to answer those questions. I'd rather have people figure it out themselves."

That doesn't mean Levine doesn't have the answers, it just means he doesn't want to share them.

There are answers to everything, Levine just doesn't want to discuss them all.

There are, he says, answers to everything. Sometimes he'll even share some of those answers. For instance, if a fan asks factual questions, things that aren't really open to interpretation, he often will explain.

"People ask me why does Comstock look older than Booker and, we actually explain that, it's because the effects of being near that tear machine, it does several things: It gives him cancer, it makes him sterile and it makes him age prematurely," he said. "Those are factual, so I answer those questions, but questions about the end — Is that Anna in the crib? Also, once you getting into quantum mechanics, a single answer doesn't necessarily ... is the cat in the box or not? There is no answer to that question and that's one of the things that's interesting to me about it, writing it."

That's what's so great, and so terrible, about using quantum mechanics as the framework for a story: The concepts wrapped up in the science leave so much up in the air. So much, in fact, that it can be infuriating and Levine knows that.

"One scientist, I think it was Max Planck, said, ‘If thinking about quantum mechanics doesn't make you angry, you're doing it wrong.' Our brains are just not designed to understand it. It doesn't mean you can't write something that's internally consistent, but there are questions just about what the very nature of those things that are currently very impossible for us to put together."

While Levine won't discuss what the game's ending means, he is willing to explain how and why it changed.

In January, Levine told Official PlayStation Magazine that following conversations with religious members of his staff, he decided to tweak one of his characters. But at the time, months before the game's release, he couldn't say more. With the game now released, Levine explained what happened and how it made the game better.

The overt problem, Levine said, wasn't as much the implied religious implications of the ending, but rather a character flaw he hadn't spotted.

Comstock

"I didn't really have a person saying why Comstock was appealing," he said. "Like, why would somebody follow this guy?"

The discussion made Levine realize that he needed to not change Comstock's character, or the game's ending, but rather flesh out who Comstock was.

He decided to do that through some of the game's audio logs, the add-on content that players can seek out and listen to while playing the game.

"Lady Comstock was pretty unwritten at this point," he said. "If you'll remember, her audio logs are all about she obviously had a very dark background and she had obviously done some terrible things and he forgave her unconditionally."

The process of fleshing out Lady Comstock's character also made Levine realize why the ending and the underlying story felt incomplete to some of the developers.

It was missing something integral to most religions: The notion of forgiveness.

"I realized that the portion of religion that was missing from it was the notion of forgiveness."

"I realized that the portion of religion that was missing from it was the notion of forgiveness and how that's very, very important certainly in Christianity," he said. "And not being a religious person, I didn't put in any character who was speaking to why Comstock would be meaningful to them. And forgiveness is the theme of the whole game in many ways, about redemption and forgiveness. I hadn't written her, so after that conversation I didn't change Comstock's character, I didn't make him less whatever. I just developed a character who already existed — she was there and she got killed but I didn't really have a voice for her — and I wrote this thread for her about what her relationship with the prophet was like and why it mattered.

"It wasn't like I got nervous and I changed the game. I said, ‘OK, let me round this character out through another character.'"

The decision to feature a more realized Lady Comstock in the game, seemed to pull BioShock Infinite together. Levine said he knew that he had to do more with her because she's so present in the game — the ship is named after her, Elizabeth is wearing her clothes for half the game.

"I just realized I had a big question mark in terms of Comstock's appeal," he said, "and I had a big blank of a character."

Ladycomstock

Religion, one of the central themes of the game, also became a bit of a problem for some players. At least one requested a refund after realizing that the game was going to force Booker to go through a baptism.

Levine said he was kind of surprised, not with that particular reaction, but that there weren't more like it.

"I read a lot of articles in Christian journals where people were actually, the reaction was more positive," he said. "I think it was a lot of people worrying for other people."

The game's take on religion is quite in your face, but it's not really a treatise on religion per se, but one that addresses the outcomes of what happens when someone abuses its power. Like the original BioShock and it's look at what happens when Objectivism runs unchecked in an isolated city, BioShock Infinite is, in many ways, a view of "how somebody can use religion."

And that discussion, buried in the subtext of the game, can't help but be in a player's face, and at times uncomfortable, Levine said. Levine knew that forcing players to be virtually baptized through Booker if they want to play his game, was going to be uncomfortable to some. But he makes no apologies.

"I think that we knew that was going to be a moment that was going to be confrontational with people," he said, "but why bother if you're not going to do something that may effect people? Even negatively.

"I want to, we want to make an impact on people, we're not making a game so that everybody feels comfortable. "

Baptism

I liked BioShock Infinite's story, found the ending, while initially perhaps a bit predictable, a conclusion that stuck with me, that had me reflecting on it long after the playing was done.

But the game's violence wasn't what I had expected from the game, especially following my last conversation with Levine.

In March, Levine talked to me about the inherent problems of creating a violent game that brings with it a meaningful message. He explained how he tried to create a game of meaningful violence by creating a scene in which Elizabeth is horrified with Booker's bloody defense of her. Levine warned me at the time, that Elizabeth wouldn't always react that way because it would mire the game's inherent shooting mechanics in too much hand-wringing consternation.

Was BioShock Infinite's violence meaningful?

Despite the warning, I still found the game too violent and asked Levine about it, again. In retrospect, does he feel he delivered a game with, to use my own words, "meaningful violence" or would he change anything if he had it to do over again?

"I think what's interesting — the last thing I gave a shit about is ‘Am I nervous about showing this game to my mom?' I don't give a fuck what people think of what I do," Levine said. "I don't need to prove to anyone why I play video games — I think the more interesting question here is games are games, right? Every game is a game, right? That's the nature of a game. There are things you do, whether it's matching gems or shooting people, that are not congruent with everyday life."

"I don't give a fuck what people think of what I do,"

That's what great about zombie games, Levine said, the nature of the setting and backstory erases much of that incongruity. The constant killing, he said, is perfect in the context of a zombie world. But Levine's games aren't about zombie worlds or alien invasions, and they often bring with them heavy, thoughtful stories that strive to make gamers think, making the violence all the more incongruous.

"When you have a character like Elizabeth, who people went along with for the ride, and then you have the sort of gamey-ness of the environment, it introduces a new challenge," he said. "To some degree, by trying to advance the medium, you also heighten some of the challenges the medium has. We've developed further in terms of what we can do emotionally and what we can do from a gameplay perspective."

Walking_dead_game_gang

Some games address that problem by essentially reducing the gameplay mechanics to a minimum. David Cage's games, like Fahrenheit and Heavy Rain, lean on the quick-time event. The Walking Dead approach, he said, is to effectively not have a game at all.

"I don't mean that as a critique," he added quickly. "It's a choose your own adventure game. As a gamer, I like games and I like gamey-ness. So it's an interesting challenge for me and makes me mostly think about context. I actually don't think it's an issue of violence per se.

"These things just excite me as a developer about the future. I didn't get caught up in the hand wringing about it."

So the question isn't really one of violence at its core, but rather what happens in those in-between moments when story is not at the forefront of the experience.

"These things just excite me as a developer about the future. I didn't get caught up in the hand wringing about it."

Levine and his team chose to make a game that tells a story and criticisms and accolades aside, Levine said he's happy with that decision and the game it lead to.

"I made the game I wanted to make, and I'm very, very, very happy with this game," he said. "I told the team before the game came out, ‘Here's what's going to happen.'

"The game's going to come out and I had a sense of how people might respond in reviews, in fact it was probably a little more positive than I'd hoped. This happened to BioShock 1 too, then you're going to have a bunch of people say, ‘Fuck that shit.' Because that happens when a game is successful and it didn't surprise me the least. And it doesn't bother me at all. The game sold really well, it reviewed really well, the fans love it, everybody's cosplaying the characters.

"There are only so many standards of success you can make for yourself and you have to at some point say, ‘Alright, I'm happy with it.' And I personally feel happy with it. Certainly as a writer, getting across the narrative, I always thought the most important thing is the connection people have to Elizabeth."

01 Aug 23:31

Police Threatened to Arrest Me for Taking Their Photo Last Night | Slog

by hodad
firehose

meanwhile, in Seattle

Seattle Police Department officer John Marion
  • DH
  • Seattle Police Department officer John Marion

Then Officer Marion said this: "I'm going to come into The Stranger and bother you while you're at work." He asked for my business card so he could get the address to come to my office, and, twice more, he threatened to come harass me at work. His point, he said, was that I was "harassing" him.

In other words, I stopped and asked matter-of-fact questions in a normal tone, and this SPD officer—with two colleagues at his side—escalated the situation without prompt or segue by threatening to "bother" me at my job.

Officer Marion became physically agitated when I took his photo (that's him giving the Come at me, bro gesture), and left the scene.

Original Source

01 Aug 23:30

Simple Search for Feeds, Saved Stories, and Blurblogs

firehose

Requires paid account. Titles, authors, and tags only. "You can also search your saved stories and shared stories."

popular shared this story from The NewsBlur Blog.

Search, which can easily be considered one of the most important features of a world-class news reader, is also one of the most difficult features to build.

While working on the feature, I came across a great method that allows searching through story titles, authors, and tags on a per-feed basis. It’s not perfect and it’s not the full feature, but this will get us 80% of the way there.

Also comes with a handy keyboard shortcut (and a refactored keyboard shortcut dialog).

You can also search your saved stories and shared stories. This feature will soon find it’s way to both Android and iOS, and is available today to all premium users.

01 Aug 23:29

Polytron producer 'kind of in shock' at Fez 2 cancellation

by Samit Sarkar
firehose

"It was weird and special to learn it that way"
'the studio "isn't going anywhere," and Bordua said that Mac and Linux ports of Fez are in development'

Phil Fish is a dick

When Polytron co-founder Phil Fish canceled Fez 2 and quit the industry this past weekend, the announcement surprised Marie-Christine Bourdua, a producer at the studio, just as much as everyone else, reports Joystiq.

Bourdua, who said she wasn't in Montreal — the home of Polytron — when Fish made the announcement on Twitter, was "kind of in shock about [Fez 2] over the weekend," she told Joystiq at Torontaru July, a new meetup in Toronto for game developers and fans.

"But it's OK," she added. "It was weird and special to learn it that way, but I respect and trust Phil a lot, so that's totally fair that he decided that and he has his reasons."

Renaud Bédard, who served as the programmer on Fez and left the studio for Capybara Games last November, said he and Bordua "learnt [about the Fez 2 cancellation] the same minute you did."

He added, "The development of Fez 2 is up to [Fish]. If he decided [to cancel it] now or he decided it at the end of development, it's easier to cut it out now, than it is to say, 'Hey, we've been working on this for years and I'm not feeling able to finish it.' So in that way it just makes more sense."

According to a tweet from Polytron sent on July 29, the studio "isn't going anywhere," and Bordua said that Mac and Linux ports of Fez are in development. She added that the company is "working with Sony," although there's no confirmation at this point of PlayStation 3 or PlayStation Vita versions of the game.