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14 Aug 20:54

You Can Play Legend Of Dungeon, If You Want

by Jim Rossignol
firehose

couch co-op beat (haven't played)

By Jim Rossignol on August 14th, 2013 at 4:00 pm.


The journey of a videogame about hats and dying: it gets announced in a blaze of neon glory on Rock, Paper, Shotgun internet magazine (and probably other places), it blasts through its Kickstarter target like a bomb made of purified snake rage, it got Greenlit so hard it threw The Hulk through a destructible scenery, and then: BOOM, it’s on Steam for pre-ordering for immediate access to beta and all that hot French jazz.

Where will it go from there? Hyper-tentacular endboss? Cutscene full of Japanese emotions? Walking away from explosions with aviators on? I like those odds.

Four-player co-op on the same PC, I’ll have you know. Not many games that can say that, eh? Eh?

14 Aug 20:17

Kendrick Lamar Deletes 'Rhymezone.com' From Internet History

Kendrick Lamar Deletes 'Rhymezone.com' From Internet History
14 Aug 17:10

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14 Aug 17:10

TV: Newswire: Tina Fey has another show in the works for NBC

by Sean O'Neal

Although 30 Rock is really and truly over, having answered its central mystery of “What is the island?” back in January (answer: Manhattan), Tina Fey is producing another NBC show that could potentially fill the void. Fey, her 30 Rock co-showrunner Robert Carlock, and 30 Rock writer-producer Colleen McGuinness have just sold the network another “female-centered workplace project”—one described as “in the vein of Cheers,” which we guess means beer will be served, maybe. What we do know for certain is that it’s about a young woman trying to reconnect with her estranged father, which leads her to discover “a new home and family on Fire Island.” Of course, given Fire Island’s long history as a comedic shorthand for the gay community, you can probably extrapolate what that means: That on this show, everything is constantly on fire. Can this young woman truly have it all, before ...

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14 Aug 17:09

China’s arms industry is hoping for some good PR from the Syrian rebels

by Tim Fernholz

Syrian rebels appear to use a FN-6 anti-aircraft missile to shoot down a helicopter.

Arms dealing is a competitive business, and brand name recognition matters—just look at the AK-47. China is supporting Bashar al-Assad’s regime in the Syrian civil war, but that inconvenient fact hasn’t stopped its arms industry from hoping that Assad’s opponents can give Chinese weapons a little bit of a profile boost. Sadly for the manufacturers, the publicity might not be all that positive.

In 2012, for the first time ever, China cracked the top five international arms-dealing countries tracked by the Stockholm International Research Institute for Peace, selling 5% of the world’s conventional weapons:

The top arms dealing countries from 2003-07 and 2008-12, and their primary buyers. SIPRI

When it comes to Syria, China has made deals to sell it missile technology in the past, and along with Russia, has been the main supporter of Assad’s regime on the international stage as it battles with a disparate alliance of rebel groups.

Those rebel groups have been arming themselves with anything they can find or make, while asking international donors to make up the rest; the US has approved plans to ship small arms to certain resistance groups. But while the US weapons are generally seen as either too little, too late to affect the protracted conflict, or too likely to end up in the hands of anti-American groups, China’s FN-6 has attracted more interest because the shoulder-fired, heat-seeking anti-aircraft missile gives a key advantage to insurgents without air support: They can fight back against Assad’s aircraft.

But if China is backing Syria’s government, how are its weapons winding up in the hands of the rebels trying to destroy it?

New York Times war correspondent CJ Chivers tracked down the answer: One of the countries that China has sold arms to is Sudan, the perpetual pariah state in Africa. Today, Sudan is cash-strapped enough to re-sell those weapons to other countries, including Syria.

When the rockets started turning up in rebel videos like the one above earlier this year, arms analysts in China were quick to see the benefits. The state-owned Global Times cited an analyst predicting the conflict would boost arms sales: “In regards to export prospects, Chinese weapons need to engage in more conflicts to prove their value… the kills are proof that the FN-6 is reliable and user-friendly, because rebel fighters are generally not well-trained in operating missile systems.”

However, according to Chivers’ discussions with a rebel leader, the FN-6 wasn’t proving to be such a great advertisement for Chinese prowess after all. The rockets often malfunctioned and two had exploded, killing and injuring nearby rebels.


14 Aug 16:06

Why did the ‘80s turn so many of us into nerds?

by Rob Bricken
firehose

because the 80s fucking sucked in every possible way and mediocre marketing vehicles were the only escape

Why did the ‘80s turn so many of us into nerds?

The ol’ mailbag isn’t short this week, but it only has a few letters. Why? Because someone accidentally asked me the question that has consumed me during my entire career as a professional nerd (...turned post-apocalyptic fake mailman). Why did an entire generation turn out so damn nerdy?

Read more...


    






14 Aug 16:03

California Redditors Are Already Trying To Make The Hyperloop A Reality

firehose

reddit is for redditors beat

Within hours, users of the social news website Reddit started a campaign to make the Hyperloop a reality in California.
14 Aug 15:56

Main Play - Pinball Music - Swords Of Fury (Unknown 2) - YouTube

by djempirical
A0a02302f19b1d9e2056d92667220f53
djempirical

I didn’t know pinball games had awesome music too. this is a revelation.

http://www.youtube.com/watch?v=E0t1cfmMHy0

Original Source

14 Aug 15:54

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14 Aug 15:54

The London Whale's Bizarre Escape - New York Magazine


New York Magazine

The London Whale's Bizarre Escape
New York Magazine
For most of its sixteen-month life as a major financial news story, the "London Whale" trading-loss saga at J.P. Morgan has had one primary antihero: Bruno Iksil, the Whale himself. As the guy who made a massive credit bet that ultimately lost his employer $6 ...
JPMorgan ex-workers charged in 'London Whale' lossHouston Chronicle
US prosecutors cite cultural breakdown at JP Morgan in charging two bankersThe Guardian
US charges two ex-JPMorgan bankers over 'London Whale' lossFirstpost
New York Times -Wall Street Journal -Bloomberg
all 262 news articles »
14 Aug 15:53

The system that wants to save you from ever sending a colleague another email

by Gina Chon
firehose

so it's yet another service that already replicates existing services in features without providing any other benefits

so it's a startup then

Slack -- new service from Stewart Butterfield

Email is either the most efficient or least efficient workplace innovation of the last few decades, depending on how you look at it. One McKinsey study concluded that workers spend the equivalent of 73 full work days a year dealing with email. Flickr co-founder Stewart Butterfield thinks he has found a solution to email’s shortcomings. His latest venture, called Slack, combines group chat, direct messaging and file sharing in an archivable and searchable system.

Butterfield, who sold the Flickr photo sharing site to Yahoo in 2005, believes that in 10 years, no company will be using email as the main way that co-workers communicate. About 45 teams of workers that have been working with Slack in an experimental phase reported that they received 75% less email within three days of using the system, and none of the teams abandoned Slack. Butterfield says Slack, which is available as a website and iOS and Android mobile apps, also reduces the need to have meetings because work issues are discussed through the Slack system.

Finding ways around email is not a new goal. French information technology company Atos banned email in late 2011 and the CEO Thierry Breton says the policy has made his workers more productive (paywall). There are also other systems that provide components of what Slack is offering, like Yammer and Salesforce.com’s Chatter.com. And many people just rely on standard chat services such as Google Chat to communicate with individuals or groups of colleagues.

Slack’s approach differs by combining messaging with file sharing and other features into one system, instead of having them available independently of each other, according to Butterfield. Slack is already integrated with various work and social networking tools like Dropbox, Google Docs, Twitter, help desk platform ZenDesk and others. As for privacy, Slack uses the highest level of encryption available on your operating system and can piggyback off of systems already in place, like two-step authentification or a pin code.

One of Slack’s key features is the ability to search through group chats—which are organized in what are known as channels—and direct messages. And when your name is mentioned, you receive a notification so you don’t miss messages. You can also highlight keywords. Slack works best for people who spend most of their day at a computer, and is meant for small- to medium-sized businesses (perhaps a maximum of 150 people) and teams within large companies. Slack is generally limited to communicating with people within your own company, though outsiders such as consultants can be invited to your company’s Slack community.

“Email can be a source of tension at organizations because of how difficult and inefficient it can be to get through them,” Butterfield said. “So much time is wasted because of email.”

Email has advantages over Slack, such as the bcc option that allows people to send a message without having others know to whom it was sent. And Slack will eventually come at a cost, while some other services, like the Google ecosystem of messaging and file sharing, have free product tiers. Starting today, people can sign up at Slack.com for a free preview and then later, there will be a monthly subscription plan based on the number of users. Slack isn’t ready to disclose pricing details yet.

Butterfield acknowledges that Slack can be a hard sell because it requires a user to have it open all day and it’s an “all or nothing” kind of system. But once you use it, he believes that you will never go back to email again for communicating with colleagues. “Right now, communication is scattered all over,” Butterfield said. “Slack concentrates everything in one place so you can get more work done.”

Read these next:

How to get better at email: What science tells us

How to get important people to respond to your emails

LinkedIn CEO: How I manage my email


14 Aug 15:25

Writing In The Daylight ~ Dancing In The Night: drgrlfriend: Writing In The Daylight ~ Dancing In The Night:...

firehose

"responsible critique must imply repair"

Writing In The Daylight ~ Dancing In The Night: drgrlfriend: Writing In The Daylight ~ Dancing In The Night:...:

beautifulfic:

grietahatkeinnetz:

beautifulfic:

grietahatkeinnetz:

drgrlfriend:

Writing In The Daylight ~ Dancing In The Night: Surprisingly

[Electric Pink] was so beautifully written, I couldn’t even bring myself to hate all the sappy molly-coddling from all sides. I also feel like you shoved every piece
of vocabulary you knew in there, but,…

May I say something to this on behalf of the reviewers?

I can’t speak for all reviewers, only for me and after reading this and recognising myself I had the urge to explain something.

I know that you are hard working authors with real lifes, real problems and insecurities, that is reason why I read your work. Even when I write “Go, hurry up!” “Where is the next chapter?” I don’t expect you to jump only because I want it.

I know that every author loves to read reviews. They are better than almost everything, but as a reviewer I don’t want to write every single time “Nice chapter”, “Love this chapter” etc. But not every chapter is long enough or heavy enough or has not enough plot for a full interpretation. That kind of interpretation that I had to do in school.

So sometimes it happens that I write my opinion on the chapter, what I liked and what I disliked. And I know that you will not go and change the whole chapter because I found the chapter a little slowly. And maybe I find my tone a bit to harsh, so I will end the review with the assertion that I still love the story, that I still love you. Yeah it is exactly the same as saying: I dislike your nose but I love your shoes. And as a non native speaker my reviews are short, often too short. One author became really angry with me, because she didn’t understand that I can’t translate all my thoughts in english, not in a way I would like to. She thought I would take her plot apart, just to annoy her.

I can understand if you as an author goes like “Why are you hating my nose, I can’t change my nose!” But you have to understand that I don’t want to change you nose! Yes, in a perfect world, where all the thing are after my liking your nose would probably look different but I would also weigh 20kg less, so …

You are saying that this kind of reviews are not helpfull, it is not constructive criticism and from your point of view you are right. It is nice to know that some people found the chapter not long enough or the words too long or etc, but you can’t change it, you can’t please everyone. But as a reader it feels like constructive criticism, we see something we don’t like and we point it out. Most of the time we try it in a nice way, but often some of the meaning get lost on the way between the reviewer and the author.

So what can we do? What can I do as a reviewer  so that you as an author stay happy and deliver chapter after chapter?

The whole thing about constructive criticism for me, as a writer, is that it should be something helpful that we can use. If you know the thing you didn’t like is something we’re unlikely to be able to change, or you don’t expect them to change it, then how do you hope to help the writer by telling them anyway? 

To use the shoes and nose metaphor, what good does it do to tell someone you don’t like their nose? Why not ignore the nose and just say you like the shoes? You don’t have to say the negative thing. And if the negative thing isn’t helpful, then what’s the point?

For me, what readers can do to keep me writing AND improving, is to be specific about things I can change (that’s just emphasis, by the way, I’m not shouting).

I think when it comes down to it, unless you think your negative or constructive comments can either help improve the piece or assist the writer as they move forward, they’re better left unsaid. Positive comments, by dint of being encouragement and praise, are universally acceptable and much appreciated. To me a "Good job" is one hundred times more valuable than "Good job, but I didn’t like your John."

"Good Job" encourages me to keep writing.

"Good job, but I didn’t like your John"  Is confusing. The positive aspect of the praise is totally negated by the negative opinion expressed after it, which in itself is not helpful, because I don’t know WHY you don’t like John.

So yes, here you go: too long;didn’t read? If you’re going to tell a writer you don’t like an aspect of their work, tell them, specifically, why. Don’t just say they use too many big words, give them examples where they’ve overloaded the paragraph. Don’t just say you don’t like their interpretation of John, tell them them why. (Is he too clingy? What paragraphs indicate this etc.) Don’t just say it felt slow, tell them where they started to lose your attention.

That way at least you’re being helpful, rather than just flinging out a negative comment, and it means that if they’re so inclined, they can accurately learn from your comment, rather than being left with the feeling that they’re getting something wrong but too little knowledge to change it.

If to you, there was something wrong with what you’re reading, but you can’t tell why you felt that way? Think twice about sharing your opinion with the writer, because without that extra information that provides a reason for what you’re feeling, your opinion loses its constructive value. As a result it may have the unintended effect of shaking the writer’s confidence and discouraging them in their efforts.

(I should point out that I’m really only speaking for myself, here, but I hope it sort of helps!)

Yes, that helps a lot. 

I think a big part of the problem is the communication between author and reader and vice versa. It is the old problem that I write a review and all you can read is “A is equal to C and that is why I disliked D, but E is nice” and you don’t know what to make out of that, while in my head it is all logical. For me it is totally clear why I did not like your character D. Because if one starts from point A and involves the feeling B along with the writing style E, the story is great for me. However, the figure D leaves an impression on me that is hard to put into words. The usual problem of communication.

But if that, I mean if this type of reviews harm more than help I will try and don’t do it again, only if I can back up my opinion with a few quotes. It is hard when you have to describe an impression or the old OOC problem in fan fictions. This is hard to explain with quotes or to pin point the exact moment when it changed for you.

(I should mention that I try to avoid this type of reviews but it happens once in a while. I just wanted to take up the cudgels on behalf of the reviewers.)

Just one last question (I hope you don’t mind and don’t want to strangle me), if something feels wrong for me and I can beck it up with quotes would you change it? Because it would help us reviewers if we know we could influence the author, even when it is only a little bit.

For authors this negative/positive mixture in reviews is annoying, but for us reviewers it is disappointing when you get the feeling that the author don’t want to interact with us.

I understand you, maybe our opinions on this subject will always a bit differ, but it was good to hear the explanation and not just a “I hate those reviewers”.

Chances are, that if you tell me what seems wrong, and come at me with quotes, I’m going to look at it in as detached a way as possible and really TRY to see it from your point of view, and if I can see what you mean and agree with your assessment, I’ll not only make efforts to improve the area in question, but I’ll remember your advice and put it to use in future works.

That kind of critique, although it can inspire a bit of defensiveness, is very useful to have, because it’s endeavouring to alert the writer to a potential issue, and it’s giving the writer themselves a chance to assess the situation.

I can’t say all authors will be grateful for it, but I can say I would be.

For example, someone pointed out to me that I’d been repeating a certain phrase “It was enough that”. Sure enough, a quick look through the story showed that I had used it too frequently, particularly in one chapter. It wasn’t an issue I’d noticed, even in my editing. Not only did I fix it in the existing story, but I make a concerted effort even during initial draft now to use it, and to keep an eye out for anything similar.

In All Things Inherit, for example, my first drafts are littered with the word “somehow” Needless to say, as I’m now more aware of the repetition issue, I can take the matter in hand.

Can I add something from the side?

Sometimes it seems to me that what frequently goes wrong in online reviewing is that reviewers frequently do not understand that responsible critique must imply repair. One who sets out to review someone else’s fiction needs to understand that he or she has also inherited a responsibility for suggesting how to fix what doesn’t work. Simply saying “this doesn’t work” and walking off without further advice on how to fix what’s broken is an abrogation of that responsiblity.

Irresponsible critique deserves nothing but to be kicked to the curb and ignored. (Equally annoying is to hear the term “constructive criticism” invoked as a Ha-ha-I’ve-bullied-you-for-free card by those whose crit is anything but.) I’ve run into too much of this stuff while mending the damage done by poorly run writers’ workshops, and it’s contemptible.

Some thoughts on the development of habits leading to genuine / effective constructive criticism are over here if anyone wants to take a look.

14 Aug 15:24

Bulger juror slams many in case - The Keene Sentinel

firehose

Seriously tho, the only thing of value about this trial was how much worse the means were than the end:

Bulger dies in prison in five, maybe six years from now from whatever he ends up contracting (or has already contracted). Meanwhile, a parade of corrupt scumbag murderers get cut loose decades before any rational sentence

Oh, and the obvious part about the FBI being completely and irrecoverably corrupt.

'Testimony revealing deep-seated corruption in the FBI and government during Bulger’s heyday left Uhlar disgusted with a justice system she called “tainted,” even now.

“Almost every witness that came through for the prosecution, I just had this feeling like it’s tainted. It’s tainted,” said Uhlar, a pediatric nurse and the author of several books on the American Revolution.

...

Uhlar called Bulger an “old, tired man” and said she wasn’t convinced he was a government informant, as prosecutors had alleged. Known as Juror Number 12, Uhlar said the government “enticed” many Bulger associates to testify by giving them “extremely outrageous deals.”

“When you think if Martorano killed 20 people in cold blood and basically got a slap on the hand in less than a year for each of those murders. I mean, for me, that was huge. That was huge.”

...

Uhlar criticized Morris, who testified about leaking confidential information that led to the murders of Bulger crime associate Brian Halloran and Michael Donahue, an innocent truck driver caught in the crossfire.

“Morris walks away having been actually involved in two murders — Halloran and Donahue — and gets promotions and retires at a nice old age with a full pension,” Uhlar said.'


IrishCentral

Bulger juror slams many in case
The Keene Sentinel
Janet Uhlar, a juror in the James "Whitey" Bulger trial, speaks in her first interview since the federal jury convicted Bulger on 31 of 32 counts. Posted: Wednesday, August 14, 2013 7:28 am | Updated: 8:14 am, Wed Aug 14, 2013. Bulger juror slams many in ...
Mass. prosecutors mull state charges vs. BulgerEl Paso Inc.
Bulger convictions bring no closure for Mansfield sister of murder victimAttleboro Sun Chronicle
Prosecutors In Bulger Trial Mull State Charges For MobsterHuffington Post
New York Times
all 36 news articles »
14 Aug 15:18

Google+ dropping Messenger from mobile apps in favor of Hangouts

by Jacob Kastrenakes
firehose

"Google said that it would be leaving Messenger around until it could find a way to bring users' conversation histories over to the new service. It's not clear if that'll be happening, but Google does say that users will be able to download an archive of all their old conversations through Google Takeout."
rofl

Google's new chat service, Hangouts, was meant to unify the messaging experience across all of the company's services, and today it's getting a step closer to that by beginning to put an end to the now-redundant Messenger service on Google+. Messenger will be be leaving Android in an update to the Google+ app that's rolling out today, and it'll be removed from the iOS app at a later date. Naturally, the retired service will be replaced by Hangouts on both platforms.


Old conversations can still be saved

After the introduction of Hangouts, Google said that it would be leaving Messenger around until it could find a way to bring users' conversation histories over to the new service. It's not clear if that'll be happening, but Google does say that users will be able to download an archive of all their old conversations through Google Takeout.

Today's Google+ app update is also bringing a few other features to the service on Android. Users will now be able to grab photos and videos directly out of their Google Drive to share them on Google+. The update also enables users to switch between multiple accounts without having to log in and out every time that they want to change profiles. Pull-to-refresh is coming to Google+ as well, which should make refreshing your feed a little bit less of a hassle.

14 Aug 15:18

A Creator’s Note to “Gatekeepers” | Whatever

firehose

John Scalzi

"A Creator’s Note to “Gatekeepers”

Which is to say, a note to those (mostly) dudes in geek circles, who decide it’s their job to determine who is geeky enough to enjoy the same entertainments and recreations that they do (hint: If you’re a woman, you start off with a failing grade). Yes, we’ve talked about this before, but they’re still doing it, because apparently some dudes just have a hard time learning.

So this time, let me talk to these dudes from the point of view of being a creator, i.e., one of the people who creates the stuff these (mostly) dudes spend their time defending from the horrible encroaching interest of others (mostly women).

Dudes: Cut that shit out. You’re fucking with my livelihood.

Let’s break this down a bit.

First: I didn’t ask you to be a gatekeeper. Did I, John Scalzi, come up to you and say, “Dude. I am so worried that the wrong people will like my stuff, and by ‘wrong,’ I mean ‘teh womans,’ so if you’re not too busy I totally want to deputize you into the Society of Dudes Keeping Scalzi’s Stuff Safe From Teh Womans”?

No? Then it’s not your job. Quit pretending that it is. When I want your help, I will ask for it. Directly to you. Until then, back off.

Second: I don’t need you to be a gatekeeper. You dudes understand this is my job, right? As in, this is what I do for a living. As in, if I don’t sell what I produce, I don’t pay my mortgage, my kid doesn’t go to college, and my pets start evaluating me for my protein content. Books, which are what I produce, aren’t terribly expensive, and I don’t get to keep every penny of their sale price — I get a percentage. So in order to make money from these books, I have to sell a lot of them. Some of them get sold to geeky dudes. But a lot of them get sold to other people, who aren’t necessarily geeky, or dudes.

When you attempt to gatekeep my work, you’re trying to wave off people I want to have buy my work. If you manage to do this, then congratulations, you’ve made it more difficult for me to be successful with my work, and thus, make more of the work which you also like. Well done you. I’m curious how you think I should feel about people who make it more difficult for me to make a living. Do you think I should feel grateful? Because of the many words I would use to describe how I would feel, “grateful” isn’t one of them.

I write books geek dudes like. But I don’t write books for only geek dudes to like. The difference there is subtle but real. Which brings me to my next point:

Third: Gatekeeping runs entirely counter to my intent as a writer. I’ve always been very clear that I write science fiction that’s meant to be readable to people who aren’t science fiction fans — or as I prefer to think of them, people who don’t know yet that they might like science fiction. Old Man’s War, Redshirts, Fuzzy Nation — all of these books were written with the intent of being readable to outsiders to the genre. To people who are willing to take a chance on trying something other than what they already know they like. I write gateway science fiction — science fiction designed to make the reader want to read more science fiction.

So, when I take the time and effort to create a gateway, to invite people into the genre, and then some dude shows up at that gateway, unasked, telling people they can’t come through unless they can name every Heinlein book in reverse chronological order (or whatever), I am, shall we say, less than pleased. One, demanding that people new to something be versed in all its trivia is stupid (it’s also stupid when they have liked it for some time). Two, assuming that one’s own interests are the only interests that define real geekdom is also stupid.

Three, get the fuck out of my gateway, asshole, I’m working here. Working to expand not only my audience, but the audience for written science fiction and science fiction in general. You are not helping. Go find someone one who really wants to you to gatekeep their work.

But here’s the thing about that:

Fourth: Almost no one wants you to be a gatekeeper. Geek dudes: Do you honestly think Marvel comics, owned by Disney, wants you to harass women away from enjoying the X-Men? Do you think DC Comics, owned by Time Warner, appreciates when you demand a woman present you with a list of every Green Lantern in order to be worthy of “true geekdom”? Do you think Paramount Pictures, owned by Viacom, is grateful that some dude has appointed himself Arbiter of Star Trek Fandom? Do you believe that Tor Books, owned by Macmillan, one of the world’s largest publishers, will pat you on the head for judging any potential customers of their books, including mine? Do you actually understand what it is these corporations do? They produce commercial art. To be widely enjoyed. By as many people as possible.

Moving away from corporations, do you think individual writers and creators really want you to wave away potential fans from their work? Almost all of them are in the same boat as I am, either directly or indirectly dependent on volume of sales for income. They are happy you like their stuff. They would be even happier if not only you liked their stuff. When you attack other people who like their stuff, you’re potentially cutting into their livelihood. You’re not making friends with the people whose work you’re making a centerpiece of your life. You’re hurting them.

Do you think the staff of the conventions you attend are in any way happy when you troll the other attendees? Those attendees go on Twitter and Facebook and blogs and talk about how unfriendly or even dangerous that convention is. Others pick up on that and amplify the complaints. The people who are trying to run the convention have to deal with it and have to apologize for the fact that you are being an asshole, because they are getting some of the blame for it. Who do you think the convention staff would prefer to have as an attendee? The cosplaying woman who is excited to be there and is enthusiastic about the convention, or the geek dude who spends his time shitting all over other people’s enjoyment of a convention, which the staff has invested so much time in to make work?

Nearly every creator wants you to enjoy what they create. Almost none of them want you to police it.

Now, bear in mind that I understand that when you’re off haranguing a woman (or anyone else) on the subject of geek worthiness, you’re not actually thinking of me or any other person or company who makes the work you enjoy and have made a focus of your life. You are effectively working under the assumption that all this stuff just magically appears out of nowhere, a golden store of treasure, of which there is a limited supply, and thus must be defended at all costs against the unworthy, which in this case are usually Teh Womans.

Well, surprise. It doesn’t come out of nowhere; we creators make it. It isn’t a limited resource; we can make enough for anyone who wants it. It doesn’t need to be defended from anybody; we like it when it’s shared as widely as possible, including to Teh Womans.

And as for who is unworthy of it: Well. It’s not the women or anyone else who wants to try it, or who has tried it, liked it, and wants in to get more. It’s the people who are trying their hardest to keep them out."

A Creator’s Note to “Gatekeepers” | Whatever:

John’s been talking sense again. (So what else is new?)

14 Aug 15:09

How mobile technology created a workforce that never stops working

by Jon Brodkin
firehose

I love telecommuting
I hate phones

Aurich Lawson

Is the end of the cubicle upon us?

For most people, the answer is "not today," but the mobile worker—rarely in the office, getting most work done on a smartphone, tablet, or laptop—is becoming an increasingly large presence in corporate America.

Take Chad Burton, an attorney who founded Burton Law in Ohio. The members of his eight-lawyer team all work remotely. Burton himself almost never uses what most people think of as a "computer."

Read 41 remaining paragraphs | Comments


    






14 Aug 15:08

Wot I Think: Saints Row IV

by John Walker
firehose

My wife walked in as I was playing, and said in surprise, “Is that the main character for this game?” I said it was. “But she looks like an ordinary person!” I had, as I have in the previous two games, created my character to be a slightly overweight Latino woman with long dark hair (this time accidentally with a French accent, which works very well). She was dressed in a jumper and jeans. Because the game let that be an option. I could equally have played a monstrously fat woman wearing garish make up and no clothes at all, or a dangerously thin man in high heels and a giant bear head. Saints Row remains almost unique in letting you create characters that look not only ridiculous, but also like actual people look too. Increasing a bulk meter doesn’t have to make someone more muscly – it can also make them podgy. It’s incredible what a difference this makes.

This, in a game where using the “romance” option with computer whizz girl Kenzie results in,

“Hey Kenzie, want to fuck?”
“Let’s GO!” [punches you in face, kisses]

By John Walker on August 14th, 2013 at 2:00 pm.

After the fantastic Saints Row: The Third, the question from everyone went: how can Volition top this? How can they make a game that’s more weird, more outlandish, more explosive? Then following the collapse of THQ, the license and studio was bought by a publisher who ignores the press when it’s convenient for them, then hires pole dancers for preview events – could it survive this too? Well, the answers are in Saints Row IV, due out on the 20th. I’ve played it to the very last, and can tell you wub I think:

I think I can sell Saints Row IV to you in one anecdote:

I am driving from having killed a bunch of aliens using super-powered foot-stomps, toward a nuclear facility, with old comrade Pierce in the passenger seat. He finds Biz Markie’s Just A Friend on the radio, and we both start singing along in Biz-style tuneless joy. I’m running over pedestrians who fuzz in and out of perfect rendering and blocky pixels, as the city similarly frizzles around me, when the omnipresent voice of our alien overlord enemy starts singing along too, in a perfect baritone. And the moment is ruined. The radio is switch off. We all grumble. I get out of the car and throw it at a building using the power of my mind.

Saints Row IV is an enormous, elaborate pile of fun, that somehow begins with the madness where the last game left off, and goes further forward into the crazy from there. Another vast playground of lunatic mayhem and carefully crafted challenges, utterly outdoing anything that it’s done before.

It’s also very apparent that this started as an expansion for Saints Row 3. Volition have essentially created a total-conversion mod for their last game, and while I argue it takes nothing away from the ludicrously brilliant time I’ve had with it – and in fact is the best Saints Row game yet – the budget saving that’s gone on is unavoidably obvious.

The premise is so batshit insane that when I’ve told people about it, they’ve not believed me. But in a deadpan masterstroke, the game begins completely differently. You and the Saints are now apparently working for the American government, and are infiltrating a terrorist base somewhere in the Middle East. It’s brown corridors, ordinary third-person combat – it could be any action game. And it holds this pose just long enough to weird you out. It’s a statement, and it’s a brilliant one. It’s Volition saying: “Look, doing this is a piece of piss. We are so much better than this.” So then you tear apart a rocket as it flies through the air, from the outside, and then fall from space, crash through the roof of the Whitehouse, and land in your presidential chair – because yes, you are now the President of the USA. Obviously.

Within a couple of minutes, aliens have attacked. They kidnap the Saints’ regular characters, eventually including you, and, well, Earth is blown up. Yup. There you go. It goes from sarcastic rendition of the dreary state of action games, to destroying the entire planet, in the opening few moments.

This rather cleverly sets things up for re-using SR3′s city and making it feel like that was always the plan. You see, the aliens have a computer program that creates a false reality around you, intended to capture you in your nightmare. Here your nightmare is a city filled with a few million of the seven billion people your hubris just got killed. (This is after being rescued from your initial nightmare – a gag I’ll leave you to discover.) And at first, this appears to put you back into what at first looks like a traditional Saints Row setting, albeit in rather peculiar circumstances.

I’ll save the rest of the twists and turns that get you there, but no – this isn’t a traditional Saints Row setting. Because pretty soon you find yourself equipped with superpowers. A super-jump, super-speed, and others that reveal themselves as you play. And now this is something completely different.

Cars become irrelevant after about two hours. The only reason I ever get in one is if a scripted mission requires it. Because why would I, when I can leap and zoom about far more quickly? And perhaps more importantly, in a way that lets me have far more fun. I have never bestowed this compliment on any game before, but it out-does City Of Heroes for sheer mad pleasure of moving around its environs. It has the perfect leaping and speeding of CoH, combined with the lunatic brute force of Crackdown, making for a game that’s not just fun to play because of its boundless content, but just purely fun to be playing.

There’s the odd repetition of SR3′s slow-to-get-going core missions, with only two or three on offer for a good long while. However, once again, get about 7 or 8 hours in, and you’ll have nine or ten on the go. And of course that’s alongside the city’s hundreds minigames and distractions. These are almost all new for the game, which while it does mean still no return for the shit-spraying glory of SR2 (although they are joking references to it), there’s a ton of new fun here. And much of it is designed around the ridiculous superpowers you now possess. So rather than racing cars, you’re more often racing on your feet. Sometimes in the streets, sometimes in bizarre virtual reality constructs. Or you’re demolishing stretches of town using other destructive powers you accrue, alongside the more familiar tanks or ships. There’s a new version of Genki’s murderous gameshow, this time involving throwing people, cars and giant costume heads through hoops, while being shot at, that’s an awful lot of fun. There’s an elaborated version of SR3′s wrestling, this time an arena-based superhero battle. There’s a giant mech suit, frame-breaking videogames, and so very many collectables about the city that getting around to the main quest is quite the challenge.

Alongside the main quest are dozens of side quest options, each relating to various members of the Saints Row crew. First you must rescue them from their unique private hell, then complete tasks for them around the city. And computer expert Kenzie has many, many more of the same. As becomes quickly apparent, rather than offering particularly unique extra story content, these are little more than the in-city missions loosely strung together. For Kenzie the narrative excuse is nice – you’re weakening the program when you cause chaos within it. However, by the time you’re doing more of the same because Ben King is researching a character for a book… it starts to feel a little like padding.

Thing is, as much padding as there is, and there’s a lot, I almost never minded it. You may find that one mission type particularly annoys you – maybe the (rather decent) hacking minigame, the repeated “fraud” game of bouncing yourself into traffic, or one of the virtual reality oddities – and whichever it is, you’ll be annoyed that it comes up so much. For me it was any mission that involved telekinetically throwing objects to cause damage – the objects never felt powerful enough, making these events a chore. But here’s the thing – it’s one or two of those. Amongst so many. And heck, just getting to them is so much fun.

And that’s not mentioning the territory control, taking over vast platforming towers, clearing out alien encampments, or just stealing a bus and driving into things.

Like Saints Row: The Third, the writing is absolutely stunning, with stellar voice acting to match. There’s barely a wasted line, conversations packed with humour, pathos, and surprising earnestness. The timing is always exquisite, the animations matching the delivery, such that an eye-roll can deliver a punchline. These are things that are almost unheard of in gaming! That you find them at their best in a game of such lunatic frivolity is doubly fantastic.

Set pieces are always massively enjoyable, too. A brilliant sequence spoofs the nature of stealth games, which somehow reaches a point where you’re crawling around under a cardboard box, taking out guards with a knife. Each guard has a unique comment to gargle in his death throes, and each is superbly funny.

Alongside the amazing Biz Markie bit I mentioned at the start, there’s also a running gag about singing along to Paula Abdul, so very, very many in-references to the previous Saints Row games, and fun poked at all manner of games. And for once – for one blessed occasion – this is a game that manages to effectively spoof, because it’s inevitably as good as, or better than, the targets of its sarcastic ire. The Mass Effect romances ribbing is the greatest. And it’s a fair hand, too, with many of the gags mocking their own history, picking up dropped themes from Saints Rows 1 and 2, referencing back to the dumber, more unpleasant inclusions, and being extremely meta about how far it’s all come. SR4′s Shaundi meeting SR1′s Shaundi is quite the moment.

It’s gross, too. But at the same time, remarkably sophisticated. If you look to Saints Row’s beginnings, it started as a fairly repulsive game. A pathetic GTA rip-off of little merit, packed with deeply unpleasant portrayals of women. But SR4, even with its inclusion of a strip club, large-exposed-breasted characters, and numerous sexual innuendos, feels a million miles from this. Not least because of its ludicrously fantasised and sexualised men, and absolutely equal-opportunity offensiveness. This is a game where women are as strong as men, not under their ultimate authority, and give as good as they get.

My wife walked in as I was playing, and said in surprise, “Is that the main character for this game?” I said it was. “But she looks like an ordinary person!” I had, as I have in the previous two games, created my character to be a slightly overweight Latino woman with long dark hair (this time accidentally with a French accent, which works very well). She was dressed in a jumper and jeans. Because the game let that be an option. I could equally have played a monstrously fat woman wearing garish make up and no clothes at all, or a dangerously thin man in high heels and a giant bear head. Saints Row remains almost unique in letting you create characters that look not only ridiculous, but also like actual people look too. Increasing a bulk meter doesn’t have to make someone more muscly – it can also make them podgy. It’s incredible what a difference this makes.

This, in a game where using the “romance” option with computer whizz girl Kenzie results in,

“Hey Kenzie, want to fuck?”

“Let’s GO!” [punches you in face, kisses]

The one issue, beside a couple of crashes to desktop, comes near to the end. I shan’t spoil anything, obviously, but it does rather start to collapse in on itself. It’s like there are scenes missing or something – the plot wildly leaping from place to place without any explanation. Suddenly someone is a baddie, then they’re a goodie again, and it’s all completely incongruous. It’s also a mite ironic that it becomes a bit of a regular shooter in one of the climactic moments, which is a touch off.

Then, well, this is the game where Keith David plays himself. (Having previously played Julius Little in SR1 and 2). Including the film reference you’d most hope to see from him, as well as poking a million ribs of his role in Mass Effect. In fact, it’s pretty much impossible to talk about Saints Row 4 without it sounding as though you’re having a fever dream. Like, the Dubstep Gun.

Clearly riffing on videogame trailers’ recent love for the groove, this is a weapon that when fired, emits Polyhymnia by Scout McMillan (or as I know it, the theme to the Kroll Show http://youtu.be/TpQFVxJWl-s). This causes everyone in the vicinity to begin dancing against their will, until they die. Cars, buses, ambulances begin bouncing on their suspension, until they explode. Street lights fall over, and bins explode. It is the best of all things.

There’s a gun shrinks people, another that causes them to be abducted by a mysterious light from the sky. You can open up black holes, or you can fire a weapon that inflates people. It really does that – they start to swell up, their heads hideously expanding, until massive eyeballs pop from their heads and they explode.

And as I keep coming back to, simply moving around this game provides a huge core of its fun. The leap combined with the speed, when fully souped up – it’s utter bliss. You charge so fantastically quickly, whipping up the cars and people in the wake of your slipstream, and then leap hugely into the air. Once up, you can enter a sort of controlled descent flying mode, which you might use to aim for the side of a skyscraper, which you can then run up the side of. With practice, you can time and aim your leaps and bounces to perfectly land on narrow ledges, towers or funnels, usually aiming to pick up one of the 1200 or so ‘clusters’ – bits of code used to augment your powers – scattered around the city. It’s joyous, and couldn’t have been better implemented.

Come the end of the game and I’ve played for 24 hours, finishing it at 91%. I was thorough, because I wanted to gobble up every bit of it. I’ve travelled a total of 853km, of which 150km was super-sprinting, and 464km super-jumping. I’ve destroyed 1,485 vehicles, killed 2,998 aliens, 2,242 civilians and 841 police. I say all this to express the size of this game, to dismiss fears that its expansion origins has slimmed anything down, or cut any corners. Absolutely not.

It’s undeniable that there’s been cost-saving after THQ’s troubles post SR3. Deep Silver picked up publishing duties most of the way into development, so the original penny pinching is still present in the game. But what’s incredible is that it doesn’t suffer for it. Sure, it’s the same city, and sure, they re-use a bunch of the last game’s locations (each time with an entertainingly specific justification). But it turns out that matters none, when you’re having more fun with a game than you can remember.

That’s what makes Saints Row IV so absolutely wonderful. It’s not the ghosts of controversy that the series once had, and the promotional materials so desperately wish was still there. It’s not dildo bats, or poorly pixelated winkies. It’s fun. It’s sheer, unbridled, unrestricted fun. It’s a game that boldly lets you do everything you could ever want to, and can survive such freedoms. It’s a game that realises its own potential – that this is a form in which no limitations are necessary, in which conforming to expectations is pointless. Games have the ability to let us live out such mad, explosive, eccentric nonsense, and yet they almost never do. Saints Row IV does, and that makes it incredibly special. That it does it with such panache, such ease, and such ceaselessly entertaining humour, makes it simply one of the most fun games I’ve ever played.

Oh, and stay for the credits. I couldn’t breathe for laughing.

14 Aug 15:03

Superhero Costume Chart Showing the Evolution of Wolverine

by Justin Page
firehose

Dave Cockrum "thought it would be amusing to leave the next artist a new Wolverine costume that would be 'a bitch to draw.' "

The Evolution of Wolverine

Minnesota-based illustrator Kate Willaert created a superhero costume chart for HalloweenCostumes.com that shows the evolution of Wolverine throughout the years. You can view the full version of the infographic here.

The Evolution of Wolverine

The Evolution of Wolverine

The Evolution of Wolverine

The Evolution of Wolverine

images via Kate Willaert’s Uncool Artblog

via The Orange Co.

14 Aug 15:01

Android 4.3 Based CyanogenMod 10.2 Nightlies Arrive

by Unknown Lamer
firehose

turnaround on new releases is getting faster for more devices

hypnosec writes "The CyanogenMod team has announced the release of version 10.2 nightly builds, which are based on Google's latest Android 4.3 Jelly Bean. The current nightly builds have been released for the Google Galaxy Nexus, HTC One, Samsung Galaxy S4, Samsung Galaxy S3, LG Optimus G, Sony Xperia Z, and Motorola Razr among others. As always, CyanogenMod team reminds that these are experimental."

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Read more of this story at Slashdot.








14 Aug 15:01

Badger Unearths Medieval Graves in Germany

by George Dvorsky
firehose

Indiana Badger don't care about preserving the site
Indiana badger don't give a shit about archaeological integrity

Badger Unearths Medieval Graves in Germany

A badger living near a farm in Germany picked an interesting spot to build its den: directly on top of a 12th century burial site that included two lords and a warrior. The people living on the farm began to suspect something after the badger tossed out a pelvic bone. A human pelvic bone.

Read more...


    






14 Aug 14:58

Photo

firehose

are you my etc.



14 Aug 14:56

Prince tweets to you: the Artist makes his debut on Twitter

by Dan Seifert
firehose

OH SHIT
TWITTER IS 4 REAL NOW

The enigmatic musician Prince has long been an enemy of the internet and has been very active in exercising his rights to his music in order to have it removed from YouTube and other sharing sites time and again. The Purple One even went as far as saying that the "internet is completely over" and that "all these computers and gadgets are no good... they just fill your head with numbers and that can't be good for you" in a 2010 interview.

But now it seems that the artist formerly known as Prince and then once again known as Prince has put aside his hatred of all things internet and is making use of Twitter to promote his upcoming project. In a series of tweets posted to the @3rdeyegirl account, Prince introduced himself to Twitter and asked such provocative questions as "DID EYE ADD 2 MUCH PEPPER?" to his salad. Though the account has been around for some time, Prince only recently started tweeting from it himself, and Twitter has indeed verified it as him. Since Prince's first tweets were posted yesterday, it seems that his management team has resumed control of the account and begun interacting with his fans on Twitter.

Prince's absence from Twitter and other forms of social media along with his hatred of modern technology has been a long running joke across the internet. It has spawned hilarious parody accounts such as @PrinceTweets2U, which currently has about 50,000 more followers than Prince's legitimate account. Now that he has acknowledged and embraced (to a limited extent, at least) the promotional value associated with social media, it will be interesting to see if he changes his position on the internet as a whole. In the meantime, we can bask in the first selfie he's shared with the world: an image of wispy smoke that evokes the beginning of his 1984 "When Doves Cry" video.

14 Aug 14:55

Comics A.M. - Muslim Leader Regrets Condemning Muhammad Cartoons

A leader of 2006 protests against Muhammad cartoons apologizes for his role! "Ramen Fighter Miki" creator Jun Sadogawa dies from apparent suicide. Rep. John Lewis talks comics and "March"! Plus much more!
14 Aug 14:53

Hop Till You Drop: 1923

by Dave
firehose

via multitasksuicide

April 1923. Washington, D.C., or vicinity. "Marathon dancers." Participants in a pop culture fad that lasted well into the 1930s; woman on the right holds a Baltimore newspaper clipping with the headline DANCERS BREAK WORLD RECORD AND DISAPPEAR. Harris & Ewing glass negative. View full size.
14 Aug 14:52

sparkleholethess: He’s a little shit.

firehose

via Jonmunger
Before I Die chalkboard beat



sparkleholethess:

He’s a little shit.

14 Aug 14:51

An 1830s Depiction Of What's Inside A Woman's Heart

by Gerard
firehose

via Snorkmaiden

image credit

In the 1830s, D. W. Kellogg (and his brother) became prominent producers of decorative prints, which often took the form of creative map-making. Here's a creation called 'A Map of the Open Country of a Woman's Heart,' a 'map' showing the different places contained within a lady's heart.

While it's certainly a sweet idea and obviously beautifully executed, the faux topography doesn't do much to counter female stereotypes when one can 'visit' places like 'Love of Dress,' the 'Province of Deception,' or the 'Land of Selfishness.'
14 Aug 14:51

weareallmixedup: vegetablearian: schirm: Please re-blog...

firehose

via Snorkmaiden



weareallmixedup:

vegetablearian:

schirm:

Please re-blog because as someone who works in the field— this is something you want to know beforehand

pdsa is who you want in the uk, blue cross, dog’s trust, and the rspca can help too

your local vets might offer reduced rates for some people too and a lot of them have websites nowadays so it’s worth a quick check

This is awesome.

Honestly if I didn’t have animal companions throughout my life, I probably wouldn’t be here. They don’t care how white, black, or whatever I am or am not.

Truly unconditional love.

Care Credit is kind of shitty (I used them for my own medical bills once), but I think this list is pretty good. I should look into this as I have a chronically ill (and elderly) cat and I’m poor.

14 Aug 14:50

Eater Inside: Behold Frost Ice Bar's Frozen Glory

by Rachel Leah Blumenthal
firehose

via Amy Lynne Grzybinski


[Photos: Chris Coe]

Bostonians and tourists will soon be able to get drunk while shivering even in the summer at Frost Ice Bar, a bar that is literally made of ice (except for the floor and ceiling). The chilly attraction, which is kept at a brisk 21 degrees Fahrenheit, has pushed its opening back a few times but is now aiming for the last week of August, exact date to be determined, a rep tells Eater.

Admission into the frigid bar requires a ticket ($12 for children; 6-12, $17 for students, military, and seniors; $19 for adults) and gets you 45 minutes inside; gloves and a parka are provided, and you can rent boots for an additional $6. Children are allowed in during the day, but after 5 PM the venue becomes 21+, and the rotating cocktail selection will set you back $11 for each drink.

This is Boston's first frozen bar, but the concept has done well in a number of other cities around the globe. Las Vegas has a Minus5 Ice Bar, for example, with an obvious temperature of -5 degrees (Celsius) — or 23 degrees Fahrenheit, just a little warmer than Frost Ice Bar. Meanwhile in Amsterdam, XtraCold Icebar is in fact "XtraCold" at 14 degrees Fahrenheit, and visitors get to see a 3D movie of "a journey over icebergs and along steep cliffs in a fantasy ice landscape."
· All coverage of Frost Ice Bar on Eater [~EBOS~]

14 Aug 14:45

A Bit More On Lavabit

by jcs

Forbes has a bit more information on the closing of Lavabit. They provide additional clues that Ladar Levison of Lavabit was indeed asked to monitor users’ logins in order to capture their keys.

Among other things, we learn that Levison has complied with “two dozen” individual warrants in the 10 years that he has run Lavabit. He says explicitly that the reason he shut down Lavabit was not because of a request for a single user’s data but to protect all his users. That’s a bit ambiguous, I suppose, but a fair interpretation is that the government wanted him to do something that could potentially affect more than a single targeted user.

I’ll leave you with this quote from Levison explaining why he is stepping away from email:

If you knew what I know about email, you might not use it either.

14 Aug 14:45

Fire officials investigating series of ‘suspicious’ Somerville blazes

by By Colneth Smiley Jr.
firehose

via Russian Sledges

Somerville firefighters and the State Fire Marshall’s office are investigating a pattern of “suspicious” early morning fires, including a three-alarm blaze that heavily damaged two homes this morning on Banks Street near Porter Square.

“Whether or not they are connected is part of the investigation. There’s no evident accidental cause and that’s what makes them suspicious,” said Jennifer Mieth of the State’s Department of Fire Services told the Herald.