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06 Sep 00:20

Xbox 360 reputation scores will not carry over to Xbox One

by Mike Suszek
firehose

'a "small subset of members that have recently had enforcement actions taken against them" to a "Needs Work" reputation level.'

amazing, a second chance for the worst people of the worst online games community this side of 4chan

Xbox Corporate VP Marc Whitten recently clarified the Xbox One's reputation-based matchmaking system, which was first announced in July. Reputation scores from Xbox 360 accounts will not carry over to Xbox One, though Whitten told IGN that the Xbox Live enforcement team will set a "small subset of members that have recently had enforcement actions taken against them" to a "Needs Work" reputation level.

"This will give those members a chance to prove they can participate on Live fairly, and are not automatically placed in the 'Avoid Me' classification where things like SmartMatch filtering will affect them," he said.

Additionally, while every XBLA game on Xbox 360 was accompanied by a demo, that will not be the case for digital games on Xbox One. Whitten said the company is "going to work on lots of ways to make it easy for you to find and try new games on the service," without clarifying how Microsoft will accomplish that.

JoystiqXbox 360 reputation scores will not carry over to Xbox One originally appeared on Joystiq on Tue, 03 Sep 2013 14:00:00 EST. Please see our terms for use of feeds.

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04 Sep 17:51

Hollywood’s Tanking Business Model

A number of economists are coming around to a more unsettling idea: The summer-blockbuster strategy itself may have tanked.
04 Sep 00:22

Guy Looking To Feel Horrible About Aspect Of Everyday Life Decides To Watch Documentary

LANSING, MI—Seeking a sense of bottomless dread about an aspect of ordinary daily life that had heretofore seemed innocuous to him, local resident Michael Strzpek decided to watch any of a thousand documentary films available to stream on netflix.co...
    






04 Sep 00:21

More Lessons from the Corporate America Kickstarter

by teale
Since the Kickstarter campaign ended, I've been working to get Corporate America into FLGS (Friendly Local Game Stores).

Since the Kickstarter campaign ended, I’ve been working to get Corporate America into FLGS (Friendly Local Game Stores) like EndGame in Oakland, California.

The Kickstarter for Corporate America ended successfully in November 2012. In January 2013, after finishing the game and sending it to the printer, I wrote up some lessons from my Kickstarter experience.

It’s been 7 months since those last lessons, and a lot has happened. I saw the printing process unfold and found a distributor. In July 2013, I posted a Kickstarter update announcing the that the campaign was over… everyone had their games! And since that point, I’ve been working to get the game into local stores and promoting it online with reviews.

Given how much has happened, you won’t be surprised to hear I’ve learned a few more lessons along the way. Today I’m going to share some with you.

Plan the Timing

Before you start your campaign, think about its timing, and I don’t just mean starting and ending on a week day and avoiding holidays and all that. Also consider the tax season and big dates in the board game industry. I ran my campaign until November 2012, right after the presidential election, which was a great time for my game’s theme. But it was right at the end of the year, so I had to pay a lot of taxes on the money I made from Kickstarter. If I’d spent the money in the same year I raised it, it wouldn’t have been taxed. And while the timing was good for conventions, that wasn’t planned and I didn’t take advantage of it (see below for more on conventions).

Plan the Entire Process

I did a good job of preparing to make a game. The game was very well tested and fun. The art came together after a long struggle to find talented artists. I established a relationship with a printer long in advance, knew how much money I was going to need to produce the game, and ran the Kickstarter accordingly.

I handled the 130 copies of the game that shipped to me. Could I have handled all 1630 copies? Probably not.

I handled the 130 copies of the game that shipped to me. Could I have handled all 1630 copies? Probably not.

But I was clueless when it came to actually dealing with all of those games I was so well prepared to make. With all that other stuff to worry about, I didn’t do a good job of learning about how board games are distributed. It’s not just that I didn’t have a distributor lined up to help me manage the massive amount of games I had coming my way–I didn’t even really know how the board game distribution system works. I was so focused on producing a quality game on time, it never crossed my mind that I was about to dive head first into an industry with thousands of little, independent stores who do most of the selling. How was I ever going to bring my obscure game to their attention?

Well, I lucked out. Game Salute picked up Corporate America, as it does with many Kickstarter games. They were even willing to rush their normal vetting process so Corporate America could be shipped on a boat with other games coming from Panda GM. If I hadn’t reached them in time, all of the games would have been shipped to me, then they all would have been shipped to whoever ended up warehousing and distributing the games. That would have been a huge financial hit, not to mention all the time it would have taken.

Game Salute has done a pretty good job with Corporate America. They delivered the game to backers in a timely fashion. They got the game into major distribution networks so the game has popped up at random game stores across the country. They have helped get Corporate America in the hands of influential reviewers (like Tom Vasel). They’ve brought Corporate America to various conventions that I haven’t been able to attend.

But I should have done my research far in advance. I should have known that there are only a handful of distributors that most game stores get their games from, including ACD and Alliance. I should have known that these guys probably wouldn’t be able to help me, but that a fulfillment specialist (like Game Salute) probably could. I should have known who the options were, and I should have contacted them before starting the Kickstarter campaign.

For anyone else doing a board game Kickstarter, I highly recommend reading up on distribution before even launching. Making your game is only the beginning–somehow, you’re going to have to deal with your games after they’re produced.

Don’t Deliver by Hand

I had a bunch of games shipped directly to me because I was excited to hand deliver copies of the game to friends who had helped me reach my goal so I could thank them in person. It would give me an excuse to visit lots of people that I otherwise don’t see very often.

It was a beautiful thought, but unfortunately it didn’t work out exactly as I planned. It was great to see everyone when I did see them, but it was really difficult to coordinate with some people. To this day, there are a couple of friends who still haven’t received their copies of the game. Thankfully, they’re very patient and forgiving, but it still leaves me anxious.

My advice is to keep your hand deliveries to the people you see regularly anyway–your game group, your nearby family, friends you go out to dinner with, etc. For friends who live far away or are really busy, it’s best to just mail them their games and try to meet up independently to catch up and celebrate. It might take longer to make it happen, but it will save you some stress.

Everything Takes Longer than You Think

In my last post, I presented a timeline of the whole process. What I want to point out here is what I labeled that last section: waiting.

While I was making the game, and even working with artists, I was able to keep things moving on my own. Once the files were sent to the printer, though, the game was totally out of my hands and on the other side of the world. All I could do was hope and occasionally pester. And that wasn’t particularly effective.

Timing wise, I ended up doing pretty well. The Kickstarter said the game would be available in June 2013, and the games actually arrived for most backers in early July. Compared to many board game Kickstarters, that’s phenomenal. (The first game I supported, which finished long before the Corporate America Kickstarter went live, still hasn’t arrived.)

But I hold myself to higher standards. And making the delay particularly embarrassing, I boasted to my backers in March that things were ahead of schedule. Even into May I believed I would easily hit the June deadline.

The games could have arrived on time or even ahead of schedule, but there were long delays between printing and shipping to the US, and arriving in the US and being shipped to Kickstarter backers. During both of these delays, it was difficult for me to tell what was going on or what was causing the delays, and basically nothing I could do to speed things up. The delays may have only been in the range of weeks, but they felt like eternities. And to make matters worse, I couldn’t really tell my backers what was going on or how long the delay would be, because I didn’t know myself.

The moral here is to always give yourself way more time than you think you’ll need. I say “way more” because when I said June 2013 way back when I launched the Kickstarter, I thought I was giving myself plenty of time! I honestly thought the games would arrive before June. But the fact of the matter is that a lot of the progress will be totally outside of your control, so plan accordingly.

Connect

These days, there’s a ton of attention paid to Kickstarter, but not a lot to what comes after. It’s true that running a Kickstarter is a huge challenge and a major milestone, but in many ways it’s just the beginning. After you raise the money to make your game, you’re going to have to print it, distribute it, and possibly the biggest challenge of all, sell lots and lots of copies of it. And to do all of those things, you’ll need to work with other people. The best way to meet those people is probably going to conventions.

Whenever I made it to conventions, I would have a lot of fun and meet a lot of cool people! But to do that, you need to go to them in the first place.

Whenever I made it to conventions, I would have a lot of fun and meet a lot of cool people! But to do that, you need to go to them in the first place.

There’s a lot to know about conventions. And to be perfectly honest, I’m still pretty bad at them. But I’m trying to get better. My biggest advice is to simply learn about them and go to them. Research local conventions and make sure you go to them starting right away, even if you only have early prototypes. Start getting used to what conventions are like and meeting the people that make up your local gaming community.

Also look into the big national and international conventions and plan on going to them when it’s appropriate for your game. GenCon happened a couple of weeks ago. It’s the biggest game convention in the US, and I missed it. It was the perfect opportunity to show off Corporate America: it’s new, it’s timely, and it can easily attract a crowd with lots of laughter and engaging gameplay. There’s only ever going to be one release convention for Corporate America, and I missed it. It’s very possible that Corporate America would have been lost in the crowd, but without going there, the game had no champion, so it definitely became lost in the crowd.

Make sure this doesn’t happen for you! A couple of things keep me from conventions. First is hesitation to spend money on them. Second is my introverted nature: being around lots of people, especially people I don’t know, makes me anxious. But it’s time I take some of my own advice and prioritize conventions.

Still Learning

There’s a reason they call it Kickstarter… it’s supposed to be the beginning of something, not the end. But too many people (including myself) treat it as an end, pouring all of our attention into raising money without thinking about how we’re going to handle the project once it’s finished. I hope the lessons I’ve shared today will help make your transition a little smoother than my own was.

04 Sep 00:21

'Ask a Slave' Makes Depressingly Stupid Tourist Questions Hilarious

by OnlyMrGodKnowsWhy

Actress and comedian Azie Mira Dungey used to work as a historical re-enactor at Mount Vernon. And 1- because George Washington's old stomping grounds are staffed with people acting out roles they might have had during the George Washington days and 2- Dungey is black, she played the role of a slave named Lizzy Mae. Now, she's made her experiences fielding actual stupid questions from actual stupid tourists into a video series that not only invites laughter, it encourages people to think a little harder about how we lionize the Founding Fathers as paragons of morality.

Some of the questions Dungey's character responds to in the video are obtuse, others frustrating ("But what if Martha Washington NEEDS something in the middle of the night?!"), but all of them are entertaining.

On the project's website, Dungey writes of her experiences as a fledgling actor in the DC-Virginia-Maryland area shortly after Obama was elected President.

...Emails were forwarded proclaiming that this was the beginning of a race war and the end of the country as we know it. People bought guns. (A lot of guns.) A scientist reported the evolutionary explanation as to why black women were the least attractive of all the races. The Oprah Show ended. It was mass chaos.

And in the midst of all this, I was playing a slave. Everyday, I was literally playing a slave. I mean, I was getting paid well for it, don’t get me wrong, and we all need a day job. But all the same, I was having all these experiences, and emotions. Talking to 100s of people a day about what it was like to be black in 18th Century America. And then returning to the 21st Century and reflecting on what had and had not changed.

So far, there are only two videos in the series, but they're both worth a watch.

[Ask a Slave]

Original Source

04 Sep 00:20

Budget cuts mean Silicon Valley patent office won’t open anytime soon

by Joe Mullin

The US Patent and Trademark Office (USPTO) is not exempt from the "sequestration" budget cuts being imposed on government agencies. For now, one casualty of the cuts will be that agency's plan to open an office in Silicon Valley in the near future, according to a Sunday report by The Associated Press. The Silicon Valley office was an idea that has been suggested for years, and it looked like it was finally coming to fruition.

The USPTO is funded by the fees paid by companies and persons seeking patents, not by taxpayers. The office collects $2.8 billion in such fees annually. But that doesn't protect it from the across-the-board budget cuts that were imposed when Congress failed to strike a budget deal earlier this year.

The California patent office is slated to be headed up by Michelle Lee, a former Google attorney. During her time at Google, Lee was one of the first lawyers to speak out about the harmful effects of "patent trolls." Her appointment was taken as a hopeful sign by many in the tech sector seeking changes to the patent system.

Read 3 remaining paragraphs | Comments


    






03 Sep 21:09

TV: Newswire:  True Blood to stop it, just stop it in 2014

by Sean O'Neal

Sensing that it has at last run out of interesting stories to tell—then making several more seasons anyway by adding new monsters for Sookie Stackhouse to fuck—True Blood will actually stop being a show in 2014. HBO announced today that the previously confirmed seventh season will be the last to promise a naked Alexander Skarsgard, as well as some sort of plot line that enables a naked Alexander Skarsgard, as the show wraps its run with 10 new episodes airing next summer. “As we take a final walk through Bon Temps together, we will do our very best to bring Sookie's story to a close with heart, imagination and, of course, fun,” showrunner Brian Buckner said in a statement, with Heart, Imagination, and Fun presumably being the names of some new fairy-werewolf hybrid characters to be introduced whose distracting subplots you won’t care about.  

Read more
    






03 Sep 21:09

The Most Beautiful Thing You Will See Today

by Erik Henriksen

Via Instagram (via FilmDrunk) comes a picture of Werner Herzog and Errol Morris, hugging, smiling, underneath a rainbow.

I bid you good day.

[ Subscribe to the comments on this story ]

03 Sep 21:09

Music: Newswire: The Associated Press is really into Nine Inch Nails' "cover of Johnny Cash's 'Hurt'"

by Marah Eakin

Someone—or, more likely, several people—at the Associated Press made an embarrassing mistake this weekend when writing up Nine Inch Nails’ headlining set at Philadelphia’s Made In America festival. The uncredited writer of the review notes that “NIN closed the night with a slow and smoky cover of Johnny Cash’s ‘Hurt,’ which earned nonstop cheers from the crowd,” including a "Yeah, Trent!" from a burly man in the audience. That’s probably an apt description, except for, you know, “Hurt” being written and originally performed by NIN, and it was Cash who did its well-received cover shortly before his death. In short, it was a pretty big failure of editorial fact-checking, and whoever was responsible has spent the past 24 hours being mercilessly shamed.

To AP’s credit, the syndicate has since fixed the mistake on its wire and is now reporting that Cash “famously covered” “Hurt.”  

Read more
    






03 Sep 20:52

Updated: The Nexus 4 (8GB) is out of stock for good

by Ron Amadeo

Last week's $100 Nexus 4 price reduction was actually a clearance sale.

The lower price has helped the 8GB version of Google's flagship sell out in the Play Store, and Google tells The Verge that the 8GB Nexus isn't coming back—there are no plans to restock it. The $249, 16GB Nexus 4 was still in stock at the time of writing, but there's no telling how long that may last either.

The Play Store still misleadingly says, "Please check back soon" with regard to the 8GB stock. There's also still prominent "Now only $199!" ad copy on the Play Store devices page. If the $199 Nexus really isn't coming back, Google needs to update its site.

Read 3 remaining paragraphs | Comments


    






03 Sep 20:51

Ecce Animal, A Human Skull Made of Cocaine

by Kimber Streams

Ecce Animal

Artist and designer Diddo has created “Ecce Animal,” a human skull made entirely of compression molded cocaine and gelatin. The piece speaks to human nature and self control:

Once we were animals.
Like any other, we lived in an environment of fear and want.
Then, we became ‘human’ and aspired to be better.
We learned to control our environment but the fear stayed,
because we never learned to control ourselves.

It is frightening to look at the face of our animal side laid bare
by comfortable excess; the spoils of its aggression.

But what exactly is it about this image that is so confronting?
Is it this division in our idea of self?
Or is it a realization that though we have mastered the outside world,
we will always remain subservient to our inner selves.

Ecce Animal

Ecce Animal

Ecce Animal

images via Diddo

via Nerdcore

03 Sep 20:51

Kevin Tong

03 Sep 20:42

sherchester: john williams did this on fucking purpose i know...



sherchester:

john williams did this on fucking purpose i know it

03 Sep 19:11

Sophia Banks calls out Cornell West's Cissexism

by djempirical
03 Sep 18:48

"animals are divided into: • those that belong to the Emperor, • embalmed ones, • those that are..."

“animals are divided into:
• those that belong to the Emperor,
• embalmed ones,
• those that are trained,
• suckling pigs,
• mermaids,
• fabulous ones,
• stray dogs,
• those included in the present classification,
• those that tremble as if they were mad,
• innumerable ones,
• those drawn with a very fine camelhair brush,
• others,
• those that have just broken a flower vase,
• those that from a long way off look like flies.”

-
from the Celestial Emporium of Benevolent Knowledge, Jorge Luis Borges
03 Sep 18:39

Two non-offensive alternatives to the term "spirit animal"

by djempirical
firehose

it's not appropriation if it has a different name but is used the same ways for the same reasons

  • Daemon - The only one you’re appropriating is Pullman and by appropriating Pullman you’re upsetting no-one, save possibly the Pope.
  • Patronus - Wizards everywhere are more than willing to lend you this term and the geekiness is an added bonus. I just read that geeks are sexy, or so the Metro, so, there you go, a patronus is clearly your next ascribed accessory. 

Original Source

03 Sep 18:38

Over one-fifth of people use ad-blocking software—and it’s beginning to hurt

by Leo Mirani
Le Monde and Aftonbladet are among the sites that assault readers with ads.

Last week, Quartz reported on an unlikely crowdfunding campaign: The browser extension AdBlock, which does exactly what its name says, is raising money so it can fund online ads that tell people how to use it to block online ads. As of this writing, the campaign has surpassed its second goal of $50,000, which AdBlock says will allow it to not only post online ads but also get space on a billboard in Times Square. We estimated that AdBlock is probably doing rather well for itself through donations alone and noted that the more people use AdBlock the more it could harm sites that rely on advertising revenue to stay afloat.

A recent report (pdf) from PageFair, a service that websites can use to measure the extent of ad-blocking, sheds some light on just how afflicted those sites are.  Based on data from 220 clients, PageFair found an average ad-blocking rate of 22.7%. It estimates that one of its “typical” clients, with a 25% block rate, loses about $500,000 a year due to ad blockers. Based on data from a small sample of clients, PageFair says ad blocking is growing at 43% every year.

Perhaps unsurprisingly, websites where ads are most often blocked tend to cater to the technologically savvy: Gaming sites had their ads blocked by one of every three visitors, technology sites by one of every four. For travel websites, by contrast, the figure was only 5% (chart below):

The tech savvy are most likely to use ad blockers. PageFair

There’s a similar variation depending on which browsers people are using. Mozilla Firefox, a favorite of techies, heads up the list; over 35% of those who use it have installed an ad blocker. Google’s Chrome browser is not very far behind with over 30%. Only 1% of Internet Explorer users block ads.

AdBlock claims 80 million total downloads and 20 million regular users per week. It’s not the most widely-used anti-ad service, though; that’s AdBlock Plus, which is unrelated, and claims to be the most popular browser extension in the world, with over 200 million downloads since 2011.

All this is pretty grim news for online publishers and service providers that rely on ads. But they are hardly innocent victims. As online ad rates decline, publishers often use annoying, invasive ads that auto-play video or audio, bounce about, or cover the entire screen and follow readers around. If they want their users to stop using ad blockers, perhaps websites need to stop subjecting them to a barrage of color and sound at every step.


03 Sep 18:38

Dave Chappelle Didn’t Melt Down - Entertainment & Culture - EBONY

by djempirical
firehose

shared for dje's note:

"Tosh tells a girl it would be funny if she gets raped, gets new show on Comedy Central. Dave Chappell walks out on hecklers and he's crazy."
-- Jamie Kilstein

I just watched Dave Chappelle quit stand up. Out in the Comcast Theater in Hartford, Connecticut, shivering in the open air, I can’t think that this is anything else. I felt this coming just five minutes after the silver curtain had dropped dramatically, by which point the former Comedy Central star had barely gotten any jokes out. We all knew it was five minutes because, with an edge in his voice, Chappelle had ticked off the time.

The Oddball "Funny or Die" tour was supposed to be Chappelle’s big return to stand up (again). Shorty after taking the stage—to our massive applause—someone in the front interrupted to ask if he was back for real this time. He answered "Yes." We all cheered.

He had started with some Paula Deen jokes that went over well when he had to stop again. Maybe it was his gratuitous use of the N-word to a mostly White audience. Maybe it was the overpriced beer that, to my amazement, everyone seemed to keep buying. Whatever it was, there was a palpable change. The crowd got rowdier, louder, ruder. Folks started calling out random references to his past work (he informed us that if we ever see him in a Half Baked sequel, that means he's run completely out of money) and, most bizarrely, his 2006 Oprah interview.

After engaging some of the heckling politely, Chappelle had enough. "I’ve been up here a while now and I thought it was me but now I ‘m sure it’s you. There is definitely something wrong with you." he told us. In other words, 'shut up and let me perform.' Not many did. Finally, he gave up and took his cigarettes and his water and sat on stage.

The crowd got worse. People were booing, jeering. I heard a woman yell something that was drowned out by a guy near me screaming “DAVVVVVVVVVVVVVVEEEEEEEEE” for the umpteenth time. But Dave hears her.

"Times like this, I wonder where Katt Williams is." He sips his water and stares at us meaningfully. There is a hush. The jeers begin again.

When he decided he would not be doing the show, he responded to a voice in the crowd: “I’m going to have to read about this sh*t for months.

And he will—and none of the reports will be fair. They will include bare facts; At the Hartford show, Dave Chappelle DID sit down and read an excerpt from an audience member’s book. At the Hartford show, Dave Chappelle DID give the crowd the middle finger and tell us that we sucked ("You are booing yourself. I want you to go home and look in the mirror and say 'boo,' that's how I feel about you.")

I doubt many will say the audience deserved it. I doubt they will quote Dave or say that he warned the audience. That he began to discuss a larger, historical issue: the Black entertainer and White consumption.

I’m writing this to be fair: it needs to be written, it needs to be read. It needs to be understood.

Dave Chappelle walked off stage tonight and Black people understand why.

Being in that crowd, a sea of drunk White male faces and seeing Chappelle sit there and be jeered at made me uncomfortable. Heckling isn’t uncommon for comedians but often when a comedian as famous as Chappelle puts their foot down, it is usually respected.

While the racial makeup of the crowd was incidental, the way they treated Chappelle is not. It speaks to a long complicated history: the relationship between the White audience and the Black entertainer. This is a relationship you can easily trace to early minstrel shows, to archetypes of Blacks that still define the roles we’re offered today. We have seen more Black comedians bow to racist tropes, demean themselves—albeit unintentionally—for White audiences.

Chappelle wasn’t having a meltdown. This was a Black artist shrugging the weight of White consumption, deciding when enough was enough. This isn’t the first time Chappelle has done so and it isn’t the first time his behavior has been characterized as a meltdown.

There is a long history of asking African-Americans to endure racism silently; it’s characterized as grace, as strength. Chappelle’s Connecticut audience, made up of largely young White males, demanded a shuck and jive. Men who seemed to have missed the fine satire of the Chappelle show demanded he do characters who, out of the context of the show look more like more racist tropes, than mockery of America’s belief in them.

When he expressed shock at the fact that he’d sat there and been yelled at for so long, people yelled that they'd paid him. They felt paying for a show meant they could verbally harass him, direct him in any tone of voice, as though they’d bought him.

After his first “meltdown,” Chappelle said he left his show because he wasn't sure if he was being laughed with or at. Seeing

him walk off that stage last night, I think he’d decided on the answer. They had been missing his message, they weren’t laughing with him. And I'm glad to see that in Connecticut, he had the courage to laugh back.

Original Source

03 Sep 18:37

lolfactory: Oh, I Didn’t See YouThere Girl

firehose

via Rickatyahoodotcom



lolfactory:

Oh, I Didn’t See YouThere Girl

03 Sep 18:37

Zip Zap Zoobity Candle!

firehose

via Snorkmaiden

candles bill cosby puns celeb

Submitted by: (via Cubicle Bot)

Tagged: candles , bill cosby , puns , celeb
03 Sep 18:34

Fart Button, An Embeddable Facebook Like Button That Farts When Pressed

by Kimber Streams

Fart Button

Corrupt Network has created an embeddable Facebook Like button that farts when pressed. The appropriately-named Fart Button was inspired by Fartscroll.js, a script created by The Onion that makes web pages fart as you scroll.

via corruptnetwork

03 Sep 18:04

Yes



Yes

03 Sep 18:03

Dog Battles an Antagonizing Furby Toy That is Dangling on a String

by Justin Page
firehose

skip to 0:40 and marvel at how dark it gets

Maymo the lemon beagle dog battles an antagonizing little Furby toy, which is dangling on a string. Maymo just could not stand the fact that the evil gibberish speaking toy was flying in circles around her head.

Watch cute dog Maymo defend himself valiantly against the devil furby with his world-renowned ninja agility skills, vanquishing his enemy once and for all.

via Tastefully Offensive

03 Sep 18:00

Tighter mortgage rules will soon squeeze these groups even more

by gguillotte
firehose

"Based on interviews with mortgage lenders, real estate trade groups and market research firms, these groups are most likely to find borrowing more difficult when the rules take effect Jan. 10, 2014:

• First-time homebuyers, especially those who are carrying college loans that count toward the debt limit.

• Those who lost jobs in the recession or have had career disruptions in the past five years. Verification of job history and employment standing are key requirements at a time when unemployment has been historically high.

• People who live in either high-priced housing markets or places hit hard by the housing collapse. The most populous U.S. state is among those most at risk.

• Small businesses or independent contractors whose incomes fluctuate, or people who have chosen to shift into lower-paying jobs. This is one of the fastest-growing workplace populations.

• Recently divorced or widowed people face added scrutiny even if they are qualified to borrow.

• Retirees with adequate savings to finance home purchases or refinance. Lack of current income makes borrowing more difficult.

• Homeowners who wish to refinance but have lost some or all of their equity in the real estate bust.

• Those who live in regions hit by Hurricane Sandy, which have experienced sharp increases in flood insurance.

• Second-home and rental-property buyers are already having trouble getting financing in many areas.

All told, private research firms say that from 10 percent to 50 percent of borrowers who now qualify will lose out."

The new lending rules will limit people from taking out a mortgage or refinancing an existing one that puts their overall household borrowing at more than 43 percent of their income. That new debt cap also includes a wide swath of common forms of debt that count toward the total, including student loans, most fees and points related a home purchase, and property taxes. It also tightens rules on documentation, and lenders who improvise to give customers easier terms will be open to consumer lawsuits if the loans go bad. "It will tighten things further. The largest constraint is the 43 percent threshold," says Sam Khater, senior economist at housing data provider CoreLogic. "It will hit more refinances than purchases because a lot of them use a high debt-to-income ratio. It will also hurt home borrowers in distressed environments."
03 Sep 17:47

Reunion of the Century: Red Fraggle and Mokey Fraggle

Bleeding Cool has this video from a Dragon*Con panel that featured Red and Mokey (and, of course, their silly creature counterparts, Karen Prell and Kathryn Mullen), reminiscing about their many adventures down in Fraggle Rock. Previously in Fraggle Rock
03 Sep 17:46

Jane Austen Tarot Cards, for Your Foretelling Needs

I'm not sure exactly what specific kind of reading Jane Austen themed tarot cards would be appropriate for, but it is interesting to look at the illustrations here and try to suss out exactly why they're considered to be representative of their name.
03 Sep 17:46

Diana Nyad Beats Odds, Swims From Cuba to Florida Without Shark Cage

Diana Nyad just became the first person to swim from Cuba to Florida, a distance of 110 miles, and that's only the beginning of how impressive this feat was.
03 Sep 17:45

So That New 'Batman: Black & White' #1 Looks Pretty, Pretty, Pretty Cool [Preview]

by Andy Khouri
firehose

Somerville comics (Maris Wicks) beat


Originally launched in 1997, Batman: Black & White was an anthology in which DC Comics editor and art director Mark Chiarello got the best people he could find to draw and write new Batman stories with an emphasis on creative vision — particularly that of the artists, whose contributions were enhanced both by the Dark Knight’s compelling visual presence and the book’s colorless format. The first run proved to be an award-winning and influential hit, bringing readers the first Batman work of Jim Lee, inspiring DC Collectibles’ most popular line of statues, and leading to similarly tasteful, aesthetically sophisticated and critically acclaimed Chiarello-edited books like DC: The New Frontier, Solo, Wednesday Comics and Catwoman: Selina’s Big Score.

Then after the last Black & White short story was published as a backup in Batman: Gotham Knights, Chiarello readied an all-new volume of Batman: Black & White that’s basically the same deal but with different creators. As with the original, the new roster is a mix of the top artists of today and accomplished masters, including ComicsAlliance favorites like Joe Quinones, Sean Murphy, Neal Adams, Chris Samnee and Michael Cho, with covers by Marc Silvestri and Phil Noto. The book goes on sale this week but courtesy of DC, you can take an early look at some preview pages below.

Writers for Batman: Black & White #1 include Batman: Death by Design’s Chip Kidd as well as Maris Wicks, John Arcudi and Howard Mackie, with artists Adams and Quinones scripting their own installments.

Click here to read our in-depth interview with the DC Collectibles staffers behind the enduringly popular Batman: Black & White statue line, including the products’ relationship to Chiarello’s anthology. And don’t forget to enter our contest to win the latest Black & White statue, designed by Sean Murphy.

03 Sep 17:32

Gallery: Costumes, coffee, and crowds at PAX 2013

by Kyle Orland
firehose

god I wish PAX wasn't run by people I have such a severe ethical allergy to that I can't bring myself to give them any money
it's easily the least nauseating and depressing gaming convention. I mean yeah, it's nauseating and depressing, but way less than most.
but why did Penny Arcade have to do it

tl;dr: why does gamer culture exist

2013 marked the first year that the Penny Arcade Expo was extended to a fourth day over Labor Day weekend, but the extra floor time didn't do anything to diminish the crowds at this year's show. And the large crowds didn't diminish the enjoyment apparent on every attendee's face. There seemed to be a better male/female ratio at this year's show in comparison to past PAXes I've been to, and I saw more families attending with their young children. Then again, that could just be selective attention on my part.

In any case, there was plenty to see, whether you were looking at the dressed-up attendees or at the elaborate booths. Here's a taste.

This was sadly the only example of Saints Row cosplay I could find.

37 more images in gallery

Read on Ars Technica | Comments


    






03 Sep 17:20

Android KitKat is the next version of Google's mobile operating system

by Dante D'Orazio
firehose

took them long enough to sell the naming rights

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